堆叠数量

This commit is contained in:
meixiongfeng 2022-07-29 16:23:24 +08:00
parent 8d9708ccc4
commit 286e0e4e52

View File

@ -303,11 +303,22 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
if len(hero.EquipID) == 0 {
return
}
var (
_suiteId int32
_equipID []string
_suiteExtId int32
)
update := make(map[string]interface{})
if hero.IsOverlying && hero.SameCount > 1 {
// 克隆一个新的
hero.SameCount -= 1
_suiteId = hero.SuiteId
_equipID = hero.EquipID
_suiteExtId = hero.SuiteExtId
hero.SuiteId = 0
hero.EquipID = make([]string, 6)
hero.SuiteExtId = 0
newHero = this.CloneNewHero(hero)
hero.SameCount = 1
@ -316,9 +327,9 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
update["sameCount"] = 1
}
// 修改装备属性 并更新
update["suiteId"] = hero.SuiteId
update["suiteExtId"] = hero.SuiteExtId
update["equipID"] = hero.EquipID
update["suiteId"] = _suiteId
update["suiteExtId"] = _suiteExtId
update["equipID"] = _equipID
if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
this.moduleHero.Errorf("%v", err)