diff --git a/bin/json/game_activereward.json b/bin/json/game_activereward.json index db71032fc..978315ff4 100644 --- a/bin/json/game_activereward.json +++ b/bin/json/game_activereward.json @@ -9,6 +9,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 50 + }, { "a": "attr", "t": "gold", @@ -28,6 +33,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 100 + }, { "a": "attr", "t": "gold", @@ -47,6 +57,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 100 + }, { "a": "attr", "t": "gold", @@ -66,6 +81,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 100 + }, { "a": "attr", "t": "gold", diff --git a/bin/json/game_buriedcondi.json b/bin/json/game_buriedcondi.json index b6adecad8..e2987e70d 100644 --- a/bin/json/game_buriedcondi.json +++ b/bin/json/game_buriedcondi.json @@ -18097,7 +18097,7 @@ }, "type": 43, "valid": 0, - "NPC": 10474, + "NPC": -102, "value": 6, "filter": [ 6 @@ -18385,7 +18385,7 @@ }, "type": 43, "valid": 0, - "NPC": 10594, + "NPC": -102, "value": 9, "filter": [ 6 @@ -18530,7 +18530,7 @@ }, "type": 43, "valid": 0, - "NPC": 10654, + "NPC": -102, "value": 12, "filter": [ 6 @@ -18672,7 +18672,7 @@ }, "type": 93, "valid": 0, - "NPC": 10714, + "NPC": -102, "value": 1, "filter": [ 1, @@ -18837,7 +18837,7 @@ }, "type": 43, "valid": 0, - "NPC": 10784, + "NPC": -102, "value": 12, "filter": [ 9 @@ -19051,7 +19051,7 @@ }, "type": 43, "valid": 0, - "NPC": 10874, + "NPC": -102, "value": 18, "filter": [ 9 @@ -19170,7 +19170,7 @@ }, "type": 43, "valid": 0, - "NPC": 10924, + "NPC": -102, "value": 8, "filter": [ 12 diff --git a/bin/json/game_cardpool.json b/bin/json/game_cardpool.json new file mode 100644 index 000000000..8ed3a8d37 --- /dev/null +++ b/bin/json/game_cardpool.json @@ -0,0 +1,608 @@ +[ + { + "key": 1, + "card_pool_type": "base_pool1", + "id": "24004", + "weight": 1000 + }, + { + "key": 2, + "card_pool_type": "base_pool1", + "id": "24004", + "weight": 1000 + }, + { + "key": 3, + "card_pool_type": "base_pool1", + "id": "24004", + "weight": 1000 + }, + { + "key": 4, + "card_pool_type": "base_pool2", + "id": "25001", + "weight": 1000 + }, + { + "key": 5, + "card_pool_type": "base_pool2", + "id": "25001", + "weight": 1000 + }, + { + "key": 6, + "card_pool_type": "base_pool2", + "id": "25001", + "weight": 1000 + }, + { + "key": 7, + "card_pool_type": "base_pool3", + "id": "25004", + "weight": 1000 + }, + { + "key": 8, + "card_pool_type": "base_pool3", + "id": "25004", + "weight": 1000 + }, + { + "key": 9, + "card_pool_type": "base_pool3", + "id": "25004", + "weight": 1000 + }, + { + "key": 10, + "card_pool_type": "base_pool4", + "id": "24008", + "weight": 1000 + }, + { + "key": 11, + "card_pool_type": "base_pool4", + "id": "24008", + "weight": 1000 + }, + { + "key": 12, + "card_pool_type": "base_pool4", + "id": "24008", + "weight": 1000 + }, + { + "key": 13, + "card_pool_type": "base_pool5", + "id": "24003", + "weight": 1000 + }, + { + "key": 14, + "card_pool_type": "base_pool5", + "id": "24003", + "weight": 1000 + }, + { + "key": 15, + "card_pool_type": "base_pool5", + "id": "24003", + "weight": 1000 + }, + { + "key": 16, + "card_pool_type": "base_pool6", + "id": "15005", + "weight": 1000 + }, + { + "key": 17, + "card_pool_type": "base_pool6", + "id": "15005", + "weight": 1000 + }, + { + "key": 18, + "card_pool_type": "base_pool6", + "id": "15005", + "weight": 1000 + }, + { + "key": 19, + "card_pool_type": "base_pool7", + "id": "24004", + "weight": 1000 + }, + { + "key": 20, + "card_pool_type": "base_pool7", + "id": "25001", + "weight": 1000 + }, + { + "key": 21, + "card_pool_type": "base_pool7", + "id": "25004", + "weight": 1000 + }, + { + "key": 22, + "card_pool_type": "base_pool7", + "id": "24008", + "weight": 1000 + }, + { + "key": 23, + "card_pool_type": "base_pool7", + "id": "24003", + "weight": 1000 + }, + { + "key": 24, + "card_pool_type": "base_pool7", + "id": "15005", + "weight": 1000 + }, + { + "key": 25, + "card_pool_type": "base_pool7", + "id": "14001", + "weight": 1000 + }, + { + "key": 26, + "card_pool_type": "base_pool7", + "id": "14003", + "weight": 1000 + }, + { + "key": 27, + "card_pool_type": "base_pool7", + "id": "34006", + "weight": 1000 + }, + { + "key": 28, + "card_pool_type": "base_pool7", + "id": "34002", + "weight": 1000 + }, + { + "key": 29, + "card_pool_type": "base_pool7", + "id": "24002", + "weight": 1000 + }, + { + "key": 30, + "card_pool_type": "base_pool7", + "id": "35001", + "weight": 1000 + }, + { + "key": 31, + "card_pool_type": "base_pool7", + "id": "15004", + "weight": 1000 + }, + { + "key": 32, + "card_pool_type": "base_pool7", + "id": "44005", + "weight": 1000 + }, + { + "key": 33, + "card_pool_type": "base_pool7", + "id": "44006", + "weight": 1000 + }, + { + "key": 54, + "card_pool_type": "camp1_pool", + "id": "13001", + "weight": 1000 + }, + { + "key": 55, + "card_pool_type": "camp1_pool", + "id": "13002", + "weight": 1000 + }, + { + "key": 56, + "card_pool_type": "camp1_pool", + "id": "13003", + "weight": 1000 + }, + { + "key": 57, + "card_pool_type": "camp1_pool", + "id": "13004", + "weight": 1000 + }, + { + "key": 58, + "card_pool_type": "camp1_pool", + "id": "13005", + "weight": 1000 + }, + { + "key": 59, + "card_pool_type": "camp1_pool", + "id": "14001", + "weight": 1000 + }, + { + "key": 60, + "card_pool_type": "camp1_pool", + "id": "14002", + "weight": 1000 + }, + { + "key": 61, + "card_pool_type": "camp1_pool", + "id": "14003", + "weight": 1000 + }, + { + "key": 62, + "card_pool_type": "camp1_pool", + "id": "14004", + "weight": 1000 + }, + { + "key": 63, + "card_pool_type": "camp1_pool", + "id": "14005", + "weight": 1000 + }, + { + "key": 64, + "card_pool_type": "camp1_pool", + "id": "14006", + "weight": 1000 + }, + { + "key": 65, + "card_pool_type": "camp1_pool", + "id": "14007", + "weight": 1000 + }, + { + "key": 66, + "card_pool_type": "camp1_pool", + "id": "15001", + "weight": 1000 + }, + { + "key": 67, + "card_pool_type": "camp1_pool", + "id": "15002", + "weight": 1000 + }, + { + "key": 68, + "card_pool_type": "camp1_pool", + "id": "15003", + "weight": 1000 + }, + { + "key": 69, + "card_pool_type": "camp1_pool", + "id": "15004", + "weight": 1000 + }, + { + "key": 70, + "card_pool_type": "camp2_pool", + "id": "23001", + "weight": 1000 + }, + { + "key": 71, + "card_pool_type": "camp2_pool", + "id": "23002", + "weight": 1000 + }, + { + "key": 72, + "card_pool_type": "camp2_pool", + "id": "23003", + "weight": 1000 + }, + { + "key": 73, + "card_pool_type": "camp2_pool", + "id": "23004", + "weight": 1000 + }, + { + "key": 74, + "card_pool_type": "camp2_pool", + "id": "24001", + "weight": 1000 + }, + { + "key": 75, + "card_pool_type": "camp2_pool", + "id": "24002", + "weight": 1000 + }, + { + "key": 76, + "card_pool_type": "camp2_pool", + "id": "24003", + "weight": 1000 + }, + { + "key": 77, + "card_pool_type": "camp2_pool", + "id": "24004", + "weight": 1000 + }, + { + "key": 78, + "card_pool_type": "camp2_pool", + "id": "24005", + "weight": 1000 + }, + { + "key": 79, + "card_pool_type": "camp2_pool", + "id": "24006", + "weight": 1000 + }, + { + "key": 80, + "card_pool_type": "camp2_pool", + "id": "24007", + "weight": 1000 + }, + { + "key": 81, + "card_pool_type": "camp2_pool", + "id": "24008", + "weight": 1000 + }, + { + "key": 82, + "card_pool_type": "camp2_pool", + "id": "24009", + "weight": 1000 + }, + { + "key": 83, + "card_pool_type": "camp2_pool", + "id": "25001", + "weight": 1000 + }, + { + "key": 84, + "card_pool_type": "camp2_pool", + "id": "25002", + "weight": 1000 + }, + { + "key": 85, + "card_pool_type": "camp2_pool", + "id": "25003", + "weight": 1000 + }, + { + "key": 86, + "card_pool_type": "camp2_pool", + "id": "25004", + "weight": 1000 + }, + { + "key": 87, + "card_pool_type": "camp3_pool", + "id": "33001", + "weight": 1000 + }, + { + "key": 88, + "card_pool_type": "camp3_pool", + "id": "33002", + "weight": 1000 + }, + { + "key": 89, + "card_pool_type": "camp3_pool", + "id": "33003", + "weight": 1000 + }, + { + "key": 90, + "card_pool_type": "camp3_pool", + "id": "33004", + "weight": 1000 + }, + { + "key": 91, + "card_pool_type": "camp3_pool", + "id": "33005", + "weight": 1000 + }, + { + "key": 92, + "card_pool_type": "camp3_pool", + "id": "33006", + "weight": 1000 + }, + { + "key": 93, + "card_pool_type": "camp3_pool", + "id": "34001", + "weight": 1000 + }, + { + "key": 94, + "card_pool_type": "camp3_pool", + "id": "34002", + "weight": 1000 + }, + { + "key": 95, + "card_pool_type": "camp3_pool", + "id": "34003", + "weight": 1000 + }, + { + "key": 96, + "card_pool_type": "camp3_pool", + "id": "34004", + "weight": 1000 + }, + { + "key": 97, + "card_pool_type": "camp3_pool", + "id": "34005", + "weight": 1000 + }, + { + "key": 98, + "card_pool_type": "camp3_pool", + "id": "34006", + "weight": 1000 + }, + { + "key": 99, + "card_pool_type": "camp3_pool", + "id": "34007", + "weight": 1000 + }, + { + "key": 100, + "card_pool_type": "camp3_pool", + "id": "34008", + "weight": 1000 + }, + { + "key": 101, + "card_pool_type": "camp3_pool", + "id": "35002", + "weight": 1000 + }, + { + "key": 102, + "card_pool_type": "camp3_pool", + "id": "35003", + "weight": 1000 + }, + { + "key": 103, + "card_pool_type": "camp3_pool", + "id": "35004", + "weight": 1000 + }, + { + "key": 104, + "card_pool_type": "camp3_pool", + "id": "35005", + "weight": 1000 + }, + { + "key": 105, + "card_pool_type": "camp3_pool", + "id": "35006", + "weight": 1000 + }, + { + "key": 106, + "card_pool_type": "camp4_pool", + "id": "43001", + "weight": 1000 + }, + { + "key": 107, + "card_pool_type": "camp4_pool", + "id": "43002", + "weight": 1000 + }, + { + "key": 108, + "card_pool_type": "camp4_pool", + "id": "43003", + "weight": 1000 + }, + { + "key": 109, + "card_pool_type": "camp4_pool", + "id": "43004", + "weight": 1000 + }, + { + "key": 110, + "card_pool_type": "camp4_pool", + "id": "43005", + "weight": 1000 + }, + { + "key": 111, + "card_pool_type": "camp4_pool", + "id": "43006", + "weight": 1000 + }, + { + "key": 112, + "card_pool_type": "camp4_pool", + "id": "43007", + "weight": 1000 + }, + { + "key": 113, + "card_pool_type": "camp4_pool", + "id": "44001", + "weight": 1000 + }, + { + "key": 114, + "card_pool_type": "camp4_pool", + "id": "44002", + "weight": 1000 + }, + { + "key": 115, + "card_pool_type": "camp4_pool", + "id": "44003", + "weight": 1000 + }, + { + "key": 116, + "card_pool_type": "camp4_pool", + "id": "44004", + "weight": 1000 + }, + { + "key": 117, + "card_pool_type": "camp4_pool", + "id": "44006", + "weight": 1000 + }, + { + "key": 118, + "card_pool_type": "camp4_pool", + "id": "45001", + "weight": 1000 + }, + { + "key": 119, + "card_pool_type": "camp4_pool", + "id": "45002", + "weight": 1000 + }, + { + "key": 120, + "card_pool_type": "camp4_pool", + "id": "45003", + "weight": 1000 + }, + { + "key": 121, + "card_pool_type": "camp4_pool", + "id": "45004", + "weight": 1000 + } +] \ No newline at end of file diff --git a/bin/json/game_drawcard.json b/bin/json/game_drawcard.json index 5dd14b575..77c51eb0c 100644 --- a/bin/json/game_drawcard.json +++ b/bin/json/game_drawcard.json @@ -2,1931 +2,356 @@ { "key": 1, "recruitment_type": 1, - "card_pool_type": "inevitable_20001", + "card_pool_type": "base_pool1", "star": 3, - "rece": 1, - "id": "24001", + "rece": 2, + "id": "24004", "weight": 1000 }, { "key": 2, "recruitment_type": 1, - "card_pool_type": "inevitable_20010", - "star": 3, - "rece": 1, - "id": "24001", + "card_pool_type": "base_pool1", + "star": 4, + "rece": 2, + "id": "24004", "weight": 1000 }, { "key": 3, "recruitment_type": 1, - "card_pool_type": "inevitable_20010", - "star": 3, - "rece": 1, - "id": "24001", + "card_pool_type": "base_pool1", + "star": 5, + "rece": 2, + "id": "24004", "weight": 1000 }, { "key": 4, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", + "card_pool_type": "base_pool2", "star": 3, "rece": 2, - "id": "24002", - "weight": 36 + "id": "25001", + "weight": 1000 }, { "key": 5, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 1, - "id": "13003", - "weight": 36 + "card_pool_type": "base_pool2", + "star": 4, + "rece": 2, + "id": "25001", + "weight": 1000 }, { "key": 6, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 4, - "id": "43006", - "weight": 9 + "card_pool_type": "base_pool2", + "star": 5, + "rece": 2, + "id": "25001", + "weight": 1000 }, { "key": 7, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", + "card_pool_type": "base_pool3", "star": 3, - "rece": 4, - "id": "43001", - "weight": 9 + "rece": 2, + "id": "25004", + "weight": 1000 }, { "key": 8, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 1, - "id": "13001", - "weight": 36 + "card_pool_type": "base_pool3", + "star": 4, + "rece": 2, + "id": "25004", + "weight": 1000 }, { "key": 9, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 3, - "id": "33002", - "weight": 36 + "card_pool_type": "base_pool3", + "star": 5, + "rece": 2, + "id": "25004", + "weight": 1000 }, { "key": 10, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", + "card_pool_type": "base_pool4", "star": 3, - "rece": 1, - "id": "13005", - "weight": 36 + "rece": 2, + "id": "24008", + "weight": 1000 }, { "key": 11, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, + "card_pool_type": "base_pool4", + "star": 4, "rece": 2, - "id": "23004", - "weight": 36 + "id": "24008", + "weight": 1000 }, { "key": 12, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 1, - "id": "13004", - "weight": 36 + "card_pool_type": "base_pool4", + "star": 5, + "rece": 2, + "id": "24008", + "weight": 1000 }, { "key": 13, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", + "card_pool_type": "base_pool5", "star": 3, - "rece": 4, - "id": "43003", - "weight": 9 + "rece": 2, + "id": "24003", + "weight": 1000 }, { "key": 14, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 1, - "id": "13002", - "weight": 36 + "card_pool_type": "base_pool5", + "star": 4, + "rece": 2, + "id": "24003", + "weight": 1000 }, { "key": 15, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", - "star": 3, - "rece": 3, - "id": "33003", - "weight": 36 + "card_pool_type": "base_pool5", + "star": 5, + "rece": 2, + "id": "24003", + "weight": 1000 }, { "key": 16, "recruitment_type": 1, - "card_pool_type": "pro_pool20003", + "card_pool_type": "base_pool6", "star": 3, - "rece": 4, - "id": "43002", - "weight": 9 + "rece": 1, + "id": "15005", + "weight": 1000 }, { "key": 17, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool6", "star": 4, - "rece": 2, - "id": "24004", - "weight": 27 + "rece": 1, + "id": "15005", + "weight": 1000 }, { "key": 18, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, - "rece": 2, - "id": "24008", - "weight": 27 + "card_pool_type": "base_pool6", + "star": 5, + "rece": 1, + "id": "15005", + "weight": 1000 }, { "key": 19, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, "rece": 2, - "id": "24003", - "weight": 27 + "id": "24004", + "weight": 1000 }, { "key": 20, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, + "card_pool_type": "base_pool7", + "star": 5, "rece": 2, - "id": "24005", - "weight": 27 + "id": "25001", + "weight": 1000 }, { "key": 21, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, - "rece": 1, - "id": "14001", - "weight": 27 + "card_pool_type": "base_pool7", + "star": 5, + "rece": 2, + "id": "25004", + "weight": 1000 }, { "key": 22, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 3, - "id": "34007", - "weight": 27 + "rece": 2, + "id": "24008", + "weight": 1000 }, { "key": 23, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 1, - "id": "14003", - "weight": 27 + "rece": 2, + "id": "24003", + "weight": 1000 }, { "key": 24, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, + "card_pool_type": "base_pool7", + "star": 5, "rece": 1, - "id": "14007", - "weight": 27 + "id": "15005", + "weight": 1000 }, { "key": 25, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 3, - "id": "34006", - "weight": 27 + "rece": 1, + "id": "14001", + "weight": 1000 }, { "key": 26, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 3, - "id": "34002", - "weight": 27 + "rece": 1, + "id": "14003", + "weight": 1000 }, { "key": 27, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 4, - "id": "44005", - "weight": 16 + "rece": 3, + "id": "34006", + "weight": 1000 }, { "key": 28, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 4, - "id": "44006", - "weight": 16 + "rece": 3, + "id": "34002", + "weight": 1000 }, { "key": 29, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, - "rece": 1, - "id": "14005", - "weight": 27 + "card_pool_type": "base_pool7", + "star": 3, + "rece": 2, + "id": "24002", + "weight": 1000 }, { "key": 30, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, + "card_pool_type": "base_pool7", + "star": 5, "rece": 2, - "id": "24001", - "weight": 27 + "id": "35001", + "weight": 1000 }, { "key": 31, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, - "rece": 3, - "id": "34008", - "weight": 27 + "card_pool_type": "base_pool7", + "star": 5, + "rece": 1, + "id": "15004", + "weight": 1000 }, { "key": 32, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, - "rece": 3, - "id": "34003", - "weight": 27 + "rece": 4, + "id": "44005", + "weight": 1000 }, { "key": 33, "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, - "rece": 2, - "id": "24009", - "weight": 27 - }, - { - "key": 34, - "recruitment_type": 1, - "card_pool_type": "pro_pool20004", - "star": 4, - "rece": 3, - "id": "34005", - "weight": 27 - }, - { - "key": 35, - "recruitment_type": 1, - "card_pool_type": "pro_pool20004", + "card_pool_type": "base_pool7", "star": 4, "rece": 4, - "id": "44004", - "weight": 16 - }, - { - "key": 36, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 2, - "id": "25001", - "weight": 100 - }, - { - "key": 37, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 2, - "id": "25004", - "weight": 100 - }, - { - "key": 38, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 1, - "id": "15005", - "weight": 100 - }, - { - "key": 39, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 3, - "id": "35006", - "weight": 100 - }, - { - "key": 40, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 4, - "id": "45003", - "weight": 0 - }, - { - "key": 41, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 3, - "id": "35001", - "weight": 100 - }, - { - "key": 42, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 1, - "id": "15004", - "weight": 100 - }, - { - "key": 43, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 4, - "id": "45001", - "weight": 0 - }, - { - "key": 44, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 3, - "id": "35005", - "weight": 100 - }, - { - "key": 45, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 1, - "id": "15002", - "weight": 100 - }, - { - "key": 46, - "recruitment_type": 1, - "card_pool_type": "pro_pool20005", - "star": 5, - "rece": 1, - "id": "15003", - "weight": 100 - }, - { - "key": 47, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 2, - "id": "24002", - "weight": 36 - }, - { - "key": 48, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 1, - "id": "13003", - "weight": 36 - }, - { - "key": 49, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 4, - "id": "43006", - "weight": 9 - }, - { - "key": 50, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 4, - "id": "43001", - "weight": 9 - }, - { - "key": 51, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 1, - "id": "13001", - "weight": 36 - }, - { - "key": 52, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 3, - "id": "33002", - "weight": 36 - }, - { - "key": 53, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 1, - "id": "13005", - "weight": 36 + "id": "44006", + "weight": 1000 }, { "key": 54, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", + "recruitment_type": 2, + "card_pool_type": "camp1_pool", "star": 3, - "rece": 2, - "id": "23004", - "weight": 36 + "rece": 1, + "id": "13001", + "weight": 1000 }, { "key": 55, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", + "recruitment_type": 2, + "card_pool_type": "camp1_pool", "star": 3, "rece": 1, - "id": "13004", - "weight": 36 + "id": "13002", + "weight": 1000 }, { "key": 56, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", + "recruitment_type": 2, + "card_pool_type": "camp1_pool", "star": 3, - "rece": 4, - "id": "43003", - "weight": 9 + "rece": 1, + "id": "13003", + "weight": 1000 }, { "key": 57, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", + "recruitment_type": 2, + "card_pool_type": "camp1_pool", "star": 3, "rece": 1, - "id": "13002", - "weight": 36 + "id": "13004", + "weight": 1000 }, { "key": 58, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", + "recruitment_type": 2, + "card_pool_type": "camp1_pool", "star": 3, - "rece": 3, - "id": "33003", - "weight": 36 + "rece": 1, + "id": "13005", + "weight": 1000 }, { "key": 59, - "recruitment_type": 1, - "card_pool_type": "base_pool20003", - "star": 3, - "rece": 4, - "id": "43002", - "weight": 9 + "recruitment_type": 2, + "card_pool_type": "camp1_pool", + "star": 4, + "rece": 1, + "id": "14001", + "weight": 1000 }, { "key": 60, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 2, - "id": "24004", - "weight": 27 - }, - { - "key": 61, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 2, - "id": "24008", - "weight": 27 - }, - { - "key": 62, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 2, - "id": "24003", - "weight": 27 - }, - { - "key": 63, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 2, - "id": "24005", - "weight": 27 - }, - { - "key": 64, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 1, - "id": "14001", - "weight": 27 - }, - { - "key": 65, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 3, - "id": "34007", - "weight": 27 - }, - { - "key": 66, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 1, - "id": "14003", - "weight": 27 - }, - { - "key": 67, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 1, - "id": "14007", - "weight": 27 - }, - { - "key": 68, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 3, - "id": "34006", - "weight": 27 - }, - { - "key": 69, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 3, - "id": "34002", - "weight": 27 - }, - { - "key": 70, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 4, - "id": "44005", - "weight": 16 - }, - { - "key": 71, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 4, - "id": "44006", - "weight": 16 - }, - { - "key": 72, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 1, - "id": "14005", - "weight": 27 - }, - { - "key": 73, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 2, - "id": "24001", - "weight": 27 - }, - { - "key": 74, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 3, - "id": "34008", - "weight": 27 - }, - { - "key": 75, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 3, - "id": "34003", - "weight": 27 - }, - { - "key": 76, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 2, - "id": "24009", - "weight": 27 - }, - { - "key": 77, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 3, - "id": "34005", - "weight": 27 - }, - { - "key": 78, - "recruitment_type": 1, - "card_pool_type": "base_pool20004", - "star": 4, - "rece": 4, - "id": "44004", - "weight": 16 - }, - { - "key": 79, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 2, - "id": "25001", - "weight": 18 - }, - { - "key": 80, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 2, - "id": "25004", - "weight": 18 - }, - { - "key": 81, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 1, - "id": "15005", - "weight": 18 - }, - { - "key": 82, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 3, - "id": "35006", - "weight": 18 - }, - { - "key": 83, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 4, - "id": "45003", - "weight": 9 - }, - { - "key": 84, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 3, - "id": "35001", - "weight": 18 - }, - { - "key": 85, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 1, - "id": "15004", - "weight": 18 - }, - { - "key": 86, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 4, - "id": "45001", - "weight": 9 - }, - { - "key": 87, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 3, - "id": "35005", - "weight": 18 - }, - { - "key": 88, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 1, - "id": "15002", - "weight": 18 - }, - { - "key": 89, - "recruitment_type": 1, - "card_pool_type": "base_pool20005", - "star": 5, - "rece": 1, - "id": "15003", - "weight": 18 - }, - { - "key": 90, - "recruitment_type": 2, - "card_pool_type": "pro_pool30003", - "star": 3, - "rece": 1, - "id": "13003", - "weight": 100 - }, - { - "key": 91, - "recruitment_type": 2, - "card_pool_type": "pro_pool30003", - "star": 3, - "rece": 1, - "id": "13001", - "weight": 100 - }, - { - "key": 92, - "recruitment_type": 2, - "card_pool_type": "pro_pool30003", - "star": 3, - "rece": 1, - "id": "13005", - "weight": 100 - }, - { - "key": 93, - "recruitment_type": 2, - "card_pool_type": "pro_pool30003", - "star": 3, - "rece": 1, - "id": "13004", - "weight": 100 - }, - { - "key": 94, - "recruitment_type": 2, - "card_pool_type": "pro_pool30003", - "star": 3, - "rece": 1, - "id": "13002", - "weight": 100 - }, - { - "key": 95, - "recruitment_type": 2, - "card_pool_type": "pro_pool30004", - "star": 4, - "rece": 1, - "id": "14001", - "weight": 100 - }, - { - "key": 96, - "recruitment_type": 2, - "card_pool_type": "pro_pool30004", - "star": 4, - "rece": 1, - "id": "14003", - "weight": 100 - }, - { - "key": 97, - "recruitment_type": 2, - "card_pool_type": "pro_pool30004", - "star": 4, - "rece": 1, - "id": "14007", - "weight": 100 - }, - { - "key": 98, - "recruitment_type": 2, - "card_pool_type": "pro_pool30004", - "star": 4, - "rece": 1, - "id": "14005", - "weight": 100 - }, - { - "key": 99, - "recruitment_type": 2, - "card_pool_type": "pro_pool30005", - "star": 5, - "rece": 1, - "id": "15005", - "weight": 100 - }, - { - "key": 100, - "recruitment_type": 2, - "card_pool_type": "pro_pool30005", - "star": 5, - "rece": 1, - "id": "15004", - "weight": 100 - }, - { - "key": 101, - "recruitment_type": 2, - "card_pool_type": "pro_pool30005", - "star": 5, - "rece": 1, - "id": "15002", - "weight": 100 - }, - { - "key": 102, - "recruitment_type": 2, - "card_pool_type": "pro_pool30005", - "star": 5, - "rece": 1, - "id": "15003", - "weight": 100 - }, - { - "key": 103, - "recruitment_type": 2, - "card_pool_type": "pro_pool40003", - "star": 3, - "rece": 2, - "id": "24002", - "weight": 100 - }, - { - "key": 104, - "recruitment_type": 2, - "card_pool_type": "pro_pool40003", - "star": 3, - "rece": 2, - "id": "23004", - "weight": 100 - }, - { - "key": 105, - "recruitment_type": 2, - "card_pool_type": "pro_pool40004", - "star": 4, - "rece": 2, - "id": "24004", - "weight": 100 - }, - { - "key": 106, - "recruitment_type": 2, - "card_pool_type": "pro_pool40004", - "star": 4, - "rece": 2, - "id": "24008", - "weight": 100 - }, - { - "key": 107, - "recruitment_type": 2, - "card_pool_type": "pro_pool40004", - "star": 4, - "rece": 2, - "id": "24003", - "weight": 100 - }, - { - "key": 108, - "recruitment_type": 2, - "card_pool_type": "pro_pool40004", - "star": 4, - "rece": 2, - "id": "24005", - "weight": 100 - }, - { - "key": 109, - "recruitment_type": 2, - "card_pool_type": "pro_pool40004", - "star": 4, - "rece": 2, - "id": "24001", - "weight": 100 - }, - { - "key": 110, - "recruitment_type": 2, - "card_pool_type": "pro_pool40004", - "star": 4, - "rece": 2, - "id": "24009", - "weight": 100 - }, - { - "key": 111, - "recruitment_type": 2, - "card_pool_type": "pro_pool40005", - "star": 5, - "rece": 2, - "id": "25001", - "weight": 100 - }, - { - "key": 112, - "recruitment_type": 2, - "card_pool_type": "pro_pool40005", - "star": 5, - "rece": 2, - "id": "25004", - "weight": 100 - }, - { - "key": 113, - "recruitment_type": 2, - "card_pool_type": "pro_pool50003", - "star": 3, - "rece": 3, - "id": "33002", - "weight": 100 - }, - { - "key": 114, - "recruitment_type": 2, - "card_pool_type": "pro_pool50003", - "star": 3, - "rece": 3, - "id": "33003", - "weight": 100 - }, - { - "key": 115, - "recruitment_type": 2, - "card_pool_type": "pro_pool50004", - "star": 4, - "rece": 3, - "id": "34007", - "weight": 100 - }, - { - "key": 116, - "recruitment_type": 2, - "card_pool_type": "pro_pool50004", - "star": 4, - "rece": 3, - "id": "34006", - "weight": 100 - }, - { - "key": 117, - "recruitment_type": 2, - "card_pool_type": "pro_pool50004", - "star": 4, - "rece": 3, - "id": "34002", - "weight": 100 - }, - { - "key": 118, - "recruitment_type": 2, - "card_pool_type": "pro_pool50004", - "star": 4, - "rece": 3, - "id": "34008", - "weight": 100 - }, - { - "key": 119, - "recruitment_type": 2, - "card_pool_type": "pro_pool50004", - "star": 4, - "rece": 3, - "id": "34003", - "weight": 100 - }, - { - "key": 120, - "recruitment_type": 2, - "card_pool_type": "pro_pool50004", - "star": 4, - "rece": 3, - "id": "34005", - "weight": 100 - }, - { - "key": 121, - "recruitment_type": 2, - "card_pool_type": "pro_pool50005", - "star": 5, - "rece": 3, - "id": "35006", - "weight": 100 - }, - { - "key": 122, - "recruitment_type": 2, - "card_pool_type": "pro_pool50005", - "star": 5, - "rece": 3, - "id": "35001", - "weight": 100 - }, - { - "key": 123, - "recruitment_type": 2, - "card_pool_type": "pro_pool50005", - "star": 5, - "rece": 3, - "id": "35005", - "weight": 100 - }, - { - "key": 124, - "recruitment_type": 2, - "card_pool_type": "pro_pool60003", - "star": 3, - "rece": 4, - "id": "43006", - "weight": 100 - }, - { - "key": 125, - "recruitment_type": 2, - "card_pool_type": "pro_pool60003", - "star": 3, - "rece": 4, - "id": "43001", - "weight": 100 - }, - { - "key": 126, - "recruitment_type": 2, - "card_pool_type": "pro_pool60003", - "star": 3, - "rece": 4, - "id": "43003", - "weight": 100 - }, - { - "key": 127, - "recruitment_type": 2, - "card_pool_type": "pro_pool60003", - "star": 3, - "rece": 4, - "id": "43002", - "weight": 100 - }, - { - "key": 128, - "recruitment_type": 2, - "card_pool_type": "pro_pool60004", - "star": 4, - "rece": 4, - "id": "44005", - "weight": 100 - }, - { - "key": 129, - "recruitment_type": 2, - "card_pool_type": "pro_pool60004", - "star": 4, - "rece": 4, - "id": "44006", - "weight": 100 - }, - { - "key": 130, - "recruitment_type": 2, - "card_pool_type": "pro_pool60004", - "star": 4, - "rece": 4, - "id": "44004", - "weight": 100 - }, - { - "key": 131, - "recruitment_type": 2, - "card_pool_type": "pro_pool60005", - "star": 5, - "rece": 4, - "id": "45003", - "weight": 100 - }, - { - "key": 132, - "recruitment_type": 2, - "card_pool_type": "pro_pool60005", - "star": 5, - "rece": 4, - "id": "45001", - "weight": 100 - }, - { - "key": 133, - "recruitment_type": 2, - "card_pool_type": "base_pool30003", - "star": 3, - "rece": 1, - "id": "13003", - "weight": 100 - }, - { - "key": 134, - "recruitment_type": 2, - "card_pool_type": "base_pool30003", - "star": 3, - "rece": 1, - "id": "13001", - "weight": 100 - }, - { - "key": 135, - "recruitment_type": 2, - "card_pool_type": "base_pool30003", - "star": 3, - "rece": 1, - "id": "13005", - "weight": 100 - }, - { - "key": 136, - "recruitment_type": 2, - "card_pool_type": "base_pool30003", - "star": 3, - "rece": 1, - "id": "13004", - "weight": 100 - }, - { - "key": 137, - "recruitment_type": 2, - "card_pool_type": "base_pool30003", - "star": 3, - "rece": 1, - "id": "13002", - "weight": 100 - }, - { - "key": 138, - "recruitment_type": 2, - "card_pool_type": "base_pool30004", - "star": 4, - "rece": 1, - "id": "14001", - "weight": 100 - }, - { - "key": 139, - "recruitment_type": 2, - "card_pool_type": "base_pool30004", - "star": 4, - "rece": 1, - "id": "14003", - "weight": 100 - }, - { - "key": 140, - "recruitment_type": 2, - "card_pool_type": "base_pool30004", - "star": 4, - "rece": 1, - "id": "14007", - "weight": 100 - }, - { - "key": 141, - "recruitment_type": 2, - "card_pool_type": "base_pool30004", - "star": 4, - "rece": 1, - "id": "14005", - "weight": 100 - }, - { - "key": 142, - "recruitment_type": 2, - "card_pool_type": "base_pool30005", - "star": 5, - "rece": 1, - "id": "15005", - "weight": 100 - }, - { - "key": 143, - "recruitment_type": 2, - "card_pool_type": "base_pool30005", - "star": 5, - "rece": 1, - "id": "15004", - "weight": 100 - }, - { - "key": 144, - "recruitment_type": 2, - "card_pool_type": "base_pool30005", - "star": 5, - "rece": 1, - "id": "15002", - "weight": 100 - }, - { - "key": 145, - "recruitment_type": 2, - "card_pool_type": "base_pool30005", - "star": 5, - "rece": 1, - "id": "15003", - "weight": 100 - }, - { - "key": 146, - "recruitment_type": 2, - "card_pool_type": "base_pool40003", - "star": 3, - "rece": 2, - "id": "24002", - "weight": 100 - }, - { - "key": 147, - "recruitment_type": 2, - "card_pool_type": "base_pool40003", - "star": 3, - "rece": 2, - "id": "23004", - "weight": 100 - }, - { - "key": 148, - "recruitment_type": 2, - "card_pool_type": "base_pool40004", - "star": 4, - "rece": 2, - "id": "24004", - "weight": 100 - }, - { - "key": 149, - "recruitment_type": 2, - "card_pool_type": "base_pool40004", - "star": 4, - "rece": 2, - "id": "24008", - "weight": 100 - }, - { - "key": 150, - "recruitment_type": 2, - "card_pool_type": "base_pool40004", - "star": 4, - "rece": 2, - "id": "24003", - "weight": 100 - }, - { - "key": 151, - "recruitment_type": 2, - "card_pool_type": "base_pool40004", - "star": 4, - "rece": 2, - "id": "24005", - "weight": 100 - }, - { - "key": 152, - "recruitment_type": 2, - "card_pool_type": "base_pool40004", - "star": 4, - "rece": 2, - "id": "24001", - "weight": 100 - }, - { - "key": 153, - "recruitment_type": 2, - "card_pool_type": "base_pool40004", - "star": 4, - "rece": 2, - "id": "24009", - "weight": 100 - }, - { - "key": 154, - "recruitment_type": 2, - "card_pool_type": "base_pool40005", - "star": 5, - "rece": 2, - "id": "25001", - "weight": 100 - }, - { - "key": 155, - "recruitment_type": 2, - "card_pool_type": "base_pool40005", - "star": 5, - "rece": 2, - "id": "25004", - "weight": 100 - }, - { - "key": 156, - "recruitment_type": 2, - "card_pool_type": "base_pool50003", - "star": 3, - "rece": 3, - "id": "33002", - "weight": 100 - }, - { - "key": 157, - "recruitment_type": 2, - "card_pool_type": "base_pool50003", - "star": 3, - "rece": 3, - "id": "33003", - "weight": 100 - }, - { - "key": 158, - "recruitment_type": 2, - "card_pool_type": "base_pool50004", - "star": 4, - "rece": 3, - "id": "34007", - "weight": 100 - }, - { - "key": 159, - "recruitment_type": 2, - "card_pool_type": "base_pool50004", - "star": 4, - "rece": 3, - "id": "34006", - "weight": 100 - }, - { - "key": 160, - "recruitment_type": 2, - "card_pool_type": "base_pool50004", - "star": 4, - "rece": 3, - "id": "34002", - "weight": 100 - }, - { - "key": 161, - "recruitment_type": 2, - "card_pool_type": "base_pool50004", - "star": 4, - "rece": 3, - "id": "34008", - "weight": 100 - }, - { - "key": 162, - "recruitment_type": 2, - "card_pool_type": "base_pool50004", - "star": 4, - "rece": 3, - "id": "34003", - "weight": 100 - }, - { - "key": 163, - "recruitment_type": 2, - "card_pool_type": "base_pool50004", - "star": 4, - "rece": 3, - "id": "34005", - "weight": 100 - }, - { - "key": 164, - "recruitment_type": 2, - "card_pool_type": "base_pool50005", - "star": 5, - "rece": 3, - "id": "35006", - "weight": 100 - }, - { - "key": 165, - "recruitment_type": 2, - "card_pool_type": "base_pool50005", - "star": 5, - "rece": 3, - "id": "35001", - "weight": 100 - }, - { - "key": 166, - "recruitment_type": 2, - "card_pool_type": "base_pool50005", - "star": 5, - "rece": 3, - "id": "35005", - "weight": 100 - }, - { - "key": 167, - "recruitment_type": 2, - "card_pool_type": "base_pool60003", - "star": 3, - "rece": 4, - "id": "43006", - "weight": 100 - }, - { - "key": 168, - "recruitment_type": 2, - "card_pool_type": "base_pool60003", - "star": 3, - "rece": 4, - "id": "43001", - "weight": 100 - }, - { - "key": 169, - "recruitment_type": 2, - "card_pool_type": "base_pool60003", - "star": 3, - "rece": 4, - "id": "43003", - "weight": 100 - }, - { - "key": 170, - "recruitment_type": 2, - "card_pool_type": "base_pool60003", - "star": 3, - "rece": 4, - "id": "43002", - "weight": 100 - }, - { - "key": 171, - "recruitment_type": 2, - "card_pool_type": "base_pool60004", - "star": 4, - "rece": 4, - "id": "44005", - "weight": 100 - }, - { - "key": 172, - "recruitment_type": 2, - "card_pool_type": "base_pool60004", - "star": 4, - "rece": 4, - "id": "44006", - "weight": 100 - }, - { - "key": 173, - "recruitment_type": 2, - "card_pool_type": "base_pool60004", - "star": 4, - "rece": 4, - "id": "44004", - "weight": 100 - }, - { - "key": 174, - "recruitment_type": 2, - "card_pool_type": "base_pool60005", - "star": 5, - "rece": 4, - "id": "45003", - "weight": 100 - }, - { - "key": 175, - "recruitment_type": 2, - "card_pool_type": "base_pool60005", - "star": 5, - "rece": 4, - "id": "45001", - "weight": 100 - }, - { - "key": 176, - "recruitment_type": 1, - "card_pool_type": "base_pool1", - "star": 3, - "rece": 2, - "id": "13002", - "weight": 1000 - }, - { - "key": 177, - "recruitment_type": 1, - "card_pool_type": "base_pool1", - "star": 4, - "rece": 2, - "id": "13002", - "weight": 1000 - }, - { - "key": 178, - "recruitment_type": 1, - "card_pool_type": "base_pool1", - "star": 5, - "rece": 2, - "id": "13002", - "weight": 1000 - }, - { - "key": 179, - "recruitment_type": 1, - "card_pool_type": "base_pool2", - "star": 3, - "rece": 2, - "id": "25001", - "weight": 1000 - }, - { - "key": 180, - "recruitment_type": 1, - "card_pool_type": "base_pool2", - "star": 4, - "rece": 2, - "id": "25001", - "weight": 1000 - }, - { - "key": 181, - "recruitment_type": 1, - "card_pool_type": "base_pool2", - "star": 5, - "rece": 2, - "id": "25001", - "weight": 1000 - }, - { - "key": 182, - "recruitment_type": 1, - "card_pool_type": "base_pool3", - "star": 3, - "rece": 2, - "id": "25004", - "weight": 1000 - }, - { - "key": 183, - "recruitment_type": 1, - "card_pool_type": "base_pool3", - "star": 4, - "rece": 2, - "id": "25004", - "weight": 1000 - }, - { - "key": 184, - "recruitment_type": 1, - "card_pool_type": "base_pool3", - "star": 5, - "rece": 2, - "id": "25004", - "weight": 1000 - }, - { - "key": 185, - "recruitment_type": 1, - "card_pool_type": "base_pool4", - "star": 3, - "rece": 2, - "id": "24008", - "weight": 1000 - }, - { - "key": 186, - "recruitment_type": 1, - "card_pool_type": "base_pool4", - "star": 4, - "rece": 2, - "id": "24008", - "weight": 1000 - }, - { - "key": 187, - "recruitment_type": 1, - "card_pool_type": "base_pool4", - "star": 5, - "rece": 2, - "id": "24008", - "weight": 1000 - }, - { - "key": 188, - "recruitment_type": 1, - "card_pool_type": "base_pool5", - "star": 3, - "rece": 2, - "id": "24003", - "weight": 1000 - }, - { - "key": 189, - "recruitment_type": 1, - "card_pool_type": "base_pool5", - "star": 4, - "rece": 2, - "id": "24003", - "weight": 1000 - }, - { - "key": 190, - "recruitment_type": 1, - "card_pool_type": "base_pool5", - "star": 5, - "rece": 2, - "id": "24003", - "weight": 1000 - }, - { - "key": 191, - "recruitment_type": 1, - "card_pool_type": "base_pool6", - "star": 3, - "rece": 1, - "id": "34006", - "weight": 1000 - }, - { - "key": 192, - "recruitment_type": 1, - "card_pool_type": "base_pool6", - "star": 4, - "rece": 1, - "id": "34006", - "weight": 1000 - }, - { - "key": 193, - "recruitment_type": 1, - "card_pool_type": "base_pool6", - "star": 5, - "rece": 1, - "id": "34006", - "weight": 1000 - }, - { - "key": 194, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 2, - "id": "24004", - "weight": 1000 - }, - { - "key": 195, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 5, - "rece": 2, - "id": "25001", - "weight": 1000 - }, - { - "key": 196, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 5, - "rece": 2, - "id": "25004", - "weight": 1000 - }, - { - "key": 197, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 2, - "id": "24008", - "weight": 1000 - }, - { - "key": 198, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 2, - "id": "24003", - "weight": 1000 - }, - { - "key": 199, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 5, - "rece": 1, - "id": "15005", - "weight": 1000 - }, - { - "key": 200, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 1, - "id": "14001", - "weight": 1000 - }, - { - "key": 201, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 1, - "id": "14003", - "weight": 1000 - }, - { - "key": 202, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 3, - "id": "34006", - "weight": 1000 - }, - { - "key": 203, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 3, - "id": "34002", - "weight": 1000 - }, - { - "key": 204, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 3, - "rece": 2, - "id": "24002", - "weight": 1000 - }, - { - "key": 205, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 5, - "rece": 2, - "id": "35001", - "weight": 1000 - }, - { - "key": 206, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 5, - "rece": 1, - "id": "15004", - "weight": 1000 - }, - { - "key": 207, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 4, - "id": "44005", - "weight": 1000 - }, - { - "key": 208, - "recruitment_type": 1, - "card_pool_type": "base_pool7", - "star": 4, - "rece": 4, - "id": "44006", - "weight": 1000 - }, - { - "key": 209, - "recruitment_type": 2, - "card_pool_type": "camp1_pool", - "star": 3, - "rece": 1, - "id": "13001", - "weight": 1000 - }, - { - "key": 210, - "recruitment_type": 2, - "card_pool_type": "camp1_pool", - "star": 3, - "rece": 1, - "id": "13002", - "weight": 1000 - }, - { - "key": 211, - "recruitment_type": 2, - "card_pool_type": "camp1_pool", - "star": 3, - "rece": 1, - "id": "13003", - "weight": 1000 - }, - { - "key": 212, - "recruitment_type": 2, - "card_pool_type": "camp1_pool", - "star": 3, - "rece": 1, - "id": "13004", - "weight": 1000 - }, - { - "key": 213, - "recruitment_type": 2, - "card_pool_type": "camp1_pool", - "star": 3, - "rece": 1, - "id": "13005", - "weight": 1000 - }, - { - "key": 214, - "recruitment_type": 2, - "card_pool_type": "camp1_pool", - "star": 4, - "rece": 1, - "id": "14001", - "weight": 1000 - }, - { - "key": 215, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 4, @@ -1935,7 +360,7 @@ "weight": 1000 }, { - "key": 216, + "key": 61, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 4, @@ -1944,7 +369,7 @@ "weight": 1000 }, { - "key": 217, + "key": 62, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 4, @@ -1953,7 +378,7 @@ "weight": 1000 }, { - "key": 218, + "key": 63, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 4, @@ -1962,7 +387,7 @@ "weight": 1000 }, { - "key": 219, + "key": 64, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 4, @@ -1971,7 +396,7 @@ "weight": 1000 }, { - "key": 220, + "key": 65, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 4, @@ -1980,7 +405,7 @@ "weight": 1000 }, { - "key": 221, + "key": 66, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 5, @@ -1989,7 +414,7 @@ "weight": 1000 }, { - "key": 222, + "key": 67, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 5, @@ -1998,7 +423,7 @@ "weight": 1000 }, { - "key": 223, + "key": 68, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 5, @@ -2007,7 +432,7 @@ "weight": 1000 }, { - "key": 224, + "key": 69, "recruitment_type": 2, "card_pool_type": "camp1_pool", "star": 5, @@ -2016,7 +441,7 @@ "weight": 1000 }, { - "key": 225, + "key": 70, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 3, @@ -2025,7 +450,7 @@ "weight": 1000 }, { - "key": 226, + "key": 71, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 3, @@ -2034,7 +459,7 @@ "weight": 1000 }, { - "key": 227, + "key": 72, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 3, @@ -2043,7 +468,7 @@ "weight": 1000 }, { - "key": 228, + "key": 73, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 3, @@ -2052,7 +477,7 @@ "weight": 1000 }, { - "key": 229, + "key": 74, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2061,7 +486,7 @@ "weight": 1000 }, { - "key": 230, + "key": 75, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 3, @@ -2070,7 +495,7 @@ "weight": 1000 }, { - "key": 231, + "key": 76, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2079,7 +504,7 @@ "weight": 1000 }, { - "key": 232, + "key": 77, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2088,7 +513,7 @@ "weight": 1000 }, { - "key": 233, + "key": 78, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2097,7 +522,7 @@ "weight": 1000 }, { - "key": 234, + "key": 79, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2106,7 +531,7 @@ "weight": 1000 }, { - "key": 235, + "key": 80, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2115,7 +540,7 @@ "weight": 1000 }, { - "key": 236, + "key": 81, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2124,7 +549,7 @@ "weight": 1000 }, { - "key": 237, + "key": 82, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 4, @@ -2133,7 +558,7 @@ "weight": 1000 }, { - "key": 238, + "key": 83, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 5, @@ -2142,7 +567,7 @@ "weight": 1000 }, { - "key": 239, + "key": 84, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 5, @@ -2151,7 +576,7 @@ "weight": 1000 }, { - "key": 240, + "key": 85, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 5, @@ -2160,7 +585,7 @@ "weight": 1000 }, { - "key": 241, + "key": 86, "recruitment_type": 2, "card_pool_type": "camp2_pool", "star": 5, @@ -2169,7 +594,7 @@ "weight": 1000 }, { - "key": 242, + "key": 87, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 3, @@ -2178,7 +603,7 @@ "weight": 1000 }, { - "key": 243, + "key": 88, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 3, @@ -2187,7 +612,7 @@ "weight": 1000 }, { - "key": 244, + "key": 89, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 3, @@ -2196,7 +621,7 @@ "weight": 1000 }, { - "key": 245, + "key": 90, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 3, @@ -2205,7 +630,7 @@ "weight": 1000 }, { - "key": 246, + "key": 91, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 3, @@ -2214,7 +639,7 @@ "weight": 1000 }, { - "key": 247, + "key": 92, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 3, @@ -2223,7 +648,7 @@ "weight": 1000 }, { - "key": 248, + "key": 93, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2232,7 +657,7 @@ "weight": 1000 }, { - "key": 249, + "key": 94, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2241,7 +666,7 @@ "weight": 1000 }, { - "key": 250, + "key": 95, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2250,7 +675,7 @@ "weight": 1000 }, { - "key": 251, + "key": 96, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2259,7 +684,7 @@ "weight": 1000 }, { - "key": 252, + "key": 97, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2268,7 +693,7 @@ "weight": 1000 }, { - "key": 253, + "key": 98, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2277,7 +702,7 @@ "weight": 1000 }, { - "key": 254, + "key": 99, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2286,7 +711,7 @@ "weight": 1000 }, { - "key": 255, + "key": 100, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 4, @@ -2295,7 +720,7 @@ "weight": 1000 }, { - "key": 256, + "key": 101, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 5, @@ -2304,7 +729,7 @@ "weight": 1000 }, { - "key": 257, + "key": 102, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 5, @@ -2313,7 +738,7 @@ "weight": 1000 }, { - "key": 258, + "key": 103, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 5, @@ -2322,7 +747,7 @@ "weight": 1000 }, { - "key": 259, + "key": 104, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 5, @@ -2331,7 +756,7 @@ "weight": 1000 }, { - "key": 260, + "key": 105, "recruitment_type": 2, "card_pool_type": "camp3_pool", "star": 5, @@ -2340,7 +765,7 @@ "weight": 1000 }, { - "key": 261, + "key": 106, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2349,7 +774,7 @@ "weight": 1000 }, { - "key": 262, + "key": 107, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2358,7 +783,7 @@ "weight": 1000 }, { - "key": 263, + "key": 108, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2367,7 +792,7 @@ "weight": 1000 }, { - "key": 264, + "key": 109, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2376,7 +801,7 @@ "weight": 1000 }, { - "key": 265, + "key": 110, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2385,7 +810,7 @@ "weight": 1000 }, { - "key": 266, + "key": 111, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2394,7 +819,7 @@ "weight": 1000 }, { - "key": 267, + "key": 112, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 3, @@ -2403,7 +828,7 @@ "weight": 1000 }, { - "key": 268, + "key": 113, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2412,7 +837,7 @@ "weight": 1000 }, { - "key": 269, + "key": 114, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2421,7 +846,7 @@ "weight": 1000 }, { - "key": 270, + "key": 115, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2430,7 +855,7 @@ "weight": 1000 }, { - "key": 271, + "key": 116, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2439,7 +864,7 @@ "weight": 1000 }, { - "key": 272, + "key": 117, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2448,7 +873,7 @@ "weight": 1000 }, { - "key": 273, + "key": 118, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2457,7 +882,7 @@ "weight": 1000 }, { - "key": 274, + "key": 119, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2466,7 +891,7 @@ "weight": 1000 }, { - "key": 275, + "key": 120, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, @@ -2475,7 +900,7 @@ "weight": 1000 }, { - "key": 276, + "key": 121, "recruitment_type": 2, "card_pool_type": "camp4_pool", "star": 4, diff --git a/bin/json/game_drawpool.json b/bin/json/game_drawpool.json index 94641b9b4..22a156da4 100644 --- a/bin/json/game_drawpool.json +++ b/bin/json/game_drawpool.json @@ -1,19 +1,32 @@ [ { "key": 1, - "recruitment_type": [], - "star3w": 940, - "star4w": 52, - "star5w": 8, - "protect": 100, - "p3pool": "pro_pool20003", - "p4pool": "pro_pool20004", - "p5pool": "pro_pool20005", - "n3pool": "base_pool20003", - "n4pool": "base_pool20004", - "n5pool": "base_pool20005", + "recruitment_type": [ + { + "k": 3, + "s": "base_pool1" + }, + { + "k": 6, + "s": "base_pool1" + }, + { + "k": 9, + "s": "base_pool1" + } + ], + "star3w": 900, + "star4w": 94, + "star5w": 6, + "protect": 0, + "p3pool": "base_pool7", + "p4pool": "base_pool8", + "p5pool": "base_pool9", + "n3pool": "base_pool10", + "n4pool": "base_pool11", + "n5pool": "base_pool12", "baodi4": 10, - "baidi5": 100, + "baidi5": 90, "etime": -1, "permission": 1, "consumeA": [ @@ -23,181 +36,162 @@ "n": 1 } ], - "consumeB": [ - { - "a": "attr", - "t": "diamond", - "n": 200 - } - ] + "consumeB": [] }, { "key": 2, "recruitment_type": [ { - "k": 1, - "s": "inevitable_10001" + "k": 3, + "s": "base_pool1" }, { - "k": 10, - "s": "inevitable_10010" + "k": 6, + "s": "base_pool1" + }, + { + "k": 9, + "s": "base_pool1" } ], - "star3w": 940, - "star4w": 52, - "star5w": 8, - "protect": 100, - "p3pool": "pro_pool20003", - "p4pool": "pro_pool20004", - "p5pool": "pro_pool20005", - "n3pool": "base_pool20003", - "n4pool": "base_pool20004", - "n5pool": "base_pool20005", + "star3w": 900, + "star4w": 94, + "star5w": 6, + "protect": 50, + "p3pool": "base_pool7", + "p4pool": "base_pool8", + "p5pool": "base_pool9", + "n3pool": "base_pool10", + "n4pool": "base_pool11", + "n5pool": "base_pool12", "baodi4": 10, - "baidi5": 100, + "baidi5": 0, "etime": -1, "permission": 1, "consumeA": [ { "a": "item", "t": "10000001", - "n": 1 + "n": 2 } ], - "consumeB": [ - { - "a": "attr", - "t": "diamond", - "n": 200 - } - ] + "consumeB": [] }, { "key": 3, - "recruitment_type": [], - "star3w": 940, - "star4w": 52, - "star5w": 8, - "protect": 100, - "p3pool": "pro_pool30003", - "p4pool": "pro_pool30004", - "p5pool": "pro_pool30005", - "n3pool": "base_pool30003", - "n4pool": "base_pool30004", - "n5pool": "base_pool30005", + "recruitment_type": [ + { + "k": 3, + "s": "base_pool1" + }, + { + "k": 6, + "s": "base_pool1" + }, + { + "k": 9, + "s": "base_pool1" + } + ], + "star3w": 900, + "star4w": 94, + "star5w": 6, + "protect": 50, + "p3pool": "base_pool7", + "p4pool": "base_pool8", + "p5pool": "base_pool9", + "n3pool": "base_pool10", + "n4pool": "base_pool11", + "n5pool": "base_pool12", "baodi4": 10, - "baidi5": 100, + "baidi5": 0, "etime": -1, "permission": 1, "consumeA": [ { "a": "item", - "t": "10000021", - "n": 1 + "t": "10000001", + "n": 3 } ], - "consumeB": [ - { - "a": "item", - "t": "10000031", - "n": 10 - } - ] + "consumeB": [] }, { "key": 4, - "recruitment_type": [], - "star3w": 940, - "star4w": 52, - "star5w": 8, - "protect": 100, - "p3pool": "pro_pool40003", - "p4pool": "pro_pool40004", - "p5pool": "pro_pool40005", - "n3pool": "base_pool40003", - "n4pool": "base_pool40004", - "n5pool": "base_pool40005", + "recruitment_type": [ + { + "k": 3, + "s": "base_pool1" + }, + { + "k": 6, + "s": "base_pool1" + }, + { + "k": 9, + "s": "base_pool1" + } + ], + "star3w": 900, + "star4w": 94, + "star5w": 6, + "protect": 50, + "p3pool": "base_pool7", + "p4pool": "base_pool8", + "p5pool": "base_pool9", + "n3pool": "base_pool10", + "n4pool": "base_pool11", + "n5pool": "base_pool12", "baodi4": 10, - "baidi5": 100, + "baidi5": 0, "etime": -1, "permission": 1, "consumeA": [ { "a": "item", - "t": "10000022", - "n": 1 + "t": "10000001", + "n": 4 } ], - "consumeB": [ - { - "a": "item", - "t": "10000032", - "n": 10 - } - ] + "consumeB": [] }, { "key": 5, - "recruitment_type": [], - "star3w": 940, - "star4w": 52, - "star5w": 8, - "protect": 100, - "p3pool": "pro_pool50003", - "p4pool": "pro_pool50004", - "p5pool": "pro_pool50005", - "n3pool": "base_pool50003", - "n4pool": "base_pool50004", - "n5pool": "base_pool50005", + "recruitment_type": [ + { + "k": 3, + "s": "base_pool1" + }, + { + "k": 6, + "s": "base_pool1" + }, + { + "k": 9, + "s": "base_pool1" + } + ], + "star3w": 900, + "star4w": 94, + "star5w": 6, + "protect": 50, + "p3pool": "base_pool7", + "p4pool": "base_pool8", + "p5pool": "base_pool9", + "n3pool": "base_pool10", + "n4pool": "base_pool11", + "n5pool": "base_pool12", "baodi4": 10, - "baidi5": 100, + "baidi5": 0, "etime": -1, "permission": 1, "consumeA": [ { "a": "item", - "t": "10000023", - "n": 1 + "t": "10000001", + "n": 5 } ], - "consumeB": [ - { - "a": "item", - "t": "10000033", - "n": 10 - } - ] - }, - { - "key": 6, - "recruitment_type": [], - "star3w": 940, - "star4w": 52, - "star5w": 8, - "protect": 100, - "p3pool": "pro_pool50003", - "p4pool": "pro_pool50004", - "p5pool": "pro_pool50005", - "n3pool": "base_pool50003", - "n4pool": "base_pool50004", - "n5pool": "base_pool50005", - "baodi4": 10, - "baidi5": 100, - "etime": -1, - "permission": 1, - "consumeA": [ - { - "a": "item", - "t": "10000024", - "n": 1 - } - ], - "consumeB": [ - { - "a": "item", - "t": "10000034", - "n": 10 - } - ] + "consumeB": [] } ] \ No newline at end of file diff --git a/bin/json/game_drawweight.json b/bin/json/game_drawweight.json index 7384d5a93..7b7c0e259 100644 --- a/bin/json/game_drawweight.json +++ b/bin/json/game_drawweight.json @@ -1,402 +1,542 @@ [ { + "id": 1, + "dtype": 1, "key": 1, "weight": 0 }, { + "id": 2, + "dtype": 1, "key": 2, "weight": 0 }, { + "id": 3, + "dtype": 1, "key": 3, "weight": 0 }, { + "id": 4, + "dtype": 1, "key": 4, "weight": 0 }, { + "id": 5, + "dtype": 1, "key": 5, "weight": 0 }, { + "id": 6, + "dtype": 1, "key": 6, "weight": 0 }, { + "id": 7, + "dtype": 1, "key": 7, "weight": 0 }, { + "id": 8, + "dtype": 1, "key": 8, "weight": 0 }, { + "id": 9, + "dtype": 1, "key": 9, "weight": 0 }, { + "id": 10, + "dtype": 1, "key": 10, "weight": 0 }, { + "id": 11, + "dtype": 1, "key": 11, "weight": 0 }, { + "id": 12, + "dtype": 1, "key": 12, "weight": 0 }, { + "id": 13, + "dtype": 1, "key": 13, "weight": 0 }, { + "id": 14, + "dtype": 1, "key": 14, "weight": 0 }, { + "id": 15, + "dtype": 1, "key": 15, "weight": 0 }, { + "id": 16, + "dtype": 1, "key": 16, "weight": 0 }, { + "id": 17, + "dtype": 1, "key": 17, "weight": 0 }, { + "id": 18, + "dtype": 1, "key": 18, "weight": 0 }, { + "id": 19, + "dtype": 1, "key": 19, "weight": 0 }, { + "id": 20, + "dtype": 1, "key": 20, "weight": 0 }, { + "id": 21, + "dtype": 1, "key": 21, "weight": 0 }, { + "id": 22, + "dtype": 1, "key": 22, "weight": 0 }, { + "id": 23, + "dtype": 1, "key": 23, "weight": 0 }, { + "id": 24, + "dtype": 1, "key": 24, "weight": 0 }, { + "id": 25, + "dtype": 1, "key": 25, "weight": 0 }, { + "id": 26, + "dtype": 1, "key": 26, "weight": 0 }, { + "id": 27, + "dtype": 1, "key": 27, "weight": 0 }, { + "id": 28, + "dtype": 1, "key": 28, "weight": 0 }, { + "id": 29, + "dtype": 1, "key": 29, "weight": 0 }, { + "id": 30, + "dtype": 1, "key": 30, "weight": 0 }, { + "id": 31, + "dtype": 1, "key": 31, "weight": 0 }, { + "id": 32, + "dtype": 1, "key": 32, "weight": 0 }, { + "id": 33, + "dtype": 1, "key": 33, "weight": 0 }, { + "id": 34, + "dtype": 1, "key": 34, "weight": 0 }, { + "id": 35, + "dtype": 1, "key": 35, "weight": 0 }, { + "id": 36, + "dtype": 1, "key": 36, "weight": 0 }, { + "id": 37, + "dtype": 1, "key": 37, "weight": 0 }, { + "id": 38, + "dtype": 1, "key": 38, "weight": 0 }, { + "id": 39, + "dtype": 1, "key": 39, "weight": 0 }, { + "id": 40, + "dtype": 1, "key": 40, "weight": 0 }, { + "id": 41, + "dtype": 1, "key": 41, "weight": 0 }, { + "id": 42, + "dtype": 1, "key": 42, "weight": 0 }, { + "id": 43, + "dtype": 1, "key": 43, "weight": 0 }, { + "id": 44, + "dtype": 1, "key": 44, "weight": 0 }, { + "id": 45, + "dtype": 1, "key": 45, "weight": 0 }, { + "id": 46, + "dtype": 1, "key": 46, "weight": 0 }, { + "id": 47, + "dtype": 1, "key": 47, "weight": 0 }, { + "id": 48, + "dtype": 1, "key": 48, "weight": 0 }, { + "id": 49, + "dtype": 1, "key": 49, "weight": 0 }, { + "id": 50, + "dtype": 1, "key": 50, "weight": 0 }, { + "id": 51, + "dtype": 1, "key": 51, "weight": 0 }, { + "id": 52, + "dtype": 1, "key": 52, "weight": 0 }, { + "id": 53, + "dtype": 1, "key": 53, "weight": 0 }, { + "id": 54, + "dtype": 1, "key": 54, "weight": 0 }, { + "id": 55, + "dtype": 1, "key": 55, "weight": 0 }, { + "id": 56, + "dtype": 1, "key": 56, "weight": 0 }, { + "id": 57, + "dtype": 1, "key": 57, "weight": 0 }, { + "id": 58, + "dtype": 1, "key": 58, "weight": 0 }, { + "id": 59, + "dtype": 1, "key": 59, "weight": 0 }, { + "id": 60, + "dtype": 1, "key": 60, "weight": 0 }, { + "id": 61, + "dtype": 1, "key": 61, - "weight": 0 + "weight": 10 }, { + "id": 62, + "dtype": 1, "key": 62, - "weight": 0 + "weight": 20 }, { + "id": 63, + "dtype": 1, "key": 63, - "weight": 0 + "weight": 30 }, { + "id": 64, + "dtype": 1, "key": 64, - "weight": 0 + "weight": 40 }, { + "id": 65, + "dtype": 1, "key": 65, - "weight": 0 + "weight": 50 }, { + "id": 66, + "dtype": 1, "key": 66, - "weight": 0 + "weight": 60 }, { + "id": 67, + "dtype": 1, "key": 67, - "weight": 0 + "weight": 70 }, { + "id": 68, + "dtype": 1, "key": 68, - "weight": 0 + "weight": 80 }, { + "id": 69, + "dtype": 1, "key": 69, - "weight": 0 + "weight": 90 }, { + "id": 70, + "dtype": 1, "key": 70, - "weight": 0 + "weight": 100 }, { + "id": 71, + "dtype": 1, "key": 71, - "weight": 0 + "weight": 110 }, { + "id": 72, + "dtype": 1, "key": 72, - "weight": 0 + "weight": 120 }, { + "id": 73, + "dtype": 1, "key": 73, - "weight": 0 + "weight": 130 }, { + "id": 74, + "dtype": 1, "key": 74, - "weight": 0 + "weight": 140 }, { + "id": 75, + "dtype": 1, "key": 75, - "weight": 0 + "weight": 150 }, { + "id": 76, + "dtype": 1, "key": 76, - "weight": 0 + "weight": 160 }, { + "id": 77, + "dtype": 1, "key": 77, - "weight": 0 + "weight": 170 }, { + "id": 78, + "dtype": 1, "key": 78, - "weight": 0 + "weight": 180 }, { + "id": 79, + "dtype": 1, "key": 79, - "weight": 0 + "weight": 190 }, { + "id": 80, + "dtype": 1, "key": 80, - "weight": 0 + "weight": 200 }, { + "id": 81, + "dtype": 1, "key": 81, - "weight": 2 + "weight": 210 }, { + "id": 82, + "dtype": 1, "key": 82, - "weight": 12 + "weight": 220 }, { + "id": 83, + "dtype": 1, "key": 83, - "weight": 23 + "weight": 230 }, { + "id": 84, + "dtype": 1, "key": 84, - "weight": 55 + "weight": 240 }, { + "id": 85, + "dtype": 1, "key": 85, - "weight": 127 + "weight": 250 }, { + "id": 86, + "dtype": 1, "key": 86, - "weight": 208 + "weight": 260 }, { + "id": 87, + "dtype": 1, "key": 87, - "weight": 303 + "weight": 270 }, { + "id": 88, + "dtype": 1, "key": 88, - "weight": 414 + "weight": 280 }, { + "id": 89, + "dtype": 1, "key": 89, - "weight": 546 + "weight": 290 }, { + "id": 90, + "dtype": 1, "key": 90, - "weight": 705 - }, - { - "key": 91, - "weight": 901 - }, - { - "key": 92, - "weight": 1148 - }, - { - "key": 93, - "weight": 1468 - }, - { - "key": 94, - "weight": 1903 - }, - { - "key": 95, - "weight": 2523 - }, - { - "key": 96, - "weight": 3481 - }, - { - "key": 97, - "weight": 5158 - }, - { - "key": 98, - "weight": 8848 - }, - { - "key": 99, - "weight": 23608 - }, - { - "key": 100, - "weight": 999999 + "weight": 300 } ] \ No newline at end of file diff --git a/bin/json/game_global.json b/bin/json/game_global.json index e001d8ba6..255a324c8 100644 --- a/bin/json/game_global.json +++ b/bin/json/game_global.json @@ -46,104 +46,7 @@ "draw_toplimit": 9999, "draw10_star4_max": 8, "draw10_star5_max": 2, - "draw_floor_star4": 20, - "draw_floor_star5": 100, "duplicate_removal": 1, - "base_pool_cost": { - "a": "item", - "t": "10000001", - "n": 1 - }, - "camp1_pool_cost": { - "a": "item", - "t": "10000001", - "n": 1 - }, - "camp2_pool_cost": { - "a": "item", - "t": "10000001", - "n": 1 - }, - "camp3_pool_cost": { - "a": "item", - "t": "10000001", - "n": 1 - }, - "camp4_pool_cost": { - "a": "item", - "t": "10000001", - "n": 1 - }, - "base_pool_10cost": { - "a": "item", - "t": "10000001", - "n": 10 - }, - "camp1_pool_10cost": { - "a": "item", - "t": "10000001", - "n": 10 - }, - "camp2_pool_10cost": { - "a": "item", - "t": "10000001", - "n": 10 - }, - "camp3_pool_10cost": { - "a": "item", - "t": "10000001", - "n": 10 - }, - "camp4_pool_10cost": { - "a": "item", - "t": "10000001", - "n": 10 - }, - "camp1_pool1": "camp1_pool", - "camp2_pool1": "camp2_pool", - "camp3_pool1": "camp3_pool", - "camp4_pool1": "camp4_pool", - "base_pool1": { - "s": 1, - "e": 1, - "p": "base_pool1" - }, - "base_pool2": { - "s": 2, - "e": 2, - "p": "base_pool2" - }, - "base_pool3": { - "s": 3, - "e": 3, - "p": "base_pool3" - }, - "base_pool4": { - "s": 4, - "e": 4, - "p": "base_pool4" - }, - "base_pool5": { - "s": 5, - "e": 5, - "p": "base_pool5" - }, - "base_pool6": { - "s": 6, - "e": 6, - "p": "base_pool6" - }, - "base_pool7": { - "s": 7, - "e": 999999999, - "p": "base_pool7" - }, - "base_pool_star3": 333, - "base_pool_star4": 333, - "base_pool_star5": 334, - "camp_pool_star3": 9500, - "camp_pool_star4": 900, - "camp_pool_star5": 100, "gourmet": 36000, "smithy_maxplayer": 20, "smithy_maxtime": 36000, @@ -390,17 +293,6 @@ 7, 10 ], - "DrawCard_5StarsInRange": [ - 1, - 29, - 5 - ], - "DrawCard_5StarsInRange1": [ - 30, - 49, - 5 - ], - "DrawCard_5StarsInRange1_pool": "base_pool7", "DrawCard_ContinuousRestriction_Star5": 20, "DrawCard_ContinuousRestriction_Camp": 2, "EquipmentConsumption": [ diff --git a/bin/json/game_initial.json b/bin/json/game_initial.json index c1cd901c0..e0ffb1df3 100644 --- a/bin/json/game_initial.json +++ b/bin/json/game_initial.json @@ -1618,5 +1618,165 @@ "n": 500 } ] + }, + { + "index": "357", + "var": [ + { + "a": "item", + "t": "14010001", + "n": 50 + } + ] + }, + { + "index": "358", + "var": [ + { + "a": "item", + "t": "14010002", + "n": 50 + } + ] + }, + { + "index": "359", + "var": [ + { + "a": "item", + "t": "14010003", + "n": 50 + } + ] + }, + { + "index": "360", + "var": [ + { + "a": "item", + "t": "14010004", + "n": 50 + } + ] + }, + { + "index": "361", + "var": [ + { + "a": "item", + "t": "14010005", + "n": 50 + } + ] + }, + { + "index": "362", + "var": [ + { + "a": "item", + "t": "14010006", + "n": 50 + } + ] + }, + { + "index": "363", + "var": [ + { + "a": "item", + "t": "14010007", + "n": 50 + } + ] + }, + { + "index": "364", + "var": [ + { + "a": "item", + "t": "14010008", + "n": 50 + } + ] + }, + { + "index": "365", + "var": [ + { + "a": "item", + "t": "14010009", + "n": 50 + } + ] + }, + { + "index": "366", + "var": [ + { + "a": "item", + "t": "14010010", + "n": 50 + } + ] + }, + { + "index": "367", + "var": [ + { + "a": "item", + "t": "14010011", + "n": 50 + } + ] + }, + { + "index": "368", + "var": [ + { + "a": "item", + "t": "14010012", + "n": 50 + } + ] + }, + { + "index": "369", + "var": [ + { + "a": "item", + "t": "14010013", + "n": 50 + } + ] + }, + { + "index": "370", + "var": [ + { + "a": "item", + "t": "14010014", + "n": 50 + } + ] + }, + { + "index": "371", + "var": [ + { + "a": "item", + "t": "14010015", + "n": 50 + } + ] + }, + { + "index": "372", + "var": [ + { + "a": "item", + "t": "14010016", + "n": 50 + } + ] } ] \ No newline at end of file diff --git a/bin/json/game_item.json b/bin/json/game_item.json index ed9fef189..2cd0dcf2c 100644 --- a/bin/json/game_item.json +++ b/bin/json/game_item.json @@ -12597,5 +12597,38 @@ "text": "熊猫武馆升级木桩所需道具" }, "sale": [] + }, + { + "id": "14010000", + "name": { + "key": "item_item_name_346", + "text": "食材大礼包" + }, + "usetype": 5, + "color": 3, + "bagtype": 1, + "index": 1, + "special_type": 0, + "time": 0, + "reddottype": 0, + "effects": "", + "modelName": "", + "box_id": 14010000, + "synthetize_num": 0, + "synthetize_deplete": [], + "synthetize_get": [], + "decompose_deplete": [], + "decompose_get": [], + "access": [ + 904 + ], + "use_skip": 140, + "upper_limit": 999, + "img": "icon_mcs", + "intr": { + "key": "item_item_intr_354", + "text": "打开后可以随机获得烹饪的食材,可以去找平先生用食材来制作各种美食" + }, + "sale": [] } ] \ No newline at end of file diff --git a/bin/json/game_lottery.json b/bin/json/game_lottery.json index e850555ed..83482f20d 100644 --- a/bin/json/game_lottery.json +++ b/bin/json/game_lottery.json @@ -22881,7 +22881,7 @@ "subtype": 1, "groupnum": 1, "itemid": { - "a": "attr", + "a": "item", "t": "gold", "n": 1 }, @@ -22894,5 +22894,389 @@ "playerlvmin": 0, "playerlvmax": 0, "notice": 0 + }, + { + "id": 955, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010001", + "n": 1 + }, + "itemdes": "小麦", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 956, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010002", + "n": 1 + }, + "itemdes": "苹果", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 957, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010003", + "n": 1 + }, + "itemdes": "香蕉", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 958, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010004", + "n": 1 + }, + "itemdes": "玉米", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 959, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010005", + "n": 1 + }, + "itemdes": "土豆", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 960, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010006", + "n": 1 + }, + "itemdes": "萝卜", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 961, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010007", + "n": 1 + }, + "itemdes": "蘑菇", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 962, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010008", + "n": 1 + }, + "itemdes": "牛奶", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 963, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010009", + "n": 1 + }, + "itemdes": "南瓜", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 964, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010010", + "n": 1 + }, + "itemdes": "番茄", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 965, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010011", + "n": 1 + }, + "itemdes": "蜂蜜", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 966, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010012", + "n": 1 + }, + "itemdes": "杏仁", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 967, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010013", + "n": 1 + }, + "itemdes": "鸡蛋", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 968, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010014", + "n": 1 + }, + "itemdes": "鸡肉", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 969, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010015", + "n": 1 + }, + "itemdes": "猪肉", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 970, + "lotteryid": 14010000, + "description": "食材大礼包随机食材", + "type": 1, + "groupwt": 1000, + "groupid": 10001, + "subtype": 1, + "groupnum": 1, + "itemid": { + "a": "item", + "t": "14010016", + "n": 1 + }, + "itemdes": "鱼肉", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 } ] \ No newline at end of file diff --git a/bin/json/game_navigation.json b/bin/json/game_navigation.json index 71bd02617..69c6165c5 100644 --- a/bin/json/game_navigation.json +++ b/bin/json/game_navigation.json @@ -231,7 +231,7 @@ "木桩" ], "functionicon": "ty_qp_mz", - "jumpId": 137 + "jumpId": 10001 }, { "Id": 14, diff --git a/bin/json/game_rdtasknpc.json b/bin/json/game_rdtasknpc.json index 247efc8fd..8f078da4a 100644 --- a/bin/json/game_rdtasknpc.json +++ b/bin/json/game_rdtasknpc.json @@ -3020,11 +3020,13 @@ "id": 10664, "heroid": 25001, "datas": [ - "GameMain", - "901" + "WuGuanScene", + "木桩3", + "137" ], "event": [ - 0 + 2, + 10200 ], "goto": 0 }, @@ -3713,10 +3715,12 @@ "heroid": 25001, "datas": [ "SmithyScene", + "功能入口-商人", "139" ], "event": [ - 0 + 10, + 122 ], "goto": 0 }, diff --git a/bin/json/game_ruledesc.json b/bin/json/game_ruledesc.json index 8f6746177..9dba02a61 100644 --- a/bin/json/game_ruledesc.json +++ b/bin/json/game_ruledesc.json @@ -62,7 +62,7 @@ }, "content": { "key": "ruledesc_ruledesc_content_6", - "text": "这里可以选择守护者去完成陪练任务,每个陪练任务有不同的等级与阵容要求,完成任务可以获得高额奖励。" + "text": "这里可以选择守护者去完成陪练任务,每个陪练任务有不同的等级与阵容要求,满足格外需求还可以获得格外的道具奖励,完成任务可以获得高额奖励。" } }, { @@ -84,7 +84,7 @@ }, "content": { "key": "ruledesc_ruledesc_content_8", - "text": "这里可以与其他玩家的阵容进行对决,也可以挑战npc获取奖励。挑战玩家获得积分,在每周结算时根据积分排名来获得奖励。" + "text": "这里可以与其他玩家的阵容进行对决,也可以挑战电脑阵容来获取奖励。
挑战电脑阵容难度随等级解锁,挑战需要消耗竞技场挑战卷。
挑战玩家也需消耗竞技场挑战卷,战胜玩家获得积分,在每周结算时根据积分排名来获得奖励。" } }, { @@ -157,11 +157,11 @@ "id": 10015, "title": { "key": "ruledesc_ruledesc_title_15", - "text": "守护者图鉴说明" + "text": "守护者说明" }, "content": { "key": "ruledesc_ruledesc_content_15", - "text": "这里可以查看你获得的所有守护者们,选择守护者可以查看详细界面并且强化他们。" + "text": "这里可以查看你获得的所有守护者们,选择守护者点击右侧按钮可以查看详细界面并且强化他们。
在强化界面,可以有各种方式强化守护者。
守护者等级强化:
点击守护者经验条下方的加号按钮可以进入守护者升级界面,使用护身符可以快速提升守护者等级。
守护者升星:
当守护者等级达到当前星级最大值(三星最大等级为30级,四星为40级,5星为50级),可以使用荣耀徽章提升守护者星级,并解锁最高等级上限。守护者最高为6星
守护者技能等级强化:
点击技能图标上方的按钮,可以进入守护者技能升级界面,使用不同等级的功夫卷轴可以强化不同稀有度的守护者的技能等级。
守护者觉醒:
使用觉醒强化你的守护者。觉醒道具守护之心主要为招募重复守护者解锁。
守护者共鸣:
使用共鸣强化你的守护者。共鸣强化道具可以再狩猎与宝箱中获得。" } }, { @@ -194,7 +194,7 @@ }, "content": { "key": "ruledesc_ruledesc_content_18", - "text": "这里可以使用圣桃枝招募新的守护者们
(圣桃枝可以用200钻石购买一个)
招募概率公示:
史诗守护者获得概率:1.2%
完美守护者获得概率:10.8%
稀有守护者获得概率:88%" + "text": "这里可以使用圣桃枝招募新的守护者们。
(圣桃枝可以用200钻石购买一个)
招募概率公示:
史诗守护者获得概率:1.2%
完美守护者获得概率:10.8%
稀有守护者获得概率:88%" } }, { @@ -271,7 +271,7 @@ }, "content": { "key": "ruledesc_ruledesc_content_25", - "text": "这里可以使用共鸣强化你的守护者(每个守护者共鸣独立)。" + "text": "这里可以使用共鸣强化你的守护者。
共鸣强化道具可在狩猎与宝箱中获得。" } }, { @@ -293,7 +293,7 @@ }, "content": { "key": "ruledesc_ruledesc_content_27", - "text": "这里可以使用抽取过重复的守护者们加强该守护者。" + "text": "这里可以使用觉醒强化你的守护者。
觉醒道具守护之心主要为招募重复守护者获得。" } }, { diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index acb4c2fa9..269075afb 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -26773,7 +26773,7 @@ "Argu": [ 1, 4, - 3900 + 3500 ], "FollowSK": [], "SucFollowSK": [], @@ -26838,7 +26838,7 @@ "Argu": [ 1, 4, - 4000 + 3600 ], "FollowSK": [], "SucFollowSK": [], @@ -26861,7 +26861,7 @@ "Argu": [ 1, 4, - 4100 + 3700 ], "FollowSK": [], "SucFollowSK": [], @@ -26884,7 +26884,7 @@ "Argu": [ 1, 4, - 4200 + 3800 ], "FollowSK": [], "SucFollowSK": [], @@ -26907,7 +26907,7 @@ "Argu": [ 1, 4, - 4300 + 3900 ], "FollowSK": [], "SucFollowSK": [], @@ -28413,7 +28413,7 @@ "Argu": [ 1, 4, - 4000 + 2000 ], "FollowSK": [ 255003312 @@ -29129,7 +29129,7 @@ "Argu": [ 1, 4, - 4000 + 2000 ], "FollowSK": [], "SucFollowSK": [ @@ -29231,7 +29231,7 @@ "Argu": [ 1, 4, - 1000 + 500 ], "FollowSK": [], "SucFollowSK": [], diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index a9abdd236..e2dd80a3b 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -23,7 +23,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004011_1", - "text": "己方效果抵抗增加40%" + "text": "己方效果抵抗增加40%。" }, "buffid": [], "map": "" @@ -83,7 +83,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004111_2", - "text": "伤害提升至35%" + "text": "伤害提升至35%。" }, "buffid": [ 390001111 @@ -114,7 +114,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004111_3", - "text": "概率触发概率提升至50%" + "text": "概率触发概率提升至50%。" }, "buffid": [ 390001111 @@ -145,7 +145,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004111_4", - "text": "伤害提升至40%" + "text": "伤害提升至40%。" }, "buffid": [ 390001111 @@ -176,7 +176,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004111_5", - "text": "概率触发概率提升至60%" + "text": "概率触发概率提升至60%。" }, "buffid": [ 390001111 @@ -207,7 +207,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004111_6", - "text": "伤害提升至45%" + "text": "伤害提升至45%。" }, "buffid": [ 390001111 @@ -273,7 +273,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004211_2", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001001 @@ -306,7 +306,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004211_3", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001001 @@ -368,7 +368,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004311_2", - "text": "恢复量提升至22%" + "text": "恢复量提升至22%。" }, "buffid": [ 390001208 @@ -399,7 +399,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004311_3", - "text": "恢复量提升至24%" + "text": "恢复量提升至24%。" }, "buffid": [ 390001208 @@ -430,7 +430,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004311_4", - "text": "恢复量提升至26%" + "text": "恢复量提升至26%。" }, "buffid": [ 390001208 @@ -461,7 +461,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125004311_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001208 @@ -492,7 +492,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002011_1", - "text": "己方效果命中增加40%" + "text": "己方效果命中增加40%。" }, "buffid": [], "map": "" @@ -522,7 +522,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002111_1", - "text": "攻击一个敌方2次,伤害分别为自身攻击力30%和80%,每次向目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合[color=#c84a32]眩晕[/color]。" + "text": "攻击一个敌方2次,伤害分别为自身攻击力30%和80%,每次向目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合[color=#e5621b]眩晕[/color]。" }, "buffid": [ 390001105 @@ -554,7 +554,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002111_2", - "text": "第二段伤害提升至90%" + "text": "第二段伤害提升至90%。" }, "buffid": [ 390001105 @@ -586,7 +586,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002111_3", - "text": "效果触发几率提升至60%" + "text": "效果触发几率提升至60%。" }, "buffid": [ 390001105 @@ -618,7 +618,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002111_4", - "text": "第二段伤害提升至100%" + "text": "第二段伤害提升至100%。" }, "buffid": [ 390001105 @@ -650,7 +650,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002111_5", - "text": "效果触发几率提升至70%" + "text": "效果触发几率提升至70%。" }, "buffid": [ 390001105 @@ -682,7 +682,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002111_6", - "text": "第二段伤害提升至110%" + "text": "第二段伤害提升至110%。" }, "buffid": [ 390001105 @@ -714,7 +714,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002211_1", - "text": "自身[color=#37d8a9]不会失手[/color]。敌方使其友方减益提前结束时,扣除其当前生命值30%,驱散其全部增益,为其附加1回合[color=#c84a32]石化[/color] [/color]。" + "text": "自身[color=#37d8a9]不会失手[/color]。" }, "buffid": [], "map": "" @@ -743,7 +743,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002311_1", - "text": "攻击敌方3次,每次伤害为自身攻击力35%。每次有80%概率驱散目标1个增益,为目标附加2回合[color=#c84a32]失手率提升[/color]。" + "text": "攻击敌方3次,每次伤害为自身攻击力35%。" }, "buffid": [], "map": "" @@ -772,7 +772,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002311_2", - "text": "伤害提升至37%" + "text": "伤害提升至37%。" }, "buffid": [], "map": "" @@ -801,7 +801,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002311_3", - "text": "效果触发几率提升至90%" + "text": "效果触发几率提升至90%。" }, "buffid": [], "map": "" @@ -830,7 +830,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002311_4", - "text": "伤害提升至40%" + "text": "伤害提升至40%。" }, "buffid": [], "map": "" @@ -859,7 +859,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002311_5", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [], "map": "" @@ -888,7 +888,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135002311_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -917,7 +917,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935002411_1", - "text": "攻击敌方3次,每次伤害为自身攻击力35%。每次有80%概率驱散目标1个增益,为目标附加2回合[color=#c84a32]失手率提升[/color]。延迟目标减益状态1回合。" + "text": "攻击敌方3次,每次伤害为自身攻击力35%。" }, "buffid": [], "map": "" @@ -946,7 +946,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935002411_2", - "text": "伤害提升至37%" + "text": "伤害提升至37%。" }, "buffid": [], "map": "" @@ -975,7 +975,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935002411_3", - "text": "效果触发几率提升至90%" + "text": "效果触发几率提升至90%。" }, "buffid": [], "map": "" @@ -1004,7 +1004,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935002411_4", - "text": "伤害提升至40%" + "text": "伤害提升至40%。" }, "buffid": [], "map": "" @@ -1033,7 +1033,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935002411_5", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [], "map": "" @@ -1062,7 +1062,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935002411_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -1091,7 +1091,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003011_1", - "text": "己方效果抵抗增加40%" + "text": "己方效果抵抗增加40%。" }, "buffid": [], "map": "" @@ -1153,7 +1153,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001118 @@ -1185,7 +1185,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003111_3", - "text": "效果触发几率提升至60%" + "text": "效果触发几率提升至60%。" }, "buffid": [ 390001118 @@ -1217,7 +1217,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001118 @@ -1249,7 +1249,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003111_5", - "text": "效果触发几率提升至70%" + "text": "效果触发几率提升至70%。" }, "buffid": [ 390001118 @@ -1313,7 +1313,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003211_2", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001003 @@ -1347,7 +1347,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003311_1", - "text": "对敌方造成攻击力80%的伤害,使敌方目标各减少30%行动值,并有100%概率附加1回合[color=#37d8a9]睡眠[/color][color=#c84a32]禁疗[/color]状态。" + "text": "对敌方造成攻击力80%的伤害,使敌方目标各减少30%行动值,并有100%概率附加1回合[color=#37d8a9]睡眠[/color][color=#e5621b]禁疗[/color]状态。" }, "buffid": [ 390001118 @@ -1381,7 +1381,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003311_2", - "text": "降低的行动值提升至25%" + "text": "降低的行动值提升至25%。" }, "buffid": [ 390001118 @@ -1415,7 +1415,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003311_3", - "text": "效果触发几率提升至90%" + "text": "效果触发几率提升至90%。" }, "buffid": [ 390001118 @@ -1449,7 +1449,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003311_4", - "text": "降低的行动值提升至30%" + "text": "降低的行动值提升至30%。" }, "buffid": [ 390001118 @@ -1483,7 +1483,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003311_5", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [ 390001118 @@ -1514,7 +1514,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124003311_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001118 @@ -1581,7 +1581,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_924003411_2", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001003, @@ -1613,7 +1613,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006011_1", - "text": "己方速度提升25%" + "text": "己方速度提升25%。" }, "buffid": [], "map": "" @@ -1642,7 +1642,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006111_1", - "text": "对敌方1个目标造成2次攻击力50%的伤害,有60%概率为目标附加2回合[color=#c84a32]速度下降[/color]" + "text": "对敌方1个目标造成2次攻击力50%的伤害,有60%概率为目标附加2回合[color=#e5621b]速度下降[/color]。" }, "buffid": [ 390001008 @@ -1673,7 +1673,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006111_2", - "text": "伤害提升至55%" + "text": "伤害提升至55%。" }, "buffid": [ 390001008 @@ -1704,7 +1704,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006111_3", - "text": "效果触发几率提升至70%" + "text": "效果触发几率提升至70%。" }, "buffid": [ 390001008 @@ -1735,7 +1735,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006111_4", - "text": "伤害提升至60%" + "text": "伤害提升至60%。" }, "buffid": [ 390001008 @@ -1766,7 +1766,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006111_5", - "text": "效果触发几率提升至80%" + "text": "效果触发几率提升至80%。" }, "buffid": [ 390001008 @@ -1797,7 +1797,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006211_1", - "text": "攻击敌方,伤害为自身攻击力210%,70%概率降低目标30%行动值;" + "text": "攻击敌方,伤害为自身攻击力210%,70%概率降低目标30%行动值;。" }, "buffid": [], "map": "" @@ -1826,7 +1826,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006211_2", - "text": "伤害提升至75%" + "text": "伤害提升至75%。" }, "buffid": [], "map": "" @@ -1855,7 +1855,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006211_3", - "text": "效果触发几率提升至80%" + "text": "效果触发几率提升至80%。" }, "buffid": [], "map": "" @@ -1884,7 +1884,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006211_4", - "text": "伤害提升至80%" + "text": "伤害提升至80%。" }, "buffid": [], "map": "" @@ -1913,7 +1913,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006211_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -1942,7 +1942,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006311_1", - "text": "攻击敌方,伤害为自身攻击力300%,90%概率为目标附加2回合[color=#c84a32]速度下降[/color]和1回合[color=#c84a32]冰冻[/color]" + "text": "攻击敌方,伤害为自身攻击力300%,90%概率为目标附加2回合[color=#e5621b]速度下降[/color]和1回合[color=#e5621b]冰冻[/color]。" }, "buffid": [ 390001008, @@ -1974,7 +1974,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006311_2", - "text": "伤害提升至105%" + "text": "伤害提升至105%。" }, "buffid": [ 390001008, @@ -2006,7 +2006,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006311_3", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [ 390001008, @@ -2038,7 +2038,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006311_4", - "text": "伤害提升至110%" + "text": "伤害提升至110%。" }, "buffid": [ 390001008, @@ -2070,7 +2070,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134006311_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001008, @@ -2102,7 +2102,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_934006411_1", - "text": "攻击敌方,伤害为自身攻击力400%,70%概率降低目标30%行动值;目标有[color=#c84a32]速度下降[/color]时,降低行动值翻倍。" + "text": "攻击敌方,伤害为自身攻击力400%,70%概率降低目标30%行动值;目标有[color=#e5621b]速度下降[/color]时,降低行动值翻倍。" }, "buffid": [ 390001008 @@ -2133,7 +2133,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_934006411_2", - "text": "伤害提升至75%" + "text": "伤害提升至75%。" }, "buffid": [ 390001008 @@ -2164,7 +2164,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_934006411_3", - "text": "效果触发几率提升至80%" + "text": "效果触发几率提升至80%。" }, "buffid": [ 390001008 @@ -2195,7 +2195,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_934006411_4", - "text": "伤害提升至80%" + "text": "伤害提升至80%。" }, "buffid": [ 390001008 @@ -2226,7 +2226,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_934006411_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001008 @@ -2257,7 +2257,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001011_1", - "text": "己方防御增加30%" + "text": "己方防御增加30%。" }, "buffid": [ 390001008 @@ -2288,7 +2288,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001111_1", - "text": "对敌方1个目标造成2次攻击力30%及防御力150%的伤害,有50%概率为目标附加2回合[color=#c84a32]攻击下降[/color]" + "text": "对敌方1个目标造成2次攻击力30%及防御力150%的伤害,有50%概率为目标附加2回合[color=#e5621b]攻击下降[/color]。" }, "buffid": [ 390001006 @@ -2319,7 +2319,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001111_2", - "text": "防御伤害比例提升至60%" + "text": "防御伤害比例提升至60%。" }, "buffid": [ 390001006 @@ -2350,7 +2350,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001111_3", - "text": "效果触发几率提升至60%" + "text": "效果触发几率提升至60%。" }, "buffid": [ 390001006 @@ -2381,7 +2381,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001111_4", - "text": "防御伤害比例提升至70%" + "text": "防御伤害比例提升至70%。" }, "buffid": [ 390001006 @@ -2412,7 +2412,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001111_5", - "text": "效果触发几率提升至75%" + "text": "效果触发几率提升至75%。" }, "buffid": [ 390001006 @@ -2476,7 +2476,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001211_2", - "text": "防御伤害比例提升至95%" + "text": "防御伤害比例提升至95%。" }, "buffid": [ 390001211 @@ -2508,7 +2508,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001211_3", - "text": "防御伤害比例提升至100%" + "text": "防御伤害比例提升至100%。" }, "buffid": [ 390001212 @@ -2540,7 +2540,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001211_4", - "text": "防御伤害比例提升至110%" + "text": "防御伤害比例提升至110%。" }, "buffid": [ 390001213 @@ -2572,7 +2572,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001211_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001214 @@ -2784,7 +2784,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001311_2", - "text": "防御伤害比例提升至110%" + "text": "防御伤害比例提升至110%。" }, "buffid": [ 390001002, @@ -2818,7 +2818,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001311_3", - "text": "防御伤害比例提升至120%" + "text": "防御伤害比例提升至120%。" }, "buffid": [ 390001002, @@ -2852,7 +2852,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001311_4", - "text": "防御伤害比例提升至140%" + "text": "防御伤害比例提升至140%。" }, "buffid": [ 390001002, @@ -2886,7 +2886,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125001311_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001002, @@ -2919,7 +2919,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_925001411_1", - "text": "回合结束时获得1回合[color=#37d8a9]玄御[/color],效果期间回合开始时攻击敌方,伤害为自身防御力90%。任一技能暴击时减少此技能1回合冷却。" + "text": "回合结束时获得1回合[color=#37d8a9]玄御[/color],效果期间回合开始时攻击敌方,伤害为自身防御力90%。" }, "buffid": [ 390001210 @@ -2951,7 +2951,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_925001411_2", - "text": "防御伤害比例提升至95%" + "text": "防御伤害比例提升至95%。" }, "buffid": [ 390001210 @@ -2983,7 +2983,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_925001411_3", - "text": "防御伤害比例提升至100%" + "text": "防御伤害比例提升至100%。" }, "buffid": [ 390001210 @@ -3015,7 +3015,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_925001411_4", - "text": "防御伤害比例提升至110%" + "text": "防御伤害比例提升至110%。" }, "buffid": [ 390001210 @@ -3047,7 +3047,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_925001411_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001210 @@ -3078,7 +3078,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -3136,7 +3136,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005111_2", - "text": "伤害提升至55%" + "text": "伤害提升至55%。" }, "buffid": [], "map": "" @@ -3165,7 +3165,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005111_3", - "text": "效果触发几率提升至40%" + "text": "效果触发几率提升至40%。" }, "buffid": [], "map": "" @@ -3194,7 +3194,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005111_4", - "text": "伤害提升至60%" + "text": "伤害提升至60%。" }, "buffid": [], "map": "" @@ -3223,7 +3223,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005111_5", - "text": "效果触发几率提升至50%" + "text": "效果触发几率提升至50%。" }, "buffid": [], "map": "" @@ -3252,7 +3252,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005211_1", - "text": "攻击1个敌方4次,每次伤害为自身攻击力125%,每次有30%概率为目标附加1回合[color=#c84a32]眩晕[/color]。" + "text": "攻击1个敌方4次,每次伤害为自身攻击力125%,每次有30%概率为目标附加1回合[color=#e5621b]眩晕[/color]。" }, "buffid": [ 390001105 @@ -3283,7 +3283,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005211_2", - "text": "伤害提升至47%" + "text": "伤害提升至47%。" }, "buffid": [ 390001105 @@ -3314,7 +3314,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005211_3", - "text": "效果触发几率提升至40%" + "text": "效果触发几率提升至40%。" }, "buffid": [ 390001105 @@ -3345,7 +3345,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005211_4", - "text": "伤害提升至50%" + "text": "伤害提升至50%。" }, "buffid": [ 390001105 @@ -3376,7 +3376,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005211_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001105 @@ -3440,7 +3440,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005311_2", - "text": "伤害提升至90%" + "text": "伤害提升至90%。" }, "buffid": [], "map": "" @@ -3471,7 +3471,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005311_3", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [], "map": "" @@ -3502,7 +3502,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005311_4", - "text": "伤害提升至100%" + "text": "伤害提升至100%。" }, "buffid": [], "map": "" @@ -3533,7 +3533,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144005311_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -3565,7 +3565,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944005411_1", - "text": "攻击敌方,伤害为自身攻击力400%,75%概率驱散目标1个增益,每个驱散的增益提升友方5%行动值。增加目标所有技能1回合冷却。" + "text": "攻击敌方,伤害为自身攻击力400%,75%概率驱散目标1个增益,每个驱散的增益提升友方5%行动值。" }, "buffid": [], "map": "" @@ -3597,7 +3597,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944005411_2", - "text": "伤害提升至90%" + "text": "伤害提升至90%。" }, "buffid": [], "map": "" @@ -3629,7 +3629,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944005411_3", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [], "map": "" @@ -3661,7 +3661,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944005411_4", - "text": "伤害提升至100%" + "text": "伤害提升至100%。" }, "buffid": [], "map": "" @@ -3693,7 +3693,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944005411_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -3722,7 +3722,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -3753,7 +3753,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001111_1", - "text": "攻击1个敌方,伤害为自身攻击力360%,攻击溅射随机2个敌方,伤害为自身攻击力180%。攻击前随机获得一种神力,持续1回合;神力包含[color=#37d8a9]气[/color]、[color=#37d8a9]劲[/color]、[color=#37d8a9]法[/color]。" + "text": "攻击1个敌方,伤害为自身攻击力360%,攻击溅射随机2个敌方,伤害为自身攻击力180%。" }, "buffid": [ 390001119, @@ -3789,7 +3789,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001111_2", - "text": "造成的伤害提升10%" + "text": "造成的伤害提升10%。" }, "buffid": [ 390001119, @@ -3825,7 +3825,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001111_3", - "text": "对额外目标的伤害提升10%" + "text": "对额外目标的伤害提升10%。" }, "buffid": [ 390001119, @@ -3861,7 +3861,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001111_4", - "text": "造成的伤害提升10%" + "text": "造成的伤害提升10%。" }, "buffid": [ 390001119, @@ -3897,7 +3897,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001111_5", - "text": "对额外目标的伤害提升10%" + "text": "对额外目标的伤害提升10%。" }, "buffid": [ 390001119, @@ -3933,7 +3933,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001111_6", - "text": "造成的伤害提升10%" + "text": "造成的伤害提升10%。" }, "buffid": [ 390001119, @@ -3968,7 +3968,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001211_1", - "text": "攻击1个敌方,伤害为自身攻击力170%。吸收所有神力恢复自身生命,每个神力提供自身最大生命值10%恢复量。" + "text": "攻击1个敌方,伤害为自身攻击力170%。" }, "buffid": [], "map": "" @@ -3998,7 +3998,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001211_2", - "text": "伤害提升至180%" + "text": "伤害提升至180%。" }, "buffid": [], "map": "" @@ -4028,7 +4028,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001211_3", - "text": "伤害提升至190%" + "text": "伤害提升至190%。" }, "buffid": [], "map": "" @@ -4058,7 +4058,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001211_4", - "text": "伤害提升至200%" + "text": "伤害提升至200%。" }, "buffid": [], "map": "" @@ -4088,7 +4088,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001211_5", - "text": "冷却时间减少至1回合" + "text": "冷却时间减少至1回合。" }, "buffid": [], "map": "" @@ -4120,7 +4120,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001311_1", - "text": "攻击敌方2次,每次伤害为自身攻击360%。攻击前获得全部神力,持续2回合;神力包含[color=#37d8a9]气[/color]、[color=#37d8a9]劲[/color]、[color=#37d8a9]法[/color]。" + "text": "攻击敌方2次,每次伤害为自身攻击360%。" }, "buffid": [ 390001119, @@ -4157,7 +4157,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001311_2", - "text": "伤害提升至55%" + "text": "伤害提升至55%。" }, "buffid": [ 390001119, @@ -4194,7 +4194,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001311_3", - "text": "伤害提升至60%" + "text": "伤害提升至60%。" }, "buffid": [ 390001119, @@ -4231,7 +4231,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135001311_4", - "text": "冷却减少1回合" + "text": "冷却减少1回合。" }, "buffid": [ 390001119, @@ -4268,7 +4268,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935001411_1", - "text": "攻击1个敌方,伤害为自身攻击力510%。为自身附加2回合[color=#37d8a9]护盾[/color],[color=#37d8a9]护盾[/color]量为自身最大生命值10%。吸收所有神力恢复自身生命,每个神力提供自身最大生命值10%恢复量、最大生命值5%[color=#37d8a9]护盾[/color]量和10%额外伤害。" + "text": "攻击1个敌方,伤害为自身攻击力510%。" }, "buffid": [ 390001112 @@ -4302,7 +4302,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935001411_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -4336,7 +4336,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935001411_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -4370,7 +4370,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935001411_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -4402,7 +4402,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_935001411_5", - "text": "冷却时间减少至1回合" + "text": "冷却时间减少至1回合。" }, "buffid": [ 390001112 @@ -4433,7 +4433,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004011_1", - "text": "己方效果命中增加40%" + "text": "己方效果命中增加40%。" }, "buffid": [], "map": "" @@ -4462,7 +4462,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004111_1", - "text": "攻击1个敌方,伤害为自身攻击力300%,60%概率为目标附加2回合[color=#c84a32]禁疗[/color]" + "text": "攻击1个敌方,伤害为自身攻击力300%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" }, "buffid": [ 390001107 @@ -4493,7 +4493,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001107 @@ -4524,7 +4524,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004111_3", - "text": "效果触发几率提升至70%" + "text": "效果触发几率提升至70%。" }, "buffid": [ 390001107 @@ -4555,7 +4555,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004111_4", - "text": "伤害提升20%" + "text": "伤害提升20%。" }, "buffid": [ 390001107 @@ -4586,7 +4586,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004111_5", - "text": "效果触发几率提升至80%" + "text": "效果触发几率提升至80%。" }, "buffid": [ 390001107 @@ -4617,7 +4617,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004211_1", - "text": "攻击时为目标附加2回合[color=#c84a32]中毒[/color]。" + "text": "攻击时为目标附加2回合[color=#e5621b]中毒[/color]。" }, "buffid": [ 390001401 @@ -4650,7 +4650,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_1", - "text": "攻击敌方,伤害为自身攻击力600%,为目标附加2回合[color=#c84a32]速度下降[/color]和[color=#c84a32]中毒[/color]。" + "text": "攻击敌方,伤害为自身攻击力600%,为目标附加2回合[color=#e5621b]速度下降[/color]和[color=#e5621b]中毒[/color]。" }, "buffid": [ 390001008, @@ -4684,7 +4684,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_2", - "text": "伤害提升至105%" + "text": "伤害提升至105%。" }, "buffid": [ 390001008, @@ -4718,7 +4718,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_3", - "text": "伤害提升至110%" + "text": "伤害提升至110%。" }, "buffid": [ 390001008, @@ -4752,7 +4752,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_4", - "text": "伤害提升至115%" + "text": "伤害提升至115%。" }, "buffid": [ 390001008, @@ -4786,7 +4786,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_5", - "text": "伤害提升至120%" + "text": "伤害提升至120%。" }, "buffid": [ 390001008, @@ -4820,7 +4820,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_6", - "text": "伤害提升至130%" + "text": "伤害提升至130%。" }, "buffid": [ 390001008, @@ -4854,7 +4854,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124004311_7", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001008, @@ -4886,7 +4886,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_924004411_1", - "text": "攻击时为目标附加2回合[color=#c84a32]中毒[/color]。附加[color=#c84a32]中毒[/color]成功时,额外附加1回合[color=#c84a32]中毒[/color];每回合对每个目标仅触发1次。" + "text": "攻击时为目标附加2回合[color=#e5621b]中毒[/color]。" }, "buffid": [ 390001401 @@ -4917,7 +4917,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006011_1", - "text": "己方生命值增加30%" + "text": "己方生命值增加30%。" }, "buffid": [], "map": "" @@ -4946,7 +4946,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006111_1", - "text": "对敌方1个目标造成攻击力480%的伤害,自身每损失10%的生命,伤害提升5%" + "text": "对敌方1个目标造成攻击力480%的伤害,自身每损失10%的生命,伤害提升5%。" }, "buffid": [], "map": "" @@ -4975,7 +4975,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006111_2", - "text": "伤害提升至105%" + "text": "伤害提升至105%。" }, "buffid": [], "map": "" @@ -5004,7 +5004,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006111_3", - "text": "伤害提升至110%" + "text": "伤害提升至110%。" }, "buffid": [], "map": "" @@ -5033,7 +5033,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006111_4", - "text": "伤害提升至115%" + "text": "伤害提升至115%。" }, "buffid": [], "map": "" @@ -5062,7 +5062,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006111_5", - "text": "伤害提升至120%" + "text": "伤害提升至120%。" }, "buffid": [], "map": "" @@ -5091,7 +5091,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006111_6", - "text": "伤害提升至130%" + "text": "伤害提升至130%。" }, "buffid": [], "map": "" @@ -5120,7 +5120,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006211_1", - "text": "自身造成击杀时,将获得额外回合,且被自身击杀的敌人将无法复活" + "text": "自身造成击杀时,将获得额外回合,且被自身击杀的敌人将无法复活。" }, "buffid": [], "map": "" @@ -5153,7 +5153,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006311_1", - "text": "驱散敌方1个目标的全部增益效果,随后对其造成攻击力230%的伤害,同时自身受到此伤害30%的效果附加伤害,但是自身不会因为该伤害死亡。自身获得[color=#37d8a9]攻击提升[/color][color=#37d8a9]暴击提升[/color]效果,持续3回合" + "text": "驱散敌方1个目标的全部增益效果,随后对其造成攻击力230%的伤害,同时自身受到此伤害30%的效果附加伤害,但是自身不会因为该伤害死亡。" }, "buffid": [ 390001001, @@ -5189,7 +5189,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006311_2", - "text": "伤害提升至240%" + "text": "伤害提升至240%。" }, "buffid": [ 390001001, @@ -5225,7 +5225,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006311_3", - "text": "伤害提升至250%" + "text": "伤害提升至250%。" }, "buffid": [ 390001001, @@ -5261,7 +5261,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006311_4", - "text": "伤害提升至260%" + "text": "伤害提升至260%。" }, "buffid": [ 390001001, @@ -5297,7 +5297,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006311_5", - "text": "伤害提升至270%" + "text": "伤害提升至270%。" }, "buffid": [ 390001001, @@ -5333,7 +5333,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144006311_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001001, @@ -5373,7 +5373,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944006411_1", - "text": "驱散敌方1个目标的全部增益效果,随后对其造成攻击力270%的伤害,同时自身受到此伤害30%的效果附加伤害,但是自身不会因为该伤害死亡。成功击杀敌人时,自身获得[color=#37d8a9]攻击提升[/color][color=#37d8a9]暴击提升[/color]效果,持续3回合" + "text": "驱散敌方1个目标的全部增益效果,随后对其造成攻击力270%的伤害,同时自身受到此伤害30%的效果附加伤害,但是自身不会因为该伤害死亡。" }, "buffid": [ 390001001, @@ -5413,7 +5413,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944006411_2", - "text": "伤害提升至240%" + "text": "伤害提升至240%。" }, "buffid": [ 390001001, @@ -5453,7 +5453,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944006411_3", - "text": "伤害提升至250%" + "text": "伤害提升至250%。" }, "buffid": [ 390001001, @@ -5493,7 +5493,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944006411_4", - "text": "伤害提升至260%" + "text": "伤害提升至260%。" }, "buffid": [ 390001001, @@ -5533,7 +5533,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944006411_5", - "text": "伤害提升至270%" + "text": "伤害提升至270%。" }, "buffid": [ 390001001, @@ -5573,7 +5573,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_944006411_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001001, @@ -5605,7 +5605,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005011_1", - "text": "己方防御增加40%" + "text": "己方防御增加40%。" }, "buffid": [], "map": "" @@ -5665,7 +5665,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -5695,7 +5695,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -5725,7 +5725,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -5755,7 +5755,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -5816,7 +5816,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005311_1", - "text": "提升友方20%行动值。治疗友方,治疗量为目标最大生命值35%。净化友方各1个减益,为无减益的目标附加1回合[color=#37d8a9]免疫[/color]。" + "text": "提升友方20%行动值。" }, "buffid": [ 390001111 @@ -5850,7 +5850,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005311_2", - "text": "治疗量提升至28%" + "text": "治疗量提升至28%。" }, "buffid": [ 390001111 @@ -5884,7 +5884,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005311_3", - "text": "治疗量提升至31%" + "text": "治疗量提升至31%。" }, "buffid": [ 390001111 @@ -5918,7 +5918,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005311_4", - "text": "治疗量提升至35%" + "text": "治疗量提升至35%。" }, "buffid": [ 390001111 @@ -5952,7 +5952,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115005311_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001111 @@ -5983,7 +5983,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004011_1", - "text": "己方效果命中增加40%" + "text": "己方效果命中增加40%。" }, "buffid": [], "map": "" @@ -6041,7 +6041,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -6070,7 +6070,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -6099,7 +6099,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -6128,7 +6128,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004211_1", - "text": "攻击敌方,伤害为自身攻击力170%,85%概率为目标附加1回合[color=#c84a32]眩晕[/color]。" + "text": "攻击敌方,伤害为自身攻击力170%,85%概率为目标附加1回合[color=#e5621b]眩晕[/color]。" }, "buffid": [ 390001105 @@ -6159,7 +6159,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004211_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001105 @@ -6190,7 +6190,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004211_3", - "text": "效果触发几率提升至85%" + "text": "效果触发几率提升至85%。" }, "buffid": [ 390001105 @@ -6221,7 +6221,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004211_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001105 @@ -6252,7 +6252,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004211_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001105 @@ -6283,7 +6283,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004311_1", - "text": "攻击敌方3次,总伤害为自身攻击力180%。每次有50%概率驱散目标1个增益,降低目标10%行动值。" + "text": "攻击敌方3次,伤害是攻击力180%。" }, "buffid": [], "map": "" @@ -6312,7 +6312,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004311_2", - "text": "伤害提升至95%" + "text": "伤害提升至95%。" }, "buffid": [], "map": "" @@ -6341,7 +6341,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004311_3", - "text": "效果触发几率提升至50%" + "text": "效果触发几率提升至50%。" }, "buffid": [], "map": "" @@ -6370,7 +6370,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004311_4", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -6399,7 +6399,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004311_5", - "text": "伤害提升至100%" + "text": "伤害提升至100%。" }, "buffid": [], "map": "" @@ -6428,7 +6428,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115004311_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -6458,7 +6458,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_915004211_1", - "text": "攻击敌方,伤害为自身攻击力170%,每次有85%概率为目标附加1回合[color=#c84a32]眩晕[/color]。每个被[color=#c84a32]眩晕[/color]的目标提升自身15%行动值。" + "text": "攻击敌方,伤害为自身攻击力170%,每次有85%概率为目标附加1回合[color=#e5621b]眩晕[/color]。" }, "buffid": [ 390001105 @@ -6490,7 +6490,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_915004211_2", - "text": "伤害提升至75%" + "text": "伤害提升至75%。" }, "buffid": [ 390001105 @@ -6522,7 +6522,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_915004211_3", - "text": "效果触发几率提升至85%" + "text": "效果触发几率提升至85%。" }, "buffid": [ 390001105 @@ -6554,7 +6554,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_915004211_4", - "text": "伤害提升至80%" + "text": "伤害提升至80%。" }, "buffid": [ 390001105 @@ -6586,7 +6586,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_915004211_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001105 @@ -6617,7 +6617,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002011_1", - "text": "己方效果命中提升30%" + "text": "己方效果命中提升30%。" }, "buffid": [], "map": "" @@ -6646,7 +6646,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002111_1", - "text": "攻击随机2个敌方,伤害为自身攻击力200%,为目标附加[color=#c84a32]童真[/color] 。" + "text": "攻击随机2个敌方,伤害为自身攻击力200%,为目标附加[color=#e5621b]童真[/color] 。" }, "buffid": [ 390001211 @@ -6677,7 +6677,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211 @@ -6708,7 +6708,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211 @@ -6739,7 +6739,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211 @@ -6770,7 +6770,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211 @@ -6801,7 +6801,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002111_6", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211 @@ -6833,7 +6833,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002211_1", - "text": "攻击时,若目标有[color=#c84a32]童真[/color] ,附加2回合[color=#c84a32]速度下降[/color]。受击时,若攻击者有[color=#37d8a9]童真[/color],50%概率反击。" + "text": "攻击时,若目标有[color=#e5621b]童真[/color] ,附加2回合[color=#e5621b]速度下降[/color]。" }, "buffid": [ 390001211, @@ -6866,7 +6866,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002311_1", - "text": "攻击敌方3次,总伤害为自身攻击力600%。为目标附加[color=#37d8a9]童真[/color]" + "text": "攻击敌方3次,伤害是攻击力600%。并为目标附加童真状态。" }, "buffid": [ 390001211, @@ -6899,7 +6899,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002311_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211, @@ -6932,7 +6932,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002311_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211, @@ -6965,7 +6965,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002311_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211, @@ -6998,7 +6998,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002311_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001211, @@ -7031,7 +7031,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124002311_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001211, @@ -7063,7 +7063,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007011_1", - "text": "己方防御增加24%" + "text": "己方防御增加24%。" }, "buffid": [], "map": "" @@ -7092,7 +7092,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007111_1", - "text": "攻击1个敌方,伤害为自身攻击力30%及防御力150%,50%概率为目标附加2回合[color=#c84a32]防御下降[/color][/color]。" + "text": "攻击1个敌方,伤害为自身攻击力30%及防御力150%,50%概率为目标附加2回合[color=#e5621b]防御下降[/color]。" }, "buffid": [ 390001007 @@ -7123,7 +7123,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007111_2", - "text": "防御比例伤害提升至60%" + "text": "防御比例伤害提升至60%。" }, "buffid": [ 390001007 @@ -7154,7 +7154,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007111_3", - "text": "效果触发几率提升至60%" + "text": "效果触发几率提升至60%。" }, "buffid": [ 390001007 @@ -7185,7 +7185,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007111_4", - "text": "防御比例伤害提升至70%" + "text": "防御比例伤害提升至70%。" }, "buffid": [ 390001007 @@ -7216,7 +7216,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007111_5", - "text": "效果触发几率提升至70%" + "text": "效果触发几率提升至70%。" }, "buffid": [ 390001007 @@ -7247,7 +7247,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007111_6", - "text": "防御比例伤害提升至80%" + "text": "防御比例伤害提升至80%。" }, "buffid": [ 390001007 @@ -7311,7 +7311,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007211_2", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001104 @@ -7343,7 +7343,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007211_3", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001104 @@ -7377,7 +7377,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007311_1", - "text": "攻击敌方,伤害为自身防御力80%,30%概率为目标附加1回合[color=#c84a32]挑衅[/color];目标防御比自身低时,概率翻倍。" + "text": "攻击敌方,伤害为自身防御力80%,30%概率为目标附加1回合[color=#e5621b]挑衅[/color];目标防御比自身低时,概率翻倍。" }, "buffid": [ 390001110 @@ -7411,7 +7411,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007311_2", - "text": "防御比例伤害提升至85%" + "text": "防御比例伤害提升至85%。" }, "buffid": [ 390001110 @@ -7445,7 +7445,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007311_3", - "text": "效果触发几率提升至40%" + "text": "效果触发几率提升至40%。" }, "buffid": [ 390001110 @@ -7479,7 +7479,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007311_4", - "text": "防御比例伤害提升至90%" + "text": "防御比例伤害提升至90%。" }, "buffid": [ 390001110 @@ -7513,7 +7513,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007311_5", - "text": "效果触发几率提升至50%" + "text": "效果触发几率提升至50%。" }, "buffid": [ 390001110 @@ -7547,7 +7547,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114007311_6", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001110 @@ -7578,7 +7578,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003011_1", - "text": "己方速度增加25%" + "text": "己方速度增加25%。" }, "buffid": [], "map": "" @@ -7607,7 +7607,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003111_1", - "text": "攻击1个敌方,伤害为自身攻击力150%,50%概率降低目标30%行动值。每点速度提供攻击力0.33%额外伤害。" + "text": "攻击1个敌方,伤害为自身攻击力150%,50%概率降低目标30%行动值。" }, "buffid": [], "map": "" @@ -7636,7 +7636,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -7665,7 +7665,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003111_3", - "text": "效果触发几率提升至75%" + "text": "效果触发几率提升至75%。" }, "buffid": [], "map": "" @@ -7694,7 +7694,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -7723,7 +7723,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -7753,7 +7753,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003211_1", - "text": "攻击1个敌方,伤害为自身攻击225%,80%概率为目标附加2回合[color=#c84a32]速度下降[/color]。暴击时为自身附加2回合[color=#37d8a9]速度提升[/color]。每点速度提供攻击0.33%。" + "text": "攻击1个敌方,伤害为自身攻击225%,80%概率为目标附加2回合[color=#e5621b]速度下降[/color]。" }, "buffid": [ 390001008, @@ -7786,7 +7786,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003211_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001008, @@ -7819,7 +7819,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003211_3", - "text": "效果触发几率提升至100%" + "text": "效果触发几率提升至100%。" }, "buffid": [ 390001008, @@ -7852,7 +7852,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003211_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001008, @@ -7885,7 +7885,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003211_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [ 390001008, @@ -7917,7 +7917,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003311_1", - "text": "攻击1个敌方3次,每次伤害为自身攻击力265%,每次有40%概率降低目标30%行动值。每点速度提供0.33%额外伤害。" + "text": "攻击1个敌方3次,每次伤害为自身攻击力265%,每次有40%概率降低目标30%行动值。" }, "buffid": [], "map": "" @@ -7946,7 +7946,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003311_2", - "text": "伤害提升至55%" + "text": "伤害提升至55%。" }, "buffid": [], "map": "" @@ -7975,7 +7975,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003311_3", - "text": "效果触发几率提升至50%" + "text": "效果触发几率提升至50%。" }, "buffid": [], "map": "" @@ -8004,7 +8004,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003311_4", - "text": "伤害提升至60%" + "text": "伤害提升至60%。" }, "buffid": [], "map": "" @@ -8033,7 +8033,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114003311_5", - "text": "冷却时间减少1回合" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -8062,7 +8062,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003011_1", - "text": "己方生命值增加40%" + "text": "己方生命值增加40%。" }, "buffid": [], "map": "" @@ -8091,7 +8091,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003111_1", - "text": "对敌方1个目标造成攻击力90%的伤害,附加自身最大生命在5.5%的伤害,并为自身回复本次伤害100%的生命值" + "text": "对敌方1个目标造成攻击力90%的伤害,附加自身最大生命在5。" }, "buffid": [], "map": "" @@ -8120,7 +8120,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -8149,7 +8149,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -8178,7 +8178,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -8207,7 +8207,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -8236,7 +8236,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003211_1", - "text": "自身死亡时,以15%最大生命值的状态复活全部已阵亡的队友,并为己方施加其最大生命值50%的[color=#37d8a9]护盾[/color],持续1回合。随后提升己方目标50%的行动值。该被动效果一场战斗仅能触发一次" + "text": "自身死亡时,以15%最大生命值的状态复活全部已阵亡的队友,并为己方施加其最大生命值50%的[color=#37d8a9]护盾[/color],持续1回合。" }, "buffid": [ 390001112 @@ -8269,7 +8269,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003311_1", - "text": "净化己方全部减益状态,并为己方目标回复30%最大生命值的生命,随后施加1回合[color=#37d8a9]免疫[/color]效果" + "text": "净化己方全部减益状态,并为己方目标回复30%最大生命值的生命,随后施加1回合[color=#37d8a9]免疫[/color]效果。" }, "buffid": [ 390001111 @@ -8302,7 +8302,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003311_2", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001111 @@ -8335,7 +8335,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003311_3", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001111 @@ -8368,7 +8368,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003311_4", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001111 @@ -8401,7 +8401,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145003311_5", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001111 @@ -8433,7 +8433,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153001111_1", - "text": "对敌方随机3名目标发起攻击,每次攻击可造成攻击力150%的伤害" + "text": "对敌方随机3名目标发起攻击,每次攻击可造成攻击力150%的伤害。" }, "buffid": [], "map": "" @@ -8491,7 +8491,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153001311_1", - "text": "对敌方发起3段攻击,每段攻击可造成攻击力的伤害,并附加3回合[color=#c84a32]速度下降[/color]状态。" + "text": "对敌方发起3段攻击,每段攻击可造成攻击力的伤害,并附加3回合[color=#e5621b]速度下降[/color]状态。" }, "buffid": [ 390001008 @@ -8522,7 +8522,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135003011_1", - "text": "己方效果抵抗增加50%" + "text": "己方效果抵抗增加50%。" }, "buffid": [], "map": "" @@ -8551,7 +8551,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135003111_1", - "text": "对敌方1个目标造成2次攻击力65%的伤害,同时偷取目标2个增益状态,并降低目标本次伤害100%的生命值上限" + "text": "对敌方1个目标造成2次攻击力65%的伤害,同时偷取目标2个增益状态,并降低目标本次伤害100%的生命值上限。" }, "buffid": [], "map": "" @@ -8584,7 +8584,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135003211_1", - "text": "无法获得任意增益和减益状态,受到的所有伤害降低10%。同时,每次被施加增益或减益状态时,自身获得1层[color=#37d8a9]梦魇之惧[/color];每有1个队友死亡时,自身获得10层[color=#37d8a9]梦魇之惧[/color]。最多可叠加50层。每次战斗中首次受到致命伤害时,免除本次死亡,并根据当前[color=#37d8a9]梦魇之惧[/color]层数回复自身生命值状态,每层回复自身1%最大生命值状态。" + "text": "无法获得任意增益和减益状态,受到的所有伤害降低10%。" }, "buffid": [], "map": "" @@ -8643,7 +8643,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151002111_1", - "text": "对敌方一个目标发起攻击,造成攻击力100%的伤害" + "text": "对敌方一个目标发起攻击,造成攻击力100%的伤害。" }, "buffid": [], "map": "" @@ -8672,7 +8672,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151002211_1", - "text": "对敌方一个目标发起攻击,造成攻击力120%的伤害。并有50%概率附加2回合[color=#c84a32]防御下降[/color][/color]状态。" + "text": "对敌方一个目标发起攻击,造成攻击力120%的伤害。" }, "buffid": [ 390001007 @@ -8703,7 +8703,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151003111_1", - "text": "对敌方一个目标发起攻击,造成攻击力100%的伤害" + "text": "对敌方一个目标发起攻击,造成攻击力100%的伤害。" }, "buffid": [], "map": "" @@ -8732,7 +8732,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151003211_1", - "text": "对敌方一个目标发起攻击,造成攻击力120%的伤害。并有25%概率附加1回合[color=#c84a32]眩晕[/color]状态。" + "text": "对敌方一个目标发起攻击,造成攻击力120%的伤害。" }, "buffid": [ 390001105 @@ -8821,7 +8821,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151005111_1", - "text": "对敌方一个目标发起两段攻击,每段造成攻击力75%的伤害" + "text": "对敌方一个目标发起两段攻击,每段造成攻击力75%的伤害。" }, "buffid": [], "map": "" @@ -8850,7 +8850,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151005211_1", - "text": "对敌方1个目标发起攻击,造成攻击力180%的伤害,并附加2回合[color=#c84a32]攻击下降[/color]状态。" + "text": "对敌方1个目标发起攻击,造成攻击力180%的伤害,并附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -8881,7 +8881,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003011_1", - "text": "己方速度提升25%" + "text": "己方速度提升25%。" }, "buffid": [], "map": "" @@ -8910,7 +8910,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003111_1", - "text": "啊啊对敌方1个目标造成攻击力250%的伤害,并有60%概率附加1回合[color=#c84a32]挑衅[/color]状态。" + "text": "啊啊对敌方1个目标造成攻击力250%的伤害,并有60%概率附加1回合[color=#e5621b]挑衅[/color]状态。" }, "buffid": [ 390001110 @@ -8941,7 +8941,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001110 @@ -8972,7 +8972,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001110 @@ -9003,7 +9003,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001110 @@ -9034,7 +9034,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001110 @@ -9100,7 +9100,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003211_2", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [], "map": "" @@ -9132,7 +9132,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003211_3", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [], "map": "" @@ -9164,7 +9164,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003211_4", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [], "map": "" @@ -9196,7 +9196,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003211_5", - "text": "伤害提升7%" + "text": "伤害提升7%。" }, "buffid": [], "map": "" @@ -9225,7 +9225,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003311_1", - "text": "啊啊对敌方1个目标造成自身最大生命值18%的伤害,并附加1回合[color=#c84a32]吞噬[/color]状态。目标当前生命值大于50%,则附加2回合[color=#c84a32]吞噬[/color]状态。效果持续期间若自身被击败或场上只剩自己一人,则提前释放目标。" + "text": "啊啊对敌方1个目标造成自身最大生命值18%的伤害,并附加1回合[color=#e5621b]吞噬[/color]状态。" }, "buffid": [ 390001113 @@ -9256,7 +9256,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003311_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001113 @@ -9287,7 +9287,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003311_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001113 @@ -9318,7 +9318,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003311_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001113 @@ -9349,7 +9349,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113003311_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001113 @@ -9380,7 +9380,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005011_1", - "text": "己方生命增加30%" + "text": "己方生命增加30%。" }, "buffid": [], "map": "" @@ -9409,7 +9409,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005111_1", - "text": "幸运·普雷斯科特对敌方1个目标造成攻击力140%的伤害,每点速度可额外造成攻击力0.45%的伤害" + "text": "幸运·普雷斯科特对敌方1个目标造成攻击力140%的伤害,每点速度可额外造成攻击力0。" }, "buffid": [], "map": "" @@ -9438,7 +9438,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -9467,7 +9467,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -9496,7 +9496,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -9525,7 +9525,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -9554,7 +9554,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005211_1", - "text": "幸运·普雷斯科特对敌方目标造成200%伤害" + "text": "幸运·普雷斯科特对敌方目标造成200%伤害。" }, "buffid": [], "map": "" @@ -9583,7 +9583,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -9612,7 +9612,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -9641,7 +9641,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -9670,7 +9670,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -9701,7 +9701,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005311_1", - "text": "幸运·普雷斯科特为己方附加2回合[color=#37d8a9]免疫[/color]和[color=#37d8a9]防御提升[/color]状态,并对敌方目标造成攻击力500%的伤害,并附加2回合[color=#c84a32]攻击下降[/color]状态" + "text": "幸运·普雷斯科特为己方附加2回合[color=#37d8a9]免疫[/color]和[color=#37d8a9]防御提升[/color]状态,并对敌方目标造成攻击力500%的伤害,并附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001111, @@ -9736,7 +9736,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111, @@ -9771,7 +9771,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111, @@ -9806,7 +9806,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111, @@ -9841,7 +9841,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135005311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111, @@ -9874,7 +9874,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115001011_1", - "text": "己方暴击率增加25%" + "text": "己方暴击率增加25%。" }, "buffid": [ 390001111, @@ -9908,7 +9908,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115001111_1", - "text": "吉姆·莱克对敌方1个目标造成攻击力130%的伤害,并未自身回复本次伤害50%的生命,若发生暴击,则增加自身20%的行动值" + "text": "吉姆·莱克对敌方1个目标造成攻击力130%的伤害,并未自身回复本次伤害50%的生命,若发生暴击,则增加自身20%的行动值。" }, "buffid": [], "map": "" @@ -9971,7 +9971,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115001311_1", - "text": "吉姆·莱克对敌方1个目标发起3连击,共造成攻击力260%的伤害。自身每损失10%的生命,伤害增加6%;若成功击杀目标,所有技能冷却时间减少1回合。" + "text": "吉姆·莱克对敌方1个目标发起3连击,共造成攻击力260%的伤害。" }, "buffid": [], "map": "" @@ -10000,7 +10000,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -10029,7 +10029,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001111_1", - "text": "乌龟大师对敌方1个目标发起2段攻击,每段可造成攻击力150%的伤害,对目标附加2回合[color=#c84a32]烙印[/color]状态,并有70%概率夺取目标1个增益状态。" + "text": "乌龟大师对敌方1个目标发起2段攻击,每段可造成攻击力150%的伤害,对目标附加2回合[color=#e5621b]烙印[/color]状态,并有70%概率夺取目标1个增益状态。" }, "buffid": [ 390001101 @@ -10060,7 +10060,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001111_2", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001101 @@ -10091,7 +10091,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001111_3", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001101 @@ -10122,7 +10122,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001111_4", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001101 @@ -10153,7 +10153,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001111_5", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001101 @@ -10185,7 +10185,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001211_1", - "text": "乌龟大师对敌方发起2段攻击,分别造成攻击力200%的伤害,第一段攻击附加2回合[color=#c84a32]无法获得增益[/color] [/color]效果状态,第二段攻击造成与伤害量等值的生命最大值下降。" + "text": "乌龟大师对敌方发起2段攻击,分别造成攻击力200%的伤害,第一段攻击附加2回合[color=#e5621b]无法获得增益[/color] [/color]效果状态,第二段攻击造成与伤害量等值的生命最大值下降。" }, "buffid": [ 390001115 @@ -10217,7 +10217,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001211_2", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001115 @@ -10249,7 +10249,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001211_3", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001115 @@ -10281,7 +10281,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001211_4", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001115 @@ -10313,7 +10313,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001211_5", - "text": "伤害提升1%" + "text": "伤害提升1%。" }, "buffid": [ 390001115 @@ -10346,7 +10346,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001311_1", - "text": "乌龟大师净化自身所有减益状态,同时驱散敌方所有增益状态,随后对敌方造成攻击力600%的伤害,共附加2回合[color=#c84a32]防御下降[/color][/color]状态" + "text": "乌龟大师净化自身所有减益状态,同时驱散敌方所有增益状态,随后对敌方造成攻击力600%的伤害,共附加2回合[color=#e5621b]防御下降[/color][/color]状态。" }, "buffid": [ 390001007 @@ -10379,7 +10379,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001311_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001007 @@ -10412,7 +10412,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001311_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001007 @@ -10445,7 +10445,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001311_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001007 @@ -10478,7 +10478,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145001311_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [ 390001007 @@ -10509,7 +10509,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001111_1", - "text": "史图依克对敌方1个目标造成攻击力80%以及防御力165%的伤害,并有60%概率附加2回合[color=#c84a32]防御下降[/color][/color]效果。" + "text": "史图依克对敌方1个目标造成攻击力80%以及防御力165%的伤害,并有60%概率附加2回合[color=#e5621b]防御下降[/color][/color]效果。" }, "buffid": [ 390001007 @@ -10540,7 +10540,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -10571,7 +10571,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -10602,7 +10602,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -10633,7 +10633,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -10665,7 +10665,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001211_1", - "text": "史图依克每次受到攻击时,自身获得1层[color=#37d8a9]酋长之怒[/color],每层可提升自身10%的基础防御力和5%的效果抵抗,最多可叠加10层。自身获得10层[color=#37d8a9]酋长之怒[/color]时将立即获得回合" + "text": "史图依克每次受到攻击时,自身获得1层[color=#37d8a9]酋长之怒[/color],每层可提升自身10%的基础防御力和5%的效果抵抗,最多可叠加10层。" }, "buffid": [ 390001202 @@ -10699,7 +10699,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001311_1", - "text": "史图依克对敌方1个目标造成攻击力80%以及防御力120%的伤害,并[color=#c84a32]挑衅[/color]1名敌人2回合。若有10层[color=#37d8a9]酋长之怒[/color],伤害提升50%。恢复自身生命,每层[color=#37d8a9]酋长之怒[/color]提供自身最大生命值4%恢复量;之后消耗全部[color=#37d8a9]酋长之怒[/color]" + "text": "史图依克对敌方1个目标造成攻击力80%以及防御力120%的伤害,并[color=#e5621b]挑衅[/color]1名敌人2回合。" }, "buffid": [ 390001202, @@ -10734,7 +10734,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001202, @@ -10769,7 +10769,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001202, @@ -10804,7 +10804,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001202, @@ -10839,7 +10839,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114001311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001202, @@ -10871,7 +10871,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -10901,7 +10901,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008111_1", - "text": "暴芙那特对敌方1个目标造成2次自身攻击力180%的伤害,并有40%概率附加2回合[color=#c84a32]烙印[/color]效果。若悍夫那特在场,则本次攻击额外附加目标最大生命值5%的伤害,但最高无法超过自身攻击力的60%。" + "text": "暴芙那特对敌方1个目标造成2次自身攻击力180%的伤害,并有40%概率附加2回合[color=#e5621b]烙印[/color]效果。" }, "buffid": [ 390001101 @@ -10933,7 +10933,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001101 @@ -10965,7 +10965,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001101 @@ -10997,7 +10997,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001101 @@ -11029,7 +11029,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001101 @@ -11061,7 +11061,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008211_1", - "text": "暴芙那特对敌方造成2次自身攻击力180%的伤害,并有40%概率附加2回合[color=#c84a32]速度下降[/color]效果。若悍夫那特在场,则本次攻击额外造成两段伤害并附加同样效果" + "text": "暴芙那特对敌方造成2次自身攻击力180%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]效果。" }, "buffid": [ 390001008 @@ -11093,7 +11093,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -11125,7 +11125,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -11157,7 +11157,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -11189,7 +11189,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -11222,7 +11222,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008311_1", - "text": "暴芙那特先为自身施加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方1个目标造成3次自身攻击力200%的伤害,并附加2回合[color=#c84a32]防御下降[/color][/color]效果" + "text": "暴芙那特先为自身施加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方1个目标造成3次自身攻击力200%的伤害,并附加2回合[color=#e5621b]防御下降[/color][/color]效果。" }, "buffid": [ 390001004, @@ -11256,7 +11256,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -11290,7 +11290,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -11324,7 +11324,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -11358,7 +11358,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124008311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -11390,7 +11390,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008011_1", - "text": "己方生命增加40%" + "text": "己方生命增加40%。" }, "buffid": [], "map": "" @@ -11420,7 +11420,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008111_1", - "text": "悍夫那特对敌方一个目标造成1次自身攻击力300%的伤害,并有40%概率击退目标10%行动值。若暴芙那特在场,则本次攻击额外随机攻击2个目标,造成同样伤害和效果" + "text": "悍夫那特对敌方一个目标造成1次自身攻击力300%的伤害,并有40%概率击退目标10%行动值。" }, "buffid": [], "map": "" @@ -11450,7 +11450,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -11480,7 +11480,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -11510,7 +11510,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -11540,7 +11540,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -11570,7 +11570,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008211_1", - "text": "悍夫那特对敌方造成2次自身攻击力135%的伤害,并有40%概率附加1回合[color=#c84a32]眩晕[/color]效果。若暴芙那特在场,则本次攻击额外造成2段伤害并附加同一效果" + "text": "悍夫那特对敌方造成2次自身攻击力135%的伤害,并有40%概率附加1回合[color=#e5621b]眩晕[/color]效果。" }, "buffid": [ 390001105 @@ -11602,7 +11602,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -11634,7 +11634,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -11666,7 +11666,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -11698,7 +11698,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -11730,7 +11730,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008311_1", - "text": "悍夫那特先为自身施加2回合[color=#37d8a9]速度提升[/color]效果,之后对敌方1个目标造成4次自身攻击力200%的伤害,并吸收目标10行动值" + "text": "悍夫那特先为自身施加2回合[color=#37d8a9]速度提升[/color]效果,之后对敌方1个目标造成4次自身攻击力200%的伤害,并吸收目标10行动值。" }, "buffid": [ 390001003 @@ -11762,7 +11762,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001003 @@ -11794,7 +11794,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001003 @@ -11826,7 +11826,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001003 @@ -11858,7 +11858,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134008311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001003 @@ -11890,7 +11890,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002111_1", - "text": "食人鱼先生对敌方1个目标造成攻击力400%的伤害;若发生暴击,生化武器冷却时间减少1回合" + "text": "食人鱼先生对敌方1个目标造成攻击力400%的伤害;若发生暴击,生化武器冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -11920,7 +11920,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -11950,7 +11950,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -11980,7 +11980,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12010,7 +12010,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12039,7 +12039,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002211_1", - "text": "食人鱼先生对敌方1个目标造成攻击力450%的伤害,有85%概率附加2回合[color=#c84a32]防御下降[/color][/color]状态。" + "text": "食人鱼先生对敌方1个目标造成攻击力450%的伤害,有85%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。" }, "buffid": [ 390001007 @@ -12070,7 +12070,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -12101,7 +12101,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001009 @@ -12132,7 +12132,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001010 @@ -12163,7 +12163,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001011 @@ -12196,7 +12196,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002311_1", - "text": "食人鱼先生对敌方1个目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力300%的伤害,本次攻击无视防御。追加伤害每回合最多触发2次。" + "text": "食人鱼先生对敌方1个目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力300%的伤害,本次攻击无视防御。" }, "buffid": [], "map": "" @@ -12227,7 +12227,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12258,7 +12258,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12289,7 +12289,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12320,7 +12320,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12349,7 +12349,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002312_1", - "text": "食人鱼先生对敌方1个目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力150%的伤害,本次攻击无视防御。追加伤害每回合最多触发2次。" + "text": "食人鱼先生对敌方1个目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力150%的伤害,本次攻击无视防御。" }, "buffid": [], "map": "" @@ -12378,7 +12378,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002312_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12407,7 +12407,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002312_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12436,7 +12436,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002312_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12465,7 +12465,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113002312_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12494,7 +12494,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002011_1", - "text": "己方速度增加15%" + "text": "己方速度增加15%。" }, "buffid": [], "map": "" @@ -12523,7 +12523,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002111_1", - "text": "果酱教授对敌方1个目标造成攻击力360%的伤害,有75%概率对其施加2回合[color=#c84a32]速度下降[/color]状态,并有75%概率将自身1个减益状态转移给目标" + "text": "果酱教授对敌方1个目标造成攻击力360%的伤害,有75%概率对其施加2回合[color=#e5621b]速度下降[/color]状态,并有75%概率将自身1个减益状态转移给目标。" }, "buffid": [ 390001008 @@ -12554,7 +12554,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12583,7 +12583,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12612,7 +12612,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12641,7 +12641,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12671,7 +12671,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002211_1", - "text": "果酱教授每次攻击可减少目标15%行动值。若目标行动值低于30%,附加1回合[color=#c84a32]石化[/color] [/color]状态" + "text": "果酱教授每次攻击可减少目标15%行动值。" }, "buffid": [ 390001108 @@ -12733,7 +12733,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12763,7 +12763,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12793,7 +12793,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12823,7 +12823,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143002311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -12852,7 +12852,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114006011_1", - "text": "己方速度增加25%" + "text": "己方速度增加25%。" }, "buffid": [], "map": "" @@ -12882,7 +12882,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114006111_1", - "text": "布兰奇对敌方1个目标造成攻击力110%的伤害,并有80%概率吸收目标30%行动值。若该目标身上存在减益状态,则附加1回合[color=#c84a32]眩晕[/color]状态。" + "text": "布兰奇对敌方1个目标造成攻击力110%的伤害,并有80%概率吸收目标30%行动值。" }, "buffid": [], "map": "" @@ -12942,7 +12942,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114006311_1", - "text": "布兰奇对敌方攻击3次,共造成攻击力110%的伤害,每次有60%概率附加1回合[color=#c84a32]眩晕[/color]状态。" + "text": "布兰奇对敌方攻击3次,共造成攻击力110%的伤害,每次有60%概率附加1回合[color=#e5621b]眩晕[/color]状态。" }, "buffid": [], "map": "" @@ -12971,7 +12971,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006011_1", - "text": "己方效果抵抗增加40%" + "text": "己方效果抵抗增加40%。" }, "buffid": [], "map": "" @@ -13029,7 +13029,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006111_2", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -13058,7 +13058,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006111_3", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -13087,7 +13087,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006111_4", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -13116,7 +13116,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006111_5", - "text": "伤害提升5%" + "text": "伤害提升5%。" }, "buffid": [], "map": "" @@ -13179,7 +13179,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006211_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001, @@ -13212,7 +13212,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006211_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001, @@ -13244,7 +13244,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006311_1", - "text": "平先生恢复友方15%生命值并恢复30%行动值" + "text": "平先生恢复友方15%生命值并恢复30%行动值。" }, "buffid": [], "map": "" @@ -13273,7 +13273,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006311_2", - "text": "增加5%恢复量" + "text": "增加5%恢复量。" }, "buffid": [], "map": "" @@ -13302,7 +13302,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006311_3", - "text": "增加5%恢复量" + "text": "增加5%恢复量。" }, "buffid": [], "map": "" @@ -13331,7 +13331,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006311_4", - "text": "增加5%恢复量" + "text": "增加5%恢复量。" }, "buffid": [], "map": "" @@ -13360,7 +13360,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135006311_5", - "text": "增加5%恢复量" + "text": "增加5%恢复量。" }, "buffid": [], "map": "" @@ -13389,7 +13389,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002011_1", - "text": "己方效果抵抗增加30%" + "text": "己方效果抵抗增加30%。" }, "buffid": [], "map": "" @@ -13451,7 +13451,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001127 @@ -13483,7 +13483,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001127 @@ -13515,7 +13515,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001127 @@ -13547,7 +13547,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001127 @@ -13611,7 +13611,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002211_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001 @@ -13643,7 +13643,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002211_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001 @@ -13708,7 +13708,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002311_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001103, @@ -13741,7 +13741,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134002311_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001103, @@ -13773,7 +13773,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005011_1", - "text": "己方攻击增加24%" + "text": "己方攻击增加24%。" }, "buffid": [], "map": "" @@ -13802,7 +13802,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005111_1", - "text": "金猴对敌方1个目标造成攻击力200%的伤害,并有70%概率对自身附加2回合[color=#37d8a9]速度提升[/color]" + "text": "金猴对敌方1个目标造成攻击力200%的伤害,并有70%概率对自身附加2回合[color=#37d8a9]速度提升[/color]。" }, "buffid": [ 390001003 @@ -13833,7 +13833,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005111_2", - "text": "增加10%伤害" + "text": "增加10%伤害。" }, "buffid": [ 390001003 @@ -13864,7 +13864,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005111_3", - "text": "增加10%伤害" + "text": "增加10%伤害。" }, "buffid": [ 390001003 @@ -13895,7 +13895,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005111_4", - "text": "增加10%伤害" + "text": "增加10%伤害。" }, "buffid": [ 390001003 @@ -13926,7 +13926,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005111_5", - "text": "增加10%伤害" + "text": "增加10%伤害。" }, "buffid": [ 390001003 @@ -13957,7 +13957,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005211_1", - "text": "金猴净化1名队友所有减益状态,并为其标记2回合[color=#37d8a9]不败金身[/color]" + "text": "金猴净化1名队友所有减益状态,并为其标记2回合[color=#37d8a9]不败金身[/color]。" }, "buffid": [ 390001215 @@ -13988,7 +13988,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005211_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001215 @@ -14019,7 +14019,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005211_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001215 @@ -14050,7 +14050,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005311_1", - "text": "金猴对敌方造成攻击力300%的伤害,并附加2回合[color=#c84a32]速度下降[/color]状态;同时能减少敌方30%行动值,并重置水中取月的冷却时间" + "text": "金猴对敌方造成攻击力300%的伤害,并附加2回合[color=#e5621b]速度下降[/color]状态;同时能减少敌方30%行动值,并重置水中取月的冷却时间。" }, "buffid": [ 390001008 @@ -14081,7 +14081,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005311_2", - "text": "伤害增加10%" + "text": "伤害增加10%。" }, "buffid": [ 390001008 @@ -14112,7 +14112,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005311_3", - "text": "伤害增加10%" + "text": "伤害增加10%。" }, "buffid": [ 390001008 @@ -14143,7 +14143,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005311_4", - "text": "伤害增加10%" + "text": "伤害增加10%。" }, "buffid": [ 390001008 @@ -14174,7 +14174,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124005311_5", - "text": "伤害增加10%" + "text": "伤害增加10%。" }, "buffid": [ 390001008 @@ -14205,7 +14205,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125003011_1", - "text": "己方速度增加25%" + "text": "己方速度增加25%。" }, "buffid": [], "map": "" @@ -14234,7 +14234,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125003111_1", - "text": "羊仙姑对敌方1个目标造成攻击力110%的伤害,并有80%的概率西区目标20%的行动值" + "text": "羊仙姑对敌方1个目标造成攻击力110%的伤害,并有80%的概率西区目标20%的行动值。" }, "buffid": [], "map": "" @@ -14263,7 +14263,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125003211_1", - "text": "羊仙姑对敌方目标造成攻击力80%的伤害,并对目标附加2回合[color=#c84a32]速度下降[/color]效果,且有60%的概率对目标附加1回合[color=#c84a32]眩晕[/color]效果" + "text": "羊仙姑对敌方目标造成攻击力80%的伤害,并对目标附加2回合[color=#e5621b]速度下降[/color]效果,且有60%的概率对目标附加1回合[color=#e5621b]眩晕[/color]效果。" }, "buffid": [], "map": "" @@ -14322,7 +14322,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004111_1", - "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力360%的伤害;若自身当前生命比例低于50%,则提升30%的暴击率" + "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力360%的伤害;若自身当前生命比例低于50%,则提升30%的暴击率。" }, "buffid": [], "map": "" @@ -14352,7 +14352,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14382,7 +14382,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14412,7 +14412,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14442,7 +14442,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14507,7 +14507,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001001, @@ -14541,7 +14541,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001001, @@ -14575,7 +14575,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001001, @@ -14609,7 +14609,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001001, @@ -14670,7 +14670,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14699,7 +14699,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14728,7 +14728,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14757,7 +14757,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113004311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -14786,7 +14786,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003011_1", - "text": "己方暴击率增加20%" + "text": "己方暴击率增加20%。" }, "buffid": [], "map": "" @@ -14815,7 +14815,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003111_1", - "text": "胡德先生对敌方1个目标造成攻击力330%的伤害,并有40%概率附加2回合[color=#c84a32]攻击下降[/color]状态" + "text": "胡德先生对敌方1个目标造成攻击力330%的伤害,并有40%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -14846,7 +14846,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -14877,7 +14877,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -14908,7 +14908,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -14939,7 +14939,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -14970,7 +14970,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003211_1", - "text": "胡德先生当队友向敌方任意1个目标发起攻击时,都会跟随队友对目标造成攻击,并附加1回合[color=#c84a32]中毒[/color]状态" + "text": "胡德先生当队友向敌方任意1个目标发起攻击时,都会跟随队友对目标造成攻击,并附加1回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [ 390001401, @@ -15002,7 +15002,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003311_1", - "text": "胡德先生对敌方随机2个目标造成攻击力660%的伤害,并有80%概率附加2回合[color=#c84a32]防御下降[/color][/color][color=#c84a32]中毒[/color]" + "text": "胡德先生对敌方随机2个目标造成攻击力660%的伤害,并有80%概率附加2回合[color=#e5621b]防御下降[/color][/color][color=#e5621b]中毒[/color]。" }, "buffid": [ 390001401, @@ -15034,7 +15034,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401, @@ -15066,7 +15066,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401, @@ -15098,7 +15098,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401, @@ -15130,7 +15130,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133003311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401, @@ -15162,7 +15162,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001111_1", - "text": "阿比盖尔·斯通对敌方1个目标造成攻击力220%的伤害,并有75%概率附加2回合[color=#c84a32]防御下降[/color][/color]状态。" + "text": "阿比盖尔·斯通对敌方1个目标造成攻击力220%的伤害,并有75%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。" }, "buffid": [ 390001007 @@ -15193,7 +15193,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -15224,7 +15224,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -15255,7 +15255,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -15286,7 +15286,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -15317,7 +15317,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001211_1", - "text": "阿比盖尔·斯通对敌方攻击力200%的伤害,有75%概率附加2回合[color=#c84a32]攻击下降[/color]状态。" + "text": "阿比盖尔·斯通对敌方攻击力200%的伤害,有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -15348,7 +15348,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -15379,7 +15379,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -15410,7 +15410,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -15441,7 +15441,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -15473,7 +15473,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001311_1", - "text": "阿比盖尔·斯通选定敌方1个目标,随后另外随机挑选敌方1个目标,对2个目标同时发起攻击,分别造成攻击力360%的伤害,并附加3回合[color=#c84a32]链接[/color]状态。" + "text": "阿比盖尔·斯通选定敌方1个目标,随后另外随机挑选敌方1个目标,对2个目标同时发起攻击,分别造成攻击力360%的伤害,并附加3回合[color=#e5621b]链接[/color]状态。" }, "buffid": [ 390001213 @@ -15505,7 +15505,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001213 @@ -15537,7 +15537,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001213 @@ -15569,7 +15569,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001213 @@ -15601,7 +15601,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143001311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001213 @@ -15632,7 +15632,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -15661,7 +15661,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003111_1", - "text": "圣诞老人对敌方1个目标造成攻击力310%的伤害,并有75%概率附加2回合[color=#c84a32]失手率提升[/color]状态" + "text": "圣诞老人对敌方1个目标造成攻击力310%的伤害,并有75%概率附加2回合[color=#e5621b]失手率提升[/color]状态。" }, "buffid": [ 390001102 @@ -15692,7 +15692,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001102 @@ -15723,7 +15723,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001102 @@ -15754,7 +15754,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001102 @@ -15785,7 +15785,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001102 @@ -15816,7 +15816,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003211_1", - "text": "圣诞老人对敌方群体发起攻击,造成攻击力200%的伤害,有75%概率附加1回合[color=#c84a32]眩晕[/color]状态,并偷取目标25%行动值并平均分配给己方" + "text": "圣诞老人对敌方群体发起攻击,造成攻击力200%的伤害,有75%概率附加1回合[color=#e5621b]眩晕[/color]状态,并偷取目标25%行动值并平均分配给己方。" }, "buffid": [ 390001105 @@ -15847,7 +15847,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -15878,7 +15878,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -15909,7 +15909,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -15940,7 +15940,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -15971,7 +15971,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003311_1", - "text": "圣诞老人对目标体造成攻击力600%的伤害,同时夺取敌方目标各1个增益状态。每成功夺取1个增益状态,可为自身增加30%行动值。" + "text": "圣诞老人对目标体造成攻击力600%的伤害,同时夺取敌方目标各1个增益状态。" }, "buffid": [], "map": "" @@ -16000,7 +16000,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -16029,7 +16029,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -16058,7 +16058,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -16087,7 +16087,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134003311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -16116,7 +16116,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004011_1", - "text": "己方效果命中增加40%" + "text": "己方效果命中增加40%。" }, "buffid": [], "map": "" @@ -16145,7 +16145,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004111_1", - "text": "骇客蛛对敌方1个目标造成攻击力30%及自身最大生命值8%的伤害,并有50%概率附加2回合[color=#c84a32]攻击下降[/color]状态" + "text": "骇客蛛对敌方1个目标造成攻击力30%及自身最大生命值8%的伤害,并有50%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -16176,7 +16176,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -16207,7 +16207,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -16238,7 +16238,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -16269,7 +16269,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -16301,7 +16301,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004211_1", - "text": "骇客蛛对敌方1个目标造成1次攻击力100%及自身最大生命值6%的伤害,每段有60%概率驱散目标1个增益状态,同时立刻触发目标身上的[color=#c84a32]黑客前瞻[/color]效果。" + "text": "骇客蛛对敌方1个目标造成1次攻击力100%及自身最大生命值6%的伤害,每段有60%概率驱散目标1个增益状态,同时立刻触发目标身上的[color=#e5621b]黑客前瞻[/color]效果。" }, "buffid": [ 390001216 @@ -16333,7 +16333,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001216 @@ -16365,7 +16365,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001216 @@ -16397,7 +16397,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001216 @@ -16429,7 +16429,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001216 @@ -16460,7 +16460,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004311_1", - "text": "骇客蛛为己方全体附加2回合[color=#37d8a9]速度提升[/color]状态,对所有敌方造成自身攻击力400%的伤害并附带2回合[color=#c84a32]黑客前瞻[/color]" + "text": "骇客蛛为己方全体附加2回合[color=#37d8a9]速度提升[/color]状态,对所有敌方造成自身攻击力400%的伤害并附带2回合[color=#e5621b]黑客前瞻[/color]。" }, "buffid": [ 390001216, @@ -16492,7 +16492,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004311_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001216, @@ -16524,7 +16524,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144004311_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001216, @@ -16556,7 +16556,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -16586,7 +16586,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007111_1", - "text": "菲奥娜对敌方1个目标造成2次攻击力160%的伤害,若发生暴击,则为自身附加1回合[color=#37d8a9]免疫[/color]状态" + "text": "菲奥娜对敌方1个目标造成2次攻击力160%的伤害,若发生暴击,则为自身附加1回合[color=#37d8a9]免疫[/color]状态。" }, "buffid": [ 390001111 @@ -16618,7 +16618,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111 @@ -16650,7 +16650,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111 @@ -16682,7 +16682,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111 @@ -16714,7 +16714,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001111 @@ -16747,7 +16747,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007211_1", - "text": "菲奥娜对敌方1个目标发起3连击,共造成攻击力300%的伤害,每次攻击有60%概率驱散目标1个增益状态;若驱散成功,则对目标附加2回合[color=#c84a32]攻击下降[/color]状态" + "text": "菲奥娜对敌方1个目标发起3连击,共造成攻击力300%的伤害,每次攻击有60%概率驱散目标1个增益状态;若驱散成功,则对目标附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -16780,7 +16780,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007211_2", - "text": "伤害提升20%" + "text": "伤害提升20%。" }, "buffid": [ 390001006 @@ -16813,7 +16813,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007211_3", - "text": "伤害提升20%" + "text": "伤害提升20%。" }, "buffid": [ 390001006 @@ -16846,7 +16846,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007211_4", - "text": "伤害提升20%" + "text": "伤害提升20%。" }, "buffid": [ 390001006 @@ -16879,7 +16879,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007211_5", - "text": "伤害提升20%" + "text": "伤害提升20%。" }, "buffid": [ 390001006 @@ -16911,7 +16911,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007311_1", - "text": "菲奥娜对敌方1个目标造成攻击力580%的伤害,并为自身附加2回合生命值上限35%的[color=#37d8a9]护盾[/color];若发生暴击,则次数伤害提升30%,并额外提升50%[color=#37d8a9]护盾[/color]" + "text": "菲奥娜对敌方1个目标造成攻击力580%的伤害,并为自身附加2回合生命值上限35%的[color=#37d8a9]护盾[/color];若发生暴击,则次数伤害提升30%,并额外提升50%[color=#37d8a9]护盾[/color]。" }, "buffid": [ 390001112 @@ -16943,7 +16943,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -16975,7 +16975,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -17007,7 +17007,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -17039,7 +17039,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134007311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001112 @@ -17070,7 +17070,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006111_1", - "text": "布里奇特对敌方1个目标造成攻击力130%的伤害,并有70%概率为目标附加2回合[color=#c84a32]攻击下降[/color]状态" + "text": "布里奇特对敌方1个目标造成攻击力130%的伤害,并有70%概率为目标附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -17101,7 +17101,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -17132,7 +17132,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -17163,7 +17163,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -17194,7 +17194,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001006 @@ -17225,7 +17225,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006211_1", - "text": "布里奇特为己方1个目标恢复其最大生命值10%的生命,并附加1回合[color=#37d8a9]无敌[/color]、[color=#37d8a9]复苏[/color]状态。若目标生命值低于50%,则额外附加1回合[color=#37d8a9]复苏[/color]状态" + "text": "布里奇特为己方1个目标恢复其最大生命值10%的生命,并附加1回合[color=#37d8a9]无敌[/color]、[color=#37d8a9]复苏[/color]状态。" }, "buffid": [ 390001103, @@ -17257,7 +17257,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006211_2", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001103, @@ -17289,7 +17289,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006211_3", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001103, @@ -17321,7 +17321,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006211_4", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001103, @@ -17353,7 +17353,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006211_5", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [ 390001103, @@ -17386,7 +17386,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006311_1", - "text": "布里奇特为己方附加2回合[color=#37d8a9]攻击提升[/color]和[color=#37d8a9]防御提升[/color]状态" + "text": "布里奇特为己方附加2回合[color=#37d8a9]攻击提升[/color]和[color=#37d8a9]防御提升[/color]状态。" }, "buffid": [ 390001001, @@ -17419,7 +17419,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006311_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001, @@ -17452,7 +17452,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143006311_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001, @@ -17484,7 +17484,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001011_1", - "text": "己方防御增加24%" + "text": "己方防御增加24%。" }, "buffid": [ 390001001, @@ -17516,7 +17516,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001111_1", - "text": "闪闪对敌方1个目标造成攻击力250%的伤害,攻击时产生的光球能量有50%的概率对目标附加1回合[color=#c84a32]眩晕[/color]状态" + "text": "闪闪对敌方1个目标造成攻击力250%的伤害,攻击时产生的光球能量有50%的概率对目标附加1回合[color=#e5621b]眩晕[/color]状态。" }, "buffid": [ 390001105 @@ -17547,7 +17547,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -17578,7 +17578,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -17609,7 +17609,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -17640,7 +17640,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -17671,7 +17671,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001211_1", - "text": "闪闪对敌方所有人造成攻击力200%的伤害" + "text": "闪闪对敌方所有人造成攻击力200%的伤害。" }, "buffid": [], "map": "" @@ -17700,7 +17700,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -17729,7 +17729,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -17758,7 +17758,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -17787,7 +17787,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -17816,7 +17816,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001311_1", - "text": "闪闪对敌方所有目标造成攻击力350%的伤害,并为己方附加2回合[color=#37d8a9]防御提升[/color]状态" + "text": "闪闪对敌方所有目标造成攻击力350%的伤害,并为己方附加2回合[color=#37d8a9]防御提升[/color]状态。" }, "buffid": [ 390001002 @@ -17847,7 +17847,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001002 @@ -17878,7 +17878,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001002 @@ -17909,7 +17909,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001002 @@ -17940,7 +17940,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113001311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001002 @@ -17971,7 +17971,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005011_1", - "text": "己方效果命中增加30%" + "text": "己方效果命中增加30%。" }, "buffid": [], "map": "" @@ -18029,7 +18029,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18058,7 +18058,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18087,7 +18087,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18116,7 +18116,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18147,7 +18147,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005211_1", - "text": "鹤大师对敌方目标发起3次攻击,每次攻击造成攻击力225%的伤害,并延长自身全部增益状态1回合。若目标未存在增益状态,则对目标附加2回合[color=#c84a32]无法获得增益[/color] [/color]效果状态。" + "text": "鹤大师对敌方目标发起3次攻击,每次攻击造成攻击力225%的伤害,并延长自身全部增益状态1回合。" }, "buffid": [], "map": "" @@ -18178,7 +18178,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18209,7 +18209,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18240,7 +18240,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18271,7 +18271,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18302,7 +18302,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005311_1", - "text": "鹤大师对敌方目标发起1次攻击,造成攻击力500%伤害并偷取目标身上存在的2个增益效果。自身每个强化效果可提升10%伤害。" + "text": "鹤大师对敌方目标发起1次攻击,造成攻击力500%伤害并偷取目标身上存在的2个增益效果。" }, "buffid": [], "map": "" @@ -18333,7 +18333,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18364,7 +18364,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18395,7 +18395,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18426,7 +18426,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114005311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -18456,7 +18456,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133001111_1", - "text": "巫嘎对敌方1个目标发起2段攻击,每段可造成攻击力60%的伤害,并有50%概率附加2回合[color=#c84a32]速度下降[/color]状态" + "text": "巫嘎对敌方1个目标发起2段攻击,每段可造成攻击力60%的伤害,并有50%概率附加2回合[color=#e5621b]速度下降[/color]状态。" }, "buffid": [], "map": "" @@ -18485,7 +18485,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133001211_1", - "text": "巫嘎为己方附加2回合[color=#37d8a9]攻击提升[/color]状态" + "text": "巫嘎为己方附加2回合[color=#37d8a9]攻击提升[/color]状态。" }, "buffid": [], "map": "" @@ -18514,7 +18514,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133001311_1", - "text": "巫嘎对敌方1个目标造成攻击力300%的伤害,并附加1回合[color=#c84a32]冰冻[/color]以及2回合[color=#c84a32]防御下降[/color][/color]状态" + "text": "巫嘎对敌方1个目标造成攻击力300%的伤害,并附加1回合[color=#e5621b]冰冻[/color]以及2回合[color=#e5621b]防御下降[/color][/color]状态。" }, "buffid": [], "map": "" @@ -18543,7 +18543,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003011_1", - "text": "己方防御增加18%" + "text": "己方防御增加18%。" }, "buffid": [], "map": "" @@ -18572,7 +18572,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003111_1", - "text": "史蒂夫·帕丘克对敌方1个目标造成攻击力120%的伤害,并有40%概率附加2回合[color=#c84a32]速度下降[/color]状态" + "text": "史蒂夫·帕丘克对敌方1个目标造成攻击力120%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]状态。" }, "buffid": [ 390001008 @@ -18603,7 +18603,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -18634,7 +18634,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -18665,7 +18665,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -18696,7 +18696,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -18729,7 +18729,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003211_1", - "text": "史蒂夫·帕丘克消耗自身20%生命值,为友方1个目标恢复20%的最大生命值,并为目标增加50%行动值" + "text": "史蒂夫·帕丘克消耗自身20%生命值,为友方1个目标恢复20%的最大生命值,并为目标增加50%行动值。" }, "buffid": [], "map": "" @@ -18760,7 +18760,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003211_2", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18791,7 +18791,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003211_3", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18822,7 +18822,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003211_4", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18853,7 +18853,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003211_5", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18882,7 +18882,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003311_1", - "text": "史蒂夫·帕丘克为己方1个目标恢复其最大生命值20%的生命,若目标队友处于死亡状态,则将其复活并恢复其最大生命值20%的生命,随后自身获得额外回合" + "text": "史蒂夫·帕丘克为己方1个目标恢复其最大生命值20%的生命,若目标队友处于死亡状态,则将其复活并恢复其最大生命值20%的生命,随后自身获得额外回合。" }, "buffid": [], "map": "" @@ -18911,7 +18911,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003311_2", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18940,7 +18940,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003311_3", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18969,7 +18969,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003311_4", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -18998,7 +18998,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143003311_5", - "text": "恢复量增加5%" + "text": "恢复量增加5%。" }, "buffid": [], "map": "" @@ -19027,7 +19027,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143005111_1", - "text": "瓦希尔指挥官对敌方1个目标造成攻击力120%的伤害,有40%概率为目标附加1回合[color=#c84a32]眩晕[/color]状态" + "text": "瓦希尔指挥官对敌方1个目标造成攻击力120%的伤害,有40%概率为目标附加1回合[color=#e5621b]眩晕[/color]状态。" }, "buffid": [], "map": "" @@ -19058,7 +19058,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143005211_1", - "text": "瓦希尔指挥官将己方各1个减益状态转嫁给敌方1个目标,并对其造成攻击力200%的伤害,有75%概率为目标处于[color=#c84a32]禁疗[/color]状态。若目标处于[color=#c84a32]中毒[/color]状态,则本次伤害提升100%" + "text": "瓦希尔指挥官将己方各1个减益状态转嫁给敌方1个目标,并对其造成攻击力200%的伤害,有75%概率为目标处于[color=#e5621b]禁疗[/color]状态。" }, "buffid": [], "map": "" @@ -19087,7 +19087,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143005311_1", - "text": "瓦希尔指挥官对敌方目标造成2次攻击力55%的伤害,有100%概率为目标附加3回合[color=#c84a32]中毒[/color]状态" + "text": "瓦希尔指挥官对敌方目标造成2次攻击力55%的伤害,有100%概率为目标附加3回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [], "map": "" @@ -19116,7 +19116,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002011_1", - "text": "己方攻击增加40%" + "text": "己方攻击增加40%。" }, "buffid": [], "map": "" @@ -19145,7 +19145,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002111_1", - "text": "船长对敌方1个目标造成390%伤害,夺取该目标1个增益状态,并有100%概率为自身附加2回合[color=#37d8a9]攻击提升[/color]状态" + "text": "船长对敌方1个目标造成390%伤害,夺取该目标1个增益状态,并有100%概率为自身附加2回合[color=#37d8a9]攻击提升[/color]状态。" }, "buffid": [], "map": "" @@ -19174,7 +19174,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19203,7 +19203,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19232,7 +19232,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19261,7 +19261,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19291,7 +19291,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002211_1", - "text": "每回合开始时,船长自动获得2层[color=#37d8a9]算术[/color];自身每次获得增益状态时,都会额外叠加1层[color=#37d8a9]算术[/color],最多可叠加8层" + "text": "每回合开始时,船长自动获得2层[color=#37d8a9]算术[/color];自身每次获得增益状态时,都会额外叠加1层[color=#37d8a9]算术[/color],最多可叠加8层。" }, "buffid": [], "map": "" @@ -19323,7 +19323,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002311_1", - "text": "船长随机扔出三张盟友牌,随机选中一张发动不同的效果。选中牌1对敌方造成120%攻击力的伤害,选中牌2恢复友方30%体力。选中牌3减少敌方30%行动值" + "text": "船长随机扔出三张盟友牌,随机选中一张发动不同的效果。" }, "buffid": [], "map": "" @@ -19355,7 +19355,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19387,7 +19387,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19419,7 +19419,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19451,7 +19451,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115002311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19480,7 +19480,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005011_1", - "text": "己方生命增加18%" + "text": "己方生命增加18%。" }, "buffid": [], "map": "" @@ -19540,7 +19540,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19570,7 +19570,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19600,7 +19600,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19630,7 +19630,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -19660,7 +19660,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005211_1", - "text": "回合开始时若自身可行动,为随机2名友方附加2回合[color=#37d8a9]暴击提升[/color]和1回合[color=#37d8a9]攻击提升[/color]。减少已有[color=#37d8a9]攻击提升[/color]的目标所有技能1回合冷却。" + "text": "回合开始时若自身可行动,为随机2名友方附加2回合[color=#37d8a9]暴击提升[/color]和1回合[color=#37d8a9]攻击提升[/color]。" }, "buffid": [ 390001001 @@ -19692,7 +19692,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005311_1", - "text": "为友方附加2回合[color=#37d8a9]攻击提升[/color];目标已有[color=#37d8a9]攻击提升[/color]时,减少目标所有技能1回合冷却。此技能冷却时间不会被任何技能影响。" + "text": "为友方附加2回合[color=#37d8a9]攻击提升[/color];目标已有[color=#37d8a9]攻击提升[/color]时,减少目标所有技能1回合冷却。" }, "buffid": [ 390001001 @@ -19724,7 +19724,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005311_2", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001 @@ -19756,7 +19756,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_113005311_3", - "text": "技能冷却减少1回合" + "text": "技能冷却减少1回合。" }, "buffid": [ 390001001 @@ -19787,7 +19787,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009011_1", - "text": "己方暴击率增加20%" + "text": "己方暴击率增加20%。" }, "buffid": [], "map": "" @@ -19849,7 +19849,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004 @@ -19881,7 +19881,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004 @@ -19913,7 +19913,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004 @@ -19945,7 +19945,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004 @@ -19977,7 +19977,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009211_1", - "text": "云朵先生对敌方1个目标造成3次自身攻击力165%的伤害,并有50%的概率降低目标15%的行动值。若此次伤害触发了暴击,则为目标额外附加2回合[color=#c84a32]速度下降[/color]效果。" + "text": "云朵先生对敌方1个目标造成3次自身攻击力165%的伤害,并有50%的概率降低目标15%的行动值。" }, "buffid": [ 390001008 @@ -20009,7 +20009,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -20041,7 +20041,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -20073,7 +20073,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -20105,7 +20105,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001008 @@ -20138,7 +20138,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009311_1", - "text": "云朵先生为自身附加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方目标造成3次自身攻击力135%的伤害,若此次伤害触发了暴击,则有40%的概率[color=#c84a32]冰冻[/color]目标,持续1回合" + "text": "云朵先生为自身附加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方目标造成3次自身攻击力135%的伤害,若此次伤害触发了暴击,则有40%的概率[color=#e5621b]冰冻[/color]目标,持续1回合。" }, "buffid": [ 390001004, @@ -20172,7 +20172,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -20206,7 +20206,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -20240,7 +20240,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -20274,7 +20274,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124009311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001004, @@ -20306,7 +20306,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001011_1", - "text": "己方攻击增加24%" + "text": "己方攻击增加24%。" }, "buffid": [], "map": "" @@ -20336,7 +20336,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001111_1", - "text": "警长对敌方1个目标进行射击,造成攻击力390%的伤害,若成功击杀目标,则获得额外回合" + "text": "警长对敌方1个目标进行射击,造成攻击力390%的伤害,若成功击杀目标,则获得额外回合。" }, "buffid": [], "map": "" @@ -20366,7 +20366,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20396,7 +20396,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20426,7 +20426,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20456,7 +20456,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20485,7 +20485,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001211_1", - "text": "警长对敌方所有目标造成攻击力210%的伤害,为自身回复本次总伤害30%的生命,并各吸收目标10%的行动值" + "text": "警长对敌方所有目标造成攻击力210%的伤害,为自身回复本次总伤害30%的生命,并各吸收目标10%的行动值。" }, "buffid": [], "map": "" @@ -20514,7 +20514,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20543,7 +20543,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20572,7 +20572,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20601,7 +20601,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20631,7 +20631,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001311_1", - "text": "警长对敌方攻击4次,共造成攻击力420%的伤害;发生暴击时,本次伤害将额外提升30%" + "text": "警长对敌方攻击4次,共造成攻击力420%的伤害;发生暴击时,本次伤害将额外提升30%。" }, "buffid": [], "map": "" @@ -20661,7 +20661,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20691,7 +20691,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20721,7 +20721,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20751,7 +20751,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124001311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -20780,7 +20780,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151006111_1", - "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有40%概率附加1回合[color=#c84a32]禁疗[/color]状态" + "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有40%概率附加1回合[color=#e5621b]禁疗[/color]状态。" }, "buffid": [], "map": "" @@ -20809,7 +20809,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151006211_1", - "text": "对敌方发起3次攻击,每次造成攻击力30%的伤害" + "text": "对敌方发起3次攻击,每次造成攻击力30%的伤害。" }, "buffid": [], "map": "" @@ -20838,7 +20838,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151007111_1", - "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害" + "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害。" }, "buffid": [], "map": "" @@ -20867,7 +20867,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151007211_1", - "text": "对敌方1个目标发起攻击,造成攻击力120%的伤害,并有50%概率附加2回合[color=#c84a32]攻击下降[/color]状态" + "text": "对敌方1个目标发起攻击,造成攻击力120%的伤害,并有50%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [], "map": "" @@ -20896,7 +20896,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002111_1", - "text": "坦克对敌方1个目标发起2段攻击,每段造成攻击力180%的伤害,并有35%概率附加2回合[color=#c84a32]防御下降[/color][/color]状态" + "text": "坦克对敌方1个目标发起2段攻击,每段造成攻击力180%的伤害,并有35%概率附加2回合[color=#e5621b]防御下降[/color][/color]状态。" }, "buffid": [ 390001007 @@ -20927,7 +20927,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -20958,7 +20958,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -20989,7 +20989,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -21020,7 +21020,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001007 @@ -21052,7 +21052,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002211_1", - "text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力180%的伤害,有30%概率将自身1个减益状态转移给目标。若造成暴击,则附加2回合[color=#c84a32]流血[/color]状态" + "text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力180%的伤害,有30%概率将自身1个减益状态转移给目标。" }, "buffid": [ 390001430 @@ -21084,7 +21084,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001431 @@ -21116,7 +21116,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001432 @@ -21148,7 +21148,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001433 @@ -21180,7 +21180,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001434 @@ -21211,7 +21211,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002311_1", - "text": "坦克对敌方所有目标造成攻击力750%的伤害;若目标身上存在减益状态,每一个减益状态,额外造成20%的伤害" + "text": "坦克对敌方所有目标造成攻击力750%的伤害;若目标身上存在减益状态,每一个减益状态,额外造成20%的伤害。" }, "buffid": [], "map": "" @@ -21240,7 +21240,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -21269,7 +21269,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -21298,7 +21298,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -21327,7 +21327,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133002311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -21356,7 +21356,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155004111_1", - "text": "对敌方发起一次攻击,并造成1次伤害" + "text": "对敌方发起一次攻击,并造成1次伤害。" }, "buffid": [], "map": "" @@ -21386,7 +21386,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155004211_1", - "text": "对存在[color=#c84a32]中毒[/color]状态的目标造成的伤害提升" + "text": "对存在[color=#e5621b]中毒[/color]状态的目标造成的伤害提升。" }, "buffid": [], "map": "" @@ -21416,7 +21416,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155004311_1", - "text": "对敌方造成1次伤害,并附带2回合[color=#c84a32]中毒[/color]状态" + "text": "对敌方造成1次伤害,并附带2回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [], "map": "" @@ -21445,7 +21445,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145004111_1", - "text": "攻击1个敌方,伤害为自身攻击力130%,为目标附加2回合[color=#c84a32]烙印[/color]。" + "text": "攻击1个敌方,伤害为自身攻击力130%,为目标附加2回合[color=#e5621b]烙印[/color]。" }, "buffid": [], "map": "" @@ -21476,7 +21476,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145004211_1", - "text": "攻击后,目标生命值比例高于50%时,对目标重复释放本次攻击所用技能;否则自身获得1层[color=#37d8a9]猫猫推理[/color]。每回合触发1次。战斗开始时获得2层[color=#37d8a9]猫猫推理[/color]" + "text": "攻击后,目标生命值比例高于50%时,对目标重复释放本次攻击所用技能;否则自身获得1层[color=#37d8a9]猫猫推理[/color]。" }, "buffid": [], "map": "" @@ -21534,7 +21534,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155003111_1", - "text": "对敌方发起一次攻击,并造成1次伤害" + "text": "对敌方发起一次攻击,并造成1次伤害。" }, "buffid": [], "map": "" @@ -21564,7 +21564,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155003211_1", - "text": "自身身上有[color=#37d8a9]护盾[/color]状态时,造成伤害提升,受到伤害降低" + "text": "自身身上有[color=#37d8a9]护盾[/color]状态时,造成伤害提升,受到伤害降低。" }, "buffid": [], "map": "" @@ -21593,7 +21593,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155003311_1", - "text": "对敌方目标造成1次伤害,并获得以自身最大生命值为一定比例的[color=#37d8a9]护盾[/color]" + "text": "对敌方目标造成1次伤害,并获得以自身最大生命值为一定比例的[color=#37d8a9]护盾[/color]。" }, "buffid": [], "map": "" @@ -21622,7 +21622,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155001111_1", - "text": "对敌方发起一次攻击,并造成1次伤害" + "text": "对敌方发起一次攻击,并造成1次伤害。" }, "buffid": [], "map": "" @@ -21652,7 +21652,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155001211_1", - "text": "(被动)自身生命值越低,造成的伤害越高" + "text": "(被动)自身生命值越低,造成的伤害越高。" }, "buffid": [], "map": "" @@ -21681,7 +21681,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155001311_1", - "text": "对敌方目标造成1次伤害." + "text": "对敌方目标造成1次伤害。" }, "buffid": [], "map": "" @@ -21710,7 +21710,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155002111_1", - "text": "对敌方单体目标发起一次攻击,并造成1次伤害" + "text": "对敌方单体目标发起一次攻击,并造成1次伤害。" }, "buffid": [], "map": "" @@ -21742,7 +21742,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155002211_1", - "text": "(被动)自身造成伤害时,回复造成伤害一定比例的生命值,自身行动次数越多,造成伤害越高" + "text": "(被动)自身造成伤害时,回复造成伤害一定比例的生命值,自身行动次数越多,造成伤害越高。" }, "buffid": [], "map": "" @@ -21771,7 +21771,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155002311_1", - "text": "对敌方造成1次伤害." + "text": "对敌方造成1次伤害。" }, "buffid": [], "map": "" @@ -21800,7 +21800,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155005111_1", - "text": "对敌方造成1次伤害" + "text": "对敌方造成1次伤害。" }, "buffid": [], "map": "" @@ -21831,7 +21831,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155005211_1", - "text": "造成伤害时,目标生命值越低,此次伤害越高;成功击杀敌人时,可获得额外回合" + "text": "造成伤害时,目标生命值越低,此次伤害越高;成功击杀敌人时,可获得额外回合。" }, "buffid": [], "map": "" @@ -21860,7 +21860,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155005311_1", - "text": "积蓄全身力量,对敌方造成1次伤害,随后对生命比例最低的1个目标造成1次高额伤害,并附加1回合[color=#c84a32]眩晕[/color]状态。" + "text": "积蓄全身力量,对敌方造成1次伤害,随后对生命比例最低的1个目标造成1次高额伤害,并附加1回合[color=#e5621b]眩晕[/color]状态。" }, "buffid": [], "map": "" @@ -21889,7 +21889,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155006111_1", - "text": "攻击敌方目标,并施加2个持续2回合的[color=#c84a32]中毒[/color]状态。" + "text": "攻击敌方目标,并施加2个持续2回合的[color=#e5621b]中毒[/color]状态。" }, "buffid": [], "map": "" @@ -21920,7 +21920,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155006211_1", - "text": "攻击敌方目标,引爆全部[color=#c84a32]中毒[/color]状态,并根据目标身上的减益效果数量大幅提升伤害" + "text": "攻击敌方目标,引爆全部[color=#e5621b]中毒[/color]状态,并根据目标身上的减益效果数量大幅提升伤害。" }, "buffid": [], "map": "" @@ -21950,7 +21950,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155006311_1", - "text": "被动,每受到一次攻击,为攻击者施加1个[color=#c84a32]中毒[/color]状态,持续3回合,累积受到一定次数攻击后,立刻对目标释放致命毒爆" + "text": "被动,每受到一次攻击,为攻击者施加1个[color=#e5621b]中毒[/color]状态,持续3回合,累积受到一定次数攻击后,立刻对目标释放致命毒爆。" }, "buffid": [], "map": "" @@ -21980,7 +21980,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155007111_1", - "text": "攻击敌方,对敌方附加2回合[color=#c84a32]速度下降[/color]状态,若自身拥有增益状态,则额外有50%概率对其施加1回合[color=#c84a32]眩晕[/color]效果。敌方数量越少,此次攻击造成的伤害越高" + "text": "攻击敌方,对敌方附加2回合[color=#e5621b]速度下降[/color]状态,若自身拥有增益状态,则额外有50%概率对其施加1回合[color=#e5621b]眩晕[/color]效果。" }, "buffid": [], "map": "" @@ -22013,7 +22013,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155007211_1", - "text": "冰霜泰坦拥有[color=#37d8a9]冰霜宝石[/color]时释放,驱散锁定目标身上的全部增益效果,并造成大量伤害,成功击败目标时,自身获得伤害提升" + "text": "冰霜泰坦拥有[color=#37d8a9]冰霜宝石[/color]时释放,驱散锁定目标身上的全部增益效果,并造成大量伤害,成功击败目标时,自身获得伤害提升。" }, "buffid": [], "map": "" @@ -22045,7 +22045,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155007311_1", - "text": "冰霜泰坦拥有多层生命值,且免疫行动值下降效果,自身每次受到的伤害不会超过自身最大生命值的25%。并且冰霜泰坦损失一层生命值时,会获得[color=#37d8a9]冰霜宝石[/color],同时锁定最后一次对自身造成伤害的目标,对其施加[color=#c84a32]灾祸冰原[/color]状态,随后触发技能1附带的效果。若施加[color=#c84a32]灾祸冰原[/color]时,自身拥有增益状态,则降低目标25%生命上限。" + "text": "冰霜泰坦拥有多层生命值,且免疫行动值下降效果,自身每次受到的伤害不会超过自身最大生命值的25%。" }, "buffid": [], "map": "" @@ -22074,7 +22074,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_155007312_1", - "text": "冰霜泰坦拥有多层生命值,且免疫行动值下降效果,自身每次受到的伤害不会超过自身最大生命值的35%[/color]。并且冰霜泰坦损失一层生命值时,会获得[color=#37d8a9]冰霜宝石[/color],同时锁定最后一次对自身造成伤害的目标,对其施加[color=#c84a32]灾祸冰原[/color]状态,随后触发技能1附带的效果。若施加[color=#c84a32]灾祸冰原[/color]时,自身拥有增益状态,则降低目标25%生命上限。" + "text": "冰霜泰坦拥有多层生命值,且免疫行动值下降效果,自身每次受到的伤害不会超过自身最大生命值的35%[/color]。" }, "buffid": [], "map": "" @@ -22103,7 +22103,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153003111_1", - "text": "对敌方1个目标发起两段攻击力50%的伤害,并有20%概率为自身附加2回合[color=#37d8a9]免疫[/color] 状态" + "text": "对敌方1个目标发起两段攻击力50%的伤害,并有20%概率为自身附加2回合[color=#37d8a9]免疫[/color] 状态。" }, "buffid": [], "map": "" @@ -22161,7 +22161,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100003001_1", - "text": "受到伤害时,有25%的概率[color=#c84a32]冰冻[/color] 目标1回合" + "text": "受到伤害时,有25%的概率[color=#e5621b]冰冻[/color] 目标1回合。" }, "buffid": [], "map": "" @@ -22191,7 +22191,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100006001_1", - "text": "回合开始时,有35%概率令自身所有技能冷却时间-1回合" + "text": "回合开始时,有35%概率令自身所有技能冷却时间-1回合。" }, "buffid": [], "map": "" @@ -22221,7 +22221,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100007001_1", - "text": "造成伤害时,有20%概率[color=#c84a32]眩晕[/color] 目标1回合" + "text": "造成伤害时,有20%概率[color=#e5621b]眩晕[/color] 目标1回合。" }, "buffid": [], "map": "" @@ -22250,7 +22250,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100001401_1", - "text": "受到伤害时,有25%几率使用技能一反击" + "text": "受到伤害时,有25%几率使用技能一反击。" }, "buffid": [], "map": "" @@ -22280,7 +22280,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100001501_1", - "text": "己方在战斗开始的时候获得2回合[color=#37d8a9]护盾[/color] " + "text": "己方在战斗开始的时候获得2回合[color=#37d8a9]护盾[/color] 。" }, "buffid": [], "map": "" @@ -22310,7 +22310,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100001001_1", - "text": "己方被施加控制效果的角色速度提高50点" + "text": "己方被施加控制效果的角色速度提高50点。" }, "buffid": [], "map": "" @@ -22340,7 +22340,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100009001_1", - "text": "自身可行动时,有20%概率额外行动一次(仅触发一次,额外行动不会恢复技能冷却时间)" + "text": "自身可行动时,有20%概率额外行动一次(仅触发一次,额外行动不会恢复技能冷却时间)。" }, "buffid": [], "map": "" @@ -22370,7 +22370,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100001701_1", - "text": "施加[color=#c84a32]中毒[/color]、[color=#c84a32]流血[/color]效果时,有30%几率令其持续时间增加1回合" + "text": "施加[color=#e5621b]中毒[/color]、[color=#e5621b]流血[/color]效果时,有30%几率令其持续时间增加1回合。" }, "buffid": [], "map": "" @@ -22400,7 +22400,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100001901_1", - "text": "战斗开始时获得1回合[color=#37d8a9]免疫[/color] " + "text": "战斗开始时获得1回合[color=#37d8a9]免疫[/color] 。" }, "buffid": [], "map": "" @@ -22429,7 +22429,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_100002001_1", - "text": "免疫控制" + "text": "免疫控制。" }, "buffid": [], "map": "" @@ -22458,7 +22458,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134004111_1", - "text": "攻击1个敌方,伤害为自身攻击力100%。治疗生命值比例最低的友方,治疗量为本次伤害30%。" + "text": "攻击1个敌方,伤害为自身攻击力100%。" }, "buffid": [], "map": "" @@ -22487,7 +22487,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134004211_1", - "text": "为1个友方附加2回合[color=#37d8a9]生死簿[/color] 记录当前生命值,2回合后,回溯其生命值至记录值。为目标附加2回合[color=#37d8a9]复苏[/color] 和[color=#37d8a9]攻击提升[/color]。" + "text": "为1个友方附加2回合[color=#37d8a9]生死簿[/color] 记录当前生命值,2回合后,回溯其生命值至记录值。" }, "buffid": [], "map": "" @@ -22516,7 +22516,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134004311_1", - "text": "攻击敌方,伤害为自身攻击100%,降低目标30%最大生命值上限,50%概率为目标附加2回合[color=#c84a32]禁疗[/color]" + "text": "攻击敌方,伤害为自身攻击100%,降低目标30%最大生命值上限,50%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" }, "buffid": [], "map": "" @@ -22545,7 +22545,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114002111_1", - "text": "攻击1个敌方,伤害为自身攻击力30%和最大生命值4.5%,30%概率为目标附加1回合[color=#c84a32]挑衅[/color]。" + "text": "攻击1个敌方,伤害为自身攻击力30%和最大生命值4。" }, "buffid": [], "map": "" @@ -22575,7 +22575,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114002211_1", - "text": "攻击时为目标附加1回合[color=#37d8a9]荷鲁斯之眼[/color] 。,受击时,若攻击者[color=#37d8a9]荷鲁斯之眼[/color] ,15%概率使用苍鹰之主反击;其他友方受击时,若攻击者有[color=#37d8a9]荷鲁斯之眼[/color] ,60%概率反击" + "text": "攻击时为目标附加1回合[color=#37d8a9]荷鲁斯之眼[/color] 。" }, "buffid": [], "map": "" @@ -22604,7 +22604,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114002311_1", - "text": "攻击敌方,伤害为自身攻击力90%和已损失生命值15%,70%概率为目标附加2回合[color=#c84a32]攻击下降[/color]" + "text": "攻击敌方,伤害为自身攻击力90%和已损失生命值15%,70%概率为目标附加2回合[color=#e5621b]攻击下降[/color]。" }, "buffid": [], "map": "" @@ -22633,7 +22633,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143007111_1", - "text": "攻击1个敌方,伤害为自身攻击力100%,30%概率为目标附加1回合[color=#c84a32]沉默[/color]。" + "text": "攻击1个敌方,伤害为自身攻击力100%,30%概率为目标附加1回合[color=#e5621b]沉默[/color]。" }, "buffid": [], "map": "" @@ -22691,7 +22691,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143007311_1", - "text": "攻击随机敌方5次,每次伤害为自身攻击力90%。每次有50%概率偷取目标1个增益,为目标附加2回合[color=#c84a32]烙印[/color]。优先攻击不重复的敌方,对重复目标的伤害依次衰减15%" + "text": "攻击随机敌方5次,每次伤害为自身攻击力90%。" }, "buffid": [], "map": "" @@ -22720,7 +22720,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134001111_1", - "text": "攻击1个敌方3次,每次伤害为自身攻击力35%,每次有40%概率为目标附加2回合[color=#c84a32]烙印[/color]。" + "text": "攻击1个敌方3次,每次伤害为自身攻击力35%,每次有40%概率为目标附加2回合[color=#e5621b]烙印[/color]。" }, "buffid": [], "map": "" @@ -22778,7 +22778,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134001311_1", - "text": "攻击随机敌方9次,每次伤害为自身攻击力35%,每次有40%概率为目标附加1回合[color=#c84a32]流血[/color]。" + "text": "攻击随机敌方9次,每次伤害为自身攻击力35%,每次有40%概率为目标附加1回合[color=#e5621b]流血[/color]。" }, "buffid": [], "map": "" @@ -22836,7 +22836,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123001211_1", - "text": "治疗1个友方,治疗量为目标最大生命值15%和自身攻击力150%。目标每损失最大生命值10%,治疗量增加10%" + "text": "治疗1个友方,治疗量为目标最大生命值15%和自身攻击力150%。" }, "buffid": [], "map": "" @@ -22894,7 +22894,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124007011_1", - "text": "己方生命增加30%" + "text": "己方生命增加30%。" }, "buffid": [], "map": "" @@ -22923,7 +22923,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124007111_1", - "text": "攻击1个敌方,伤害为自身攻击力110%,50%概率为目标附加1回合[color=#c84a32]眩晕[/color] 。" + "text": "攻击1个敌方,伤害为自身攻击力110%,50%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。" }, "buffid": [], "map": "" @@ -22954,7 +22954,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124007211_1", - "text": "攻击1个敌方3次,每次伤害为自身攻击力50%70%概率为目标附加2回合速度下降。为已有速度下降的目标附加1回合[color=#c84a32]冰冻[/color] " + "text": "攻击1个敌方3次,每次伤害为自身攻击力50%70%概率为目标附加2回合速度下降。" }, "buffid": [], "map": "" @@ -22985,7 +22985,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124007311_1", - "text": "提升友方25%行动值,为目标附加2回合[color=#37d8a9]暴击提升[/color] 和[color=#37d8a9]攻击提升[/color]" + "text": "提升友方25%行动值,为目标附加2回合[color=#37d8a9]暴击提升[/color] 和[color=#37d8a9]攻击提升[/color]。" }, "buffid": [], "map": "" @@ -23014,7 +23014,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123002011_1", - "text": "己方暴击率增加15%" + "text": "己方暴击率增加15%。" }, "buffid": [], "map": "" @@ -23044,7 +23044,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123002111_1", - "text": "攻击1个敌方,伤害为自身攻击力120%,60%概率为目标附加2回合[color=#c84a32]禁疗[/color]" + "text": "攻击1个敌方,伤害为自身攻击力120%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" }, "buffid": [], "map": "" @@ -23103,7 +23103,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123002311_1", - "text": "攻击1个敌方,伤害为自身攻击力250%,为目标附加2回合[color=#c84a32]烙印[/color]" + "text": "攻击1个敌方,伤害为自身攻击力250%,为目标附加2回合[color=#e5621b]烙印[/color]。" }, "buffid": [], "map": "" @@ -23132,7 +23132,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004011_1", - "text": "己方效果命中增加20%" + "text": "己方效果命中增加20%。" }, "buffid": [], "map": "" @@ -23161,7 +23161,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004111_1", - "text": "攻击1个敌方3次,每次伤害为自身攻击力90%,每次有15%概率为目标附加1回合[color=#c84a32]眩晕[/color] " + "text": "攻击1个敌方3次,每次伤害为自身攻击力90%,每次有15%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。" }, "buffid": [ 390001105 @@ -23192,7 +23192,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23223,7 +23223,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23254,7 +23254,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23285,7 +23285,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23316,7 +23316,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004211_1", - "text": "攻击随机3个敌方,伤害为自身造成攻击力240%,75%概率为目标附加1回合[color=#c84a32]眩晕[/color] " + "text": "攻击随机3个敌方,伤害为自身造成攻击力240%,75%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。" }, "buffid": [ 390001105 @@ -23347,7 +23347,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23378,7 +23378,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23409,7 +23409,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23440,7 +23440,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23471,7 +23471,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004311_1", - "text": "攻击全体敌方并驱散全体增益附带一回合[color=#c84a32]眩晕[/color] " + "text": "攻击全体敌方并驱散全体增益附带一回合[color=#e5621b]眩晕[/color] 。" }, "buffid": [ 390001105 @@ -23502,7 +23502,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23533,7 +23533,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23564,7 +23564,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23595,7 +23595,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123004311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001105 @@ -23626,7 +23626,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133005111_1", - "text": "攻击1个敌方,伤害为自身攻击力100%,50%概率为目标附加2回合[color=#c84a32]攻击下降[/color] 。" + "text": "攻击1个敌方,伤害为自身攻击力100%,50%概率为目标附加2回合[color=#e5621b]攻击下降[/color] 。" }, "buffid": [], "map": "" @@ -23656,7 +23656,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133005211_1", - "text": "回合开始时若自身可行动,净化自身1个减益,为随机1个敌方附加1回合[color=#c84a32]挑衅[/color]。" + "text": "回合开始时若自身可行动,净化自身1个减益,为随机1个敌方附加1回合[color=#e5621b]挑衅[/color]。" }, "buffid": [], "map": "" @@ -23686,7 +23686,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133005311_1", - "text": "攻击1个敌方4次,前三段伤害为自身攻击力60%,第四段为自身攻击力55%。前三段偷取目标1个增益;第四段为目标附加1回合[color=#c84a32]眩晕[/color] 。前三段偷取的每个增益,使第四段降低目标30%行动值。" + "text": "攻击1个敌方4次,前三段伤害为自身攻击力60%,第四段为自身攻击力55%。" }, "buffid": [], "map": "" @@ -23715,7 +23715,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151001111_1", - "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害" + "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害。" }, "buffid": [], "map": "" @@ -23744,7 +23744,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151012111_1", - "text": "对敌方1个目标发起攻击造成攻击力100%的伤害" + "text": "对敌方1个目标发起攻击造成攻击力100%的伤害。" }, "buffid": [], "map": "" @@ -23773,7 +23773,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151012211_1", - "text": "对敌方发起攻击,造成攻击力80%的伤害,有15%概率附加2回合[color=#c84a32]无法获得增益[/color] 效果的状态" + "text": "对敌方发起攻击,造成攻击力80%的伤害,有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 效果的状态。" }, "buffid": [], "map": "" @@ -23802,7 +23802,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151013111_1", - "text": "对敌方1个目标造成攻击力100%的伤害,有15%概率附加1回合[color=#c84a32]眩晕[/color] 状态" + "text": "对敌方1个目标造成攻击力100%的伤害,有15%概率附加1回合[color=#e5621b]眩晕[/color] 状态。" }, "buffid": [], "map": "" @@ -23832,7 +23832,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151013211_1", - "text": "对敌方1个目标造成攻击力180%的伤害,目标身上有负面效果时,有100%的概率附加1回合[color=#c84a32]眩晕[/color] 状态" + "text": "对敌方1个目标造成攻击力180%的伤害,目标身上有负面效果时,有100%的概率附加1回合[color=#e5621b]眩晕[/color] 状态。" }, "buffid": [], "map": "" @@ -23861,7 +23861,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151014111_1", - "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有50%概率使其行动值减少10%" + "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有50%概率使其行动值减少10%。" }, "buffid": [], "map": "" @@ -23890,7 +23890,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151014211_1", - "text": "为己方提升15%行动值" + "text": "为己方提升15%行动值。" }, "buffid": [], "map": "" @@ -23920,7 +23920,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151010111_1", - "text": "对敌方一个目标造成100%攻击力的伤害,触发暴击时位自身回复30%基于伤害的生命值" + "text": "对敌方一个目标造成100%攻击力的伤害,触发暴击时位自身回复30%基于伤害的生命值。" }, "buffid": [], "map": "" @@ -23978,7 +23978,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151011111_1", - "text": "对敌方一个目标造成100%攻击力的伤害,并有20%概率附加1回合[color=#c84a32]沉默[/color]状态" + "text": "对敌方一个目标造成100%攻击力的伤害,并有20%概率附加1回合[color=#e5621b]沉默[/color]状态。" }, "buffid": [], "map": "" @@ -24037,7 +24037,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144003111_1", - "text": "对敌方1个目标发起2段攻击,每段攻击会造成攻击力65%的伤害,并有50%概率附加2回合[color=#c84a32]失手率提升[/color] [/color] 状态" + "text": "对敌方1个目标发起2段攻击,每段攻击会造成攻击力65%的伤害,并有50%概率附加2回合[color=#e5621b]失手率提升[/color] [/color] 状态。" }, "buffid": [], "map": "" @@ -24067,7 +24067,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144003211_1", - "text": "每回合开始时,可吸收己方各1个减益状态,每吸收1个减益状态可增加己方5%的行动值" + "text": "每回合开始时,可吸收己方各1个减益状态,每吸收1个减益状态可增加己方5%的行动值。" }, "buffid": [], "map": "" @@ -24097,7 +24097,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144003311_1", - "text": "对敌方造成攻击力110%的伤害,并为己方附加1回合[color=#37d8a9]对峙[/color] 状态;技能冷却期间,若友方队友死亡,将重置技能冷却时间" + "text": "对敌方造成攻击力110%的伤害,并为己方附加1回合[color=#37d8a9]对峙[/color] 状态;技能冷却期间,若友方队友死亡,将重置技能冷却时间。" }, "buffid": [], "map": "" @@ -24126,7 +24126,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003011_1", - "text": "己方攻击增加30%" + "text": "己方攻击增加30%。" }, "buffid": [], "map": "" @@ -24155,7 +24155,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003111_1", - "text": "希沙窦斯对敌方1个目标造成攻击力300%的伤害,并吸收目标15%的行动值" + "text": "希沙窦斯对敌方1个目标造成攻击力300%的伤害,并吸收目标15%的行动值。" }, "buffid": [], "map": "" @@ -24184,7 +24184,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24213,7 +24213,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24242,7 +24242,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24271,7 +24271,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24300,7 +24300,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003211_1", - "text": "希沙窦斯对敌方1个目标发起5段攻击,每段造成自身攻击力150%的伤害,回复此次伤害50%的生命值,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%" + "text": "希沙窦斯对敌方1个目标发起5段攻击,每段造成自身攻击力150%的伤害,回复此次伤害50%的生命值,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%。" }, "buffid": [], "map": "" @@ -24329,7 +24329,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003211_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24358,7 +24358,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003211_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24387,7 +24387,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003211_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24416,7 +24416,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003211_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24446,7 +24446,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003311_1", - "text": "希沙窦斯对敌方发起4段攻击,每段造成自身攻击力300%的伤害,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%,最后一段攻击将吸收目标10%的行动值" + "text": "希沙窦斯对敌方发起4段攻击,每段造成自身攻击力300%的伤害,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%,最后一段攻击将吸收目标10%的行动值。" }, "buffid": [], "map": "" @@ -24476,7 +24476,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24506,7 +24506,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24536,7 +24536,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24566,7 +24566,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_115003311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [], "map": "" @@ -24595,7 +24595,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143004011_1", - "text": "己方攻击增加18%" + "text": "己方攻击增加18%。" }, "buffid": [], "map": "" @@ -24624,7 +24624,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143004111_1", - "text": "姜饼人对敌方1个目标造成攻击力120%的伤害并追加目标最大生命值3%的伤害(追加伤害最高不超过自身攻击力的100%)。自身损失当前生命值5%的生命。" + "text": "姜饼人对敌方1个目标造成攻击力120%的伤害并追加目标最大生命值3%的伤害(追加伤害最高不超过自身攻击力的100%)。" }, "buffid": [], "map": "" @@ -24653,7 +24653,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143004211_1", - "text": "姜饼人对敌方1个目标造成2次攻击力75%的伤害,并有60%概率为目标附加2回合[color=#c84a32]禁疗[/color]状态。若目标最大生命值高于自身,则每次攻击额外追加目标最大生命值3%的伤害(额外伤害最高不超过自身攻击力的100%)。" + "text": "姜饼人对敌方1个目标造成2次攻击力75%的伤害,并有60%概率为目标附加2回合[color=#e5621b]禁疗[/color]状态。" }, "buffid": [], "map": "" @@ -24682,7 +24682,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_143004311_1", - "text": "姜饼人消耗自身当前生命值40%的生命,对敌方1个目标造成自身攻击力120%的伤害,追加目标最大生命值10%的伤害(追加伤害最高不超过自身攻击力的300%),并为目标附加2回合[color=#c84a32]无法获得增益[/color] 效果状态。" + "text": "姜饼人消耗自身当前生命值40%的生命,对敌方1个目标造成自身攻击力120%的伤害,追加目标最大生命值10%的伤害(追加伤害最高不超过自身攻击力的300%),并为目标附加2回合[color=#e5621b]无法获得增益[/color] 效果状态。" }, "buffid": [], "map": "" @@ -24711,7 +24711,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123003111_1", - "text": "黛塔黛恩对敌方1个目标造成攻击力120%的伤害,并有100%概率驱散目标身上存在的1个增益状态" + "text": "黛塔黛恩对敌方1个目标造成攻击力120%的伤害,并有100%概率驱散目标身上存在的1个增益状态。" }, "buffid": [], "map": "" @@ -24740,7 +24740,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123003211_1", - "text": "黛塔黛恩对敌方1个目标造成2次攻击力90%的伤害,每次降低目标15%行动值" + "text": "黛塔黛恩对敌方1个目标造成2次攻击力90%的伤害,每次降低目标15%行动值。" }, "buffid": [], "map": "" @@ -24770,7 +24770,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_123003311_1", - "text": "黛塔黛恩为己方1个目标恢复其最大生命值30%的生命,为其他友方目标恢复其最大生命值15%的生命,并为己方目标附加2回合[color=#37d8a9]暴击提升[/color] 状态。目标每损失10%的最大生命值,治疗量增加10%" + "text": "黛塔黛恩为己方1个目标恢复其最大生命值30%的生命,为其他友方目标恢复其最大生命值15%的生命,并为己方目标附加2回合[color=#37d8a9]暴击提升[/color] 状态。" }, "buffid": [], "map": "" @@ -24800,7 +24800,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144001111_1", - "text": "美肚鲨对敌方1个目标造成攻击力140%的伤害,有80%概率为目标附加2回合[color=#c84a32]禁疗[/color]状态,触发暴击时,使目标行动值减少30%" + "text": "美肚鲨对敌方1个目标造成攻击力140%的伤害,有80%概率为目标附加2回合[color=#e5621b]禁疗[/color]状态,触发暴击时,使目标行动值减少30%。" }, "buffid": [], "map": "" @@ -24830,7 +24830,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144001211_1", - "text": "美肚鲨对敌方1个目标造成攻击力230%的伤害,并为目标附加2个持续2回合的[color=#c84a32]流血[/color]状态。触发暴击时将额外为目标附加2个持续2回合的[color=#c84a32]流血[/color]状态" + "text": "美肚鲨对敌方1个目标造成攻击力230%的伤害,并为目标附加2个持续2回合的[color=#e5621b]流血[/color]状态。" }, "buffid": [], "map": "" @@ -24860,7 +24860,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144001311_1", - "text": "美肚鲨为自身附加3层狂暴状态,并对敌方目标造成攻击力100%的伤害,有80%概率为目标附加2回合速度下降[color=#c84a32]防御下降[/color]状态" + "text": "美肚鲨为自身附加3层狂暴状态,并对敌方目标造成攻击力100%的伤害,有80%概率为目标附加2回合速度下降[color=#e5621b]防御下降[/color]状态。" }, "buffid": [], "map": "" @@ -24889,7 +24889,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135004011_1", - "text": "己方攻击增加40%" + "text": "己方攻击增加40%。" }, "buffid": [], "map": "" @@ -24918,7 +24918,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135004111_1", - "text": "黛安·福克斯顿对敌方1个目标造成攻击力120%的伤害,并有100%概率施加2回合[color=#c84a32]无法获得增益[/color] 效果,若目标身上无增益状态,则本次伤害提升50%" + "text": "黛安·福克斯顿对敌方1个目标造成攻击力120%的伤害,并有100%概率施加2回合[color=#e5621b]无法获得增益[/color] 效果,若目标身上无增益状态,则本次伤害提升50%。" }, "buffid": [], "map": "" @@ -24947,7 +24947,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135004211_1", - "text": "黛安·福克斯顿自身行动前,驱散随机1名敌方目标的1个增益状态,有100%概率清除其所有增益状态,有限选择拥有增益状态目标。本效果必定命中。" + "text": "黛安·福克斯顿自身行动前,驱散随机1名敌方目标的1个增益状态,有100%概率清除其所有增益状态,有限选择拥有增益状态目标。" }, "buffid": [], "map": "" @@ -24976,7 +24976,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_135004311_1", - "text": "黛安·福克斯顿对敌方1个目标造成攻击力65%的伤害,并对敌方所有目标造成攻击力30%的伤害。若目标身上无增益状态,则无视目标100%防御,目标身上的每个增益状态将对应减少无视防御的效果。" + "text": "黛安·福克斯顿对敌方1个目标造成攻击力65%的伤害,并对敌方所有目标造成攻击力30%的伤害。" }, "buffid": [], "map": "" @@ -25005,7 +25005,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124006011_1", - "text": "己方生命增加24%" + "text": "己方生命增加24%。" }, "buffid": [], "map": "" @@ -25034,7 +25034,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124006111_1", - "text": "对敌方1个目标造成攻击力100%的伤害,并有70%概率驱散目标1个增益状态" + "text": "对敌方1个目标造成攻击力100%的伤害,并有70%概率驱散目标1个增益状态。" }, "buffid": [], "map": "" @@ -25092,7 +25092,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_124006311_1", - "text": "凯尔为己方净化全部减益状态,并回复其最大生命值30%的生命,每清除一个状态都能额外回复其最大生命值3%的生命" + "text": "凯尔为己方净化全部减益状态,并回复其最大生命值30%的生命,每清除一个状态都能额外回复其最大生命值3%的生命。" }, "buffid": [], "map": "" @@ -25121,7 +25121,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114004011_1", - "text": "己方生命增加30%" + "text": "己方生命增加30%。" }, "buffid": [], "map": "" @@ -25150,7 +25150,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_114004111_1", - "text": "克莱尔·努涅斯对敌方1个目标造成攻击力120%的伤害,并有50%概率附加2回合[color=#c84a32]失手率提升[/color] [/color] 状态。" + "text": "克莱尔·努涅斯对敌方1个目标造成攻击力120%的伤害,并有50%概率附加2回合[color=#e5621b]失手率提升[/color] [/color] 状态。" }, "buffid": [], "map": "" @@ -25237,7 +25237,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133004011_1", - "text": "己方攻击增加18%" + "text": "己方攻击增加18%。" }, "buffid": [], "map": "" @@ -25266,7 +25266,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133004111_1", - "text": "普鲁格兰杰对敌方1个目标造成攻击力130%的伤害,并有30%概率附加1回合[color=#c84a32]眩晕[/color] 状态,并有30%概率使用随心铁杆兵追击目标1次。" + "text": "普鲁格兰杰对敌方1个目标造成攻击力130%的伤害,并有30%概率附加1回合[color=#e5621b]眩晕[/color] 状态,并有30%概率使用随心铁杆兵追击目标1次。" }, "buffid": [], "map": "" @@ -25354,7 +25354,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005011_1", - "text": "己方生命增加30%" + "text": "己方生命增加30%。" }, "buffid": [], "map": "" @@ -25383,7 +25383,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005111_1", - "text": "沃尔特·史翠克勒对敌方1个目标造成攻击力360%的伤害,并有80%概率附加2回合[color=#c84a32]中毒[/color]状态" + "text": "沃尔特·史翠克勒对敌方1个目标造成攻击力360%的伤害,并有80%概率附加2回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [ 390001401 @@ -25414,7 +25414,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005111_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25445,7 +25445,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005111_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25476,7 +25476,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005111_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25507,7 +25507,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005111_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25538,7 +25538,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005211_1", - "text": "沃尔特·史翠克勒为己方附加2回合[color=#37d8a9]毒牙[/color] 状态,状态持续期间受到攻击,有70%概率为攻击者附加1回合[color=#c84a32]中毒[/color]状态。" + "text": "沃尔特·史翠克勒为己方附加2回合[color=#37d8a9]毒牙[/color] 状态,状态持续期间受到攻击,有70%概率为攻击者附加1回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [ 390001433 @@ -25569,7 +25569,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005311_1", - "text": "沃尔特·史翠克勒对敌方目标造成攻击力500%的伤害,并有80%概率为目标附加2回合[color=#c84a32]中毒[/color]状态。若成功附加[color=#c84a32]中毒[/color]状态或目标已出于[color=#c84a32]中毒[/color]状态,则附加1回合[color=#c84a32]石化[/color] 状态。" + "text": "沃尔特·史翠克勒对敌方目标造成攻击力500%的伤害,并有80%概率为目标附加2回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [ 390001401 @@ -25600,7 +25600,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005311_2", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25631,7 +25631,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005311_3", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25662,7 +25662,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005311_4", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25693,7 +25693,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_134005311_5", - "text": "伤害提升10%" + "text": "伤害提升10%。" }, "buffid": [ 390001401 @@ -25724,7 +25724,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133006011_1", - "text": "己方效果抵抗增加20%" + "text": "己方效果抵抗增加20%。" }, "buffid": [ 390001401 @@ -25755,7 +25755,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133006111_1", - "text": "珍妮丝·邓普顿对敌方1个目标造成攻击力40%的3次伤害,有30%概率为目标附加2回合[color=#c84a32]防御下降[/color]状态。" + "text": "珍妮丝·邓普顿对敌方1个目标造成攻击力40%的3次伤害,有30%概率为目标附加2回合[color=#e5621b]防御下降[/color]状态。" }, "buffid": [], "map": "" @@ -25813,7 +25813,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_133006311_1", - "text": "珍妮丝·邓普顿为己方目标附加2回合自身生命上限22%的[color=#37d8a9]护盾[/color] ,并附加2回合[color=#37d8a9]复苏[/color] 状态。己方目标身上存在增益状态时,额外提升30%[color=#37d8a9]护盾[/color] 。" + "text": "珍妮丝·邓普顿为己方目标附加2回合自身生命上限22%的[color=#37d8a9]护盾[/color] ,并附加2回合[color=#37d8a9]复苏[/color] 状态。" }, "buffid": [], "map": "" @@ -25842,7 +25842,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125002011_1", - "text": "己方生命增加30%" + "text": "己方生命增加30%。" }, "buffid": [], "map": "" @@ -25871,7 +25871,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125002111_1", - "text": "沃尔夫对敌方1个目标造成攻击力110%的伤害,并有75%概率对目标附加1回合[color=#c84a32]眩晕[/color] 状态。若目标身上存在减益效果,则提升沃尔夫自身25%行动值" + "text": "沃尔夫对敌方1个目标造成攻击力110%的伤害,并有75%概率对目标附加1回合[color=#e5621b]眩晕[/color] 状态。" }, "buffid": [], "map": "" @@ -25931,7 +25931,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_125002311_1", - "text": "沃尔夫对敌方1个目标发起攻击,将己方的全部减益状态转嫁给目标,随后对其造成自身最大生命值13%的伤害" + "text": "沃尔夫对敌方1个目标发起攻击,将己方的全部减益状态转嫁给目标,随后对其造成自身最大生命值13%的伤害。" }, "buffid": [], "map": "" @@ -25960,7 +25960,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_145002111_1", - "text": "梅林对敌方1个目标造成3次攻击力35%的伤害,且每10点速度可额外造成1%的伤害,并且有60%概率附加[color=#c84a32]防御下降[/color]状态2回合" + "text": "梅林对敌方1个目标造成3次攻击力35%的伤害,且每10点速度可额外造成1%的伤害,并且有60%概率附加[color=#e5621b]防御下降[/color]状态2回合。" }, "buffid": [], "map": "" @@ -26048,7 +26048,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153005111_1", - "text": "对敌方1个目标发起2段攻击,每段可造成攻击力50%的伤害,并有20%概率附加1回合[color=#c84a32]中毒[/color]状态" + "text": "对敌方1个目标发起2段攻击,每段可造成攻击力50%的伤害,并有20%概率附加1回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [], "map": "" @@ -26077,7 +26077,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153005211_1", - "text": "为己方附加2回合[color=#37d8a9]攻击提升[/color]状态" + "text": "为己方附加2回合[color=#37d8a9]攻击提升[/color]状态。" }, "buffid": [], "map": "" @@ -26106,7 +26106,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153006111_1", - "text": "对敌方1个目标造成攻击力100%的伤害,并为自身附加2回合[color=#37d8a9]护盾[/color] ,可吸收自身生命值10%的伤害" + "text": "对敌方1个目标造成攻击力100%的伤害,并为自身附加2回合[color=#37d8a9]护盾[/color] ,可吸收自身生命值10%的伤害。" }, "buffid": [], "map": "" @@ -26136,7 +26136,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153006211_1", - "text": "对敌方1个目标发起2次攻击,每段可造成攻击力80%的伤害。发起攻击前,若自身生命值低于50%,则回复本次攻击100%的生命值。" + "text": "对敌方1个目标发起2次攻击,每段可造成攻击力80%的伤害。" }, "buffid": [], "map": "" @@ -26167,7 +26167,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153006311_1", - "text": "为己方附加2回合[color=#37d8a9]速度提升[/color] 状态,若目标拥有[color=#37d8a9]护盾[/color] 则额外回复其20%最大生命值的血量,之后攻击敌方3次,每段造成攻击力40%的伤害,且有15%概率附加2回合[color=#c84a32]攻击下降[/color] 状态" + "text": "为己方附加2回合[color=#37d8a9]速度提升[/color] 状态,若目标拥有[color=#37d8a9]护盾[/color] 则额外回复其20%最大生命值的血量,之后攻击敌方3次,每段造成攻击力40%的伤害,且有15%概率附加2回合[color=#e5621b]攻击下降[/color] 状态。" }, "buffid": [], "map": "" @@ -26196,7 +26196,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_153002111_1", - "text": "对敌方一个目标发起两段攻击50%的伤害,每段为自身回复5%最大生命值" + "text": "对敌方一个目标发起两段攻击50%的伤害,每段为自身回复5%最大生命值。" }, "buffid": [], "map": "" @@ -26254,7 +26254,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144002011_1", - "text": "己方防御增加30%" + "text": "己方防御增加30%。" }, "buffid": [], "map": "" @@ -26343,7 +26343,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_144002311_1", - "text": "蛇先生己方提升25%行动值,并施加[color=#37d8a9]伪装[/color] 。己方每个[color=#37d8a9]伪装[/color] 的触发,都会为自身提升20%的行动值。" + "text": "蛇先生己方提升25%行动值,并施加[color=#37d8a9]伪装[/color] 。" }, "buffid": [ 390001436 @@ -26374,7 +26374,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_111021011_1", - "text": "友方无法受到控制" + "text": "友方无法受到控制。" }, "buffid": [], "map": "" @@ -26404,7 +26404,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_111021111_1", - "text": "巨怪对敌方造成一次AOE伤害,并附带2回合[color=#c84a32]防御下降[/color]" + "text": "巨怪对敌方造成一次AOE伤害,并附带2回合[color=#e5621b]防御下降[/color]。" }, "buffid": [], "map": "" @@ -26433,7 +26433,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_111021211_1", - "text": "巨怪对敌方造成一次震击,并附带2回合[color=#c84a32]眩晕[/color] " + "text": "巨怪对敌方造成一次震击,并附带2回合[color=#e5621b]眩晕[/color] 。" }, "buffid": [], "map": "" @@ -26462,7 +26462,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_111021311_1", - "text": "巨怪对敌方发出死灵射线,并恢复造成伤害20%的血量" + "text": "巨怪对敌方发出死灵射线,并恢复造成伤害20%的血量。" }, "buffid": [], "map": "" @@ -26491,7 +26491,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151015111_1", - "text": "给己方增加50%行动值" + "text": "给己方增加50%行动值。" }, "buffid": [], "map": "" @@ -26520,7 +26520,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151016111_1", - "text": "为己方附加2回合[color=#37d8a9]攻击提升[/color]" + "text": "为己方附加2回合[color=#37d8a9]攻击提升[/color]。" }, "buffid": [], "map": "" @@ -26550,7 +26550,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151017111_1", - "text": "攻击敌方,造成自身攻击力100%的伤害,目标身上有[color=#c84a32]中毒[/color]状态时,有几率额外附加[color=#c84a32]眩晕[/color] 1回合。" + "text": "攻击敌方,造成自身攻击力100%的伤害,目标身上有[color=#e5621b]中毒[/color]状态时,有几率额外附加[color=#e5621b]眩晕[/color] 1回合。" }, "buffid": [], "map": "" @@ -26579,7 +26579,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151018111_1", - "text": "攻击敌方目标,造成自身攻击力100%的伤害并施加3回合的[color=#c84a32]中毒[/color]状态" + "text": "攻击敌方目标,造成自身攻击力100%的伤害并施加3回合的[color=#e5621b]中毒[/color]状态。" }, "buffid": [], "map": "" @@ -26608,7 +26608,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151019111_1", - "text": "攻击敌方,并对其施加2回合的[color=#c84a32]禁疗[/color]状态" + "text": "攻击敌方,并对其施加2回合的[color=#e5621b]禁疗[/color]状态。" }, "buffid": [], "map": "" @@ -26637,7 +26637,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151020111_1", - "text": "清除己方的全部减益状态" + "text": "清除己方的全部减益状态。" }, "buffid": [], "map": "" @@ -26666,7 +26666,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151021111_1", - "text": "附加2回合[color=#c84a32]攻击下降[/color]" + "text": "附加2回合[color=#e5621b]攻击下降[/color]。" }, "buffid": [], "map": "" @@ -26695,7 +26695,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151022111_1", - "text": "为BOSS附加2回合[color=#37d8a9]免疫[/color] [color=#37d8a9]攻击提升[/color]" + "text": "为BOSS附加2回合[color=#37d8a9]免疫[/color] [color=#37d8a9]攻击提升[/color]。" }, "buffid": [], "map": "" @@ -26724,7 +26724,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151023111_1", - "text": "以一定比例回复BOSS血量30%" + "text": "以一定比例回复BOSS血量30%。" }, "buffid": [], "map": "" @@ -26753,7 +26753,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151023111_2", - "text": "以一定比例回复BOSS血量50%" + "text": "以一定比例回复BOSS血量50%。" }, "buffid": [], "map": "" @@ -26782,7 +26782,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151023111_3", - "text": "以一定比例回复BOSS血量70%" + "text": "以一定比例回复BOSS血量70%。" }, "buffid": [], "map": "" @@ -26811,7 +26811,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151023111_4", - "text": "以一定比例回复BOSS血量100%" + "text": "以一定比例回复BOSS血量100%。" }, "buffid": [], "map": "" @@ -26840,7 +26840,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151024111_1", - "text": "攻击所有敌人,附加2回合[color=#c84a32]攻击下降[/color]" + "text": "攻击所有敌人,附加2回合[color=#e5621b]攻击下降[/color]。" }, "buffid": [], "map": "" @@ -26869,7 +26869,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151025111_1", - "text": "攻击所有敌人,有50%概率附加2回合[color=#c84a32]禁疗[/color]" + "text": "攻击所有敌人,有50%概率附加2回合[color=#e5621b]禁疗[/color]。" }, "buffid": [], "map": "" @@ -26898,7 +26898,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151026111_1", - "text": "攻击所有敌人,附加2回合[color=#c84a32]攻击下降[/color] " + "text": "攻击所有敌人,附加2回合[color=#e5621b]攻击下降[/color] 。" }, "buffid": [], "map": "" @@ -26927,7 +26927,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151027111_1", - "text": "为BOSS附加3回合防御提升" + "text": "为BOSS附加3回合防御提升。" }, "buffid": [], "map": "" @@ -26956,7 +26956,7 @@ }, "Desc": { "key": "skill_skill_atk_Desc_151028111_1", - "text": "攻击所有敌人,附加2回合[color=#c84a32]攻击下降[/color] " + "text": "攻击所有敌人,附加2回合[color=#e5621b]攻击下降[/color] 。" }, "buffid": [], "map": "" diff --git a/bin/json/game_skillbuff.json b/bin/json/game_skillbuff.json index 92ad81873..fd72ddbc5 100644 --- a/bin/json/game_skillbuff.json +++ b/bin/json/game_skillbuff.json @@ -7,7 +7,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001001", - "text": "攻击提升60%" + "text": "攻击提升60%。" }, "BuffType": 1, "EffectArgu": [ @@ -38,7 +38,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001002", - "text": "防御提升60%" + "text": "防御提升60%。" }, "BuffType": 2, "EffectArgu": [ @@ -69,7 +69,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001003", - "text": "速度提升30%" + "text": "速度提升30%。" }, "BuffType": 3, "EffectArgu": [ @@ -100,7 +100,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001004", - "text": "暴击率提升30%" + "text": "暴击率提升30%。" }, "BuffType": 4, "EffectArgu": [ @@ -131,7 +131,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001005", - "text": "受到暴击概率降低30%" + "text": "受到暴击概率降低30%。" }, "BuffType": 5, "EffectArgu": [ @@ -158,11 +158,11 @@ "Id": 390001006, "Name": { "key": "skill_skill_buff_Name_390001006", - "text": "[color=#c84a32]攻击下降[/color] " + "text": "[color=#e5621b]攻击下降[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001006", - "text": "攻击下降60%" + "text": "攻击下降60%。" }, "BuffType": 6, "EffectArgu": [ @@ -189,11 +189,11 @@ "Id": 390001007, "Name": { "key": "skill_skill_buff_Name_390001007", - "text": "[color=#c84a32]防御下降[/color] " + "text": "[color=#e5621b]防御下降[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001007", - "text": "防御下降60%" + "text": "防御下降60%。" }, "BuffType": 7, "EffectArgu": [ @@ -220,11 +220,11 @@ "Id": 390001008, "Name": { "key": "skill_skill_buff_Name_390001008", - "text": "[color=#c84a32]速度下降[/color] " + "text": "[color=#e5621b]速度下降[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001008", - "text": "速度下降30%" + "text": "速度下降30%。" }, "BuffType": 8, "EffectArgu": [ @@ -254,11 +254,11 @@ "Id": 390001009, "Name": { "key": "skill_skill_buff_Name_390001009", - "text": "[color=#c84a32]暴击下降[/color] " + "text": "[color=#e5621b]暴击下降[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001009", - "text": "暴击率下降30%" + "text": "暴击率下降30%。" }, "BuffType": 9, "EffectArgu": [ @@ -289,7 +289,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001010", - "text": "生命下降30%" + "text": "生命下降30%。" }, "BuffType": 27, "EffectArgu": [ @@ -320,7 +320,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001011", - "text": "造成伤害提升10%" + "text": "造成伤害提升10%。" }, "BuffType": 30, "EffectArgu": [ @@ -351,7 +351,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001012", - "text": "造成伤害提升15%" + "text": "造成伤害提升15%。" }, "BuffType": 30, "EffectArgu": [ @@ -378,11 +378,11 @@ "Id": 390001101, "Name": { "key": "skill_skill_buff_Name_390001101", - "text": "[color=#c84a32]烙印[/color] " + "text": "[color=#e5621b]烙印[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001101", - "text": "被攻击时,受到的伤害提高15%" + "text": "被攻击时,受到的伤害提高15%。" }, "BuffType": 10, "EffectArgu": [ @@ -409,11 +409,11 @@ "Id": 390001102, "Name": { "key": "skill_skill_buff_Name_390001102", - "text": "[color=#c84a32]失手率提升[/color] " + "text": "[color=#e5621b]失手率提升[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001102", - "text": "失手率提升50%" + "text": "失手率提升50%。" }, "BuffType": 11, "EffectArgu": [ @@ -444,7 +444,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001103", - "text": "不会受到任何伤害" + "text": "不会受到任何伤害。" }, "BuffType": 12, "EffectArgu": [], @@ -472,7 +472,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001104", - "text": "生命最低降为1" + "text": "生命最低降为1。" }, "BuffType": 13, "EffectArgu": [ @@ -498,11 +498,11 @@ "Id": 390001105, "Name": { "key": "skill_skill_buff_Name_390001105", - "text": "[color=#c84a32]眩晕[/color] " + "text": "[color=#e5621b]眩晕[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001105", - "text": "无法进行任何行动" + "text": "无法进行任何行动。" }, "BuffType": 14, "EffectArgu": [], @@ -527,11 +527,11 @@ "Id": 390001106, "Name": { "key": "skill_skill_buff_Name_390001106", - "text": "[color=#c84a32]冰冻[/color] " + "text": "[color=#e5621b]冰冻[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001106", - "text": "无法进行任何行动" + "text": "无法进行任何行动。" }, "BuffType": 15, "EffectArgu": [], @@ -557,11 +557,11 @@ "Id": 390001107, "Name": { "key": "skill_skill_buff_Name_390001107", - "text": "[color=#c84a32]禁疗[/color] " + "text": "[color=#e5621b]禁疗[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001107", - "text": "无法恢复生命" + "text": "无法恢复生命。" }, "BuffType": 16, "EffectArgu": [], @@ -585,11 +585,11 @@ "Id": 390001108, "Name": { "key": "skill_skill_buff_Name_390001108", - "text": "[color=#c84a32]石化[/color] " + "text": "[color=#e5621b]石化[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001108", - "text": "无法进行任何行动,不会随着回合到来降低技能冷却" + "text": "无法进行任何行动,不会随着回合到来降低技能冷却。" }, "BuffType": 17, "EffectArgu": [], @@ -614,11 +614,11 @@ "Id": 390001109, "Name": { "key": "skill_skill_buff_Name_390001109", - "text": "[color=#c84a32]沉默[/color] " + "text": "[color=#e5621b]沉默[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001109", - "text": "只能释放基础技能" + "text": "只能释放基础技能。" }, "BuffType": 18, "EffectArgu": [], @@ -643,11 +643,11 @@ "Id": 390001110, "Name": { "key": "skill_skill_buff_Name_390001110", - "text": "[color=#c84a32]挑衅[/color] " + "text": "[color=#e5621b]挑衅[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001110", - "text": "回合开始时,会被迫发起攻击,向附加状态者释放基础技能" + "text": "回合开始时,会被迫发起攻击,向附加状态者释放基础技能。" }, "BuffType": 19, "EffectArgu": [], @@ -676,7 +676,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001111", - "text": "无法获得减益效果" + "text": "无法获得减益效果。" }, "BuffType": 20, "EffectArgu": [], @@ -704,7 +704,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001112", - "text": "增加护盾" + "text": "增加护盾。" }, "BuffType": 21, "EffectArgu": [ @@ -732,11 +732,11 @@ "Id": 390001113, "Name": { "key": "skill_skill_buff_Name_390001113", - "text": "[color=#c84a32]吞噬[/color] " + "text": "[color=#e5621b]吞噬[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001113", - "text": "无法进行任何行动,无法被选中,无法被攻击,无法获得任何强化及弱化效果" + "text": "无法进行任何行动,无法被选中,无法被攻击,无法获得任何强化及弱化效果。" }, "BuffType": 34, "EffectArgu": [], @@ -764,7 +764,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001114", - "text": "不会失手" + "text": "不会失手。" }, "BuffType": 0, "EffectArgu": [], @@ -788,11 +788,11 @@ "Id": 390001115, "Name": { "key": "skill_skill_buff_Name_390001115", - "text": "[color=#c84a32]无法获得增益[/color] " + "text": "[color=#e5621b]无法获得增益[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001115", - "text": "无法附加增益状态" + "text": "无法附加增益状态。" }, "BuffType": 36, "EffectArgu": [], @@ -820,7 +820,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001116", - "text": "无法被附加任何控制效果" + "text": "无法被附加任何控制效果。" }, "BuffType": 37, "EffectArgu": [], @@ -848,7 +848,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001117", - "text": "免除死亡" + "text": "免除死亡。" }, "BuffType": 0, "EffectArgu": [], @@ -876,7 +876,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001118", - "text": "睡眠" + "text": "睡眠。" }, "BuffType": 38, "EffectArgu": [], @@ -905,7 +905,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001119", - "text": "(无法驱散类状态)造成伤害时为目标附加2回合[color=#c84a32]禁疗[/color] " + "text": "(无法驱散类状态)造成伤害时为目标附加2回合[color=#e5621b]禁疗[/color] 。" }, "BuffType": 0, "EffectArgu": [], @@ -933,7 +933,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001120", - "text": "(无法驱散类状态)造成伤害时附带效果附加伤害,伤害为目标最大生命值5%,不超过自身攻击力50%" + "text": "(无法驱散类状态)造成伤害时附带效果附加伤害,伤害为目标最大生命值5%,不超过自身攻击力50%。" }, "BuffType": 0, "EffectArgu": [], @@ -961,7 +961,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001121", - "text": "(无法驱散类状态)造成伤害时有40%概率为目标附加2回合[color=#c84a32]防御下降[/color] " + "text": "(无法驱散类状态)造成伤害时有40%概率为目标附加2回合[color=#e5621b]防御下降[/color] 。" }, "BuffType": 0, "EffectArgu": [], @@ -989,7 +989,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001122", - "text": "护盾量为最大生命值10%" + "text": "护盾量为最大生命值10%。" }, "BuffType": 21, "EffectArgu": [ @@ -1021,7 +1021,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001123", - "text": "护盾量为最大生命值5%" + "text": "护盾量为最大生命值5%。" }, "BuffType": 21, "EffectArgu": [ @@ -1053,7 +1053,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001124", - "text": "无法复活" + "text": "无法复活。" }, "BuffType": 0, "EffectArgu": [], @@ -1081,7 +1081,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001125", - "text": "增加护盾" + "text": "增加护盾。" }, "BuffType": 21, "EffectArgu": [ @@ -1113,7 +1113,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001126", - "text": "无法附加减益状态" + "text": "无法附加减益状态。" }, "BuffType": 20, "EffectArgu": [], @@ -1141,7 +1141,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001127", - "text": "回合开始时受到治疗,治疗量为最大生命值的15%" + "text": "回合开始时受到治疗,治疗量为最大生命值的15%。" }, "BuffType": 47, "EffectArgu": [ @@ -1173,7 +1173,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001128", - "text": "无法被选中" + "text": "无法被选中。" }, "BuffType": 0, "EffectArgu": [], @@ -1201,7 +1201,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001129", - "text": "护盾量为最大生命值35%" + "text": "护盾量为最大生命值35%。" }, "BuffType": 21, "EffectArgu": [ @@ -1233,7 +1233,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001130", - "text": "护盾量为最大生命值50%" + "text": "护盾量为最大生命值50%。" }, "BuffType": 21, "EffectArgu": [ @@ -1265,7 +1265,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001201", - "text": "(无法驱散类状态)每层使自身攻击力提升5%,每10层使自身受到伤害降低3%。最高可叠加50层" + "text": "(无法驱散类状态)每层使自身攻击力提升5%,每10层使自身受到伤害降低3%。最高可叠加50层。" }, "BuffType": 0, "EffectArgu": [ @@ -1296,7 +1296,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001202", - "text": "每层使自身基础防御提升10%,效果抵抗提升5%,最多可叠加10层。" + "text": "每层使自身基础防御提升10%,效果抵抗提升5%,最多可叠加10层。。" }, "BuffType": 46, "EffectArgu": [ @@ -1329,7 +1329,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001204", - "text": "携带者阵亡时清除此状态,并对携带者一方全体造成(释放者)攻击力40%的效果附加伤害,每层使伤害系数提升40%,最多可叠加5层。" + "text": "携带者阵亡时清除此状态,并对携带者一方全体造成(释放者)攻击力40%的效果附加伤害,每层使伤害系数提升40%,最多可叠加5层。。" }, "BuffType": 0, "EffectArgu": [], @@ -1357,7 +1357,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001205", - "text": "(无法驱散类状态)可以增强自身攻击的威力" + "text": "(无法驱散类状态)可以增强自身攻击的威力。" }, "BuffType": 1, "EffectArgu": [ @@ -1388,7 +1388,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001206", - "text": "每层为(释放者)提供15%伤害减免" + "text": "每层为(释放者)提供15%伤害减免。" }, "BuffType": 0, "EffectArgu": [], @@ -1416,7 +1416,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001207", - "text": "无法移动" + "text": "无法移动。" }, "BuffType": 22, "EffectArgu": [], @@ -1440,11 +1440,11 @@ "Id": 390001208, "Name": { "key": "skill_skill_buff_Name_390001208", - "text": "[color=#c84a32]喜悦[/color] " + "text": "[color=#e5621b]喜悦[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001208", - "text": "受到伤害降低" + "text": "受到伤害降低。" }, "BuffType": 23, "EffectArgu": [ @@ -1475,7 +1475,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001209", - "text": "每次受到攻击提升20%的防御,最多叠加5层" + "text": "每次受到攻击提升20%的防御,最多叠加5层。" }, "BuffType": 39, "EffectArgu": [], @@ -1503,7 +1503,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001210", - "text": "每次受到攻击提升20%的防御,最多叠加5层" + "text": "每次受到攻击提升20%的防御,最多叠加5层。" }, "BuffType": 2, "EffectArgu": [ @@ -1530,11 +1530,11 @@ "Id": 390001211, "Name": { "key": "skill_skill_buff_Name_390001211", - "text": "[color=#c84a32]童真[/color] " + "text": "[color=#e5621b]童真[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001211", - "text": "状态携带者受击5次后,[color=#c84a32]童真[/color] 自动引爆,对该目标及随机2个地方目标造成该状态释放者攻击力85%的伤害,并有50%概率对被童真影响的目标附加2回合[color=#c84a32]沉默[/color] " + "text": "状态携带者受击5次后,[color=#e5621b]童真[/color] 自动引爆,对该目标及随机2个地方目标造成该状态释放者攻击力85%的伤害,并有50%概率对被童真影响的目标附加2回合[color=#e5621b]沉默[/color] 。" }, "BuffType": 69, "EffectArgu": [ @@ -1566,7 +1566,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001212", - "text": "检测效果,最多叠加50层" + "text": "检测效果,最多叠加50层。" }, "BuffType": 45, "EffectArgu": [ @@ -1593,11 +1593,11 @@ "Id": 390001213, "Name": { "key": "skill_skill_buff_Name_390001213", - "text": "[color=#c84a32]链接[/color] " + "text": "[color=#e5621b]链接[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001213", - "text": "一方收到攻击,另一方收到此次伤害的80%的真实伤害" + "text": "一方收到攻击,另一方收到此次伤害的80%的真实伤害。" }, "BuffType": 54, "EffectArgu": [ @@ -1623,11 +1623,11 @@ "Id": 390001214, "Name": { "key": "skill_skill_buff_Name_390001214", - "text": "[color=#c84a32]无法行动[/color] " + "text": "[color=#e5621b]无法行动[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001214", - "text": "无法行动" + "text": "无法行动。" }, "BuffType": 22, "EffectArgu": [], @@ -1655,7 +1655,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001215", - "text": "无法被附加减益,任意友方行动结束后,状态携带者行动值提升15%" + "text": "无法被附加减益,任意友方行动结束后,状态携带者行动值提升15%。" }, "BuffType": 3, "EffectArgu": [ @@ -1681,11 +1681,11 @@ "Id": 390001216, "Name": { "key": "skill_skill_buff_Name_390001216", - "text": "[color=#c84a32]黑客前瞻[/color] " + "text": "[color=#e5621b]黑客前瞻[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001216", - "text": "行动两次后触发,扣除50%的当前生命值并附加1回合[color=#c84a32]眩晕[/color] " + "text": "行动两次后触发,扣除50%的当前生命值并附加1回合[color=#e5621b]眩晕[/color] 。" }, "BuffType": 71, "EffectArgu": [ @@ -1713,11 +1713,11 @@ "Id": 390001217, "Name": { "key": "skill_skill_buff_Name_390001217", - "text": "[color=#c84a32]添加黑客前瞻[/color] " + "text": "[color=#e5621b]添加黑客前瞻[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001217", - "text": "行动两次后触发,扣除50%的当前生命值并附加2回合[color=#c84a32]眩晕[/color] " + "text": "行动两次后触发,扣除50%的当前生命值并附加2回合[color=#e5621b]眩晕[/color] 。" }, "BuffType": 0, "EffectArgu": [], @@ -1745,7 +1745,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001218", - "text": "攻击提升7%" + "text": "攻击提升7%。" }, "BuffType": 1, "EffectArgu": [ @@ -1776,7 +1776,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001301", - "text": "生命提升20%" + "text": "生命提升20%。" }, "BuffType": 24, "EffectArgu": [ @@ -1807,7 +1807,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001302", - "text": "攻击提升20%" + "text": "攻击提升20%。" }, "BuffType": 1, "EffectArgu": [ @@ -1838,7 +1838,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001303", - "text": "防御提升20%" + "text": "防御提升20%。" }, "BuffType": 2, "EffectArgu": [ @@ -1869,7 +1869,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001304", - "text": "速度提升15%" + "text": "速度提升15%。" }, "BuffType": 3, "EffectArgu": [ @@ -1900,7 +1900,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001305", - "text": "暴击提升20%" + "text": "暴击提升20%。" }, "BuffType": 4, "EffectArgu": [ @@ -1931,7 +1931,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001306", - "text": "命中提升20%" + "text": "命中提升20%。" }, "BuffType": 25, "EffectArgu": [ @@ -1962,7 +1962,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001307", - "text": "抵抗提升20%" + "text": "抵抗提升20%。" }, "BuffType": 26, "EffectArgu": [ @@ -1993,7 +1993,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001311", - "text": "生命提升24%" + "text": "生命提升24%。" }, "BuffType": 24, "EffectArgu": [ @@ -2024,7 +2024,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001312", - "text": "攻击提升25%" + "text": "攻击提升25%。" }, "BuffType": 1, "EffectArgu": [ @@ -2055,7 +2055,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001313", - "text": "防御提升25%" + "text": "防御提升25%。" }, "BuffType": 2, "EffectArgu": [ @@ -2086,7 +2086,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001314", - "text": "速度提升20%" + "text": "速度提升20%。" }, "BuffType": 3, "EffectArgu": [ @@ -2113,11 +2113,11 @@ "Id": 390001315, "Name": { "key": "skill_skill_buff_Name_390001315", - "text": "[color=#c84a32]队长技-暴击提升[/color] " + "text": "[color=#e5621b]队长技-暴击提升[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001315", - "text": "暴击提升25%" + "text": "暴击提升25%。" }, "BuffType": 4, "EffectArgu": [ @@ -2148,7 +2148,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001316", - "text": "命中提升30%" + "text": "命中提升30%。" }, "BuffType": 25, "EffectArgu": [ @@ -2179,7 +2179,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001317", - "text": "抵抗提升30%" + "text": "抵抗提升30%。" }, "BuffType": 26, "EffectArgu": [ @@ -2210,7 +2210,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001321", - "text": "生命提升30%" + "text": "生命提升30%。" }, "BuffType": 24, "EffectArgu": [ @@ -2241,7 +2241,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001322", - "text": "攻击提升30%" + "text": "攻击提升30%。" }, "BuffType": 1, "EffectArgu": [ @@ -2272,7 +2272,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001323", - "text": "防御提升30%" + "text": "防御提升30%。" }, "BuffType": 2, "EffectArgu": [ @@ -2303,7 +2303,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001324", - "text": "速度提升25%" + "text": "速度提升25%。" }, "BuffType": 3, "EffectArgu": [ @@ -2334,7 +2334,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001325", - "text": "暴击提升30%" + "text": "暴击提升30%。" }, "BuffType": 4, "EffectArgu": [ @@ -2365,7 +2365,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001326", - "text": "命中提升40%" + "text": "命中提升40%。" }, "BuffType": 25, "EffectArgu": [ @@ -2396,7 +2396,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001327", - "text": "抵抗提升40%" + "text": "抵抗提升40%。" }, "BuffType": 26, "EffectArgu": [ @@ -2427,7 +2427,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001328", - "text": "防御提升40%" + "text": "防御提升40%。" }, "BuffType": 2, "EffectArgu": [ @@ -2458,7 +2458,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001329", - "text": "防御提升24%" + "text": "防御提升24%。" }, "BuffType": 2, "EffectArgu": [ @@ -2489,7 +2489,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001330", - "text": "防御提升18%" + "text": "防御提升18%。" }, "BuffType": 2, "EffectArgu": [ @@ -2520,7 +2520,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001331", - "text": "攻击提升40%" + "text": "攻击提升40%。" }, "BuffType": 1, "EffectArgu": [ @@ -2551,7 +2551,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001332", - "text": "攻击提升24%" + "text": "攻击提升24%。" }, "BuffType": 1, "EffectArgu": [ @@ -2582,7 +2582,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001333", - "text": "攻击提升18%" + "text": "攻击提升18%。" }, "BuffType": 1, "EffectArgu": [ @@ -2609,11 +2609,11 @@ "Id": 390001401, "Name": { "key": "skill_skill_buff_Name_390001401", - "text": "[color=#c84a32]中毒[/color] " + "text": "[color=#e5621b]中毒[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001401", - "text": "回合开始时受到伤害,伤害为最大生命值4%" + "text": "回合开始时受到伤害,伤害为最大生命值4%。" }, "BuffType": 31, "EffectArgu": [ @@ -2647,7 +2647,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001402", - "text": "自身每损失10%最大生命值,伤害增加5%" + "text": "自身每损失10%最大生命值,伤害增加5%。" }, "BuffType": 1, "EffectArgu": [ @@ -2677,7 +2677,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001403", - "text": "目标防御比自身低时,自身伤害提升,每1%差值提供1%额外伤害,最高40%" + "text": "目标防御比自身低时,自身伤害提升,每1%差值提供1%额外伤害,最高40%。" }, "BuffType": 1, "EffectArgu": [ @@ -2703,11 +2703,11 @@ "Id": 390001404, "Name": { "key": "skill_skill_buff_Name_390001404", - "text": "[color=#c84a32]流血[/color] " + "text": "[color=#e5621b]流血[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001404", - "text": "回合开始时受到伤害,附加者攻击力50%" + "text": "回合开始时受到伤害,附加者攻击力50%。" }, "BuffType": 73, "EffectArgu": [ @@ -2739,7 +2739,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001405", - "text": "自身每损失10%的生命,伤害增加6%" + "text": "自身每损失10%的生命,伤害增加6%。" }, "BuffType": 41, "EffectArgu": [ @@ -2766,11 +2766,11 @@ "Id": 390001406, "Name": { "key": "skill_skill_buff_Name_390001406", - "text": "[color=#c84a32]最大生命值上限下降[/color] " + "text": "[color=#e5621b]最大生命值上限下降[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001406", - "text": "最大生命值上限下降" + "text": "最大生命值上限下降。" }, "BuffType": 40, "EffectArgu": [ @@ -2801,7 +2801,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001407", - "text": "伤害提升50%" + "text": "伤害提升50%。" }, "BuffType": 30, "EffectArgu": [ @@ -2832,7 +2832,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001408", - "text": "自身每损失10%的生命,伤害增加5%" + "text": "自身每损失10%的生命,伤害增加5%。" }, "BuffType": 41, "EffectArgu": [ @@ -2863,7 +2863,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001409", - "text": "可以根据自身增益BUFF数量提高3技能的伤害,自身每一个增益BUFF提高10%的伤害" + "text": "可以根据自身增益BUFF数量提高3技能的伤害,自身每一个增益BUFF提高10%的伤害。" }, "BuffType": 48, "EffectArgu": [ @@ -2893,7 +2893,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001410", - "text": "伤害提升100%" + "text": "伤害提升100%。" }, "BuffType": 30, "EffectArgu": [ @@ -2924,7 +2924,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001411", - "text": "伤害提升100%" + "text": "伤害提升100%。" }, "BuffType": 30, "EffectArgu": [ @@ -2955,7 +2955,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001412", - "text": "敌方血量伤害越低,此次伤害越高" + "text": "敌方血量伤害越低,此次伤害越高。" }, "BuffType": 52, "EffectArgu": [ @@ -2985,7 +2985,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001413", - "text": "给自身添加一层受击BUFF 用于检测受击次数" + "text": "给自身添加一层受击BUFF 用于检测受击次数。" }, "BuffType": 0, "EffectArgu": [], @@ -3013,7 +3013,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001414", - "text": "根据敌方数量多少增加伤害" + "text": "根据敌方数量多少增加伤害。" }, "BuffType": 30, "EffectArgu": [ @@ -3043,7 +3043,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001415", - "text": "受到伤害降低" + "text": "受到伤害降低。" }, "BuffType": 72, "EffectArgu": [ @@ -3073,7 +3073,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001416", - "text": "单次受到的伤害不会超过自身生命值的35%" + "text": "单次受到的伤害不会超过自身生命值的35%。" }, "BuffType": 0, "EffectArgu": [ @@ -3103,7 +3103,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001418", - "text": "消耗自身20%HP" + "text": "消耗自身20%HP。" }, "BuffType": 27, "EffectArgu": [ @@ -3133,7 +3133,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001419", - "text": "无视100%防御" + "text": "无视100%防御。" }, "BuffType": 42, "EffectArgu": [ @@ -3163,7 +3163,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001420", - "text": "护盾量为最大生命值15%" + "text": "护盾量为最大生命值15%。" }, "BuffType": 21, "EffectArgu": [ @@ -3195,7 +3195,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001421", - "text": "免疫速度下降类效果" + "text": "免疫速度下降类效果。" }, "BuffType": 50, "EffectArgu": [], @@ -3223,7 +3223,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001422", - "text": "每次受到的伤害不会超过自身最大生命值的35%" + "text": "每次受到的伤害不会超过自身最大生命值的35%。" }, "BuffType": 49, "EffectArgu": [ @@ -3253,7 +3253,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001423", - "text": "造成伤害提升10%" + "text": "造成伤害提升10%。" }, "BuffType": 30, "EffectArgu": [ @@ -3284,7 +3284,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001424", - "text": "为1个友方附加2回合[color=#37d8a9]生死簿[/color] 记录当前生命值,2 回合后,回溯其生命值至记录值。" + "text": "为1个友方附加2回合[color=#37d8a9]生死簿[/color] 记录当前生命值,2 回合后,回溯其生命值至记录值。。" }, "BuffType": 57, "EffectArgu": [], @@ -3308,11 +3308,11 @@ "Id": 390001425, "Name": { "key": "skill_skill_buff_Name_390001425", - "text": "[color=#c84a32]最大生命值上限下降[/color] " + "text": "[color=#e5621b]最大生命值上限下降[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001425", - "text": "最大生命值上限下降" + "text": "最大生命值上限下降。" }, "BuffType": 40, "EffectArgu": [ @@ -3343,7 +3343,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001426", - "text": "状态消失时,状态携带者受到效果附加伤害,伤害为状态存在时间内携带者所受伤害总和20%" + "text": "状态消失时,状态携带者受到效果附加伤害,伤害为状态存在时间内携带者所受伤害总和20%。" }, "BuffType": 56, "EffectArgu": [ @@ -3373,7 +3373,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001427", - "text": "优先攻击不重复的敌方,对重复目标的伤害依次衰减15%" + "text": "优先攻击不重复的敌方,对重复目标的伤害依次衰减15%。" }, "BuffType": 23, "EffectArgu": [ @@ -3403,7 +3403,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001428", - "text": "目标每损失最大生命值10%,治疗量增加10%" + "text": "目标每损失最大生命值10%,治疗量增加10%。" }, "BuffType": 53, "EffectArgu": [ @@ -3434,7 +3434,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001429", - "text": "每吸收1个减益状态可增加我方全体5%的行动值" + "text": "每吸收1个减益状态可增加我方全体5%的行动值。" }, "BuffType": 0, "EffectArgu": [], @@ -3458,11 +3458,11 @@ "Id": 390001430, "Name": { "key": "skill_skill_buff_Name_390001430", - "text": "[color=#c84a32]流血[/color] " + "text": "[color=#e5621b]流血[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001430", - "text": "回合开始时受到伤害,伤害为附加者攻击力50%" + "text": "回合开始时受到伤害,伤害为附加者攻击力50%。" }, "BuffType": 73, "EffectArgu": [ @@ -3494,7 +3494,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001431", - "text": "下一次攻击暴击率提升100%" + "text": "下一次攻击暴击率提升100%。" }, "BuffType": 4, "EffectArgu": [ @@ -3520,11 +3520,11 @@ "Id": 390001432, "Name": { "key": "skill_skill_buff_Name_390001432", - "text": "[color=#c84a32]魔之秘语[/color] " + "text": "[color=#e5621b]魔之秘语[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001432", - "text": "携带者受到伤害时,对攻击者反弹所受伤害60%的真实伤害;携带者回合开始时净化其1个减益。" + "text": "携带者受到伤害时,对攻击者反弹所受伤害60%的真实伤害;携带者回合开始时净化其1个减益。。" }, "BuffType": 62, "EffectArgu": [], @@ -3552,7 +3552,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001433", - "text": "无法被附加[color=#c84a32]中毒[/color] 状态,受击时有概率为攻击者附加1回合[color=#c84a32]中毒[/color] " + "text": "无法被附加[color=#e5621b]中毒[/color] 状态,受击时有概率为攻击者附加1回合[color=#e5621b]中毒[/color] 。" }, "BuffType": 70, "EffectArgu": [ @@ -3582,7 +3582,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001434", - "text": "护盾量为最大生命值22%" + "text": "护盾量为最大生命值22%。" }, "BuffType": 21, "EffectArgu": [ @@ -3614,7 +3614,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001435", - "text": "每层提高30点速度" + "text": "每层提高30点速度。" }, "BuffType": 63, "EffectArgu": [ @@ -3645,7 +3645,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001436", - "text": "受到的伤害降低50%" + "text": "受到的伤害降低50%。" }, "BuffType": 23, "EffectArgu": [ @@ -3676,7 +3676,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001437", - "text": "攻击提升2%" + "text": "攻击提升2%。" }, "BuffType": 1, "EffectArgu": [ @@ -3707,7 +3707,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001438", - "text": "防御提升2%" + "text": "防御提升2%。" }, "BuffType": 2, "EffectArgu": [ @@ -3738,7 +3738,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001439", - "text": "暴击率提升2%" + "text": "暴击率提升2%。" }, "BuffType": 4, "EffectArgu": [ @@ -3769,7 +3769,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001440", - "text": "受到暴击概率降低2%" + "text": "受到暴击概率降低2%。" }, "BuffType": 5, "EffectArgu": [], @@ -3793,11 +3793,11 @@ "Id": 390001441, "Name": { "key": "skill_skill_buff_Name_390001441", - "text": "[color=#c84a32]命中提升[/color] " + "text": "[color=#e5621b]命中提升[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001441", - "text": "命中提升2%" + "text": "命中提升2%。" }, "BuffType": 25, "EffectArgu": [ @@ -3824,11 +3824,11 @@ "Id": 390001442, "Name": { "key": "skill_skill_buff_Name_390001442", - "text": "[color=#c84a32]抵抗提升[/color] " + "text": "[color=#e5621b]抵抗提升[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001442", - "text": "抵抗提升2%" + "text": "抵抗提升2%。" }, "BuffType": 26, "EffectArgu": [ @@ -3859,7 +3859,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001443", - "text": "减益效果%+10%伤害" + "text": "减益效果%+10%伤害。" }, "BuffType": 58, "EffectArgu": [ @@ -3886,11 +3886,11 @@ "Id": 390001444, "Name": { "key": "skill_skill_buff_Name_390001444", - "text": "[color=#c84a32]灾祸冰原[/color] " + "text": "[color=#e5621b]灾祸冰原[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001444", - "text": "速度降低100%,无法进行任何行动,无法驱散" + "text": "速度降低100%,无法进行任何行动,无法驱散。" }, "BuffType": 55, "EffectArgu": [ @@ -3917,11 +3917,11 @@ "Id": 390001445, "Name": { "key": "skill_skill_buff_Name_390001445", - "text": "[color=#c84a32]无法复活[/color] " + "text": "[color=#e5621b]无法复活[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001445", - "text": "无法复活" + "text": "无法复活。" }, "BuffType": 68, "EffectArgu": [], @@ -3949,7 +3949,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001446", - "text": "造成伤害提升50%" + "text": "造成伤害提升50%。" }, "BuffType": 30, "EffectArgu": [ @@ -3980,7 +3980,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001447", - "text": "受击计数" + "text": "受击计数。" }, "BuffType": 0, "EffectArgu": [], @@ -4008,7 +4008,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001448", - "text": "解除自身所有减益效果,自身造成的伤害提升100%,附加2回合[color=#37d8a9]速度提升[/color] " + "text": "解除自身所有减益效果,自身造成的伤害提升100%,附加2回合[color=#37d8a9]速度提升[/color] 。" }, "BuffType": 0, "EffectArgu": [], @@ -4036,7 +4036,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001449", - "text": "治疗造成伤害的35%" + "text": "治疗造成伤害的35%。" }, "BuffType": 1, "EffectArgu": [ @@ -4067,7 +4067,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001450", - "text": "每层增加30%暴击伤害" + "text": "每层增加30%暴击伤害。" }, "BuffType": 1, "EffectArgu": [ @@ -4098,7 +4098,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001451", - "text": "无法被附加任何控制效果" + "text": "无法被附加任何控制效果。" }, "BuffType": 37, "EffectArgu": [ diff --git a/bin/json/game_taskactivereward.json b/bin/json/game_taskactivereward.json index db71032fc..978315ff4 100644 --- a/bin/json/game_taskactivereward.json +++ b/bin/json/game_taskactivereward.json @@ -9,6 +9,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 50 + }, { "a": "attr", "t": "gold", @@ -28,6 +33,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 100 + }, { "a": "attr", "t": "gold", @@ -47,6 +57,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 100 + }, { "a": "attr", "t": "gold", @@ -66,6 +81,11 @@ "t": "diamond", "n": 150 }, + { + "a": "item", + "t": "14020000", + "n": 100 + }, { "a": "attr", "t": "gold", diff --git a/bin/json/game_taskround.json b/bin/json/game_taskround.json index 0ed5e69eb..96db0fc8a 100644 --- a/bin/json/game_taskround.json +++ b/bin/json/game_taskround.json @@ -5,7 +5,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_1", - "text": "本周竞技场挑战{1}次" + "text": "本周竞技场挑战{0}次" }, "type_id": 13000001, "active": 10, @@ -31,7 +31,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_2", - "text": "本周竞技场挑战{1}次" + "text": "本周竞技场挑战{0}次" }, "type_id": 13000002, "active": 10, @@ -57,7 +57,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_3", - "text": "本周竞技场挑战{1}次" + "text": "本周竞技场挑战{0}次" }, "type_id": 13000003, "active": 10, @@ -83,7 +83,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_4", - "text": "本周竞技场胜利{1}次" + "text": "本周竞技场胜利{0}次" }, "type_id": 13000004, "active": 10, @@ -109,7 +109,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_5", - "text": "本周竞技场胜利{1}次" + "text": "本周竞技场胜利{0}次" }, "type_id": 13000005, "active": 10, @@ -135,7 +135,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_6", - "text": "本周竞技场胜利{1}次" + "text": "本周竞技场胜利{0}次" }, "type_id": 13000006, "active": 10, @@ -161,7 +161,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_7", - "text": "本周累计经验副本消耗{1}体力" + "text": "本周累计经验副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -187,7 +187,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_8", - "text": "本周累计经验副本消耗{1}体力" + "text": "本周累计经验副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -213,7 +213,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_9", - "text": "本周累计经验副本消耗{1}体力" + "text": "本周累计经验副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -239,7 +239,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_10", - "text": "本周累计消耗{1}点金币" + "text": "本周累计消耗{0}点金币" }, "type_id": 13000006, "active": 10, @@ -265,7 +265,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_11", - "text": "本周累计消耗{1}点金币" + "text": "本周累计消耗{0}点金币" }, "type_id": 13000006, "active": 10, @@ -291,7 +291,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_12", - "text": "本周累计消耗{1}点金币" + "text": "本周累计消耗{0}点金币" }, "type_id": 13000006, "active": 10, @@ -317,7 +317,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_13", - "text": "本周累计装备副本消耗{1}体力" + "text": "本周累计装备副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -343,7 +343,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_14", - "text": "本周累计装备副本消耗{1}体力" + "text": "本周累计装备副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -369,7 +369,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_15", - "text": "本周累计装备副本消耗{1}体力" + "text": "本周累计装备副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -395,7 +395,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_16", - "text": "本周累计回响副本消耗{1}体力" + "text": "本周累计回响副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -421,7 +421,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_17", - "text": "本周累计回响副本消耗{1}体力" + "text": "本周累计回响副本消耗{0}体力" }, "type_id": 13000006, "active": 10, @@ -447,7 +447,7 @@ "id_tag": 2, "task_display": { "key": "task_task_round_task_display_18", - "text": "本周累计回响副本消耗{1}体力" + "text": "本周累计回响副本消耗{0}体力" }, "type_id": 13000006, "active": 10, diff --git a/bin/json/game_worldtask.json b/bin/json/game_worldtask.json index 12770d554..9c7390af8 100644 --- a/bin/json/game_worldtask.json +++ b/bin/json/game_worldtask.json @@ -131,7 +131,7 @@ }, "npctxt": { "key": "worldtask_world_task_npctxt_4", - "text": "击退豺狼小怪小怪" + "text": "击退豺狼小怪" }, "npc": 10020, "completetask": [ diff --git a/modules/hero/api_drawCard.go b/modules/hero/api_drawCard.go index 9607d0188..90e7a2493 100644 --- a/modules/hero/api_drawCard.go +++ b/modules/hero/api_drawCard.go @@ -1,14 +1,12 @@ package hero import ( - "crypto/rand" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" - "math/big" ) -func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) { +func (this *apiComp) DrawCardV2Check(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) { if req.DrawType < 0 && (req.DrawCount == 1 || req.DrawCount == 10) { // 只能是单抽或10抽 errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, @@ -19,254 +17,163 @@ func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCa } //抽卡 -func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) { +func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) { var ( - szCards []string // 最终抽到的卡牌 - drawCount int32 // 抽卡次数 - szStar []int32 //星级 - costRes []*cfg.Gameatn // 消耗 - star4Max int32 // 10连抽最大4星数量 - star5Max int32 // 10连抽最大5星数量 - cfgDraw *cfg.GameGlobalData - costAtn *cfg.Gameatn + szCards []string // 最终抽到的卡牌 + drawCount int32 // 抽卡次数 + szStar []int32 //星级 + costRes []*cfg.Gameatn // 消耗 + star4Count int32 // 10连抽4星数量 + star5Count int32 // 10连抽5星数量 + cfgGlobal *cfg.GameGlobalData // 全局配置 heroRecord *pb.DBHeroRecord - pool string // 当前抽对应的卡池 atno []*pb.UserAtno // 最终获得的资源 strPool []string // 10连跨多个卡池情况 update map[string]interface{} normalDraw bool // 是否是普通抽 + drawConf *cfg.GameDrawPoolData + err error + + IsBaodiPool bool // 是否是保底卡池 + appointmap map[int32]string // 指定次数抽卡到指定卡池 ) - update = make(map[string]interface{}) - cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件 - if cfgDraw == nil { - return - } - if errdata = this.DrawCardCheck(session, req); errdata != nil { - return - } + appointmap = make(map[int32]string) szCards = make([]string, 0) - heroRecord, _ = this.module.modelRecord.GetHeroRecord(session.GetUserId()) - drawCount = heroRecord.Drawcount - - if req.DrawType == 0 { // 普通卡池抽卡 - normalDraw = true - // 获取普通抽卡池 - if req.DrawCount == 1 { - costAtn = cfgDraw.BasePoolCost - } else { - costAtn = cfgDraw.BasePool10cost + if heroRecord.Baodi4 == nil { + heroRecord.Baodi4 = make(map[int32]int32) + } + if heroRecord.Baodi5 == nil { + heroRecord.Baodi5 = make(map[int32]int32) + } + if heroRecord.Count == nil { + heroRecord.Count = make(map[int32]int32) + } + // 准备数据 + ///////////////////////////////////// + drawConf, err = this.module.configure.GetHeroDrawConfigByType(req.DrawType) // 获取新的抽卡配置 + if err != nil { + errdata = &pb.ErrorData{ + Code: pb.ErrorCode_ReqParameterError, + Title: pb.ErrorCode_ReqParameterError.ToString(), + Message: err.Error(), } - costRes = append(costRes, costAtn) + return + } + for _, v := range drawConf.RecruitmentType { + appointmap[v.K] = v.S // 指定次抽数据 + } + + //////////////////////////////////////////////////////// + + update = make(map[string]interface{}) + cfgGlobal = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件 + if cfgGlobal == nil { + return + } + if errdata = this.DrawCardV2Check(session, req); errdata != nil { + return + } + + drawCount = heroRecord.Count[req.DrawType] // 获取当前阵容抽卡次数 + if true { // 普通卡池抽卡 + ////// 获取消耗 star + if req.DrawCount == 1 { + costRes = drawConf.ConsumeA // 单抽消耗 + } else { + costRes = drawConf.ConsumeB // 十连消耗 + } + if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回 return } - - for i := 0; i < int(req.DrawCount); i++ { - drawCount += 1 - pool = this.module.modelHero.CheckPool(drawCount, cfgDraw) - - strPool = append(strPool, pool) - ret := this.module.CheckCondition(session.GetUserId()) - if ret == true { // 命中插入5星英雄 - szStar = append(szStar, 5) - heroRecord.Star5 = 0 // 重置保底 - star5Max++ // 记录当前 5星数量 + // 校验是否达到保底卡池 + if drawConf.Protect >= drawCount { + IsBaodiPool = true + } + ///// 获取消耗 end + for i := 1; i <= int(req.DrawCount); i++ { // 一张一张的抽 + drawCount++ + if v, ok := appointmap[drawCount]; ok { // 优先校验是否是指定抽 + strPool = append(strPool, v) //找到了 continue } - // 3,4,5 星权重 - starWeight := []int32{cfgDraw.BasePoolStar3, cfgDraw.BasePoolStar4, cfgDraw.BasePoolStar5} + starWeight := []int32{drawConf.Star3w, drawConf.Star4w, drawConf.Star5w} // 随机获取三星 + if drawConf.Permission != -1 && heroRecord.Baodi5[req.DrawType] > 0 { // 橙权递增 + starWeight[2] += this.module.configure.GetHeroDrawWeightConfigById(drawConf.Permission, heroRecord.Baodi5[req.DrawType]) + } starIndex := comm.GetRandW(starWeight) // 3 4 5 星索引 - - // 特殊规则 DrawCard_5StarsInRange 第2-30次抽奖必出一个5星英雄(普通卡池) - inRangeConf := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange - if len(inRangeConf) == 3 { - iStart := inRangeConf[0] // 抽卡开始 - iEnd := inRangeConf[1] // 抽卡结束 - star := inRangeConf[2] - if star >= 3 { // 保底必须三星+ - if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { - n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) - if n.Int64() < 1 { // 抽中 - starIndex = star - 3 - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - continue - } - } - // 保底情况 - if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - 3 - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - continue - } + if IsBaodiPool { + if starIndex == 0 { + strPool = append(strPool, drawConf.P3pool) + } else if starIndex == 1 { + star4Count++ + heroRecord.Baodi4[req.DrawType] = 0 + strPool = append(strPool, drawConf.P4pool) + } else if starIndex == 2 { + star5Count++ + heroRecord.Baodi5[req.DrawType] = 0 + strPool = append(strPool, drawConf.P5pool) } - } - inRangeConf1 := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1 - if len(inRangeConf1) == 3 { - iStart := inRangeConf1[0] // 抽卡开始 - iEnd := inRangeConf1[1] // 抽卡结束 - star := inRangeConf1[2] - if star >= 3 { // 保底必须三星+ - if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { - n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) - if n.Int64() < 1 { // 抽中 - starIndex = star - 3 - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable1"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - // 修改卡池 - newPoll := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool - if newPoll != "" { - strPool[len(strPool)-1] = newPoll - } - continue - } - } - // 保底情况 - if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - 3 - heroRecord.Inevitable1 = heroRecord.Drawcount - update["inevitable1"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - // 修改卡池 - newPoll := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool - if newPoll != "" { - strPool[len(strPool)-1] = newPoll - } - continue - } - } - } - heroRecord.Star4++ // 4星保底数量+1 - heroRecord.Star5++ // 5星保底数量+1 - if starIndex == 1 { - heroRecord.Star4 = 0 - star4Max++ - } else if starIndex == 2 { - star5Max++ - heroRecord.Star5 = 0 - } - if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { // 达到10连抽最大(4,5星)数量 直接给三星 - starIndex = 0 } else { - // 普通卡池保底 - if cfgDraw.DrawFloorStar4 <= heroRecord.Star4 { - heroRecord.Star4 = 0 - starIndex = 1 - } - if cfgDraw.DrawFloorStar5 <= heroRecord.Star5 { - heroRecord.Star5 = 0 - starIndex = 2 + if starIndex == 0 { + strPool = append(strPool, drawConf.N3pool) + } else if starIndex == 1 { + star4Count++ + heroRecord.Baodi4[req.DrawType] = 0 + strPool = append(strPool, drawConf.N4pool) + } else if starIndex == 2 { + star5Count++ + heroRecord.Baodi5[req.DrawType] = 0 + strPool = append(strPool, drawConf.N5pool) } } - - szStar = append(szStar, starIndex+3) - if len(szStar) >= int(req.DrawCount) { - break + // 判断是否必出5星 + if heroRecord.Baodi5[req.DrawType] >= drawConf.Baidi5 { + heroRecord.Baodi5[req.DrawType] = 0 + star5Count++ + if IsBaodiPool { + strPool[len(strPool)-1] = drawConf.P5pool + } else { + strPool[len(strPool)-1] = drawConf.N5pool + } + continue } - } - } else { // 所有阵营抽卡都走这里 - drawCount += req.DrawCount - if req.DrawCount == 1 { - switch req.DrawType { - case 1: - pool = cfgDraw.Camp1Pool1 - - costAtn = cfgDraw.Camp1PoolCost - - case 2: - pool = cfgDraw.Camp2Pool1 - costAtn = cfgDraw.Camp2PoolCost - case 3: - pool = cfgDraw.Camp3Pool1 - costAtn = cfgDraw.Camp3PoolCost - case 4: - pool = cfgDraw.Camp4Pool1 - costAtn = cfgDraw.Camp4PoolCost + // 判断是否必出4星 + if heroRecord.Baodi4[req.DrawType] >= drawConf.Baodi4 { + heroRecord.Baodi4[req.DrawType] = 0 + star4Count++ + if IsBaodiPool { + strPool[len(strPool)-1] = drawConf.P4pool + } else { + strPool[len(strPool)-1] = drawConf.N4pool + } + continue } - strPool = append(strPool, pool) - } else { - costAtn = cfgDraw.Camp1PoolCost - switch req.DrawType { - case 1: - pool = cfgDraw.Camp1Pool1 - costAtn = cfgDraw.Camp1Pool10cost - - case 2: - pool = cfgDraw.Camp2Pool1 - costAtn = cfgDraw.Camp2Pool10cost - case 3: - pool = cfgDraw.Camp3Pool1 - costAtn = cfgDraw.Camp3Pool10cost - case 4: - pool = cfgDraw.Camp4Pool1 - costAtn = cfgDraw.Camp4Pool10cost - } - for i := 0; i < int(req.DrawCount); i++ { - strPool = append(strPool, pool) - } - } - - costRes = append(costRes, costAtn) - - //阵营消耗 - if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回 - return - } - for { - starWeight := []int32{cfgDraw.CampPoolStar3, cfgDraw.CampPoolStar4, cfgDraw.CampPoolStar5} - - starIndex := comm.GetRandW(starWeight) - if starIndex == 1 { - star4Max++ - } else if starIndex == 2 { - star5Max++ - } - if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { - starIndex = 0 - } - szStar = append(szStar, starIndex) - if len(szStar) >= int(req.DrawCount) { - break + heroRecord.Baodi5[req.DrawType]++ + heroRecord.Baodi4[req.DrawType]++ + if req.DrawType == 10 { + if star4Count >= cfgGlobal.Draw10Star4Max { // 10连抽最大4星数量 + if IsBaodiPool { + strPool[len(strPool)-1] = drawConf.P3pool + } else { + strPool[len(strPool)-1] = drawConf.N3pool + } + } + if star5Count >= cfgGlobal.Draw10Star5Max { // 10连抽最大5星数量 + if IsBaodiPool { + strPool[len(strPool)-1] = drawConf.P3pool + } else { + strPool[len(strPool)-1] = drawConf.N3pool + } + } } } } - for index, star := range szStar { - - _data, err := this.module.configure.GetPollByType(strPool[index]) + // 通过卡池获得最终的英雄 + for _, v := range strPool { + card, err := this.module.configure.GetHeroByPool(v) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, @@ -275,35 +182,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq } return } - sz := make([]int32, 0) - for _, v := range _data[int32(star)] { - sz = append(sz, v.Weight) - } - randomIndex := comm.GetRandW(sz) - - if v, ok := _data[int32(star)]; ok { - if int32(len(v)) > randomIndex { - cardId := v[randomIndex].Id - if star == 5 { // 抽出5星英雄后A次抽奖内不会再抽到5星英雄(普通卡池+阵营卡池) - curDrawCount := drawCount - req.DrawCount - if drawCount <= 10 { // 前10次不计算(连续抽卡最多连续出A个相同阵营的英雄) - szCards = append(szCards, cardId) - continue - } - newID := this.module.ContinuousRestriction(session.GetUserId(), cardId, curDrawCount+int32(index+1), strPool[index]) - szCards = append(szCards, newID) - continue - } - szCards = append(szCards, cardId) - // 普通卡池 最多连续出A个相同阵营的英雄 - if req.DrawType == 0 { - newId := this.module.DrawCardContinuousRestrictionCamp(cardId, heroRecord.Race, sz, v) - if cardId != newId { - szCards[len(szCards)-1] = newId - } - } - } - } + szCards = append(szCards, card) } // 消耗道具 @@ -312,11 +191,12 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq } heroRecord.Totalcount += req.DrawCount heroRecord.Daycount += req.DrawCount - update["star4"] = heroRecord.Star4 - update["star5"] = heroRecord.Star5 + update["drawcount"] = drawCount update["totalcount"] = heroRecord.Totalcount update["daycount"] = heroRecord.Daycount + update["baodi4"] = heroRecord.Baodi4 + update["baodi5"] = heroRecord.Baodi5 this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update) rsp := &pb.HeroDrawCardResp{ Data: []*pb.AtnoData{}, @@ -343,6 +223,9 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq } session.SendMsg(string(this.module.GetType()), DrawCard, rsp) + if req.DrawType == 0 { + normalDraw = true + } // 任务统计 this.module.SendTaskMsg(session, szStar, req.DrawCount, normalDraw) return diff --git a/modules/hero/api_drawCardv2.go b/modules/hero/api_drawCardv2.go deleted file mode 100644 index adc10190c..000000000 --- a/modules/hero/api_drawCardv2.go +++ /dev/null @@ -1,369 +0,0 @@ -package hero - -import ( - "crypto/rand" - "go_dreamfactory/comm" - "go_dreamfactory/pb" - cfg "go_dreamfactory/sys/configure/structs" - "math/big" -) - -func (this *apiComp) DrawCardV2Check(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) { - if req.DrawType < 0 && (req.DrawCount == 1 || req.DrawCount == 10) { // 只能是单抽或10抽 - errdata = &pb.ErrorData{ - Code: pb.ErrorCode_ReqParameterError, - Title: pb.ErrorCode_ReqParameterError.ToString(), - } - } - return -} - -//抽卡 -func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) { - var ( - szCards []string // 最终抽到的卡牌 - drawCount int32 // 抽卡次数 - szStar []int32 //星级 - costRes []*cfg.Gameatn // 消耗 - star4Max int32 // 10连抽最大4星数量 - star5Max int32 // 10连抽最大5星数量 - cfgDraw *cfg.GameGlobalData - heroRecord *pb.DBHeroRecord - pool string // 当前抽对应的卡池 - atno []*pb.UserAtno // 最终获得的资源 - strPool []string // 10连跨多个卡池情况 - update map[string]interface{} - normalDraw bool // 是否是普通抽 - drawConf *cfg.GameDrawPoolData - err error - - appointmap map[int32]string // 指定次数抽卡到指定卡池 - ) - appointmap = make(map[int32]string) - szCards = make([]string, 0) - heroRecord, _ = this.module.modelRecord.GetHeroRecord(session.GetUserId()) - if heroRecord.Baodi4 == nil { - heroRecord.Baodi4 = make(map[int32]int32) - } - if heroRecord.Baodi5 == nil { - heroRecord.Baodi5 = make(map[int32]int32) - } - if heroRecord.Count == nil { - heroRecord.Count = make(map[int32]int32) - } - // 准备数据 - ///////////////////////////////////// - drawConf, err = this.module.configure.GetHeroDrawConfigByType(req.DrawType) // 获取新的抽卡配置 - if err != nil { - errdata = &pb.ErrorData{ - Code: pb.ErrorCode_ReqParameterError, - Title: pb.ErrorCode_ReqParameterError.ToString(), - Message: err.Error(), - } - return - } - for _, v := range drawConf.RecruitmentType { - appointmap[v.K] = v.S // 指定次抽数据 - } - - //////////////////////////////////////////////////////// - - update = make(map[string]interface{}) - cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件 - if cfgDraw == nil { - return - } - if errdata = this.DrawCardV2Check(session, req); errdata != nil { - return - } - - drawCount = heroRecord.Count[req.DrawType] // 获取当前阵容抽卡次数 - if req.DrawType == 0 { // 普通卡池抽卡 - ////// 获取消耗 star - if req.DrawCount == 1 { - costRes = drawConf.ConsumeA // 单抽消耗 - } else { - costRes = drawConf.ConsumeB // 十连消耗 - } - - if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回 - return - } - ///// 获取消耗 end - for i := 1; i <= int(req.DrawCount); i++ { // 一张一张的抽 - drawCount++ - if v, ok := appointmap[drawCount]; ok { // 优先校验是否是指定抽 - strPool = append(strPool, v) //找到了 - continue - } - // 随机获取三星 - } - } else { - - } - - if req.DrawType == 0 { // 普通卡池抽卡 - normalDraw = true - // 获取普通抽卡池 - // if req.DrawCount == 1 { - // costAtn = cfgDraw.BasePoolCost - // } else { - // costAtn = cfgDraw.BasePool10cost - // } - // if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回 - // return - // } - - for i := 0; i < int(req.DrawCount); i++ { - drawCount += 1 - pool = this.module.modelHero.CheckPool(drawCount, cfgDraw) - - strPool = append(strPool, pool) - ret := this.module.CheckCondition(session.GetUserId()) - if ret == true { // 命中插入5星英雄 - szStar = append(szStar, 5) - heroRecord.Star5 = 0 // 重置保底 - star5Max++ // 记录当前 5星数量 - continue - } - // 3,4,5 星权重 - starWeight := []int32{cfgDraw.BasePoolStar3, cfgDraw.BasePoolStar4, cfgDraw.BasePoolStar5} - - starIndex := comm.GetRandW(starWeight) // 3 4 5 星索引 - - // 特殊规则 DrawCard_5StarsInRange 第2-30次抽奖必出一个5星英雄(普通卡池) - inRangeConf := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange - if len(inRangeConf) == 3 { - iStart := inRangeConf[0] // 抽卡开始 - iEnd := inRangeConf[1] // 抽卡结束 - star := inRangeConf[2] - if star >= 3 { // 保底必须三星+ - if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { - n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) - if n.Int64() < 1 { // 抽中 - starIndex = star - 3 - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - continue - } - } - // 保底情况 - if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - 3 - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - continue - } - } - } - inRangeConf1 := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1 - if len(inRangeConf1) == 3 { - iStart := inRangeConf1[0] // 抽卡开始 - iEnd := inRangeConf1[1] // 抽卡结束 - star := inRangeConf1[2] - if star >= 3 { // 保底必须三星+ - if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { - n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) - if n.Int64() < 1 { // 抽中 - starIndex = star - 3 - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable1"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - // 修改卡池 - newPoll := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool - if newPoll != "" { - strPool[len(strPool)-1] = newPoll - } - continue - } - } - // 保底情况 - if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - 3 - heroRecord.Inevitable1 = heroRecord.Drawcount - update["inevitable1"] = heroRecord.Drawcount - szStar = append(szStar, star) - if star == 4 { - heroRecord.Star4 = 0 - star4Max++ - } else if star == 5 { - star5Max++ - heroRecord.Star5 = 0 - } - // 修改卡池 - newPoll := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool - if newPoll != "" { - strPool[len(strPool)-1] = newPoll - } - continue - } - } - } - heroRecord.Star4++ // 4星保底数量+1 - heroRecord.Star5++ // 5星保底数量+1 - if starIndex == 1 { - heroRecord.Star4 = 0 - star4Max++ - } else if starIndex == 2 { - star5Max++ - heroRecord.Star5 = 0 - } - if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { // 达到10连抽最大(4,5星)数量 直接给三星 - starIndex = 0 - } else { - // 普通卡池保底 - if cfgDraw.DrawFloorStar4 <= heroRecord.Star4 { - heroRecord.Star4 = 0 - starIndex = 1 - } - if cfgDraw.DrawFloorStar5 <= heroRecord.Star5 { - heroRecord.Star5 = 0 - starIndex = 2 - } - } - - szStar = append(szStar, starIndex+3) - if len(szStar) >= int(req.DrawCount) { - break - } - } - } else { // 所有阵营抽卡都走这里 - drawCount += req.DrawCount - if req.DrawCount == 1 { - - strPool = append(strPool, pool) - } else { - - for i := 0; i < int(req.DrawCount); i++ { - strPool = append(strPool, pool) - } - } - - //阵营消耗 - if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回 - return - } - for { - starWeight := []int32{cfgDraw.CampPoolStar3, cfgDraw.CampPoolStar4, cfgDraw.CampPoolStar5} - - starIndex := comm.GetRandW(starWeight) - if starIndex == 1 { - star4Max++ - } else if starIndex == 2 { - star5Max++ - } - if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { - starIndex = 0 - } - szStar = append(szStar, starIndex) - if len(szStar) >= int(req.DrawCount) { - break - } - } - } - for index, star := range szStar { - - _data, err := this.module.configure.GetPollByType(strPool[index]) - if err != nil { - errdata = &pb.ErrorData{ - Code: pb.ErrorCode_ConfigNoFound, - Title: pb.ErrorCode_ConfigNoFound.ToString(), - Message: err.Error(), - } - return - } - sz := make([]int32, 0) - for _, v := range _data[int32(star)] { - sz = append(sz, v.Weight) - } - randomIndex := comm.GetRandW(sz) - - if v, ok := _data[int32(star)]; ok { - if int32(len(v)) > randomIndex { - cardId := v[randomIndex].Id - if star == 5 { // 抽出5星英雄后A次抽奖内不会再抽到5星英雄(普通卡池+阵营卡池) - curDrawCount := drawCount - req.DrawCount - if drawCount <= 10 { // 前10次不计算(连续抽卡最多连续出A个相同阵营的英雄) - szCards = append(szCards, cardId) - continue - } - newID := this.module.ContinuousRestriction(session.GetUserId(), cardId, curDrawCount+int32(index+1), strPool[index]) - szCards = append(szCards, newID) - continue - } - szCards = append(szCards, cardId) - // 普通卡池 最多连续出A个相同阵营的英雄 - if req.DrawType == 0 { - newId := this.module.DrawCardContinuousRestrictionCamp(cardId, heroRecord.Race, sz, v) - if cardId != newId { - szCards[len(szCards)-1] = newId - } - } - } - } - } - - // 消耗道具 - if errdata = this.module.ConsumeRes(session, costRes, true); errdata != nil { - return - } - heroRecord.Totalcount += req.DrawCount - heroRecord.Daycount += req.DrawCount - update["star4"] = heroRecord.Star4 - update["star5"] = heroRecord.Star5 - update["drawcount"] = drawCount - update["totalcount"] = heroRecord.Totalcount - update["daycount"] = heroRecord.Daycount - this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update) - rsp := &pb.HeroDrawCardResp{ - Data: []*pb.AtnoData{}, - } - for _, heroId := range szCards { - - if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{{ - A: "hero", - T: heroId, - N: 1, - }}, true); errdata == nil { - - rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno}) - for _, v := range atno { - if v.A == "hero" && v.N == 1 { - if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄 - this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T) - } - } - } - } else { - return - } - } - - session.SendMsg(string(this.module.GetType()), DrawCard, rsp) - // 任务统计 - this.module.SendTaskMsg(session, szStar, req.DrawCount, normalDraw) - return -} diff --git a/modules/hero/configure_comp.go b/modules/hero/configure_comp.go index db01391a2..2ec567f4d 100644 --- a/modules/hero/configure_comp.go +++ b/modules/hero/configure_comp.go @@ -15,37 +15,40 @@ import ( const moduleName = "hero" const ( - equip_suit = "game_equipsuit.json" //装备套装表 - new_hero = "game_hero.json" //英雄 - hero_stargrow = "game_herostargrow.json" //英雄品质系数 - hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数 - hero_starup = "game_herostarup.json" // 升星 - hero_levelup = "game_herolevelup.json" //英雄等级基础属性 - hero_exp = "game_heroexp.json" // 升级 - hero_skillup = "game_heroskilllevel.json" // 英雄技能升级 - game_skillatk = "game_skillatk.json" // 英雄技能 - hero_awaken = "game_heroawaken.json" // 英雄觉醒 - hero_drawcard = "game_drawcard.json" // 抽卡 - hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整 - hero_drawcost = "game_drawcost.json" // 抽卡消耗 - hero_fusion = "game_herofusion.json" // 卡牌融合 - hero_talent = "game_herotalent.json" // 天赋详细数据 - hero_talentbox = "game_talentbox.json" // 天赋详细数据 + equip_suit = "game_equipsuit.json" //装备套装表 + new_hero = "game_hero.json" //英雄 + hero_stargrow = "game_herostargrow.json" //英雄品质系数 + hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数 + hero_starup = "game_herostarup.json" // 升星 + hero_levelup = "game_herolevelup.json" //英雄等级基础属性 + hero_exp = "game_heroexp.json" // 升级 + hero_skillup = "game_heroskilllevel.json" // 英雄技能升级 + game_skillatk = "game_skillatk.json" // 英雄技能 + hero_awaken = "game_heroawaken.json" // 英雄觉醒 + //hero_drawcard = "game_drawcard.json" // 抽卡 + hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整 + hero_drawcost = "game_drawcost.json" // 抽卡消耗 + hero_fusion = "game_herofusion.json" // 卡牌融合 + hero_talent = "game_herotalent.json" // 天赋详细数据 + hero_talentbox = "game_talentbox.json" // 天赋详细数据 game_shopitem = "game_shopitem.json" hero_skill = "game_heroskill.json" hero_draw = "game_drawpool.json" // 新版抽卡 hero_cardweight = "game_drawweight.json" // 新版抽卡权重 + hero_cardpool = "game_cardpool.json" // 新版卡池 ) // /配置管理组件 type configureComp struct { modules.MCompConfigure - hlock sync.RWMutex - drawCardCfg map[string]map[int32][]*cfg.GameDrawCardData // 第一个key 卡池id 第二个key 星级 - awakenMap map[int64]*cfg.GameHeroAwakenData - starMap map[int64]*cfg.GameHeroStarupData - module *Hero + hlock sync.RWMutex + //drawCardCfg map[string]map[int32][]*cfg.GameDrawCardData // 第一个key 卡池id 第二个key 星级 + awakenMap map[int64]*cfg.GameHeroAwakenData + starMap map[int64]*cfg.GameHeroStarupData + module *Hero + starW map[int64]int32 + cardPool map[string][]*cfg.GameCardPoolData } // 组件初始化接口 @@ -54,24 +57,24 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Hero) err = this.LoadMultiConfigure(map[string]interface{}{ - equip_suit: cfg.NewGameEquipSuit, - new_hero: cfg.NewGameHero, - hero_stargrow: cfg.NewGameHeroStargrow, - hero_levelgrow: cfg.NewGameHeroLevelgrow, - hero_levelup: cfg.NewGameHeroLevelup, - hero_exp: cfg.NewGameHeroExp, - hero_skillup: cfg.NewGameHeroSkillLevel, - game_skillatk: cfg.NewGameSkillAtk, - hero_drawcard: cfg.NewGameDrawCard, - hero_talent: cfg.NewGameHeroTalent, - hero_talentbox: cfg.NewGameTalentBox, - game_shopitem: cfg.NewGameShopitem, - hero_skill: cfg.NewGameHeroSkill, - hero_draw: cfg.NewGameDrawPool, - hero_cardweight: cfg.NewGameDrawWeight, + equip_suit: cfg.NewGameEquipSuit, + new_hero: cfg.NewGameHero, + hero_stargrow: cfg.NewGameHeroStargrow, + hero_levelgrow: cfg.NewGameHeroLevelgrow, + hero_levelup: cfg.NewGameHeroLevelup, + hero_exp: cfg.NewGameHeroExp, + hero_skillup: cfg.NewGameHeroSkillLevel, + game_skillatk: cfg.NewGameSkillAtk, + //hero_drawcard: cfg.NewGameDrawCard, + hero_talent: cfg.NewGameHeroTalent, + hero_talentbox: cfg.NewGameTalentBox, + game_shopitem: cfg.NewGameShopitem, + hero_skill: cfg.NewGameHeroSkill, + hero_draw: cfg.NewGameDrawPool, + //hero_cardweight: cfg.NewGameDrawWeight, }) - this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0) - configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig) + //this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0) + //configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig) this.awakenMap = make(map[int64]*cfg.GameHeroAwakenData, 0) configure.RegisterConfigure(hero_awaken, cfg.NewGameHeroAwaken, func() { if v, err := this.GetConfigure(hero_awaken); err == nil { @@ -107,8 +110,40 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp err = fmt.Errorf("%T no is *cfg.Game_drawCard", v) } }) + configure.RegisterConfigure(hero_cardweight, cfg.NewGameDrawWeight, func() { + if v, err := this.GetConfigure(hero_cardweight); err == nil { + if _configure, ok := v.(*cfg.GameDrawWeight); ok { + this.hlock.Lock() + defer this.hlock.Unlock() + this.starW = make(map[int64]int32) + for _, v := range _configure.GetDataList() { + this.starW[(int64(v.Dtype)<<16)+int64(v.Key)] = v.Weight + } - this.GetHeroDrawConfigByType(1) + return + } + } else { + err = fmt.Errorf("%T no is *cfg.NewGameDrawWeight", v) + } + }) + + // 卡池初始化 + configure.RegisterConfigure(hero_cardpool, cfg.NewGameCardPool, func() { + if v, err := this.GetConfigure(hero_cardpool); err == nil { + if _configure, ok := v.(*cfg.GameCardPool); ok { + this.hlock.Lock() + defer this.hlock.Unlock() + this.cardPool = make(map[string][]*cfg.GameCardPoolData) + for _, v := range _configure.GetDataList() { + this.cardPool[v.CardPoolType] = append(this.cardPool[v.CardPoolType], v) + } + + return + } + } else { + err = fmt.Errorf("%T no is *cfg.NewGameCardPool", v) + } + }) return } @@ -151,40 +186,40 @@ func (this *configureComp) GetHeroAwakenConfig(hid string, phase int32) (cfg *cf } // 抽卡配置表 -func (this *configureComp) SetHeroDrawConfig() { - var ( - v interface{} - err error - ) - if v, err = this.GetConfigure(hero_drawcard); err == nil { - if _configure, ok := v.(*cfg.GameDrawCard); ok { - this.hlock.Lock() - this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0) - for _, v := range _configure.GetDataList() { - if _, ok := this.drawCardCfg[v.CardPoolType]; !ok { - this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GameDrawCardData, 0) - } - if _, ok := this.drawCardCfg[v.CardPoolType][v.Star]; !ok { - this.drawCardCfg[v.CardPoolType][v.Star] = make([]*cfg.GameDrawCardData, 0) - } - this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v) - } - this.hlock.Unlock() - // this.module.Debug("update cfg.Game_drawCard over") - return - } - } - err = fmt.Errorf("%T no is *cfg.Game_drawCard", v) - return -} +// func (this *configureComp) SetHeroDrawConfig() { +// var ( +// v interface{} +// err error +// ) +// if v, err = this.GetConfigure(hero_drawcard); err == nil { +// if _configure, ok := v.(*cfg.GameDrawCard); ok { +// this.hlock.Lock() +// this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0) +// for _, v := range _configure.GetDataList() { +// if _, ok := this.drawCardCfg[v.CardPoolType]; !ok { +// this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GameDrawCardData, 0) +// } +// if _, ok := this.drawCardCfg[v.CardPoolType][v.Star]; !ok { +// this.drawCardCfg[v.CardPoolType][v.Star] = make([]*cfg.GameDrawCardData, 0) +// } +// this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v) +// } +// this.hlock.Unlock() +// // this.module.Debug("update cfg.Game_drawCard over") +// return +// } +// } +// err = fmt.Errorf("%T no is *cfg.Game_drawCard", v) +// return +// } -func (this *configureComp) GetPollByType(poosType string) (conf map[int32][]*cfg.GameDrawCardData, err error) { - var ok bool - if conf, ok = this.drawCardCfg[poosType]; !ok { - err = comm.NewNotFoundConfErr(moduleName, hero_drawcard, poosType) - } - return -} +// func (this *configureComp) GetPollByType(poosType string) (conf map[int32][]*cfg.GameDrawCardData, err error) { +// var ok bool +// if conf, ok = this.drawCardCfg[poosType]; !ok { +// err = comm.NewNotFoundConfErr(moduleName, hero_drawcard, poosType) +// } +// return +// } func (this *configureComp) GetHeroExp(hid string) (conf *cfg.GameHeroExpData, err error) { var ( @@ -420,23 +455,24 @@ func (this *configureComp) GetHeroDrawConfigByType(id int32) (data *cfg.GameDraw return } -func (this *configureComp) GetHeroDrawWeightConfigById(id int32) (data *cfg.GameDrawWeightData, err error) { - var ( - v interface{} - ) - if id > 0 { - if v, err = this.GetConfigure(hero_cardweight); err == nil { - if conf, ok := v.(*cfg.GameDrawWeight); ok { - if data = conf.Get(id); data != nil { - return - } else { - if len(conf.GetDataList()) > 0 { - data = conf.GetDataList()[len(conf.GetDataList())-1] - } - } - } +func (this *configureComp) GetHeroDrawWeightConfigById(dtype int32, key int32) int32 { + return this.starW[(int64(dtype)<<16)+int64(key)] +} + +// 通过卡池获取 英雄 +func (this *configureComp) GetHeroByPool(pool string) (hid string, err error) { + if v, ok := this.cardPool[pool]; !ok { + var sz []int32 + for _, v1 := range v { + sz = append(sz, v1.Weight) } + if len(sz) == 0 { // 异常报错提醒 + err = comm.NewNotFoundConfErr(moduleName, hero_cardpool, pool) + return + } + hid = v[comm.GetRandW(sz)].Id + return } - err = comm.NewNotFoundConfErr(moduleName, hero_draw, id) + err = comm.NewNotFoundConfErr(moduleName, hero_cardpool, pool) return } diff --git a/modules/hero/model_hero.go b/modules/hero/model_hero.go index 7cd98aecb..b1df20199 100644 --- a/modules/hero/model_hero.go +++ b/modules/hero/model_hero.go @@ -589,24 +589,6 @@ func (this *ModelHero) RemoveUserHeroInfo(uid string) (err error) { return } -func (this *ModelHero) CheckPool(drawCount int32, config *cfg.GameGlobalData) (pools string) { - if config.BasePool1.S <= drawCount && config.BasePool1.E >= drawCount { - return config.BasePool1.P - } else if config.BasePool2.S <= drawCount && config.BasePool2.E >= drawCount { - return config.BasePool2.P - } else if config.BasePool3.S <= drawCount && config.BasePool3.E >= drawCount { - return config.BasePool3.P - } else if config.BasePool4.S <= drawCount && config.BasePool4.E >= drawCount { - return config.BasePool4.P - } else if config.BasePool5.S <= drawCount && config.BasePool5.E >= drawCount { - return config.BasePool5.P - } else if config.BasePool6.S <= drawCount && config.BasePool6.E >= drawCount { - return config.BasePool6.P - } - - return config.BasePool7.P -} - // 通过卡池的权重 获取英雄 func (this *ModelHero) GetRandHeroIdBypool(sz []int32) int32 { diff --git a/modules/hero/module.go b/modules/hero/module.go index 67ce56d14..ac5517ad6 100644 --- a/modules/hero/module.go +++ b/modules/hero/module.go @@ -546,27 +546,18 @@ func (this *Hero) ContinuousRestriction(uid string, heroCid string, drawCount in conf := this.ModuleTools.GetGlobalConf() //. iMaxCOunt := conf.DrawCardContinuousRestrictionStar5 if drawCount-index <= iMaxCOunt { // 连续n次还获得该英雄 直接替换其他英雄 - - _data, _ := this.configure.GetPollByType(pool) - if _data == nil { - - return heroCid - } - - for i := 0; i < len(_data[5]); i++ { - if v, ok := _data[5]; ok { - if int32(len(v)) > int32(i) { - newCid = v[i].Id - if newCid == heroid { - continue - } - record.Star5Hero[heroid] = drawCount - update["star5Hero"] = record.Star5Hero - this.modelRecord.ChangeHeroRecord(uid, update) // 更新信息 - return + for i := 0; i < 99; i++ { + if newCid, err := this.configure.GetHeroByPool(pool); err != nil { + if newCid != heroCid { + return newCid } } } + record.Star5Hero[heroid] = drawCount + update["star5Hero"] = record.Star5Hero + this.modelRecord.ChangeHeroRecord(uid, update) // 更新信息 + return heroCid + } } } @@ -771,85 +762,6 @@ func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCou go this.ModuleBuried.TriggerBuried(session.GetUserId(), szTask...) } -func (this *Hero) newCondition(heroRecord *pb.DBHeroRecord) (get bool, starIndex int32) { - inRangeConf := this.ModuleTools.GetGlobalConf().DrawCard5StarsInRange - if len(inRangeConf) == 3 { - iStart := inRangeConf[0] // 抽卡开始 - iEnd := inRangeConf[1] // 抽卡结束 - star := inRangeConf[2] - if star >= 3 { // 保底必须三星+ - if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { - n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) - if n.Int64() < 1 { // 抽中 - starIndex = star - heroRecord.Inevitable = heroRecord.Drawcount - update := make(map[string]interface{}) - update["inevitable"] = heroRecord.Drawcount - - get = true - } - } - // 保底情况 - if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - heroRecord.Inevitable = heroRecord.Drawcount - - get = true - } - } - } - get = false - return -} - -func (this *Hero) InRange(heroRecord *pb.DBHeroRecord, strPool []string, update map[string]interface{}) (starIndex int32, pool string) { - - starIndex = 3 // 默认3星 - inRangeConf1 := this.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1 - pool = this.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool - if len(inRangeConf1) == 3 { - iStart := inRangeConf1[0] // 抽卡开始 - iEnd := inRangeConf1[1] // 抽卡结束 - star := inRangeConf1[2] - if star >= 3 { // 保底必须三星+ - if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { - n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) - if n.Int64() < 1 { // 抽中 - starIndex = star - heroRecord.Inevitable = heroRecord.Drawcount - update["inevitable1"] = heroRecord.Drawcount - - if star == 4 { - heroRecord.Star4 = 0 - } else if star == 5 { - heroRecord.Star5 = 0 - } - // 修改卡池 - // if newPoll != "" { - // strPool[len(strPool)-1] = newPoll - // } - return - } - } - // 保底情况 - if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - heroRecord.Inevitable1 = heroRecord.Drawcount - update["inevitable1"] = heroRecord.Drawcount - - if star == 4 { - heroRecord.Star4 = 0 - } else if star == 5 { - heroRecord.Star5 = 0 - } - - return - } - } - } - return -} - func (this *Hero) RegisterInstructor(session comm.IUserSession, heroOid []string, fulllvenr int32) (errdata *pb.ErrorData) { var ( _szHero []*pb.DBHero diff --git a/pb/hero_db.pb.go b/pb/hero_db.pb.go index b5ccf698c..2683e9124 100644 --- a/pb/hero_db.pb.go +++ b/pb/hero_db.pb.go @@ -646,67 +646,6 @@ var file_hero_hero_db_proto_rawDesc = []byte{ 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, -<<<<<<< HEAD -<<<<<<< Updated upstream - 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x98, 0x05, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, - 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, - 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, - 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61, - 0x72, 0x34, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x74, 0x61, 0x72, 0x34, 0x12, - 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x72, 0x35, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, - 0x73, 0x74, 0x61, 0x72, 0x35, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x74, 0x69, 0x6d, 0x65, 0x18, 0x05, - 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x6d, 0x74, 0x69, 0x6d, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x64, - 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, - 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x3a, 0x0a, 0x09, 0x63, 0x6f, 0x6e, - 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x18, 0x07, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1c, 0x2e, 0x44, - 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, 0x2e, 0x43, 0x6f, 0x6e, 0x64, - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x63, 0x6f, 0x6e, 0x64, - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x3a, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x72, 0x35, 0x48, 0x65, - 0x72, 0x6f, 0x18, 0x08, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1c, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, - 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, 0x2e, 0x53, 0x74, 0x61, 0x72, 0x35, 0x48, 0x65, 0x72, - 0x6f, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x73, 0x74, 0x61, 0x72, 0x35, 0x48, 0x65, 0x72, - 0x6f, 0x12, 0x1e, 0x0a, 0x0a, 0x74, 0x6f, 0x74, 0x61, 0x6c, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x18, - 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x74, 0x6f, 0x74, 0x61, 0x6c, 0x63, 0x6f, 0x75, 0x6e, - 0x74, 0x12, 0x1a, 0x0a, 0x08, 0x64, 0x61, 0x79, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x0a, 0x20, - 0x01, 0x28, 0x05, 0x52, 0x08, 0x64, 0x61, 0x79, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x16, 0x0a, - 0x06, 0x6f, 0x6e, 0x65, 0x62, 0x75, 0x79, 0x18, 0x0b, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x6f, - 0x6e, 0x65, 0x62, 0x75, 0x79, 0x12, 0x16, 0x0a, 0x06, 0x74, 0x65, 0x6e, 0x62, 0x75, 0x79, 0x18, - 0x0c, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x74, 0x65, 0x6e, 0x62, 0x75, 0x79, 0x12, 0x1e, 0x0a, - 0x0a, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, 0x6c, 0x65, 0x18, 0x0d, 0x20, 0x01, 0x28, - 0x05, 0x52, 0x0a, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, 0x6c, 0x65, 0x12, 0x20, 0x0a, - 0x0b, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, 0x6c, 0x65, 0x31, 0x18, 0x0e, 0x20, 0x01, - 0x28, 0x05, 0x52, 0x0b, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, 0x6c, 0x65, 0x31, 0x12, - 0x2b, 0x0a, 0x04, 0x72, 0x61, 0x63, 0x65, 0x18, 0x0f, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x17, 0x2e, - 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, 0x2e, 0x52, 0x61, 0x63, - 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x04, 0x72, 0x61, 0x63, 0x65, 0x1a, 0x3c, 0x0a, 0x0e, - 0x43, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, - 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, - 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, - 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3c, 0x0a, 0x0e, 0x53, 0x74, - 0x61, 0x72, 0x35, 0x48, 0x65, 0x72, 0x6f, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, - 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, - 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, - 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x37, 0x0a, 0x09, 0x52, 0x61, 0x63, 0x65, - 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, - 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, - 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, - 0x01, 0x22, 0xb6, 0x01, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x61, 0x6c, 0x65, - 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, - 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, - 0x03, 0x75, 0x69, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x18, 0x03, - 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x12, 0x31, 0x0a, 0x06, - 0x74, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x19, 0x2e, 0x44, - 0x42, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x2e, 0x54, 0x61, 0x6c, 0x65, - 0x6e, 0x74, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x06, 0x74, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x1a, - 0x39, 0x0a, 0x0b, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, - 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, - 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, - 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x2a, 0x2f, 0x0a, 0x08, 0x48, 0x65, - 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x12, 0x0f, 0x0a, 0x0b, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x79, - 0x70, 0x65, 0x4e, 0x69, 0x6c, 0x10, 0x00, 0x12, 0x12, 0x0a, 0x0e, 0x48, 0x65, 0x72, 0x6f, 0x54, - 0x79, 0x70, 0x65, 0x4b, 0x6f, 0x6e, 0x67, 0x46, 0x75, 0x10, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, - 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, -======= 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x41, 0x0a, 0x13, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, @@ -798,79 +737,6 @@ var file_hero_hero_db_proto_rawDesc = []byte{ 0x10, 0x00, 0x12, 0x12, 0x0a, 0x0e, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x4b, 0x6f, 0x6e, 0x67, 0x46, 0x75, 0x10, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, ->>>>>>> Stashed changes -======= - 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x41, 0x0a, 0x13, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, - 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, - 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, - 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, - 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x44, 0x0a, 0x16, 0x48, 0x6f, 0x72, - 0x6f, 0x73, 0x63, 0x6f, 0x70, 0x65, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, - 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, - 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, - 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, - 0x3a, 0x0a, 0x0c, 0x46, 0x65, 0x74, 0x74, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, - 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, - 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, - 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x98, 0x05, 0x0a, 0x0c, - 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, 0x12, 0x0e, 0x0a, 0x02, - 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, - 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x14, - 0x0a, 0x05, 0x73, 0x74, 0x61, 0x72, 0x34, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, - 0x74, 0x61, 0x72, 0x34, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x72, 0x35, 0x18, 0x04, 0x20, - 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x74, 0x61, 0x72, 0x35, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x74, - 0x69, 0x6d, 0x65, 0x18, 0x05, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x6d, 0x74, 0x69, 0x6d, 0x65, - 0x12, 0x1c, 0x0a, 0x09, 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x06, 0x20, - 0x01, 0x28, 0x05, 0x52, 0x09, 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x3a, - 0x0a, 0x09, 0x63, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x18, 0x07, 0x20, 0x03, 0x28, - 0x0b, 0x32, 0x1c, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, - 0x2e, 0x43, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, - 0x09, 0x63, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x3a, 0x0a, 0x09, 0x73, 0x74, - 0x61, 0x72, 0x35, 0x48, 0x65, 0x72, 0x6f, 0x18, 0x08, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1c, 0x2e, - 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64, 0x2e, 0x53, 0x74, 0x61, - 0x72, 0x35, 0x48, 0x65, 0x72, 0x6f, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x73, 0x74, 0x61, - 0x72, 0x35, 0x48, 0x65, 0x72, 0x6f, 0x12, 0x1e, 0x0a, 0x0a, 0x74, 0x6f, 0x74, 0x61, 0x6c, 0x63, - 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x74, 0x6f, 0x74, 0x61, - 0x6c, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x1a, 0x0a, 0x08, 0x64, 0x61, 0x79, 0x63, 0x6f, 0x75, - 0x6e, 0x74, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x64, 0x61, 0x79, 0x63, 0x6f, 0x75, - 0x6e, 0x74, 0x12, 0x16, 0x0a, 0x06, 0x6f, 0x6e, 0x65, 0x62, 0x75, 0x79, 0x18, 0x0b, 0x20, 0x01, - 0x28, 0x05, 0x52, 0x06, 0x6f, 0x6e, 0x65, 0x62, 0x75, 0x79, 0x12, 0x16, 0x0a, 0x06, 0x74, 0x65, - 0x6e, 0x62, 0x75, 0x79, 0x18, 0x0c, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x74, 0x65, 0x6e, 0x62, - 0x75, 0x79, 0x12, 0x1e, 0x0a, 0x0a, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, 0x6c, 0x65, - 0x18, 0x0d, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, - 0x6c, 0x65, 0x12, 0x20, 0x0a, 0x0b, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, 0x62, 0x6c, 0x65, - 0x31, 0x18, 0x0e, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x69, 0x6e, 0x65, 0x76, 0x69, 0x74, 0x61, - 0x62, 0x6c, 0x65, 0x31, 0x12, 0x2b, 0x0a, 0x04, 0x72, 0x61, 0x63, 0x65, 0x18, 0x0f, 0x20, 0x03, - 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, - 0x64, 0x2e, 0x52, 0x61, 0x63, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x04, 0x72, 0x61, 0x63, - 0x65, 0x1a, 0x3c, 0x0a, 0x0e, 0x43, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x45, 0x6e, - 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, - 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, - 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, - 0x3c, 0x0a, 0x0e, 0x53, 0x74, 0x61, 0x72, 0x35, 0x48, 0x65, 0x72, 0x6f, 0x45, 0x6e, 0x74, 0x72, - 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, - 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, - 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x37, 0x0a, - 0x09, 0x52, 0x61, 0x63, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, - 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, - 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, - 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0xb6, 0x01, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, - 0x6f, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, - 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, - 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, - 0x6f, 0x49, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, - 0x64, 0x12, 0x31, 0x0a, 0x06, 0x74, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x18, 0x04, 0x20, 0x03, 0x28, - 0x0b, 0x32, 0x19, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, - 0x2e, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x06, 0x74, 0x61, - 0x6c, 0x65, 0x6e, 0x74, 0x1a, 0x39, 0x0a, 0x0b, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x45, 0x6e, - 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, - 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, - 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x2a, - 0x2f, 0x0a, 0x08, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x12, 0x0f, 0x0a, 0x0b, 0x48, - 0x65, 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x4e, 0x69, 0x6c, 0x10, 0x00, 0x12, 0x12, 0x0a, 0x0e, - 0x48, 0x65, 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x4b, 0x6f, 0x6e, 0x67, 0x46, 0x75, 0x10, 0x01, - 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, ->>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29 } var ( @@ -888,26 +754,6 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte { var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 16) var file_hero_hero_db_proto_goTypes = []interface{}{ -<<<<<<< HEAD -<<<<<<< Updated upstream - (HeroType)(0), // 0: HeroType - (*DBHero)(nil), // 1: DBHero - (*DBHeroRecord)(nil), // 2: DBHeroRecord - (*DBHeroTalent)(nil), // 3: DBHeroTalent - nil, // 4: DBHero.PropertyEntry - nil, // 5: DBHero.AddPropertyEntry - nil, // 6: DBHero.JuexPropertyEntry - nil, // 7: DBHero.TalentPropertyEntry - nil, // 8: DBHero.HoroscopePropertyEntry - nil, // 9: DBHero.FettersEntry - nil, // 10: DBHeroRecord.ConditionEntry - nil, // 11: DBHeroRecord.Star5HeroEntry - nil, // 12: DBHeroRecord.RaceEntry - nil, // 13: DBHeroTalent.TalentEntry - (*SkillData)(nil), // 14: SkillData -======= -======= ->>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29 (HeroType)(0), // 0: HeroType (*DBHero)(nil), // 1: DBHero (*DBHeroRecord)(nil), // 2: DBHeroRecord @@ -921,19 +767,12 @@ var file_hero_hero_db_proto_goTypes = []interface{}{ nil, // 10: DBHeroRecord.ConditionEntry nil, // 11: DBHeroRecord.Star5HeroEntry nil, // 12: DBHeroRecord.RaceEntry -<<<<<<< HEAD nil, // 13: DBHeroRecord.Baodi4Entry nil, // 14: DBHeroRecord.Baodi5Entry nil, // 15: DBHeroRecord.CountEntry nil, // 16: DBHeroTalent.TalentEntry (*SkillData)(nil), // 17: SkillData (*DB_EquipmentSuit)(nil), // 18: DB_EquipmentSuit ->>>>>>> Stashed changes -======= - nil, // 13: DBHeroTalent.TalentEntry - (*SkillData)(nil), // 14: SkillData - (*DB_EquipmentSuit)(nil), // 15: DB_EquipmentSuit ->>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29 } var file_hero_hero_db_proto_depIdxs = []int32{ 17, // 0: DBHero.normalSkill:type_name -> SkillData @@ -941,36 +780,14 @@ var file_hero_hero_db_proto_depIdxs = []int32{ 5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry 6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry 0, // 4: DBHero.status:type_name -> HeroType -<<<<<<< HEAD -<<<<<<< Updated upstream - 7, // 5: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry - 14, // 6: DBHero.equipSkill:type_name -> SkillData - 8, // 7: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry - 9, // 8: DBHero.fetters:type_name -> DBHero.FettersEntry - 10, // 9: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry - 11, // 10: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry - 12, // 11: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry - 13, // 12: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry - 13, // [13:13] is the sub-list for method output_type - 13, // [13:13] is the sub-list for method input_type - 13, // [13:13] is the sub-list for extension type_name - 13, // [13:13] is the sub-list for extension extendee - 0, // [0:13] is the sub-list for field type_name -======= 18, // 5: DBHero.suits:type_name -> DB_EquipmentSuit 7, // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry 17, // 7: DBHero.equipSkill:type_name -> SkillData -======= - 15, // 5: DBHero.suits:type_name -> DB_EquipmentSuit - 7, // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry - 14, // 7: DBHero.equipSkill:type_name -> SkillData ->>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29 8, // 8: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry 9, // 9: DBHero.fetters:type_name -> DBHero.FettersEntry 10, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry 11, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry 12, // 12: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry -<<<<<<< HEAD 13, // 13: DBHeroRecord.baodi4:type_name -> DBHeroRecord.Baodi4Entry 14, // 14: DBHeroRecord.baodi5:type_name -> DBHeroRecord.Baodi5Entry 15, // 15: DBHeroRecord.count:type_name -> DBHeroRecord.CountEntry @@ -980,15 +797,6 @@ var file_hero_hero_db_proto_depIdxs = []int32{ 17, // [17:17] is the sub-list for extension type_name 17, // [17:17] is the sub-list for extension extendee 0, // [0:17] is the sub-list for field type_name ->>>>>>> Stashed changes -======= - 13, // 13: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry - 14, // [14:14] is the sub-list for method output_type - 14, // [14:14] is the sub-list for method input_type - 14, // [14:14] is the sub-list for extension type_name - 14, // [14:14] is the sub-list for extension extendee - 0, // [0:14] is the sub-list for field type_name ->>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29 } func init() { file_hero_hero_db_proto_init() } diff --git a/pb/items_db.pb.go b/pb/items_db.pb.go index 1530730aa..de5a87120 100644 --- a/pb/items_db.pb.go +++ b/pb/items_db.pb.go @@ -28,13 +28,12 @@ type DB_UserItemData struct { GridId string `protobuf:"bytes,1,opt,name=gridId,proto3" json:"gridId" bson:"_id"` // 背包格子Id UId string `protobuf:"bytes,2,opt,name=uId,proto3" json:"uId" bson:"uid"` // 用户id - ItemId string `protobuf:"bytes,3,opt,name=itemId,proto3" json:"itemId" bson:"itemId"` // 存放物品的Id + ItemId string `protobuf:"bytes,3,opt,name=itemId,proto3" json:"itemId" bson:"itemId"` // 存放物品的Id Amount uint32 `protobuf:"varint,4,opt,name=amount,proto3" json:"amount" bson:"amount"` // 存放物品的数量 - Change int32 `protobuf:"varint,5,opt,name=change,proto3" json:"change" bson:"change"` // 最后一次变化量 - CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` // 物品获取时间 - ETime int64 `protobuf:"varint,7,opt,name=eTime,proto3" json:"eTime" bson:"eTime"` // 物品过期时间 - IsNewItem bool `protobuf:"varint,8,opt,name=isNewItem,proto3" json:"isNewItem" bson:"isNewItem"` // 是否是新的 - Lastopt int64 `protobuf:"varint,9,opt,name=lastopt,proto3" json:"lastopt" bson:"lastopt"` // 最后操作时间 + CTime int64 `protobuf:"varint,5,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` // 物品获取时间 + ETime int64 `protobuf:"varint,6,opt,name=eTime,proto3" json:"eTime" bson:"eTime"` // 物品过期时间 + IsNewItem bool `protobuf:"varint,7,opt,name=isNewItem,proto3" json:"isNewItem" bson:"isNewItem"` // 是否是新的 + Lastopt int64 `protobuf:"varint,8,opt,name=lastopt,proto3" json:"lastopt" bson:"lastopt"` // 最后操作时间 } func (x *DB_UserItemData) Reset() { @@ -97,13 +96,6 @@ func (x *DB_UserItemData) GetAmount() uint32 { return 0 } -func (x *DB_UserItemData) GetChange() int32 { - if x != nil { - return x.Change - } - return 0 -} - func (x *DB_UserItemData) GetCTime() int64 { if x != nil { return x.CTime @@ -136,22 +128,21 @@ var File_items_items_db_proto protoreflect.FileDescriptor var file_items_items_db_proto_rawDesc = []byte{ 0x0a, 0x14, 0x69, 0x74, 0x65, 0x6d, 0x73, 0x2f, 0x69, 0x74, 0x65, 0x6d, 0x73, 0x5f, 0x64, 0x62, - 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xe7, 0x01, 0x0a, 0x0f, 0x44, 0x42, 0x5f, 0x55, 0x73, + 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xcf, 0x01, 0x0a, 0x0f, 0x44, 0x42, 0x5f, 0x55, 0x73, 0x65, 0x72, 0x49, 0x74, 0x65, 0x6d, 0x44, 0x61, 0x74, 0x61, 0x12, 0x16, 0x0a, 0x06, 0x67, 0x72, 0x69, 0x64, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x67, 0x72, 0x69, 0x64, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x61, 0x6d, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0d, 0x52, 0x06, 0x61, 0x6d, - 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x16, 0x0a, 0x06, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x18, 0x05, - 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x12, 0x14, 0x0a, 0x05, - 0x63, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x63, 0x54, 0x69, - 0x6d, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x65, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x07, 0x20, 0x01, 0x28, - 0x03, 0x52, 0x05, 0x65, 0x54, 0x69, 0x6d, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x69, 0x73, 0x4e, 0x65, - 0x77, 0x49, 0x74, 0x65, 0x6d, 0x18, 0x08, 0x20, 0x01, 0x28, 0x08, 0x52, 0x09, 0x69, 0x73, 0x4e, - 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x18, 0x0a, 0x07, 0x6c, 0x61, 0x73, 0x74, 0x6f, 0x70, - 0x74, 0x18, 0x09, 0x20, 0x01, 0x28, 0x03, 0x52, 0x07, 0x6c, 0x61, 0x73, 0x74, 0x6f, 0x70, 0x74, - 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, + 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x05, 0x20, + 0x01, 0x28, 0x03, 0x52, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x65, 0x54, + 0x69, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x65, 0x54, 0x69, 0x6d, 0x65, + 0x12, 0x1c, 0x0a, 0x09, 0x69, 0x73, 0x4e, 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x18, 0x07, 0x20, + 0x01, 0x28, 0x08, 0x52, 0x09, 0x69, 0x73, 0x4e, 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x18, + 0x0a, 0x07, 0x6c, 0x61, 0x73, 0x74, 0x6f, 0x70, 0x74, 0x18, 0x08, 0x20, 0x01, 0x28, 0x03, 0x52, + 0x07, 0x6c, 0x61, 0x73, 0x74, 0x6f, 0x70, 0x74, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, + 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( diff --git a/sys/configure/structs/Game.CardPool.go b/sys/configure/structs/Game.CardPool.go new file mode 100644 index 000000000..563035b66 --- /dev/null +++ b/sys/configure/structs/Game.CardPool.go @@ -0,0 +1,42 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +type GameCardPool struct { + _dataMap map[int32]*GameCardPoolData + _dataList []*GameCardPoolData +} + +func NewGameCardPool(_buf []map[string]interface{}) (*GameCardPool, error) { + _dataList := make([]*GameCardPoolData, 0, len(_buf)) + dataMap := make(map[int32]*GameCardPoolData) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGameCardPoolData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Key] = _v + } + } + return &GameCardPool{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *GameCardPool) GetDataMap() map[int32]*GameCardPoolData { + return table._dataMap +} + +func (table *GameCardPool) GetDataList() []*GameCardPoolData { + return table._dataList +} + +func (table *GameCardPool) Get(key int32) *GameCardPoolData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/Game.CardPoolData.go b/sys/configure/structs/Game.CardPoolData.go new file mode 100644 index 000000000..2ebad35c8 --- /dev/null +++ b/sys/configure/structs/Game.CardPoolData.go @@ -0,0 +1,41 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GameCardPoolData struct { + Key int32 + CardPoolType string + Id string + Weight int32 +} + +const TypeId_GameCardPoolData = 1562200466 + +func (*GameCardPoolData) GetTypeId() int32 { + return 1562200466 +} + +func (_v *GameCardPoolData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } + { var _ok_ bool; if _v.CardPoolType, _ok_ = _buf["card_pool_type"].(string); !_ok_ { err = errors.New("card_pool_type error"); return } } + { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } + return +} + +func DeserializeGameCardPoolData(_buf map[string]interface{}) (*GameCardPoolData, error) { + v := &GameCardPoolData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +} diff --git a/sys/configure/structs/Game.DrawWeight.go b/sys/configure/structs/Game.DrawWeight.go index 3d7fc277b..2692919ef 100644 --- a/sys/configure/structs/Game.DrawWeight.go +++ b/sys/configure/structs/Game.DrawWeight.go @@ -21,7 +21,7 @@ func NewGameDrawWeight(_buf []map[string]interface{}) (*GameDrawWeight, error) { return nil, err2 } else { _dataList = append(_dataList, _v) - dataMap[_v.Key] = _v + dataMap[_v.Id] = _v } } return &GameDrawWeight{_dataList:_dataList, _dataMap:dataMap}, nil diff --git a/sys/configure/structs/Game.DrawWeightData.go b/sys/configure/structs/Game.DrawWeightData.go index a386094fc..c24df00f2 100644 --- a/sys/configure/structs/Game.DrawWeightData.go +++ b/sys/configure/structs/Game.DrawWeightData.go @@ -11,6 +11,8 @@ package cfg import "errors" type GameDrawWeightData struct { + Id int32 + Dtype int32 Key int32 Weight int32 } @@ -22,6 +24,8 @@ func (*GameDrawWeightData) GetTypeId() int32 { } func (_v *GameDrawWeightData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dtype"].(float64); !_ok_ { err = errors.New("dtype error"); return }; _v.Dtype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } return diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index c4f3ebfd6..2c3738bda 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -184,6 +184,7 @@ type Tables struct { PhotoFilter *GamePhotoFilter DrawPool *GameDrawPool DrawWeight *GameDrawWeight + CardPool *GameCardPool } func NewTables(loader JsonLoader) (*Tables, error) { @@ -1229,5 +1230,11 @@ func NewTables(loader JsonLoader) (*Tables, error) { if tables.DrawWeight, err = NewGameDrawWeight(buf) ; err != nil { return nil, err } + if buf, err = loader("game_cardpool") ; err != nil { + return nil, err + } + if tables.CardPool, err = NewGameCardPool(buf) ; err != nil { + return nil, err + } return tables, nil } diff --git a/sys/configure/structs/game.globalData.go b/sys/configure/structs/game.globalData.go index 41008685c..b801dd8a3 100644 --- a/sys/configure/structs/game.globalData.go +++ b/sys/configure/structs/game.globalData.go @@ -39,36 +39,7 @@ type GameGlobalData struct { DrawToplimit int32 Draw10Star4Max int32 Draw10Star5Max int32 - DrawFloorStar4 int32 - DrawFloorStar5 int32 DuplicateRemoval int32 - BasePoolCost *Gameatn - Camp1PoolCost *Gameatn - Camp2PoolCost *Gameatn - Camp3PoolCost *Gameatn - Camp4PoolCost *Gameatn - BasePool10cost *Gameatn - Camp1Pool10cost *Gameatn - Camp2Pool10cost *Gameatn - Camp3Pool10cost *Gameatn - Camp4Pool10cost *Gameatn - Camp1Pool1 string - Camp2Pool1 string - Camp3Pool1 string - Camp4Pool1 string - BasePool1 *Gamebasepool - BasePool2 *Gamebasepool - BasePool3 *Gamebasepool - BasePool4 *Gamebasepool - BasePool5 *Gamebasepool - BasePool6 *Gamebasepool - BasePool7 *Gamebasepool - BasePoolStar3 int32 - BasePoolStar4 int32 - BasePoolStar5 int32 - CampPoolStar3 int32 - CampPoolStar4 int32 - CampPoolStar5 int32 Gourmet int32 SmithyMaxplayer int32 SmithyMaxtime int32 @@ -142,9 +113,6 @@ type GameGlobalData struct { SkillGetLocation []int32 DrawCardRechargeReward []int32 DrawCardRegressionReward []int32 - DrawCard5StarsInRange []int32 - DrawCard5StarsInRange1 []int32 - DrawCard5StarsInRange1Pool string DrawCardContinuousRestrictionStar5 int32 DrawCardContinuousRestrictionCamp int32 EquipmentConsumption []int32 @@ -327,36 +295,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_toplimit"].(float64); !_ok_ { err = errors.New("draw_toplimit error"); return }; _v.DrawToplimit = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw10_star4_max"].(float64); !_ok_ { err = errors.New("draw10_star4_max error"); return }; _v.Draw10Star4Max = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw10_star5_max"].(float64); !_ok_ { err = errors.New("draw10_star5_max error"); return }; _v.Draw10Star5Max = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_floor_star4"].(float64); !_ok_ { err = errors.New("draw_floor_star4 error"); return }; _v.DrawFloorStar4 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_floor_star5"].(float64); !_ok_ { err = errors.New("draw_floor_star5 error"); return }; _v.DrawFloorStar5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duplicate_removal"].(float64); !_ok_ { err = errors.New("duplicate_removal error"); return }; _v.DuplicateRemoval = int32(_tempNum_) } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool_cost error"); return }; if _v.BasePoolCost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp1_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp1_pool_cost error"); return }; if _v.Camp1PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp2_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp2_pool_cost error"); return }; if _v.Camp2PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp3_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp3_pool_cost error"); return }; if _v.Camp3PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp4_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp4_pool_cost error"); return }; if _v.Camp4PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool_10cost error"); return }; if _v.BasePool10cost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp1_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp1_pool_10cost error"); return }; if _v.Camp1Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp2_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp2_pool_10cost error"); return }; if _v.Camp2Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp3_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp3_pool_10cost error"); return }; if _v.Camp3Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp4_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp4_pool_10cost error"); return }; if _v.Camp4Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } - { var _ok_ bool; if _v.Camp1Pool1, _ok_ = _buf["camp1_pool1"].(string); !_ok_ { err = errors.New("camp1_pool1 error"); return } } - { var _ok_ bool; if _v.Camp2Pool1, _ok_ = _buf["camp2_pool1"].(string); !_ok_ { err = errors.New("camp2_pool1 error"); return } } - { var _ok_ bool; if _v.Camp3Pool1, _ok_ = _buf["camp3_pool1"].(string); !_ok_ { err = errors.New("camp3_pool1 error"); return } } - { var _ok_ bool; if _v.Camp4Pool1, _ok_ = _buf["camp4_pool1"].(string); !_ok_ { err = errors.New("camp4_pool1 error"); return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool1"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool1 error"); return }; if _v.BasePool1, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool2"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool2 error"); return }; if _v.BasePool2, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool3"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool3 error"); return }; if _v.BasePool3, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool4"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool4 error"); return }; if _v.BasePool4, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool5"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool5 error"); return }; if _v.BasePool5, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool6"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool6 error"); return }; if _v.BasePool6, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool7"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool7 error"); return }; if _v.BasePool7, err = DeserializeGamebasepool(_x_); err != nil { return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star3"].(float64); !_ok_ { err = errors.New("base_pool_star3 error"); return }; _v.BasePoolStar3 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star4"].(float64); !_ok_ { err = errors.New("base_pool_star4 error"); return }; _v.BasePoolStar4 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star5"].(float64); !_ok_ { err = errors.New("base_pool_star5 error"); return }; _v.BasePoolStar5 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star3"].(float64); !_ok_ { err = errors.New("camp_pool_star3 error"); return }; _v.CampPoolStar3 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star4"].(float64); !_ok_ { err = errors.New("camp_pool_star4 error"); return }; _v.CampPoolStar4 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star5"].(float64); !_ok_ { err = errors.New("camp_pool_star5 error"); return }; _v.CampPoolStar5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gourmet"].(float64); !_ok_ { err = errors.New("gourmet error"); return }; _v.Gourmet = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["smithy_maxplayer"].(float64); !_ok_ { err = errors.New("smithy_maxplayer error"); return }; _v.SmithyMaxplayer = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["smithy_maxtime"].(float64); !_ok_ { err = errors.New("smithy_maxtime error"); return }; _v.SmithyMaxtime = int32(_tempNum_) } @@ -677,35 +616,6 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) { } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["DrawCard_5StarsInRange"].([]interface{}); !_ok_ { err = errors.New("DrawCard_5StarsInRange error"); return } - - _v.DrawCard5StarsInRange = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.DrawCard5StarsInRange = append(_v.DrawCard5StarsInRange, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["DrawCard_5StarsInRange1"].([]interface{}); !_ok_ { err = errors.New("DrawCard_5StarsInRange1 error"); return } - - _v.DrawCard5StarsInRange1 = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.DrawCard5StarsInRange1 = append(_v.DrawCard5StarsInRange1, _list_v_) - } - } - - { var _ok_ bool; if _v.DrawCard5StarsInRange1Pool, _ok_ = _buf["DrawCard_5StarsInRange1_pool"].(string); !_ok_ { err = errors.New("DrawCard_5StarsInRange1_pool error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["DrawCard_ContinuousRestriction_Star5"].(float64); !_ok_ { err = errors.New("DrawCard_ContinuousRestriction_Star5 error"); return }; _v.DrawCardContinuousRestrictionStar5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["DrawCard_ContinuousRestriction_Camp"].(float64); !_ok_ { err = errors.New("DrawCard_ContinuousRestriction_Camp error"); return }; _v.DrawCardContinuousRestrictionCamp = int32(_tempNum_) } {