堆叠数量
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8d9708ccc4
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@ -303,11 +303,22 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
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if len(hero.EquipID) == 0 {
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if len(hero.EquipID) == 0 {
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return
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return
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}
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}
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var (
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_suiteId int32
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_equipID []string
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_suiteExtId int32
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)
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update := make(map[string]interface{})
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update := make(map[string]interface{})
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if hero.IsOverlying && hero.SameCount > 1 {
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if hero.IsOverlying && hero.SameCount > 1 {
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// 克隆一个新的
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// 克隆一个新的
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hero.SameCount -= 1
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hero.SameCount -= 1
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_suiteId = hero.SuiteId
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_equipID = hero.EquipID
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_suiteExtId = hero.SuiteExtId
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hero.SuiteId = 0
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hero.EquipID = make([]string, 6)
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hero.SuiteExtId = 0
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newHero = this.CloneNewHero(hero)
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newHero = this.CloneNewHero(hero)
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hero.SameCount = 1
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hero.SameCount = 1
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@ -316,9 +327,9 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
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update["sameCount"] = 1
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update["sameCount"] = 1
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}
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}
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// 修改装备属性 并更新
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// 修改装备属性 并更新
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update["suiteId"] = hero.SuiteId
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update["suiteId"] = _suiteId
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update["suiteExtId"] = hero.SuiteExtId
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update["suiteExtId"] = _suiteExtId
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update["equipID"] = hero.EquipID
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update["equipID"] = _equipID
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if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
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if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
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this.moduleHero.Errorf("%v", err)
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this.moduleHero.Errorf("%v", err)
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