狩猎购买
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4bf64cc9df
commit
1d26a77746
@ -25,6 +25,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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costRes []*cfg.Gameatn
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costRes []*cfg.Gameatn
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mapData map[string]interface{}
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mapData map[string]interface{}
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)
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)
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mapData = make(map[string]interface{}, 0)
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code = this.BuyCheck(session, req)
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code = this.BuyCheck(session, req)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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return // 参数校验失败直接返回
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@ -57,13 +58,26 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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}
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}
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costRes = append(costRes, _cfg.Need...)
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costRes = append(costRes, _cfg.Need...)
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}
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}
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sz := make([]*cfg.Gameatn, 0)
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for _, v := range costRes {
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bFound := false
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for _, v1 := range sz {
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if v.A == v1.A && v.T == v1.T {
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v1.N += v.N
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bFound = true
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}
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}
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if !bFound {
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sz = append(sz, v)
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}
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}
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// 消耗校验
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// 消耗校验
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if code = this.module.CheckRes(session, costRes); code != pb.ErrorCode_Success {
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if code = this.module.CheckRes(session, sz); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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//消耗
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//消耗
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if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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list.BuyCount = curByCount
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list.BuyCount = curByCount
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@ -25,6 +25,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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costRes []*cfg.Gameatn
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costRes []*cfg.Gameatn
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mapData map[string]interface{}
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mapData map[string]interface{}
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)
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)
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mapData = make(map[string]interface{}, 0)
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code = this.BuyCheck(session, req)
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code = this.BuyCheck(session, req)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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return // 参数校验失败直接返回
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@ -48,7 +49,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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curByCount = list.BuyCount
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curByCount = list.BuyCount
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}
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}
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curByCount += req.Count // 当前需要购买的数量
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curByCount += req.Count // 当前需要购买的数量
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//
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// 消耗资源整合
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for i := list.BuyCount + 1; i <= curByCount; i++ {
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for i := list.BuyCount + 1; i <= curByCount; i++ {
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_cfg := this.configure.GetBuyChallengeCount(i)
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_cfg := this.configure.GetBuyChallengeCount(i)
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if _cfg == nil {
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if _cfg == nil {
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@ -57,13 +58,26 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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}
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}
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costRes = append(costRes, _cfg.Need...)
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costRes = append(costRes, _cfg.Need...)
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}
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}
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sz := make([]*cfg.Gameatn, 0)
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for _, v := range costRes {
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bFound := false
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for _, v1 := range sz {
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if v.A == v1.A && v.T == v1.T {
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v1.N += v.N
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bFound = true
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}
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}
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if !bFound {
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sz = append(sz, v)
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}
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}
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// 消耗校验
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// 消耗校验
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if code = this.module.CheckRes(session, costRes); code != pb.ErrorCode_Success {
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if code = this.module.CheckRes(session, sz); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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//消耗
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//消耗
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if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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list.BuyCount = curByCount
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list.BuyCount = curByCount
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