上传服务配置
This commit is contained in:
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@ -1,14 +1,23 @@
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RobotTotal:1
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机器人总数: 1
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SuccRobot:1
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成功数量: 1
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FailRobot:0
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失败数量: 0
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MessageTotal:9
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消息总吞吐量: 46
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---消息压测详情----------------------------------------------------------------------------------------------------
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---消息压测详情----------------------------------------------------------------------------------------------------
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消息名:user.login 请求次数:1 耗时最小:348 ms 耗时最大:348 ms 平均耗时:348.00ms 中位耗时:348.00ms
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消息名:wtask.accept 请求次数:12 耗时最小:1 ms 耗时最大:5 ms 平均耗时:2.83 ms 中位耗时:3.00 ms
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消息名:sys.funcgetlist 请求次数:1 耗时最小:7 ms 耗时最大:7 ms 平均耗时:7.00 ms 中位耗时:7.00 ms
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消息名:wtask.completecondi 请求次数:3 耗时最小:1 ms 耗时最大:5 ms 平均耗时:3.67 ms 中位耗时:5.00 ms
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消息名:hero.list 请求次数:1 耗时最小:4 ms 耗时最大:4 ms 平均耗时:4.00 ms 中位耗时:4.00 ms
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消息名:wtask.finish 请求次数:10 耗时最小:2 ms 耗时最大:19 ms 平均耗时:8.40 ms 中位耗时:9.00 ms
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消息名:equipment.getlist 请求次数:1 耗时最小:2 ms 耗时最大:2 ms 平均耗时:2.00 ms 中位耗时:2.00 ms
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消息名:practice.practice 请求次数:1 耗时最小:6 ms 耗时最大:6 ms 平均耗时:6.00 ms 中位耗时:6.00 ms
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消息名:mainline.info 请求次数:1 耗时最小:4 ms 耗时最大:4 ms 平均耗时:4.00 ms 中位耗时:4.00 ms
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消息名:mainline.info 请求次数:1 耗时最小:5 ms 耗时最大:5 ms 平均耗时:5.00 ms 中位耗时:5.00 ms
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消息名:user.create 请求次数:1 耗时最小:1 ms 耗时最大:1 ms 平均耗时:1.00 ms 中位耗时:1.00 ms
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消息名:sys.funcgetlist 请求次数:1 耗时最小:21 ms 耗时最大:21 ms 平均耗时:21.00ms 中位耗时:21.00ms
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消息名:hero.talentlist 请求次数:1 耗时最小:2 ms 耗时最大:2 ms 平均耗时:2.00 ms 中位耗时:2.00 ms
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消息名:equipment.getlist 请求次数:1 耗时最小:0 ms 耗时最大:0 ms 平均耗时:0.00 ms 中位耗时:0.00 ms
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消息名:items.getlist 请求次数:1 耗时最小:3 ms 耗时最大:3 ms 平均耗时:3.00 ms 中位耗时:3.00 ms
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消息名:wtask.info 请求次数:1 耗时最小:0 ms 耗时最大:0 ms 平均耗时:0.00 ms 中位耗时:0.00 ms
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消息名:wtask.info 请求次数:1 耗时最小:5 ms 耗时最大:5 ms 平均耗时:5.00 ms 中位耗时:5.00 ms
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消息名:wtask.battlefinish 请求次数:4 耗时最小:1 ms 耗时最大:9 ms 平均耗时:3.50 ms 中位耗时:2.00 ms
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消息名:practice.info 请求次数:1 耗时最小:8 ms 耗时最大:8 ms 平均耗时:8.00 ms 中位耗时:8.00 ms
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消息名:user.login 请求次数:1 耗时最小:586 ms 耗时最大:586 ms 平均耗时:586.00ms 中位耗时:586.00ms
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消息名:user.create 请求次数:1 耗时最小:16 ms 耗时最大:16 ms 平均耗时:16.00ms 中位耗时:16.00ms
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消息名:items.getlist 请求次数:1 耗时最小:0 ms 耗时最大:0 ms 平均耗时:0.00 ms 中位耗时:0.00 ms
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消息名:sys.funcactivate 请求次数:1 耗时最小:3 ms 耗时最大:3 ms 平均耗时:3.00 ms 中位耗时:3.00 ms
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消息名:hero.list 请求次数:1 耗时最小:1 ms 耗时最大:1 ms 平均耗时:1.00 ms 中位耗时:1.00 ms
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消息名:hero.talentlist 请求次数:1 耗时最小:0 ms 耗时最大:0 ms 平均耗时:0.00 ms 中位耗时:0.00 ms
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消息名:wtask.battlestart 请求次数:4 耗时最小:1 ms 耗时最大:4 ms 平均耗时:2.25 ms 中位耗时:2.00 ms
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消息名:hero.drawcard 请求次数:1 耗时最小:15 ms 耗时最大:15 ms 平均耗时:15.00ms 中位耗时:15.00ms
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34
modules/robot/modulerobot_gm.go
Normal file
34
modules/robot/modulerobot_gm.go
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@ -0,0 +1,34 @@
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package robot
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import (
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//用户模块 机器人
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type ModuleRobot_GM struct {
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}
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func (this *ModuleRobot_GM) Init() (err error) {
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return
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}
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//接收到消息
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func (this *ModuleRobot_GM) Receive(robot IRobot, stype string, message proto.Message) (err error) {
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return
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}
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//机器人执行流
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func (this *ModuleRobot_GM) DoPipeline(robot IRobot) (err error) {
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return
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}
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//做任务
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func (this *ModuleRobot_GM) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskData, condconf *cfg.GameBuriedCondiData) (err error) {
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return
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}
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@ -145,12 +145,13 @@ locp:
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case comm.Rtype104:
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case comm.Rtype104:
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module = comm.ModuleShop
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module = comm.ModuleShop
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default:
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default:
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log.Error("[Robot DoTask]", log.Field{Key: "ctype", Value: cconf.Type}, log.Field{Key: "conld", Value: cconf.Id}, log.Field{Key: "err", Value: "Not Achieved !"})
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err = fmt.Errorf("[Robot DoTask] ctype:%d conld:%d Not Achieved !", cconf.Type, cconf.Id)
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// log.Error("[Robot DoTask]", log.Field{Key: "ctype", Value: cconf.Type}, log.Field{Key: "conld", Value: cconf.Id}, log.Field{Key: "err", Value: "Not Achieved !"})
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break locp
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break locp
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}
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}
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if err = robot.DoTask(tconf, cconf, module); err != nil {
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if err = robot.DoTask(tconf, cconf, module); err != nil {
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log.Error("[Robot DoTask]", log.Field{Key: "task", Value: tconf.Key}, log.Field{Key: "conld", Value: cconf.Id}, log.Field{Key: "err", Value: err.Error()})
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// log.Error("[Robot DoTask]", log.Field{Key: "task", Value: tconf.Key}, log.Field{Key: "conld", Value: cconf.Id}, log.Field{Key: "err", Value: err.Error()})
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break locp
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break locp
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}
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}
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time.Sleep(time.Second * 2)
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time.Sleep(time.Second * 2)
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@ -8,14 +8,15 @@ import (
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type (
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type (
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Options struct {
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Options struct {
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modules.Options
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modules.Options
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OutFilePath string //输出文件报表
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OutFilePath string //输出文件报表
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ServerAddr string //服务地址
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ServerAddr string //服务地址
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ServerID string //服务ID
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ServerID string //服务ID
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RobotTotalNum int32 //机器人总数
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RobotTotalNum int32 //机器人总数
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RobotSingleNum int32 //单词机器人进入数量
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RobotSingleNum int32 //单词机器人进入数量
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Intervals int32 //间隔时间 单位秒
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Intervals int32 //间隔时间 单位秒
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RobotName string //机器人名称
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RobotName string //机器人名称
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RobotStart int32 //机器人初始下标
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RobotStart int32 //机器人初始下标
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RobotLog bool
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Pipeline []string //执行流水线
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Pipeline []string //执行流水线
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}
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}
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)
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)
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@ -25,6 +25,7 @@ type RobotStatistics struct {
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type Robot struct {
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type Robot struct {
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Client
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Client
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monitor IRobotMonitor
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monitor IRobotMonitor
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debug bool
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index int32 //编号
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index int32 //编号
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account, serverId string
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account, serverId string
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curreq string //当前请求
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curreq string //当前请求
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@ -54,6 +55,7 @@ func (this *Robot) Init(addr string, client IClient) (err error) {
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this.statistics = make([]*RobotStatistics, 0, 100)
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this.statistics = make([]*RobotStatistics, 0, 100)
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this.modules[comm.ModuleUser] = new(ModuleRobot_User)
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this.modules[comm.ModuleUser] = new(ModuleRobot_User)
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this.modules[comm.ModuleSys] = new(ModuleRobot_Sys)
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this.modules[comm.ModuleSys] = new(ModuleRobot_Sys)
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this.modules[comm.ModuleGM] = new(ModuleRobot_GM)
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this.modules[comm.ModuleHero] = new(ModuleRobot_Hero)
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this.modules[comm.ModuleHero] = new(ModuleRobot_Hero)
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this.modules[comm.ModuleEquipment] = new(ModuleRobot_Equipment)
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this.modules[comm.ModuleEquipment] = new(ModuleRobot_Equipment)
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this.modules[comm.ModuleItems] = new(ModuleRobot_Item)
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this.modules[comm.ModuleItems] = new(ModuleRobot_Item)
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@ -154,7 +156,9 @@ func (this *Robot) SendMessage(mtype, stype string, msg proto.Message) (resp pro
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message: fmt.Sprintf("%s.%s", mtype, stype),
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message: fmt.Sprintf("%s.%s", mtype, stype),
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time: time.Since(stime).Milliseconds(),
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time: time.Since(stime).Milliseconds(),
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})
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})
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// log.Debug("[机器人 Message]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "Account", Value: this.account}, log.Field{Key: "message", Value: fmt.Sprintf("%s.%s", mtype, stype)}, log.Field{Key: "resp", Value: errdata == nil})
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if this.debug {
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log.Debug("[机器人 Message]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "Account", Value: this.account}, log.Field{Key: "message", Value: fmt.Sprintf("%s.%s", mtype, stype)}, log.Field{Key: "resp", Value: errdata == nil})
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}
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}
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}
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return
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return
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}
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}
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@ -185,11 +189,14 @@ func (this *Robot) SendTaskMessage(task, comdi int32, mtype, stype string, msg p
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messageresp = <-this.await //等待回应
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messageresp = <-this.await //等待回应
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resp = messageresp.resp
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resp = messageresp.resp
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errdata = messageresp.errdata
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errdata = messageresp.errdata
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if errdata == nil {
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if this.debug {
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log.Debug("[机器人 Message]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "Account", Value: this.account}, log.Field{Key: "Task", Value: fmt.Sprintf("[%d-%d]", task, comdi)}, log.Field{Key: "message", Value: fmt.Sprintf("%s.%s", mtype, stype)}, log.Field{Key: "errdata", Value: errdata == nil})
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if errdata == nil {
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} else {
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log.Debug("[机器人 Message]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "Account", Value: this.account}, log.Field{Key: "Task", Value: fmt.Sprintf("[%d-%d]", task, comdi)}, log.Field{Key: "message", Value: fmt.Sprintf("%s.%s", mtype, stype)}, log.Field{Key: "errdata", Value: errdata == nil})
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log.Error("[机器人 Message]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "Account", Value: this.account}, log.Field{Key: "Task", Value: fmt.Sprintf("[%d-%d]", task, comdi)}, log.Field{Key: "message", Value: fmt.Sprintf("%s.%s", mtype, stype)}, log.Field{Key: "errdata", Value: errdata.String()})
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} else {
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log.Error("[机器人 Message]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "Account", Value: this.account}, log.Field{Key: "Task", Value: fmt.Sprintf("[%d-%d]", task, comdi)}, log.Field{Key: "message", Value: fmt.Sprintf("%s.%s", mtype, stype)}, log.Field{Key: "errdata", Value: errdata.String()})
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}
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}
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}
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this.statistics = append(this.statistics, &RobotStatistics{
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this.statistics = append(this.statistics, &RobotStatistics{
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message: fmt.Sprintf("%s.%s", mtype, stype),
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message: fmt.Sprintf("%s.%s", mtype, stype),
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time: time.Since(stime).Milliseconds(),
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time: time.Since(stime).Milliseconds(),
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@ -60,6 +60,7 @@ func (this *robotmgrComp) createRobot(index int32) {
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err error
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err error
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)
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)
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robot = &Robot{
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robot = &Robot{
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debug: this.module.options.RobotLog,
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monitor: this.module.statisticalComp,
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monitor: this.module.statisticalComp,
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index: index,
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index: index,
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account: fmt.Sprintf("%s_%d", this.module.options.RobotName, this.module.options.RobotStart+index),
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account: fmt.Sprintf("%s_%d", this.module.options.RobotName, this.module.options.RobotStart+index),
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@ -4,6 +4,7 @@ import (
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"fmt"
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/log"
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"os"
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"os"
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"sort"
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"sort"
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"sync"
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"sync"
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@ -100,4 +101,5 @@ func (this *statisticalComp) OutReport() {
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}
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}
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file.WriteString(fmt.Sprintf("消息名:%-20s 请求次数:%-5d 耗时最小:%-5dms 耗时最大:%-5dms 平均耗时:%-5.2fms 中位耗时:%-5.2fms \n", message, len(data), min, max, avg, median))
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file.WriteString(fmt.Sprintf("消息名:%-20s 请求次数:%-5d 耗时最小:%-5dms 耗时最大:%-5dms 平均耗时:%-5.2fms 中位耗时:%-5.2fms \n", message, len(data), min, max, avg, median))
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}
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}
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log.Debugf("机器人报表已输出!")
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}
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}
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@ -92,7 +92,6 @@ func (this *apiComp) BattleFinish(session comm.IUserSession, req *pb.WTaskBattle
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}
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}
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//触发任务
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//触发任务
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), comm.GetBuriedParam(comm.Rtype70, 1, req.BattleConfId))
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), comm.GetBuriedParam(comm.Rtype70, 1, req.BattleConfId))
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} else {
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} else {
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), comm.GetBuriedParam(comm.Rtype227, 1, req.BattleConfId))
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), comm.GetBuriedParam(comm.Rtype227, 1, req.BattleConfId))
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}
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}
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@ -353,9 +353,8 @@ func convertServiceSttings(config *comm.GameConfig, id int, stype string, ip str
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"Alias": sseting.Id,
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"Alias": sseting.Id,
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"FileName": fmt.Sprintf("./log/%s.log", sseting.Id),
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"FileName": fmt.Sprintf("./log/%s.log", sseting.Id),
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"IsDebug": false,
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"IsDebug": false,
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"Loglevel": log.ErrorLevel,
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"Loglevel": log.InfoLevel,
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"MaxAgeTime": 7,
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"MaxAgeTime": 7,
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"UniqueLog": true,
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}
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}
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}
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}
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@ -20,6 +20,7 @@ type GameBuriedCondiData struct {
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Type int32
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Type int32
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Valid int32
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Valid int32
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Head *Gameatn
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Head *Gameatn
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NpcEventType int32
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NPC int32
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NPC int32
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Value int32
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Value int32
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Filter []int32
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Filter []int32
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@ -55,6 +56,7 @@ func (_v *GameBuriedCondiData)Deserialize(_buf map[string]interface{}) (err erro
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["valid"].(float64); !_ok_ { err = errors.New("valid error"); return }; _v.Valid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["valid"].(float64); !_ok_ { err = errors.New("valid error"); return }; _v.Valid = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["head"].(map[string]interface{}); !_ok_ { err = errors.New("head error"); return }; if _v.Head, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["head"].(map[string]interface{}); !_ok_ { err = errors.New("head error"); return }; if _v.Head, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Npc_event_type"].(float64); !_ok_ { err = errors.New("Npc_event_type error"); return }; _v.NpcEventType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NPC"].(float64); !_ok_ { err = errors.New("NPC error"); return }; _v.NPC = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NPC"].(float64); !_ok_ { err = errors.New("NPC error"); return }; _v.NPC = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
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{
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{
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42
sys/configure/structs/Game.BuzkashiQteLv.go
Normal file
42
sys/configure/structs/Game.BuzkashiQteLv.go
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
type GameBuzkashiQteLv struct {
|
||||||
|
_dataMap map[int32]*GameBuzkashiQteLvData
|
||||||
|
_dataList []*GameBuzkashiQteLvData
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewGameBuzkashiQteLv(_buf []map[string]interface{}) (*GameBuzkashiQteLv, error) {
|
||||||
|
_dataList := make([]*GameBuzkashiQteLvData, 0, len(_buf))
|
||||||
|
dataMap := make(map[int32]*GameBuzkashiQteLvData)
|
||||||
|
for _, _ele_ := range _buf {
|
||||||
|
if _v, err2 := DeserializeGameBuzkashiQteLvData(_ele_); err2 != nil {
|
||||||
|
return nil, err2
|
||||||
|
} else {
|
||||||
|
_dataList = append(_dataList, _v)
|
||||||
|
dataMap[_v.Num] = _v
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return &GameBuzkashiQteLv{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameBuzkashiQteLv) GetDataMap() map[int32]*GameBuzkashiQteLvData {
|
||||||
|
return table._dataMap
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameBuzkashiQteLv) GetDataList() []*GameBuzkashiQteLvData {
|
||||||
|
return table._dataList
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameBuzkashiQteLv) Get(key int32) *GameBuzkashiQteLvData {
|
||||||
|
return table._dataMap[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
39
sys/configure/structs/Game.BuzkashiQteLvData.go
Normal file
39
sys/configure/structs/Game.BuzkashiQteLvData.go
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
import "errors"
|
||||||
|
|
||||||
|
type GameBuzkashiQteLvData struct {
|
||||||
|
Num int32
|
||||||
|
Time float32
|
||||||
|
Value int32
|
||||||
|
}
|
||||||
|
|
||||||
|
const TypeId_GameBuzkashiQteLvData = 795602659
|
||||||
|
|
||||||
|
func (*GameBuzkashiQteLvData) GetTypeId() int32 {
|
||||||
|
return 795602659
|
||||||
|
}
|
||||||
|
|
||||||
|
func (_v *GameBuzkashiQteLvData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = float32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func DeserializeGameBuzkashiQteLvData(_buf map[string]interface{}) (*GameBuzkashiQteLvData, error) {
|
||||||
|
v := &GameBuzkashiQteLvData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
@ -19,8 +19,8 @@ type GameQualifyingData struct {
|
|||||||
MatefailReward []*Gameatn
|
MatefailReward []*Gameatn
|
||||||
RankwinReward []*Gameatn
|
RankwinReward []*Gameatn
|
||||||
RankfailReward []*Gameatn
|
RankfailReward []*Gameatn
|
||||||
WinValue float32
|
WinValue int32
|
||||||
FailValue float32
|
FailValue int32
|
||||||
SettlementReward []*Gameatn
|
SettlementReward []*Gameatn
|
||||||
Png string
|
Png string
|
||||||
}
|
}
|
||||||
@ -92,8 +92,8 @@ func (_v *GameQualifyingData)Deserialize(_buf map[string]interface{}) (err error
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["win_value"].(float64); !_ok_ { err = errors.New("win_value error"); return }; _v.WinValue = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["win_value"].(float64); !_ok_ { err = errors.New("win_value error"); return }; _v.WinValue = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fail_value"].(float64); !_ok_ { err = errors.New("fail_value error"); return }; _v.FailValue = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fail_value"].(float64); !_ok_ { err = errors.New("fail_value error"); return }; _v.FailValue = int32(_tempNum_) }
|
||||||
{
|
{
|
||||||
var _arr_ []interface{}
|
var _arr_ []interface{}
|
||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
|
@ -176,6 +176,7 @@ type Tables struct {
|
|||||||
Navigation *GameNavigation
|
Navigation *GameNavigation
|
||||||
BuzkashiMount *GameBuzkashiMount
|
BuzkashiMount *GameBuzkashiMount
|
||||||
BuzkashiLv *GameBuzkashiLv
|
BuzkashiLv *GameBuzkashiLv
|
||||||
|
BuzkashiQteLv *GameBuzkashiQteLv
|
||||||
BuzkashiGrade *GameBuzkashiGrade
|
BuzkashiGrade *GameBuzkashiGrade
|
||||||
BuzkashiReward *GameBuzkashiReward
|
BuzkashiReward *GameBuzkashiReward
|
||||||
BuzkashiFm *GameBuzkashiFm
|
BuzkashiFm *GameBuzkashiFm
|
||||||
@ -1255,6 +1256,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
|||||||
if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil {
|
if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
if buf, err = loader("game_buzkashiqtelv") ; err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf) ; err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
if buf, err = loader("game_buzkashigrade") ; err != nil {
|
if buf, err = loader("game_buzkashigrade") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user