Merge branches 'dev' and 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2022-08-01 17:11:05 +08:00
commit 1d942d918f
3 changed files with 41 additions and 44 deletions

View File

@ -1,157 +1,157 @@
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View File

@ -35,6 +35,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
upDraw []*cfg.Game_drawUpdrawData // 活动数据 英雄抽卡权重增加 upDraw []*cfg.Game_drawUpdrawData // 活动数据 英雄抽卡权重增加
cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重 cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重
) )
cardW = make(map[string]int32, 0)
upDraw = make([]*cfg.Game_drawUpdrawData, 0) upDraw = make([]*cfg.Game_drawUpdrawData, 0)
szCards = make([]string, 0) szCards = make([]string, 0)
rsp := &pb.HeroDrawCardResp{} rsp := &pb.HeroDrawCardResp{}
@ -96,6 +97,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
// 权重赋值 // 权重赋值
for _, v := range _conf { for _, v := range _conf {
cardW[v.Id] += v.Weight cardW[v.Id] += v.Weight
totalWeight += int64(cardW[v.Id])
} }
_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗 _costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
@ -120,28 +122,26 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
drawTimes = _costConf.Count // 抽卡次数 drawTimes = _costConf.Count // 抽卡次数
drawTimes = 1
for i := 0; i < int(drawTimes); i++ { for i := 0; i < int(drawTimes); i++ {
n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight) n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
curWeigth = 0
for k, v := range cardW { for k, v := range cardW {
curWeigth += int64(v) curWeigth += int64(v)
if curWeigth < n.Int64() { // 命中 if curWeigth < n.Int64() { // 命中
// 获取当前星级 // 获取当前星级
_getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息 _getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息
if _getCardCfg != nil { if _getCardCfg == nil {
continue
}
if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
curStar4Count = 0
continue
} else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
curStar5Count = 0 // 清0
continue continue
} }
curStar4Count++ curStar4Count++
curStar5Count++ curStar5Count++
bGet := false if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
curStar4Count = 0
} else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
curStar5Count = 0 // 清0
}
// 达标保底次数 // 达标保底次数
if curStar4Count >= config4Count { if curStar4Count >= config4Count {
//_costConf.Floor4cards //_costConf.Floor4cards
@ -158,7 +158,6 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
_tmpW += int64(v.Weight) _tmpW += int64(v.Weight)
if n.Int64() > _tmpW { // 种族保底卡池命中 if n.Int64() > _tmpW { // 种族保底卡池命中
szCards = append(szCards, v.Id) szCards = append(szCards, v.Id)
bGet = true
break break
} }
} }
@ -177,15 +176,13 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
_tmpW += int64(v.Weight) _tmpW += int64(v.Weight)
if n.Int64() > _tmpW { // 种族保底卡池命中 if n.Int64() > _tmpW { // 种族保底卡池命中
szCards = append(szCards, v.Id) szCards = append(szCards, v.Id)
bGet = true
break break
} }
} }
} }
} }
if !bGet { szCards = append(szCards, k)
szCards = append(szCards, k) break
}
} }
} }
} }

View File

@ -165,7 +165,7 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Game_atn)
// code = pb.ErrorCode_ConfigurationException // code = pb.ErrorCode_ConfigurationException
// return // return
// } // }
if amount = int32(this.ModuleItems.QueryItemAmount(source, session.GetSessionId(), v.T)); amount < v.N { if amount = int32(this.ModuleItems.QueryItemAmount(source, session.GetUserId(), v.T)); amount < v.N {
code = pb.ErrorCode_ResNoEnough code = pb.ErrorCode_ResNoEnough
this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N) this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
return return
@ -199,7 +199,7 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Game_at
// code = pb.ErrorCode_ConfigurationException // code = pb.ErrorCode_ConfigurationException
// return // return
// } // }
if amount = int32(this.ModuleItems.QueryItemAmount(source, session.GetSessionId(), v.T)); amount < v.N { if amount = int32(this.ModuleItems.QueryItemAmount(source, session.GetUserId(), v.T)); amount < v.N {
code = pb.ErrorCode_ResNoEnough code = pb.ErrorCode_ResNoEnough
this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N) this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
return return