接口调整 优化
This commit is contained in:
parent
1d7207461e
commit
1d4276e6af
@ -120,8 +120,8 @@ func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.Play
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "enterroom", &pb.EntertainEnterRoomPush{
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Rooid: room.Id,
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Servepath: fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId()),
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User1: this.player1,
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User2: this.player2,
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User1: room.player1,
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User2: room.player2,
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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@ -138,7 +138,6 @@ func (this *Room) AiOperator() {
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oid2 int32
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)
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this.module.Debugf("AI 操作\n")
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this.player2.Ps--
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if this.player2.Ps <= 0 { // 权限给下一个人
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this.NexPower = this.player1.Uid
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@ -146,14 +145,18 @@ func (this *Room) AiOperator() {
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this.player1.Ps = MaxPs
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// 交换元素
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curScore, szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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if this.NexPower != this.curPower {
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this.round++
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}
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for _, v := range szMap { //
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if v.CurEnergy > 0 {
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//if v.CurEnergy > 0 {
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this.player2.Energy += v.CurEnergy
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}
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v.CurEnergy = this.player2.Energy
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//}
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curScore += v.CurSocre
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this.player2.Score += v.CurSocre
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v.CurSocre = this.player2.Score
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}
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if bAddPs {
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@ -192,7 +195,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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switch stype {
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case "operator": // 操作消息
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var (
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curScore int32
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curScore int32 // 该次操作的得分
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AIOperator bool
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oid1 int32 // 唯一id
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oid2 int32
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@ -227,16 +230,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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if this.player1.Energy >= conf.Skillload {
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this.player1.Energy = 0 // 清零
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if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
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curScore += score
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if m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); len(m) > 0 {
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szMap = append(szMap, m...)
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} else {
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.GetPalatData(),
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})
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}
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this.player1.Score += curScore
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for _, v := range szMap {
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curScore += v.CurSocre
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this.player1.Score += v.CurSocre
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v.CurSocre = this.player1.Score
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}
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} else {
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errdata = &pb.ErrorData{
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@ -257,16 +262,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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if this.player2.Energy >= conf.Skillload {
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this.player2.Energy = 0 // 清零
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if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
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curScore += score
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if m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); len(m) > 0 {
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szMap = append(szMap, m...)
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} else {
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.GetPalatData(),
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})
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}
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this.player2.Score += curScore
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for _, v := range szMap {
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curScore += v.CurSocre
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this.player2.Score += v.CurSocre
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v.CurSocre = this.player2.Score
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}
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} else {
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errdata = &pb.ErrorData{
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@ -339,16 +346,21 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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this.player1.Ps = MaxPs
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}
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for _, v := range szMap { //
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curScore += v.CurSocre
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if color == 1 {
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this.player1.Score += v.CurSocre
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if v.CurEnergy > 0 {
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v.CurSocre = this.player1.Score
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//if v.CurEnergy > 0 {
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this.player1.Energy += v.CurEnergy
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v.CurEnergy = this.player1.Energy
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//}
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} else {
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this.player2.Score += v.CurSocre
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if v.CurEnergy > 0 {
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v.CurSocre = this.player2.Score
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//if v.CurEnergy > 0 {
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this.player2.Energy += v.CurEnergy
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}
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}
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v.CurEnergy = this.player2.Energy
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//}
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}
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}
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@ -417,6 +429,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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this.rd2 = true
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}
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if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
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this.NexPower = this.player1.Uid
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this.curPower = this.player1.Uid
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
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User1: this.player1,
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User2: this.player2,
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@ -42,7 +42,7 @@ func GetRandType() int32 {
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func (this *MapData) CreateGride(index int32) *pb.GirdeData {
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t := GetRandType()
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fmt.Printf("create=====index: %d, color:%d \n", index, t)
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//fmt.Printf("create=====index: %d, color:%d \n", index, t)
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this.oid++
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return &pb.GirdeData{
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Oid: this.oid,
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@ -462,7 +462,7 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
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}
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if this.DropGirde() {
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if bSkill {
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if !bSkill {
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energy = 0
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}
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szMap = append(szMap, &pb.MapData{
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@ -523,7 +523,7 @@ func (this *MapData) GetPalatData() (data []*pb.GirdeData) {
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}
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// ai操作
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func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
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func (this *MapData) AiSwapGirde() (szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
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for pos := 0; pos < Total; pos++ {
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y := pos % Height
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@ -531,7 +531,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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if b := this.SwapGirde(int32(pos), int32(pos+1)); b {
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oid1 = this.Plat[pos+1].Oid
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oid2 = this.Plat[pos].Oid
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if m, b := this.CheckMap(2, true); len(m) > 0 {
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if m, b := this.CheckMap(2, true); len(m) == 0 {
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this.SwapGirde(int32(pos+1), int32(pos))
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this.operElem = []int32{}
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oid1 = 0
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@ -548,7 +548,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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if b := this.SwapGirde(int32(pos), int32(pos+Width)); b {
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oid1 = this.Plat[pos+Width].Oid
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oid2 = this.Plat[pos].Oid
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if m, b := this.CheckMap(2, true); len(m) > 0 {
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if m, b := this.CheckMap(2, true); len(m) == 0 {
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this.SwapGirde(int32(pos+Width), int32(pos))
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this.operElem = []int32{}
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oid1 = 0
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@ -561,15 +561,14 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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}
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}
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}
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for _, v := range szMap {
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score += v.CurSocre
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}
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return
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}
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// 释放技能 技能id 和参数
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func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*pb.MapData) {
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func (this *MapData) SkillUp(skillid int32, value int32) (szMap []*pb.MapData) {
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if skillid == 1 { // 随机消除盘面上X个方块
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ids := utils.RandomNumbers(0, Total-1, int(value))
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for _, id := range ids {
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this.Plat[id] = &pb.GirdeData{}
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@ -577,9 +576,6 @@ func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*
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if this.DropGirde() {
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szMap, _ = this.CheckMap(1, false)
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}
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for _, v := range szMap {
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score += v.CurSocre
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}
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}
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return
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}
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@ -75,8 +75,6 @@ type EntertainMatchResp struct {
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unknownFields protoimpl.UnknownFields
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Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 匹配成功
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Player *PlayerData `protobuf:"bytes,2,opt,name=player,proto3" json:"player"` // 玩家信息
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Roomid string `protobuf:"bytes,3,opt,name=roomid,proto3" json:"roomid"` // 房间id
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}
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func (x *EntertainMatchResp) Reset() {
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@ -118,20 +116,6 @@ func (x *EntertainMatchResp) GetMaych() bool {
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return false
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}
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func (x *EntertainMatchResp) GetPlayer() *PlayerData {
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if x != nil {
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return x.Player
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}
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return nil
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}
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func (x *EntertainMatchResp) GetRoomid() string {
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if x != nil {
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return x.Roomid
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}
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return ""
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}
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// 进入场景发送准备
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type EntertainReadyReq struct {
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state protoimpl.MessageState
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@ -706,6 +690,157 @@ func (x *EntertainEnterRoomPush) GetUser2() *PlayerData {
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return nil
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}
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// 断线重连
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type EntertainReconnectReq struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Rooid string `protobuf:"bytes,1,opt,name=rooid,proto3" json:"rooid"`
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}
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func (x *EntertainReconnectReq) Reset() {
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*x = EntertainReconnectReq{}
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if protoimpl.UnsafeEnabled {
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mi := &file_entertain_entertain_msg_proto_msgTypes[10]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *EntertainReconnectReq) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*EntertainReconnectReq) ProtoMessage() {}
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func (x *EntertainReconnectReq) ProtoReflect() protoreflect.Message {
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mi := &file_entertain_entertain_msg_proto_msgTypes[10]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use EntertainReconnectReq.ProtoReflect.Descriptor instead.
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func (*EntertainReconnectReq) Descriptor() ([]byte, []int) {
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return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{10}
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}
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func (x *EntertainReconnectReq) GetRooid() string {
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if x != nil {
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return x.Rooid
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}
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return ""
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}
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type EntertainReconnectResq struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Rooid string `protobuf:"bytes,1,opt,name=rooid,proto3" json:"rooid"`
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Mpadata *MapData `protobuf:"bytes,2,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
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Power string `protobuf:"bytes,3,opt,name=power,proto3" json:"power"` //下一个谁操作
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Curpower string `protobuf:"bytes,4,opt,name=curpower,proto3" json:"curpower"` //当前谁操作
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Score int32 `protobuf:"varint,5,opt,name=score,proto3" json:"score"` // 获得积分
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Round int32 `protobuf:"varint,6,opt,name=round,proto3" json:"round"` // 轮数
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User1 *PlayerData `protobuf:"bytes,7,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
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User2 *PlayerData `protobuf:"bytes,8,opt,name=user2,proto3" json:"user2"`
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}
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func (x *EntertainReconnectResq) Reset() {
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*x = EntertainReconnectResq{}
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if protoimpl.UnsafeEnabled {
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mi := &file_entertain_entertain_msg_proto_msgTypes[11]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *EntertainReconnectResq) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*EntertainReconnectResq) ProtoMessage() {}
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func (x *EntertainReconnectResq) ProtoReflect() protoreflect.Message {
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mi := &file_entertain_entertain_msg_proto_msgTypes[11]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use EntertainReconnectResq.ProtoReflect.Descriptor instead.
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func (*EntertainReconnectResq) Descriptor() ([]byte, []int) {
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return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{11}
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}
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func (x *EntertainReconnectResq) GetRooid() string {
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if x != nil {
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return x.Rooid
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}
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return ""
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}
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func (x *EntertainReconnectResq) GetMpadata() *MapData {
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if x != nil {
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return x.Mpadata
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}
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return nil
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}
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func (x *EntertainReconnectResq) GetPower() string {
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if x != nil {
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return x.Power
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}
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return ""
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}
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func (x *EntertainReconnectResq) GetCurpower() string {
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if x != nil {
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return x.Curpower
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}
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return ""
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}
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func (x *EntertainReconnectResq) GetScore() int32 {
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if x != nil {
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return x.Score
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}
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return 0
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}
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func (x *EntertainReconnectResq) GetRound() int32 {
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if x != nil {
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return x.Round
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}
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return 0
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}
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func (x *EntertainReconnectResq) GetUser1() *PlayerData {
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if x != nil {
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return x.User1
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}
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return nil
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}
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func (x *EntertainReconnectResq) GetUser2() *PlayerData {
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if x != nil {
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return x.User2
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}
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return nil
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}
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var File_entertain_entertain_msg_proto protoreflect.FileDescriptor
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var file_entertain_entertain_msg_proto_rawDesc = []byte{
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@ -715,83 +850,97 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -806,7 +955,7 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte {
|
||||
return file_entertain_entertain_msg_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
|
||||
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_entertain_entertain_msg_proto_goTypes = []interface{}{
|
||||
(*EntertainMatchReq)(nil), // 0: EntertainMatchReq
|
||||
(*EntertainMatchResp)(nil), // 1: EntertainMatchResp
|
||||
@ -818,27 +967,31 @@ var file_entertain_entertain_msg_proto_goTypes = []interface{}{
|
||||
(*EntertainOperatorRstPush)(nil), // 7: EntertainOperatorRstPush
|
||||
(*EntertainGameOverPush)(nil), // 8: EntertainGameOverPush
|
||||
(*EntertainEnterRoomPush)(nil), // 9: EntertainEnterRoomPush
|
||||
(*PlayerData)(nil), // 10: PlayerData
|
||||
(*MapData)(nil), // 11: MapData
|
||||
(*EntertainReconnectReq)(nil), // 10: EntertainReconnectReq
|
||||
(*EntertainReconnectResq)(nil), // 11: EntertainReconnectResq
|
||||
(*PlayerData)(nil), // 12: PlayerData
|
||||
(*MapData)(nil), // 13: MapData
|
||||
}
|
||||
var file_entertain_entertain_msg_proto_depIdxs = []int32{
|
||||
10, // 0: EntertainMatchResp.player:type_name -> PlayerData
|
||||
10, // 1: EntertainStartGamePush.user1:type_name -> PlayerData
|
||||
10, // 2: EntertainStartGamePush.user2:type_name -> PlayerData
|
||||
11, // 3: EntertainStartGamePush.mpadata:type_name -> MapData
|
||||
11, // 4: EntertainOperatorRstPush.mpadata:type_name -> MapData
|
||||
10, // 5: EntertainOperatorRstPush.user1:type_name -> PlayerData
|
||||
10, // 6: EntertainOperatorRstPush.user2:type_name -> PlayerData
|
||||
10, // 7: EntertainGameOverPush.user1:type_name -> PlayerData
|
||||
10, // 8: EntertainGameOverPush.user2:type_name -> PlayerData
|
||||
11, // 9: EntertainGameOverPush.mpadata:type_name -> MapData
|
||||
10, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData
|
||||
10, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData
|
||||
12, // [12:12] is the sub-list for method output_type
|
||||
12, // [12:12] is the sub-list for method input_type
|
||||
12, // [12:12] is the sub-list for extension type_name
|
||||
12, // [12:12] is the sub-list for extension extendee
|
||||
0, // [0:12] is the sub-list for field type_name
|
||||
12, // 0: EntertainStartGamePush.user1:type_name -> PlayerData
|
||||
12, // 1: EntertainStartGamePush.user2:type_name -> PlayerData
|
||||
13, // 2: EntertainStartGamePush.mpadata:type_name -> MapData
|
||||
13, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData
|
||||
12, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData
|
||||
12, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData
|
||||
12, // 6: EntertainGameOverPush.user1:type_name -> PlayerData
|
||||
12, // 7: EntertainGameOverPush.user2:type_name -> PlayerData
|
||||
13, // 8: EntertainGameOverPush.mpadata:type_name -> MapData
|
||||
12, // 9: EntertainEnterRoomPush.user1:type_name -> PlayerData
|
||||
12, // 10: EntertainEnterRoomPush.user2:type_name -> PlayerData
|
||||
13, // 11: EntertainReconnectResq.mpadata:type_name -> MapData
|
||||
12, // 12: EntertainReconnectResq.user1:type_name -> PlayerData
|
||||
12, // 13: EntertainReconnectResq.user2:type_name -> PlayerData
|
||||
14, // [14:14] is the sub-list for method output_type
|
||||
14, // [14:14] is the sub-list for method input_type
|
||||
14, // [14:14] is the sub-list for extension type_name
|
||||
14, // [14:14] is the sub-list for extension extendee
|
||||
0, // [0:14] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_entertain_entertain_msg_proto_init() }
|
||||
@ -968,6 +1121,30 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainReconnectReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainReconnectResq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
@ -975,7 +1152,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_entertain_entertain_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 10,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user