上传代码
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@ -53,7 +53,7 @@ func (this *apiComp) Wear(session comm.IUserSession, req *pb.ExclusiveWearReq) (
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if errdata = this.module.ModuleHero.UpdateExclusive(session, hero, info); errdata != nil {
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return
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}
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this.module.equipmentsChangePush(session, []*pb.DB_Exclusive{info})
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this.module.equipmentsChangePush(session, change)
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session.SendMsg(string(this.module.GetType()), "wear", &pb.ExclusiveWearResp{Exclusives: info})
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return
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}
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@ -216,7 +216,7 @@ func (this *exclusiveModel) updateExclusive(uid string, list []*pb.DB_Exclusive)
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"exp": v.Exp,
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"property": v.Property,
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"commonskill": v.Commonskill,
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"Exclusiveskill": v.Exclusiveskill,
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"exclusiveskill": v.Exclusiveskill,
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}
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}
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@ -29,7 +29,7 @@ type DB_Exclusive struct {
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Id string `protobuf:"bytes,1,opt,name=Id,proto3" json:"Id" bson:"_id"` // 专武id
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CId string `protobuf:"bytes,2,opt,name=cId,proto3" json:"cId" bson:"cId"` // 配置Id
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UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
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Hero string `protobuf:"bytes,4,opt,name=hero,proto3" json:"hero" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
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Hero string `protobuf:"bytes,4,opt,name=hero,proto3" json:"hero" bson:"hero"` // 挂在的英雄卡片id 未装备 填 ''
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Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv" bson:"lv"` //等级
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Star int32 `protobuf:"varint,6,opt,name=star,proto3" json:"star" bson:"star"` //星级
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Step int32 `protobuf:"varint,7,opt,name=step,proto3" json:"step"` // 阶
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