From 260d936e20e1ebb89c9d5f58775c62236efa2f2c Mon Sep 17 00:00:00 2001 From: meixiongfeng <766881921@qq.com> Date: Fri, 14 Apr 2023 18:11:42 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B4=AD=E4=B9=B0=E4=BB=B7=E6=A0=BC=E7=BB=84?= =?UTF-8?q?=E6=95=B4=E5=90=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- bin/json/game_pricegroup.json | 93 + comm/const.go | 5 +- comm/imodule.go | 1 + modules/arena/api_buy.go | 10 +- modules/tools/comp_configure.go | 35 +- modules/tools/module.go | 4 + sys/configure/structs/Game.Pricegroup.go | 42 + sys/configure/structs/Game.PricegroupData.go | 56 + sys/configure/structs/Tables.go | 2382 +++++++++--------- 9 files changed, 1437 insertions(+), 1191 deletions(-) create mode 100644 bin/json/game_pricegroup.json create mode 100644 sys/configure/structs/Game.Pricegroup.go create mode 100644 sys/configure/structs/Game.PricegroupData.go diff --git a/bin/json/game_pricegroup.json b/bin/json/game_pricegroup.json new file mode 100644 index 000000000..be421e355 --- /dev/null +++ b/bin/json/game_pricegroup.json @@ -0,0 +1,93 @@ +[ + { + "id": 1, + "pricegroupId": 1001, + "purchasemin": 1, + "purchasemax": 1, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 20 + } + ] + }, + { + "id": 2, + "pricegroupId": 1001, + "purchasemin": 2, + "purchasemax": 3, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 30 + } + ] + }, + { + "id": 3, + "pricegroupId": 1001, + "purchasemin": 4, + "purchasemax": 6, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 50 + } + ] + }, + { + "id": 4, + "pricegroupId": 1001, + "purchasemin": 7, + "purchasemax": 7, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 100 + } + ] + }, + { + "id": 5, + "pricegroupId": 1001, + "purchasemin": 8, + "purchasemax": 8, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 150 + } + ] + }, + { + "id": 6, + "pricegroupId": 1001, + "purchasemin": 9, + "purchasemax": 9, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 200 + } + ] + }, + { + "id": 7, + "pricegroupId": 1001, + "purchasemin": 10, + "purchasemax": 10, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 250 + } + ] + } +] \ No newline at end of file diff --git a/comm/const.go b/comm/const.go index 034c3e58f..23144ceda 100644 --- a/comm/const.go +++ b/comm/const.go @@ -763,5 +763,8 @@ const ( SmithyToolsSkill3 = 3 // 所有图纸炉温消耗减少 SmithyToolsSkill4 = 4 // 每日顾客数量提升至{0}人 SmithyToolsSkill5 = 5 // 顾客购买装备数量上限提高至{0}件 - +) + +const ( + ArenaBuyType = 1001 // 价格组ID ) diff --git a/comm/imodule.go b/comm/imodule.go index 1255ae87e..b61dfffad 100644 --- a/comm/imodule.go +++ b/comm/imodule.go @@ -455,5 +455,6 @@ type ( ITools interface { GetGroupDataByLottery(lotteryId int32, vipLv int32, lv int32) (items []*cfg.Gameatn) GetGlobalConf() *cfg.GameGlobalData + GetPriceGroupCost(pricegroupId int32, purchase int32) (res []*cfg.Gameatn) } ) diff --git a/modules/arena/api_buy.go b/modules/arena/api_buy.go index e57b1252a..3fbc94846 100644 --- a/modules/arena/api_buy.go +++ b/modules/arena/api_buy.go @@ -45,11 +45,17 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ArenaBuyReq) (code p code = pb.ErrorCode_ArenaTicketBuyUp return } - if challenge, err = this.module.configure.GetchallengeData(info.Buynum + i + 1); err != nil || challenge == nil { + if res := this.module.ModuleTools.GetPriceGroupCost(comm.ArenaBuyType, info.Buynum+i+1); len(res) > 0 { + need = append(need, challenge.Need...) + } else { code = pb.ErrorCode_ConfigNoFound return } - need = append(need, challenge.Need...) + // if challenge, err = this.module.configure.GetchallengeData(info.Buynum + i + 1); err != nil || challenge == nil { + // code = pb.ErrorCode_ConfigNoFound + // return + // } + // need = append(need, challenge.Need...) } if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success { diff --git a/modules/tools/comp_configure.go b/modules/tools/comp_configure.go index b073fe192..dbfab9c28 100644 --- a/modules/tools/comp_configure.go +++ b/modules/tools/comp_configure.go @@ -29,6 +29,7 @@ const ( game_equip = "game_equip.json" //装备信息表 game_lottery = "game_lottery.json" + game_price = "game_pricegroup.json" ) ///配置管理基础组件 @@ -51,6 +52,8 @@ type MCompConfigure struct { Btype map[int32]int32 Stype map[int64]int32 // subtype SNum map[int64]int32 // 小组产出数量 + + _price map[int32][]*cfg.GamePricegroupData } //组件初始化接口 @@ -72,7 +75,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com this._sign = make(map[int32]*cfg.GameSignData, 0) configure.RegisterConfigure(game_drop, cfg.NewGameDrop, this.LoadDropData) configure.RegisterConfigure(game_sign, cfg.NewGameSign, this.LoadSignData) - + configure.RegisterConfigure(game_price, cfg.NewGamePricegroup, this.LoadPriceGroup) this._group = make(map[int64][]int32, 0) this._lotteryType1 = make(map[int32][]int32, 0) this._lotteryType2 = make(map[int32][]int32, 0) @@ -587,3 +590,33 @@ func (this *MCompConfigure) GetLotterConfById(id int32) (data *cfg.GameLotteryDa } return } +func (this *MCompConfigure) LoadPriceGroup() { + this._price = make(map[int32][]*cfg.GamePricegroupData) + if v, err := this.GetConfigure(game_price); err == nil { + if configure, ok := v.(*cfg.GamePricegroup); ok { + this.hlock.Lock() + defer this.hlock.Unlock() + for _, value := range configure.GetDataList() { + this._price[value.PricegroupId] = append(this._price[value.PricegroupId], value) + } + return + } + } else { + log.Errorf("get game_price conf err:%v", err) + } + return +} + +// 获取 +func (this *MCompConfigure) GetPriceGroup(pricegroupId int32) (sz []*cfg.GamePricegroupData) { + return this._price[pricegroupId] +} + +func (this *MCompConfigure) GetPriceGroupCost(pricegroupId int32, purchase int32) (res []*cfg.Gameatn) { + for _, v := range this._price[pricegroupId] { + if v.Purchasemin <= purchase && purchase <= v.Purchasemax { + return v.Cost + } + } + return +} diff --git a/modules/tools/module.go b/modules/tools/module.go index 11d649801..e2e8f5cf1 100644 --- a/modules/tools/module.go +++ b/modules/tools/module.go @@ -48,3 +48,7 @@ func (this *Tools) GetGroupDataByLottery(lotteryId int32, vipLv int32, lv int32) func (this *Tools) GetGlobalConf() *cfg.GameGlobalData { return this.configure.GetGlobalConf() } + +func (this *Tools) GetPriceGroupCost(pricegroupId int32, purchase int32) (res []*cfg.Gameatn) { + return this.configure.GetPriceGroupCost(pricegroupId, purchase) +} diff --git a/sys/configure/structs/Game.Pricegroup.go b/sys/configure/structs/Game.Pricegroup.go new file mode 100644 index 000000000..fe3ef727e --- /dev/null +++ b/sys/configure/structs/Game.Pricegroup.go @@ -0,0 +1,42 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +type GamePricegroup struct { + _dataMap map[int32]*GamePricegroupData + _dataList []*GamePricegroupData +} + +func NewGamePricegroup(_buf []map[string]interface{}) (*GamePricegroup, error) { + _dataList := make([]*GamePricegroupData, 0, len(_buf)) + dataMap := make(map[int32]*GamePricegroupData) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGamePricegroupData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Id] = _v + } + } + return &GamePricegroup{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *GamePricegroup) GetDataMap() map[int32]*GamePricegroupData { + return table._dataMap +} + +func (table *GamePricegroup) GetDataList() []*GamePricegroupData { + return table._dataList +} + +func (table *GamePricegroup) Get(key int32) *GamePricegroupData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/Game.PricegroupData.go b/sys/configure/structs/Game.PricegroupData.go new file mode 100644 index 000000000..42c46f2a2 --- /dev/null +++ b/sys/configure/structs/Game.PricegroupData.go @@ -0,0 +1,56 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GamePricegroupData struct { + Id int32 + PricegroupId int32 + Purchasemin int32 + Purchasemax int32 + Cost []*Gameatn +} + +const TypeId_GamePricegroupData = -1839697636 + +func (*GamePricegroupData) GetTypeId() int32 { + return -1839697636 +} + +func (_v *GamePricegroupData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pricegroupId"].(float64); !_ok_ { err = errors.New("pricegroupId error"); return }; _v.PricegroupId = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["purchasemin"].(float64); !_ok_ { err = errors.New("purchasemin error"); return }; _v.Purchasemin = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["purchasemax"].(float64); !_ok_ { err = errors.New("purchasemax error"); return }; _v.Purchasemax = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return } + + _v.Cost = make([]*Gameatn, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ *Gameatn + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } + _v.Cost = append(_v.Cost, _list_v_) + } + } + + return +} + +func DeserializeGamePricegroupData(_buf map[string]interface{}) (*GamePricegroupData, error) { + v := &GamePricegroupData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +} diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index ab5138859..3c5fa9e24 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,1195 +11,1203 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroSkill *GameHeroSkill - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibrary *GameEquipAttrlibrary - EquipSuit *GameEquipSuit - EquipColor *GameEquipColor - EquipIntensify *GameEquipIntensify - EquipSCompose *GameEquipSCompose - EquipAttribute *GameEquipAttribute - EquipEnchanting *GameEquipEnchanting - Item *GameItem - HeroSkillLevel *GameHeroSkillLevel - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - HeroMethodComment *GameHeroMethodComment - Shop *GameShop - Shopitem *GameShopitem - ActiveReward *GameActiveReward - Model *GameModel - DrawCard *GameDrawCard - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Facemod *GameFacemod - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - RdtaskCondi *GameRdtaskCondi - RdtaskNpc *GameRdtaskNpc - Gourmet *GameGourmet - Drop *GameDrop - VikingBoss *GameVikingBoss - VikingChallenge *GameVikingChallenge - VikingLineup *GameVikingLineup - VikingEntrance *GameVikingEntrance - DreamlandBoos *GameDreamlandBoos - DreamlandChallenge *GameDreamlandChallenge - DreamlandTrigger *GameDreamlandTrigger - HuntingBoss *GameHuntingBoss - HuntingChallenge *GameHuntingChallenge - HuntingOpenTime *GameHuntingOpenTime - HuntingLineup *GameHuntingLineup - MonsterFormat *GameMonsterFormat - GetResource *GameGetResource - VikingBossSkill *GameVikingBossSkill - LibraryFetter *GameLibraryFetter - LibraryStory *GameLibraryStory - LibraryHero *GameLibraryHero - LibraryHistory *GameLibraryHistory - LibraryComplot *GameLibraryComplot - LibraryFavor *GameLibraryFavor - LibraryFavorlv *GameLibraryFavorlv - LibraryBubble *GameLibraryBubble - LibraryPlayBack *GameLibraryPlayBack - Robot *GameRobot - NameLibrary *GameNameLibrary - HeroConvertdata *GameHeroConvertdata - LinestoryTimeLine *GameLinestoryTimeLine - LinestoryMainTask *GameLinestoryMainTask - Herofusion *GameHerofusion - PlayerInfor *GamePlayerInfor - HeroTalent *GameHeroTalent - TalentSkill *GameTalentSkill - ArenaBuyChallenge *GameArenaBuyChallenge - ArenaActiveReward *GameArenaActiveReward - ArenaRobot *GameArenaRobot - ArenaRankReward *GameArenaRankReward - ArenaChallengeNpc *GameArenaChallengeNpc - ItemBox *GameItemBox - Show *GameShow - GuildLv *GameGuildLv - GuildPng *GameGuildPng - GuildActivity *GameGuildActivity - GuildSign *GameGuildSign - GuildTask *GameGuildTask - GuildBossTask *GameGuildBossTask - TrollRule *GameTrollRule - TrollGoods *GameTrollGoods - TrollTrain *GameTrollTrain - TrollLv *GameTrollLv - TrollCoefficient *GameTrollCoefficient - Horoscope *GameHoroscope - Sign *GameSign - SignReset *GameSignReset - SignExtra *GameSignExtra - GrowTask *GameGrowTask - GrowReward *GameGrowReward - Recharge *GameRecharge - PrivilegeCard *GamePrivilegeCard - Privilege *GamePrivilege - WorldTask *GameWorldTask - WorldAll *GameWorldAll - Teaching *GameTeaching - HeroStrategy *GameHeroStrategy - FightGlobalEvent *GameFightGlobalEvent - PayPackage *GamePayPackage - WorldBattle *GameWorldBattle - RedDot *GameRedDot - RedDotTalkid *GameRedDotTalkid - RedDotGroup *GameRedDotGroup - PassCheck *GamePassCheck - Mail *GameMail - CombatLevel *GameCombatLevel - CombatManster *GameCombatManster - CombatBox *GameCombatBox - Help *GameHelp - GM *GameGM - Guide *GameGuide - Vip *GameVip - EnchantShop *GameEnchantShop - EnchantBoss *GameEnchantBoss - EnchantLineup *GameEnchantLineup - MainChapter *GameMainChapter - MainStage *GameMainStage - MainStarreward *GameMainStarreward - MainStartype *GameMainStartype - Battletasktesting *GameBattletasktesting - BattleReady *GameBattleReady - Battleready_capskill *GameBattleready_capskill - NewSmithy *GameNewSmithy - SmithyProficiency *GameSmithyProficiency - SmithyStoveV1 *GameSmithyStoveV1 - SmithyTool *GameSmithyTool - SmithyIdTool *GameSmithyIdTool - SmithyCustomer *GameSmithyCustomer - SmithyModelPool *GameSmithyModelPool - SmithyAtlas *GameSmithyAtlas - SmithyAtlasLv *GameSmithyAtlasLv - SmithyAtlasScore *GameSmithyAtlasScore - SmithyMake *GameSmithyMake - SmithyTask *GameSmithyTask - Dispatch_Task *GameDispatch_Task - Dispatch_Lv *GameDispatch_Lv - Dispatch_Battle *GameDispatch_Battle - PandamasMz *GamePandamasMz - PandamasJs *GamePandamasJs - PandamasJx *GamePandamasJx - PandamasMryl *GamePandamasMryl - PandamasBuff *GamePandamasBuff - PandamasTj *GamePandamasTj - PandamasTjjl *GamePandamasTjjl - PandamasYxjx *GamePandamasYxjx - BubbleGroup *GameBubbleGroup - Breakingbad *GameBreakingbad - BreakingbadTag *GameBreakingbadTag - Potions *GamePotions - SellCoefficient *GameSellCoefficient - Lottery *GameLottery + Global *GameGlobal + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroSkill *GameHeroSkill + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibrary *GameEquipAttrlibrary + EquipSuit *GameEquipSuit + EquipColor *GameEquipColor + EquipIntensify *GameEquipIntensify + EquipSCompose *GameEquipSCompose + EquipAttribute *GameEquipAttribute + EquipEnchanting *GameEquipEnchanting + Item *GameItem + HeroSkillLevel *GameHeroSkillLevel + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + HeroMethodComment *GameHeroMethodComment + Shop *GameShop + Shopitem *GameShopitem + ActiveReward *GameActiveReward + Model *GameModel + DrawCard *GameDrawCard + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Facemod *GameFacemod + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + RdtaskCondi *GameRdtaskCondi + RdtaskNpc *GameRdtaskNpc + Gourmet *GameGourmet + Drop *GameDrop + VikingBoss *GameVikingBoss + VikingChallenge *GameVikingChallenge + VikingLineup *GameVikingLineup + VikingEntrance *GameVikingEntrance + DreamlandBoos *GameDreamlandBoos + DreamlandChallenge *GameDreamlandChallenge + DreamlandTrigger *GameDreamlandTrigger + HuntingBoss *GameHuntingBoss + HuntingChallenge *GameHuntingChallenge + HuntingOpenTime *GameHuntingOpenTime + HuntingLineup *GameHuntingLineup + MonsterFormat *GameMonsterFormat + GetResource *GameGetResource + VikingBossSkill *GameVikingBossSkill + LibraryFetter *GameLibraryFetter + LibraryStory *GameLibraryStory + LibraryHero *GameLibraryHero + LibraryHistory *GameLibraryHistory + LibraryComplot *GameLibraryComplot + LibraryFavor *GameLibraryFavor + LibraryFavorlv *GameLibraryFavorlv + LibraryBubble *GameLibraryBubble + LibraryPlayBack *GameLibraryPlayBack + Robot *GameRobot + NameLibrary *GameNameLibrary + HeroConvertdata *GameHeroConvertdata + LinestoryTimeLine *GameLinestoryTimeLine + LinestoryMainTask *GameLinestoryMainTask + Herofusion *GameHerofusion + PlayerInfor *GamePlayerInfor + HeroTalent *GameHeroTalent + TalentSkill *GameTalentSkill + ArenaBuyChallenge *GameArenaBuyChallenge + ArenaActiveReward *GameArenaActiveReward + ArenaRobot *GameArenaRobot + ArenaRankReward *GameArenaRankReward + ArenaChallengeNpc *GameArenaChallengeNpc + ItemBox *GameItemBox + Show *GameShow + GuildLv *GameGuildLv + GuildPng *GameGuildPng + GuildActivity *GameGuildActivity + GuildSign *GameGuildSign + GuildTask *GameGuildTask + GuildBossTask *GameGuildBossTask + TrollRule *GameTrollRule + TrollGoods *GameTrollGoods + TrollTrain *GameTrollTrain + TrollLv *GameTrollLv + TrollCoefficient *GameTrollCoefficient + Horoscope *GameHoroscope + Sign *GameSign + SignReset *GameSignReset + SignExtra *GameSignExtra + GrowTask *GameGrowTask + GrowReward *GameGrowReward + Recharge *GameRecharge + PrivilegeCard *GamePrivilegeCard + Privilege *GamePrivilege + WorldTask *GameWorldTask + WorldAll *GameWorldAll + Teaching *GameTeaching + HeroStrategy *GameHeroStrategy + FightGlobalEvent *GameFightGlobalEvent + PayPackage *GamePayPackage + WorldBattle *GameWorldBattle + RedDot *GameRedDot + RedDotTalkid *GameRedDotTalkid + RedDotGroup *GameRedDotGroup + PassCheck *GamePassCheck + Mail *GameMail + CombatLevel *GameCombatLevel + CombatManster *GameCombatManster + CombatBox *GameCombatBox + Help *GameHelp + GM *GameGM + Guide *GameGuide + Vip *GameVip + EnchantShop *GameEnchantShop + EnchantBoss *GameEnchantBoss + EnchantLineup *GameEnchantLineup + MainChapter *GameMainChapter + MainStage *GameMainStage + MainStarreward *GameMainStarreward + MainStartype *GameMainStartype + Battletasktesting *GameBattletasktesting + BattleReady *GameBattleReady + Battleready_capskill *GameBattleready_capskill + NewSmithy *GameNewSmithy + SmithyProficiency *GameSmithyProficiency + SmithyStoveV1 *GameSmithyStoveV1 + SmithyTool *GameSmithyTool + SmithyIdTool *GameSmithyIdTool + SmithyCustomer *GameSmithyCustomer + SmithyModelPool *GameSmithyModelPool + SmithyAtlas *GameSmithyAtlas + SmithyAtlasLv *GameSmithyAtlasLv + SmithyAtlasScore *GameSmithyAtlasScore + SmithyMake *GameSmithyMake + SmithyTask *GameSmithyTask + Dispatch_Task *GameDispatch_Task + Dispatch_Lv *GameDispatch_Lv + Dispatch_Battle *GameDispatch_Battle + PandamasMz *GamePandamasMz + PandamasJs *GamePandamasJs + PandamasJx *GamePandamasJx + PandamasMryl *GamePandamasMryl + PandamasBuff *GamePandamasBuff + PandamasTj *GamePandamasTj + PandamasTjjl *GamePandamasTjjl + PandamasYxjx *GamePandamasYxjx + BubbleGroup *GameBubbleGroup + Breakingbad *GameBreakingbad + BreakingbadTag *GameBreakingbadTag + Potions *GamePotions + SellCoefficient *GameSellCoefficient + Lottery *GameLottery + Pricegroup *GamePricegroup } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskill") ; err != nil { - return nil, err - } - if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrary") ; err != nil { - return nil, err - } - if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipcolor") ; err != nil { - return nil, err - } - if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipscompose") ; err != nil { - return nil, err - } - if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattribute") ; err != nil { - return nil, err - } - if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipenchanting") ; err != nil { - return nil, err - } - if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethodcomment") ; err != nil { - return nil, err - } - if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcard") ; err != nil { - return nil, err - } - if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_facemod") ; err != nil { - return nil, err - } - if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskcondi") ; err != nil { - return nil, err - } - if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtasknpc") ; err != nil { - return nil, err - } - if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gourmet") ; err != nil { - return nil, err - } - if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingchallenge") ; err != nil { - return nil, err - } - if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikinglineup") ; err != nil { - return nil, err - } - if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingentrance") ; err != nil { - return nil, err - } - if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandboos") ; err != nil { - return nil, err - } - if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandchallenge") ; err != nil { - return nil, err - } - if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandtrigger") ; err != nil { - return nil, err - } - if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingboss") ; err != nil { - return nil, err - } - if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingchallenge") ; err != nil { - return nil, err - } - if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingopentime") ; err != nil { - return nil, err - } - if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntinglineup") ; err != nil { - return nil, err - } - if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monsterformat") ; err != nil { - return nil, err - } - if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_getresource") ; err != nil { - return nil, err - } - if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingbossskill") ; err != nil { - return nil, err - } - if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfetter") ; err != nil { - return nil, err - } - if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarystory") ; err != nil { - return nil, err - } - if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhero") ; err != nil { - return nil, err - } - if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhistory") ; err != nil { - return nil, err - } - if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarycomplot") ; err != nil { - return nil, err - } - if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavor") ; err != nil { - return nil, err - } - if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavorlv") ; err != nil { - return nil, err - } - if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarybubble") ; err != nil { - return nil, err - } - if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryplayback") ; err != nil { - return nil, err - } - if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_robot") ; err != nil { - return nil, err - } - if tables.Robot, err = NewGameRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_namelibrary") ; err != nil { - return nil, err - } - if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroconvertdata") ; err != nil { - return nil, err - } - if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorytimeline") ; err != nil { - return nil, err - } - if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorymaintask") ; err != nil { - return nil, err - } - if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herofusion") ; err != nil { - return nil, err - } - if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor") ; err != nil { - return nil, err - } - if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herotalent") ; err != nil { - return nil, err - } - if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talentskill") ; err != nil { - return nil, err - } - if tables.TalentSkill, err = NewGameTalentSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenabuychallenge") ; err != nil { - return nil, err - } - if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenaactivereward") ; err != nil { - return nil, err - } - if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarobot") ; err != nil { - return nil, err - } - if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarankreward") ; err != nil { - return nil, err - } - if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenachallengenpc") ; err != nil { - return nil, err - } - if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_itembox") ; err != nil { - return nil, err - } - if tables.ItemBox, err = NewGameItemBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_show") ; err != nil { - return nil, err - } - if tables.Show, err = NewGameShow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildlv") ; err != nil { - return nil, err - } - if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildpng") ; err != nil { - return nil, err - } - if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildactivity") ; err != nil { - return nil, err - } - if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildsign") ; err != nil { - return nil, err - } - if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildtask") ; err != nil { - return nil, err - } - if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbosstask") ; err != nil { - return nil, err - } - if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollrule") ; err != nil { - return nil, err - } - if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollgoods") ; err != nil { - return nil, err - } - if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolltrain") ; err != nil { - return nil, err - } - if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolllv") ; err != nil { - return nil, err - } - if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollcoefficient") ; err != nil { - return nil, err - } - if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_horoscope") ; err != nil { - return nil, err - } - if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sign") ; err != nil { - return nil, err - } - if tables.Sign, err = NewGameSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signreset") ; err != nil { - return nil, err - } - if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signextra") ; err != nil { - return nil, err - } - if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growtask") ; err != nil { - return nil, err - } - if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growreward") ; err != nil { - return nil, err - } - if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_recharge") ; err != nil { - return nil, err - } - if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilegecard") ; err != nil { - return nil, err - } - if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilege") ; err != nil { - return nil, err - } - if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldtask") ; err != nil { - return nil, err - } - if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldall") ; err != nil { - return nil, err - } - if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teaching") ; err != nil { - return nil, err - } - if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostrategy") ; err != nil { - return nil, err - } - if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fightglobalevent") ; err != nil { - return nil, err - } - if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paypackage") ; err != nil { - return nil, err - } - if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldbattle") ; err != nil { - return nil, err - } - if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddot") ; err != nil { - return nil, err - } - if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddottalkid") ; err != nil { - return nil, err - } - if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddotgroup") ; err != nil { - return nil, err - } - if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheck") ; err != nil { - return nil, err - } - if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mail") ; err != nil { - return nil, err - } - if tables.Mail, err = NewGameMail(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatlevel") ; err != nil { - return nil, err - } - if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatmanster") ; err != nil { - return nil, err - } - if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatbox") ; err != nil { - return nil, err - } - if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_help") ; err != nil { - return nil, err - } - if tables.Help, err = NewGameHelp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gm") ; err != nil { - return nil, err - } - if tables.GM, err = NewGameGM(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guide") ; err != nil { - return nil, err - } - if tables.Guide, err = NewGameGuide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vip") ; err != nil { - return nil, err - } - if tables.Vip, err = NewGameVip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantshop") ; err != nil { - return nil, err - } - if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantboss") ; err != nil { - return nil, err - } - if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantlineup") ; err != nil { - return nil, err - } - if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainchapter") ; err != nil { - return nil, err - } - if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstage") ; err != nil { - return nil, err - } - if tables.MainStage, err = NewGameMainStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstarreward") ; err != nil { - return nil, err - } - if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstartype") ; err != nil { - return nil, err - } - if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battletasktesting") ; err != nil { - return nil, err - } - if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready") ; err != nil { - return nil, err - } - if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready_capskill") ; err != nil { - return nil, err - } - if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_newsmithy") ; err != nil { - return nil, err - } - if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyproficiency") ; err != nil { - return nil, err - } - if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystovev1") ; err != nil { - return nil, err - } - if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytool") ; err != nil { - return nil, err - } - if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyidtool") ; err != nil { - return nil, err - } - if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithycustomer") ; err != nil { - return nil, err - } - if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymodelpool") ; err != nil { - return nil, err - } - if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlas") ; err != nil { - return nil, err - } - if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlaslv") ; err != nil { - return nil, err - } - if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlasscore") ; err != nil { - return nil, err - } - if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymake") ; err != nil { - return nil, err - } - if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytask") ; err != nil { - return nil, err - } - if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_task") ; err != nil { - return nil, err - } - if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_lv") ; err != nil { - return nil, err - } - if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_battle") ; err != nil { - return nil, err - } - if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmz") ; err != nil { - return nil, err - } - if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjs") ; err != nil { - return nil, err - } - if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjx") ; err != nil { - return nil, err - } - if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmryl") ; err != nil { - return nil, err - } - if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasbuff") ; err != nil { - return nil, err - } - if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastj") ; err != nil { - return nil, err - } - if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastjjl") ; err != nil { - return nil, err - } - if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasyxjx") ; err != nil { - return nil, err - } - if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bubblegroup") ; err != nil { - return nil, err - } - if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbad") ; err != nil { - return nil, err - } - if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbadtag") ; err != nil { - return nil, err - } - if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_potions") ; err != nil { - return nil, err - } - if tables.Potions, err = NewGamePotions(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sellcoefficient") ; err != nil { - return nil, err - } - if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_lottery") ; err != nil { - return nil, err - } - if tables.Lottery, err = NewGameLottery(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskill"); err != nil { + return nil, err + } + if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrary"); err != nil { + return nil, err + } + if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipcolor"); err != nil { + return nil, err + } + if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipscompose"); err != nil { + return nil, err + } + if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattribute"); err != nil { + return nil, err + } + if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipenchanting"); err != nil { + return nil, err + } + if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethodcomment"); err != nil { + return nil, err + } + if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcard"); err != nil { + return nil, err + } + if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_facemod"); err != nil { + return nil, err + } + if tables.Facemod, err = NewGameFacemod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskcondi"); err != nil { + return nil, err + } + if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtasknpc"); err != nil { + return nil, err + } + if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gourmet"); err != nil { + return nil, err + } + if tables.Gourmet, err = NewGameGourmet(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingchallenge"); err != nil { + return nil, err + } + if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikinglineup"); err != nil { + return nil, err + } + if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingentrance"); err != nil { + return nil, err + } + if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandboos"); err != nil { + return nil, err + } + if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandchallenge"); err != nil { + return nil, err + } + if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandtrigger"); err != nil { + return nil, err + } + if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingboss"); err != nil { + return nil, err + } + if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingchallenge"); err != nil { + return nil, err + } + if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingopentime"); err != nil { + return nil, err + } + if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntinglineup"); err != nil { + return nil, err + } + if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monsterformat"); err != nil { + return nil, err + } + if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { + return nil, err + } + if buf, err = loader("game_getresource"); err != nil { + return nil, err + } + if tables.GetResource, err = NewGameGetResource(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingbossskill"); err != nil { + return nil, err + } + if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfetter"); err != nil { + return nil, err + } + if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarystory"); err != nil { + return nil, err + } + if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhero"); err != nil { + return nil, err + } + if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhistory"); err != nil { + return nil, err + } + if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarycomplot"); err != nil { + return nil, err + } + if tables.LibraryComplot, err = NewGameLibraryComplot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavor"); err != nil { + return nil, err + } + if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavorlv"); err != nil { + return nil, err + } + if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarybubble"); err != nil { + return nil, err + } + if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryplayback"); err != nil { + return nil, err + } + if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_robot"); err != nil { + return nil, err + } + if tables.Robot, err = NewGameRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_namelibrary"); err != nil { + return nil, err + } + if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroconvertdata"); err != nil { + return nil, err + } + if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorytimeline"); err != nil { + return nil, err + } + if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorymaintask"); err != nil { + return nil, err + } + if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herofusion"); err != nil { + return nil, err + } + if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor"); err != nil { + return nil, err + } + if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herotalent"); err != nil { + return nil, err + } + if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talentskill"); err != nil { + return nil, err + } + if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenabuychallenge"); err != nil { + return nil, err + } + if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenaactivereward"); err != nil { + return nil, err + } + if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarobot"); err != nil { + return nil, err + } + if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarankreward"); err != nil { + return nil, err + } + if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenachallengenpc"); err != nil { + return nil, err + } + if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_itembox"); err != nil { + return nil, err + } + if tables.ItemBox, err = NewGameItemBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_show"); err != nil { + return nil, err + } + if tables.Show, err = NewGameShow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildlv"); err != nil { + return nil, err + } + if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildpng"); err != nil { + return nil, err + } + if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildactivity"); err != nil { + return nil, err + } + if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildsign"); err != nil { + return nil, err + } + if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildtask"); err != nil { + return nil, err + } + if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbosstask"); err != nil { + return nil, err + } + if tables.GuildBossTask, err = NewGameGuildBossTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollrule"); err != nil { + return nil, err + } + if tables.TrollRule, err = NewGameTrollRule(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollgoods"); err != nil { + return nil, err + } + if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolltrain"); err != nil { + return nil, err + } + if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolllv"); err != nil { + return nil, err + } + if tables.TrollLv, err = NewGameTrollLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollcoefficient"); err != nil { + return nil, err + } + if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_horoscope"); err != nil { + return nil, err + } + if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sign"); err != nil { + return nil, err + } + if tables.Sign, err = NewGameSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signreset"); err != nil { + return nil, err + } + if tables.SignReset, err = NewGameSignReset(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signextra"); err != nil { + return nil, err + } + if tables.SignExtra, err = NewGameSignExtra(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growtask"); err != nil { + return nil, err + } + if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growreward"); err != nil { + return nil, err + } + if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_recharge"); err != nil { + return nil, err + } + if tables.Recharge, err = NewGameRecharge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilegecard"); err != nil { + return nil, err + } + if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilege"); err != nil { + return nil, err + } + if tables.Privilege, err = NewGamePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldtask"); err != nil { + return nil, err + } + if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldall"); err != nil { + return nil, err + } + if tables.WorldAll, err = NewGameWorldAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teaching"); err != nil { + return nil, err + } + if tables.Teaching, err = NewGameTeaching(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostrategy"); err != nil { + return nil, err + } + if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fightglobalevent"); err != nil { + return nil, err + } + if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paypackage"); err != nil { + return nil, err + } + if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldbattle"); err != nil { + return nil, err + } + if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddot"); err != nil { + return nil, err + } + if tables.RedDot, err = NewGameRedDot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddottalkid"); err != nil { + return nil, err + } + if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddotgroup"); err != nil { + return nil, err + } + if tables.RedDotGroup, err = NewGameRedDotGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheck"); err != nil { + return nil, err + } + if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mail"); err != nil { + return nil, err + } + if tables.Mail, err = NewGameMail(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatlevel"); err != nil { + return nil, err + } + if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatmanster"); err != nil { + return nil, err + } + if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatbox"); err != nil { + return nil, err + } + if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_help"); err != nil { + return nil, err + } + if tables.Help, err = NewGameHelp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gm"); err != nil { + return nil, err + } + if tables.GM, err = NewGameGM(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guide"); err != nil { + return nil, err + } + if tables.Guide, err = NewGameGuide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vip"); err != nil { + return nil, err + } + if tables.Vip, err = NewGameVip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantshop"); err != nil { + return nil, err + } + if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantboss"); err != nil { + return nil, err + } + if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantlineup"); err != nil { + return nil, err + } + if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainchapter"); err != nil { + return nil, err + } + if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstage"); err != nil { + return nil, err + } + if tables.MainStage, err = NewGameMainStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstarreward"); err != nil { + return nil, err + } + if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstartype"); err != nil { + return nil, err + } + if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battletasktesting"); err != nil { + return nil, err + } + if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready"); err != nil { + return nil, err + } + if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready_capskill"); err != nil { + return nil, err + } + if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_newsmithy"); err != nil { + return nil, err + } + if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyproficiency"); err != nil { + return nil, err + } + if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystovev1"); err != nil { + return nil, err + } + if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytool"); err != nil { + return nil, err + } + if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyidtool"); err != nil { + return nil, err + } + if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithycustomer"); err != nil { + return nil, err + } + if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymodelpool"); err != nil { + return nil, err + } + if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlas"); err != nil { + return nil, err + } + if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlaslv"); err != nil { + return nil, err + } + if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlasscore"); err != nil { + return nil, err + } + if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymake"); err != nil { + return nil, err + } + if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytask"); err != nil { + return nil, err + } + if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_task"); err != nil { + return nil, err + } + if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_lv"); err != nil { + return nil, err + } + if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_battle"); err != nil { + return nil, err + } + if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmz"); err != nil { + return nil, err + } + if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjs"); err != nil { + return nil, err + } + if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjx"); err != nil { + return nil, err + } + if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmryl"); err != nil { + return nil, err + } + if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasbuff"); err != nil { + return nil, err + } + if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastj"); err != nil { + return nil, err + } + if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastjjl"); err != nil { + return nil, err + } + if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasyxjx"); err != nil { + return nil, err + } + if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bubblegroup"); err != nil { + return nil, err + } + if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbad"); err != nil { + return nil, err + } + if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbadtag"); err != nil { + return nil, err + } + if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil { + return nil, err + } + if buf, err = loader("game_potions"); err != nil { + return nil, err + } + if tables.Potions, err = NewGamePotions(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sellcoefficient"); err != nil { + return nil, err + } + if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_lottery"); err != nil { + return nil, err + } + if tables.Lottery, err = NewGameLottery(buf); err != nil { + return nil, err + } + + if buf, err = loader("game_pricegroup"); err != nil { + return nil, err + } + if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil { + return nil, err + } + return tables, nil }