根据配置表中数据来判断是否需要记录图鉴数据
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48935873b0
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1f4cc5aa8c
@ -36,7 +36,7 @@ type (
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QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
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//创建指定数量
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CreateRepeatHero(session IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode)
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CreateRepeatHero(session IUserSession, heroCfgId string, num int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode)
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// 批量创建英雄
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode)
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// 获取英雄
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@ -72,8 +72,7 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (c
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}
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// 获得新卡
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newHero, err := this.module.modelHero.createHeroOverlying(session.GetUserId(), conf.Hero, 1)
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if err == nil {
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if newHero, err := this.module.CreateRepeatHero(session, conf.Hero, 1, false); err == pb.ErrorCode_Success {
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ChangeList = append(ChangeList, newHero)
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
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} else {
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@ -62,16 +62,22 @@ func (this *Hero) Start() (err error) {
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}
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//创建单个叠加英雄
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func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode) {
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func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode) {
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_hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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if err == nil {
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go func(uid string, heroCfgId string) { // 携程处理 图鉴数据
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if db.IsCross() {
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this.moduleFetter.SendRpcAddHero(session, heroCfgId)
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} else {
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this.moduleFetter.AddHeroFetterData(uid, heroCfgId)
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}
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heroConf := this.modelHero.moduleHero.configure.GetHeroConfig(heroCfgId)
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if heroConf == nil {
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return
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}
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if heroConf.Handbook == -1 { // 不需要记录图鉴
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return
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}
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if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
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initUpdate := map[string]interface{}{}
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sz := result.GetTujian()
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@ -244,7 +250,7 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
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if num == 0 { // 数量为0 不做处理
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continue
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}
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if code = this.CreateRepeatHero(session, heroCfgId, num, bPush); code != pb.ErrorCode_Success {
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if _, code = this.CreateRepeatHero(session, heroCfgId, num, bPush); code != pb.ErrorCode_Success {
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this.Errorf("create hero %s failed", heroCfgId)
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}
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}
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