上传装备升级业务逻辑代码
This commit is contained in:
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cbc121ada6
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@ -73,8 +73,8 @@ func (this *Api_Comp) Equip(session comm.IUserSession, agrs map[string]interface
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code = pb.ErrorCode_SystemError
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return
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}
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equipment.IsEquip = false
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equipments[i].IsEquip = true
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equipment.HeroId = ""
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equipments[i].HeroId = hero.Id
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updatequipment = append(updatequipment, equipment, equipments[i])
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} else if equipments[i] == nil {
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if equipment, err = this.module.model_equipment_comp.Equipment_QueryUserEquipmentsPackById(session.GetUserId(), v); err != nil {
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@ -82,12 +82,12 @@ func (this *Api_Comp) Equip(session comm.IUserSession, agrs map[string]interface
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code = pb.ErrorCode_SystemError
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return
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}
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equipment.IsEquip = false
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equipment.HeroId = ""
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updatequipment = append(updatequipment, equipment)
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}
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} else {
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if equipments[i] != nil {
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equipments[i].IsEquip = true
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equipments[i].HeroId = hero.Id
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updatequipment = append(updatequipment, equipments[i])
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}
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}
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@ -8,6 +8,7 @@ import (
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//参数校验
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func (this *Api_Comp) Getlist_Check(session comm.IUserSession, req *pb.Equipment_GetList_Req) (result map[string]interface{}, code comm.ErrorCode) {
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return
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}
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@ -1,23 +1,140 @@
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package equipment
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/big"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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//参数校验
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func (this *Api_Comp) Upgrade_Check(session comm.IUserSession, req *pb.Equipment_Upgrade_Req) (result map[string]interface{}, code comm.ErrorCode) {
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var (
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err error
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conf *cfg.Game_equipmentData
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equipment *pb.DB_Equipment
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)
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if req.EquipmentId == "" {
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log.Errorf("Upgrade 请求参数错误 req:%v", req)
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code.Code = pb.ErrorCode_ReqParameterError
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return
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}
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if equipment, err = this.module.model_equipment_comp.Equipment_QueryUserEquipmentsPackById(session.GetUserId(), req.EquipmentId); err != nil {
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log.Errorf("Equip_Check err:%v", err)
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code.Code = pb.ErrorCode_EquipmentOnFoundEquipment
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return
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}
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if conf, err = this.module.configure_comp.GetEquipmentConfigureById(equipment.CId); err != nil {
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log.Errorf("Equip_Check err:%v", err)
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code.Code = pb.ErrorCode_EquipmentOnFoundEquipment
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return
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}
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if equipment.Lv >= conf.MaxLv {
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log.Errorf("Equip_Check Lv:%v MaxLv:%v", equipment.Lv, conf.MaxLv)
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code.Code = pb.ErrorCode_EquipmentLvlimitReached
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}
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result = map[string]interface{}{
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"equipment": equipment,
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"conf": conf,
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}
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return
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}
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///英雄挂在装备
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func (this *Api_Comp) Upgrade(session comm.IUserSession, agrs map[string]interface{}, req *pb.Equipment_Upgrade_Req) (code pb.ErrorCode) {
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var (
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err error
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conf *cfg.Game_equipmentData
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equipment *pb.DB_Equipment
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hero *pb.DB_HeroData
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equipments []*pb.DB_Equipment
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probability int32
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guaranteed int32
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issucc bool
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)
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), "", &pb.Equipment_Upgrade_Resp{})
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}
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}()
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conf = agrs["conf"].(*cfg.Game_equipmentData)
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equipment = agrs["equipment"].(*pb.DB_Equipment)
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probability = conf.UpgradeProbability[equipment.Lv]
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guaranteed = conf.UpgradeGuaranteed[equipment.Lv]
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if equipment.KeepFailNum >= guaranteed { //没有达到保底次数 根据概率随机成功失败
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issucc = true
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} else { //随机
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n, _ := rand.Int(rand.Reader, big.NewInt(100))
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if int32(n.Int64()) < probability {
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issucc = true
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} else {
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issucc = false
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}
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}
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if issucc {
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//没有佩戴的装备
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if equipment.IsInitialState && equipment.OverlayNum > 1 { // 叠加装备 拆分处理
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equipment.OverlayNum--
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if err = this.module.model_equipment_comp.ChangeList(session.GetUserId(), equipment.Id, map[string]interface{}{
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"overlayNum": equipment.OverlayNum,
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"heroId": "",
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}); err != nil {
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log.Errorf("Upgrade err:%v", err)
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code = pb.ErrorCode_SystemError
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return
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}
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equipment = CloneEquipment(equipment)
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equipment.Id = primitive.NewObjectID().Hex()
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equipment.IsInitialState = false
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equipment.OverlayNum = 1
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equipment.Lv++
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if err = this.module.model_equipment_comp.AddList(session.GetUserId(), equipment.Id, equipment); err != nil {
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log.Errorf("Upgrade err:%v", err)
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code = pb.ErrorCode_SystemError
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return
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}
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} else {
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equipment.IsInitialState = false
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equipment.Lv++
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if err = this.module.model_equipment_comp.ChangeList(session.GetUserId(), equipment.Id, map[string]interface{}{"lv": equipment.Lv}); err != nil {
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log.Errorf("Upgrade err:%v", err)
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code = pb.ErrorCode_SystemError
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return
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}
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}
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if equipment.HeroId != "" { //已装备 重新计算属性
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if hero, code = this.module.hero.GetHero(equipment.HeroId); code != pb.ErrorCode_Success {
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log.Errorf("Upgrade code:%d", code)
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return
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}
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hero.EquipID[conf.Station] = equipment.Id //拆分后的装备是一个新的
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for i, v := range hero.EquipID {
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if v != "" {
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if v != equipment.Id {
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if equipments[i], err = this.module.model_equipment_comp.Equipment_QueryUserEquipmentsPackById(session.GetUserId(), v); err != nil {
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log.Errorf("Upgrade err:%v", err)
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code = pb.ErrorCode_EquipmentOnFoundEquipment
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return
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}
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} else {
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equipments[i] = equipment
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}
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}
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}
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equipment.Lv++
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if err = this.module.model_equipment_comp.ChangeList(session.GetUserId(), equipment.Id, map[string]interface{}{"lv": equipment.Lv}); err != nil {
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log.Errorf("Upgrade err:%v", err)
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code = pb.ErrorCode_SystemError
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return
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}
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code = this.module.hero.UpdateEquipment(hero, equipments)
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}
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}
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return
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}
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18
modules/equipment/core.go
Normal file
18
modules/equipment/core.go
Normal file
@ -0,0 +1,18 @@
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package equipment
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import "go_dreamfactory/pb"
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func CloneEquipment(equipment *pb.DB_Equipment) *pb.DB_Equipment {
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temp := &pb.DB_Equipment{
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UId: equipment.UId,
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CId: equipment.CId,
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HeroId: equipment.HeroId,
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Lv: equipment.Lv,
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KeepFailNum: equipment.KeepFailNum,
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MainEntry: make(map[uint32]int32),
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AdverbEntry: make(map[uint32]int32),
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OverlayNum: equipment.OverlayNum,
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IsInitialState: equipment.IsInitialState,
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}
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return temp
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}
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@ -102,7 +102,7 @@ func (this *Model_Equipment_Comp) Equipment_AddEquipmentsToPack(uId string, cIds
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func (this *Model_Equipment_Comp) Equipment_UpdateIsEquip(uid string, equipments ...*pb.DB_Equipment) (err error) {
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for _, v := range equipments {
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if err = this.ChangeList(uid, v.Id, map[string]interface{}{
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"isEquip": v.IsEquip,
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"heroId": v.HeroId,
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}); err != nil {
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log.Errorf("Equipment_UpdateIsEquip err:%v", err)
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return
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@ -1,234 +0,0 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.28.0
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// protoc v3.20.0
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// source: equip_db.proto
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package pb
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import (
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protoreflect "google.golang.org/protobuf/reflect/protoreflect"
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protoimpl "google.golang.org/protobuf/runtime/protoimpl"
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reflect "reflect"
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sync "sync"
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)
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const (
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// Verify that this generated code is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
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// Verify that runtime/protoimpl is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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)
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type DB_EquipData struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
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EquipID int32 `protobuf:"varint,3,opt,name=equipID,proto3" json:"equipID"` // 装备的配置表ID
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Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 装备星级
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Quality int32 `protobuf:"varint,5,opt,name=quality,proto3" json:"quality"` // 装备品质
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Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 装备等级
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AddProperty map[int32]int32 `protobuf:"bytes,7,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 装备附加属性
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Baodi int32 `protobuf:"varint,8,opt,name=baodi,proto3" json:"baodi"` // 保底次数
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Advance int32 `protobuf:"varint,9,opt,name=advance,proto3" json:"advance"` // 强化次数
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FailCount int32 `protobuf:"varint,10,opt,name=failCount,proto3" json:"failCount"` // 连续强化失败次数
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}
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func (x *DB_EquipData) Reset() {
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*x = DB_EquipData{}
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if protoimpl.UnsafeEnabled {
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mi := &file_equip_db_proto_msgTypes[0]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *DB_EquipData) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*DB_EquipData) ProtoMessage() {}
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func (x *DB_EquipData) ProtoReflect() protoreflect.Message {
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mi := &file_equip_db_proto_msgTypes[0]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use DB_EquipData.ProtoReflect.Descriptor instead.
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func (*DB_EquipData) Descriptor() ([]byte, []int) {
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return file_equip_db_proto_rawDescGZIP(), []int{0}
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}
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func (x *DB_EquipData) GetId() string {
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if x != nil {
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return x.Id
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}
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return ""
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}
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func (x *DB_EquipData) GetUid() string {
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if x != nil {
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return x.Uid
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}
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return ""
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}
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func (x *DB_EquipData) GetEquipID() int32 {
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if x != nil {
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return x.EquipID
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}
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return 0
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}
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func (x *DB_EquipData) GetStar() int32 {
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if x != nil {
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return x.Star
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}
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return 0
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}
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func (x *DB_EquipData) GetQuality() int32 {
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if x != nil {
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return x.Quality
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}
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return 0
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}
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func (x *DB_EquipData) GetLv() int32 {
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if x != nil {
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return x.Lv
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}
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return 0
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}
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func (x *DB_EquipData) GetAddProperty() map[int32]int32 {
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if x != nil {
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return x.AddProperty
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}
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return nil
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}
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func (x *DB_EquipData) GetBaodi() int32 {
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if x != nil {
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return x.Baodi
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}
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return 0
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}
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func (x *DB_EquipData) GetAdvance() int32 {
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if x != nil {
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return x.Advance
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}
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return 0
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}
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func (x *DB_EquipData) GetFailCount() int32 {
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if x != nil {
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return x.FailCount
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}
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return 0
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}
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var File_equip_db_proto protoreflect.FileDescriptor
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var file_equip_db_proto_rawDesc = []byte{
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||||
}
|
||||
|
||||
var (
|
||||
file_equip_db_proto_rawDescOnce sync.Once
|
||||
file_equip_db_proto_rawDescData = file_equip_db_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_equip_db_proto_rawDescGZIP() []byte {
|
||||
file_equip_db_proto_rawDescOnce.Do(func() {
|
||||
file_equip_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_equip_db_proto_rawDescData)
|
||||
})
|
||||
return file_equip_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_equip_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
|
||||
var file_equip_db_proto_goTypes = []interface{}{
|
||||
(*DB_EquipData)(nil), // 0: DB_EquipData
|
||||
nil, // 1: DB_EquipData.AddPropertyEntry
|
||||
}
|
||||
var file_equip_db_proto_depIdxs = []int32{
|
||||
1, // 0: DB_EquipData.addProperty:type_name -> DB_EquipData.AddPropertyEntry
|
||||
1, // [1:1] is the sub-list for method output_type
|
||||
1, // [1:1] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_equip_db_proto_init() }
|
||||
func file_equip_db_proto_init() {
|
||||
if File_equip_db_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_equip_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DB_EquipData); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_equip_db_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 2,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_equip_db_proto_goTypes,
|
||||
DependencyIndexes: file_equip_db_proto_depIdxs,
|
||||
MessageInfos: file_equip_db_proto_msgTypes,
|
||||
}.Build()
|
||||
File_equip_db_proto = out.File
|
||||
file_equip_db_proto_rawDesc = nil
|
||||
file_equip_db_proto_goTypes = nil
|
||||
file_equip_db_proto_depIdxs = nil
|
||||
}
|
@ -116,13 +116,13 @@ type DB_Equipment struct {
|
||||
Id string `protobuf:"bytes,1,opt,name=Id,proto3" json:"Id" bson:"_id"` //装备id
|
||||
CId int32 `protobuf:"zigzag32,2,opt,name=cId,proto3" json:"cId" bson:"cId"` // 配置Id
|
||||
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
|
||||
IsEquip bool `protobuf:"varint,4,opt,name=isEquip,proto3" json:"isEquip" bson:"isEquip"` // 是否装备
|
||||
Lv int32 `protobuf:"zigzag32,5,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
|
||||
KeepFailNum int32 `protobuf:"zigzag32,6,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
|
||||
MainEntry map[uint32]int32 `protobuf:"bytes,7,rep,name=mainEntry,proto3" json:"mainEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"mainEntry"` // 装备主词条
|
||||
AdverbEntry map[uint32]int32 `protobuf:"bytes,8,rep,name=adverbEntry,proto3" json:"adverbEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"adverbEntry"` //装备副词条
|
||||
OverlayNum uint32 `protobuf:"varint,9,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
|
||||
IsInitialState bool `protobuf:"varint,10,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
|
||||
HeroId string `protobuf:"bytes,5,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
|
||||
Lv int32 `protobuf:"zigzag32,6,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
|
||||
KeepFailNum int32 `protobuf:"zigzag32,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
|
||||
MainEntry map[uint32]int32 `protobuf:"bytes,8,rep,name=mainEntry,proto3" json:"mainEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"mainEntry"` // 装备主词条
|
||||
AdverbEntry map[uint32]int32 `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"adverbEntry"` //装备副词条
|
||||
OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
|
||||
IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) Reset() {
|
||||
@ -178,11 +178,11 @@ func (x *DB_Equipment) GetUId() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetIsEquip() bool {
|
||||
func (x *DB_Equipment) GetHeroId() string {
|
||||
if x != nil {
|
||||
return x.IsEquip
|
||||
return x.HeroId
|
||||
}
|
||||
return false
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetLv() int32 {
|
||||
@ -231,42 +231,42 @@ var File_equipment_equipment_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_equipment_equipment_db_proto_rawDesc = []byte{
|
||||
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|
||||
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||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x00, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -65,6 +65,7 @@ const (
|
||||
ErrorCode_HeroNoExist ErrorCode = 1300 //英雄不存在
|
||||
//equipment
|
||||
ErrorCode_EquipmentOnFoundEquipment ErrorCode = 1400 // 未找到武器
|
||||
ErrorCode_EquipmentLvlimitReached ErrorCode = 1401 // 武器等级已达上限
|
||||
)
|
||||
|
||||
// Enum value maps for ErrorCode.
|
||||
@ -107,6 +108,7 @@ var (
|
||||
1203: "PackGirdAmountUpper",
|
||||
1300: "HeroNoExist",
|
||||
1400: "EquipmentOnFoundEquipment",
|
||||
1401: "EquipmentLvlimitReached",
|
||||
}
|
||||
ErrorCode_value = map[string]int32{
|
||||
"Success": 0,
|
||||
@ -146,6 +148,7 @@ var (
|
||||
"PackGirdAmountUpper": 1203,
|
||||
"HeroNoExist": 1300,
|
||||
"EquipmentOnFoundEquipment": 1400,
|
||||
"EquipmentLvlimitReached": 1401,
|
||||
}
|
||||
)
|
||||
|
||||
@ -180,7 +183,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_errorcode_proto_rawDesc = []byte{
|
||||
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x2a, 0x8d, 0x06, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x6f, 0x2a, 0xab, 0x06, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x11, 0x0a, 0x0d,
|
||||
0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x10, 0x0a, 0x12,
|
||||
0x1b, 0x0a, 0x17, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65,
|
||||
@ -229,8 +232,9 @@ var file_errorcode_proto_rawDesc = []byte{
|
||||
0x10, 0x0a, 0x0b, 0x48, 0x65, 0x72, 0x6f, 0x4e, 0x6f, 0x45, 0x78, 0x69, 0x73, 0x74, 0x10, 0x94,
|
||||
0x0a, 0x12, 0x1e, 0x0a, 0x19, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x4f, 0x6e,
|
||||
0x46, 0x6f, 0x75, 0x6e, 0x64, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x10, 0xf8,
|
||||
0x0a, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x33,
|
||||
0x0a, 0x12, 0x1c, 0x0a, 0x17, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x4c, 0x76,
|
||||
0x6c, 0x69, 0x6d, 0x69, 0x74, 0x52, 0x65, 0x61, 0x63, 0x68, 0x65, 0x64, 0x10, 0xf9, 0x0a, 0x42,
|
||||
0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -12,14 +12,14 @@ enum EquipmentAdverbEntry {
|
||||
}
|
||||
|
||||
message DB_Equipment {
|
||||
string Id = 1; //@go_tags(`bson:"_id"`) 装备id
|
||||
sint32 cId = 2; //@go_tags(`bson:"cId"`) 配置Id
|
||||
string uId = 3; //@go_tags(`bson:"uid"`) 所属玩家Id
|
||||
bool isEquip = 4; //@go_tags(`bson:"isEquip"`) 是否装备
|
||||
sint32 lv = 5; //@go_tags(`bson:"lv"`) 装备强化等级
|
||||
sint32 keepFailNum = 6; //@go_tags(`bson:"keepFailNum"`) 连续强化失败次数
|
||||
map<uint32,int32> mainEntry = 7; //@go_tags(`bson:"mainEntry"`) 装备主词条
|
||||
map<uint32,int32> adverbEntry = 8; //@go_tags(`bson:"adverbEntry"`) 装备副词条
|
||||
uint32 overlayNum = 9; //@go_tags(`bson:"overlayNum"`) 叠加数量
|
||||
bool isInitialState = 10; //@go_tags(`bson:"isInitialState"`) 是否初始状态
|
||||
string Id = 1; //@go_tags(`bson:"_id"`) 装备id
|
||||
sint32 cId = 2; //@go_tags(`bson:"cId"`) 配置Id
|
||||
string uId = 3; //@go_tags(`bson:"uid"`) 所属玩家Id
|
||||
string heroId = 5; //@go_tags(`bson:"heroId"`) 挂在的英雄卡片id 未装备 填 ''
|
||||
sint32 lv = 6; //@go_tags(`bson:"lv"`) 装备强化等级
|
||||
sint32 keepFailNum = 7; //@go_tags(`bson:"keepFailNum"`) 连续强化失败次数
|
||||
map<uint32,int32> mainEntry = 8; //@go_tags(`bson:"mainEntry"`) 装备主词条
|
||||
map<uint32,int32> adverbEntry = 9; //@go_tags(`bson:"adverbEntry"`) 装备副词条
|
||||
uint32 overlayNum = 10; //@go_tags(`bson:"overlayNum"`) 叠加数量
|
||||
bool isInitialState = 11; //@go_tags(`bson:"isInitialState"`) 是否初始状态
|
||||
}
|
@ -49,4 +49,5 @@ enum ErrorCode {
|
||||
|
||||
//equipment
|
||||
EquipmentOnFoundEquipment = 1400; // 未找到武器
|
||||
EquipmentLvlimitReached = 1401; // 武器等级已达上限
|
||||
}
|
@ -1,4 +1,3 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
@ -11,23 +10,64 @@ package cfg
|
||||
import "errors"
|
||||
|
||||
type Game_equipmentData struct {
|
||||
Id int32
|
||||
Name string
|
||||
Star int32
|
||||
Quality int32
|
||||
Station int32
|
||||
Id int32
|
||||
Name string
|
||||
Star int32
|
||||
Quality int32
|
||||
Station int32
|
||||
MaxLv int32
|
||||
UpgradeProbability []int32
|
||||
UpgradeGuaranteed []int32
|
||||
}
|
||||
|
||||
func (Game_equipmentData) GetTypeId() int {
|
||||
return 859081052
|
||||
return 859081052
|
||||
}
|
||||
|
||||
func NewGame_equipmentData(_buf map[string]interface{}) (_v *Game_equipmentData, err error) {
|
||||
_v = &Game_equipmentData{}
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["station"].(float64); !_ok_ { err = errors.New("station error"); return }; _v.Station = int32(_tempNum_) }
|
||||
return
|
||||
_v = &Game_equipmentData{}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
|
||||
err = errors.New("id error")
|
||||
return
|
||||
}
|
||||
_v.Id = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
if _v.Name, _ok_ = _buf["name"].(string); !_ok_ {
|
||||
err = errors.New("name error")
|
||||
return
|
||||
}
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ {
|
||||
err = errors.New("star error")
|
||||
return
|
||||
}
|
||||
_v.Star = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ {
|
||||
err = errors.New("quality error")
|
||||
return
|
||||
}
|
||||
_v.Quality = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["station"].(float64); !_ok_ {
|
||||
err = errors.New("station error")
|
||||
return
|
||||
}
|
||||
_v.Station = int32(_tempNum_)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user