房间数据整理
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@ -153,5 +153,12 @@ func (this *Entertainment) EventUserOffline(uid, sessionid string) {
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func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) {
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this.Debugf("user offline :%s,%s", req.Param1, req.Param2)
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// 房间不在直接返回
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if _, err = this.gameMgr.GetRoomInfo(req.Param1); err != nil {
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return
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}
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this.gameMgr.RoomDistribute(req.Param1, nil, "offline", req)
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return
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}
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@ -25,25 +25,24 @@ type Room struct {
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szSession []comm.IUserSession
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player1 *pb.PlayerData // 玩家1
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player2 *pb.PlayerData // 玩家2
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chessboard *MapData
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chessboard *MapData // 地图数据
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module *Entertainment
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round int32 // 轮数
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round int32 // 当前轮数
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closeRoomTimer *timewheel.Task //房间解散倒计时定时器
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curPower string // 当前操作的玩家
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NexPower string // 下一个操作的玩家
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MaxRound int32
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rd1 bool // 玩家1 是否准备
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rd2 bool // 玩家2 是否准备
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Status int32 //房间游戏状态 0未开始 1 已开始 2 已结束
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RoomType int32 // 房间类型 1 是好友创房
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MaxTime int32 // 操作时间
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Playtype int32 //当前房间玩法
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MaxRound int32 // 最大回合数
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rd1 bool // 玩家1 是否准备
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rd2 bool // 玩家2 是否准备
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Status int32 //房间游戏状态 0未开始 1 已开始 2 已结束
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RoomType int32 // 房间类型 1 是好友创房 0对战 2 AI 对战
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MaxTime int32 // 操作时间
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Playtype int32 //当前房间玩法
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}
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func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
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func (this *Room) CloseRoomTimeOut(task *timewheel.Task, args ...interface{}) {
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fmt.Printf("解散房间超时+++++%d\n", time.Now().Unix()) //倒计时结束还没结束基本是游戏异常 直接清理房间
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this.ModifyUserRoomInfoData(false)
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event.TriggerEvent(comm.EventCloseRoom, this.Id) // 释放房间
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}
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// 随机一个玩法
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@ -78,6 +77,8 @@ func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.Play
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} else {
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this.szSession = append(this.szSession, s2.Clone())
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}
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} else {
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this.RoomType = 2
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}
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this.MaxRound = module.ModuleTools.GetGlobalConf().ConsumeRounds
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room = &Room{
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@ -91,6 +92,7 @@ func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.Play
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MaxRound: this.MaxRound,
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Status: 0,
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Playtype: this.Playtype,
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RoomType: this.RoomType,
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}
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "enterroom", &pb.EntertainEnterRoomPush{
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@ -451,7 +453,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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this.ModifyUserRoomInfoData(true)
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// 游戏开始开启一个定时器 1小时如果还不结束 自动清理
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this.closeRoomTimer = timewheel.Add(time.Hour, this.operateTimeOut)
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this.closeRoomTimer = timewheel.Add(time.Hour, this.CloseRoomTimeOut)
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}
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case "reconnect": // 重连
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@ -522,6 +524,14 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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}
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//this.operatetimer = timewheel.Add(time.Second*time.Duration(this.MaxTime), this.operateTimeOut)
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case "offline":
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req := msg.(*pb.RPCGeneralReqA2)
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fmt.Printf("useroffline: %v\n", req)
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if this.RoomType == 2 { // AI 对战直接结束
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this.ModifyUserRoomInfoData(false)
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return
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}
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}
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return
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}
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@ -537,7 +547,6 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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lostPlayer *pb.PlayerData // 输的玩家
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box *pb.BoxData // 是否可以获得宝箱奖励
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)
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winner = this.player1
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bReward = true
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if this.player1.Score < this.player2.Score {
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@ -591,7 +600,7 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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Opentime: int64(c.Cd) + configure.Now().Unix(),
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}
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list.Box = append(list.Box, box)
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// 写库
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this.module.model.modifyEntertainmList(winner.Userinfo.Uid, map[string]interface{}{
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"box": list.Box,
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})
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@ -600,6 +609,7 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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}
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}
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// 修改房间状态
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this.Status = 2
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this.module.SendMsgSyncToSession(string(this.module.GetType()), "gameover", &pb.EntertainGameOverPush{
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@ -615,7 +625,6 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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Box: box,
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}, this.szSession...)
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this.ModifyUserRoomInfoData(false)
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event.TriggerEvent(comm.EventCloseRoom, this.Id)
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if this.closeRoomTimer != nil { // 游戏结束 清理定时器
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timewheel.Remove(this.closeRoomTimer)
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this.closeRoomTimer = nil
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@ -677,14 +686,18 @@ func (this *Room) ModifyUserRoomInfoData(bStart bool) {
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if bStart {
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roomid = this.Id
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path = fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId())
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} else {
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event.TriggerEvent(comm.EventCloseRoom, this.Id) // 释放房间
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}
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// 修改房间记录信息
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this.module.model.modifyEntertainmList(this.player1.Userinfo.Uid, map[string]interface{}{
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"roomid": roomid,
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"servicePath": path,
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})
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if this.player1 != nil && this.player1.Userinfo != nil {
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this.module.model.modifyEntertainmList(this.player1.Userinfo.Uid, map[string]interface{}{
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"roomid": roomid,
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"servicePath": path,
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})
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}
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if this.player2.Userinfo.Uid != "999" {
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if this.RoomType != 2 && this.player2 != nil && this.player2.Userinfo != nil {
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this.module.model.modifyEntertainmList(this.player2.Userinfo.Uid, map[string]interface{}{
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"roomid": roomid,
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"servicePath": path,
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