整理优化
This commit is contained in:
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5277ca09cf
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299a430127
@ -26,68 +26,21 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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szCards []string // 最终抽到的卡牌
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szCards []string // 最终抽到的卡牌
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totalWeight int64 // 总权重
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totalWeight int64 // 总权重
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curWeigth int64 // 临时随机获得的权重
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curWeigth int64 // 临时随机获得的权重
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drawTimes int32 // 抽卡次数
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curStar4Count int32 // 当前4星没抽到的次数
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curStar4Count int32 // 当前4星没抽到的次数
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curStar5Count int32 // 当前5星没抽到的次数
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curStar5Count int32 // 当前5星没抽到的次数
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config4Count int32 // 配置表中4星保底次数
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config4Count int32 // 配置表中4星保底次数
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config5Count int32 // 配置表中5星保底次数
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config5Count int32 // 配置表中5星保底次数
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race int32
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race int32
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upDraw []*cfg.Game_drawUpdrawData // 活动数据 英雄抽卡权重增加
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cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重
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cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重
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baodiPool int32 // 保底卡池id
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)
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)
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cardW = make(map[string]int32, 0)
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cardW = make(map[string]int32, 0)
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upDraw = make([]*cfg.Game_drawUpdrawData, 0)
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szCards = make([]string, 0)
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szCards = make([]string, 0)
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rsp := &pb.HeroDrawCardResp{}
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rsp := &pb.HeroDrawCardResp{}
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this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
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this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
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// ======记录活动数据
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cfgData, err := this.module.configure.GetDrawUpDrawConfig()
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if err != nil {
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// 校验时间
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for _, v := range cfgData.GetDataList() {
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if time.Now().Unix() > int64(v.TimeOn) && time.Now().Unix() < int64(v.TimeOff) { // 在这个时间范围之内
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upDraw = append(upDraw, v) // 记录下在这活动范围之内的数据
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for index, v1 := range v.UpHero {
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cardW[v1] += v.UpWeight[index]
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}
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}
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}
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}
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// =======活动数据记录完成
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rst, _ := this.module.modelRecord.GetUserRecord(session.GetUserId())
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if req.DrawType%2 == 0 { // 转成对应阵营信息 1~5
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race = int32((int(req.DrawType)) / 2)
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} else {
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race = int32(int(req.DrawType+1) / 2)
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}
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if race == comm.RacePt { // 普通卡池
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curStar4Count, curStar5Count = this.module.modelHero.GetCurStarCount(session.GetUserId(), req.DrawType) // 获取缓存中4,5星没抽到的次数
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if rst.Race0 != nil {
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curStar4Count = rst.Race0.H4
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curStar5Count = rst.Race0.H5
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}
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} else if race == comm.RaceZr { // 灼热
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if rst.Race1 != nil {
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curStar4Count = rst.Race1.H4
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curStar5Count = rst.Race1.H5
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}
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} else if race == comm.RaceYd { // 涌动
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if rst.Race2 != nil {
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curStar4Count = rst.Race2.H4
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curStar5Count = rst.Race2.H5
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}
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} else if race == comm.RaceHx { // 呼啸
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if rst.Race3 != nil {
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curStar4Count = rst.Race3.H4
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curStar5Count = rst.Race3.H5
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}
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} else if race == comm.RaceSy { // 闪耀
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if rst.Race4 != nil {
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curStar4Count = rst.Race4.H4
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curStar5Count = rst.Race4.H5
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}
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}
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// 获取配置文件的权重信息
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// 获取配置文件的权重信息
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_conf, err := this.module.configure.GetHeroDrawConfig(race)
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_conf, err := this.module.configure.GetHeroDrawConfig(race)
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if err != nil {
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if err != nil {
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@ -100,6 +53,21 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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totalWeight += int64(cardW[v.Id])
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totalWeight += int64(cardW[v.Id])
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}
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}
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// ======记录活动数据
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cfgData, err := this.module.configure.GetDrawUpDrawConfig()
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if err == nil {
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for _, v := range cfgData.GetDataList() {
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if time.Now().Unix() >= int64(v.TimeOn) && time.Now().Unix() <= int64(v.TimeOff) { // 在这个时间范围之内
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for index, v1 := range v.UpHero {
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if _, ok := cardW[v1]; ok { // 判断卡池有没有这张卡
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cardW[v1] += v.UpWeight[index]
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totalWeight += int64(v.UpWeight[index])
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}
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}
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}
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}
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}
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// =======活动数据记录完成
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_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
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_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
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if err != nil {
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if err != nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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@ -107,12 +75,12 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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}
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}
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config4Count = _costConf.Floor4 // 4星保底次数
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config4Count = _costConf.Floor4 // 4星保底次数
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config5Count = _costConf.Floor5 // 5星保底次数
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config5Count = _costConf.Floor5 // 5星保底次数
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if config4Count == 0 { // 数量为0 设置最大
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if config4Count <= 0 { // 小于等于零 表示没有保底
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config5Count = math.MaxInt32
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}
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if config5Count == 0 {
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config4Count = math.MaxInt32
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config4Count = math.MaxInt32
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}
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}
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if config5Count <= 0 { // 小于等于零 表示没有保底
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config5Count = math.MaxInt32
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}
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sz := make([]*cfg.Game_atn, 0)
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sz := make([]*cfg.Game_atn, 0)
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sz = append(sz, _costConf.Cost)
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sz = append(sz, _costConf.Cost)
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code = this.module.CheckRes(session, sz) // 消耗校验
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code = this.module.CheckRes(session, sz) // 消耗校验
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@ -120,14 +88,12 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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return
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return
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}
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}
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drawTimes = _costConf.Count // 抽卡次数
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for i := 0; i < int(_costConf.Count); i++ {
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for i := 0; i < int(drawTimes); i++ {
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n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
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n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
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curWeigth = 0
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curWeigth = 0
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for k, v := range cardW {
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for k, v := range cardW {
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curWeigth += int64(v)
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curWeigth += int64(v)
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if curWeigth < n.Int64() { // 命中
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if curWeigth > n.Int64() { // 命中
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// 获取当前星级
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// 获取当前星级
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_getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息
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_getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息
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if _getCardCfg == nil {
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if _getCardCfg == nil {
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@ -144,43 +110,17 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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// 达标保底次数
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// 达标保底次数
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if curStar4Count >= config4Count {
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if curStar4Count >= config4Count {
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//_costConf.Floor4cards
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baodiPool = _costConf.Floor4cards
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_bd, err := this.module.configure.GetHeroDrawConfig(_costConf.Floor4cards)
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if err != nil && len(_bd) != 0 {
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var _totalW int64 // 总权重
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var _tmpW int64 // 临时权重
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for _, v := range _bd {
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_totalW += int64(v.Weight)
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}
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// 随机权重
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n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
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for _, v := range _bd {
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_tmpW += int64(v.Weight)
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if n.Int64() > _tmpW { // 种族保底卡池命中
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szCards = append(szCards, v.Id)
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break
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}
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}
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}
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} else if curStar5Count >= config5Count {
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} else if curStar5Count >= config5Count {
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_bd, err := this.module.configure.GetHeroDrawConfig(_costConf.Floor5cards)
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baodiPool = _costConf.Floor5cards
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if err != nil && len(_bd) != 0 {
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var _totalW int64 // 总权重
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var _tmpW int64 // 临时权重
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for _, v := range _bd {
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_totalW += int64(v.Weight)
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}
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}
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// 随机权重
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if baodiPool != 0 {
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n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
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id := this.module.modelHero.FloorDrawCard(baodiPool)
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for _, v := range _bd {
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if id != "" {
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_tmpW += int64(v.Weight)
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szCards = append(szCards, id) // 保底卡池里的卡放入数组种
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if n.Int64() > _tmpW { // 种族保底卡池命中
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szCards = append(szCards, v.Id)
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break
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break
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}
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}
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}
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}
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}
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}
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szCards = append(szCards, k)
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szCards = append(szCards, k)
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break
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break
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}
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}
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@ -24,10 +24,10 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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totalCostCard int32 //消耗卡总数量
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totalCostCard int32 //消耗卡总数量
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_hero *pb.DBHero
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_hero *pb.DBHero
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_costHero *pb.DBHero
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_costHero *pb.DBHero
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changeHero []*pb.DBHero // 变化的英雄数据
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ChangeList []*pb.DBHero // 变化的英雄数据
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_costMaphero map[string]*pb.DBHero
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_costMaphero map[string]*pb.DBHero
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)
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)
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changeHero = make([]*pb.DBHero, 0)
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ChangeList = make([]*pb.DBHero, 0)
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szCostHero = make(map[string]int32, 0)
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szCostHero = make(map[string]int32, 0)
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_costMaphero = make(map[string]*pb.DBHero, 0)
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_costMaphero = make(map[string]*pb.DBHero, 0)
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code = this.ResonanceCheck(session, req) // check
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code = this.ResonanceCheck(session, req) // check
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@ -85,7 +85,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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code = c
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code = c
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return
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return
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}
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}
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changeHero = append(changeHero, _costMaphero[k])
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ChangeList = append(ChangeList, _costMaphero[k])
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}
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}
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resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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@ -98,12 +98,19 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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newHero := this.module.modelHero.CloneNewHero(_hero)
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ChangeList = append(ChangeList, newHero)
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}
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_hero.SameCount = 1
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_hero.ResonateNum += 1
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_hero.ResonateNum += 1
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_hero.DistributionResonate += resonConfig.Energy
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_hero.DistributionResonate += resonConfig.Energy
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_heroMap := map[string]interface{}{
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_heroMap := map[string]interface{}{
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"resonateNum": _hero.ResonateNum,
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"resonateNum": _hero.ResonateNum,
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"distributionResonate": _hero.DistributionResonate,
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"distributionResonate": _hero.DistributionResonate,
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"isOverlying": false,
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"isOverlying": false,
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"sameCount": 1,
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}
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}
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err1 = this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err1 = this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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if err1 != nil {
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@ -113,7 +120,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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}
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}
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// 返还对应初始星级的卡
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// 返还对应初始星级的卡
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for _, v := range resonConfig.Prize {
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for _, v := range resonConfig.Prize {
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if v.A == "hero" {
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if v.A == comm.HeroType {
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for i := 0; i < int(v.N); i++ { // 有多少张加多少次
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for i := 0; i < int(v.N); i++ { // 有多少张加多少次
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this.module.modelHero.createOneHero(session.GetUserId(), v.T)
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this.module.modelHero.createOneHero(session.GetUserId(), v.T)
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}
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}
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@ -122,8 +129,8 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
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this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
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changeHero = append(changeHero, _hero)
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ChangeList = append(ChangeList, _hero)
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: changeHero})
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
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session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
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session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
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return
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return
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}
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}
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@ -37,7 +37,7 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
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_hero.Energy[req.UseType] += req.UseEnergy
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_hero.Energy[req.UseType] += req.UseEnergy
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_heroMap := map[string]interface{}{
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_heroMap := map[string]interface{}{
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"DistributionResonate": _hero.ResonateNum - req.UseEnergy, // 减没有分配的能量
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"DistributionResonate": _hero.DistributionResonate - req.UseEnergy, // 减没有分配的能量
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"Energy": _hero.Energy,
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"Energy": _hero.Energy,
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"isOverlying": false,
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"isOverlying": false,
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}
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}
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@ -10,7 +10,7 @@ import (
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//参数校验
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//参数校验
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func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode) {
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func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode) {
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if req.HeroCoinfigID == "" && req.Star <= 6 && req.Lv <= 6*comm.HeroStarLvRatio {
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if req.HeroCoinfigID == "" || req.Star > 6 || req.Lv > 6*comm.HeroStarLvRatio {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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}
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}
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@ -33,6 +33,8 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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ChangeList []*pb.DBHero // 推送 改变的英雄
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ChangeList []*pb.DBHero // 推送 改变的英雄
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mapCostHero map[string]int32 // 消耗的技能卡
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mapCostHero map[string]int32 // 消耗的技能卡
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mapCostObj map[string]*pb.DBHero // 消耗的技能卡对象
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mapCostObj map[string]*pb.DBHero // 消耗的技能卡对象
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costGold int32 // 金币消耗
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lvUpCount int32 // 技能升级的次数
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)
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)
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mapCostHero = make(map[string]int32, 0)
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mapCostHero = make(map[string]int32, 0)
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mapCostObj = make(map[string]*pb.DBHero, 0)
|
mapCostObj = make(map[string]*pb.DBHero, 0)
|
||||||
@ -80,10 +82,24 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
|
|||||||
code = pb.ErrorCode_HeroTypeErr
|
code = pb.ErrorCode_HeroTypeErr
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
mapCostObj[k] = costHero
|
expConf := this.module.configure.GetHeroExp(costHero.HeroID) // 消耗多少金币
|
||||||
|
if expConf != nil {
|
||||||
|
costGold += expConf.Needgold * v
|
||||||
|
lvUpCount += expConf.Skilllevelup * v
|
||||||
|
} else {
|
||||||
|
lvUpCount += v // 计算技能升级次数
|
||||||
}
|
}
|
||||||
|
|
||||||
for range req.CostCardObj { // 升级技能
|
mapCostObj[k] = costHero
|
||||||
|
}
|
||||||
|
// 检查金币消耗
|
||||||
|
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), comm.ResGold)
|
||||||
|
if curGold < costGold { // 金币不足
|
||||||
|
code = pb.ErrorCode_GoldNoEnough
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
for i := 0; i < int(lvUpCount); i++ { // 升级技能
|
||||||
config, err1 := this.module.configure.GetHeroSkillUpConfig()
|
config, err1 := this.module.configure.GetHeroSkillUpConfig()
|
||||||
if err1 != nil {
|
if err1 != nil {
|
||||||
code = pb.ErrorCode_ConfigNoFound
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
@ -103,9 +119,10 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
|
|||||||
probability = make(map[int32]int32, 0)
|
probability = make(map[int32]int32, 0)
|
||||||
// 获取权重
|
// 获取权重
|
||||||
for k, v := range tmpUpSkillID {
|
for k, v := range tmpUpSkillID {
|
||||||
for _, v2 := range config.GetDataList() {
|
for _, v2 := range config.GetDataList() { // 需要优化配置表
|
||||||
if v2.Hid == _hero.HeroID && (k+1) == v2.Skillpos && v.SkillLv == v2.Skilllevel {
|
if v2.Hid == _hero.HeroID && (k+1) == v2.Skillpos && v.SkillLv == v2.Skilllevel {
|
||||||
probability[k] = v2.Probability // 设置权重
|
probability[k] = v2.Probability // 设置权重
|
||||||
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -115,11 +132,11 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
|
|||||||
totalprobability += v
|
totalprobability += v
|
||||||
}
|
}
|
||||||
if totalprobability == 0 {
|
if totalprobability == 0 {
|
||||||
code = pb.ErrorCode_HeroSkillUpErr //技能升级失败
|
code = pb.ErrorCode_HeroMaxLv // 升满了
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(totalprobability)))
|
n, _ := rand.Int(rand.Reader, big.NewInt(int64(totalprobability)))
|
||||||
|
tmpValue = 0
|
||||||
for k, v := range probability {
|
for k, v := range probability {
|
||||||
tmpValue += v
|
tmpValue += v
|
||||||
if int32(n.Int64()) < tmpValue { // 找到了
|
if int32(n.Int64()) < tmpValue { // 找到了
|
||||||
@ -133,11 +150,18 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -costGold, true)
|
||||||
|
if code != pb.ErrorCode_Success { // 金币不足
|
||||||
|
code = pb.ErrorCode_GoldNoEnough
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
for k, v := range mapCostObj {
|
for k, v := range mapCostObj {
|
||||||
code = this.module.DelCard(session.GetUserId(), v, mapCostHero[k])
|
code = this.module.DelCard(session.GetUserId(), v, mapCostHero[k])
|
||||||
if code != pb.ErrorCode_Success {
|
if code != pb.ErrorCode_Success {
|
||||||
|
code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, costGold, true)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
ChangeList = append(ChangeList, v)
|
ChangeList = append(ChangeList, v)
|
||||||
|
@ -132,14 +132,14 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 金币消耗判断
|
// 金币消耗判断
|
||||||
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
|
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), comm.ResGold)
|
||||||
if curGold < target.Gold { // 金币不足
|
if curGold < target.Gold { // 金币不足
|
||||||
code = pb.ErrorCode_GoldNoEnough
|
code = pb.ErrorCode_GoldNoEnough
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 消耗道具
|
// 消耗道具
|
||||||
code = this.module.ModuleUser.AddAttributeValue(session, "gold", -target.Gold, true) // 减少金币
|
code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -target.Gold, true) // 减少金币
|
||||||
if code != pb.ErrorCode_Success {
|
if code != pb.ErrorCode_Success {
|
||||||
this.module.Errorf("cost gold failed ,count = %d", target.Gold)
|
this.module.Errorf("cost gold failed ,count = %d", target.Gold)
|
||||||
code = pb.ErrorCode_GoldNoEnough
|
code = pb.ErrorCode_GoldNoEnough
|
||||||
@ -150,6 +150,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
|
|||||||
if c != pb.ErrorCode_Success {
|
if c != pb.ErrorCode_Success {
|
||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
this.module.Errorf("del hero err card:%s,count = %d", k, v)
|
this.module.Errorf("del hero err card:%s,count = %d", k, v)
|
||||||
|
this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, target.Gold, true) // 回退金币
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,7 +3,6 @@ package hero
|
|||||||
import (
|
import (
|
||||||
"go_dreamfactory/comm"
|
"go_dreamfactory/comm"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
cfg "go_dreamfactory/sys/configure/structs"
|
|
||||||
|
|
||||||
"google.golang.org/protobuf/proto"
|
"google.golang.org/protobuf/proto"
|
||||||
)
|
)
|
||||||
@ -92,6 +91,12 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
|
|||||||
}
|
}
|
||||||
_costExpHero[k] = _expHero
|
_costExpHero[k] = _expHero
|
||||||
}
|
}
|
||||||
|
// 金币消耗判断
|
||||||
|
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), comm.ResGold)
|
||||||
|
if curGold < costGold { // 金币不足
|
||||||
|
code = pb.ErrorCode_GoldNoEnough
|
||||||
|
return
|
||||||
|
}
|
||||||
if addExp == 0 {
|
if addExp == 0 {
|
||||||
code = pb.ErrorCode_HeroExpTypeErr
|
code = pb.ErrorCode_HeroExpTypeErr
|
||||||
return
|
return
|
||||||
@ -152,21 +157,19 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
// 消耗金币
|
// 消耗金币
|
||||||
_d := &cfg.Game_atn{
|
code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -costGold, true)
|
||||||
A: "attr",
|
if code != pb.ErrorCode_Success { // 金币不足
|
||||||
T: "gold",
|
code = pb.ErrorCode_GoldNoEnough
|
||||||
N: costGold,
|
|
||||||
}
|
|
||||||
code = this.module.ConsumeRes(session, []*cfg.Game_atn{_d}, true)
|
|
||||||
if code != pb.ErrorCode_Success {
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 删除经验卡
|
// 删除经验卡
|
||||||
for k, v := range _mapCost {
|
for k, v := range _mapCost {
|
||||||
err1 := this.module.modelHero.consumeHeroCard(session.GetUserId(), _costExpHero[k], v)
|
err1 := this.module.modelHero.consumeHeroCard(session.GetUserId(), _costExpHero[k], v)
|
||||||
if err1 != nil {
|
if err1 != nil {
|
||||||
code = pb.ErrorCode_HeroNoEnough
|
code = pb.ErrorCode_HeroNoEnough
|
||||||
this.module.Errorf("delete err failed err:%T!", err1)
|
this.module.Errorf("delete err failed err:%T!", err1)
|
||||||
|
this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, costGold, true) // 回退金币
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
_changeHero = append(_changeHero, _costExpHero[k])
|
_changeHero = append(_changeHero, _costExpHero[k])
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
package hero
|
package hero
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"crypto/rand"
|
||||||
"errors"
|
"errors"
|
||||||
"fmt"
|
"fmt"
|
||||||
"go_dreamfactory/comm"
|
"go_dreamfactory/comm"
|
||||||
@ -8,6 +9,7 @@ import (
|
|||||||
"go_dreamfactory/modules"
|
"go_dreamfactory/modules"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
"math"
|
"math"
|
||||||
|
"math/big"
|
||||||
|
|
||||||
mengine "github.com/dengsgo/math-engine/engine"
|
mengine "github.com/dengsgo/math-engine/engine"
|
||||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||||
@ -100,8 +102,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId string) (hero *pb.DBH
|
|||||||
|
|
||||||
// 克隆一个英雄
|
// 克隆一个英雄
|
||||||
func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
|
func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
|
||||||
temp := *hero
|
newHero = &*hero
|
||||||
newHero = &temp
|
|
||||||
newHero.Id = primitive.NewObjectID().Hex()
|
newHero.Id = primitive.NewObjectID().Hex()
|
||||||
this.AddList(newHero.Uid, newHero.Id, newHero)
|
this.AddList(newHero.Uid, newHero.Id, newHero)
|
||||||
return
|
return
|
||||||
@ -536,3 +537,65 @@ func (this *ModelHero) RemoveUserHeroInfo(session comm.IUserSession) (err error)
|
|||||||
this.moduleHero.modelHero.BatchDelLists(session.GetUserId())
|
this.moduleHero.modelHero.BatchDelLists(session.GetUserId())
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 获取抽卡保底相关数据
|
||||||
|
func (this *ModelHero) GetCurStarCount(uid string, drawType int32) (curStar4Count int32, curStar5Count int32) {
|
||||||
|
var race int32
|
||||||
|
rst, _ := this.moduleHero.modelRecord.GetUserRecord(uid)
|
||||||
|
if drawType%2 == 0 { // 转成对应阵营信息 1~5
|
||||||
|
race = int32((int(drawType)) / 2)
|
||||||
|
} else {
|
||||||
|
race = int32(int(drawType+1) / 2)
|
||||||
|
}
|
||||||
|
|
||||||
|
if race == comm.RacePt { // 普通卡池
|
||||||
|
if rst.Race0 != nil {
|
||||||
|
curStar4Count = rst.Race0.H4
|
||||||
|
curStar5Count = rst.Race0.H5
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if race == comm.RaceZr { // 灼热
|
||||||
|
if rst.Race1 != nil {
|
||||||
|
curStar4Count = rst.Race1.H4
|
||||||
|
curStar5Count = rst.Race1.H5
|
||||||
|
}
|
||||||
|
} else if race == comm.RaceYd { // 涌动
|
||||||
|
if rst.Race2 != nil {
|
||||||
|
curStar4Count = rst.Race2.H4
|
||||||
|
curStar5Count = rst.Race2.H5
|
||||||
|
}
|
||||||
|
} else if race == comm.RaceHx { // 呼啸
|
||||||
|
if rst.Race3 != nil {
|
||||||
|
curStar4Count = rst.Race3.H4
|
||||||
|
curStar5Count = rst.Race3.H5
|
||||||
|
}
|
||||||
|
} else if race == comm.RaceSy { // 闪耀
|
||||||
|
if rst.Race4 != nil {
|
||||||
|
curStar4Count = rst.Race4.H4
|
||||||
|
curStar5Count = rst.Race4.H5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// 保底抽卡 (参数 卡池id, 返回抽到卡配置id)
|
||||||
|
func (this *ModelHero) FloorDrawCard(Cardpool int32) (cardId string) {
|
||||||
|
_bd, err := this.moduleHero.configure.GetHeroDrawConfig(Cardpool)
|
||||||
|
if err == nil && len(_bd) != 0 {
|
||||||
|
var _totalW int64 // 总权重
|
||||||
|
var _tmpW int64 // 临时权重
|
||||||
|
for _, v := range _bd {
|
||||||
|
_totalW += int64(v.Weight)
|
||||||
|
}
|
||||||
|
// 随机权重
|
||||||
|
n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
|
||||||
|
for _, v := range _bd {
|
||||||
|
_tmpW += int64(v.Weight)
|
||||||
|
if n.Int64() < _tmpW { // 种族保底卡池命中
|
||||||
|
cardId = v.Id
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
@ -43,5 +43,4 @@ func (this *ModelRecord) ChangeUserRecord(uid string, value map[string]interface
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
return this.Change(uid, value)
|
return this.Change(uid, value)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -98,7 +98,6 @@ func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
|
|||||||
func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add int32, bPush bool) (code pb.ErrorCode) {
|
func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add int32, bPush bool) (code pb.ErrorCode) {
|
||||||
if add == 0 {
|
if add == 0 {
|
||||||
log.Errorf("attr no changed,uid: %s attr: %s add: %d", session.GetUserId(), attr, add)
|
log.Errorf("attr no changed,uid: %s attr: %s add: %d", session.GetUserId(), attr, add)
|
||||||
code = pb.ErrorCode_ReqParameterError
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
user := this.GetUser(session.GetUserId())
|
user := this.GetUser(session.GetUserId())
|
||||||
|
Loading…
Reference in New Issue
Block a user