Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
1c7edc3687
32
modules/entertainment/api.go
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32
modules/entertainment/api.go
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package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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type apiComp struct {
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modules.MCompGate
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service core.IService
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module *Entertainment
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chat comm.IChat
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}
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//组件初始化接口
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func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompGate.Init(service, module, comp, options)
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this.module = module.(*Entertainment)
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this.service = service
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return
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}
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func (this *apiComp) Start() (err error) {
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err = this.MCompGate.Start()
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleChat); err != nil {
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return
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}
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this.chat = module.(comm.IChat)
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return
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}
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27
modules/entertainment/configure.go
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27
modules/entertainment/configure.go
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package entertainment
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import (
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"go_dreamfactory/modules"
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"go_dreamfactory/lego/core"
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)
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const (
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dragon_trainlv = "game_trainlv.json"
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dragon_play = "game_dragonplay.json"
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game_buzkashimount = "game_buzkashimount.json"
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game_dragonlvitem = "game_dragonlvitem.json"
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)
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// /配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Entertainment
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}
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// 组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Entertainment)
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return
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}
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61
modules/entertainment/gamemgr.go
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61
modules/entertainment/gamemgr.go
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package entertainment
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/pb"
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"sync"
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"google.golang.org/protobuf/proto"
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)
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/*
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游戏管理组件
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*/
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type gameMgrComp struct {
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cbase.ModuleCompBase
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module *Entertainment
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lock sync.RWMutex
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rooms map[string]*Room
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}
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func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.ModuleCompBase.Init(service, module, comp, options)
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this.module = module.(*Entertainment)
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this.rooms = make(map[string]*Room)
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return
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}
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func (this *gameMgrComp) CreateRoom(room *Room) {
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this.lock.Lock()
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this.rooms[room.Id] = room
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this.lock.Unlock()
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}
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func (this *gameMgrComp) CloseRoom(id string) {
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this.lock.Lock()
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delete(this.rooms, id)
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this.lock.Unlock()
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}
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func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, req proto.Message) (errdata *pb.ErrorData) {
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var (
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room *Room
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ok bool
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)
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this.lock.RLock()
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room, ok = this.rooms[rid]
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this.lock.RUnlock()
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if ok {
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errdata = room.ReceiveMessage(session, req)
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.String(),
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Message: fmt.Sprintf("on found room:%s", rid),
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}
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}
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return
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}
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26
modules/entertainment/model.go
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26
modules/entertainment/model.go
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package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelComp struct {
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modules.MCompModel
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module *Entertainment
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}
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func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.TableName = comm.TableDragon
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err = this.MCompModel.Init(service, module, comp, options)
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this.module = module.(*Entertainment)
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// 通过uid创建索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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51
modules/entertainment/module.go
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51
modules/entertainment/module.go
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package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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func NewModule() core.IModule {
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m := new(Entertainment)
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return m
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}
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type Entertainment struct {
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modules.ModuleBase
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service core.IService
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api *apiComp
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configure *configureComp
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model *modelComp
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gameMgr *gameMgrComp
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}
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// 模块名
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func (this *Entertainment) GetType() core.M_Modules {
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return comm.ModuleDragon
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *Entertainment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service
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return
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}
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// 装备组件
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func (this *Entertainment) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.model = this.RegisterComp(new(modelComp)).(*modelComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp)
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}
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func (this *Entertainment) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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return
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}
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18
modules/entertainment/room.go
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18
modules/entertainment/room.go
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@ -0,0 +1,18 @@
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package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//游戏房间
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type Room struct {
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Id string
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}
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func (this *Room) ReceiveMessage(session comm.IUserSession, req proto.Message) (errdata *pb.ErrorData) {
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return
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}
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