Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
29e0cdda57
15
comm/core.go
15
comm/core.go
@ -24,7 +24,7 @@ type ISC_GateRouteComp interface {
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PutUserSession(session IUserSession)
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PutUserSession(session IUserSession)
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}
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}
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//游戏类资源类型
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// 游戏类资源类型
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const (
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const (
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AttrType = "attr" //用户属性资源 例如货币 经验 之类的
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AttrType = "attr" //用户属性资源 例如货币 经验 之类的
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PerType = "per" //用户皮肤,动作,背景 相关资源
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PerType = "per" //用户皮肤,动作,背景 相关资源
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@ -44,13 +44,13 @@ type Autogenerated struct {
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D []interface{}
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D []interface{}
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}
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}
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//Api Check 错误返回结构
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// Api Check 错误返回结构
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type ErrorCode struct {
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type ErrorCode struct {
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Code pb.ErrorCode
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Code pb.ErrorCode
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Data interface{}
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Data interface{}
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}
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}
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//用户会话
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// 用户会话
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type IUserSession interface {
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type IUserSession interface {
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SetSession(ip, sessionId, stag, sid, uid string)
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SetSession(ip, sessionId, stag, sid, uid string)
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GetSessionId() string
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GetSessionId() string
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@ -66,10 +66,11 @@ type IUserSession interface {
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Push() (err error) //警告 api传递过来的会话禁用此接口
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Push() (err error) //警告 api传递过来的会话禁用此接口
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Close() (err error)
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Close() (err error)
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Reset()
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Reset()
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Clone() (clone *UserSession) //克隆
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ToString() string
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ToString() string
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}
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}
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//对protobuf格式的数据进行反序列化
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// 对protobuf格式的数据进行反序列化
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func ProtoUnmarshal(msg *pb.UserMessage, req proto.Message) (ok bool) {
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func ProtoUnmarshal(msg *pb.UserMessage, req proto.Message) (ok bool) {
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err := msg.Data.UnmarshalTo(req)
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err := msg.Data.UnmarshalTo(req)
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if err != nil {
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if err != nil {
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@ -79,7 +80,7 @@ func ProtoUnmarshal(msg *pb.UserMessage, req proto.Message) (ok bool) {
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return true
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return true
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}
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}
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//对protobuf格式的数据进行序列化
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// 对protobuf格式的数据进行序列化
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func ProtoMarshal(rsp proto.Message, msg *pb.UserMessage) (ok bool) {
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func ProtoMarshal(rsp proto.Message, msg *pb.UserMessage) (ok bool) {
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any, err := anypb.New(rsp)
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any, err := anypb.New(rsp)
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if err != nil {
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if err != nil {
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@ -90,7 +91,7 @@ func ProtoMarshal(rsp proto.Message, msg *pb.UserMessage) (ok bool) {
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return true
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return true
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}
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}
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/// 参数 权重数组 返回值 数组下标
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// / 参数 权重数组 返回值 数组下标
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func GetRandW(sz []int32) int32 {
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func GetRandW(sz []int32) int32 {
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if len(sz) > 0 {
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if len(sz) > 0 {
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var _totalW int64 // 总权重
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var _totalW int64 // 总权重
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@ -137,7 +138,7 @@ func GetRandNum(min, max int32) int32 {
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return int32(n.Int64()) + min
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return int32(n.Int64()) + min
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}
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}
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///通过uid获取用户所在区服
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// /通过uid获取用户所在区服
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func UidToSTag(uid string) (stag string, err error) {
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func UidToSTag(uid string) (stag string, err error) {
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s := strings.SplitN(uid, "_", 2)
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s := strings.SplitN(uid, "_", 2)
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if len(s) < 2 {
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if len(s) < 2 {
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@ -14,7 +14,7 @@ var buriedParamPool = &sync.Pool{
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},
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},
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}
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}
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//普通任务
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// 普通任务
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func GetBuriedParam(t TaskType, vaule int32, p ...int32) *pb.BuriedParam {
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func GetBuriedParam(t TaskType, vaule int32, p ...int32) *pb.BuriedParam {
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task := buriedParamPool.Get().(*pb.BuriedParam)
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task := buriedParamPool.Get().(*pb.BuriedParam)
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task.TaskType = int32(t)
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task.TaskType = int32(t)
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@ -25,7 +25,7 @@ func GetBuriedParam(t TaskType, vaule int32, p ...int32) *pb.BuriedParam {
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return task
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return task
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}
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}
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//统计型任务
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// 统计型任务
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func GetBuriedParam2(t TaskType, statistics string, p ...int32) *pb.BuriedParam {
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func GetBuriedParam2(t TaskType, statistics string, p ...int32) *pb.BuriedParam {
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task := buriedParamPool.Get().(*pb.BuriedParam)
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task := buriedParamPool.Get().(*pb.BuriedParam)
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task.TaskType = int32(t)
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task.TaskType = int32(t)
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@ -159,7 +159,15 @@ func (this *UserSession) Push() (err error) {
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// 克隆
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// 克隆
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func (this *UserSession) Clone() (clone *UserSession) {
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func (this *UserSession) Clone() (clone *UserSession) {
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clone = &UserSession{
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msgqueue: make([]*pb.UserMessage, 0),
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service: this.service,
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IP: this.IP,
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SessionId: this.SessionId,
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GatewayServiceId: this.GatewayServiceId,
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ServiceTag: this.ServiceTag,
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UserId: this.UserId,
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}
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return
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return
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}
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}
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@ -8,13 +8,13 @@ import (
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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)
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//参数校验
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// 参数校验
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func (this *apiComp) ChallengeRewardCheck(session comm.IUserSession, req *pb.ArenaChallengeRewardReq) (errdata *pb.ErrorData) {
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func (this *apiComp) ChallengeRewardCheck(session comm.IUserSession, req *pb.ArenaChallengeRewardReq) (errdata *pb.ErrorData) {
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return
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return
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}
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}
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///挑战奖励领取
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// /挑战奖励领取
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func (this *apiComp) ChallengeReward(session comm.IUserSession, req *pb.ArenaChallengeRewardReq) (errdata *pb.ErrorData) {
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func (this *apiComp) ChallengeReward(session comm.IUserSession, req *pb.ArenaChallengeRewardReq) (errdata *pb.ErrorData) {
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var (
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var (
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reward *cfg.GameArenaActiveRewardData
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reward *cfg.GameArenaActiveRewardData
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@ -46,7 +46,7 @@ func (this *apiComp) ChallengeReward(session comm.IUserSession, req *pb.ArenaCha
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_BattleValidationFailed,
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Code: pb.ErrorCode_BattleValidationFailed,
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Title: pb.ErrorCode_BattleValidationFailed.ToString(),
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Title: pb.ErrorCode_BattleValidationFailed.ToString(),
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Message: err.Error(),
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Message: "battle iswin fail",
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}
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}
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return
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return
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}
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}
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@ -48,7 +48,6 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.ArenaInfoReq) (errd
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info = &pb.DBArenaUser{
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info = &pb.DBArenaUser{
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Uid: session.GetUserId(),
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Uid: session.GetUserId(),
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Name: user.Name,
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Name: user.Name,
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// Avatar: user.Avatar,
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Lv: user.Lv,
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Lv: user.Lv,
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Sex: user.Gender,
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Sex: user.Gender,
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Skin: user.CurSkin,
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Skin: user.CurSkin,
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@ -57,6 +57,7 @@ func (this *modelPasson) getUserPasson(uid string) (results *pb.DBPasson, err er
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func (this *modelPasson) updateUserPasson(uid string, data *pb.DBPasson) (err error) {
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func (this *modelPasson) updateUserPasson(uid string, data *pb.DBPasson) (err error) {
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if err = this.Change(uid, map[string]interface{}{
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if err = this.Change(uid, map[string]interface{}{
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"passonlv": data.Passonlv,
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"teacher": data.Teacher,
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"teacher": data.Teacher,
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"student": data.Student,
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"student": data.Student,
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}); err != nil {
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}); err != nil {
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