接口调整 优化

This commit is contained in:
meixiongfeng 2023-10-25 18:09:36 +08:00
parent 1d7207461e
commit 1d4276e6af
3 changed files with 334 additions and 147 deletions

View File

@ -120,8 +120,8 @@ func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.Play
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "enterroom", &pb.EntertainEnterRoomPush{
Rooid: room.Id,
Servepath: fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId()),
User1: this.player1,
User2: this.player2,
User1: room.player1,
User2: room.player2,
}, this.szSession...); err != nil {
this.Errorln(err)
}
@ -138,7 +138,6 @@ func (this *Room) AiOperator() {
oid2 int32
)
this.module.Debugf("AI 操作\n")
this.player2.Ps--
if this.player2.Ps <= 0 { // 权限给下一个人
this.NexPower = this.player1.Uid
@ -146,14 +145,18 @@ func (this *Room) AiOperator() {
this.player1.Ps = MaxPs
// 交换元素
curScore, szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
if this.NexPower != this.curPower {
this.round++
}
for _, v := range szMap { //
if v.CurEnergy > 0 {
//if v.CurEnergy > 0 {
this.player2.Energy += v.CurEnergy
}
v.CurEnergy = this.player2.Energy
//}
curScore += v.CurSocre
this.player2.Score += v.CurSocre
v.CurSocre = this.player2.Score
}
if bAddPs {
@ -192,7 +195,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
switch stype {
case "operator": // 操作消息
var (
curScore int32
curScore int32 // 该次操作的得分
AIOperator bool
oid1 int32 // 唯一id
oid2 int32
@ -227,16 +230,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
if this.player1.Energy >= conf.Skillload {
this.player1.Energy = 0 // 清零
if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
curScore += score
if m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); len(m) > 0 {
szMap = append(szMap, m...)
} else {
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.GetPalatData(),
})
}
this.player1.Score += curScore
for _, v := range szMap {
curScore += v.CurSocre
this.player1.Score += v.CurSocre
v.CurSocre = this.player1.Score
}
} else {
errdata = &pb.ErrorData{
@ -257,16 +262,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
if this.player2.Energy >= conf.Skillload {
this.player2.Energy = 0 // 清零
if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
curScore += score
if m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); len(m) > 0 {
szMap = append(szMap, m...)
} else {
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.GetPalatData(),
})
}
this.player2.Score += curScore
for _, v := range szMap {
curScore += v.CurSocre
this.player2.Score += v.CurSocre
v.CurSocre = this.player2.Score
}
} else {
errdata = &pb.ErrorData{
@ -339,16 +346,21 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
this.player1.Ps = MaxPs
}
for _, v := range szMap { //
curScore += v.CurSocre
if color == 1 {
this.player1.Score += v.CurSocre
if v.CurEnergy > 0 {
v.CurSocre = this.player1.Score
//if v.CurEnergy > 0 {
this.player1.Energy += v.CurEnergy
v.CurEnergy = this.player1.Energy
//}
} else {
this.player2.Score += v.CurSocre
if v.CurEnergy > 0 {
v.CurSocre = this.player2.Score
//if v.CurEnergy > 0 {
this.player2.Energy += v.CurEnergy
}
}
v.CurEnergy = this.player2.Energy
//}
}
}
@ -417,6 +429,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
this.rd2 = true
}
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
this.NexPower = this.player1.Uid
this.curPower = this.player1.Uid
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
User1: this.player1,
User2: this.player2,

View File

@ -42,7 +42,7 @@ func GetRandType() int32 {
func (this *MapData) CreateGride(index int32) *pb.GirdeData {
t := GetRandType()
fmt.Printf("create=====index: %d, color:%d \n", index, t)
//fmt.Printf("create=====index: %d, color:%d \n", index, t)
this.oid++
return &pb.GirdeData{
Oid: this.oid,
@ -462,7 +462,7 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
}
if this.DropGirde() {
if bSkill {
if !bSkill {
energy = 0
}
szMap = append(szMap, &pb.MapData{
@ -523,7 +523,7 @@ func (this *MapData) GetPalatData() (data []*pb.GirdeData) {
}
// ai操作
func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
func (this *MapData) AiSwapGirde() (szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
for pos := 0; pos < Total; pos++ {
y := pos % Height
@ -531,7 +531,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
if b := this.SwapGirde(int32(pos), int32(pos+1)); b {
oid1 = this.Plat[pos+1].Oid
oid2 = this.Plat[pos].Oid
if m, b := this.CheckMap(2, true); len(m) > 0 {
if m, b := this.CheckMap(2, true); len(m) == 0 {
this.SwapGirde(int32(pos+1), int32(pos))
this.operElem = []int32{}
oid1 = 0
@ -548,7 +548,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
if b := this.SwapGirde(int32(pos), int32(pos+Width)); b {
oid1 = this.Plat[pos+Width].Oid
oid2 = this.Plat[pos].Oid
if m, b := this.CheckMap(2, true); len(m) > 0 {
if m, b := this.CheckMap(2, true); len(m) == 0 {
this.SwapGirde(int32(pos+Width), int32(pos))
this.operElem = []int32{}
oid1 = 0
@ -561,15 +561,14 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
}
}
}
for _, v := range szMap {
score += v.CurSocre
}
return
}
// 释放技能 技能id 和参数
func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*pb.MapData) {
func (this *MapData) SkillUp(skillid int32, value int32) (szMap []*pb.MapData) {
if skillid == 1 { // 随机消除盘面上X个方块
ids := utils.RandomNumbers(0, Total-1, int(value))
for _, id := range ids {
this.Plat[id] = &pb.GirdeData{}
@ -577,9 +576,6 @@ func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*
if this.DropGirde() {
szMap, _ = this.CheckMap(1, false)
}
for _, v := range szMap {
score += v.CurSocre
}
}
return
}

View File

@ -75,8 +75,6 @@ type EntertainMatchResp struct {
unknownFields protoimpl.UnknownFields
Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 匹配成功
Player *PlayerData `protobuf:"bytes,2,opt,name=player,proto3" json:"player"` // 玩家信息
Roomid string `protobuf:"bytes,3,opt,name=roomid,proto3" json:"roomid"` // 房间id
}
func (x *EntertainMatchResp) Reset() {
@ -118,20 +116,6 @@ func (x *EntertainMatchResp) GetMaych() bool {
return false
}
func (x *EntertainMatchResp) GetPlayer() *PlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *EntertainMatchResp) GetRoomid() string {
if x != nil {
return x.Roomid
}
return ""
}
// 进入场景发送准备
type EntertainReadyReq struct {
state protoimpl.MessageState
@ -706,6 +690,157 @@ func (x *EntertainEnterRoomPush) GetUser2() *PlayerData {
return nil
}
// 断线重连
type EntertainReconnectReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Rooid string `protobuf:"bytes,1,opt,name=rooid,proto3" json:"rooid"`
}
func (x *EntertainReconnectReq) Reset() {
*x = EntertainReconnectReq{}
if protoimpl.UnsafeEnabled {
mi := &file_entertain_entertain_msg_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *EntertainReconnectReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*EntertainReconnectReq) ProtoMessage() {}
func (x *EntertainReconnectReq) ProtoReflect() protoreflect.Message {
mi := &file_entertain_entertain_msg_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use EntertainReconnectReq.ProtoReflect.Descriptor instead.
func (*EntertainReconnectReq) Descriptor() ([]byte, []int) {
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{10}
}
func (x *EntertainReconnectReq) GetRooid() string {
if x != nil {
return x.Rooid
}
return ""
}
type EntertainReconnectResq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Rooid string `protobuf:"bytes,1,opt,name=rooid,proto3" json:"rooid"`
Mpadata *MapData `protobuf:"bytes,2,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
Power string `protobuf:"bytes,3,opt,name=power,proto3" json:"power"` //下一个谁操作
Curpower string `protobuf:"bytes,4,opt,name=curpower,proto3" json:"curpower"` //当前谁操作
Score int32 `protobuf:"varint,5,opt,name=score,proto3" json:"score"` // 获得积分
Round int32 `protobuf:"varint,6,opt,name=round,proto3" json:"round"` // 轮数
User1 *PlayerData `protobuf:"bytes,7,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
User2 *PlayerData `protobuf:"bytes,8,opt,name=user2,proto3" json:"user2"`
}
func (x *EntertainReconnectResq) Reset() {
*x = EntertainReconnectResq{}
if protoimpl.UnsafeEnabled {
mi := &file_entertain_entertain_msg_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *EntertainReconnectResq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*EntertainReconnectResq) ProtoMessage() {}
func (x *EntertainReconnectResq) ProtoReflect() protoreflect.Message {
mi := &file_entertain_entertain_msg_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use EntertainReconnectResq.ProtoReflect.Descriptor instead.
func (*EntertainReconnectResq) Descriptor() ([]byte, []int) {
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{11}
}
func (x *EntertainReconnectResq) GetRooid() string {
if x != nil {
return x.Rooid
}
return ""
}
func (x *EntertainReconnectResq) GetMpadata() *MapData {
if x != nil {
return x.Mpadata
}
return nil
}
func (x *EntertainReconnectResq) GetPower() string {
if x != nil {
return x.Power
}
return ""
}
func (x *EntertainReconnectResq) GetCurpower() string {
if x != nil {
return x.Curpower
}
return ""
}
func (x *EntertainReconnectResq) GetScore() int32 {
if x != nil {
return x.Score
}
return 0
}
func (x *EntertainReconnectResq) GetRound() int32 {
if x != nil {
return x.Round
}
return 0
}
func (x *EntertainReconnectResq) GetUser1() *PlayerData {
if x != nil {
return x.User1
}
return nil
}
func (x *EntertainReconnectResq) GetUser2() *PlayerData {
if x != nil {
return x.User2
}
return nil
}
var File_entertain_entertain_msg_proto protoreflect.FileDescriptor
var file_entertain_entertain_msg_proto_rawDesc = []byte{
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}
var (
@ -806,7 +955,7 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte {
return file_entertain_entertain_msg_proto_rawDescData
}
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_entertain_entertain_msg_proto_goTypes = []interface{}{
(*EntertainMatchReq)(nil), // 0: EntertainMatchReq
(*EntertainMatchResp)(nil), // 1: EntertainMatchResp
@ -818,27 +967,31 @@ var file_entertain_entertain_msg_proto_goTypes = []interface{}{
(*EntertainOperatorRstPush)(nil), // 7: EntertainOperatorRstPush
(*EntertainGameOverPush)(nil), // 8: EntertainGameOverPush
(*EntertainEnterRoomPush)(nil), // 9: EntertainEnterRoomPush
(*PlayerData)(nil), // 10: PlayerData
(*MapData)(nil), // 11: MapData
(*EntertainReconnectReq)(nil), // 10: EntertainReconnectReq
(*EntertainReconnectResq)(nil), // 11: EntertainReconnectResq
(*PlayerData)(nil), // 12: PlayerData
(*MapData)(nil), // 13: MapData
}
var file_entertain_entertain_msg_proto_depIdxs = []int32{
10, // 0: EntertainMatchResp.player:type_name -> PlayerData
10, // 1: EntertainStartGamePush.user1:type_name -> PlayerData
10, // 2: EntertainStartGamePush.user2:type_name -> PlayerData
11, // 3: EntertainStartGamePush.mpadata:type_name -> MapData
11, // 4: EntertainOperatorRstPush.mpadata:type_name -> MapData
10, // 5: EntertainOperatorRstPush.user1:type_name -> PlayerData
10, // 6: EntertainOperatorRstPush.user2:type_name -> PlayerData
10, // 7: EntertainGameOverPush.user1:type_name -> PlayerData
10, // 8: EntertainGameOverPush.user2:type_name -> PlayerData
11, // 9: EntertainGameOverPush.mpadata:type_name -> MapData
10, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData
10, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
12, // [12:12] is the sub-list for extension extendee
0, // [0:12] is the sub-list for field type_name
12, // 0: EntertainStartGamePush.user1:type_name -> PlayerData
12, // 1: EntertainStartGamePush.user2:type_name -> PlayerData
13, // 2: EntertainStartGamePush.mpadata:type_name -> MapData
13, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData
12, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData
12, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData
12, // 6: EntertainGameOverPush.user1:type_name -> PlayerData
12, // 7: EntertainGameOverPush.user2:type_name -> PlayerData
13, // 8: EntertainGameOverPush.mpadata:type_name -> MapData
12, // 9: EntertainEnterRoomPush.user1:type_name -> PlayerData
12, // 10: EntertainEnterRoomPush.user2:type_name -> PlayerData
13, // 11: EntertainReconnectResq.mpadata:type_name -> MapData
12, // 12: EntertainReconnectResq.user1:type_name -> PlayerData
12, // 13: EntertainReconnectResq.user2:type_name -> PlayerData
14, // [14:14] is the sub-list for method output_type
14, // [14:14] is the sub-list for method input_type
14, // [14:14] is the sub-list for extension type_name
14, // [14:14] is the sub-list for extension extendee
0, // [0:14] is the sub-list for field type_name
}
func init() { file_entertain_entertain_msg_proto_init() }
@ -968,6 +1121,30 @@ func file_entertain_entertain_msg_proto_init() {
return nil
}
}
file_entertain_entertain_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*EntertainReconnectReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_entertain_entertain_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*EntertainReconnectResq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -975,7 +1152,7 @@ func file_entertain_entertain_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_entertain_entertain_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 10,
NumMessages: 12,
NumExtensions: 0,
NumServices: 0,
},