上传星座图代码
This commit is contained in:
parent
c94df125a8
commit
1f53c183c0
13299
bin/json/game_horoscope.json
Normal file
13299
bin/json/game_horoscope.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,14 +1,14 @@
|
||||
package horoscope
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/modules"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
"sync"
|
||||
)
|
||||
|
||||
const (
|
||||
game_arenabuychallenge = "game_arenabuychallenge.json" //购买挑战记录
|
||||
game_horoscope = "game_horoscope.json" //购买挑战记录
|
||||
|
||||
)
|
||||
|
||||
@ -16,14 +16,29 @@ const (
|
||||
type configureComp struct {
|
||||
modules.MCompConfigure
|
||||
module *Horoscope
|
||||
lock sync.RWMutex
|
||||
ais map[int32][]*cfg.GameArenaRobotData
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
this.MCompConfigure.Init(service, module, comp, options)
|
||||
this.module = module.(*Horoscope)
|
||||
this.LoadConfigure(game_arenabuychallenge, cfg.NewGameArenaBuyChallenge)
|
||||
this.LoadConfigure(game_horoscope, cfg.NewGameHoroscope)
|
||||
return
|
||||
}
|
||||
|
||||
//查询阵容表
|
||||
func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData, err error) {
|
||||
var (
|
||||
v interface{}
|
||||
ok bool
|
||||
)
|
||||
if v, err = this.GetConfigure(game_horoscope); err != nil {
|
||||
this.module.Errorln(err)
|
||||
} else {
|
||||
if result, ok = v.(*cfg.GameHoroscope).GetDataMap()[id]; !ok {
|
||||
err = fmt.Errorf("on found getHoroscope:%d", id)
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
42
sys/configure/structs/Game.Horoscope.go
Normal file
42
sys/configure/structs/Game.Horoscope.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameHoroscope struct {
|
||||
_dataMap map[int32]*GameHoroscopeData
|
||||
_dataList []*GameHoroscopeData
|
||||
}
|
||||
|
||||
func NewGameHoroscope(_buf []map[string]interface{}) (*GameHoroscope, error) {
|
||||
_dataList := make([]*GameHoroscopeData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameHoroscopeData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameHoroscopeData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameHoroscope{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameHoroscope) GetDataMap() map[int32]*GameHoroscopeData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameHoroscope) GetDataList() []*GameHoroscopeData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameHoroscope) Get(key int32) *GameHoroscopeData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
93
sys/configure/structs/Game.HoroscopeData.go
Normal file
93
sys/configure/structs/Game.HoroscopeData.go
Normal file
@ -0,0 +1,93 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameHoroscopeData struct {
|
||||
Id int32
|
||||
Type int32
|
||||
TypeName string
|
||||
GrowType int32
|
||||
NodeId int32
|
||||
Name string
|
||||
Icon string
|
||||
Comicon string
|
||||
Lv int32
|
||||
CostItem []*Gameatn
|
||||
AddGroup int32
|
||||
AddClassify int32
|
||||
Text string
|
||||
Upgrade []*Gameatr
|
||||
Position string
|
||||
Front string
|
||||
Behind string
|
||||
}
|
||||
|
||||
const TypeId_GameHoroscopeData = 1230895646
|
||||
|
||||
func (*GameHoroscopeData) GetTypeId() int32 {
|
||||
return 1230895646
|
||||
}
|
||||
|
||||
func (_v *GameHoroscopeData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["type_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TypeName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TypeName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["grow_type"].(float64); !_ok_ { err = errors.New("grow_type error"); return }; _v.GrowType = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{ var _ok_ bool; if _v.Comicon, _ok_ = _buf["comicon"].(string); !_ok_ { err = errors.New("comicon error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["cost_item"].([]interface{}); !_ok_ { err = errors.New("cost_item error"); return }
|
||||
|
||||
_v.CostItem = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.CostItem = append(_v.CostItem, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddGroup"].(float64); !_ok_ { err = errors.New("AddGroup error"); return }; _v.AddGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddClassify"].(float64); !_ok_ { err = errors.New("AddClassify error"); return }; _v.AddClassify = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["upgrade"].([]interface{}); !_ok_ { err = errors.New("upgrade error"); return }
|
||||
|
||||
_v.Upgrade = make([]*Gameatr, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatr
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
|
||||
_v.Upgrade = append(_v.Upgrade, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; if _v.Position, _ok_ = _buf["position"].(string); !_ok_ { err = errors.New("position error"); return } }
|
||||
{ var _ok_ bool; if _v.Front, _ok_ = _buf["front"].(string); !_ok_ { err = errors.New("front error"); return } }
|
||||
{ var _ok_ bool; if _v.Behind, _ok_ = _buf["behind"].(string); !_ok_ { err = errors.New("behind error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameHoroscopeData(_buf map[string]interface{}) (*GameHoroscopeData, error) {
|
||||
v := &GameHoroscopeData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
37
sys/configure/structs/Game.atr.go
Normal file
37
sys/configure/structs/Game.atr.go
Normal file
@ -0,0 +1,37 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type Gameatr struct {
|
||||
A string
|
||||
N int32
|
||||
}
|
||||
|
||||
const TypeId_Gameatr = -1705653565
|
||||
|
||||
func (*Gameatr) GetTypeId() int32 {
|
||||
return -1705653565
|
||||
}
|
||||
|
||||
func (_v *Gameatr)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameatr(_buf map[string]interface{}) (*Gameatr, error) {
|
||||
v := &Gameatr{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user