上传星座图代码
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13299
bin/json/game_horoscope.json
Normal file
13299
bin/json/game_horoscope.json
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File diff suppressed because it is too large
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@ -1,14 +1,14 @@
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package horoscope
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package horoscope
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import (
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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)
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const (
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const (
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game_arenabuychallenge = "game_arenabuychallenge.json" //购买挑战记录
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game_horoscope = "game_horoscope.json" //购买挑战记录
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)
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)
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@ -16,14 +16,29 @@ const (
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type configureComp struct {
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type configureComp struct {
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modules.MCompConfigure
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modules.MCompConfigure
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module *Horoscope
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module *Horoscope
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lock sync.RWMutex
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ais map[int32][]*cfg.GameArenaRobotData
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}
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}
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//组件初始化接口
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Horoscope)
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this.module = module.(*Horoscope)
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this.LoadConfigure(game_arenabuychallenge, cfg.NewGameArenaBuyChallenge)
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this.LoadConfigure(game_horoscope, cfg.NewGameHoroscope)
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return
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}
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//查询阵容表
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func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_horoscope); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameHoroscope).GetDataMap()[id]; !ok {
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err = fmt.Errorf("on found getHoroscope:%d", id)
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this.module.Errorln(err)
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}
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}
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return
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return
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}
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}
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42
sys/configure/structs/Game.Horoscope.go
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42
sys/configure/structs/Game.Horoscope.go
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@ -0,0 +1,42 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameHoroscope struct {
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_dataMap map[int32]*GameHoroscopeData
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_dataList []*GameHoroscopeData
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}
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func NewGameHoroscope(_buf []map[string]interface{}) (*GameHoroscope, error) {
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_dataList := make([]*GameHoroscopeData, 0, len(_buf))
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dataMap := make(map[int32]*GameHoroscopeData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameHoroscopeData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameHoroscope{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameHoroscope) GetDataMap() map[int32]*GameHoroscopeData {
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return table._dataMap
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}
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func (table *GameHoroscope) GetDataList() []*GameHoroscopeData {
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return table._dataList
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}
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func (table *GameHoroscope) Get(key int32) *GameHoroscopeData {
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return table._dataMap[key]
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}
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93
sys/configure/structs/Game.HoroscopeData.go
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93
sys/configure/structs/Game.HoroscopeData.go
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@ -0,0 +1,93 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHoroscopeData struct {
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Id int32
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Type int32
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TypeName string
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GrowType int32
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NodeId int32
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Name string
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Icon string
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Comicon string
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Lv int32
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CostItem []*Gameatn
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AddGroup int32
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AddClassify int32
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Text string
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Upgrade []*Gameatr
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Position string
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Front string
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Behind string
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}
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const TypeId_GameHoroscopeData = 1230895646
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func (*GameHoroscopeData) GetTypeId() int32 {
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return 1230895646
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}
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func (_v *GameHoroscopeData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["type_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TypeName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TypeName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["grow_type"].(float64); !_ok_ { err = errors.New("grow_type error"); return }; _v.GrowType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; if _v.Comicon, _ok_ = _buf["comicon"].(string); !_ok_ { err = errors.New("comicon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["cost_item"].([]interface{}); !_ok_ { err = errors.New("cost_item error"); return }
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_v.CostItem = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.CostItem = append(_v.CostItem, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddGroup"].(float64); !_ok_ { err = errors.New("AddGroup error"); return }; _v.AddGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddClassify"].(float64); !_ok_ { err = errors.New("AddClassify error"); return }; _v.AddClassify = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["upgrade"].([]interface{}); !_ok_ { err = errors.New("upgrade error"); return }
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_v.Upgrade = make([]*Gameatr, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatr
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
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_v.Upgrade = append(_v.Upgrade, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Position, _ok_ = _buf["position"].(string); !_ok_ { err = errors.New("position error"); return } }
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{ var _ok_ bool; if _v.Front, _ok_ = _buf["front"].(string); !_ok_ { err = errors.New("front error"); return } }
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{ var _ok_ bool; if _v.Behind, _ok_ = _buf["behind"].(string); !_ok_ { err = errors.New("behind error"); return } }
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return
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}
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func DeserializeGameHoroscopeData(_buf map[string]interface{}) (*GameHoroscopeData, error) {
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v := &GameHoroscopeData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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37
sys/configure/structs/Game.atr.go
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37
sys/configure/structs/Game.atr.go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Gameatr struct {
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A string
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N int32
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}
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const TypeId_Gameatr = -1705653565
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func (*Gameatr) GetTypeId() int32 {
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return -1705653565
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}
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func (_v *Gameatr)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
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return
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}
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func DeserializeGameatr(_buf map[string]interface{}) (*Gameatr, error) {
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v := &Gameatr{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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