Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
245361a871
@ -3,6 +3,7 @@ package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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@ -20,12 +21,13 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
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/// 英雄共鸣
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func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
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szCostHero map[string]int32 // k 卡牌配置id v 数量
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totalCostCard int32 //消耗卡总数量
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_hero *pb.DBHero
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_costHero *pb.DBHero
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ChangeList []*pb.DBHero // 变化的英雄数据
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_costMaphero map[string]*pb.DBHero
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count int32 // 共鸣升级次数
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)
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ChangeList = make([]*pb.DBHero, 0)
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szCostHero = make(map[string]int32, 0)
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@ -39,47 +41,69 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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if code != pb.ErrorCode_Success {
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return
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}
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for _, v := range req.CostObjID {
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szCostHero[v] += 1
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}
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// 共鸣次数判断
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star)
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if resonConfig == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if resonConfig.Maxnum <= _hero.ResonateNum {
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code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
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return
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}
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for k, v := range szCostHero {
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for _, v1 := range resonConfig.Heroneed {
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if v1.A == comm.HeroType {
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totalCostCard += v
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}
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_costHero, code = this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
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if code != pb.ErrorCode_Success { // 英雄被锁不能消耗
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totalCostCard = resonConfig.Energy
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for _, k := range req.CostObjID {
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_costHero, c := this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
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if c != pb.ErrorCode_Success {
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code = c // 英雄被锁不能消耗
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return
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}
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if _costHero.Block {
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code = pb.ErrorCode_HeroIsLock
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}
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_costMaphero[k] = _costHero
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szCostHero[_costHero.HeroID] += 1
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}
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// 一次升级多级
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for _, v := range resonConfig.Heroneed {
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for k, v1 := range szCostHero {
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if k == v.T {
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if v1%v.N == 0 {
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if count == 0 {
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count = v1 / v.N
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}
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if count != v1/v.N {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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} else {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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}
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for k, v := range szCostHero {
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code = this.module.DelCard(session.GetUserId(), _costMaphero[k], v)
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}
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}
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if count == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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if resonConfig.Maxnum < _hero.ResonateNum+count {
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code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
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return
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}
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for k, v := range _costMaphero {
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code = this.module.DelCard(session.GetUserId(), v, szCostHero[v.HeroID])
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if code != pb.ErrorCode_Success {
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return
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}
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ChangeList = append(ChangeList, _costMaphero[k])
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}
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code = this.module.ConsumeRes(session, resonConfig.Need, true)
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sz := make([]*cfg.Gameatn, 0) // 计算升级多次的消耗
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for _, v := range resonConfig.Need {
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sz = append(sz, &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N * count,
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})
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}
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code = this.module.ConsumeRes(session, sz, true)
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if code != pb.ErrorCode_Success {
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return
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}
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@ -90,13 +114,17 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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break
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}
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}
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if _hero.SameCount == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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newHero := this.module.modelHero.CloneNewHero(_hero)
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ChangeList = append(ChangeList, newHero)
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}
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_hero.SameCount = 1
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_hero.ResonateNum += 1
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_hero.ResonateNum += count
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_hero.DistributionResonate += resonConfig.Energy * totalCostCard
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_heroMap := map[string]interface{}{
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"resonateNum": _hero.ResonateNum,
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@ -247,7 +247,7 @@ func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32)
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}
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err = this.ChangeList(uid, hero.Id, update)
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}
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this.moduleHero.Debugf("删除一张卡牌uid:%s,卡牌ID:%s", uid, hero.Id)
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this.moduleHero.Debugf("删除%d张卡牌uid:%s,卡牌ID:%s", count, uid, hero.Id)
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return
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}
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