上传配置
This commit is contained in:
parent
c5a605c3df
commit
1eabef7769
@ -328,10 +328,10 @@
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"arena_RecordMax": 10,
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"arena_RefreshCd": 10,
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"show_male": [
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100001
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"16010101"
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],
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"show_female": [
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200001
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"16010101"
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],
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"horoscope_reset_cost": {
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"a": "attr",
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@ -606,7 +606,7 @@
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"main": [
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{
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"key": 1,
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"param": 9999
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"param": 1
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}
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],
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"wkqbx": 2,
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@ -8,6 +8,9 @@
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107
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],
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"url": "100001",
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"resources": "Person/10000/10000M.prefab",
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"vague": "Person/10000/10000MT.prefab",
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"pvpAnimator": "Person/10000/10000_MPvp.controller",
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"playerhead": "tx_js_nz",
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"name": {
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"key": "playerinfor_playerinfor_overview_name_1",
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@ -23,6 +26,9 @@
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107
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],
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"url": "200001",
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"resources": "Person/10000/10000W.prefab",
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"vague": "Person/10000/10000WT.prefab",
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"pvpAnimator": "Person/10000/10000_WPvp.controller",
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"playerhead": "tx_js_nvz",
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"name": {
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"key": "playerinfor_playerinfor_overview_name_2",
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@ -38,6 +44,9 @@
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107
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],
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"url": "explore",
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"resources": "",
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"vague": "",
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"pvpAnimator": "",
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"playerhead": "tx_js_nz",
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"name": {
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"key": "playerinfor_playerinfor_overview_name_3",
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@ -53,6 +62,9 @@
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107
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],
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"url": "explore",
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"resources": "",
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"vague": "",
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"pvpAnimator": "",
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"playerhead": "tx_js_nvz",
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"name": {
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"key": "playerinfor_playerinfor_overview_name_4",
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@ -68,6 +80,9 @@
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107
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],
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"url": "character_cardshow",
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"resources": "",
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"vague": "",
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"pvpAnimator": "",
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"playerhead": "tx_js_nz",
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"name": {
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"key": "playerinfor_playerinfor_overview_name_5",
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@ -83,6 +98,9 @@
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107
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],
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"url": "character_cardshow",
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"resources": "",
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"vague": "",
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"pvpAnimator": "",
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"playerhead": "tx_js_nvz",
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"name": {
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"key": "playerinfor_playerinfor_overview_name_6",
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@ -2305,7 +2305,7 @@
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390001107,
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800,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2378,7 +2378,7 @@
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390001008,
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600,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2427,7 +2427,7 @@
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390001008,
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600,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2476,7 +2476,7 @@
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390001008,
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700,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2525,7 +2525,7 @@
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390001008,
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700,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2574,7 +2574,7 @@
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390001008,
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800,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2808,7 +2808,7 @@
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390001008,
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900,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2882,7 +2882,7 @@
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390001008,
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900,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -2956,7 +2956,7 @@
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390001008,
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1000,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -3030,7 +3030,7 @@
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390001008,
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1000,
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1,
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1
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2
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],
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"FollowSK": [],
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"SucFollowSK": [],
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@ -13099,7 +13099,7 @@
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"ExecuteCnt": 1,
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"Type": 11,
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"Argu": [
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2,
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1,
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2,
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180
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],
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@ -17326,12 +17326,12 @@
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"Where": [],
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"Order": "",
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"Limit": 10,
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"ExecuteCnt": 5,
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"ExecuteCnt": 1,
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"Type": 1,
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"Argu": [
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1,
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4,
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1000
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5000
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],
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"FollowSK": [],
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"SucFollowSK": [
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@ -52,7 +52,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_125004111_1",
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"text": "对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合的[color=#37d8a9]免疫[/color]状态。"
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"text": "对敌方1个目标造成次攻击力150%的伤害,有40%概率为自身附加2回合的[color=#37d8a9]免疫[/color]状态。"
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},
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"buffid": [
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390001111
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@ -522,7 +522,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_135002111_1",
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"text": "攻击一个敌方2次,伤害分别为自身攻击力30%和80%,每次向目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合[color=#e5621b]眩晕[/color]。"
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"text": "攻击一个敌方3次,伤害分别为自身攻击力50%和120%,每次向目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合[color=#e5621b]眩晕[/color]。"
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},
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"buffid": [
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390001105
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@ -714,7 +714,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_135002211_1",
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"text": "自身[color=#37d8a9]不会失手[/color]。"
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"text": "自身[color=#37d8a9]不会失手[/color]。敌方使其友方减益提前结束时,扣除其目前生命值30%,驱散其全部增益,为其附加1回合[color=#e5621b]【石化】[/color]。"
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},
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"buffid": [],
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"map": ""
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@ -743,7 +743,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_135002311_1",
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"text": "攻击敌方3次,每次伤害为自身攻击力35%。"
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"text": "攻击敌方8次,每次伤害为自身攻击力35%,有80%概率驱散目标1个增益,并附加2回合[color=#e5621b]失手率提升[/color]。"
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},
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"buffid": [],
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"map": ""
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@ -1121,7 +1121,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_124003111_1",
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"text": "对敌方1个目标造成攻击力160%的伤害,并有70%的概率附加1回合[color=#37d8a9]睡眠[/color]状态。"
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"text": "对敌方1个目标造成攻击力300%的伤害,并有70%的概率附加1回合[color=#37d8a9]睡眠[/color]状态。"
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},
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"buffid": [
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390001118
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@ -1347,7 +1347,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_124003311_1",
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"text": "对敌方造成攻击力80%的伤害,使敌方目标各减少30%行动值,并有100%概率附加1回合[color=#37d8a9]睡眠[/color][color=#e5621b]禁疗[/color]状态。"
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"text": "对敌方造成4次攻击力125%的伤害,使敌方目标各减少30%行动值,并有100%概率附加1回合[color=#37d8a9]睡眠[/color],2回合[color=#e5621b]禁疗[/color]状态。"
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},
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"buffid": [
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390001118
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@ -1642,7 +1642,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_134006111_1",
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"text": "对敌方1个目标造成2次攻击力50%伤害,60%概率为目标附加2回合[color=#e5621b]速度下降[/color]。"
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"text": "对敌方1个目标造成2次攻击力200%伤害,60%概率为目标附加2回合[color=#e5621b]速度下降[/color]。"
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},
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"buffid": [
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390001008
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@ -1797,7 +1797,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_134006211_1",
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"text": "攻击敌方,伤害为自身攻击力210%,70%概率降低目标30%行动值。"
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"text": "攻击敌方,伤害为自身攻击力360%,70%概率降低目标30%行动值。"
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},
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"buffid": [],
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"map": ""
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@ -1942,7 +1942,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_134006311_1",
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"text": "攻击敌方,伤害为自身攻击力300%,90%概率为目标附加2回合[color=#e5621b]速度下降[/color]和1回合[color=#e5621b]冰冻[/color]。"
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"text": "攻击敌方,伤害为自身攻击力600%,90%概率为目标附加2回合[color=#e5621b]速度下降[/color]和1回合[color=#e5621b]冰冻[/color]。"
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},
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"buffid": [
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390001008,
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@ -2288,7 +2288,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_125001111_1",
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"text": "对敌方1个目标造成2次攻击力30%及防御力150%的伤害,有50%概率为目标附加2回合[color=#e5621b]攻击下降[/color]。"
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"text": "对敌方全体目标造成3次攻击力100%及防御力250%的伤害,有50%概率为目标附加2回合[color=#e5621b]攻击下降[/color]。"
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},
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"buffid": [
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390001006
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@ -2444,7 +2444,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_125001211_1",
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"text": "回合结束时,获得1回合[color=#37d8a9]玄御[/color]状态,效果期间的回合开始时会攻击敌方,伤害为自身防御力90%。"
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"text": "回合结束时,获得1回合[color=#37d8a9]玄御[/color]状态,效果期间的回合开始时会攻击敌方,伤害为自身防御力200%。"
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},
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"buffid": [
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390001210
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@ -3107,7 +3107,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_144005111_1",
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"text": "小伊对敌方1个目标攻击2次,每次造成攻击力180%的伤害,并有50%概率吸收目标15%行动值。"
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"text": "小伊对敌方1个目标攻击2次,每次造成攻击力200%的伤害,并有50%概率吸收目标15%行动值。"
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},
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"buffid": [],
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"map": ""
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@ -3409,7 +3409,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_144005311_1",
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"text": "攻击敌方,伤害为自身攻击力400%,75%概率驱散目标1个增益,每个驱散的增益提升友方5%行动值。"
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"text": "攻击敌方,伤害为自身攻击力600%,75%概率驱散目标1个增益,每个驱散的增益提升友方5%行动值。"
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},
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"buffid": [],
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"map": ""
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@ -3753,7 +3753,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_135001111_1",
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"text": "攻击1个敌方,伤害为自身攻击力360%,攻击溅射随机2个敌方,伤害为自身攻击力180%。"
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"text": "攻击1个敌方,伤害为自身攻击力100%,攻击溅射随机2个敌方,伤害为自身攻击力80%。"
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},
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"buffid": [
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390001119,
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@ -3968,7 +3968,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_135001211_1",
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"text": "攻击1个敌方,伤害为自身攻击力170%。"
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"text": "攻击1个敌方,伤害为自身攻击力300%。"
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},
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"buffid": [],
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"map": ""
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@ -4120,7 +4120,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_135001311_1",
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"text": "攻击敌方2次,伤害为自身攻击360%。"
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"text": "攻击敌方2次,伤害为自身攻击200%。"
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},
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"buffid": [
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390001119,
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@ -4462,7 +4462,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_124004111_1",
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"text": "攻击1个敌方,伤害为自身攻击力300%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。"
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"text": "攻击1个敌方,伤害为自身攻击力350%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。"
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},
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"buffid": [
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390001107
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@ -4650,7 +4650,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_124004311_1",
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"text": "攻击敌方,伤害为自身攻击力600%,为目标附加2回合[color=#e5621b]速度下降[/color]和[color=#e5621b]中毒[/color]。"
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"text": "攻击敌方,伤害为自身攻击力500%,为目标附加2回合[color=#e5621b]速度下降[/color]和[color=#e5621b]中毒[/color]。"
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},
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"buffid": [
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390001008,
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@ -4946,7 +4946,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_144006111_1",
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"text": "对敌方1个目标造成攻击力480%的伤害,自身每损失10%的生命,伤害提升5%。"
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"text": "对敌方1个目标造成攻击力200%的伤害,为自身附加2回合[color=#37d8a9]护盾[/color] 。"
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},
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"buffid": [],
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"map": ""
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@ -5153,7 +5153,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_144006311_1",
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"text": "驱散敌方1个目标的全部增益效果,随后对其造成攻击力230%的伤害,同时自身受到此伤害30%的效果附加伤害,但是自身不会因为该伤害死亡。"
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"text": "驱散敌方1个目标的全部增益效果,随后对其造成攻击力450%的伤害,同时自身受到此伤害30%的效果附加伤害,但是自身不会因为该伤害死亡。"
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},
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"buffid": [
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390001001,
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@ -5635,7 +5635,7 @@
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},
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"Desc": {
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"key": "skill_skill_atk_Desc_115005111_1",
|
||||
"text": "对敌方1个目标攻击2次,共造成攻击力90%的伤害,并未己方当前生命值最低的2个队友回复自身5%的最大生命值。"
|
||||
"text": "对敌方1个目标攻击2次,造成攻击力150%的伤害,并为己方当前生命值最低的2个队友回复自身5%的最大生命值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -5816,7 +5816,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115005311_1",
|
||||
"text": "提升友方20%行动值。"
|
||||
"text": "提升全体友方20%行动值。治疗全体友方,治疗量为目标最大生命值25%。净化全体友方各1个减益,为无减益的目标附加1回合[color=#37d8a9]【免疫】[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001111
|
||||
@ -6012,7 +6012,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115004111_1",
|
||||
"text": "攻击1个敌方3次,总伤害为自身攻击力160%,每次吸收目标10%行动值。"
|
||||
"text": "攻击1个敌方3次,总伤害为自身攻击力300%,每次吸收目标10%行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -6128,7 +6128,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115004211_1",
|
||||
"text": "攻击敌方,伤害为自身攻击力170%,85%概率为目标附加1回合[color=#e5621b]眩晕[/color]。"
|
||||
"text": "攻击敌方,伤害为自身攻击力350%,85%概率为目标附加1回合[color=#e5621b]眩晕[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001105
|
||||
@ -6646,7 +6646,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124002111_1",
|
||||
"text": "攻击随机2个敌方,伤害为自身攻击力200%,为目标附加[color=#e5621b]童真[/color] 。"
|
||||
"text": "攻击随机2个敌方,伤害为自身攻击力140%,为目标附加[color=#e5621b]童真[/color] 。"
|
||||
},
|
||||
"buffid": [
|
||||
390001211
|
||||
@ -6866,7 +6866,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124002311_1",
|
||||
"text": "攻击敌方3次,伤害是攻击力600%。并为目标附加童真状态。"
|
||||
"text": "攻击敌方3次,伤害是攻击力450%。并为目标附加童真状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001211,
|
||||
@ -7092,7 +7092,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114007111_1",
|
||||
"text": "攻击1个敌方,伤害为自身攻击力30%及防御力150%,50%概率为目标附加2回合[color=#e5621b]防御下降[/color]。"
|
||||
"text": "攻击1个敌方,伤害为自身攻击力50%及防御力110%,50%概率为目标附加2回合[color=#e5621b]防御下降[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -7377,7 +7377,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114007311_1",
|
||||
"text": "攻击敌方,伤害为自身防御力80%,30%概率为目标附加1回合[color=#e5621b]挑衅[/color];目标防御比自身低时,概率翻倍。"
|
||||
"text": "攻击敌方,伤害为自身防御力300%,30%概率为目标附加1回合[color=#e5621b]挑衅[/color];目标防御比自身低时,概率翻倍。"
|
||||
},
|
||||
"buffid": [
|
||||
390001110
|
||||
@ -7607,7 +7607,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114003111_1",
|
||||
"text": "攻击1个敌方,伤害为自身攻击力150%,50%概率降低目标30%行动值。"
|
||||
"text": "攻击1个敌方,伤害为自身攻击力160%,50%概率降低目标30%行动值,每点速度提供攻击力0.33%额外伤害。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -7917,7 +7917,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114003311_1",
|
||||
"text": "攻击1个敌方3次,每次伤害为自身攻击力265%,每次有40%概率降低目标30%行动值。"
|
||||
"text": "攻击1个敌方3次,每次伤害为自身攻击力200%,每次有40%概率降低目标30%行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -8091,7 +8091,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_145003111_1",
|
||||
"text": "对敌方1个目标造成攻击力90%和自身生命值5%伤害。"
|
||||
"text": "对敌方1个目标造成攻击力150%和自身生命值5.5%伤害。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -8910,7 +8910,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113003111_1",
|
||||
"text": "啊啊对敌方1个目标造成攻击力250%的伤害,并有60%概率附加1回合[color=#e5621b]挑衅[/color]状态。"
|
||||
"text": "啊啊对敌方1个目标造成攻击力300%的伤害,并有60%概率附加1回合[color=#e5621b]挑衅[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001110
|
||||
@ -9409,7 +9409,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_135005111_1",
|
||||
"text": "幸运·普雷斯科特对敌方1个目标造成攻击力140%的伤害,每点速度可额外造成攻击力0.4%的伤害。"
|
||||
"text": "幸运·普雷斯科特对敌方1个目标造成攻击力400%和速度4.5%的伤害"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -9554,7 +9554,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_135005211_1",
|
||||
"text": "幸运·普雷斯科特对敌方目标造成200%伤害。"
|
||||
"text": "幸运·普雷斯科特对敌方目标造成350%伤害。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -9701,7 +9701,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_135005311_1",
|
||||
"text": "幸运·普雷斯科特为己方附加2回合[color=#37d8a9]免疫[/color]和[color=#37d8a9]防御提升[/color]状态,并对敌方目标造成攻击力500%的伤害,并附加2回合[color=#e5621b]攻击下降[/color]的状态。"
|
||||
"text": "幸运·普雷斯科特为己方附加2回合[color=#37d8a9]免疫[/color]和[color=#37d8a9]防御提升[/color]状态,并对敌方目标造成攻击力4 00%的伤害,并附加2回合[color=#e5621b]攻击下降[/color]的状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001111,
|
||||
@ -10029,7 +10029,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_145001111_1",
|
||||
"text": "乌龟大师对敌方1个目标发起2段攻击,每段可造成攻击力150%的伤害,对目标附加2回合[color=#e5621b]烙印[/color]状态,并有70%概率夺取目标1个增益状态。"
|
||||
"text": "乌龟大师对敌方1个目标发起攻击,每段可造成攻击力200%的伤害,对目标附加2回合[color=#e5621b]烙印[/color]状态,并有70%概率夺取目标1个增益状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001101
|
||||
@ -10346,7 +10346,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_145001311_1",
|
||||
"text": "乌龟大师净化自身所有减益状态,同时驱散敌方所有增益状态,随后对敌方造成攻击力600%的伤害,共附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
"text": "乌龟大师净化自身所有减益状态,同时驱散敌方所有增益状态,随后对敌方造成攻击力420%的伤害,共附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -10509,7 +10509,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114001111_1",
|
||||
"text": "史图依克对敌方1个目标造成攻击力80%以及防御力165%的伤害,并有60%概率附加2回合[color=#e5621b]防御下降[/color][/color]效果。"
|
||||
"text": "史图依克对敌方1个目标造成攻击力80%以及防御力120%的伤害,并有60%概率附加2回合[color=#e5621b]防御下降[/color]效果。"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -10699,7 +10699,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114001311_1",
|
||||
"text": "史图依克对敌方1个目标造成攻击力80%以及防御力120%的伤害,并[color=#e5621b]挑衅[/color]1名敌人2回合。"
|
||||
"text": "史图依克对敌方1个目标造成攻击力100%以及防御力220%的伤害,并[color=#e5621b]挑衅[/color]1名敌人2回合。"
|
||||
},
|
||||
"buffid": [
|
||||
390001202,
|
||||
@ -10901,7 +10901,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124008111_1",
|
||||
"text": "暴芙那特对敌方1个目标造成2次自身攻击力180%的伤害,并有40%概率附加2回合[color=#e5621b]烙印[/color]效果。"
|
||||
"text": "暴芙那特对敌方1个目标造成2次自身攻击力150%的伤害,并有40%概率附加2回合[color=#e5621b]烙印[/color]效果。"
|
||||
},
|
||||
"buffid": [
|
||||
390001101
|
||||
@ -11061,7 +11061,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124008211_1",
|
||||
"text": "暴芙那特对敌方造成2次自身攻击力180%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]效果。"
|
||||
"text": "暴芙那特对敌方造成1次自身攻击力200%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]效果。"
|
||||
},
|
||||
"buffid": [
|
||||
390001008
|
||||
@ -11222,7 +11222,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124008311_1",
|
||||
"text": "暴芙那特先为自身施加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方1个目标造成3次自身攻击力200%的伤害,并附加2回合[color=#e5621b]防御下降[/color][/color]效果。"
|
||||
"text": "暴芙那特先为自身施加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方1个目标造成3次自身攻击力140%的伤害,并附加2回合[color=#e5621b]防御下降[/color]效果。"
|
||||
},
|
||||
"buffid": [
|
||||
390001004,
|
||||
@ -11420,7 +11420,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134008111_1",
|
||||
"text": "悍夫那特对敌方一个目标造成1次自身攻击力300%的伤害,并有40%概率击退目标10%行动值。"
|
||||
"text": "悍夫那特对敌方一个目标造成1次自身攻击力400%的伤害,并有40%概率击退目标10%行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -11570,7 +11570,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134008211_1",
|
||||
"text": "悍夫那特对敌方造成2次自身攻击力135%的伤害,并有40%概率附加1回合[color=#e5621b]眩晕[/color]效果。"
|
||||
"text": "悍夫那特对敌方造成3次自身攻击力120%的伤害,并有40%概率附加1回合[color=#e5621b]眩晕[/color]效果。"
|
||||
},
|
||||
"buffid": [
|
||||
390001105
|
||||
@ -11730,7 +11730,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134008311_1",
|
||||
"text": "悍夫那特先为自身施加2回合[color=#37d8a9]速度提升[/color]效果,之后对敌方1个目标造成4次自身攻击力200%的伤害,并吸收目标10行动值。"
|
||||
"text": "悍夫那特先为自身施加2回合[color=#37d8a9]速度提升[/color]效果,之后对敌方1个目标造成4次自身攻击力125%的伤害,并吸收目标10行动值。"
|
||||
},
|
||||
"buffid": [
|
||||
390001003
|
||||
@ -11890,7 +11890,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113002111_1",
|
||||
"text": "食人鱼先生对敌方1个目标造成攻击力400%的伤害;若发生暴击,生化武器冷却时间减少1回合。"
|
||||
"text": "食人鱼先生对敌方1个目标造成攻击力200%的伤害;若发生暴击,生化武器冷却时间减少1回合。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -12039,7 +12039,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113002211_1",
|
||||
"text": "食人鱼先生对敌方1个目标造成攻击力450%的伤害,有85%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
"text": "食人鱼先生对敌方1个目标造成攻击力300%的伤害,有85%概率附加2回合[color=#e5621b]防御下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -12196,7 +12196,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113002311_1",
|
||||
"text": "食人鱼先生对敌方目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力300%的伤害,本次攻击无视防御。"
|
||||
"text": "食人鱼先生对敌方目标造成攻击力400%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力250%的伤害,本次攻击无视防御。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -12523,7 +12523,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143002111_1",
|
||||
"text": "果酱教授对敌方1个目标造成攻击力360%的伤害,有75%概率对其施加2回合[color=#e5621b]速度下降[/color]状态,并有75%概率将自身1个减益状态转移给目标。"
|
||||
"text": "果酱教授对敌方1个目标造成攻击力300%的伤害,有75%概率对其施加2回合[color=#e5621b]速度下降[/color]状态,并有75%概率将自身1个减益状态转移给目标。"
|
||||
},
|
||||
"buffid": [
|
||||
390001008
|
||||
@ -12703,7 +12703,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143002311_1",
|
||||
"text": "果酱教授对敌方造成攻击力300%的伤害,有100%的概率减少各目标15%的行动值;若目标身上存在减益状态,将额外减少目标15%行动值。"
|
||||
"text": "果酱教授对敌方造成攻击力500%的伤害,有100%的概率减少各目标15%的行动值;若目标身上存在减益状态,将额外减少目标15%行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -13000,7 +13000,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_135006111_1",
|
||||
"text": "平先生对敌方一个目标造成自身攻击力125%的伤害,并使自身和随机一名友方获得15%的行动值提升。"
|
||||
"text": "平先生对敌方一个目标造成自身攻击力320%的伤害,并使自身和随机一名友方获得15%的行动值提升。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -13419,7 +13419,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134002111_1",
|
||||
"text": "蒂姆·邓普顿对敌方1个目标造成攻击力110%的伤害,并为生命比例最低的队友附加1回合[color=#37d8a9]复苏[/color]状态。"
|
||||
"text": "蒂姆·邓普顿对敌方1个目标造成攻击力320%的伤害,并为生命比例最低的队友附加1回合[color=#37d8a9]复苏[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001127
|
||||
@ -13802,7 +13802,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124005111_1",
|
||||
"text": "金猴对敌方1个目标造成攻击力200%的伤害,并有70%概率对自身附加2回合[color=#37d8a9]速度提升[/color]。"
|
||||
"text": "金猴对敌方1个目标造成攻击力350%的伤害,并有70%概率对自身附加2回合[color=#37d8a9]速度提升[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001003
|
||||
@ -14050,7 +14050,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124005311_1",
|
||||
"text": "金猴对敌方造成攻击力300%的伤害,并附加2回合[color=#e5621b]速度下降[/color]状态;同时能减少敌方30%行动值,并重置水中取月的冷却时间。"
|
||||
"text": "金猴对敌方造成攻击力450%的伤害,并附加2回合[color=#e5621b]速度下降[/color]状态;同时能减少敌方30%行动值,并重置水中取月的冷却时间。"
|
||||
},
|
||||
"buffid": [
|
||||
390001008
|
||||
@ -14322,7 +14322,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113004111_1",
|
||||
"text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力360%的伤害;若自身当前生命比例低于50%,则提升30%的暴击率。"
|
||||
"text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力200%的伤害;若自身当前生命比例低于50%,则提升30%的暴击率。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -14473,7 +14473,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113004211_1",
|
||||
"text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力630%的伤害,并未自身附加2回合[color=#37d8a9]攻击提升[/color]状态和2回合[color=#37d8a9]对峙[/color]状态。"
|
||||
"text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力300%的伤害,并未自身附加2回合[color=#37d8a9]攻击提升[/color]状态和2回合[color=#37d8a9]对峙[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001001,
|
||||
@ -14641,7 +14641,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113004311_1",
|
||||
"text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力700%的伤害,同时会清除目标身上的2个增益状态,目标每损失10%生命,伤害会增加5%。"
|
||||
"text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力400%的伤害,同时会清除目标身上的2个增益状态,目标每损失10%生命,伤害会增加5%。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -14815,7 +14815,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_133003111_1",
|
||||
"text": "胡德先生对敌方1个目标造成攻击力330%的伤害,并有40%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
"text": "胡德先生对敌方1个目标造成攻击力300%的伤害,并有40%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001006
|
||||
@ -15002,7 +15002,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_133003311_1",
|
||||
"text": "胡德先生对敌方随机2个目标造成攻击力660%的伤害,并有80%概率附加2回合[color=#e5621b]防御下降[/color][/color][color=#e5621b]中毒[/color]。"
|
||||
"text": "胡德先生对敌方随机2个目标造成攻击力200%的伤害,并有80%概率附加2回合[color=#e5621b]防御下降[/color][color=#e5621b]中毒[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001401,
|
||||
@ -15162,7 +15162,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143001111_1",
|
||||
"text": "阿比盖尔·斯通对敌方1个目标造成攻击力220%的伤害,并有75%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
"text": "阿比盖尔·斯通对敌方1个目标造成攻击力300%的伤害,并有75%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -15255,7 +15255,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143001111_4",
|
||||
"text": "伤害提升10%。"
|
||||
"text": "1"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -15317,7 +15317,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143001211_1",
|
||||
"text": "阿比盖尔造成攻击力200%的伤害,有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
"text": "阿比盖尔造成攻击力270%的伤害,有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001006
|
||||
@ -15473,7 +15473,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143001311_1",
|
||||
"text": "阿比盖尔·斯通选定敌方1个目标,随后另外随机挑选敌方1个目标,对2个目标同时发起攻击,分别造成攻击力360%的伤害,并附加3回合[color=#e5621b]链接[/color]状态。"
|
||||
"text": "阿比盖尔·斯通选定敌方1个目标,随后另外随机挑选敌方1个目标,对2个目标同时发起攻击,分别造成攻击力400%的伤害,并附加3回合[color=#e5621b]链接[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001213
|
||||
@ -15661,7 +15661,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134003111_1",
|
||||
"text": "圣诞老人对敌方1个目标造成攻击力310%的伤害,并有75%概率附加2回合[color=#e5621b]失手率提升[/color]状态。"
|
||||
"text": "圣诞老人对敌方1个目标造成攻击力250%的伤害,并有75%概率附加2回合[color=#e5621b]失手率提升[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001102
|
||||
@ -15971,7 +15971,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134003311_1",
|
||||
"text": "圣诞老人对目标体造成攻击力600%的伤害,同时夺取敌方目标各1个增益状态。"
|
||||
"text": "圣诞老人对目标体造成攻击力400%的伤害,同时夺取敌方目标各1个增益状态。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -16145,7 +16145,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_144004111_1",
|
||||
"text": "骇客蛛对敌方1个目标造成攻击力30%,附带自身5%血量伤害并有50%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
"text": "骇客蛛对敌方1个目标造成攻击力250%,附带自身5%血量伤害并有50%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001006
|
||||
@ -16301,7 +16301,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_144004211_1",
|
||||
"text": "骇客蛛对敌方1个目标造成1次攻击力100%,附带自身5%血量伤害有60%概率驱散目标1个增益状态,同时立刻触发目标身上的[color=#e5621b]黑客前瞻[/color]效果。"
|
||||
"text": "骇客蛛对敌方1个目标造成1次攻击力300%,附带自身5%血量伤害有60%概率驱散目标1个增益状态,同时立刻触发目标身上的[color=#e5621b]黑客前瞻[/color]效果。"
|
||||
},
|
||||
"buffid": [
|
||||
390001216
|
||||
@ -16461,7 +16461,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_144004311_1",
|
||||
"text": "骇客蛛为己方全体附加2回合[color=#37d8a9]速度提升[/color]状态,对所有敌方造成自身攻击力400%的伤害并附带2回合[color=#e5621b]黑客前瞻[/color]。"
|
||||
"text": "骇客蛛为己方全体附加2回合[color=#37d8a9]速度提升[/color]状态,对所有敌方造成自身攻击力350%的伤害并附带2回合[color=#e5621b]黑客前瞻[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001216,
|
||||
@ -16589,7 +16589,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134007111_1",
|
||||
"text": "菲奥娜对敌方1个目标造成2次攻击力160%的伤害,若发生暴击,则为自身附加1回合[color=#37d8a9]免疫[/color]状态。"
|
||||
"text": "菲奥娜对敌方1个目标造成2次攻击力750%的伤害,若发生暴击,则为自身附加1回合[color=#37d8a9]免疫[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001111
|
||||
@ -16750,7 +16750,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134007211_1",
|
||||
"text": "菲奥娜对敌方1个目标发起3连击,共造成攻击力300%的伤害,每次攻击有60%概率驱散目标1个增益状态;若驱散成功,则对目标附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
"text": "菲奥娜对敌方1个目标发起3连击,共造成攻击力250%的伤害,每次攻击有60%概率驱散目标1个增益状态;若驱散成功,则对目标附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001006
|
||||
@ -16914,7 +16914,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134007311_1",
|
||||
"text": "菲奥娜对敌方1个目标造成攻击力580%的伤害,并为自身附加2回合生命值上限35%的[color=#37d8a9]护盾[/color];若发生暴击,则次数伤害提升30%,并额外提升50%[color=#37d8a9]护盾[/color]。"
|
||||
"text": "菲奥娜对敌方1个目标造成攻击力300%的伤害,并为自身附加2回合生命值上限35%的[color=#37d8a9]护盾[/color];若发生暴击,则次数伤害提升30%,并额外提升50%[color=#37d8a9]护盾[/color]。"
|
||||
},
|
||||
"buffid": [
|
||||
390001112
|
||||
@ -17073,7 +17073,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143006111_1",
|
||||
"text": "布里奇特对敌方1个目标造成攻击力130%的伤害,并有70%概率为目标附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
"text": "布里奇特对敌方1个目标造成攻击力300%的伤害,并有70%概率为目标附加2回合[color=#e5621b]攻击下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001006
|
||||
@ -17519,7 +17519,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113001111_1",
|
||||
"text": "闪闪对敌方1个目标造成攻击力250%的伤害,攻击时产生的光球能量有50%的概率对目标附加1回合[color=#e5621b]眩晕[/color]状态。"
|
||||
"text": "闪闪对敌方1个目标造成攻击力400%的伤害,攻击时产生的光球能量有50%的概率对目标附加1回合[color=#e5621b]眩晕[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001105
|
||||
@ -17674,7 +17674,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113001211_1",
|
||||
"text": "闪闪对敌方所有人造成攻击力200%的伤害。"
|
||||
"text": "闪闪对敌方所有人造成攻击力350%的伤害。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -17819,7 +17819,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113001311_1",
|
||||
"text": "闪闪对敌方造成攻击力350%的伤害,并为己方附加2回合[color=#37d8a9]防御提升[/color]状态。"
|
||||
"text": "闪闪对敌方造成攻击力500%的伤害,并为己方附加2回合[color=#37d8a9]防御提升[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001002
|
||||
@ -18003,7 +18003,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114005111_1",
|
||||
"text": "鹤大师对敌方1个目标发起攻击,可造成攻击力210%伤害,并有50%概率夺取目标1个增益状态。"
|
||||
"text": "鹤大师对敌方1个目标发起攻击,可造成攻击力200%伤害,并有50%概率夺取目标1个增益状态。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -18150,7 +18150,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_114005211_1",
|
||||
"text": "鹤大师对敌方目标发起3次攻击,每次攻击造成攻击力225%的伤害,并延长自身全部增益状态1回合。"
|
||||
"text": "鹤大师对敌方目标发起3次攻击,每次攻击造成攻击力100%的伤害,并延长自身全部增益状态1回合。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -18575,7 +18575,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_143003111_1",
|
||||
"text": "史蒂夫·帕丘克对敌方1个目标造成攻击力120%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]状态。"
|
||||
"text": "史蒂夫·帕丘克对敌方1个目标造成攻击力300%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001008
|
||||
@ -19148,7 +19148,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115002111_1",
|
||||
"text": "船长对敌方1个目标造成390%伤害,夺取该目标1个增益状态,并有100%概率为自身附加2回合[color=#37d8a9]攻击提升[/color]状态。"
|
||||
"text": "船长对敌方1个目标造成200%伤害,夺取该目标1个增益状态,并有100%概率为自身附加2回合[color=#37d8a9]攻击提升[/color]状态。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -19326,7 +19326,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115002311_1",
|
||||
"text": "船长随机扔出三张盟友牌,随机选中一张发动不同的效果。"
|
||||
"text": "船长随机扔出三张盟友牌,随机选中一张发动不同的效果。选中牌1对敌方造成250%攻击力的伤害,选中牌2恢复友方30%体力。选中牌3减少敌方全体30%行动值"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -19513,7 +19513,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_113005111_1",
|
||||
"text": "攻击1个敌方,伤害为自身攻击力200%提升自身25%行动值。"
|
||||
"text": "攻击1个敌方,伤害为自身攻击力350%提升自身25%行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -20339,7 +20339,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124001111_1",
|
||||
"text": "警长对敌方1个目标进行射击,造成攻击力390%的伤害,若成功击杀目标,则获得额外回合。"
|
||||
"text": "警长对敌方1个目标进行射击,造成攻击力200%的伤害,若成功击杀目标,则获得额外回合。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -20488,7 +20488,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124001211_1",
|
||||
"text": "警长对敌方所有目标造成攻击力210%的伤害,为自身回复本次总伤害30%的生命,并各吸收目标10%的行动值。"
|
||||
"text": "警长对敌方所有目标造成攻击力150%的伤害,为自身回复本次总伤害30%的生命,并各吸收目标10%的行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -20634,7 +20634,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_124001311_1",
|
||||
"text": "警长对敌方攻击4次,共造成攻击力420%的伤害;发生暴击时,本次伤害将额外提升30%。"
|
||||
"text": "警长对敌方攻击4次,共造成攻击力250%的伤害;发生暴击时,本次伤害将额外提升30%。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -20899,7 +20899,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_133002111_1",
|
||||
"text": "坦克对敌方1个目标发起2段攻击,每段造成攻击力180%的伤害,并有35%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
"text": "坦克对敌方1个目标发起2段攻击,每段造成攻击力100%的伤害,并有35%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001007
|
||||
@ -21055,7 +21055,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_133002211_1",
|
||||
"text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力180%的伤害,有30%概率将自身1个减益状态转移给目标。"
|
||||
"text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力120%的伤害,有30%概率将自身1个减益状态转移给目标。"
|
||||
},
|
||||
"buffid": [
|
||||
390001430
|
||||
@ -21214,7 +21214,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_133002311_1",
|
||||
"text": "坦克对敌方所有目标造成攻击力750%的伤害;若目标身上存在减益状态,每一个减益状态,额外造成20%的伤害。"
|
||||
"text": "坦克对敌方所有目标造成攻击力400%的伤害;若目标身上存在减益状态,每一个减益状态,额外造成20%的伤害。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -23164,7 +23164,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_123004111_1",
|
||||
"text": "攻击1个敌方3次,每次伤害为自身攻击力90%,每次有15%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。"
|
||||
"text": "攻击1个敌方3次,每次伤害为自身攻击力100%,每次有15%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。"
|
||||
},
|
||||
"buffid": [
|
||||
390001105
|
||||
@ -23319,7 +23319,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_123004211_1",
|
||||
"text": "攻击随机3个敌方,伤害为自身攻击力240%,75%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。"
|
||||
"text": "攻击随机3个敌方,伤害为自身攻击力80%,75%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。"
|
||||
},
|
||||
"buffid": [
|
||||
390001105
|
||||
@ -24158,7 +24158,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115003111_1",
|
||||
"text": "希沙窦斯对敌方1个目标造成攻击力300%的伤害,并吸收目标15%的行动值。"
|
||||
"text": "希沙窦斯对敌方1个目标造成攻击力200%的伤害,并吸收目标15%的行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -24303,7 +24303,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115003211_1",
|
||||
"text": "希沙窦斯对敌方1个目标发起5段攻击,每段造成自身攻击力150%的伤害,回复此次伤害50%的生命值,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%。"
|
||||
"text": "希沙窦斯对敌方1个目标发起5段攻击,每段造成自身攻击力70%的伤害,回复此次伤害50%的生命值,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -24449,7 +24449,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_115003311_1",
|
||||
"text": "希沙窦斯对敌方发起4段攻击,每段造成自身攻击力300%的伤害,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%,最后一段攻击将吸收目标10%的行动值。"
|
||||
"text": "希沙窦斯对敌方发起4段攻击,每段造成自身攻击力100%的伤害,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%,最后一段攻击将吸收目标10%的行动值。"
|
||||
},
|
||||
"buffid": [],
|
||||
"map": ""
|
||||
@ -25386,7 +25386,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134005111_1",
|
||||
"text": "沃尔特·史翠克勒对敌方1个目标造成攻击力360%的伤害,并有80%概率附加2回合[color=#e5621b]中毒[/color]状态。"
|
||||
"text": "沃尔特·史翠克勒对敌方1个目标造成攻击力300%的伤害,并有80%概率附加2回合[color=#e5621b]中毒[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001401
|
||||
@ -25572,7 +25572,7 @@
|
||||
},
|
||||
"Desc": {
|
||||
"key": "skill_skill_atk_Desc_134005311_1",
|
||||
"text": "沃尔特·史翠克勒对敌方目标造成攻击力500%的伤害,并有80%概率为目标附加2回合[color=#e5621b]中毒[/color]状态。"
|
||||
"text": "沃尔特·史翠克勒对敌方目标造成攻击力400%的伤害,并有80%概率为目标附加2回合[color=#e5621b]中毒[/color]状态。"
|
||||
},
|
||||
"buffid": [
|
||||
390001401
|
||||
|
@ -52,7 +52,7 @@
|
||||
"Id": 435002211,
|
||||
"When": 3,
|
||||
"FromCheck": "Target=2",
|
||||
"TargetCheck": "",
|
||||
"TargetCheck": "Target=2",
|
||||
"MainSkillCheck": "",
|
||||
"AfterSkillCheck": "",
|
||||
"BuffCheck": "",
|
||||
|
@ -490,6 +490,7 @@ type (
|
||||
GetGlobalConf() *cfg.GameGlobalData
|
||||
GetPriceGroupCost(pricegroupId int32, purchase int32) (res []*cfg.Gameatn, err error)
|
||||
|
||||
GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error)
|
||||
GetPriceGroupLen(pricegroupId int32) (count int32, err error)
|
||||
GetGrormetLlame(id string) (data int32, err error)
|
||||
}
|
||||
|
@ -10,13 +10,13 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
// 参数校验
|
||||
func (this *apiComp) ExpulsionCheck(session comm.IUserSession, req *pb.PracticeExpulsionReq) (errdata *pb.ErrorData) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
///练功请求 驱逐
|
||||
// /练功请求 驱逐
|
||||
func (this *apiComp) Expulsion(session comm.IUserSession, req *pb.PracticeExpulsionReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
err error
|
||||
@ -225,8 +225,8 @@ func (this *apiComp) Expulsion(session comm.IUserSession, req *pb.PracticeExpuls
|
||||
}, pillar.Uid)
|
||||
// }
|
||||
|
||||
froom.Knapsack[pillar.Teacher] = 0
|
||||
froom.Knapsack[pillar.Prop] = 0
|
||||
froom.Knapsack[pillar.Teacher].State = 0
|
||||
froom.Knapsack[pillar.Prop].State = 0
|
||||
pillar.Hero = ""
|
||||
pillar.Teacher = ""
|
||||
pillar.Prop = ""
|
||||
|
@ -8,13 +8,13 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
// 参数校验
|
||||
func (this *apiComp) LootCheck(session comm.IUserSession, req *pb.PracticeLootReq) (errdata *pb.ErrorData) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
///练功请求 蹭馆
|
||||
// /练功请求 蹭馆
|
||||
func (this *apiComp) Loot(session comm.IUserSession, req *pb.PracticeLootReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
err error
|
||||
@ -59,14 +59,14 @@ func (this *apiComp) Loot(session comm.IUserSession, req *pb.PracticeLootReq) (e
|
||||
return
|
||||
}
|
||||
if req.Teacher != "" {
|
||||
if room.Knapsack[req.Teacher] == 1 { //已经被使用
|
||||
if room.Knapsack[req.Teacher].State == 1 { //已经被使用
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
}
|
||||
return
|
||||
}
|
||||
room.Knapsack[req.Teacher] = 1
|
||||
room.Knapsack[req.Teacher].State = 1
|
||||
if tconfigure, err = this.module.configure.getGamePandamasJx(req.Teacher); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
@ -79,14 +79,14 @@ func (this *apiComp) Loot(session comm.IUserSession, req *pb.PracticeLootReq) (e
|
||||
froom.Pillarf.Teacher = req.Teacher
|
||||
}
|
||||
if req.Prop != "" {
|
||||
if room.Knapsack[req.Prop] == 1 { //已经被使用
|
||||
if room.Knapsack[req.Prop].State == 1 { //已经被使用
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
}
|
||||
return
|
||||
}
|
||||
room.Knapsack[req.Prop] = 1
|
||||
room.Knapsack[req.Prop].State = 1
|
||||
if pconfigure, err = this.module.configure.getGamePandamasJx(req.Teacher); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
|
@ -22,6 +22,7 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
|
||||
err error
|
||||
room *pb.DBPracticeRoom
|
||||
hero *pb.DBHero
|
||||
heroconf *cfg.GameHeroData
|
||||
pillar *pb.DBPracticePillar
|
||||
pillarconfigure *cfg.GamePandamasMzData
|
||||
tconfigure *cfg.GamePandamasJxData
|
||||
@ -45,7 +46,7 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
|
||||
}
|
||||
return
|
||||
}
|
||||
if tconfigure, err = this.module.configure.getGamePandamasJx(req.Teacher); err != nil {
|
||||
if heroconf, err = this.module.ModuleTools.GetHeroConfig(hero.HeroID); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
@ -102,14 +103,16 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
|
||||
}
|
||||
|
||||
if req.Teacher != "" {
|
||||
if room.Knapsack[req.Teacher] == 1 { //已经被使用
|
||||
if room.Knapsack[req.Teacher].State == 1 { //已经被使用
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Message: fmt.Sprintf("the teacher:%s is working", req.Teacher),
|
||||
}
|
||||
return
|
||||
}
|
||||
room.Knapsack[req.Teacher] = 1
|
||||
|
||||
room.Knapsack[req.Teacher].State = 1
|
||||
if tconfigure, err = this.module.configure.getGamePandamasJx(req.Teacher); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
@ -118,6 +121,21 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if tconfigure.Race != heroconf.Race {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Message: fmt.Sprintf("the teacher race:%d and the herorace:%d is race no can use", tconfigure.Race, heroconf.Race),
|
||||
}
|
||||
}
|
||||
if tconfigure.Job != heroconf.Job {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Message: fmt.Sprintf("the teacher job:%d and the hero job:%d is race no can use", tconfigure.Job, heroconf.Job),
|
||||
}
|
||||
}
|
||||
if tconfigure.BanHero == hero.HeroID { //禁止使用
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
@ -126,18 +144,18 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
|
||||
}
|
||||
return
|
||||
}
|
||||
extra += tconfigure.Duration
|
||||
extra += int32(float64(pillarconfigure.PlacementDuration) * float64(tconfigure.Duration) / float64(1000))
|
||||
pillar.Teacher = req.Teacher
|
||||
}
|
||||
if req.Prop != "" {
|
||||
if room.Knapsack[req.Prop] == 1 { //已经被使用
|
||||
if room.Knapsack[req.Prop].State == 1 { //已经被使用
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
}
|
||||
return
|
||||
}
|
||||
room.Knapsack[req.Prop] = 1
|
||||
room.Knapsack[req.Prop].State = 1
|
||||
if pconfigure, err = this.module.configure.getGamePandamasJx(req.Prop); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
@ -146,7 +164,21 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
|
||||
}
|
||||
return
|
||||
}
|
||||
extra += pconfigure.Duration
|
||||
if pconfigure.Race != heroconf.Race {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Message: fmt.Sprintf("the teacher race:%d and the herorace:%d is race no can use", tconfigure.Race, heroconf.Race),
|
||||
}
|
||||
}
|
||||
if pconfigure.Job != heroconf.Job {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Message: fmt.Sprintf("the teacher job:%d and the hero job:%d is race no can use", tconfigure.Job, heroconf.Job),
|
||||
}
|
||||
}
|
||||
extra += int32(float64(pillarconfigure.PlacementDuration) * float64(pconfigure.Duration) / float64(1000))
|
||||
pillar.Prop = req.Prop
|
||||
}
|
||||
pillar.Hero = req.Hero
|
||||
|
@ -11,13 +11,13 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
// 参数校验
|
||||
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.PracticeReceiveReq) (errdata *pb.ErrorData) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
///练功请求 奖励
|
||||
// /练功请求 奖励
|
||||
func (this *apiComp) Receive(session comm.IUserSession, req *pb.PracticeReceiveReq) (errdata *pb.ErrorData) {
|
||||
|
||||
var (
|
||||
@ -241,8 +241,8 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.PracticeReceiveR
|
||||
if errdata = this.module.DispenseRes(session, append(ants1, ants2...), true); errdata != nil {
|
||||
return
|
||||
}
|
||||
room.Knapsack[pillar.Teacher] = 0
|
||||
room.Knapsack[pillar.Prop] = 0
|
||||
room.Knapsack[pillar.Teacher].State = 0
|
||||
room.Knapsack[pillar.Prop].State = 0
|
||||
pillar.Hero = ""
|
||||
pillar.Teacher = ""
|
||||
pillar.Prop = ""
|
||||
|
@ -44,7 +44,7 @@ func (this *modelPandata) queryUserMartialhall(uid string) (result *pb.DBPractic
|
||||
Id: primitive.NewObjectID().Hex(),
|
||||
Uid: uid,
|
||||
Full: make(map[int32]int32),
|
||||
Knapsack: make(map[string]int32),
|
||||
Knapsack: make(map[string]*pb.DBPracticeRes),
|
||||
Gymaction: 0,
|
||||
Gymrefresh: 0,
|
||||
Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 0, Lv: 1},
|
||||
@ -88,7 +88,7 @@ func (this *modelPandata) queryrooms(uids []string) (results []*pb.DBPracticeRoo
|
||||
Id: primitive.NewObjectID().Hex(),
|
||||
Uid: v,
|
||||
Full: make(map[int32]int32),
|
||||
Knapsack: make(map[string]int32),
|
||||
Knapsack: make(map[string]*pb.DBPracticeRes),
|
||||
Gymaction: 0,
|
||||
Gymrefresh: 0,
|
||||
Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 2, Lv: 1},
|
||||
|
@ -116,7 +116,12 @@ func (this *Practice) AddItems(session comm.IUserSession, items map[string]int32
|
||||
}
|
||||
id = make([]string, 0)
|
||||
for k, _ := range items {
|
||||
room.Knapsack[k] = 0
|
||||
room.Knapsack[k] = &pb.DBPracticeRes{
|
||||
Pid: k,
|
||||
State: 0,
|
||||
Usenum: 0,
|
||||
Lastusetime: 0,
|
||||
}
|
||||
id = append(id, k)
|
||||
this.atlas.CheckActivatePandaAtlasCollect(session.GetUserId(), k)
|
||||
}
|
||||
@ -139,7 +144,7 @@ func (this *Practice) AddItems(session comm.IUserSession, items map[string]int32
|
||||
Id: primitive.NewObjectID().Hex(),
|
||||
Uid: session.GetUserId(),
|
||||
Full: make(map[int32]int32),
|
||||
Knapsack: make(map[string]int32),
|
||||
Knapsack: make(map[string]*pb.DBPracticeRes),
|
||||
Gymaction: 0,
|
||||
Gymrefresh: 0,
|
||||
Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 0, Lv: 1},
|
||||
@ -152,7 +157,12 @@ func (this *Practice) AddItems(session comm.IUserSession, items map[string]int32
|
||||
}
|
||||
id = make([]string, 0)
|
||||
for k, _ := range items {
|
||||
room.Knapsack[k] = 0
|
||||
room.Knapsack[k] = &pb.DBPracticeRes{
|
||||
Pid: k,
|
||||
State: 0,
|
||||
Usenum: 0,
|
||||
Lastusetime: 0,
|
||||
}
|
||||
id = append(id, k)
|
||||
this.atlas.CheckActivatePandaAtlasCollect(session.GetUserId(), k)
|
||||
}
|
||||
@ -168,7 +178,12 @@ func (this *Practice) AddItems(session comm.IUserSession, items map[string]int32
|
||||
} else {
|
||||
id = make([]string, 0)
|
||||
for k, _ := range items {
|
||||
room.Knapsack[k] = 0
|
||||
room.Knapsack[k] = &pb.DBPracticeRes{
|
||||
Pid: k,
|
||||
State: 0,
|
||||
Usenum: 0,
|
||||
Lastusetime: 0,
|
||||
}
|
||||
id = append(id, k)
|
||||
this.atlas.CheckActivatePandaAtlasCollect(session.GetUserId(), k)
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ const (
|
||||
game_food = "game_breakingbad.json"
|
||||
)
|
||||
|
||||
///配置管理基础组件
|
||||
// /配置管理基础组件
|
||||
type MCompConfigure struct {
|
||||
cbase.ModuleCompBase
|
||||
hlock sync.RWMutex
|
||||
@ -56,7 +56,7 @@ type MCompConfigure struct {
|
||||
_price map[int32][]*cfg.GamePricegroupData
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
// 组件初始化接口
|
||||
func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||
err = this.LoadConfigure(game_global, cfg.NewGameGlobal)
|
||||
@ -293,7 +293,7 @@ func (this *MCompConfigure) LoadConfigure(name string, fn interface{}) (err erro
|
||||
return configure.RegisterConfigure(name, fn, nil)
|
||||
}
|
||||
|
||||
//加载一个配置文件
|
||||
// 加载一个配置文件
|
||||
func (this *MCompConfigure) LoadDropData() {
|
||||
if v, err := this.GetConfigure(game_drop); err == nil {
|
||||
if configure, ok := v.(*cfg.GameDrop); ok {
|
||||
@ -320,7 +320,7 @@ func (this *MCompConfigure) LoadDropData() {
|
||||
return
|
||||
}
|
||||
|
||||
//加载多个配置文件
|
||||
// 加载多个配置文件
|
||||
func (this *MCompConfigure) LoadMultiConfigure(confs map[string]interface{}) (err error) {
|
||||
for k, v := range confs {
|
||||
err = configure.RegisterConfigure(k, v, nil)
|
||||
@ -332,12 +332,12 @@ func (this *MCompConfigure) LoadMultiConfigure(confs map[string]interface{}) (er
|
||||
return
|
||||
}
|
||||
|
||||
//读取配置数据
|
||||
// 读取配置数据
|
||||
func (this *MCompConfigure) GetConfigure(name string) (v interface{}, err error) {
|
||||
return configure.GetConfigure(name)
|
||||
}
|
||||
|
||||
//全局配置
|
||||
// 全局配置
|
||||
func (this *MCompConfigure) GetGlobalConf() *cfg.GameGlobalData {
|
||||
var (
|
||||
configure *cfg.GameGlobal
|
||||
@ -426,15 +426,15 @@ func (this *MCompConfigure) GetDropReward(dropId int32) (result []*cfg.Gameatn)
|
||||
}
|
||||
|
||||
// 获取英雄原始星级
|
||||
func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
|
||||
func (this *MCompConfigure) GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error) {
|
||||
if v, err := this.GetConfigure(new_hero); err == nil {
|
||||
if configure, ok := v.(*cfg.GameHero); ok {
|
||||
if v, ok := configure.GetDataMap()[heroCfgId]; ok {
|
||||
return v
|
||||
return v, nil
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
return nil, comm.NewNotFoundConfErr("英雄模块", new_hero, heroCfgId)
|
||||
}
|
||||
|
||||
// 获取英雄原始星级
|
||||
@ -492,7 +492,7 @@ func (this *MCompConfigure) GetHeroConfigData() (data []*cfg.GameHeroData) {
|
||||
return nil
|
||||
}
|
||||
|
||||
//读取物品配置
|
||||
// 读取物品配置
|
||||
func (this *MCompConfigure) GetItemConfigureData(id string) (item *cfg.GameItemData, err error) {
|
||||
var (
|
||||
v interface{}
|
||||
|
@ -17,29 +17,34 @@ type Tools struct {
|
||||
configure *MCompConfigure
|
||||
}
|
||||
|
||||
//模块名
|
||||
// 模块名
|
||||
func (this *Tools) GetType() core.M_Modules {
|
||||
return comm.ModuleTools
|
||||
}
|
||||
|
||||
//模块初始化接口 注册用户创建角色事件
|
||||
// 模块初始化接口 注册用户创建角色事件
|
||||
func (this *Tools) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleBase.Init(service, module, options)
|
||||
return
|
||||
}
|
||||
|
||||
//模块初始化接口 注册用户创建角色事件
|
||||
// 模块初始化接口 注册用户创建角色事件
|
||||
func (this *Tools) Start() (err error) {
|
||||
err = this.ModuleBase.Start()
|
||||
return
|
||||
}
|
||||
|
||||
//装备组件
|
||||
// 装备组件
|
||||
func (this *Tools) OnInstallComp() {
|
||||
this.ModuleBase.OnInstallComp()
|
||||
this.configure = this.RegisterComp(new(MCompConfigure)).(*MCompConfigure)
|
||||
}
|
||||
|
||||
// 读取英雄配置
|
||||
func (this *Tools) GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error) {
|
||||
conf, err = this.configure.GetHeroConfig(heroCfgId)
|
||||
return
|
||||
}
|
||||
func (this *Tools) GetGroupDataByLottery(lotteryId int32, vipLv int32, lv int32) (items []*cfg.Gameatn) {
|
||||
items = this.configure.GetGroupDataByLottery(lotteryId, vipLv, lv)
|
||||
return
|
||||
|
@ -32,6 +32,7 @@ const (
|
||||
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
|
||||
EffectTipsType_Purification EffectTipsType = 7 //净化
|
||||
EffectTipsType_Disperse EffectTipsType = 8 //驱散
|
||||
EffectTipsType_Gain_round EffectTipsType = 9 //获得回合
|
||||
)
|
||||
|
||||
// Enum value maps for EffectTipsType.
|
||||
@ -46,6 +47,7 @@ var (
|
||||
6: "Not_Action",
|
||||
7: "Purification",
|
||||
8: "Disperse",
|
||||
9: "Gain_round",
|
||||
}
|
||||
EffectTipsType_value = map[string]int32{
|
||||
"Eff_Success": 0,
|
||||
@ -57,6 +59,7 @@ var (
|
||||
"Not_Action": 6,
|
||||
"Purification": 7,
|
||||
"Disperse": 8,
|
||||
"Gain_round": 9,
|
||||
}
|
||||
)
|
||||
|
||||
@ -1824,7 +1827,7 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
||||
0x43, 0x6f, 0x6d, 0x53, 0x68, 0x69, 0x65, 0x6c, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x10, 0x0a,
|
||||
0x03, 0x72, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x72, 0x69, 0x64, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x2a, 0x9b, 0x01, 0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x2a, 0xab, 0x01, 0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74,
|
||||
0x54, 0x69, 0x70, 0x73, 0x54, 0x79, 0x70, 0x65, 0x12, 0x0f, 0x0a, 0x0b, 0x45, 0x66, 0x66, 0x5f,
|
||||
0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x0f, 0x0a, 0x0b, 0x4e, 0x6f, 0x74,
|
||||
0x5f, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x01, 0x12, 0x0c, 0x0a, 0x08, 0x49, 0x6d,
|
||||
@ -1834,7 +1837,8 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
||||
0x6c, 0x10, 0x05, 0x12, 0x0e, 0x0a, 0x0a, 0x4e, 0x6f, 0x74, 0x5f, 0x41, 0x63, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x10, 0x06, 0x12, 0x10, 0x0a, 0x0c, 0x50, 0x75, 0x72, 0x69, 0x66, 0x69, 0x63, 0x61, 0x74,
|
||||
0x69, 0x6f, 0x6e, 0x10, 0x07, 0x12, 0x0c, 0x0a, 0x08, 0x44, 0x69, 0x73, 0x70, 0x65, 0x72, 0x73,
|
||||
0x65, 0x10, 0x08, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x65, 0x10, 0x08, 0x12, 0x0e, 0x0a, 0x0a, 0x47, 0x61, 0x69, 0x6e, 0x5f, 0x72, 0x6f, 0x75, 0x6e,
|
||||
0x64, 0x10, 0x09, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
|
@ -300,36 +300,108 @@ func (x *DBPracticeStatuer) GetEnd() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
//武官资源数据
|
||||
type DBPracticeRes struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Pid string `protobuf:"bytes,1,opt,name=pid,proto3" json:"pid"`
|
||||
State int32 `protobuf:"varint,2,opt,name=state,proto3" json:"state"` //0 未使用 1 正在使用
|
||||
Usenum int32 `protobuf:"varint,3,opt,name=usenum,proto3" json:"usenum"` //已使用次数
|
||||
Lastusetime int64 `protobuf:"varint,4,opt,name=lastusetime,proto3" json:"lastusetime"` //最后使用时间
|
||||
}
|
||||
|
||||
func (x *DBPracticeRes) Reset() {
|
||||
*x = DBPracticeRes{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *DBPracticeRes) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*DBPracticeRes) ProtoMessage() {}
|
||||
|
||||
func (x *DBPracticeRes) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use DBPracticeRes.ProtoReflect.Descriptor instead.
|
||||
func (*DBPracticeRes) Descriptor() ([]byte, []int) {
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *DBPracticeRes) GetPid() string {
|
||||
if x != nil {
|
||||
return x.Pid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DBPracticeRes) GetState() int32 {
|
||||
if x != nil {
|
||||
return x.State
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBPracticeRes) GetUsenum() int32 {
|
||||
if x != nil {
|
||||
return x.Usenum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBPracticeRes) GetLastusetime() int64 {
|
||||
if x != nil {
|
||||
return x.Lastusetime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//练功房
|
||||
type DBPracticeRoom struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //id
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` //用户id
|
||||
Gymaction int32 `protobuf:"varint,3,opt,name=gymaction,proto3" json:"gymaction"` //健身房动作
|
||||
Gymrefresh int32 `protobuf:"varint,4,opt,name=gymrefresh,proto3" json:"gymrefresh"` //健身房刷新次数
|
||||
Lastrefresh int64 `protobuf:"varint,5,opt,name=lastrefresh,proto3" json:"lastrefresh"` //最后刷新时间
|
||||
Full map[int32]int32 `protobuf:"bytes,6,rep,name=full,proto3" json:"full" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //满级登记
|
||||
Knapsack map[string]int32 `protobuf:"bytes,7,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //资源
|
||||
Pillar1 *DBPracticePillar `protobuf:"bytes,8,opt,name=pillar1,proto3" json:"pillar1"` //柱子1
|
||||
Pillar2 *DBPracticePillar `protobuf:"bytes,9,opt,name=pillar2,proto3" json:"pillar2"` //柱子2
|
||||
Pillar3 *DBPracticePillar `protobuf:"bytes,10,opt,name=pillar3,proto3" json:"pillar3"` //柱子3
|
||||
Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
|
||||
Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
|
||||
Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
|
||||
Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
|
||||
Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
|
||||
Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
|
||||
Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
|
||||
Formation []*BattleRole `protobuf:"bytes,18,rep,name=formation,proto3" json:"formation"` //战斗阵型
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //id
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` //用户id
|
||||
Gymaction int32 `protobuf:"varint,3,opt,name=gymaction,proto3" json:"gymaction"` //健身房动作
|
||||
Gymrefresh int32 `protobuf:"varint,4,opt,name=gymrefresh,proto3" json:"gymrefresh"` //健身房刷新次数
|
||||
Lastrefresh int64 `protobuf:"varint,5,opt,name=lastrefresh,proto3" json:"lastrefresh"` //最后刷新时间
|
||||
Full map[int32]int32 `protobuf:"bytes,6,rep,name=full,proto3" json:"full" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //满级登记
|
||||
Knapsack map[string]*DBPracticeRes `protobuf:"bytes,7,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
|
||||
Pillar1 *DBPracticePillar `protobuf:"bytes,8,opt,name=pillar1,proto3" json:"pillar1"` //柱子1
|
||||
Pillar2 *DBPracticePillar `protobuf:"bytes,9,opt,name=pillar2,proto3" json:"pillar2"` //柱子2
|
||||
Pillar3 *DBPracticePillar `protobuf:"bytes,10,opt,name=pillar3,proto3" json:"pillar3"` //柱子3
|
||||
Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
|
||||
Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
|
||||
Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
|
||||
Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
|
||||
Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
|
||||
Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
|
||||
Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
|
||||
Formation []*BattleRole `protobuf:"bytes,18,rep,name=formation,proto3" json:"formation"` //战斗阵型
|
||||
}
|
||||
|
||||
func (x *DBPracticeRoom) Reset() {
|
||||
*x = DBPracticeRoom{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[3]
|
||||
mi := &file_practice_practice_db_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -342,7 +414,7 @@ func (x *DBPracticeRoom) String() string {
|
||||
func (*DBPracticeRoom) ProtoMessage() {}
|
||||
|
||||
func (x *DBPracticeRoom) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[3]
|
||||
mi := &file_practice_practice_db_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -355,7 +427,7 @@ func (x *DBPracticeRoom) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBPracticeRoom.ProtoReflect.Descriptor instead.
|
||||
func (*DBPracticeRoom) Descriptor() ([]byte, []int) {
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{3}
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *DBPracticeRoom) GetId() string {
|
||||
@ -400,7 +472,7 @@ func (x *DBPracticeRoom) GetFull() map[int32]int32 {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *DBPracticeRoom) GetKnapsack() map[string]int32 {
|
||||
func (x *DBPracticeRoom) GetKnapsack() map[string]*DBPracticeRes {
|
||||
if x != nil {
|
||||
return x.Knapsack
|
||||
}
|
||||
@ -496,7 +568,7 @@ type DBPracticeQiecuoInvite struct {
|
||||
func (x *DBPracticeQiecuoInvite) Reset() {
|
||||
*x = DBPracticeQiecuoInvite{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[4]
|
||||
mi := &file_practice_practice_db_proto_msgTypes[5]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -509,7 +581,7 @@ func (x *DBPracticeQiecuoInvite) String() string {
|
||||
func (*DBPracticeQiecuoInvite) ProtoMessage() {}
|
||||
|
||||
func (x *DBPracticeQiecuoInvite) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[4]
|
||||
mi := &file_practice_practice_db_proto_msgTypes[5]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -522,7 +594,7 @@ func (x *DBPracticeQiecuoInvite) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBPracticeQiecuoInvite.ProtoReflect.Descriptor instead.
|
||||
func (*DBPracticeQiecuoInvite) Descriptor() ([]byte, []int) {
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{4}
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{5}
|
||||
}
|
||||
|
||||
func (x *DBPracticeQiecuoInvite) GetUid() string {
|
||||
@ -556,7 +628,7 @@ type DBPracticeQiecuoRecord struct {
|
||||
func (x *DBPracticeQiecuoRecord) Reset() {
|
||||
*x = DBPracticeQiecuoRecord{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[5]
|
||||
mi := &file_practice_practice_db_proto_msgTypes[6]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -569,7 +641,7 @@ func (x *DBPracticeQiecuoRecord) String() string {
|
||||
func (*DBPracticeQiecuoRecord) ProtoMessage() {}
|
||||
|
||||
func (x *DBPracticeQiecuoRecord) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_practice_practice_db_proto_msgTypes[5]
|
||||
mi := &file_practice_practice_db_proto_msgTypes[6]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -582,7 +654,7 @@ func (x *DBPracticeQiecuoRecord) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBPracticeQiecuoRecord.ProtoReflect.Descriptor instead.
|
||||
func (*DBPracticeQiecuoRecord) Descriptor() ([]byte, []int) {
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{5}
|
||||
return file_practice_practice_db_proto_rawDescGZIP(), []int{6}
|
||||
}
|
||||
|
||||
func (x *DBPracticeQiecuoRecord) GetId() string {
|
||||
@ -664,73 +736,81 @@ var file_practice_practice_db_proto_rawDesc = []byte{
|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -745,33 +825,35 @@ func file_practice_practice_db_proto_rawDescGZIP() []byte {
|
||||
return file_practice_practice_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_practice_practice_db_proto_msgTypes = make([]protoimpl.MessageInfo, 8)
|
||||
var file_practice_practice_db_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
|
||||
var file_practice_practice_db_proto_goTypes = []interface{}{
|
||||
(*DBPracticePillar)(nil), // 0: DBPracticePillar
|
||||
(*DBPracticeTeacher)(nil), // 1: DBPracticeTeacher
|
||||
(*DBPracticeStatuer)(nil), // 2: DBPracticeStatuer
|
||||
(*DBPracticeRoom)(nil), // 3: DBPracticeRoom
|
||||
(*DBPracticeQiecuoInvite)(nil), // 4: DBPracticeQiecuoInvite
|
||||
(*DBPracticeQiecuoRecord)(nil), // 5: DBPracticeQiecuoRecord
|
||||
nil, // 6: DBPracticeRoom.FullEntry
|
||||
nil, // 7: DBPracticeRoom.KnapsackEntry
|
||||
(*BattleRole)(nil), // 8: BattleRole
|
||||
(*DBPracticeRes)(nil), // 3: DBPracticeRes
|
||||
(*DBPracticeRoom)(nil), // 4: DBPracticeRoom
|
||||
(*DBPracticeQiecuoInvite)(nil), // 5: DBPracticeQiecuoInvite
|
||||
(*DBPracticeQiecuoRecord)(nil), // 6: DBPracticeQiecuoRecord
|
||||
nil, // 7: DBPracticeRoom.FullEntry
|
||||
nil, // 8: DBPracticeRoom.KnapsackEntry
|
||||
(*BattleRole)(nil), // 9: BattleRole
|
||||
}
|
||||
var file_practice_practice_db_proto_depIdxs = []int32{
|
||||
6, // 0: DBPracticeRoom.full:type_name -> DBPracticeRoom.FullEntry
|
||||
7, // 1: DBPracticeRoom.knapsack:type_name -> DBPracticeRoom.KnapsackEntry
|
||||
0, // 2: DBPracticeRoom.pillar1:type_name -> DBPracticePillar
|
||||
0, // 3: DBPracticeRoom.pillar2:type_name -> DBPracticePillar
|
||||
0, // 4: DBPracticeRoom.pillar3:type_name -> DBPracticePillar
|
||||
0, // 5: DBPracticeRoom.pillarf:type_name -> DBPracticePillar
|
||||
2, // 6: DBPracticeRoom.statuers:type_name -> DBPracticeStatuer
|
||||
8, // 7: DBPracticeRoom.formation:type_name -> BattleRole
|
||||
4, // 8: DBPracticeQiecuoRecord.targets:type_name -> DBPracticeQiecuoInvite
|
||||
9, // [9:9] is the sub-list for method output_type
|
||||
9, // [9:9] is the sub-list for method input_type
|
||||
9, // [9:9] is the sub-list for extension type_name
|
||||
9, // [9:9] is the sub-list for extension extendee
|
||||
0, // [0:9] is the sub-list for field type_name
|
||||
7, // 0: DBPracticeRoom.full:type_name -> DBPracticeRoom.FullEntry
|
||||
8, // 1: DBPracticeRoom.knapsack:type_name -> DBPracticeRoom.KnapsackEntry
|
||||
0, // 2: DBPracticeRoom.pillar1:type_name -> DBPracticePillar
|
||||
0, // 3: DBPracticeRoom.pillar2:type_name -> DBPracticePillar
|
||||
0, // 4: DBPracticeRoom.pillar3:type_name -> DBPracticePillar
|
||||
0, // 5: DBPracticeRoom.pillarf:type_name -> DBPracticePillar
|
||||
2, // 6: DBPracticeRoom.statuers:type_name -> DBPracticeStatuer
|
||||
9, // 7: DBPracticeRoom.formation:type_name -> BattleRole
|
||||
5, // 8: DBPracticeQiecuoRecord.targets:type_name -> DBPracticeQiecuoInvite
|
||||
3, // 9: DBPracticeRoom.KnapsackEntry.value:type_name -> DBPracticeRes
|
||||
10, // [10:10] is the sub-list for method output_type
|
||||
10, // [10:10] is the sub-list for method input_type
|
||||
10, // [10:10] is the sub-list for extension type_name
|
||||
10, // [10:10] is the sub-list for extension extendee
|
||||
0, // [0:10] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_practice_practice_db_proto_init() }
|
||||
@ -818,7 +900,7 @@ func file_practice_practice_db_proto_init() {
|
||||
}
|
||||
}
|
||||
file_practice_practice_db_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBPracticeRoom); i {
|
||||
switch v := v.(*DBPracticeRes); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -830,7 +912,7 @@ func file_practice_practice_db_proto_init() {
|
||||
}
|
||||
}
|
||||
file_practice_practice_db_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBPracticeQiecuoInvite); i {
|
||||
switch v := v.(*DBPracticeRoom); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -842,6 +924,18 @@ func file_practice_practice_db_proto_init() {
|
||||
}
|
||||
}
|
||||
file_practice_practice_db_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBPracticeQiecuoInvite); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_practice_practice_db_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBPracticeQiecuoRecord); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -860,7 +954,7 @@ func file_practice_practice_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_practice_practice_db_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 8,
|
||||
NumMessages: 9,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -739,8 +739,8 @@ type PracticeExpulsionResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Pillar *DBPracticePillar `protobuf:"bytes,1,opt,name=pillar,proto3" json:"pillar"`
|
||||
Knapsack map[string]int32 `protobuf:"bytes,2,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //资源
|
||||
Pillar *DBPracticePillar `protobuf:"bytes,1,opt,name=pillar,proto3" json:"pillar"`
|
||||
Knapsack map[string]*DBPracticeRes `protobuf:"bytes,2,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
|
||||
}
|
||||
|
||||
func (x *PracticeExpulsionResp) Reset() {
|
||||
@ -782,7 +782,7 @@ func (x *PracticeExpulsionResp) GetPillar() *DBPracticePillar {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *PracticeExpulsionResp) GetKnapsack() map[string]int32 {
|
||||
func (x *PracticeExpulsionResp) GetKnapsack() map[string]*DBPracticeRes {
|
||||
if x != nil {
|
||||
return x.Knapsack
|
||||
}
|
||||
@ -795,9 +795,9 @@ type PracticeBeExpulsionPush struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Fuid string `protobuf:"bytes,1,opt,name=fuid,proto3" json:"fuid"`
|
||||
Pillar *DBPracticePillar `protobuf:"bytes,2,opt,name=pillar,proto3" json:"pillar"`
|
||||
Knapsack map[string]int32 `protobuf:"bytes,3,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //资源
|
||||
Fuid string `protobuf:"bytes,1,opt,name=fuid,proto3" json:"fuid"`
|
||||
Pillar *DBPracticePillar `protobuf:"bytes,2,opt,name=pillar,proto3" json:"pillar"`
|
||||
Knapsack map[string]*DBPracticeRes `protobuf:"bytes,3,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
|
||||
}
|
||||
|
||||
func (x *PracticeBeExpulsionPush) Reset() {
|
||||
@ -846,7 +846,7 @@ func (x *PracticeBeExpulsionPush) GetPillar() *DBPracticePillar {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *PracticeBeExpulsionPush) GetKnapsack() map[string]int32 {
|
||||
func (x *PracticeBeExpulsionPush) GetKnapsack() map[string]*DBPracticeRes {
|
||||
if x != nil {
|
||||
return x.Knapsack
|
||||
}
|
||||
@ -914,8 +914,8 @@ type PracticeReceiveResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Pillar *DBPracticePillar `protobuf:"bytes,1,opt,name=pillar,proto3" json:"pillar"`
|
||||
Knapsack map[string]int32 `protobuf:"bytes,2,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //资源
|
||||
Pillar *DBPracticePillar `protobuf:"bytes,1,opt,name=pillar,proto3" json:"pillar"`
|
||||
Knapsack map[string]*DBPracticeRes `protobuf:"bytes,2,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
|
||||
}
|
||||
|
||||
func (x *PracticeReceiveResp) Reset() {
|
||||
@ -957,7 +957,7 @@ func (x *PracticeReceiveResp) GetPillar() *DBPracticePillar {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *PracticeReceiveResp) GetKnapsack() map[string]int32 {
|
||||
func (x *PracticeReceiveResp) GetKnapsack() map[string]*DBPracticeRes {
|
||||
if x != nil {
|
||||
return x.Knapsack
|
||||
}
|
||||
@ -2225,7 +2225,7 @@ var file_practice_practice_msg_proto_rawDesc = []byte{
|
||||
0x72, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x44, 0x42, 0x50, 0x72, 0x61, 0x63,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -2234,10 +2234,11 @@ var file_practice_practice_msg_proto_rawDesc = []byte{
|
||||
0x0b, 0x32, 0x24, 0x2e, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x45, 0x78, 0x70, 0x75,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x03, 0x6b, 0x65, 0x79, 0x12, 0x24, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
|
||||
0x01, 0x28, 0x0b, 0x32, 0x0e, 0x2e, 0x44, 0x42, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65,
|
||||
0x52, 0x65, 0x73, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0xe9,
|
||||
0x01, 0x0a, 0x17, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x42, 0x65, 0x45, 0x78, 0x70,
|
||||
0x75, 0x6c, 0x73, 0x69, 0x6f, 0x6e, 0x50, 0x75, 0x73, 0x68, 0x12, 0x12, 0x0a, 0x04, 0x66, 0x75,
|
||||
0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x66, 0x75, 0x69, 0x64, 0x12, 0x29,
|
||||
@ -2247,15 +2248,16 @@ var file_practice_practice_msg_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x42, 0x0a, 0x12, 0x50, 0x72,
|
||||
0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x52, 0x65, 0x63, 0x65, 0x69, 0x76, 0x65, 0x52, 0x65, 0x71,
|
||||
0x12, 0x14, 0x0a, 0x05, 0x69, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
|
||||
0x05, 0x69, 0x6e, 0x64, 0x65, 0x78, 0x12, 0x16, 0x0a, 0x06, 0x66, 0x72, 0x69, 0x65, 0x6e, 0x64,
|
||||
0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x66, 0x72, 0x69, 0x65, 0x6e, 0x64, 0x22, 0xbd,
|
||||
0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x66, 0x72, 0x69, 0x65, 0x6e, 0x64, 0x22, 0xcd,
|
||||
0x01, 0x0a, 0x13, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x52, 0x65, 0x63, 0x65, 0x69,
|
||||
0x76, 0x65, 0x52, 0x65, 0x73, 0x70, 0x12, 0x29, 0x0a, 0x06, 0x70, 0x69, 0x6c, 0x6c, 0x61, 0x72,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x44, 0x42, 0x50, 0x72, 0x61, 0x63, 0x74,
|
||||
@ -2264,10 +2266,11 @@ var file_practice_practice_msg_proto_rawDesc = []byte{
|
||||
0x03, 0x28, 0x0b, 0x32, 0x22, 0x2e, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x52, 0x65,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x03, 0x6b, 0x65, 0x79, 0x12, 0x24, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
|
||||
0x01, 0x28, 0x0b, 0x32, 0x0e, 0x2e, 0x44, 0x42, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65,
|
||||
0x52, 0x65, 0x73, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x3f,
|
||||
0x0a, 0x13, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x45, 0x6e, 0x72, 0x6f, 0x6c, 0x6c,
|
||||
0x65, 0x64, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x18, 0x01,
|
||||
0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x12, 0x12, 0x0a, 0x04, 0x68,
|
||||
@ -2424,6 +2427,7 @@ var file_practice_practice_msg_proto_goTypes = []interface{}{
|
||||
(ErrorCode)(0), // 50: ErrorCode
|
||||
(*BattleInfo)(nil), // 51: BattleInfo
|
||||
(*BattleReport)(nil), // 52: BattleReport
|
||||
(*DBPracticeRes)(nil), // 53: DBPracticeRes
|
||||
}
|
||||
var file_practice_practice_msg_proto_depIdxs = []int32{
|
||||
46, // 0: PracticeInfoResp.info:type_name -> DBPracticeRoom
|
||||
@ -2444,11 +2448,14 @@ var file_practice_practice_msg_proto_depIdxs = []int32{
|
||||
51, // 15: PracticeNPCBattkleResp.info:type_name -> BattleInfo
|
||||
52, // 16: PracticeNPCBattkleFinishReq.report:type_name -> BattleReport
|
||||
46, // 17: PracticeFriendRommResp.InfosEntry.value:type_name -> DBPracticeRoom
|
||||
18, // [18:18] is the sub-list for method output_type
|
||||
18, // [18:18] is the sub-list for method input_type
|
||||
18, // [18:18] is the sub-list for extension type_name
|
||||
18, // [18:18] is the sub-list for extension extendee
|
||||
0, // [0:18] is the sub-list for field type_name
|
||||
53, // 18: PracticeExpulsionResp.KnapsackEntry.value:type_name -> DBPracticeRes
|
||||
53, // 19: PracticeBeExpulsionPush.KnapsackEntry.value:type_name -> DBPracticeRes
|
||||
53, // 20: PracticeReceiveResp.KnapsackEntry.value:type_name -> DBPracticeRes
|
||||
21, // [21:21] is the sub-list for method output_type
|
||||
21, // [21:21] is the sub-list for method input_type
|
||||
21, // [21:21] is the sub-list for extension type_name
|
||||
21, // [21:21] is the sub-list for extension extendee
|
||||
0, // [0:21] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_practice_practice_msg_proto_init() }
|
||||
|
@ -37,4 +37,5 @@ const (
|
||||
GameFightEventType_OnFightEnd = 25
|
||||
GameFightEventType_OnWaitInputSkill = 26
|
||||
GameFightEventType_OnBuffOverlayNumChange = 27
|
||||
GameFightEventType_OnCleanSkillExecute = 28
|
||||
)
|
||||
|
@ -11,270 +11,129 @@ package cfg
|
||||
import "errors"
|
||||
|
||||
type GameHuntingBossData struct {
|
||||
Id int32
|
||||
Type int32
|
||||
Name string
|
||||
Difficulty int32
|
||||
BattleReadyID int32
|
||||
Firstprize []*Gameatn
|
||||
Dropshow []*Gameatn
|
||||
Drop int32
|
||||
Heroexp int32
|
||||
Boss []int32
|
||||
PsConsume []*Gameatn
|
||||
PsMg []*Gameatn
|
||||
Captionrecommend []int32
|
||||
Id int32
|
||||
Type int32
|
||||
Name string
|
||||
Difficulty int32
|
||||
BattleReadyID int32
|
||||
Firstprize []*Gameatn
|
||||
Dropshow []*Gameatn
|
||||
Drop int32
|
||||
Heroexp int32
|
||||
Bossmodel int32
|
||||
Boss []int32
|
||||
PsConsume []*Gameatn
|
||||
PsMg []*Gameatn
|
||||
Captionrecommend []int32
|
||||
}
|
||||
|
||||
const TypeId_GameHuntingBossData = -450881718
|
||||
|
||||
func (*GameHuntingBossData) GetTypeId() int32 {
|
||||
return -450881718
|
||||
return -450881718
|
||||
}
|
||||
|
||||
func (_v *GameHuntingBossData) Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
|
||||
err = errors.New("id error")
|
||||
return
|
||||
}
|
||||
_v.Id = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
|
||||
err = errors.New("type error")
|
||||
return
|
||||
}
|
||||
_v.Type = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var __json_text__ map[string]interface{}
|
||||
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_v.Name error")
|
||||
return
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
|
||||
err = errors.New("key error")
|
||||
return
|
||||
}
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
|
||||
err = errors.New("text error")
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ {
|
||||
err = errors.New("difficulty error")
|
||||
return
|
||||
}
|
||||
_v.Difficulty = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ {
|
||||
err = errors.New("BattleReadyID error")
|
||||
return
|
||||
}
|
||||
_v.BattleReadyID = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ {
|
||||
err = errors.New("firstprize error")
|
||||
return
|
||||
}
|
||||
func (_v *GameHuntingBossData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return }
|
||||
|
||||
_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
|
||||
_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Firstprize = append(_v.Firstprize, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.Firstprize = append(_v.Firstprize, _list_v_)
|
||||
}
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ {
|
||||
err = errors.New("dropshow error")
|
||||
return
|
||||
}
|
||||
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Dropshow = append(_v.Dropshow, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.Dropshow = append(_v.Dropshow, _list_v_)
|
||||
}
|
||||
}
|
||||
_v.Boss = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Boss = append(_v.Boss, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ {
|
||||
err = errors.New("drop error")
|
||||
return
|
||||
}
|
||||
_v.Drop = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ {
|
||||
err = errors.New("heroexp error")
|
||||
return
|
||||
}
|
||||
_v.Heroexp = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ {
|
||||
err = errors.New("boss error")
|
||||
return
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return }
|
||||
|
||||
_v.Boss = make([]int32, 0, len(_arr_))
|
||||
_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.PsConsume = append(_v.PsConsume, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ float64
|
||||
if _x_, _ok_ = _e_.(float64); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
_list_v_ = int32(_x_)
|
||||
}
|
||||
_v.Boss = append(_v.Boss, _list_v_)
|
||||
}
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return }
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ {
|
||||
err = errors.New("ps_consume error")
|
||||
return
|
||||
}
|
||||
_v.PsMg = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.PsMg = append(_v.PsMg, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ { err = errors.New("captionrecommend error"); return }
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.PsConsume = append(_v.PsConsume, _list_v_)
|
||||
}
|
||||
}
|
||||
_v.Captionrecommend = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ {
|
||||
err = errors.New("ps_mg error")
|
||||
return
|
||||
}
|
||||
|
||||
_v.PsMg = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.PsMg = append(_v.PsMg, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ {
|
||||
err = errors.New("captionrecommend error")
|
||||
return
|
||||
}
|
||||
|
||||
_v.Captionrecommend = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ float64
|
||||
if _x_, _ok_ = _e_.(float64); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
_list_v_ = int32(_x_)
|
||||
}
|
||||
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameHuntingBossData(_buf map[string]interface{}) (*GameHuntingBossData, error) {
|
||||
v := &GameHuntingBossData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
v := &GameHuntingBossData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,9 @@ type GamePlayerInfor_overviewData struct {
|
||||
Icon string
|
||||
Tujing []int32
|
||||
Url string
|
||||
Resources string
|
||||
Vague string
|
||||
PvpAnimator string
|
||||
Playerhead string
|
||||
Name string
|
||||
}
|
||||
@ -47,6 +50,9 @@ func (_v *GamePlayerInfor_overviewData)Deserialize(_buf map[string]interface{})
|
||||
}
|
||||
|
||||
{ var _ok_ bool; if _v.Url, _ok_ = _buf["url"].(string); !_ok_ { err = errors.New("url error"); return } }
|
||||
{ var _ok_ bool; if _v.Resources, _ok_ = _buf["resources"].(string); !_ok_ { err = errors.New("resources error"); return } }
|
||||
{ var _ok_ bool; if _v.Vague, _ok_ = _buf["vague"].(string); !_ok_ { err = errors.New("vague error"); return } }
|
||||
{ var _ok_ bool; if _v.PvpAnimator, _ok_ = _buf["pvpAnimator"].(string); !_ok_ { err = errors.New("pvpAnimator error"); return } }
|
||||
{ var _ok_ bool; if _v.Playerhead, _ok_ = _buf["playerhead"].(string); !_ok_ { err = errors.New("playerhead error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
return
|
||||
|
@ -82,7 +82,6 @@ type Tables struct {
|
||||
ArenaRobot *GameArenaRobot
|
||||
ArenaRankReward *GameArenaRankReward
|
||||
ArenaChallengeNpc *GameArenaChallengeNpc
|
||||
Show *GameShow
|
||||
GuildLv *GameGuildLv
|
||||
GuildPng *GameGuildPng
|
||||
GuildActivity *GameGuildActivity
|
||||
@ -617,12 +616,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_show") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.Show, err = NewGameShow(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_guildlv") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@ -125,8 +125,8 @@ type GameGlobalData struct {
|
||||
ArenaInitiaIntegral int32
|
||||
ArenaRecordMax int32
|
||||
ArenaRefreshCd int32
|
||||
ShowMale []int32
|
||||
ShowFemale []int32
|
||||
ShowMale []string
|
||||
ShowFemale []string
|
||||
HoroscopeResetCost *Gameatn
|
||||
HoroscopeResetCd int32
|
||||
HeroReset []*Gameatn
|
||||
@ -537,11 +537,11 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["show_male"].([]interface{}); !_ok_ { err = errors.New("show_male error"); return }
|
||||
|
||||
_v.ShowMale = make([]int32, 0, len(_arr_))
|
||||
_v.ShowMale = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.ShowMale = append(_v.ShowMale, _list_v_)
|
||||
}
|
||||
}
|
||||
@ -551,11 +551,11 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["show_female"].([]interface{}); !_ok_ { err = errors.New("show_female error"); return }
|
||||
|
||||
_v.ShowFemale = make([]int32, 0, len(_arr_))
|
||||
_v.ShowFemale = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.ShowFemale = append(_v.ShowFemale, _list_v_)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user