上传装备打造代码
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@ -107,7 +107,7 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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for k, v := range cIds {
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if c, ok := configure.GetDataMap()[k]; ok {
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for i := uint32(0); i < v; i++ {
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if equipment, err := this.newEquipment(uId, c, nil); err != nil {
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if equipment, err := this.newEquipment(uId, c, nil, false); err != nil {
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return nil, err
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} else {
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//随机任务
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@ -247,13 +247,14 @@ func (this *modelEquipmentComp) UpdateByHeroId(uid string, equipments ...*pb.DB_
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}
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//创建新的武器对象
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func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32) (equipment *pb.DB_Equipment, err error) {
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func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32, isepic bool) (equipment *pb.DB_Equipment, err error) {
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var (
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mattr []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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weight []int32
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total int
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maxindex int
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satterNum int32
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)
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equipment = &pb.DB_Equipment{
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@ -287,29 +288,41 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
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break
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}
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}
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weight = make([]int32, len(conf.Addattrnump))
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for i, v := range conf.Addattrnump {
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weight[i] = v
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}
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if dyweight != nil && len(dyweight) >= len(weight) {
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for i, _ := range weight {
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weight[i] += dyweight[i]
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}
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}
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for _, v := range weight {
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total += int(v)
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}
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n := rand.Intn(total)
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for i, v := range weight {
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if int32(n) <= v {
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satterNum = conf.Addattrnum[i]
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break
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if !isepic {
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weight = make([]int32, len(conf.Addattrnump))
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for i, v := range conf.Addattrnump {
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weight[i] = v
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}
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if dyweight != nil && len(dyweight) >= len(weight) {
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for i, _ := range weight {
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weight[i] += dyweight[i]
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}
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}
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for _, v := range weight {
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total += int(v)
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}
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n := rand.Intn(total)
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for i, v := range weight {
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if int32(n) <= v {
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satterNum = conf.Addattrnum[i]
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break
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}
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}
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if satterNum > int32(len(sattr)) {
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satterNum = int32(len(sattr))
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}
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} else {
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maxindex = 0
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for i, v := range conf.Addattrnump {
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if v > 0 && i > maxindex {
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maxindex = i
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}
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}
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satterNum = conf.Addattrnum[maxindex]
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if satterNum > int32(len(sattr)) {
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satterNum = int32(len(sattr))
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}
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}
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if satterNum > int32(len(sattr)) {
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satterNum = int32(len(sattr))
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}
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if satterNum > 0 && satterNum <= 4 {
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@ -210,7 +210,7 @@ func (this *Equipment) NewEquipment(uid, cid string) (errdata *pb.ErrorData, equ
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}
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return
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}
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if equip, err = this.modelEquipment.newEquipment(uid, conf, nil); err != nil {
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if equip, err = this.modelEquipment.newEquipment(uid, conf, nil, false); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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@ -455,8 +455,10 @@ func (this *Equipment) GetActionableSuit(uid string) (errdata *pb.ErrorData, Sui
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suiteId: 套装id
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pos: 位置(-1 表示随机位置 大于0 表示获得指定位置 )
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lv: 装备等级
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dyweight: 动态权重
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isepic:是否史诗 与 动态权重互斥
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*/
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func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32) (eruip *pb.DB_Equipment, errdata *pb.ErrorData) {
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func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32, isepic bool) (eruip *pb.DB_Equipment, errdata *pb.ErrorData) {
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var (
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configures []*cfg.GameEquipData
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lvs []*cfg.GameEquipData
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@ -473,7 +475,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
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if pos != -1 {
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for _, v := range configures {
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if v.Pos == pos && v.Color == lv {
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if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight); err == nil {
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if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight, isepic); err == nil {
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this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip})
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return
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}
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@ -508,7 +510,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
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}
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r := rand.New(rand.NewSource(time.Now().Unix()))
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index := r.Perm(len(lvs))[0]
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if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), lvs[index], dyweight); err == nil {
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if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), lvs[index], dyweight, isepic); err == nil {
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this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip})
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return
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}
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