xxl 优化+测试
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c1c2790ddd
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@ -112,7 +112,7 @@ const (
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ModuleVenture core.M_Modules = "venture" //7日签到
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ModuleAchieve core.M_Modules = "achieve" //全局成就
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ModuleJielong core.M_Modules = "jielong" //接龙
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ModuleEntertainment core.M_Modules = "entertainment" //消消乐
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ModuleEntertainment core.M_Modules = "entertain" //消消乐
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ModuleDcolor core.M_Modules = "dcolor" //猜颜色
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)
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@ -24,37 +24,42 @@ func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq)
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s2 comm.IUserSession
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p1 *pb.PlayerData // 玩家1
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p2 *pb.PlayerData // 玩家2
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roomid string
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)
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if users, err := this.module.ModuleUser.UserOnlineList(); err == nil {
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if len(users) > 0 {
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bMatch = true
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s2, bMatch = this.module.GetUserSession(users[0].Uid)
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// 暂时只做机器人
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if robots, err := this.module.ModuleTools.RandRobotConfig(1); err == nil {
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if len(robots) > 0 {
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p2 = &pb.PlayerData{
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Uid: s2.GetUserId(),
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Name: "",
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Uid: "999", // AI uid 暂定
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Name: robots[0].Name,
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Score: 0,
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Ps: 0,
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Cardid: req.Idcard,
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Cardid: "27000001", // 机器人临时数据
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}
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} else { // 测试用
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if robots, err := this.module.ModuleTools.RandRobotConfig(1); err == nil {
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if len(robots) > 0 {
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p2 = &pb.PlayerData{
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Uid: "999", // AI uid 暂定
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Name: robots[0].Name,
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Score: 0,
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Ps: 0,
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Cardid: "27000001", // 机器人临时数据
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}
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}
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}
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}
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this.module.gameMgr.CreateRoom(session, s2, p1, p2)
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}
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// if users, err := this.module.ModuleUser.UserOnlineList(); err == nil {
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// if len(users) > 0 {
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// bMatch = true
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// s2, bMatch = this.module.GetUserSession(users[0].Uid)
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// p2 = &pb.PlayerData{
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// Uid: s2.GetUserId(),
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// Name: "",
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// Score: 0,
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// Ps: 0,
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// Cardid: req.Idcard,
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// }
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// } else { // 测试用
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// }
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//
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// }
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roomid = this.module.gameMgr.CreateRoom(session, s2, p1, p2)
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session.SendMsg(string(this.module.GetType()), "match", &pb.EntertainMatchResp{
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Maych: bMatch,
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Player: p2,
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Roomid: roomid,
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})
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return
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}
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24
modules/entertainment/api_ready.go
Normal file
24
modules/entertainment/api_ready.go
Normal file
@ -0,0 +1,24 @@
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package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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)
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//参数校验
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func (this *apiComp) ReadyCheck(session comm.IUserSession, req *pb.EntertainReadyReq) (errdata *pb.ErrorData) {
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if req.Roomid == "" {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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func (this *apiComp) Ready(session comm.IUserSession, req *pb.EntertainReadyReq) (errdata *pb.ErrorData) {
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this.module.gameMgr.RoomDistribute(req.Roomid, session, "ready", req)
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return
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}
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@ -28,13 +28,14 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
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return
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}
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func (this *gameMgrComp) CreateRoom(s1 comm.IUserSession, s2 comm.IUserSession, p1 *pb.PlayerData, p2 *pb.PlayerData) {
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func (this *gameMgrComp) CreateRoom(s1 comm.IUserSession, s2 comm.IUserSession, p1 *pb.PlayerData, p2 *pb.PlayerData) (roomid string) {
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room := new(Room) //初始化房间
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room.InitRoom(this.module, s1, s2, p1, p2)
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this.lock.Lock()
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this.rooms[room.Id] = room
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this.lock.Unlock()
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return room.Id
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}
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func (this *gameMgrComp) CloseRoom(id string) {
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@ -5,7 +5,6 @@ import (
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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@ -48,18 +47,18 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
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this.GameOver()
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}
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this.operatetimer = timewheel.Add(time.Second*8, this.operateTimeOut) // 开启新的定时器
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this.module.Debugf("超时%d", configure.Now().Unix())
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//this.module.Debugf("超时%d", configure.Now().Unix())
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}
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func (this *Room) InitRoom(module *Entertainment, s1 comm.IUserSession, s2 comm.IUserSession, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
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this.chessboard = new(MapData)
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this.chessboard.InitMap() // 初始化棋盘
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defer this.StartGame()
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this.szSession = append(this.szSession, s1)
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if p2.Uid != "" { // 是否是机器人
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this.szSession = append(this.szSession, s2)
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}
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this.operatetimer = timewheel.Add(time.Second*8, this.operateTimeOut)
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return &Room{
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ModuleBase: modules.ModuleBase{},
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Id: primitive.NewObjectID().Hex(),
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@ -102,18 +101,21 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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} else { // err 未知权限
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return
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}
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// 交换元素
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this.chessboard.SwapGirde(req.Curid, req.Targetid) // 交换格子
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.Data,
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Data: this.chessboard.Plat,
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})
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this.chessboard.CheckMap()
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if score, m := this.chessboard.DropGirde(); score > 0 {
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curScore += score
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szMap = append(szMap, m...)
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}
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// 开启新的定时器
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if this.operatetimer != nil {
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timewheel.Remove(this.operatetimer)
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}
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this.operatetimer = timewheel.Add(time.Second*8, this.operateTimeOut) // 开启新的定时器
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// 操作消息返回
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session.SendMsg(string(this.module.GetType()), "operator", &pb.EntertainOperatorResp{
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Success: true,
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@ -128,6 +130,9 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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case "ready":
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this.StartGame()
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this.operatetimer = timewheel.Add(time.Second*8, this.operateTimeOut)
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}
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return
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@ -144,10 +149,10 @@ func (this *Room) Opertor(uid string, iType int32, old int32, new int32) (errdat
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func (this *Room) StartGame() (errdata *pb.ErrorData) {
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if err := this.SendMsgToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
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User1: this.player1,
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User2: this.player2,
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User1: this.player1,
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User2: this.player2,
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Mpadata: &pb.MapData{
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Data: this.chessboard.Data,
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//Data: this.chessboard.Data,
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},
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Power: this.power,
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Round: this.round,
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@ -161,10 +166,10 @@ func (this *Room) StartGame() (errdata *pb.ErrorData) {
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func (this *Room) GameOver() (errdata *pb.ErrorData) {
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this.SendMsgToSession(string(this.module.GetType()), "gameover", &pb.EntertainGameOverPush{
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User1: this.player1,
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User2: this.player2,
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User1: this.player1,
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User2: this.player2,
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Mpadata: &pb.MapData{
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Data: this.chessboard.Data,
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//Data: this.chessboard.Data,
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},
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Power: "",
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Round: this.round,
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384
modules/entertainment/xxlPlat.go
Normal file
384
modules/entertainment/xxlPlat.go
Normal file
@ -0,0 +1,384 @@
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package entertainment
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import (
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"crypto/rand"
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/pb"
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"math/big"
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)
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const (
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Width = 7
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Height = 7
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Total = Width * Height
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)
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// type Girde struct {
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// X int32 // x
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// Y int32
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// ID int32
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// Itype int32
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// }
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type Girde struct {
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oid int32 // 唯一ID
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color int32 // 颜色
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cid int32 // 配置表id
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score int32 // 分数
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special int32 // 消除特效
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}
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//地图数据
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type MapData struct {
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//Data map[int32]*pb.GirdeData // 地图数据
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Plat []*pb.GirdeData // 地图
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oid int32 // 唯一id
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}
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func (this *MapData) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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// this.Data = make(map[int32]*pb.GirdeData, Width*Height)
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this.Plat = make([]*pb.GirdeData, Width*Height)
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return
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}
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// 1~6随机一个数
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func GetRandType() int32 {
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n, _ := rand.Int(rand.Reader, big.NewInt(6))
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return int32(n.Int64() + 1)
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}
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func (this *MapData) CreateGride(index int32) *pb.GirdeData {
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t := GetRandType()
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fmt.Printf("create=====index: %d, color:%d \n", index, t)
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this.oid++
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return &pb.GirdeData{
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Oid: this.oid,
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Color: t,
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Cid: GetRandType(),
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Score: 1,
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Special: 1,
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}
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}
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// 初始化地图数据
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func (this *MapData) InitMap() {
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this.oid = 1000 // 方便观察 从1000开始
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this.Plat = make([]*pb.GirdeData, Width*Height)
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for i := 0; i < Width*Height; i++ {
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this.Plat[i] = this.CreateGride(int32(i)) //(int32(i/Width), int32(i%Height))
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}
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//this.Debugf()
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}
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// 交换2个元素(参数 oid )
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func (this *MapData) SwapGirde(oldId, newId int32) bool {
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var (
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bSwap bool // 能否交换
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)
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if oldId+1 < Total && oldId+1 == newId ||
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oldId%Height > 0 && oldId%Height == newId ||
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oldId+Width < Total && oldId+Width == newId ||
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oldId-Width > 0 && oldId-Width == newId {
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bSwap = true
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tmp := new(pb.GirdeData)
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*tmp = *this.Plat[newId]
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this.Plat[newId] = this.Plat[oldId]
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this.Plat[oldId] = tmp
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}
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this.Debugf()
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return bSwap
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}
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func (this *MapData) SetMap() {
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sz2 := []int32{
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5, 1, 0, 5, 1, 5, 2,
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3, 1, 5, 4, 2, 4, 4,
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4, 4, 0, 1, 6, 4, 1,
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6, 3, 1, 1, 3, 6, 3,
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6, 3, 0, 1, 1, 6, 1,
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5, 6, 5, 5, 1, 3, 1,
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6, 5, 5, 1, 2, 1, 4,
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}
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var pos int
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for index := Width - 1; index >= 0; index-- {
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for j := 0; j < Height; j++ {
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this.Plat[index+j*Height].Color = sz2[pos]
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pos++
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//fmt.Printf(" x:%d y:%d c:%d ", this.Plat[index+j*7].X, this.Plat[index+j*7].Y, this.Plat[index+j*7].Color)
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//fmt.Printf("%d ", this.Plat[index+j*7].Color)
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}
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//fmt.Printf("\n")
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}
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this.Debugf()
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}
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func (this *MapData) Debugf() {
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fmt.Printf("================\n")
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for index := Width - 1; index >= 0; index-- {
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for j := 0; j < Height; j++ {
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fmt.Printf("%d:%d ", this.Plat[index+j*Height].Oid, this.Plat[index+j*Height].Color)
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}
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fmt.Printf("\n")
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}
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}
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// 检查5消
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func (this *MapData) Check5X() (bEliminate bool, score int32) {
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for k, v := range this.Plat {
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if v.Color == 0 {
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continue
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}
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x := int32(k % Height) // x
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if x+4 < Height {
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k1 := this.Plat[k].Color
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k2 := this.Plat[k+1].Color
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k3 := this.Plat[k+2].Color
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k4 := this.Plat[k+3].Color
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k5 := this.Plat[k+4].Color
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if k5 == 0 || k2 == 0 || k3 == 0 || k4 == 0 {
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continue
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}
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if k1 == k2 && k3 == k4 && k5 == k1 && k2 == k3 {
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score += this.Plat[k].Score
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score += this.Plat[k+1].Score
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score += this.Plat[k+2].Score
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score += this.Plat[k+3].Score
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score += this.Plat[k+4].Score
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this.Plat[k] = &pb.GirdeData{}
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this.Plat[k+1] = &pb.GirdeData{}
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this.Plat[k+2] = &pb.GirdeData{}
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this.Plat[k+3] = &pb.GirdeData{}
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this.Plat[k+4] = &pb.GirdeData{}
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bEliminate = true
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}
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}
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if k+4*Width < Total {
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k1 := this.Plat[k].Color
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k2 := this.Plat[k+Width].Color
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k3 := this.Plat[k+2*Width].Color
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k4 := this.Plat[k+3*Width].Color
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k5 := this.Plat[k+4*Width].Color
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if k5 == 0 || k2 == 0 || k3 == 0 || k4 == 0 {
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continue
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}
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if k1 == k2 && k3 == k4 && k5 == k1 && k2 == k3 {
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score += this.Plat[k].Score
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score += this.Plat[k+Width].Score
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score += this.Plat[k+2*Width].Score
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score += this.Plat[k+3*Width].Score
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score += this.Plat[k+4*Width].Score
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this.Plat[k] = &pb.GirdeData{}
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this.Plat[k+Width] = &pb.GirdeData{}
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this.Plat[k+2*Width] = &pb.GirdeData{}
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this.Plat[k+3*Width] = &pb.GirdeData{}
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this.Plat[k+4*Width] = &pb.GirdeData{}
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bEliminate = true
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}
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}
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}
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return
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}
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func (this *MapData) Check4X() (bEliminate bool, score int32) {
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for k, v := range this.Plat {
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if v.Color == 0 {
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continue
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}
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x := int32(k % Height) // x
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if x+3 < Height {
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k1 := this.Plat[x].Color
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k2 := this.Plat[x+1].Color
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k3 := this.Plat[x+2].Color
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k4 := this.Plat[x+3].Color
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if k2 == 0 || k3 == 0 || k4 == 0 {
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continue
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}
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if k1 == k2 && k3 == k4 && k2 == k3 {
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score += this.Plat[x].Score
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score += this.Plat[x+1].Score
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score += this.Plat[x+2].Score
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score += this.Plat[x+3].Score
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this.Plat[x] = &pb.GirdeData{}
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this.Plat[x+1] = &pb.GirdeData{}
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this.Plat[x+2] = &pb.GirdeData{}
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this.Plat[x+3] = &pb.GirdeData{}
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bEliminate = true
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}
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}
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if k+3*Width < Total {
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k1 := this.Plat[k].Color
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k2 := this.Plat[k+Width].Color
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k3 := this.Plat[k+2*Width].Color
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k4 := this.Plat[k+3*Width].Color
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if k2 == 0 || k3 == 0 || k4 == 0 {
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continue
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}
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if k1 == k2 && k3 == k4 && k2 == k3 {
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score += this.Plat[k].Score
|
||||
score += this.Plat[k+Width].Score
|
||||
score += this.Plat[k+2*Width].Score
|
||||
score += this.Plat[k+3*Width].Score
|
||||
|
||||
this.Plat[k] = &pb.GirdeData{}
|
||||
this.Plat[k+Width] = &pb.GirdeData{}
|
||||
this.Plat[k+2*Width] = &pb.GirdeData{}
|
||||
this.Plat[k+3*Width] = &pb.GirdeData{}
|
||||
bEliminate = true
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *MapData) Check3X() (bEliminate bool, score int32) {
|
||||
for k, v := range this.Plat {
|
||||
if v.Color == 0 {
|
||||
continue
|
||||
}
|
||||
x := int32(k % Height) // x
|
||||
|
||||
if x+2 < Height {
|
||||
k1 := this.Plat[k].Color
|
||||
k2 := this.Plat[k+1].Color
|
||||
k3 := this.Plat[k+2].Color
|
||||
if k2 == 0 || k3 == 0 {
|
||||
continue
|
||||
}
|
||||
if k1 == k2 && k2 == k3 {
|
||||
score += this.Plat[k].Score
|
||||
score += this.Plat[k+1].Score
|
||||
score += this.Plat[k+2].Score
|
||||
this.Plat[k] = &pb.GirdeData{}
|
||||
this.Plat[k+1] = &pb.GirdeData{}
|
||||
this.Plat[k+2] = &pb.GirdeData{}
|
||||
bEliminate = true
|
||||
}
|
||||
}
|
||||
if k+2*Width < Total {
|
||||
k1 := this.Plat[k].Color
|
||||
k2 := this.Plat[k+Width].Color
|
||||
k3 := this.Plat[k+2*Width].Color
|
||||
if k2 == 0 || k3 == 0 {
|
||||
continue
|
||||
}
|
||||
if k1 == k2 && k2 == k3 {
|
||||
score += this.Plat[k].Score
|
||||
score += this.Plat[k+Width].Score
|
||||
score += this.Plat[k+2*Width].Score
|
||||
|
||||
this.Plat[k] = &pb.GirdeData{}
|
||||
this.Plat[k+Width] = &pb.GirdeData{}
|
||||
this.Plat[k+2*Width] = &pb.GirdeData{}
|
||||
bEliminate = true
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// func (this *MapData) CheckSwape(g1, g2 int32) (bEliminate bool) {
|
||||
|
||||
// for i := 0; i < Width; i++ {
|
||||
// for j := 0; j < Height; j++ {
|
||||
// key := int32(i*10 + j)
|
||||
// iType := this.GetKeyType(key)
|
||||
// if iType == 0 {
|
||||
// continue
|
||||
// }
|
||||
// if j+2 < Height {
|
||||
// k1 := int32((i+1)*10 + j)
|
||||
// k2 := int32((i+2)*10 + j)
|
||||
// i1 := this.Data[k1]
|
||||
// i2 := this.Data[k2]
|
||||
// if i1.Itype == i2.Itype && i1.Itype == iType {
|
||||
// if g1 == key || k1 == g1 || k2 == g1 ||
|
||||
// g2 == key || k1 == g2 || k2 == g2 {
|
||||
// return true
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// if i+2 < Width {
|
||||
// k1 := int32(i*10 + j + 1)
|
||||
// k2 := int32(i*10 + j + 2)
|
||||
// i1 := this.Data[k1]
|
||||
// i2 := this.Data[k2]
|
||||
// if i1.Itype == i2.Itype && i1.Itype == iType {
|
||||
// if g1 == key || k1 == g1 || k2 == g1 ||
|
||||
// g2 == key || k1 == g2 || k2 == g2 {
|
||||
// return true
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return
|
||||
// }
|
||||
|
||||
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
|
||||
func (this *MapData) CheckMap() (score int32) {
|
||||
score = 0
|
||||
if bRet, s := this.Check5X(); !bRet {
|
||||
fmt.Printf("=====检测消除5x===========\n")
|
||||
score += s
|
||||
}
|
||||
if bRet, s := this.Check4X(); !bRet {
|
||||
fmt.Printf("=====检测消除4x===========\n")
|
||||
score += s
|
||||
}
|
||||
if bRet, s := this.Check3X(); !bRet {
|
||||
fmt.Printf("=====检测消除3x===========\n")
|
||||
score += s
|
||||
}
|
||||
|
||||
//this.Debugf()
|
||||
return
|
||||
}
|
||||
|
||||
// 下落 生成新的格子 (返回掉落所获得的分数)
|
||||
func (this *MapData) DropGirde() (score int32, szMap []*pb.MapData) {
|
||||
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
index := i*Width + j
|
||||
if this.Plat[index].Color == 0 { // 说明这列有空
|
||||
var add int
|
||||
for m := j + 1; m < Height; m++ {
|
||||
k1 := i*Width + m
|
||||
if this.Plat[k1].Color != 0 {
|
||||
this.Plat[index] = this.Plat[k1]
|
||||
index++
|
||||
add++
|
||||
}
|
||||
// if this.Plat[k1].Color != 0 {
|
||||
// tmp := new(pb.GirdeData)
|
||||
// *tmp = *this.Plat[k1]
|
||||
// sz = append(sz, tmp)
|
||||
// }
|
||||
}
|
||||
for m := j + add; m < Height; m++ {
|
||||
k1 := i*Width + m
|
||||
this.Plat[k1] = this.CreateGride(int32(k1))
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
szMap = append(szMap, &pb.MapData{
|
||||
Data: this.Plat,
|
||||
})
|
||||
this.Debugf()
|
||||
return
|
||||
}
|
@ -71,7 +71,11 @@ func Test_Main(t *testing.T) {
|
||||
|
||||
m := new(entertainment.MapData)
|
||||
m.InitMap()
|
||||
m.SetMap()
|
||||
m.SwapGirde(1, 8)
|
||||
|
||||
m.DropGirde()
|
||||
m.CheckMap()
|
||||
m.SwapGirde(1, 11)
|
||||
fmt.Printf("得分:%d\n", m.CheckMap())
|
||||
m.DropGirde()
|
||||
|
@ -1,473 +0,0 @@
|
||||
package entertainment
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"fmt"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/pb"
|
||||
"math/big"
|
||||
)
|
||||
|
||||
const (
|
||||
Width = 7
|
||||
Height = 7
|
||||
)
|
||||
|
||||
// type Girde struct {
|
||||
// X int32 // x
|
||||
// Y int32
|
||||
// ID int32
|
||||
// Itype int32
|
||||
// }
|
||||
|
||||
//地图数据
|
||||
type MapData struct {
|
||||
Data map[int32]*pb.GirdeData // 地图数据
|
||||
}
|
||||
|
||||
func (this *MapData) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
this.Data = make(map[int32]*pb.GirdeData, Width*Height)
|
||||
return
|
||||
}
|
||||
|
||||
// 1~6随机一个数
|
||||
func GetRandType() int32 {
|
||||
n, _ := rand.Int(rand.Reader, big.NewInt(6))
|
||||
return int32(n.Int64() + 1)
|
||||
}
|
||||
func (this *MapData) GetKeyType(key int32) int32 {
|
||||
var itype int32
|
||||
if v, ok := this.Data[key]; ok {
|
||||
itype = v.Itype
|
||||
}
|
||||
return itype
|
||||
}
|
||||
|
||||
func (this *MapData) GetKeyData(key int32) (data *pb.GirdeData) {
|
||||
if v, ok := this.Data[key]; ok {
|
||||
return v
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 初始化地图数据
|
||||
func (this *MapData) InitMap() {
|
||||
this.Data = make(map[int32]*pb.GirdeData, Width*Height)
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
tmp := GetRandType()
|
||||
key := int32(i*10 + j)
|
||||
bOk := true // OK 的
|
||||
this.Data[key] = &pb.GirdeData{
|
||||
X: int32(i),
|
||||
Y: int32(j),
|
||||
Id: key,
|
||||
Itype: tmp,
|
||||
Cid: tmp,
|
||||
Score: 1,
|
||||
}
|
||||
// 校验 检查格子的左边的左边 和下边和下下边
|
||||
if j-2 >= 0 {
|
||||
i1 := this.GetKeyType(int32(i*10 + j - 1))
|
||||
i2 := this.GetKeyType(int32(i*10 + j - 2))
|
||||
if i1 == i2 && tmp == i1 {
|
||||
bOk = false
|
||||
}
|
||||
}
|
||||
if i-2 >= 0 {
|
||||
i1 := this.GetKeyType(int32((i-1)*10 + j))
|
||||
i2 := this.GetKeyType(int32((i-2)*10 + j))
|
||||
if i1 == i2 && tmp == i1 {
|
||||
bOk = false
|
||||
}
|
||||
}
|
||||
if !bOk {
|
||||
for i := 0; i < Width*Height; i++ {
|
||||
itype := GetRandType()
|
||||
if tmp != itype {
|
||||
tmp = itype
|
||||
break
|
||||
}
|
||||
}
|
||||
this.Data[key].Itype = tmp
|
||||
}
|
||||
}
|
||||
}
|
||||
// 测试地图数据
|
||||
sz2 := []int32{
|
||||
5, 1, 3, 5, 1, 5, 2,
|
||||
3, 1, 5, 4, 2, 4, 4,
|
||||
4, 4, 1, 5, 6, 4, 1,
|
||||
6, 3, 1, 1, 3, 6, 3,
|
||||
6, 3, 5, 2, 4, 6, 1,
|
||||
5, 6, 5, 5, 1, 3, 1,
|
||||
6, 5, 5, 1, 2, 1, 4,
|
||||
}
|
||||
var index = 0
|
||||
for j := Height - 1; j >= 0; j-- {
|
||||
for i := 0; i < Width; i++ {
|
||||
key := int32(i*10 + j)
|
||||
this.Data[key].Itype = sz2[index]
|
||||
index++
|
||||
}
|
||||
}
|
||||
this.Debugf()
|
||||
}
|
||||
|
||||
// 交换2个元素(参数 id )
|
||||
func (this *MapData) SwapGirde(i, j int32) bool {
|
||||
var (
|
||||
bSwap bool // 能否交换
|
||||
tmp *pb.GirdeData
|
||||
)
|
||||
g1 := this.GetKeyData(i)
|
||||
g2 := this.GetKeyData(j)
|
||||
if g1 == nil || g2 == nil {
|
||||
return bSwap
|
||||
}
|
||||
// 校验是不是挨着的
|
||||
if g1.X-1 == g2.X || g1.X+1 == g2.X || g1.Y+1 == g2.Y || g1.Y-1 == g2.Y {
|
||||
bSwap = true
|
||||
// 更新地图数据
|
||||
tmp = &pb.GirdeData{
|
||||
X: g1.X,
|
||||
Y: g1.Y,
|
||||
Id: g1.Id,
|
||||
Itype: g1.Itype,
|
||||
Cid: g1.Cid,
|
||||
Score: g1.Score,
|
||||
}
|
||||
this.Data[i] = g2
|
||||
this.Data[j] = tmp
|
||||
if !this.CheckSwape(i, j) { // 交换后不能消除
|
||||
this.Data[i] = tmp
|
||||
this.Data[j] = g2
|
||||
bSwap = false
|
||||
}
|
||||
}
|
||||
this.Debugf()
|
||||
return bSwap
|
||||
}
|
||||
|
||||
func (this *MapData) Debugf() {
|
||||
fmt.Printf("================\n")
|
||||
for j := Height - 1; j >= 0; j-- {
|
||||
for i := 0; i < Width; i++ {
|
||||
key := int32(i*10 + j)
|
||||
fmt.Printf("%d ", this.Data[key].Itype)
|
||||
}
|
||||
fmt.Printf("\n")
|
||||
}
|
||||
}
|
||||
|
||||
// 检查5消
|
||||
func (this *MapData) Check5X() (bEliminate bool, score int32) {
|
||||
m := make(map[int32]struct{}, 5)
|
||||
bEliminate = true
|
||||
del := make(map[int32]int32)
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
m = make(map[int32]struct{}, 0)
|
||||
key := int32(i*10 + j)
|
||||
iType := this.GetKeyType(key)
|
||||
if iType == 0 {
|
||||
continue
|
||||
}
|
||||
curKey := this.Data[key].Itype
|
||||
if curKey == 0 {
|
||||
continue
|
||||
}
|
||||
m[curKey] = struct{}{}
|
||||
if i+4 < Width {
|
||||
i1 := this.Data[int32((i+1)*10+j)]
|
||||
i2 := this.Data[int32((i+2)*10+j)]
|
||||
i3 := this.Data[int32((i+3)*10+j)]
|
||||
i4 := this.Data[int32((i+4)*10+j)]
|
||||
|
||||
m[i1.Itype] = struct{}{}
|
||||
m[i2.Itype] = struct{}{}
|
||||
m[i3.Itype] = struct{}{}
|
||||
m[i4.Itype] = struct{}{}
|
||||
|
||||
if len(m) == 1 {
|
||||
del[int32((i+1)*10+j)] = i1.Score
|
||||
del[int32((i+2)*10+j)] = i2.Score
|
||||
del[int32((i+3)*10+j)] = i3.Score
|
||||
del[int32((i+4)*10+j)] = i4.Score
|
||||
del[key] = this.Data[key].Score
|
||||
}
|
||||
}
|
||||
m = map[int32]struct{}{}
|
||||
if j+4 < Height {
|
||||
i1 := this.Data[int32(i*10+j+1)]
|
||||
i2 := this.Data[int32(i*10+j+2)]
|
||||
i3 := this.Data[int32(i*10+j+3)]
|
||||
i4 := this.Data[int32(i*10+j+4)]
|
||||
m[i1.Itype] = struct{}{}
|
||||
m[i2.Itype] = struct{}{}
|
||||
m[i3.Itype] = struct{}{}
|
||||
m[i4.Itype] = struct{}{}
|
||||
if len(m) == 1 { // 1 2 3 4 5
|
||||
del[int32(i*10+j+1)] = i1.Score
|
||||
del[int32(i*10+j+2)] = i2.Score
|
||||
del[int32(i*10+j+3)] = i3.Score
|
||||
del[int32(i*10+j+4)] = i4.Score
|
||||
del[key] = this.Data[key].Score
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 顺着删除列表删除各组
|
||||
for k, v := range del {
|
||||
this.Data[k].Itype = 0
|
||||
score += v
|
||||
}
|
||||
if len(del) > 0 {
|
||||
bEliminate = false
|
||||
fmt.Printf("5x消除格子===del:%v\n", del)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
func (this *MapData) Check4X() (bEliminate bool, score int32) {
|
||||
bEliminate = true
|
||||
del := make(map[int32]int32)
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
key := int32(i*10 + j)
|
||||
iType := this.GetKeyType(key)
|
||||
if iType == 0 {
|
||||
continue
|
||||
}
|
||||
if i+3 < Width {
|
||||
i1 := this.Data[int32((i+1)*10+j)]
|
||||
i2 := this.Data[int32((i+2)*10+j)]
|
||||
i3 := this.Data[int32((i+3)*10+j)]
|
||||
if i1.Itype == i2.Itype && i2.Itype == i3.Itype && i1.Itype == iType {
|
||||
del[int32((i+1)*10+j)] = i1.Score
|
||||
del[int32((i+2)*10+j)] = i2.Score
|
||||
del[int32((i+3)*10+j)] = i3.Score
|
||||
del[key] = this.Data[key].Score
|
||||
|
||||
}
|
||||
}
|
||||
if j+3 < Height {
|
||||
i1 := this.Data[int32(i*10+j+1)]
|
||||
i2 := this.Data[int32(i*10+j+2)]
|
||||
i3 := this.Data[int32(i*10+j+3)]
|
||||
if i1.Itype == i2.Itype && i2.Itype == i3.Itype && i1.Itype == iType {
|
||||
del[int32(i*10+j+1)] = i1.Score
|
||||
del[int32(i*10+j+2)] = i2.Score
|
||||
del[int32(i*10+j+3)] = i3.Score
|
||||
del[key] = this.Data[key].Score
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 顺着删除列表删除各组
|
||||
for k, v := range del {
|
||||
this.Data[k].Itype = 0
|
||||
score += v
|
||||
}
|
||||
if len(del) > 0 {
|
||||
bEliminate = false
|
||||
fmt.Printf("4x消除格子===del:%v\n", del)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (this *MapData) Check3X() (bEliminate bool, score int32) {
|
||||
bEliminate = true
|
||||
del := make(map[int32]int32)
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
key := int32(i*10 + j)
|
||||
iType := this.GetKeyType(key)
|
||||
if iType == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
if i+2 < Width {
|
||||
i1 := this.Data[int32((i+1)*10+j)]
|
||||
i2 := this.Data[int32((i+2)*10+j)]
|
||||
if i1.Itype == i2.Itype && i1.Itype == iType {
|
||||
del[int32((i+1)*10+j)] = i1.Score
|
||||
del[int32((i+2)*10+j)] = i1.Score
|
||||
del[key] = i1.Score
|
||||
}
|
||||
}
|
||||
if j+2 < Height {
|
||||
i1 := this.Data[int32(i*10+j+1)]
|
||||
i2 := this.Data[int32(i*10+j+2)]
|
||||
if i1.Itype == i2.Itype && i1.Itype == iType {
|
||||
del[int32(i*10+j+1)] = i1.Score
|
||||
del[int32(i*10+j+2)] = i1.Score
|
||||
del[key] = i1.Score
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 顺着删除列表删除各组
|
||||
for k, v := range del {
|
||||
this.Data[k].Itype = 0
|
||||
score += v
|
||||
}
|
||||
if len(del) > 0 {
|
||||
bEliminate = false
|
||||
fmt.Printf("3x消除格子===del:%v\n", del)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *MapData) CheckSwape(g1, g2 int32) (bEliminate bool) {
|
||||
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
key := int32(i*10 + j)
|
||||
iType := this.GetKeyType(key)
|
||||
if iType == 0 {
|
||||
continue
|
||||
}
|
||||
if j+2 < Height {
|
||||
k1 := int32((i+1)*10 + j)
|
||||
k2 := int32((i+2)*10 + j)
|
||||
i1 := this.Data[k1]
|
||||
i2 := this.Data[k2]
|
||||
if i1.Itype == i2.Itype && i1.Itype == iType {
|
||||
if g1 == key || k1 == g1 || k2 == g1 ||
|
||||
g2 == key || k1 == g2 || k2 == g2 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
if i+2 < Width {
|
||||
k1 := int32(i*10 + j + 1)
|
||||
k2 := int32(i*10 + j + 2)
|
||||
i1 := this.Data[k1]
|
||||
i2 := this.Data[k2]
|
||||
if i1.Itype == i2.Itype && i1.Itype == iType {
|
||||
if g1 == key || k1 == g1 || k2 == g1 ||
|
||||
g2 == key || k1 == g2 || k2 == g2 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
|
||||
func (this *MapData) CheckMap() (score int32) {
|
||||
score = 0
|
||||
if bRet, s := this.Check5X(); !bRet {
|
||||
fmt.Printf("=====检测消除5x===========\n")
|
||||
score += s
|
||||
}
|
||||
if bRet, s := this.Check4X(); !bRet {
|
||||
fmt.Printf("=====检测消除4x===========\n")
|
||||
score += s
|
||||
}
|
||||
if bRet, s := this.Check3X(); !bRet {
|
||||
fmt.Printf("=====检测消除3x===========\n")
|
||||
score += s
|
||||
}
|
||||
|
||||
this.Debugf()
|
||||
return
|
||||
}
|
||||
|
||||
// 下落 生成新的格子 (返回掉落所获得的分数)
|
||||
func (this *MapData) DropGirde() (score int32, szMap []*pb.MapData) {
|
||||
var bDrop bool
|
||||
for {
|
||||
bDrop = false
|
||||
for _, v := range this.Data { // 校验是否有下落
|
||||
if v.Itype == 0 {
|
||||
fmt.Printf("检测有掉落\n")
|
||||
bDrop = true // 有空位置 说明可以掉落
|
||||
break
|
||||
}
|
||||
}
|
||||
if !bDrop {
|
||||
break
|
||||
}
|
||||
for i := 0; i < Width; i++ {
|
||||
for j := 0; j < Height; j++ {
|
||||
key := int32(i*10 + j)
|
||||
var sz []int32
|
||||
var l int // 落下多少个
|
||||
if this.GetKeyType(key) == 0 { // 找上面的
|
||||
for m := j; m < Height; m++ {
|
||||
key1 := int32(i*10 + m)
|
||||
t := this.GetKeyData(key1)
|
||||
if t.Itype != 0 {
|
||||
sz = append(sz, t.Itype)
|
||||
l++
|
||||
}
|
||||
}
|
||||
for pos, v := range sz {
|
||||
key := int32(i*10 + j + pos)
|
||||
this.Data[key].Itype = v
|
||||
}
|
||||
|
||||
for n := j + l; n < Height; n++ {
|
||||
key := int32(i*10 + n)
|
||||
tmp := GetRandType()
|
||||
this.Data[key].Itype = tmp
|
||||
}
|
||||
break // 完成该列
|
||||
}
|
||||
}
|
||||
}
|
||||
if s := this.CheckMap(); s > 0 {
|
||||
fmt.Printf("本次掉落得分:%d\n", s)
|
||||
score += s
|
||||
szMap = append(szMap, &pb.MapData{
|
||||
Data: this.Data,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
this.Debugf()
|
||||
return
|
||||
}
|
||||
|
||||
// func (this *MapData) AiOperator() bool {
|
||||
// var (
|
||||
// bSwap bool // 能否交换
|
||||
// tmp *pb.GirdeData
|
||||
// )
|
||||
// g1 := this.GetKeyData(i)
|
||||
// g2 := this.GetKeyData(j)
|
||||
// if g1 == nil || g2 == nil {
|
||||
// return bSwap
|
||||
// }
|
||||
// // 校验是不是挨着的
|
||||
// if g1.X-1 == g2.X {
|
||||
// bSwap = true
|
||||
// }
|
||||
// if g1.X+1 == g2.X {
|
||||
// bSwap = true
|
||||
// }
|
||||
// if g1.Y+1 == g2.Y {
|
||||
// bSwap = true
|
||||
// }
|
||||
// if g1.Y-1 == g2.Y {
|
||||
// bSwap = true
|
||||
// }
|
||||
// // 更新地图数据
|
||||
// tmp = &pb.GirdeData{
|
||||
// X: g1.X,
|
||||
// Y: g1.Y,
|
||||
// Id: g1.Id,
|
||||
// Itype: g1.Itype,
|
||||
// }
|
||||
// this.Data[i] = g2
|
||||
// this.Data[j] = tmp
|
||||
// //this.Debugf()
|
||||
// return bSwap
|
||||
// }
|
@ -26,7 +26,7 @@ type MapData struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Data map[int32]*GirdeData `protobuf:"bytes,1,rep,name=data,proto3" json:"data" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 地图数据
|
||||
Data []*GirdeData `protobuf:"bytes,1,rep,name=data,proto3" json:"data"` // 地图数据
|
||||
}
|
||||
|
||||
func (x *MapData) Reset() {
|
||||
@ -61,7 +61,7 @@ func (*MapData) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_db_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *MapData) GetData() map[int32]*GirdeData {
|
||||
func (x *MapData) GetData() []*GirdeData {
|
||||
if x != nil {
|
||||
return x.Data
|
||||
}
|
||||
@ -74,12 +74,11 @@ type GirdeData struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
X int32 `protobuf:"varint,1,opt,name=x,proto3" json:"x"`
|
||||
Y int32 `protobuf:"varint,2,opt,name=y,proto3" json:"y"`
|
||||
Id int32 `protobuf:"varint,3,opt,name=id,proto3" json:"id"`
|
||||
Itype int32 `protobuf:"varint,4,opt,name=itype,proto3" json:"itype"` // 对应配置表color
|
||||
Cid int32 `protobuf:"varint,5,opt,name=cid,proto3" json:"cid"` // 配置表id
|
||||
Score int32 `protobuf:"varint,7,opt,name=score,proto3" json:"score"` // 对应的积分
|
||||
Oid int32 `protobuf:"varint,1,opt,name=oid,proto3" json:"oid"` // 唯一id
|
||||
Color int32 `protobuf:"varint,2,opt,name=color,proto3" json:"color"` //
|
||||
Cid int32 `protobuf:"varint,3,opt,name=cid,proto3" json:"cid"` // 配置表id
|
||||
Score int32 `protobuf:"varint,4,opt,name=score,proto3" json:"score"` // 对应的积分
|
||||
Special int32 `protobuf:"varint,5,opt,name=special,proto3" json:"special"` // 消除特效: 1 消除这一列所有方块 2 消除这一行所有方块
|
||||
}
|
||||
|
||||
func (x *GirdeData) Reset() {
|
||||
@ -114,30 +113,16 @@ func (*GirdeData) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_db_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *GirdeData) GetX() int32 {
|
||||
func (x *GirdeData) GetOid() int32 {
|
||||
if x != nil {
|
||||
return x.X
|
||||
return x.Oid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *GirdeData) GetY() int32 {
|
||||
func (x *GirdeData) GetColor() int32 {
|
||||
if x != nil {
|
||||
return x.Y
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *GirdeData) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *GirdeData) GetItype() int32 {
|
||||
if x != nil {
|
||||
return x.Itype
|
||||
return x.Color
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@ -156,6 +141,13 @@ func (x *GirdeData) GetScore() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *GirdeData) GetSpecial() int32 {
|
||||
if x != nil {
|
||||
return x.Special
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type PlayerData struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -239,30 +231,26 @@ var File_entertain_entertain_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_entertain_entertain_db_proto_rawDesc = []byte{
|
||||
0x0a, 0x1c, 0x65, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x2f, 0x65, 0x6e, 0x74, 0x65,
|
||||
0x72, 0x74, 0x61, 0x69, 0x6e, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x76,
|
||||
0x0a, 0x07, 0x4d, 0x61, 0x70, 0x44, 0x61, 0x74, 0x61, 0x12, 0x26, 0x0a, 0x04, 0x64, 0x61, 0x74,
|
||||
0x61, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x12, 0x2e, 0x4d, 0x61, 0x70, 0x44, 0x61, 0x74,
|
||||
0x61, 0x2e, 0x44, 0x61, 0x74, 0x61, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x04, 0x64, 0x61, 0x74,
|
||||
0x61, 0x1a, 0x43, 0x0a, 0x09, 0x44, 0x61, 0x74, 0x61, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10,
|
||||
0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79,
|
||||
0x12, 0x20, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32,
|
||||
0x0a, 0x2e, 0x47, 0x69, 0x72, 0x64, 0x65, 0x44, 0x61, 0x74, 0x61, 0x52, 0x05, 0x76, 0x61, 0x6c,
|
||||
0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x75, 0x0a, 0x09, 0x47, 0x69, 0x72, 0x64, 0x65, 0x44,
|
||||
0x61, 0x74, 0x61, 0x12, 0x0c, 0x0a, 0x01, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x01,
|
||||
0x78, 0x12, 0x0c, 0x0a, 0x01, 0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x01, 0x79, 0x12,
|
||||
0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x69, 0x74, 0x79, 0x70, 0x65, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
|
||||
0x69, 0x74, 0x79, 0x70, 0x65, 0x12, 0x10, 0x0a, 0x03, 0x63, 0x69, 0x64, 0x18, 0x05, 0x20, 0x01,
|
||||
0x28, 0x05, 0x52, 0x03, 0x63, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65,
|
||||
0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x22, 0x70, 0x0a,
|
||||
0x0a, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x12, 0x10, 0x0a, 0x03, 0x75,
|
||||
0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x12, 0x0a,
|
||||
0x04, 0x6e, 0x61, 0x6d, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x6e, 0x61, 0x6d,
|
||||
0x65, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05,
|
||||
0x52, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x12, 0x0e, 0x0a, 0x02, 0x70, 0x73, 0x18, 0x04, 0x20,
|
||||
0x01, 0x28, 0x05, 0x52, 0x02, 0x70, 0x73, 0x12, 0x16, 0x0a, 0x06, 0x63, 0x61, 0x72, 0x64, 0x69,
|
||||
0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x63, 0x61, 0x72, 0x64, 0x69, 0x64, 0x42,
|
||||
0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x72, 0x74, 0x61, 0x69, 0x6e, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x29,
|
||||
0x0a, 0x07, 0x4d, 0x61, 0x70, 0x44, 0x61, 0x74, 0x61, 0x12, 0x1e, 0x0a, 0x04, 0x64, 0x61, 0x74,
|
||||
0x61, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0a, 0x2e, 0x47, 0x69, 0x72, 0x64, 0x65, 0x44,
|
||||
0x61, 0x74, 0x61, 0x52, 0x04, 0x64, 0x61, 0x74, 0x61, 0x22, 0x75, 0x0a, 0x09, 0x47, 0x69, 0x72,
|
||||
0x64, 0x65, 0x44, 0x61, 0x74, 0x61, 0x12, 0x10, 0x0a, 0x03, 0x6f, 0x69, 0x64, 0x18, 0x01, 0x20,
|
||||
0x01, 0x28, 0x05, 0x52, 0x03, 0x6f, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x6f, 0x6c, 0x6f,
|
||||
0x72, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x10,
|
||||
0x0a, 0x03, 0x63, 0x69, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x63, 0x69, 0x64,
|
||||
0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52,
|
||||
0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x70, 0x65, 0x63, 0x69, 0x61,
|
||||
0x6c, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x73, 0x70, 0x65, 0x63, 0x69, 0x61, 0x6c,
|
||||
0x22, 0x70, 0x0a, 0x0a, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x12, 0x10,
|
||||
0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64,
|
||||
0x12, 0x12, 0x0a, 0x04, 0x6e, 0x61, 0x6d, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04,
|
||||
0x6e, 0x61, 0x6d, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x18, 0x03, 0x20,
|
||||
0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x12, 0x0e, 0x0a, 0x02, 0x70, 0x73,
|
||||
0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x70, 0x73, 0x12, 0x16, 0x0a, 0x06, 0x63, 0x61,
|
||||
0x72, 0x64, 0x69, 0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x63, 0x61, 0x72, 0x64,
|
||||
0x69, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -277,21 +265,19 @@ func file_entertain_entertain_db_proto_rawDescGZIP() []byte {
|
||||
return file_entertain_entertain_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_entertain_entertain_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
|
||||
var file_entertain_entertain_db_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
|
||||
var file_entertain_entertain_db_proto_goTypes = []interface{}{
|
||||
(*MapData)(nil), // 0: MapData
|
||||
(*GirdeData)(nil), // 1: GirdeData
|
||||
(*PlayerData)(nil), // 2: PlayerData
|
||||
nil, // 3: MapData.DataEntry
|
||||
}
|
||||
var file_entertain_entertain_db_proto_depIdxs = []int32{
|
||||
3, // 0: MapData.data:type_name -> MapData.DataEntry
|
||||
1, // 1: MapData.DataEntry.value:type_name -> GirdeData
|
||||
2, // [2:2] is the sub-list for method output_type
|
||||
2, // [2:2] is the sub-list for method input_type
|
||||
2, // [2:2] is the sub-list for extension type_name
|
||||
2, // [2:2] is the sub-list for extension extendee
|
||||
0, // [0:2] is the sub-list for field type_name
|
||||
1, // 0: MapData.data:type_name -> GirdeData
|
||||
1, // [1:1] is the sub-list for method output_type
|
||||
1, // [1:1] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_entertain_entertain_db_proto_init() }
|
||||
@ -343,7 +329,7 @@ func file_entertain_entertain_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_entertain_entertain_db_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 4,
|
||||
NumMessages: 3,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -76,6 +76,7 @@ type EntertainMatchResp struct {
|
||||
|
||||
Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 匹配成功
|
||||
Player *PlayerData `protobuf:"bytes,2,opt,name=player,proto3" json:"player"` // 玩家信息
|
||||
Roomid string `protobuf:"bytes,3,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
}
|
||||
|
||||
func (x *EntertainMatchResp) Reset() {
|
||||
@ -124,6 +125,108 @@ func (x *EntertainMatchResp) GetPlayer() *PlayerData {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *EntertainMatchResp) GetRoomid() string {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// 进入场景发送准备
|
||||
type EntertainReadyReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
}
|
||||
|
||||
func (x *EntertainReadyReq) Reset() {
|
||||
*x = EntertainReadyReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *EntertainReadyReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*EntertainReadyReq) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainReadyReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EntertainReadyReq.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainReadyReq) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *EntertainReadyReq) GetRoomid() string {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
type EntertainReadyResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Ready bool `protobuf:"varint,1,opt,name=ready,proto3" json:"ready"` // 对家是否准备完成
|
||||
}
|
||||
|
||||
func (x *EntertainReadyResp) Reset() {
|
||||
*x = EntertainReadyResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *EntertainReadyResp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*EntertainReadyResp) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainReadyResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EntertainReadyResp.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainReadyResp) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *EntertainReadyResp) GetReady() bool {
|
||||
if x != nil {
|
||||
return x.Ready
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 游戏开始
|
||||
type EntertainStartGamePush struct {
|
||||
state protoimpl.MessageState
|
||||
@ -135,12 +238,13 @@ type EntertainStartGamePush struct {
|
||||
Mpadata *MapData `protobuf:"bytes,3,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
|
||||
Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权
|
||||
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数
|
||||
Roomid string `protobuf:"bytes,6,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) Reset() {
|
||||
*x = EntertainStartGamePush{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[2]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -153,7 +257,7 @@ func (x *EntertainStartGamePush) String() string {
|
||||
func (*EntertainStartGamePush) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainStartGamePush) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[2]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -166,7 +270,7 @@ func (x *EntertainStartGamePush) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use EntertainStartGamePush.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainStartGamePush) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{2}
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) GetUser1() *PlayerData {
|
||||
@ -204,6 +308,13 @@ func (x *EntertainStartGamePush) GetRound() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) GetRoomid() string {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// 操作
|
||||
type EntertainOperatorReq struct {
|
||||
state protoimpl.MessageState
|
||||
@ -219,7 +330,7 @@ type EntertainOperatorReq struct {
|
||||
func (x *EntertainOperatorReq) Reset() {
|
||||
*x = EntertainOperatorReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[3]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[5]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -232,7 +343,7 @@ func (x *EntertainOperatorReq) String() string {
|
||||
func (*EntertainOperatorReq) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainOperatorReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[3]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[5]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -245,7 +356,7 @@ func (x *EntertainOperatorReq) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use EntertainOperatorReq.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainOperatorReq) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{3}
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{5}
|
||||
}
|
||||
|
||||
func (x *EntertainOperatorReq) GetRoomid() string {
|
||||
@ -288,7 +399,7 @@ type EntertainOperatorResp struct {
|
||||
func (x *EntertainOperatorResp) Reset() {
|
||||
*x = EntertainOperatorResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[4]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[6]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -301,7 +412,7 @@ func (x *EntertainOperatorResp) String() string {
|
||||
func (*EntertainOperatorResp) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainOperatorResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[4]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[6]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -314,7 +425,7 @@ func (x *EntertainOperatorResp) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use EntertainOperatorResp.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainOperatorResp) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{4}
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{6}
|
||||
}
|
||||
|
||||
func (x *EntertainOperatorResp) GetSuccess() bool {
|
||||
@ -339,7 +450,7 @@ type EntertainOperatorRstPush struct {
|
||||
func (x *EntertainOperatorRstPush) Reset() {
|
||||
*x = EntertainOperatorRstPush{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[5]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[7]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -352,7 +463,7 @@ func (x *EntertainOperatorRstPush) String() string {
|
||||
func (*EntertainOperatorRstPush) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainOperatorRstPush) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[5]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[7]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -365,7 +476,7 @@ func (x *EntertainOperatorRstPush) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use EntertainOperatorRstPush.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainOperatorRstPush) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{5}
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{7}
|
||||
}
|
||||
|
||||
func (x *EntertainOperatorRstPush) GetMpadata() []*MapData {
|
||||
@ -412,7 +523,7 @@ type EntertainGameOverPush struct {
|
||||
func (x *EntertainGameOverPush) Reset() {
|
||||
*x = EntertainGameOverPush{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[6]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[8]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -425,7 +536,7 @@ func (x *EntertainGameOverPush) String() string {
|
||||
func (*EntertainGameOverPush) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainGameOverPush) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[6]
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[8]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -438,7 +549,7 @@ func (x *EntertainGameOverPush) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use EntertainGameOverPush.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainGameOverPush) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{6}
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{8}
|
||||
}
|
||||
|
||||
func (x *EntertainGameOverPush) GetUser1() *PlayerData {
|
||||
@ -485,54 +596,63 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
|
||||
0x74, 0x61, 0x69, 0x6e, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x2b, 0x0a,
|
||||
0x11, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x52,
|
||||
0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x64, 0x63, 0x61, 0x72, 0x64, 0x18, 0x01, 0x20, 0x01,
|
||||
0x28, 0x09, 0x52, 0x06, 0x69, 0x64, 0x63, 0x61, 0x72, 0x64, 0x22, 0x4f, 0x0a, 0x12, 0x45, 0x6e,
|
||||
0x28, 0x09, 0x52, 0x06, 0x69, 0x64, 0x63, 0x61, 0x72, 0x64, 0x22, 0x67, 0x0a, 0x12, 0x45, 0x6e,
|
||||
0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x52, 0x65, 0x73, 0x70,
|
||||
0x12, 0x14, 0x0a, 0x05, 0x6d, 0x61, 0x79, 0x63, 0x68, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52,
|
||||
0x05, 0x6d, 0x61, 0x79, 0x63, 0x68, 0x12, 0x23, 0x0a, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72,
|
||||
0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0b, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44,
|
||||
0x61, 0x74, 0x61, 0x52, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x22, 0xae, 0x01, 0x0a, 0x16,
|
||||
0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x53, 0x74, 0x61, 0x72, 0x74, 0x47, 0x61,
|
||||
0x6d, 0x65, 0x50, 0x75, 0x73, 0x68, 0x12, 0x21, 0x0a, 0x05, 0x75, 0x73, 0x65, 0x72, 0x31, 0x18,
|
||||
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|
||||
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|
||||
0x72, 0x32, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0b, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65,
|
||||
0x72, 0x44, 0x61, 0x74, 0x61, 0x52, 0x05, 0x75, 0x73, 0x65, 0x72, 0x32, 0x12, 0x22, 0x0a, 0x07,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x69, 0x74, 0x79, 0x70, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x69, 0x74, 0x79,
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0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -547,32 +667,34 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte {
|
||||
return file_entertain_entertain_msg_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 7)
|
||||
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
|
||||
var file_entertain_entertain_msg_proto_goTypes = []interface{}{
|
||||
(*EntertainMatchReq)(nil), // 0: EntertainMatchReq
|
||||
(*EntertainMatchResp)(nil), // 1: EntertainMatchResp
|
||||
(*EntertainStartGamePush)(nil), // 2: EntertainStartGamePush
|
||||
(*EntertainOperatorReq)(nil), // 3: EntertainOperatorReq
|
||||
(*EntertainOperatorResp)(nil), // 4: EntertainOperatorResp
|
||||
(*EntertainOperatorRstPush)(nil), // 5: EntertainOperatorRstPush
|
||||
(*EntertainGameOverPush)(nil), // 6: EntertainGameOverPush
|
||||
(*PlayerData)(nil), // 7: PlayerData
|
||||
(*MapData)(nil), // 8: MapData
|
||||
(*EntertainReadyReq)(nil), // 2: EntertainReadyReq
|
||||
(*EntertainReadyResp)(nil), // 3: EntertainReadyResp
|
||||
(*EntertainStartGamePush)(nil), // 4: EntertainStartGamePush
|
||||
(*EntertainOperatorReq)(nil), // 5: EntertainOperatorReq
|
||||
(*EntertainOperatorResp)(nil), // 6: EntertainOperatorResp
|
||||
(*EntertainOperatorRstPush)(nil), // 7: EntertainOperatorRstPush
|
||||
(*EntertainGameOverPush)(nil), // 8: EntertainGameOverPush
|
||||
(*PlayerData)(nil), // 9: PlayerData
|
||||
(*MapData)(nil), // 10: MapData
|
||||
}
|
||||
var file_entertain_entertain_msg_proto_depIdxs = []int32{
|
||||
7, // 0: EntertainMatchResp.player:type_name -> PlayerData
|
||||
7, // 1: EntertainStartGamePush.user1:type_name -> PlayerData
|
||||
7, // 2: EntertainStartGamePush.user2:type_name -> PlayerData
|
||||
8, // 3: EntertainStartGamePush.mpadata:type_name -> MapData
|
||||
8, // 4: EntertainOperatorRstPush.mpadata:type_name -> MapData
|
||||
7, // 5: EntertainGameOverPush.user1:type_name -> PlayerData
|
||||
7, // 6: EntertainGameOverPush.user2:type_name -> PlayerData
|
||||
8, // 7: EntertainGameOverPush.mpadata:type_name -> MapData
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
8, // [8:8] is the sub-list for method input_type
|
||||
8, // [8:8] is the sub-list for extension type_name
|
||||
8, // [8:8] is the sub-list for extension extendee
|
||||
0, // [0:8] is the sub-list for field type_name
|
||||
9, // 0: EntertainMatchResp.player:type_name -> PlayerData
|
||||
9, // 1: EntertainStartGamePush.user1:type_name -> PlayerData
|
||||
9, // 2: EntertainStartGamePush.user2:type_name -> PlayerData
|
||||
10, // 3: EntertainStartGamePush.mpadata:type_name -> MapData
|
||||
10, // 4: EntertainOperatorRstPush.mpadata:type_name -> MapData
|
||||
9, // 5: EntertainGameOverPush.user1:type_name -> PlayerData
|
||||
9, // 6: EntertainGameOverPush.user2:type_name -> PlayerData
|
||||
10, // 7: EntertainGameOverPush.mpadata:type_name -> MapData
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
8, // [8:8] is the sub-list for method input_type
|
||||
8, // [8:8] is the sub-list for extension type_name
|
||||
8, // [8:8] is the sub-list for extension extendee
|
||||
0, // [0:8] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_entertain_entertain_msg_proto_init() }
|
||||
@ -607,7 +729,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainStartGamePush); i {
|
||||
switch v := v.(*EntertainReadyReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -619,7 +741,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainOperatorReq); i {
|
||||
switch v := v.(*EntertainReadyResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -631,7 +753,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainOperatorResp); i {
|
||||
switch v := v.(*EntertainStartGamePush); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -643,7 +765,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainOperatorRstPush); i {
|
||||
switch v := v.(*EntertainOperatorReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -655,6 +777,30 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainOperatorResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainOperatorRstPush); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainGameOverPush); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -673,7 +819,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_entertain_entertain_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 7,
|
||||
NumMessages: 9,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user