接口调整
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0b83a213b3
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@ -279,7 +279,7 @@ type (
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}
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}
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IPrivilege interface {
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IPrivilege interface {
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// 创建一个新的特权卡
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// 创建一个新的特权卡
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CreatePrivilegeCard(session IUserSession, cId string) (code pb.ErrorCode)
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Delivery(session IUserSession, pId string) (code pb.ErrorCode, items []*pb.UserAssets)
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// 续费特权卡
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// 续费特权卡
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RenewPrivilegeCard(session IUserSession, cId string) (code pb.ErrorCode)
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RenewPrivilegeCard(session IUserSession, cId string) (code pb.ErrorCode)
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// 检查特权 参数 计费点 返回值 是否有特权
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// 检查特权 参数 计费点 返回值 是否有特权
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@ -369,7 +369,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
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}
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}
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if len(vip) > 0 { //卡片资源
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if len(vip) > 0 { //卡片资源
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for k := range vip {
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for k := range vip {
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code = this.ModulePrivilege.CreatePrivilegeCard(session, k)
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code, _ = this.ModulePrivilege.Delivery(session, k)
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this.Debugf("发放月卡资源: %v [%v]", k, code)
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this.Debugf("发放月卡资源: %v [%v]", k, code)
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}
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}
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@ -21,6 +21,6 @@ func (this *apiComp) BuyYueka(session comm.IUserSession, req *pb.PrivilegeBuyYue
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if code = this.BuyYuekaCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.BuyYuekaCheck(session, req); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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code = this.module.CreatePrivilegeCard(session, req.CID)
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code, _ = this.module.Delivery(session, req.CID)
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return
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return
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}
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}
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@ -66,14 +66,15 @@ func (this *Privilege) EventUserOffline(session comm.IUserSession) {
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}
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}
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// 购买了一个新的特权
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// 购买了一个新的特权
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func (this *Privilege) CreatePrivilegeCard(session comm.IUserSession, cId string) (code pb.ErrorCode) {
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func (this *Privilege) Delivery(session comm.IUserSession, cId string) (code pb.ErrorCode, items []*pb.UserAssets) {
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var (
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var (
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bFind bool
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bFind bool
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)
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)
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conf, err := this.configure.GetPrivilegeCard(cId)
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conf, err := this.configure.GetPrivilegeCard(cId)
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if err != nil {
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if err != nil {
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return pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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}
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// 是不是购买过
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// 是不是购买过
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list, err := this.modelPrivilege.getPrivilegeList(session.GetUserId())
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list, err := this.modelPrivilege.getPrivilegeList(session.GetUserId())
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@ -168,6 +169,13 @@ func (this *Privilege) CreatePrivilegeCard(session comm.IUserSession, cId string
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if code = this.DispenseRes(session, conf.DisposableReward, true); code != pb.ErrorCode_Success {
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if code = this.DispenseRes(session, conf.DisposableReward, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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for _, v := range conf.DisposableReward {
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items = append(items, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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// 推送
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// 推送
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session.SendMsg(string(this.GetType()), PrivilegeBuyYuekaResp, &pb.PrivilegeBuyYuekaResp{Data: list})
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session.SendMsg(string(this.GetType()), PrivilegeBuyYuekaResp, &pb.PrivilegeBuyYuekaResp{Data: list})
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return
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return
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@ -27,6 +27,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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curCount int32 // 当前门票数量
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curCount int32 // 当前门票数量
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szcostRes []*cfg.Gameatn // 购买累计消耗
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szcostRes []*cfg.Gameatn // 购买累计消耗
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addCount int32 //获得数量
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addCount int32 //获得数量
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PrivilegeBuyCount int32 // 特权购买次数
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)
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)
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mapData = make(map[string]interface{}, 0)
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mapData = make(map[string]interface{}, 0)
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code = this.BuyCheck(session, req)
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code = this.BuyCheck(session, req)
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@ -49,6 +50,8 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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} else {
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} else {
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curByCount = list.BuyCount
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curByCount = list.BuyCount
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}
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}
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PrivilegeBuyCount = this.module.ModulePrivilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType3)
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conf := this.module.configure.GetGlobalConf()
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conf := this.module.configure.GetGlobalConf()
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if conf == nil {
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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@ -92,7 +95,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
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mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
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curByCount += req.Count // 当前需要购买的数量
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curByCount += req.Count // 当前需要购买的数量
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if this.configure.GetMaxBuyChallengeCount() < curByCount {
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if this.configure.GetMaxBuyChallengeCount()+PrivilegeBuyCount < curByCount {
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code = pb.ErrorCode_VikingBuyMaxCount
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code = pb.ErrorCode_VikingBuyMaxCount
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return
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return
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}
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}
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@ -101,8 +104,8 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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for i := list.BuyCount + 1; i <= curByCount; i++ {
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for i := list.BuyCount + 1; i <= curByCount; i++ {
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_cfg := this.configure.GetBuyChallengeCount(i)
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_cfg := this.configure.GetBuyChallengeCount(i)
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if _cfg == nil {
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if _cfg == nil {
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code = pb.ErrorCode_VikingBuyMaxCount
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// 取最后一条
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return
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_cfg = this.configure.GetLastBuyChallenge()
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}
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}
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szcostRes = append(szcostRes, _cfg.Need...)
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szcostRes = append(szcostRes, _cfg.Need...)
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}
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}
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@ -124,3 +124,17 @@ func (this *configureComp) GetMaxDifficultyByBossID(bossId int32) int32 {
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}
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}
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return 0
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return 0
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}
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}
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// 获取最后一条数据
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func (this *configureComp) GetLastBuyChallenge() (data *cfg.GameVikingChallengeData) {
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if v, err := this.GetConfigure(game_challenge); err == nil {
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if configure, ok := v.(*cfg.GameVikingChallenge); ok && len(configure.GetDataList()) > 0 {
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data = configure.GetDataList()[len(configure.GetDataList())-1]
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return
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}
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} else {
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log.Errorf("get game_challenge conf err:%v", err)
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}
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return
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}
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