This commit is contained in:
wh_zcy 2022-09-27 00:05:19 +08:00
commit 245361a871
2 changed files with 61 additions and 33 deletions

View File

@ -3,6 +3,7 @@ package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
@ -20,12 +21,13 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
var (
szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
szCostHero map[string]int32 // k 卡牌配置id v 数量
totalCostCard int32 //消耗卡总数量
_hero *pb.DBHero
_costHero *pb.DBHero
ChangeList []*pb.DBHero // 变化的英雄数据
_costMaphero map[string]*pb.DBHero
ChangeList []*pb.DBHero // 变化的英雄数据
_costMaphero map[string]*pb.DBHero
count int32 // 共鸣升级次数
)
ChangeList = make([]*pb.DBHero, 0)
szCostHero = make(map[string]int32, 0)
@ -39,47 +41,69 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
if code != pb.ErrorCode_Success {
return
}
for _, v := range req.CostObjID {
szCostHero[v] += 1
}
// 共鸣次数判断
resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star)
if resonConfig == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if resonConfig.Maxnum <= _hero.ResonateNum {
totalCostCard = resonConfig.Energy
for _, k := range req.CostObjID {
_costHero, c := this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
if c != pb.ErrorCode_Success {
code = c // 英雄被锁不能消耗
return
}
if _costHero.Block {
code = pb.ErrorCode_HeroIsLock
}
_costMaphero[k] = _costHero
szCostHero[_costHero.HeroID] += 1
}
// 一次升级多级
for _, v := range resonConfig.Heroneed {
for k, v1 := range szCostHero {
if k == v.T {
if v1%v.N == 0 {
if count == 0 {
count = v1 / v.N
}
if count != v1/v.N {
code = pb.ErrorCode_ReqParameterError
return
}
} else {
code = pb.ErrorCode_ReqParameterError
return
}
}
}
}
if count == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
if resonConfig.Maxnum < _hero.ResonateNum+count {
code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return
}
for k, v := range szCostHero {
for _, v1 := range resonConfig.Heroneed {
if v1.A == comm.HeroType {
totalCostCard += v
}
_costHero, code = this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success { // 英雄被锁不能消耗
return
}
if _costHero.Block {
code = pb.ErrorCode_HeroIsLock
}
_costMaphero[k] = _costHero
}
}
for k, v := range szCostHero {
code = this.module.DelCard(session.GetUserId(), _costMaphero[k], v)
for k, v := range _costMaphero {
code = this.module.DelCard(session.GetUserId(), v, szCostHero[v.HeroID])
if code != pb.ErrorCode_Success {
return
}
ChangeList = append(ChangeList, _costMaphero[k])
}
code = this.module.ConsumeRes(session, resonConfig.Need, true)
sz := make([]*cfg.Gameatn, 0) // 计算升级多次的消耗
for _, v := range resonConfig.Need {
sz = append(sz, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * count,
})
}
code = this.module.ConsumeRes(session, sz, true)
if code != pb.ErrorCode_Success {
return
}
@ -90,13 +114,17 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
break
}
}
if _hero.SameCount == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
if _hero.SameCount > 1 {
_hero.SameCount -= 1
newHero := this.module.modelHero.CloneNewHero(_hero)
ChangeList = append(ChangeList, newHero)
}
_hero.SameCount = 1
_hero.ResonateNum += 1
_hero.ResonateNum += count
_hero.DistributionResonate += resonConfig.Energy * totalCostCard
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum,

View File

@ -247,7 +247,7 @@ func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32)
}
err = this.ChangeList(uid, hero.Id, update)
}
this.moduleHero.Debugf("删除一张卡牌uid:%s,卡牌ID:%s", uid, hero.Id)
this.moduleHero.Debugf("删除%d张卡牌uid:%s,卡牌ID:%s", count, uid, hero.Id)
return
}