diff --git a/bin/json/game_sign.json b/bin/json/game_sign.json index 4b92ee09f..0b0f4dee4 100644 --- a/bin/json/game_sign.json +++ b/bin/json/game_sign.json @@ -1047,7 +1047,7 @@ { "id": 56, "day": 25, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1066,7 +1066,7 @@ { "id": 57, "day": 26, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1085,7 +1085,7 @@ { "id": 58, "day": 27, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1104,7 +1104,7 @@ { "id": 59, "day": 28, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1123,7 +1123,7 @@ { "id": 60, "day": 29, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1142,7 +1142,7 @@ { "id": 61, "day": 30, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1161,7 +1161,7 @@ { "id": 62, "day": 31, - "group": 1, + "group": 2, "loopgift": [ { "a": "hero", @@ -1655,7 +1655,7 @@ { "id": 88, "day": 26, - "group": 1, + "group": 3, "loopgift": [ { "a": "hero", @@ -1674,7 +1674,7 @@ { "id": 89, "day": 27, - "group": 1, + "group": 3, "loopgift": [ { "a": "hero", @@ -1693,7 +1693,7 @@ { "id": 90, "day": 28, - "group": 1, + "group": 3, "loopgift": [ { "a": "hero", @@ -1712,7 +1712,7 @@ { "id": 91, "day": 29, - "group": 1, + "group": 3, "loopgift": [ { "a": "hero", @@ -1731,7 +1731,7 @@ { "id": 92, "day": 30, - "group": 1, + "group": 3, "loopgift": [ { "a": "hero", @@ -1750,7 +1750,7 @@ { "id": 93, "day": 31, - "group": 1, + "group": 3, "loopgift": [ { "a": "hero", diff --git a/bin/json/game_signextra.json b/bin/json/game_signextra.json new file mode 100644 index 000000000..2fb9117f9 --- /dev/null +++ b/bin/json/game_signextra.json @@ -0,0 +1,110 @@ +[ + { + "id": 1, + "day": 7, + "groups": 1, + "extra": [ + { + "a": "item", + "t": "90001", + "n": 10 + } + ] + }, + { + "id": 2, + "day": 14, + "groups": 1, + "extra": [ + { + "a": "item", + "t": "90002", + "n": 10 + } + ] + }, + { + "id": 3, + "day": 21, + "groups": 1, + "extra": [ + { + "a": "item", + "t": "90003", + "n": 10 + } + ] + }, + { + "id": 4, + "day": 7, + "groups": 2, + "extra": [ + { + "a": "item", + "t": "90001", + "n": 10 + } + ] + }, + { + "id": 5, + "day": 14, + "groups": 2, + "extra": [ + { + "a": "item", + "t": "90002", + "n": 10 + } + ] + }, + { + "id": 6, + "day": 21, + "groups": 2, + "extra": [ + { + "a": "item", + "t": "90003", + "n": 10 + } + ] + }, + { + "id": 7, + "day": 7, + "groups": 3, + "extra": [ + { + "a": "item", + "t": "90001", + "n": 10 + } + ] + }, + { + "id": 8, + "day": 14, + "groups": 3, + "extra": [ + { + "a": "item", + "t": "90002", + "n": 10 + } + ] + }, + { + "id": 9, + "day": 21, + "groups": 3, + "extra": [ + { + "a": "item", + "t": "90003", + "n": 10 + } + ] + } +] \ No newline at end of file diff --git a/modules/user/api_changetips.go b/modules/user/api_changetips.go new file mode 100644 index 000000000..33d641e1d --- /dev/null +++ b/modules/user/api_changetips.go @@ -0,0 +1,33 @@ +package user + +import ( + "go_dreamfactory/comm" + "go_dreamfactory/pb" + + "google.golang.org/protobuf/proto" +) + +//参数校验 +func (this *apiComp) ChangeTipsCheck(session comm.IUserSession, req *pb.UserChangeTipsReq) (code pb.ErrorCode) { + + return +} + +//修改提示次数 +func (this *apiComp) ChangeTips(session comm.IUserSession, req *pb.UserChangeTipsReq) (code pb.ErrorCode, data proto.Message) { + + update := make(map[string]interface{}, 0) + if sign, err := this.module.modelSign.GetUserSign(session.GetUserId()); err == nil { + + sign.Tips = req.Tips + update["tips"] = sign.Tips + + this.module.modelSign.Change(session.GetUserId(), update) + + session.SendMsg(string(this.module.GetType()), "changetips", &pb.UserChangeTipsReq{ + Tips: req.Tips, + }) + } + + return +} diff --git a/modules/user/api_puzzleaward.go b/modules/user/api_puzzleaward.go index 03a406e1a..b218d6de4 100644 --- a/modules/user/api_puzzleaward.go +++ b/modules/user/api_puzzleaward.go @@ -24,14 +24,14 @@ func (this *apiComp) PuzzleAward(session comm.IUserSession, req *pb.UserPuzzleAw code = pb.ErrorCode_DBError return } - if sign.Puzzle[req.Index] != 0 { + if sign.Puzzle[req.Index] != 1 { code = pb.ErrorCode_ReqParameterError return } if code = this.module.DispenseRes(session, this.module.globalConf.UnifiedReward, true); code != pb.ErrorCode_Success { return } - sign.Puzzle[req.Index] = 1 + sign.Puzzle[req.Index] = 2 if err = this.module.modelSign.Change(session.GetUserId(), map[string]interface{}{ "puzzle": sign.Puzzle, }); err != nil { diff --git a/modules/user/api_sign.go b/modules/user/api_sign.go index 62a93c139..10866cefe 100644 --- a/modules/user/api_sign.go +++ b/modules/user/api_sign.go @@ -11,9 +11,7 @@ import ( //参数校验 func (this *apiComp) SignCheck(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode) { - if req.SignType != 1 && req.SignType != 2 { // 签到参数校验 - return pb.ErrorCode_ReqParameterError - } + return } @@ -21,64 +19,56 @@ func (this *apiComp) SignCheck(session comm.IUserSession, req *pb.UserSignReq) ( func (this *apiComp) Sign(session comm.IUserSession, req *pb.UserSignReq) (code pb.ErrorCode, data proto.Message) { var ( - update map[string]interface{} + update map[string]interface{} + lastSignTime int64 // 上次签到时间 ) if code = this.module.ModuleSys.IsAccess(comm.Sign, session.GetUserId()); code != pb.ErrorCode_Success { return } update = make(map[string]interface{}, 0) if sign, err := this.module.modelSign.GetUserSign(session.GetUserId()); err == nil { + // 获取当前是第几天 + lastSignTime = sign.SignTime + sign.SignTime = configure.Now().Unix() + iDay := (configure.Now().Unix() - sign.SignTime) / (24 * 3600) start, _ := utils.GetMonthStartEnd() if sign.SignTime < start { // 重置 - sign.SignTime = configure.Now().Unix() + sign.SignCount = 1 if newGroup := this.module.configure.GetSignResetConf(sign.Group + 1); newGroup != -1 { // 获取当前的组id - sign.Day = 1 sign.Group = newGroup - update["day"] = sign.Day + sign.SignCount = 1 update["group"] = newGroup } - update["signTime"] = sign.SignTime - update["signCount"] = sign.SignCount sign.Puzzle = make([]int32, 31) - sign.Puzzle[0] = 1 - update["puzzle"] = sign.Puzzle - this.module.modelSign.Change(session.GetUserId(), update) } else { - // 获取当前是第几天 - iDay := (configure.Now().Unix() - sign.SignTime) / (24 * 3600) - if req.SignType == 1 && sign.Puzzle[iDay] != 0 { - code = pb.ErrorCode_UserSign - return - } - if req.SignType == 2 && sign.Puzzle[iDay] != 1 { + + if sign.Puzzle[iDay] != 0 { code = pb.ErrorCode_UserSign return } - sign.Day = int32(iDay) - if utils.IsYestoday(sign.SignTime) { + if utils.IsYestoday(lastSignTime) { sign.SignCount += 1 } else { sign.SignCount = 1 } - sign.SignTime = configure.Now().Unix() - update["signTime"] = sign.SignTime - update["signCount"] = sign.SignCount - update["day"] = sign.Day - - sign.Puzzle[iDay] = req.SignType - update["puzzle"] = sign.Puzzle - this.module.modelSign.Change(session.GetUserId(), update) } + sign.Day = int32(iDay) + sign.Puzzle[iDay] = 1 + update["signTime"] = sign.SignTime + update["signCount"] = sign.SignCount + update["day"] = sign.Day + update["puzzle"] = sign.Puzzle + this.module.modelSign.Change(session.GetUserId(), update) _data := this.module.configure.GetSignConf(sign.Day, sign.Group) if _data != nil { // 发奖 - if req.SignType == 1 { - this.module.DispenseRes(session, _data.Loopgift, true) // 签到奖励 - } else { - this.module.DispenseRes(session, _data.Gamegift, true) // 小游戏奖励 - } + this.module.DispenseRes(session, _data.Loopgift, true) // 签到奖励 + // 额外奖励 + if conf := this.module.configure.GetSignExtarConf(sign.SignCount, sign.Group); conf != nil { + this.module.DispenseRes(session, conf.Extra, true) // 签到额外奖励 + } } session.SendMsg(string(this.module.GetType()), "sign", &pb.UserSignResp{ Data: sign, diff --git a/modules/user/comp_configure.go b/modules/user/comp_configure.go index e0a48c412..5a253bde3 100644 --- a/modules/user/comp_configure.go +++ b/modules/user/comp_configure.go @@ -14,13 +14,15 @@ const ( game_signreset = "game_signreset.json" game_sign = "game_sign.json" gameOpencond = "game_opencond.json" + game_SignExtra = "game_signextra.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure - _sign map[int32]*cfg.GameSignData + _sign map[int32]*cfg.GameSignData + _signExtra map[int32]*cfg.GameSignExtraData } //组件初始化接口 @@ -30,12 +32,13 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp this._sign = make(map[int32]*cfg.GameSignData, 0) configure.RegisterConfigure(game_sign, cfg.NewGameSign, this.LoadSignData) this.LoadConfigure(gameOpencond, cfg.NewGameOpencond) + configure.RegisterConfigure(game_sign, cfg.NewGameSign, this.LoadSignExtraData) return } // 获取签到信息 func (this *configureComp) GetSignConf(day, group int32) *cfg.GameSignData { - if v, ok := this._sign[day<<8+group]; ok { + if v, ok := this._sign[group<<8+day]; ok { return v } return nil @@ -46,6 +49,9 @@ func (this *configureComp) GetSignResetConf(id int32) int32 { if v, err := this.GetConfigure(game_signreset); err == nil { if configure, ok := v.(*cfg.GameSignReset); ok { if configure != nil { + if _, ok := configure.GetDataMap()[id]; !ok { + return configure.Get(1).Groups + } return configure.Get(id).Groups } } @@ -58,7 +64,7 @@ func (this *configureComp) LoadSignData() { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { - this._sign[value.Day<<8+value.Group] = value + this._sign[value.Group<<8+value.Day] = value } return } @@ -79,7 +85,6 @@ func (this *configureComp) GetOpenCondList() []*cfg.GameOpencondData { } return data.GetDataList() } - return nil } func (this *configureComp) FindFunc(lv int32) (funcIds []string) { @@ -102,3 +107,25 @@ func (this *configureComp) FindFunc(lv int32) (funcIds []string) { } return } + +func (this *configureComp) LoadSignExtraData() { + if v, err := this.GetConfigure(game_SignExtra); err == nil { + if configure, ok := v.(*cfg.GameSignExtra); ok { + this.hlock.Lock() + defer this.hlock.Unlock() + for _, value := range configure.GetDataList() { + this._signExtra[value.Groups<<8+value.Day] = value + } + return + } + } else { + log.Errorf("get SignExtra conf err:%v", err) + } + return +} +func (this *configureComp) GetSignExtarConf(day, group int32) *cfg.GameSignExtraData { + if v, ok := this._signExtra[group<<8+day]; ok { + return v + } + return nil +} diff --git a/pb/user_db.pb.go b/pb/user_db.pb.go index a2e6c969c..e89282ebf 100644 --- a/pb/user_db.pb.go +++ b/pb/user_db.pb.go @@ -510,6 +510,7 @@ type DBSign struct { Group int32 `protobuf:"varint,5,opt,name=group,proto3" json:"group"` //记录循环签到值 Day int32 `protobuf:"varint,6,opt,name=day,proto3" json:"day"` // 今天是这个月第几天 Puzzle []int32 `protobuf:"varint,7,rep,packed,name=puzzle,proto3" json:"puzzle" bson:"puzzle"` //拼图游戏完成情况 // 0 未签到 1 已签到 2 玩了游戏 + Tips int32 `protobuf:"varint,8,opt,name=tips,proto3" json:"tips"` // 提示次数 } func (x *DBSign) Reset() { @@ -593,6 +594,13 @@ func (x *DBSign) GetPuzzle() []int32 { return nil } +func (x *DBSign) GetTips() int32 { + if x != nil { + return x.Tips + } + return 0 +} + var File_user_user_db_proto protoreflect.FileDescriptor var file_user_user_db_proto_rawDesc = []byte{ @@ -668,7 +676,7 @@ var file_user_user_db_proto_rawDesc = []byte{ 0x67, 0x12, 0x1c, 0x0a, 0x09, 0x78, 0x75, 0x61, 0x6e, 0x73, 0x68, 0x61, 0x6e, 0x67, 0x18, 0x0d, 0x20, 0x01, 0x28, 0x08, 0x52, 0x09, 0x78, 0x75, 0x61, 0x6e, 0x73, 0x68, 0x61, 0x6e, 0x67, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x61, 0x69, 0x6a, 0x69, 0x18, 0x0e, 0x20, 0x01, 0x28, 0x08, 0x52, 0x05, - 0x73, 0x61, 0x69, 0x6a, 0x69, 0x22, 0xa4, 0x01, 0x0a, 0x06, 0x44, 0x42, 0x53, 0x69, 0x67, 0x6e, + 0x73, 0x61, 0x69, 0x6a, 0x69, 0x22, 0xb8, 0x01, 0x0a, 0x06, 0x44, 0x42, 0x53, 0x69, 0x67, 0x6e, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x1a, 0x0a, 0x08, 0x73, 0x69, 0x67, 0x6e, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x03, @@ -678,8 +686,9 @@ var file_user_user_db_proto_rawDesc = []byte{ 0x67, 0x72, 0x6f, 0x75, 0x70, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x12, 0x10, 0x0a, 0x03, 0x64, 0x61, 0x79, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x64, 0x61, 0x79, 0x12, 0x16, 0x0a, 0x06, 0x70, 0x75, 0x7a, 0x7a, 0x6c, 0x65, 0x18, 0x07, - 0x20, 0x03, 0x28, 0x05, 0x52, 0x06, 0x70, 0x75, 0x7a, 0x7a, 0x6c, 0x65, 0x42, 0x06, 0x5a, 0x04, - 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, + 0x20, 0x03, 0x28, 0x05, 0x52, 0x06, 0x70, 0x75, 0x7a, 0x7a, 0x6c, 0x65, 0x12, 0x12, 0x0a, 0x04, + 0x74, 0x69, 0x70, 0x73, 0x18, 0x08, 0x20, 0x01, 0x28, 0x05, 0x52, 0x04, 0x74, 0x69, 0x70, 0x73, + 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( diff --git a/pb/user_msg.pb.go b/pb/user_msg.pb.go index cb9540c5a..380bfc9b2 100644 --- a/pb/user_msg.pb.go +++ b/pb/user_msg.pb.go @@ -2378,8 +2378,6 @@ type UserSignReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - - SignType int32 `protobuf:"varint,1,opt,name=signType,proto3" json:"signType"` // 1 签到 2 玩游戏 } func (x *UserSignReq) Reset() { @@ -2414,13 +2412,6 @@ func (*UserSignReq) Descriptor() ([]byte, []int) { return file_user_user_msg_proto_rawDescGZIP(), []int{46} } -func (x *UserSignReq) GetSignType() int32 { - if x != nil { - return x.SignType - } - return 0 -} - // 推送签到信息 type UserSignResp struct { state protoimpl.MessageState @@ -2565,6 +2556,101 @@ func (x *UserPuzzleAwardResp) GetIndex() int32 { return 0 } +// 修改提示次数 +type UserChangeTipsReq struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Tips int32 `protobuf:"varint,1,opt,name=tips,proto3" json:"tips"` +} + +func (x *UserChangeTipsReq) Reset() { + *x = UserChangeTipsReq{} + if protoimpl.UnsafeEnabled { + mi := &file_user_user_msg_proto_msgTypes[50] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UserChangeTipsReq) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UserChangeTipsReq) ProtoMessage() {} + +func (x *UserChangeTipsReq) ProtoReflect() protoreflect.Message { + mi := &file_user_user_msg_proto_msgTypes[50] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UserChangeTipsReq.ProtoReflect.Descriptor instead. +func (*UserChangeTipsReq) Descriptor() ([]byte, []int) { + return file_user_user_msg_proto_rawDescGZIP(), []int{50} +} + +func (x *UserChangeTipsReq) GetTips() int32 { + if x != nil { + return x.Tips + } + return 0 +} + +type UserChangeTipsResp struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Data *DBSign `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` +} + +func (x *UserChangeTipsResp) Reset() { + *x = UserChangeTipsResp{} + if protoimpl.UnsafeEnabled { + mi := &file_user_user_msg_proto_msgTypes[51] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UserChangeTipsResp) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UserChangeTipsResp) ProtoMessage() {} + +func (x *UserChangeTipsResp) ProtoReflect() protoreflect.Message { + mi := &file_user_user_msg_proto_msgTypes[51] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UserChangeTipsResp.ProtoReflect.Descriptor instead. +func (*UserChangeTipsResp) Descriptor() ([]byte, []int) { + return file_user_user_msg_proto_rawDescGZIP(), []int{51} +} + +func (x *UserChangeTipsResp) GetData() *DBSign { + if x != nil { + return x.Data + } + return nil +} + var File_user_user_msg_proto protoreflect.FileDescriptor var file_user_user_msg_proto_rawDesc = []byte{ @@ -2747,18 +2833,22 @@ var file_user_user_msg_proto_rawDesc = []byte{ 0x73, 0x65, 0x72, 0x47, 0x65, 0x74, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x52, 0x65, 0x73, 0x70, 0x12, 0x21, 0x0a, 0x04, 0x64, 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x44, 0x42, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72, 0x44, 0x61, 0x74, - 0x61, 0x52, 0x04, 0x64, 0x61, 0x74, 0x61, 0x22, 0x29, 0x0a, 0x0b, 0x55, 0x73, 0x65, 0x72, 0x53, - 0x69, 0x67, 0x6e, 0x52, 0x65, 0x71, 0x12, 0x1a, 0x0a, 0x08, 0x73, 0x69, 0x67, 0x6e, 0x54, 0x79, - 0x70, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x73, 0x69, 0x67, 0x6e, 0x54, 0x79, - 0x70, 0x65, 0x22, 0x2b, 0x0a, 0x0c, 0x55, 0x73, 0x65, 0x72, 0x53, 0x69, 0x67, 0x6e, 0x52, 0x65, - 0x73, 0x70, 0x12, 0x1b, 0x0a, 0x04, 0x64, 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 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0x54, 0x69, 0x70, 0x73, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1b, 0x0a, 0x04, 0x64, + 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x07, 0x2e, 0x44, 0x42, 0x53, 0x69, + 0x67, 0x6e, 0x52, 0x04, 0x64, 0x61, 0x74, 0x61, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } @@ -2774,7 +2864,7 @@ func file_user_user_msg_proto_rawDescGZIP() []byte { return file_user_user_msg_proto_rawDescData } -var file_user_user_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 50) +var file_user_user_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 52) var file_user_user_msg_proto_goTypes = []interface{}{ (*UserLoginReq)(nil), // 0: UserLoginReq (*UserLoginResp)(nil), // 1: UserLoginResp @@ -2826,40 +2916,43 @@ var file_user_user_msg_proto_goTypes = []interface{}{ (*UserSignResp)(nil), // 47: UserSignResp (*UserPuzzleAwardReq)(nil), // 48: UserPuzzleAwardReq (*UserPuzzleAwardResp)(nil), // 49: UserPuzzleAwardResp - (*DBUser)(nil), // 50: DBUser - (*DBUserExpand)(nil), // 51: DBUserExpand - (ErrorCode)(0), // 52: ErrorCode - (*CacheUser)(nil), // 53: CacheUser - (*DBUserSetting)(nil), // 54: DBUserSetting - (*DBPagodaRecord)(nil), // 55: DBPagodaRecord - (*DBHuntingRank)(nil), // 56: DBHuntingRank - (*DBVikingRank)(nil), // 57: DBVikingRank - (*DBServerData)(nil), // 58: DBServerData - (*DBSign)(nil), // 59: DBSign + (*UserChangeTipsReq)(nil), // 50: UserChangeTipsReq + (*UserChangeTipsResp)(nil), // 51: UserChangeTipsResp + (*DBUser)(nil), // 52: DBUser + (*DBUserExpand)(nil), // 53: DBUserExpand + (ErrorCode)(0), // 54: ErrorCode + (*CacheUser)(nil), // 55: CacheUser + (*DBUserSetting)(nil), // 56: DBUserSetting + (*DBPagodaRecord)(nil), // 57: DBPagodaRecord + (*DBHuntingRank)(nil), // 58: DBHuntingRank + (*DBVikingRank)(nil), // 59: DBVikingRank + (*DBServerData)(nil), // 60: DBServerData + (*DBSign)(nil), // 61: DBSign } var file_user_user_msg_proto_depIdxs = []int32{ - 50, // 0: UserLoginResp.data:type_name -> DBUser - 51, // 1: UserLoginResp.ex:type_name -> DBUserExpand - 50, // 2: UserInfoResp.data:type_name -> DBUser - 51, // 3: UserInfoResp.ex:type_name -> DBUserExpand - 52, // 4: UserRegisterResp.Code:type_name -> ErrorCode - 53, // 5: UserLoadResp.data:type_name -> CacheUser - 54, // 6: UserGetSettingResp.setting:type_name -> DBUserSetting - 54, // 7: UserUpdateSettingReq.setting:type_name -> DBUserSetting - 50, // 8: UserBattlerecordResp.data:type_name -> DBUser - 51, // 9: UserBattlerecordResp.ex:type_name -> DBUserExpand - 55, // 10: UserBattlerecordResp.pagodaRecord:type_name -> DBPagodaRecord - 56, // 11: UserBattlerecordResp.huntingRecord:type_name -> DBHuntingRank - 57, // 12: UserBattlerecordResp.vikingRecord:type_name -> DBVikingRank - 53, // 13: UserOnlineResp.users:type_name -> CacheUser - 50, // 14: UserDataListResp.users:type_name -> DBUser - 58, // 15: UserGetServerDataResp.data:type_name -> DBServerData - 59, // 16: UserSignResp.data:type_name -> DBSign - 17, // [17:17] is the sub-list for method output_type - 17, // [17:17] is the sub-list for method input_type - 17, // [17:17] is the sub-list for extension type_name - 17, // [17:17] is the sub-list for extension extendee - 0, // [0:17] is the sub-list for field type_name + 52, // 0: UserLoginResp.data:type_name -> DBUser + 53, // 1: UserLoginResp.ex:type_name -> DBUserExpand + 52, // 2: UserInfoResp.data:type_name -> DBUser + 53, // 3: UserInfoResp.ex:type_name -> DBUserExpand + 54, // 4: UserRegisterResp.Code:type_name -> ErrorCode + 55, // 5: UserLoadResp.data:type_name -> CacheUser + 56, // 6: UserGetSettingResp.setting:type_name -> DBUserSetting + 56, // 7: UserUpdateSettingReq.setting:type_name -> DBUserSetting + 52, // 8: UserBattlerecordResp.data:type_name -> DBUser + 53, // 9: UserBattlerecordResp.ex:type_name -> DBUserExpand + 57, // 10: UserBattlerecordResp.pagodaRecord:type_name -> DBPagodaRecord + 58, // 11: UserBattlerecordResp.huntingRecord:type_name -> DBHuntingRank + 59, // 12: UserBattlerecordResp.vikingRecord:type_name -> DBVikingRank + 55, // 13: UserOnlineResp.users:type_name -> CacheUser + 52, // 14: UserDataListResp.users:type_name -> DBUser + 60, // 15: UserGetServerDataResp.data:type_name -> DBServerData + 61, // 16: UserSignResp.data:type_name -> DBSign + 61, // 17: UserChangeTipsResp.data:type_name -> DBSign + 18, // [18:18] is the sub-list for method output_type + 18, // [18:18] is the sub-list for method input_type + 18, // [18:18] is the sub-list for extension type_name + 18, // [18:18] is the sub-list for extension extendee + 0, // [0:18] is the sub-list for field type_name } func init() { file_user_user_msg_proto_init() } @@ -3475,6 +3568,30 @@ func file_user_user_msg_proto_init() { return nil } } + file_user_user_msg_proto_msgTypes[50].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UserChangeTipsReq); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_user_user_msg_proto_msgTypes[51].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UserChangeTipsResp); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -3482,7 +3599,7 @@ func file_user_user_msg_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_user_user_msg_proto_rawDesc, NumEnums: 0, - NumMessages: 50, + NumMessages: 52, NumExtensions: 0, NumServices: 0, }, diff --git a/sys/configure/structs/Game.Sign.go b/sys/configure/structs/Game.Sign.go index af6b3fcac..3e89407b4 100644 --- a/sys/configure/structs/Game.Sign.go +++ b/sys/configure/structs/Game.Sign.go @@ -9,34 +9,26 @@ package cfg type GameSign struct { - _dataMap map[int32]*GameSignData _dataList []*GameSignData } func NewGameSign(_buf []map[string]interface{}) (*GameSign, error) { _dataList := make([]*GameSignData, 0, len(_buf)) - dataMap := make(map[int32]*GameSignData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSignData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v } } - return &GameSign{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSign) GetDataMap() map[int32]*GameSignData { - return table._dataMap + return &GameSign{_dataList:_dataList}, nil } func (table *GameSign) GetDataList() []*GameSignData { return table._dataList } -func (table *GameSign) Get(key int32) *GameSignData { - return table._dataMap[key] +func (table *GameSign) Get(index int) *GameSignData { + return table._dataList[index] } - diff --git a/sys/configure/structs/Game.SignExtra.go b/sys/configure/structs/Game.SignExtra.go new file mode 100644 index 000000000..e90c25338 --- /dev/null +++ b/sys/configure/structs/Game.SignExtra.go @@ -0,0 +1,34 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +type GameSignExtra struct { + _dataList []*GameSignExtraData +} + +func NewGameSignExtra(_buf []map[string]interface{}) (*GameSignExtra, error) { + _dataList := make([]*GameSignExtraData, 0, len(_buf)) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGameSignExtraData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + } + } + return &GameSignExtra{_dataList:_dataList}, nil +} + +func (table *GameSignExtra) GetDataList() []*GameSignExtraData { + return table._dataList +} + +func (table *GameSignExtra) Get(index int) *GameSignExtraData { + return table._dataList[index] +} + diff --git a/sys/configure/structs/Game.SignExtraData.go b/sys/configure/structs/Game.SignExtraData.go new file mode 100644 index 000000000..1fddd9cfe --- /dev/null +++ b/sys/configure/structs/Game.SignExtraData.go @@ -0,0 +1,54 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GameSignExtraData struct { + Id int32 + Day int32 + Groups int32 + Extra []*Gameatn +} + +const TypeId_GameSignExtraData = -308971103 + +func (*GameSignExtraData) GetTypeId() int32 { + return -308971103 +} + +func (_v *GameSignExtraData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["day"].(float64); !_ok_ { err = errors.New("day error"); return }; _v.Day = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groups"].(float64); !_ok_ { err = errors.New("groups error"); return }; _v.Groups = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["extra"].([]interface{}); !_ok_ { err = errors.New("extra error"); return } + + _v.Extra = make([]*Gameatn, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ *Gameatn + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } + _v.Extra = append(_v.Extra, _list_v_) + } + } + + return +} + +func DeserializeGameSignExtraData(_buf map[string]interface{}) (*GameSignExtraData, error) { + v := &GameSignExtraData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +} diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 174adc0a0..f5a8e44c4 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,1167 +11,1175 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroSkill *GameHeroSkill - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibrary *GameEquipAttrlibrary - EquipSuit *GameEquipSuit - EquipColor *GameEquipColor - EquipIntensify *GameEquipIntensify - EquipSCompose *GameEquipSCompose - EquipAttribute *GameEquipAttribute - EquipEnchanting *GameEquipEnchanting - Item *GameItem - HeroSkillLevel *GameHeroSkillLevel - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - HeroMethodComment *GameHeroMethodComment - Shop *GameShop - Shopitem *GameShopitem - ActiveReward *GameActiveReward - Model *GameModel - DrawCard *GameDrawCard - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Facemod *GameFacemod - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - RdtaskCondi *GameRdtaskCondi - RdtaskNpc *GameRdtaskNpc - Gourmet *GameGourmet - Drop *GameDrop - VikingBoss *GameVikingBoss - VikingChallenge *GameVikingChallenge - VikingLineup *GameVikingLineup - VikingEntrance *GameVikingEntrance - DreamlandBoos *GameDreamlandBoos - DreamlandChallenge *GameDreamlandChallenge - DreamlandTrigger *GameDreamlandTrigger - HuntingBoss *GameHuntingBoss - HuntingChallenge *GameHuntingChallenge - HuntingOpenTime *GameHuntingOpenTime - HuntingLineup *GameHuntingLineup - MonsterFormat *GameMonsterFormat - Link *GameLink - GetResource *GameGetResource - VikingBossSkill *GameVikingBossSkill - LibraryFetter *GameLibraryFetter - LibraryStory *GameLibraryStory - LibraryHero *GameLibraryHero - LibraryHistory *GameLibraryHistory - LibraryComplot *GameLibraryComplot - LibraryFavor *GameLibraryFavor - LibraryFavorlv *GameLibraryFavorlv - LibraryBubble *GameLibraryBubble - LibraryPlayBack *GameLibraryPlayBack - Robot *GameRobot - NameLibrary *GameNameLibrary - HeroConvertdata *GameHeroConvertdata - LinestoryTimeLine *GameLinestoryTimeLine - LinestoryMainTask *GameLinestoryMainTask - Herofusion *GameHerofusion - PlayerInfor *GamePlayerInfor - HeroTalent *GameHeroTalent - TalentSkill *GameTalentSkill - ArenaBuyChallenge *GameArenaBuyChallenge - ArenaActiveReward *GameArenaActiveReward - ArenaRobot *GameArenaRobot - ArenaRankReward *GameArenaRankReward - ArenaChallengeNpc *GameArenaChallengeNpc - ItemBox *GameItemBox - Show *GameShow - GuildLv *GameGuildLv - GuildPng *GameGuildPng - GuildActivity *GameGuildActivity - GuildSign *GameGuildSign - GuildTask *GameGuildTask - GuildBossTask *GameGuildBossTask - TrollRule *GameTrollRule - TrollGoods *GameTrollGoods - TrollTrain *GameTrollTrain - TrollLv *GameTrollLv - TrollCoefficient *GameTrollCoefficient - Horoscope *GameHoroscope - Sign *GameSign - SignReset *GameSignReset - GrowTask *GameGrowTask - GrowReward *GameGrowReward - Recharge *GameRecharge - PrivilegeCard *GamePrivilegeCard - Privilege *GamePrivilege - WorldTask *GameWorldTask - WorldAll *GameWorldAll - Teaching *GameTeaching - HeroStrategy *GameHeroStrategy - FightGlobalEvent *GameFightGlobalEvent - PayPackage *GamePayPackage - WorldBattle *GameWorldBattle - RedDot *GameRedDot - RedDotTalkid *GameRedDotTalkid - RedDotGroup *GameRedDotGroup - PassCheck *GamePassCheck - Mail *GameMail - CombatLevel *GameCombatLevel - CombatManster *GameCombatManster - CombatBox *GameCombatBox - Help *GameHelp - GM *GameGM - Guide *GameGuide - Vip *GameVip - EnchantShop *GameEnchantShop - EnchantBoss *GameEnchantBoss - EnchantLineup *GameEnchantLineup - MainChapter *GameMainChapter - MainStage *GameMainStage - MainStarreward *GameMainStarreward - MainStartype *GameMainStartype - Battletasktesting *GameBattletasktesting - BattleReady *GameBattleReady - Battleready_capskill *GameBattleready_capskill - NewSmithy *GameNewSmithy - SmithyProficiency *GameSmithyProficiency - SmithyStoveV1 *GameSmithyStoveV1 - SmithyTool *GameSmithyTool - SmithyIdTool *GameSmithyIdTool - SmithyCustomer *GameSmithyCustomer - SmithyModelPool *GameSmithyModelPool - SmithyAtlas *GameSmithyAtlas - SmithyAtlasLv *GameSmithyAtlasLv - SmithyAtlasScore *GameSmithyAtlasScore - SmithyMake *GameSmithyMake - SmithyTask *GameSmithyTask - Dispatch_Task *GameDispatch_Task - Dispatch_Lv *GameDispatch_Lv - Dispatch_Battle *GameDispatch_Battle - PandamasMz *GamePandamasMz - PandamasJs *GamePandamasJs - PandamasJx *GamePandamasJx - PandamasMryl *GamePandamasMryl - PandamasBuff *GamePandamasBuff - PandamasTj *GamePandamasTj - PandamasTjjl *GamePandamasTjjl - PandamasYxjx *GamePandamasYxjx - BubbleGroup *GameBubbleGroup - Breakingbad *GameBreakingbad + Global *GameGlobal + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroSkill *GameHeroSkill + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibrary *GameEquipAttrlibrary + EquipSuit *GameEquipSuit + EquipColor *GameEquipColor + EquipIntensify *GameEquipIntensify + EquipSCompose *GameEquipSCompose + EquipAttribute *GameEquipAttribute + EquipEnchanting *GameEquipEnchanting + Item *GameItem + HeroSkillLevel *GameHeroSkillLevel + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + HeroMethodComment *GameHeroMethodComment + Shop *GameShop + Shopitem *GameShopitem + ActiveReward *GameActiveReward + Model *GameModel + DrawCard *GameDrawCard + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Facemod *GameFacemod + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + RdtaskCondi *GameRdtaskCondi + RdtaskNpc *GameRdtaskNpc + Gourmet *GameGourmet + Drop *GameDrop + VikingBoss *GameVikingBoss + VikingChallenge *GameVikingChallenge + VikingLineup *GameVikingLineup + VikingEntrance *GameVikingEntrance + DreamlandBoos *GameDreamlandBoos + DreamlandChallenge *GameDreamlandChallenge + DreamlandTrigger *GameDreamlandTrigger + HuntingBoss *GameHuntingBoss + HuntingChallenge *GameHuntingChallenge + HuntingOpenTime *GameHuntingOpenTime + HuntingLineup *GameHuntingLineup + MonsterFormat *GameMonsterFormat + Link *GameLink + GetResource *GameGetResource + VikingBossSkill *GameVikingBossSkill + LibraryFetter *GameLibraryFetter + LibraryStory *GameLibraryStory + LibraryHero *GameLibraryHero + LibraryHistory *GameLibraryHistory + LibraryComplot *GameLibraryComplot + LibraryFavor *GameLibraryFavor + LibraryFavorlv *GameLibraryFavorlv + LibraryBubble *GameLibraryBubble + LibraryPlayBack *GameLibraryPlayBack + Robot *GameRobot + NameLibrary *GameNameLibrary + HeroConvertdata *GameHeroConvertdata + LinestoryTimeLine *GameLinestoryTimeLine + LinestoryMainTask *GameLinestoryMainTask + Herofusion *GameHerofusion + PlayerInfor *GamePlayerInfor + HeroTalent *GameHeroTalent + TalentSkill *GameTalentSkill + ArenaBuyChallenge *GameArenaBuyChallenge + ArenaActiveReward *GameArenaActiveReward + ArenaRobot *GameArenaRobot + ArenaRankReward *GameArenaRankReward + ArenaChallengeNpc *GameArenaChallengeNpc + ItemBox *GameItemBox + Show *GameShow + GuildLv *GameGuildLv + GuildPng *GameGuildPng + GuildActivity *GameGuildActivity + GuildSign *GameGuildSign + GuildTask *GameGuildTask + GuildBossTask *GameGuildBossTask + TrollRule *GameTrollRule + TrollGoods *GameTrollGoods + TrollTrain *GameTrollTrain + TrollLv *GameTrollLv + TrollCoefficient *GameTrollCoefficient + Horoscope *GameHoroscope + Sign *GameSign + SignReset *GameSignReset + SignExtra *GameSignExtra + GrowTask *GameGrowTask + GrowReward *GameGrowReward + Recharge *GameRecharge + PrivilegeCard *GamePrivilegeCard + Privilege *GamePrivilege + WorldTask *GameWorldTask + WorldAll *GameWorldAll + Teaching *GameTeaching + HeroStrategy *GameHeroStrategy + FightGlobalEvent *GameFightGlobalEvent + PayPackage *GamePayPackage + WorldBattle *GameWorldBattle + RedDot *GameRedDot + RedDotTalkid *GameRedDotTalkid + RedDotGroup *GameRedDotGroup + PassCheck *GamePassCheck + Mail *GameMail + CombatLevel *GameCombatLevel + CombatManster *GameCombatManster + CombatBox *GameCombatBox + Help *GameHelp + GM *GameGM + Guide *GameGuide + Vip *GameVip + EnchantShop *GameEnchantShop + EnchantBoss *GameEnchantBoss + EnchantLineup *GameEnchantLineup + MainChapter *GameMainChapter + MainStage *GameMainStage + MainStarreward *GameMainStarreward + MainStartype *GameMainStartype + Battletasktesting *GameBattletasktesting + BattleReady *GameBattleReady + Battleready_capskill *GameBattleready_capskill + NewSmithy *GameNewSmithy + SmithyProficiency *GameSmithyProficiency + SmithyStoveV1 *GameSmithyStoveV1 + SmithyTool *GameSmithyTool + SmithyIdTool *GameSmithyIdTool + SmithyCustomer *GameSmithyCustomer + SmithyModelPool *GameSmithyModelPool + SmithyAtlas *GameSmithyAtlas + SmithyAtlasLv *GameSmithyAtlasLv + SmithyAtlasScore *GameSmithyAtlasScore + SmithyMake *GameSmithyMake + SmithyTask *GameSmithyTask + Dispatch_Task *GameDispatch_Task + Dispatch_Lv *GameDispatch_Lv + Dispatch_Battle *GameDispatch_Battle + PandamasMz *GamePandamasMz + PandamasJs *GamePandamasJs + PandamasJx *GamePandamasJx + PandamasMryl *GamePandamasMryl + PandamasBuff *GamePandamasBuff + PandamasTj *GamePandamasTj + PandamasTjjl *GamePandamasTjjl + PandamasYxjx *GamePandamasYxjx + BubbleGroup *GameBubbleGroup + Breakingbad *GameBreakingbad } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskill") ; err != nil { - return nil, err - } - if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrary") ; err != nil { - return nil, err - } - if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipcolor") ; err != nil { - return nil, err - } - if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipscompose") ; err != nil { - return nil, err - } - if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattribute") ; err != nil { - return nil, err - } - if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipenchanting") ; err != nil { - return nil, err - } - if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethodcomment") ; err != nil { - return nil, err - } - if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcard") ; err != nil { - return nil, err - } - if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_facemod") ; err != nil { - return nil, err - } - if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskcondi") ; err != nil { - return nil, err - } - if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtasknpc") ; err != nil { - return nil, err - } - if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gourmet") ; err != nil { - return nil, err - } - if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingchallenge") ; err != nil { - return nil, err - } - if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikinglineup") ; err != nil { - return nil, err - } - if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingentrance") ; err != nil { - return nil, err - } - if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandboos") ; err != nil { - return nil, err - } - if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandchallenge") ; err != nil { - return nil, err - } - if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandtrigger") ; err != nil { - return nil, err - } - if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingboss") ; err != nil { - return nil, err - } - if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingchallenge") ; err != nil { - return nil, err - } - if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingopentime") ; err != nil { - return nil, err - } - if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntinglineup") ; err != nil { - return nil, err - } - if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monsterformat") ; err != nil { - return nil, err - } - if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_link") ; err != nil { - return nil, err - } - if tables.Link, err = NewGameLink(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_getresource") ; err != nil { - return nil, err - } - if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingbossskill") ; err != nil { - return nil, err - } - if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfetter") ; err != nil { - return nil, err - } - if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarystory") ; err != nil { - return nil, err - } - if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhero") ; err != nil { - return nil, err - } - if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhistory") ; err != nil { - return nil, err - } - if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarycomplot") ; err != nil { - return nil, err - } - if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavor") ; err != nil { - return nil, err - } - if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavorlv") ; err != nil { - return nil, err - } - if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarybubble") ; err != nil { - return nil, err - } - if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryplayback") ; err != nil { - return nil, err - } - if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_robot") ; err != nil { - return nil, err - } - if tables.Robot, err = NewGameRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_namelibrary") ; err != nil { - return nil, err - } - if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroconvertdata") ; err != nil { - return nil, err - } - if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorytimeline") ; err != nil { - return nil, err - } - if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorymaintask") ; err != nil { - return nil, err - } - if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herofusion") ; err != nil { - return nil, err - } - if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor") ; err != nil { - return nil, err - } - if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herotalent") ; err != nil { - return nil, err - } - if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talentskill") ; err != nil { - return nil, err - } - if tables.TalentSkill, err = NewGameTalentSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenabuychallenge") ; err != nil { - return nil, err - } - if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenaactivereward") ; err != nil { - return nil, err - } - if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarobot") ; err != nil { - return nil, err - } - if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarankreward") ; err != nil { - return nil, err - } - if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenachallengenpc") ; err != nil { - return nil, err - } - if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_itembox") ; err != nil { - return nil, err - } - if tables.ItemBox, err = NewGameItemBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_show") ; err != nil { - return nil, err - } - if tables.Show, err = NewGameShow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildlv") ; err != nil { - return nil, err - } - if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildpng") ; err != nil { - return nil, err - } - if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildactivity") ; err != nil { - return nil, err - } - if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildsign") ; err != nil { - return nil, err - } - if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildtask") ; err != nil { - return nil, err - } - if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbosstask") ; err != nil { - return nil, err - } - if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollrule") ; err != nil { - return nil, err - } - if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollgoods") ; err != nil { - return nil, err - } - if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolltrain") ; err != nil { - return nil, err - } - if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolllv") ; err != nil { - return nil, err - } - if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollcoefficient") ; err != nil { - return nil, err - } - if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_horoscope") ; err != nil { - return nil, err - } - if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sign") ; err != nil { - return nil, err - } - if tables.Sign, err = NewGameSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signreset") ; err != nil { - return nil, err - } - if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growtask") ; err != nil { - return nil, err - } - if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growreward") ; err != nil { - return nil, err - } - if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_recharge") ; err != nil { - return nil, err - } - if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilegecard") ; err != nil { - return nil, err - } - if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilege") ; err != nil { - return nil, err - } - if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldtask") ; err != nil { - return nil, err - } - if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldall") ; err != nil { - return nil, err - } - if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teaching") ; err != nil { - return nil, err - } - if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostrategy") ; err != nil { - return nil, err - } - if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fightglobalevent") ; err != nil { - return nil, err - } - if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paypackage") ; err != nil { - return nil, err - } - if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldbattle") ; err != nil { - return nil, err - } - if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddot") ; err != nil { - return nil, err - } - if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddottalkid") ; err != nil { - return nil, err - } - if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddotgroup") ; err != nil { - return nil, err - } - if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheck") ; err != nil { - return nil, err - } - if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mail") ; err != nil { - return nil, err - } - if tables.Mail, err = NewGameMail(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatlevel") ; err != nil { - return nil, err - } - if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatmanster") ; err != nil { - return nil, err - } - if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatbox") ; err != nil { - return nil, err - } - if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_help") ; err != nil { - return nil, err - } - if tables.Help, err = NewGameHelp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gm") ; err != nil { - return nil, err - } - if tables.GM, err = NewGameGM(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guide") ; err != nil { - return nil, err - } - if tables.Guide, err = NewGameGuide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vip") ; err != nil { - return nil, err - } - if tables.Vip, err = NewGameVip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantshop") ; err != nil { - return nil, err - } - if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantboss") ; err != nil { - return nil, err - } - if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantlineup") ; err != nil { - return nil, err - } - if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainchapter") ; err != nil { - return nil, err - } - if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstage") ; err != nil { - return nil, err - } - if tables.MainStage, err = NewGameMainStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstarreward") ; err != nil { - return nil, err - } - if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstartype") ; err != nil { - return nil, err - } - if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battletasktesting") ; err != nil { - return nil, err - } - if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready") ; err != nil { - return nil, err - } - if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready_capskill") ; err != nil { - return nil, err - } - if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_newsmithy") ; err != nil { - return nil, err - } - if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyproficiency") ; err != nil { - return nil, err - } - if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystovev1") ; err != nil { - return nil, err - } - if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytool") ; err != nil { - return nil, err - } - if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyidtool") ; err != nil { - return nil, err - } - if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithycustomer") ; err != nil { - return nil, err - } - if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymodelpool") ; err != nil { - return nil, err - } - if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlas") ; err != nil { - return nil, err - } - if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlaslv") ; err != nil { - return nil, err - } - if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlasscore") ; err != nil { - return nil, err - } - if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymake") ; err != nil { - return nil, err - } - if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytask") ; err != nil { - return nil, err - } - if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_task") ; err != nil { - return nil, err - } - if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_lv") ; err != nil { - return nil, err - } - if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_battle") ; err != nil { - return nil, err - } - if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmz") ; err != nil { - return nil, err - } - if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjs") ; err != nil { - return nil, err - } - if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjx") ; err != nil { - return nil, err - } - if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmryl") ; err != nil { - return nil, err - } - if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasbuff") ; err != nil { - return nil, err - } - if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastj") ; err != nil { - return nil, err - } - if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastjjl") ; err != nil { - return nil, err - } - if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasyxjx") ; err != nil { - return nil, err - } - if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bubblegroup") ; err != nil { - return nil, err - } - if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbad") ; err != nil { - return nil, err - } - if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskill"); err != nil { + return nil, err + } + if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrary"); err != nil { + return nil, err + } + if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipcolor"); err != nil { + return nil, err + } + if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipscompose"); err != nil { + return nil, err + } + if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattribute"); err != nil { + return nil, err + } + if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipenchanting"); err != nil { + return nil, err + } + if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethodcomment"); err != nil { + return nil, err + } + if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcard"); err != nil { + return nil, err + } + if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_facemod"); err != nil { + return nil, err + } + if tables.Facemod, err = NewGameFacemod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskcondi"); err != nil { + return nil, err + } + if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtasknpc"); err != nil { + return nil, err + } + if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gourmet"); err != nil { + return nil, err + } + if tables.Gourmet, err = NewGameGourmet(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingchallenge"); err != nil { + return nil, err + } + if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikinglineup"); err != nil { + return nil, err + } + if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingentrance"); err != nil { + return nil, err + } + if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandboos"); err != nil { + return nil, err + } + if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandchallenge"); err != nil { + return nil, err + } + if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandtrigger"); err != nil { + return nil, err + } + if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingboss"); err != nil { + return nil, err + } + if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingchallenge"); err != nil { + return nil, err + } + if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingopentime"); err != nil { + return nil, err + } + if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntinglineup"); err != nil { + return nil, err + } + if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monsterformat"); err != nil { + return nil, err + } + if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { + return nil, err + } + if buf, err = loader("game_link"); err != nil { + return nil, err + } + if tables.Link, err = NewGameLink(buf); err != nil { + return nil, err + } + if buf, err = loader("game_getresource"); err != nil { + return nil, err + } + if tables.GetResource, err = NewGameGetResource(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingbossskill"); err != nil { + return nil, err + } + if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfetter"); err != nil { + return nil, err + } + if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarystory"); err != nil { + return nil, err + } + if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhero"); err != nil { + return nil, err + } + if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhistory"); err != nil { + return nil, err + } + if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarycomplot"); err != nil { + return nil, err + } + if tables.LibraryComplot, err = NewGameLibraryComplot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavor"); err != nil { + return nil, err + } + if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavorlv"); err != nil { + return nil, err + } + if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarybubble"); err != nil { + return nil, err + } + if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryplayback"); err != nil { + return nil, err + } + if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_robot"); err != nil { + return nil, err + } + if tables.Robot, err = NewGameRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_namelibrary"); err != nil { + return nil, err + } + if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroconvertdata"); err != nil { + return nil, err + } + if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorytimeline"); err != nil { + return nil, err + } + if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorymaintask"); err != nil { + return nil, err + } + if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herofusion"); err != nil { + return nil, err + } + if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor"); err != nil { + return nil, err + } + if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herotalent"); err != nil { + return nil, err + } + if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talentskill"); err != nil { + return nil, err + } + if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenabuychallenge"); err != nil { + return nil, err + } + if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenaactivereward"); err != nil { + return nil, err + } + if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarobot"); err != nil { + return nil, err + } + if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarankreward"); err != nil { + return nil, err + } + if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenachallengenpc"); err != nil { + return nil, err + } + if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_itembox"); err != nil { + return nil, err + } + if tables.ItemBox, err = NewGameItemBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_show"); err != nil { + return nil, err + } + if tables.Show, err = NewGameShow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildlv"); err != nil { + return nil, err + } + if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildpng"); err != nil { + return nil, err + } + if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildactivity"); err != nil { + return nil, err + } + if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildsign"); err != nil { + return nil, err + } + if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildtask"); err != nil { + return nil, err + } + if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbosstask"); err != nil { + return nil, err + } + if tables.GuildBossTask, err = NewGameGuildBossTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollrule"); err != nil { + return nil, err + } + if tables.TrollRule, err = NewGameTrollRule(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollgoods"); err != nil { + return nil, err + } + if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolltrain"); err != nil { + return nil, err + } + if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolllv"); err != nil { + return nil, err + } + if tables.TrollLv, err = NewGameTrollLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollcoefficient"); err != nil { + return nil, err + } + if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_horoscope"); err != nil { + return nil, err + } + if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sign"); err != nil { + return nil, err + } + if tables.Sign, err = NewGameSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signreset"); err != nil { + return nil, err + } + if tables.SignReset, err = NewGameSignReset(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signextra"); err != nil { + return nil, err + } + if tables.SignExtra, err = NewGameSignExtra(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growtask"); err != nil { + return nil, err + } + if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growreward"); err != nil { + return nil, err + } + if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_recharge"); err != nil { + return nil, err + } + if tables.Recharge, err = NewGameRecharge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilegecard"); err != nil { + return nil, err + } + if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilege"); err != nil { + return nil, err + } + if tables.Privilege, err = NewGamePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldtask"); err != nil { + return nil, err + } + if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldall"); err != nil { + return nil, err + } + if tables.WorldAll, err = NewGameWorldAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teaching"); err != nil { + return nil, err + } + if tables.Teaching, err = NewGameTeaching(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostrategy"); err != nil { + return nil, err + } + if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fightglobalevent"); err != nil { + return nil, err + } + if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paypackage"); err != nil { + return nil, err + } + if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldbattle"); err != nil { + return nil, err + } + if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddot"); err != nil { + return nil, err + } + if tables.RedDot, err = NewGameRedDot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddottalkid"); err != nil { + return nil, err + } + if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddotgroup"); err != nil { + return nil, err + } + if tables.RedDotGroup, err = NewGameRedDotGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheck"); err != nil { + return nil, err + } + if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mail"); err != nil { + return nil, err + } + if tables.Mail, err = NewGameMail(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatlevel"); err != nil { + return nil, err + } + if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatmanster"); err != nil { + return nil, err + } + if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatbox"); err != nil { + return nil, err + } + if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_help"); err != nil { + return nil, err + } + if tables.Help, err = NewGameHelp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gm"); err != nil { + return nil, err + } + if tables.GM, err = NewGameGM(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guide"); err != nil { + return nil, err + } + if tables.Guide, err = NewGameGuide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vip"); err != nil { + return nil, err + } + if tables.Vip, err = NewGameVip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantshop"); err != nil { + return nil, err + } + if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantboss"); err != nil { + return nil, err + } + if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantlineup"); err != nil { + return nil, err + } + if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainchapter"); err != nil { + return nil, err + } + if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstage"); err != nil { + return nil, err + } + if tables.MainStage, err = NewGameMainStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstarreward"); err != nil { + return nil, err + } + if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstartype"); err != nil { + return nil, err + } + if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battletasktesting"); err != nil { + return nil, err + } + if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready"); err != nil { + return nil, err + } + if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready_capskill"); err != nil { + return nil, err + } + if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_newsmithy"); err != nil { + return nil, err + } + if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyproficiency"); err != nil { + return nil, err + } + if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystovev1"); err != nil { + return nil, err + } + if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytool"); err != nil { + return nil, err + } + if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyidtool"); err != nil { + return nil, err + } + if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithycustomer"); err != nil { + return nil, err + } + if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymodelpool"); err != nil { + return nil, err + } + if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlas"); err != nil { + return nil, err + } + if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlaslv"); err != nil { + return nil, err + } + if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlasscore"); err != nil { + return nil, err + } + if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymake"); err != nil { + return nil, err + } + if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytask"); err != nil { + return nil, err + } + if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_task"); err != nil { + return nil, err + } + if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_lv"); err != nil { + return nil, err + } + if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_battle"); err != nil { + return nil, err + } + if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmz"); err != nil { + return nil, err + } + if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjs"); err != nil { + return nil, err + } + if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjx"); err != nil { + return nil, err + } + if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmryl"); err != nil { + return nil, err + } + if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasbuff"); err != nil { + return nil, err + } + if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastj"); err != nil { + return nil, err + } + if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastjjl"); err != nil { + return nil, err + } + if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasyxjx"); err != nil { + return nil, err + } + if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bubblegroup"); err != nil { + return nil, err + } + if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbad"); err != nil { + return nil, err + } + if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil { + return nil, err + } + + return tables, nil }