From 1bc334123a7892a18a186fa7b042573ece7ac8f4 Mon Sep 17 00:00:00 2001 From: meixiongfeng <766881921@qq.com> Date: Fri, 5 May 2023 10:58:10 +0800 Subject: [PATCH] =?UTF-8?q?=E9=85=8D=E7=BD=AE=E6=95=B4=E7=90=86=20?= =?UTF-8?q?=E4=BB=A5table=E8=A1=A8=E5=AF=BC=E5=87=BA=E7=9A=84=E6=95=B0?= =?UTF-8?q?=E6=8D=AE=E4=B8=BA=E5=87=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- bin/json/game_affix.json | 198 - bin/json/game_captaintext.json | 37 - bin/json/game_daddy.json | 812 - bin/json/game_equipcompose.json | 1547 -- bin/json/game_favorability.json | 109 +- bin/json/game_gamecolor.json | 26 - bin/json/game_gamepricegroup.json | 93 + bin/json/game_global.json | 3 +- bin/json/game_herostarupsp.json | 12 - bin/json/game_ip.json | 98 - bin/json/game_kungfumasterworker.json | 680 - bin/json/game_kungfuunlock.json | 62 - bin/json/game_link.json | 56 - bin/json/game_newguide.json | 871 -- bin/json/game_pagodaseasonloop.json | 21 - bin/json/game_pagodaseasonreward.json | 116 - bin/json/game_pandsmasexp.json | 1006 -- bin/json/game_plot.json | 8 - bin/json/game_privilege.json | 26 + bin/json/game_proboss.json | 292 - bin/json/game_probossskill.json | 18 - bin/json/game_prochallenge.json | 102 - bin/json/game_prolineup.json | 32 - bin/json/game_propsgroup.json | 236 - bin/json/game_rdmainline.json | 1310 -- bin/json/game_rdmainlinechapter.json | 462 - bin/json/game_rdtask.json | 286 - bin/json/game_rdtaskbattle.json | 9 - bin/json/game_rdtaskchoose.json | 402 - bin/json/game_rdtaskside.json | 2425 --- bin/json/game_sociatyactivity.json | 57 - bin/json/game_sociatylv.json | 102 - bin/json/game_sociatysign.json | 97 - bin/json/game_sociatytask.json | 292 - bin/json/game_stroy.json | 13003 ---------------- bin/json/game_subplotmaintask.json | 203 - bin/json/game_subplotsubtask.json | 70 - bin/json/game_subplottaskline.json | 34 - bin/json/game_subplottimeline.json | 187 - bin/json/game_taskcond.json | 3134 ---- bin/json/game_taskround.json | 64 +- bin/json/game_tasktype.json | 1244 -- bin/json/game_teachtask.json | 178 - bin/json/game_testflow.json | 44 - bin/json/game_worldstory.json | 6956 --------- modules/comp_configure.go | 40 +- modules/equipment/configure.go | 2 +- modules/gm/comp_configure.go | 37 +- modules/hero/configure_comp.go | 78 +- modules/rtask/model_rtask.go | 36 +- modules/timer/season.go | 31 +- modules/tools/comp_configure.go | 44 +- sys/configure/structs/Game.Affix.go | 42 - sys/configure/structs/Game.AffixData.go | 37 - sys/configure/structs/Game.Captaintext.go | 42 - sys/configure/structs/Game.CaptaintextData.go | 37 - sys/configure/structs/Game.ChooseReward.go | 50 - sys/configure/structs/Game.EquipCompose.go | 34 - .../structs/Game.EquipComposeData.go | 88 - .../structs/Game.FavorabilityData.go | 2 - sys/configure/structs/Game.Friends.go | 14 +- sys/configure/structs/Game.GameColor.go | 42 - sys/configure/structs/Game.GameColorData.go | 37 - sys/configure/structs/Game.HeroStarupSp.go | 42 - .../structs/Game.HeroStarupSpData.go | 39 - sys/configure/structs/Game.Ip.go | 42 - sys/configure/structs/Game.IpData.go | 39 - .../structs/Game.KungfuMasterworker.go | 42 - .../structs/Game.KungfuMasterworkerData.go | 89 - sys/configure/structs/Game.KungfuUnlock.go | 42 - .../structs/Game.KungfuUnlockData.go | 54 - sys/configure/structs/Game.Link.go | 42 - sys/configure/structs/Game.LinkData.go | 47 - sys/configure/structs/Game.Newguide.go | 42 - sys/configure/structs/Game.NewguideData.go | 126 - sys/configure/structs/Game.ProBoss.go | 42 - sys/configure/structs/Game.ProBossData.go | 101 - sys/configure/structs/Game.ProBossskill.go | 42 - .../structs/Game.ProBossskillData.go | 56 - sys/configure/structs/Game.ProChallenge.go | 42 - .../structs/Game.ProChallengeData.go | 50 - sys/configure/structs/Game.ProLineup.go | 42 - sys/configure/structs/Game.ProLineupData.go | 41 - sys/configure/structs/Game.RDMainline.go | 42 - .../structs/Game.RDMainlineChapter.go | 42 - .../structs/Game.RDMainlineChapterData.go | 79 - sys/configure/structs/Game.RDMainlineData.go | 58 - sys/configure/structs/Game.Rdtask.go | 42 - sys/configure/structs/Game.RdtaskBattle.go | 42 - .../structs/Game.RdtaskBattleData.go | 52 - sys/configure/structs/Game.RdtaskData.go | 73 - sys/configure/structs/Game.RdtaskSide.go | 42 - sys/configure/structs/Game.RdtaskSideData.go | 180 - sys/configure/structs/Game.SociatyActivity.go | 42 - .../structs/Game.SociatyActivityData.go | 52 - sys/configure/structs/Game.SociatyLv.go | 42 - sys/configure/structs/Game.SociatyLvData.go | 39 - sys/configure/structs/Game.SociatySign.go | 42 - sys/configure/structs/Game.SociatySignData.go | 69 - sys/configure/structs/Game.SociatyTask.go | 42 - sys/configure/structs/Game.SociatyTaskData.go | 69 - sys/configure/structs/Game.Stroy.go | 42 - sys/configure/structs/Game.StroyData.go | 149 - sys/configure/structs/Game.SubplotMainTask.go | 42 - .../structs/Game.SubplotMainTaskData.go | 107 - sys/configure/structs/Game.SubplotSubTask.go | 42 - .../structs/Game.SubplotSubTaskData.go | 69 - sys/configure/structs/Game.SubplotTaskLine.go | 42 - .../structs/Game.SubplotTaskLineData.go | 37 - sys/configure/structs/Game.SubplotTimeLine.go | 42 - .../structs/Game.SubplotTimeLineData.go | 84 - sys/configure/structs/Game.TaskCond.go | 42 - sys/configure/structs/Game.TaskCondData.go | 47 - sys/configure/structs/Game.TaskType.go | 42 - sys/configure/structs/Game.TaskTypeData.go | 47 - sys/configure/structs/Game.TeachTask.go | 42 - sys/configure/structs/Game.TeachTaskData.go | 68 - sys/configure/structs/Game.TeachingTask.go | 42 - .../structs/Game.TeachingTaskData.go | 43 - sys/configure/structs/Game.TestFlow.go | 42 - sys/configure/structs/Game.TestFlowData.go | 41 - sys/configure/structs/Game.pandsmasexp.go | 42 - sys/configure/structs/Game.pandsmasexpData.go | 143 - sys/configure/structs/Tables.go | 63 +- sys/configure/structs/game.globalData.go | 2 + sys/configure/structs/game.heroResonance.go | 42 - .../structs/game.heroResonanceData.go | 98 - .../structs/game.pagodaSeasonReward.go | 42 - .../structs/game.pagodaSeasonRewardData.go | 65 - .../structs/game.pagodaseasonLoop.go | 42 - .../structs/game.pagodaseasonLoopData.go | 65 - sys/configure/structs/game.plot.go | 42 - sys/configure/structs/game.plotData.go | 41 - sys/configure/structs/game.propsgroup.go | 42 - sys/configure/structs/game.propsgroupData.go | 56 - sys/configure/structs/game.rdtaskChoose.go | 42 - .../structs/game.rdtaskChooseData.go | 58 - 137 files changed, 309 insertions(+), 41512 deletions(-) delete mode 100644 bin/json/game_affix.json delete mode 100644 bin/json/game_captaintext.json delete mode 100644 bin/json/game_daddy.json delete mode 100644 bin/json/game_equipcompose.json delete mode 100644 bin/json/game_gamecolor.json create mode 100644 bin/json/game_gamepricegroup.json delete mode 100644 bin/json/game_herostarupsp.json delete mode 100644 bin/json/game_ip.json delete mode 100644 bin/json/game_kungfumasterworker.json delete mode 100644 bin/json/game_kungfuunlock.json delete mode 100644 bin/json/game_link.json delete mode 100644 bin/json/game_newguide.json delete mode 100644 bin/json/game_pagodaseasonloop.json delete mode 100644 bin/json/game_pagodaseasonreward.json delete mode 100644 bin/json/game_pandsmasexp.json delete mode 100644 bin/json/game_plot.json delete mode 100644 bin/json/game_proboss.json delete mode 100644 bin/json/game_probossskill.json delete mode 100644 bin/json/game_prochallenge.json delete mode 100644 bin/json/game_prolineup.json delete mode 100644 bin/json/game_propsgroup.json delete mode 100644 bin/json/game_rdmainline.json delete mode 100644 bin/json/game_rdmainlinechapter.json delete mode 100644 bin/json/game_rdtask.json delete mode 100644 bin/json/game_rdtaskbattle.json delete mode 100644 bin/json/game_rdtaskchoose.json delete mode 100644 bin/json/game_rdtaskside.json delete mode 100644 bin/json/game_sociatyactivity.json delete mode 100644 bin/json/game_sociatylv.json delete mode 100644 bin/json/game_sociatysign.json delete mode 100644 bin/json/game_sociatytask.json delete mode 100644 bin/json/game_stroy.json delete mode 100644 bin/json/game_subplotmaintask.json delete mode 100644 bin/json/game_subplotsubtask.json delete mode 100644 bin/json/game_subplottaskline.json delete mode 100644 bin/json/game_subplottimeline.json delete mode 100644 bin/json/game_taskcond.json delete mode 100644 bin/json/game_tasktype.json delete mode 100644 bin/json/game_teachtask.json delete mode 100644 bin/json/game_testflow.json delete mode 100644 bin/json/game_worldstory.json delete mode 100644 sys/configure/structs/Game.Affix.go delete mode 100644 sys/configure/structs/Game.AffixData.go delete mode 100644 sys/configure/structs/Game.Captaintext.go delete mode 100644 sys/configure/structs/Game.CaptaintextData.go delete mode 100644 sys/configure/structs/Game.ChooseReward.go delete mode 100644 sys/configure/structs/Game.EquipCompose.go delete mode 100644 sys/configure/structs/Game.EquipComposeData.go delete mode 100644 sys/configure/structs/Game.GameColor.go delete mode 100644 sys/configure/structs/Game.GameColorData.go delete mode 100644 sys/configure/structs/Game.HeroStarupSp.go delete mode 100644 sys/configure/structs/Game.HeroStarupSpData.go delete mode 100644 sys/configure/structs/Game.Ip.go delete mode 100644 sys/configure/structs/Game.IpData.go delete mode 100644 sys/configure/structs/Game.KungfuMasterworker.go delete mode 100644 sys/configure/structs/Game.KungfuMasterworkerData.go delete mode 100644 sys/configure/structs/Game.KungfuUnlock.go delete mode 100644 sys/configure/structs/Game.KungfuUnlockData.go delete mode 100644 sys/configure/structs/Game.Link.go delete mode 100644 sys/configure/structs/Game.LinkData.go delete mode 100644 sys/configure/structs/Game.Newguide.go delete mode 100644 sys/configure/structs/Game.NewguideData.go delete mode 100644 sys/configure/structs/Game.ProBoss.go delete mode 100644 sys/configure/structs/Game.ProBossData.go delete mode 100644 sys/configure/structs/Game.ProBossskill.go delete mode 100644 sys/configure/structs/Game.ProBossskillData.go delete mode 100644 sys/configure/structs/Game.ProChallenge.go delete mode 100644 sys/configure/structs/Game.ProChallengeData.go delete mode 100644 sys/configure/structs/Game.ProLineup.go delete mode 100644 sys/configure/structs/Game.ProLineupData.go delete mode 100644 sys/configure/structs/Game.RDMainline.go delete mode 100644 sys/configure/structs/Game.RDMainlineChapter.go delete mode 100644 sys/configure/structs/Game.RDMainlineChapterData.go delete mode 100644 sys/configure/structs/Game.RDMainlineData.go delete mode 100644 sys/configure/structs/Game.Rdtask.go delete mode 100644 sys/configure/structs/Game.RdtaskBattle.go delete mode 100644 sys/configure/structs/Game.RdtaskBattleData.go delete mode 100644 sys/configure/structs/Game.RdtaskData.go delete mode 100644 sys/configure/structs/Game.RdtaskSide.go delete mode 100644 sys/configure/structs/Game.RdtaskSideData.go delete mode 100644 sys/configure/structs/Game.SociatyActivity.go delete mode 100644 sys/configure/structs/Game.SociatyActivityData.go delete mode 100644 sys/configure/structs/Game.SociatyLv.go delete mode 100644 sys/configure/structs/Game.SociatyLvData.go delete mode 100644 sys/configure/structs/Game.SociatySign.go delete mode 100644 sys/configure/structs/Game.SociatySignData.go delete mode 100644 sys/configure/structs/Game.SociatyTask.go delete mode 100644 sys/configure/structs/Game.SociatyTaskData.go delete mode 100644 sys/configure/structs/Game.Stroy.go delete mode 100644 sys/configure/structs/Game.StroyData.go delete mode 100644 sys/configure/structs/Game.SubplotMainTask.go delete mode 100644 sys/configure/structs/Game.SubplotMainTaskData.go delete mode 100644 sys/configure/structs/Game.SubplotSubTask.go delete mode 100644 sys/configure/structs/Game.SubplotSubTaskData.go delete mode 100644 sys/configure/structs/Game.SubplotTaskLine.go delete mode 100644 sys/configure/structs/Game.SubplotTaskLineData.go delete mode 100644 sys/configure/structs/Game.SubplotTimeLine.go delete mode 100644 sys/configure/structs/Game.SubplotTimeLineData.go delete mode 100644 sys/configure/structs/Game.TaskCond.go delete mode 100644 sys/configure/structs/Game.TaskCondData.go delete mode 100644 sys/configure/structs/Game.TaskType.go delete mode 100644 sys/configure/structs/Game.TaskTypeData.go delete mode 100644 sys/configure/structs/Game.TeachTask.go delete mode 100644 sys/configure/structs/Game.TeachTaskData.go delete mode 100644 sys/configure/structs/Game.TeachingTask.go delete mode 100644 sys/configure/structs/Game.TeachingTaskData.go delete mode 100644 sys/configure/structs/Game.TestFlow.go delete mode 100644 sys/configure/structs/Game.TestFlowData.go delete mode 100644 sys/configure/structs/Game.pandsmasexp.go delete mode 100644 sys/configure/structs/Game.pandsmasexpData.go delete mode 100644 sys/configure/structs/game.heroResonance.go delete mode 100644 sys/configure/structs/game.heroResonanceData.go delete mode 100644 sys/configure/structs/game.pagodaSeasonReward.go delete mode 100644 sys/configure/structs/game.pagodaSeasonRewardData.go delete mode 100644 sys/configure/structs/game.pagodaseasonLoop.go delete mode 100644 sys/configure/structs/game.pagodaseasonLoopData.go delete mode 100644 sys/configure/structs/game.plot.go delete mode 100644 sys/configure/structs/game.plotData.go delete mode 100644 sys/configure/structs/game.propsgroup.go delete mode 100644 sys/configure/structs/game.propsgroupData.go delete mode 100644 sys/configure/structs/game.rdtaskChoose.go delete mode 100644 sys/configure/structs/game.rdtaskChooseData.go diff --git a/bin/json/game_affix.json b/bin/json/game_affix.json deleted file mode 100644 index 7f14cb0fb..000000000 --- a/bin/json/game_affix.json +++ /dev/null @@ -1,198 +0,0 @@ -[ - { - "key": 10001, - "name": { - "key": "gourmet_affix1", - "text": "无" - } - }, - { - "key": 10002, - "name": { - "key": "gourmet_affix2", - "text": "极低" - } - }, - { - "key": 10003, - "name": { - "key": "gourmet_affix3", - "text": "中等" - } - }, - { - "key": 10004, - "name": { - "key": "gourmet_affix4", - "text": "较高" - } - }, - { - "key": 10005, - "name": { - "key": "gourmet_affix5", - "text": "极高" - } - }, - { - "key": 10101, - "name": { - "key": "gourmet_lv1", - "text": "马马虎虎" - } - }, - { - "key": 10102, - "name": { - "key": "gourmet_lv2", - "text": "可圈可点" - } - }, - { - "key": 10103, - "name": { - "key": "gourmet_lv3", - "text": "孰能生巧" - } - }, - { - "key": 10104, - "name": { - "key": "gourmet_lv4", - "text": "驾轻就熟" - } - }, - { - "key": 10105, - "name": { - "key": "gourmet_lv5", - "text": "得心应手" - } - }, - { - "key": 10106, - "name": { - "key": "gourmet_lv6", - "text": "游刃有余" - } - }, - { - "key": 10107, - "name": { - "key": "gourmet_lv7", - "text": "匠心独运" - } - }, - { - "key": 10108, - "name": { - "key": "gourmet_lv8", - "text": "神乎其技" - } - }, - { - "key": 10201, - "name": { - "key": "gourmet_cook1", - "text": "1级" - } - }, - { - "key": 10202, - "name": { - "key": "gourmet_cook2", - "text": "2级" - } - }, - { - "key": 10203, - "name": { - "key": "gourmet_cook3", - "text": "3级" - } - }, - { - "key": 10204, - "name": { - "key": "gourmet_cook4", - "text": "4级" - } - }, - { - "key": 10205, - "name": { - "key": "gourmet_cook5", - "text": "5级" - } - }, - { - "key": 10206, - "name": { - "key": "gourmet_cook6", - "text": "6级" - } - }, - { - "key": 10207, - "name": { - "key": "gourmet_cook7", - "text": "7级" - } - }, - { - "key": 10208, - "name": { - "key": "gourmet_cook8", - "text": "8级" - } - }, - { - "key": 10209, - "name": { - "key": "gourmet_cook9", - "text": "9级" - } - }, - { - "key": 10210, - "name": { - "key": "gourmet_cook10", - "text": "10级" - } - }, - { - "key": 10211, - "name": { - "key": "gourmet_cook11", - "text": "11级" - } - }, - { - "key": 10212, - "name": { - "key": "gourmet_cook12", - "text": "12级" - } - }, - { - "key": 10213, - "name": { - "key": "gourmet_cook13", - "text": "13级" - } - }, - { - "key": 10214, - "name": { - "key": "gourmet_cook14", - "text": "14级" - } - }, - { - "key": 10215, - "name": { - "key": "gourmet_cook15", - "text": "15级" - } - } -] \ No newline at end of file diff --git a/bin/json/game_captaintext.json b/bin/json/game_captaintext.json deleted file mode 100644 index 1e027b73b..000000000 --- a/bin/json/game_captaintext.json +++ /dev/null @@ -1,37 +0,0 @@ -[ - { - "hero": "25001", - "text": { - "key": "skill_25001", - "text": "25001英雄简化队长技" - } - }, - { - "hero": "25004", - "text": { - "key": "skill_25004", - "text": "25004英雄简化队长技" - } - }, - { - "hero": "34006", - "text": { - "key": "skill_34006", - "text": "34006英雄简化队长技" - } - }, - { - "hero": "35001", - "text": { - "key": "skill_35001", - "text": "35001英雄简化队长技" - } - }, - { - "hero": "35002", - "text": { - "key": "skill_35002", - "text": "35002英雄简化队长技" - } - } -] \ No newline at end of file diff --git a/bin/json/game_daddy.json b/bin/json/game_daddy.json deleted file mode 100644 index 71da4b9fc..000000000 --- a/bin/json/game_daddy.json +++ /dev/null @@ -1,812 +0,0 @@ -[ - { - "index": "2", - "var": [ - { - "a": "attr", - "t": "gold", - "n": 5000000 - } - ] - }, - { - "index": "13", - "var": [ - { - "a": "equi", - "t": "10051", - "n": 10 - } - ] - }, - { - "index": "14", - "var": [ - { - "a": "equi", - "t": "10052", - "n": 10 - } - ] - }, - { - "index": "15", - "var": [ - { - "a": "equi", - "t": "10053", - "n": 10 - } - ] - }, - { - "index": "16", - "var": [ - { - "a": "equi", - "t": "10054", - "n": 10 - } - ] - }, - { - "index": "17", - "var": [ - { - "a": "equi", - "t": "10055", - "n": 10 - } - ] - }, - { - "index": "18", - "var": [ - { - "a": "equi", - "t": "10056", - "n": 10 - } - ] - }, - { - "index": "23", - "var": [ - { - "a": "attr", - "t": "diamond", - "n": 500000 - } - ] - }, - { - "index": "24", - "var": [ - { - "a": "item", - "t": "10006", - "n": 5 - } - ] - }, - { - "index": "25", - "var": [ - { - "a": "item", - "t": "10009", - "n": 1 - } - ] - }, - { - "index": "26", - "var": [ - { - "a": "item", - "t": "10010", - "n": 45 - } - ] - }, - { - "index": "27", - "var": [ - { - "a": "item", - "t": "10011", - "n": 1 - } - ] - }, - { - "index": "28", - "var": [ - { - "a": "item", - "t": "10012", - "n": 1250 - } - ] - }, - { - "index": "29", - "var": [ - { - "a": "item", - "t": "10013", - "n": 1000 - } - ] - }, - { - "index": "30", - "var": [ - { - "a": "item", - "t": "10014", - "n": 1 - } - ] - }, - { - "index": "31", - "var": [ - { - "a": "item", - "t": "10015", - "n": 1 - } - ] - }, - { - "index": "32", - "var": [ - { - "a": "item", - "t": "10016", - "n": 1 - } - ] - }, - { - "index": "33", - "var": [ - { - "a": "item", - "t": "50001", - "n": 2000 - } - ] - }, - { - "index": "34", - "var": [ - { - "a": "item", - "t": "50002", - "n": 2000 - } - ] - }, - { - "index": "35", - "var": [ - { - "a": "item", - "t": "50003", - "n": 2000 - } - ] - }, - { - "index": "36", - "var": [ - { - "a": "item", - "t": "50004", - "n": 200 - } - ] - }, - { - "index": "37", - "var": [ - { - "a": "item", - "t": "50005", - "n": 200 - } - ] - }, - { - "index": "38", - "var": [ - { - "a": "item", - "t": "50006", - "n": 200 - } - ] - }, - { - "index": "39", - "var": [ - { - "a": "item", - "t": "50007", - "n": 200 - } - ] - }, - { - "index": "40", - "var": [ - { - "a": "item", - "t": "50008", - "n": 200 - } - ] - }, - { - "index": "41", - "var": [ - { - "a": "item", - "t": "50009", - "n": 200 - } - ] - }, - { - "index": "42", - "var": [ - { - "a": "item", - "t": "50010", - "n": 200 - } - ] - }, - { - "index": "43", - "var": [ - { - "a": "item", - "t": "50011", - "n": 200 - } - ] - }, - { - "index": "44", - "var": [ - { - "a": "item", - "t": "50012", - "n": 200 - } - ] - }, - { - "index": "45", - "var": [ - { - "a": "item", - "t": "30001", - "n": 999 - } - ] - }, - { - "index": "46", - "var": [ - { - 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1 - ] - }, - { - "key": 57, - "suittype": 19, - "star": 6, - "skillintr": { - "key": "equip_13215", - "text": "战神套装/n4件套效果:攻击力+30%" - }, - "need": [ - { - "a": "attr", - "t": "gold", - "n": 24 - } - ], - "ico": "zb_icon_01", - "equip": [ - "11964", - "11965" - ], - "probability": [ - 1, - 1 - ] - } -] \ No newline at end of file diff --git a/bin/json/game_favorability.json b/bin/json/game_favorability.json index 457ef0b40..b70b14240 100644 --- a/bin/json/game_favorability.json +++ b/bin/json/game_favorability.json @@ -13,7 +13,6 @@ "text": "萍水相逢" }, "privilege_type": 0, - "privilege_value": 0, "return_reward": [ { "a": "item", @@ -121,8 +120,7 @@ "key": "favorability_favorability_lv_name_2", "text": "点头之交" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -225,8 +223,7 @@ "key": "favorability_favorability_lv_name_3", "text": "点头之交" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -329,8 +326,7 @@ "key": "favorability_favorability_lv_name_4", "text": "点头之交" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -433,8 +429,7 @@ "key": "favorability_favorability_lv_name_5", "text": "点头之交" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -537,8 +532,7 @@ "key": "favorability_favorability_lv_name_6", "text": "情投意合" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -641,8 +635,7 @@ "key": "favorability_favorability_lv_name_7", "text": "情投意合" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -745,8 +738,7 @@ "key": "favorability_favorability_lv_name_8", "text": "情投意合" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -849,8 +841,7 @@ "key": "favorability_favorability_lv_name_9", "text": "情投意合" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -953,8 +944,7 @@ "key": "favorability_favorability_lv_name_10", "text": "情投意合" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [ { "a": "item", @@ -1057,8 +1047,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1150,8 +1139,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1243,8 +1231,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1336,8 +1323,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1429,8 +1415,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1522,8 +1507,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1615,8 +1599,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1708,8 +1691,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1801,8 +1783,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1894,8 +1875,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -1987,8 +1967,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2080,8 +2059,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2173,8 +2151,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2266,8 +2243,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2359,8 +2335,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2452,8 +2427,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2545,8 +2519,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2638,8 +2611,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2731,8 +2703,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2824,8 +2795,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -2917,8 +2887,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -3010,8 +2979,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -3102,8 +3070,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -3195,8 +3162,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -3288,8 +3254,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -3381,8 +3346,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", @@ -3474,8 +3438,7 @@ "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, - "privilege_type": 0, - "privilege_value": 0, + "privilege_type": 30201, "return_reward": [], "return_txt": { "key": "", diff --git a/bin/json/game_gamecolor.json b/bin/json/game_gamecolor.json deleted file mode 100644 index d1e7390c1..000000000 --- a/bin/json/game_gamecolor.json +++ /dev/null @@ -1,26 +0,0 @@ -[ - { - "star": 1, - "color": "#6dba00" - }, - { - "star": 2, - "color": "#4a96e3" - }, - { - "star": 3, - "color": "#be3ce8" - }, - { - "star": 4, - "color": "#e8893c" - }, - { - "star": 5, - "color": "#fd424e" - }, - { - "star": 6, - "color": "#e1a6ff" - } -] \ No newline at end of file diff --git a/bin/json/game_gamepricegroup.json b/bin/json/game_gamepricegroup.json new file mode 100644 index 000000000..be421e355 --- /dev/null +++ b/bin/json/game_gamepricegroup.json @@ -0,0 +1,93 @@ +[ + { + "id": 1, + "pricegroupId": 1001, + "purchasemin": 1, + "purchasemax": 1, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 20 + } + ] + }, + { + "id": 2, + "pricegroupId": 1001, + "purchasemin": 2, + "purchasemax": 3, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 30 + } + ] + }, + { + "id": 3, + "pricegroupId": 1001, + "purchasemin": 4, + "purchasemax": 6, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 50 + } + ] + }, + { + "id": 4, + "pricegroupId": 1001, + "purchasemin": 7, + "purchasemax": 7, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 100 + } + ] + }, + { + "id": 5, + "pricegroupId": 1001, + "purchasemin": 8, + "purchasemax": 8, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 150 + } + ] + }, + { + "id": 6, + "pricegroupId": 1001, + "purchasemin": 9, + "purchasemax": 9, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 200 + } + ] + }, + { + "id": 7, + "pricegroupId": 1001, + "purchasemin": 10, + "purchasemax": 10, + "cost": [ + { + "a": "attr", + "t": "diamond", + "n": 250 + } + ] + } +] \ No newline at end of file diff --git a/bin/json/game_global.json b/bin/json/game_global.json index 45b198e25..df461aac3 100644 --- a/bin/json/game_global.json +++ b/bin/json/game_global.json @@ -736,6 +736,7 @@ } ], "mounts": "20030001", - "buzkashi_recentPlayer": 10 + "buzkashi_recentPlayer": 10, + "task_activation": 15010101 } ] \ No newline at end of file diff --git a/bin/json/game_herostarupsp.json b/bin/json/game_herostarupsp.json deleted file mode 100644 index 2c1613b10..000000000 --- a/bin/json/game_herostarupsp.json +++ /dev/null @@ -1,12 +0,0 @@ -[ - { - "id": "43901", - "star": 3, - "starid": "43902" - }, - { - "id": "43902", - "star": 4, - "starid": "43903" - } -] \ No newline at end of file diff --git a/bin/json/game_ip.json b/bin/json/game_ip.json deleted file mode 100644 index f670d158c..000000000 --- a/bin/json/game_ip.json +++ /dev/null @@ -1,98 +0,0 @@ -[ - { - "ip_id": 1, - "ip_icon": "zm_ip_logo05", - "ip_name": { - "key": "ip_name1", - "text": "《宝贝老板》" - } - }, - { - "ip_id": 2, - "ip_icon": "zm_ip_logo12", - "ip_name": { - "key": "ip_name2", - "text": "《疯狂外星人》" - } - }, - { - "ip_id": 3, - "ip_icon": "zm_ip_logo02", - "ip_name": { - "key": "ip_name3", - "text": "《疯狂原始人》" - } - }, - { - "ip_id": 4, - "ip_icon": "zm_ip_logo01", - "ip_name": { - "key": "ip_name4", - "text": "《功夫熊猫》" - } - }, - { - "ip_id": 5, - "ip_icon": "zm_ip_logo10", - "ip_name": { - "key": "ip_name5", - "text": "《怪物史莱克》" - } - }, - { - "ip_id": 6, - "ip_icon": "zm_ip_logo11", - "ip_name": { - "key": "ip_name6", - "text": "《坏蛋联盟》" - } - }, - { - "ip_id": 7, - "ip_icon": "zm_ip_logo09", - "ip_name": { - "key": "ip_name7", - "text": "《巨怪猎人》" - } - }, - { - "ip_id": 8, - "ip_icon": "zm_ip_logo08", - "ip_name": { - "key": "ip_name8", - "text": "《马达加斯加》" - } - }, - { - "ip_id": 9, - "ip_icon": "zm_ip_logo04", - "ip_name": { - "key": "ip_name9", - "text": "《魔发精灵》" - } - }, - { - "ip_id": 10, - "ip_icon": "zm_ip_logo07", - "ip_name": { - "key": "ip_name10", - "text": "《守护者联盟》" - } - }, - { - "ip_id": 11, - "ip_icon": "zm_ip_logo03", - "ip_name": { - "key": "ip_name11", - "text": "《驯龙高手》" - } - }, - { - "ip_id": 12, - "ip_icon": "zm_ip_logo06", - "ip_name": { - "key": "ip_name12", - "text": "《野性精神》" - } - } -] \ No newline at end of file diff --git a/bin/json/game_kungfumasterworker.json b/bin/json/game_kungfumasterworker.json deleted file mode 100644 index 04bb6bf10..000000000 --- a/bin/json/game_kungfumasterworker.json +++ /dev/null @@ -1,680 +0,0 @@ -[ - { - "level": 1, - "star": 1, - "quality": 1, - "quality_text": { - "key": "gourmet_ln1", - "text": "优秀" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 60, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln1", - "text": "教习效率+50%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 1000, - "probability": 1000 - }, - { - "level": 2, - "star": 2, - "quality": 1, - "quality_text": { - "key": "gourmet_ln2", - "text": "优秀" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 120, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln2", - "text": "教习效率+51%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 980, - "probability": 980 - }, - { - "level": 3, - "star": 3, - "quality": 1, - "quality_text": { - "key": "gourmet_ln3", - "text": "优秀" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 240, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln3", - "text": "教习效率+52%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 960, - "probability": 960 - }, - { - "level": 4, - "star": 4, - "quality": 1, - "quality_text": { - "key": "gourmet_ln4", - "text": "优秀" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 480, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln4", - "text": "教习效率+53%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 940, - "probability": 940 - }, - { - "level": 5, - "star": 5, - "quality": 1, - "quality_text": { - "key": "gourmet_ln5", - "text": "优秀" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 1020, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln5", - "text": "教习效率+50%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 920, - "probability": 920 - }, - { - "level": 6, - "star": 6, - "quality": 1, - "quality_text": { - "key": "gourmet_ln6", - "text": "优秀" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 1080, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln6", - "text": "教习效率+51%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 900, - "probability": 900 - }, - { - "level": 7, - "star": 1, - "quality": 2, - "quality_text": { - "key": "gourmet_ln13", - "text": "精英" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 2940, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln13", - "text": "教习效率+50%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 760, - "probability": 760 - }, - { - "level": 8, - "star": 2, - "quality": 2, - "quality_text": { - "key": "gourmet_ln14", - "text": "精英" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 3000, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln14", - "text": "教习效率+51%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 740, - "probability": 740 - }, - { - "level": 9, - "star": 3, - "quality": 2, - "quality_text": { - "key": "gourmet_ln15", - "text": "精英" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 3120, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln15", - "text": "教习效率+52%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 720, - "probability": 720 - }, - { - "level": 10, - "star": 4, - "quality": 2, - "quality_text": { - "key": "gourmet_ln16", - "text": "精英" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 3360, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln16", - "text": "教习效率+53%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 700, - "probability": 700 - }, - { - "level": 11, - "star": 5, - "quality": 2, - "quality_text": { - "key": "gourmet_ln17", - "text": "精英" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 3900, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln17", - "text": "教习效率+50%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 680, - "probability": 680 - }, - { - "level": 12, - "star": 6, - "quality": 2, - "quality_text": { - "key": "gourmet_ln18", - "text": "精英" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 3960, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln18", - "text": "教习效率+51%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 660, - "probability": 660 - }, - { - "level": 13, - "star": 1, - "quality": 3, - "quality_text": { - "key": "gourmet_ln25", - "text": "大师" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 5820, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln25", - "text": "教习效率+50%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 520, - "probability": 520 - }, - { - "level": 14, - "star": 2, - "quality": 3, - "quality_text": { - "key": "gourmet_ln26", - "text": "大师" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 5880, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln26", - "text": "教习效率+51%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 500, - "probability": 500 - }, - { - "level": 15, - "star": 3, - "quality": 3, - "quality_text": { - "key": "gourmet_ln27", - "text": "大师" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 6000, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln27", - "text": "教习效率+52%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 480, - "probability": 480 - }, - { - "level": 16, - "star": 4, - "quality": 3, - "quality_text": { - "key": "gourmet_ln28", - "text": "大师" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 6240, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln28", - "text": "教习效率+53%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 460, - "probability": 460 - }, - { - "level": 17, - "star": 5, - "quality": 3, - "quality_text": { - "key": "gourmet_ln29", - "text": "大师" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 6780, - "model": "35001", - "ornament": "Level1", - "affix": { - "key": "gourmet_ln29", - "text": "教习效率+50%" - }, - "needtime": 300, - "level_deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 440, - "probability": 440 - }, - { - "level": 18, - "star": 6, - "quality": 3, - "quality_text": { - "key": "gourmet_ln30", - "text": "大师" - }, - "color": "", - "levelname": { - "key": "gourmet_ln3", - "text": "浣熊" - }, - "exp": 6840, - "model": "35001", - "ornament": "Level2", - "affix": { - "key": "gourmet_ln30", - "text": "教习效率+51%" - }, - "needtime": 300, - "level_deplete": [], - "deplete": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ], - "display": 420, - "probability": 420 - } -] \ No newline at end of file diff --git a/bin/json/game_kungfuunlock.json b/bin/json/game_kungfuunlock.json deleted file mode 100644 index 0cade56fa..000000000 --- a/bin/json/game_kungfuunlock.json +++ /dev/null @@ -1,62 +0,0 @@ -[ - { - "id": 1, - "type": 1001, - "area": 1, - "consume": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ] - }, - { - "id": 2, - "type": 1001, - "area": 2, - "consume": [ - { - "a": "attr", - "t": "gold", - "n": 50 - } - ] - }, - { - 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- 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10110", - "n": 1 - }, - { - "a": "equi", - "t": "10111", - "n": 1 - }, - { - "a": "equi", - "t": "10112", - "n": 1 - }, - { - "a": "equi", - "t": "10113", - "n": 1 - }, - { - "a": "equi", - "t": "11114", - "n": 1 - }, - { - "a": "equi", - "t": "11115", - "n": 1 - } - ], - "drop": 1011, - "scene": "", - "bossmodel": 11003, - "boss_skill": 51004, - "boss": [ - 302011 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 6 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 5 - } - ] - }, - { - "id": 220, - "bossid": 2, - "name": { - "key": "viking_boss_1002", - "text": "冰之泰坦" - }, - "difficulty": 2, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10120", - "n": 1 - }, - { - "a": "equi", - "t": "10121", - "n": 1 - }, - { - "a": "equi", - "t": "10122", - "n": 1 - }, - { - "a": "equi", - "t": "10113", - "n": 1 - }, - { - "a": "equi", - "t": "11114", - "n": 1 - }, - { - "a": "equi", - "t": "11115", - "n": 1 - } - ], - "drop": 1012, - "scene": "", - "bossmodel": 11003, - "boss_skill": 51004, - "boss": [ - 302014 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 7 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 6 - } - ] - }, - { - "id": 230, - "bossid": 2, - "name": { - "key": "viking_boss_1002", - "text": "冰之泰坦" - }, - "difficulty": 3, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10120", - "n": 1 - }, - { - "a": "equi", - "t": "10121", - "n": 1 - }, - { - "a": "equi", - "t": "10122", - "n": 1 - }, - { - "a": "equi", - "t": "10123", - "n": 1 - }, - { - "a": "equi", - "t": "11124", - "n": 1 - }, - { - "a": "equi", - "t": "11125", - "n": 1 - } - ], - "drop": 1013, - "scene": "", - "bossmodel": 11003, - "boss_skill": 51004, - "boss": [ - 302017 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 8 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 7 - } - ] - }, - { - "id": 240, - "bossid": 2, - "name": { - "key": "viking_boss_1002", - "text": "冰之泰坦" - }, - "difficulty": 4, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10130", - "n": 1 - }, - { - "a": "equi", - "t": "10131", - "n": 1 - }, - { - "a": "equi", - "t": "10132", - "n": 1 - }, - { - "a": "equi", - "t": "10123", - "n": 1 - }, - { - "a": "equi", - "t": "11124", - "n": 1 - }, - { - "a": "equi", - "t": "11125", - "n": 1 - } - ], - "drop": 1014, - "scene": "", - "bossmodel": 11003, - "boss_skill": 51004, - "boss": [ - 302020 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 9 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 8 - } - ] - }, - { - "id": 310, - "bossid": 3, - "name": { - "key": "viking_boss_1003", - "text": "森林泰坦" - }, - "difficulty": 1, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10110", - "n": 1 - }, - { - "a": "equi", - "t": "10111", - "n": 1 - }, - { - "a": "equi", - "t": "10112", - "n": 1 - }, - { - "a": "equi", - "t": "10113", - "n": 1 - }, - { - "a": "equi", - "t": "11114", - "n": 1 - }, - { - "a": "equi", - "t": "11115", - "n": 1 - } - ], - "drop": 1021, - "scene": "", - "bossmodel": 11018, - "boss_skill": 51004, - "boss": [ - 303011 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 6 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 5 - } - ] - }, - { - "id": 320, - "bossid": 3, - "name": { - "key": "viking_boss_1003", - "text": "森林泰坦" - }, - "difficulty": 2, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10120", - "n": 1 - }, - { - "a": "equi", - "t": "10121", - "n": 1 - }, - { - "a": "equi", - "t": "10122", - "n": 1 - }, - { - "a": "equi", - "t": "10113", - "n": 1 - }, - { - "a": "equi", - "t": "11114", - "n": 1 - }, - { - "a": "equi", - "t": "11115", - "n": 1 - } - ], - "drop": 1022, - "scene": "", - "bossmodel": 11018, - "boss_skill": 51004, - "boss": [ - 303014 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 7 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 6 - } - ] - }, - { - "id": 330, - "bossid": 3, - "name": { - "key": "viking_boss_1003", - "text": "森林泰坦" - }, - "difficulty": 3, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10120", - "n": 1 - }, - { - "a": "equi", - "t": "10121", - "n": 1 - }, - { - "a": "equi", - "t": "10122", - "n": 1 - }, - { - "a": "equi", - "t": "10123", - "n": 1 - }, - { - "a": "equi", - "t": "11124", - "n": 1 - }, - { - "a": "equi", - "t": "11125", - "n": 1 - } - ], - "drop": 1023, - "scene": "", - "bossmodel": 11018, - "boss_skill": 51004, - "boss": [ - 303017 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 8 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 7 - } - ] - }, - { - "id": 340, - "bossid": 3, - "name": { - "key": "viking_boss_1003", - "text": "森林泰坦" - }, - "difficulty": 4, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "10130", - "n": 1 - }, - { - "a": "equi", - "t": "10131", - "n": 1 - }, - { - "a": "equi", - "t": "10132", - "n": 1 - }, - { - "a": "equi", - "t": "10123", - "n": 1 - }, - { - "a": "equi", - "t": "11124", - "n": 1 - }, - { - "a": "equi", - "t": "11125", - "n": 1 - } - ], - "drop": 1024, - "scene": "", - "bossmodel": 11018, - "boss_skill": 51004, - "boss": [ - 303020 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 9 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 8 - } - ] - }, - { - "id": 410, - "bossid": 11, - "name": { - "key": "viking_boss_1001", - "text": "武器BOSS" - }, - "difficulty": 1, - "Numrounds": 10, - "BattleReadyID": 104, - "captionrecommend": [ - 25001, - 25004, - 34006, - 35001, - 35002 - ], - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - { - "a": "equi", - "t": "20010", - "n": 1 - }, - { - "a": "equi", - "t": "20011", - "n": 1 - }, - { - "a": "equi", - "t": "20012", - "n": 1 - }, - { - "a": "equi", - "t": "20013", - "n": 1 - } - ], - "drop": 1001, - "scene": "", - "bossmodel": 11009, - "boss_skill": 51004, - "boss": [ - 301011 - ], - "ps_consume": [ - { - "a": "item", - "t": "100100", - "n": 6 - } - ], - "ps_mg": [ - { - "a": "item", - "t": "100100", - "n": 5 - } - ] - } -] \ No newline at end of file diff --git a/bin/json/game_plot.json b/bin/json/game_plot.json deleted file mode 100644 index c294ca526..000000000 --- a/bin/json/game_plot.json +++ /dev/null @@ -1,8 +0,0 @@ -[ - { - "sameid": 1, - "skip": true, - "name": "Cutscene_Fight", - "describe": "一段垃圾的剧情,臭" - } -] \ No newline at end of file diff --git a/bin/json/game_privilege.json b/bin/json/game_privilege.json index 167133f88..a044ddaac 100644 --- a/bin/json/game_privilege.json +++ b/bin/json/game_privilege.json @@ -1441,5 +1441,31 @@ "text": "" }, "privilege_parameter": 240 + }, + { + "privilege_id": 30201, + "privilege_type": 2, + "privilege_DescribeFront": { + "key": "privilege_30201", + "text": "金币商店每日免费刷新次数+1" + }, + "privilege_DescribeAfter": { + "key": "", + "text": "" + }, + "privilege_parameter": 1 + }, + { + "privilege_id": 30202, + "privilege_type": 2, + "privilege_DescribeFront": { + "key": "privilege_30202", + "text": "金币商店每日免费刷新次数+1" + }, + "privilege_DescribeAfter": { + "key": "", + "text": "" + }, + "privilege_parameter": 1 } ] \ No newline at end of file diff --git a/bin/json/game_proboss.json b/bin/json/game_proboss.json deleted file mode 100644 index 97ee12f22..000000000 --- a/bin/json/game_proboss.json +++ /dev/null @@ -1,292 +0,0 @@ -[ - { - "id": 1001, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 1, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301011, - 301012, - 301013 - ] - }, - { - "id": 1002, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 2, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301014, - 301015, - 301016 - ] - }, - { - "id": 1003, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 3, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301017, - 301018, - 301019 - ] - }, - { - "id": 1004, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 4, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301020, - 301021, - 301022 - ] - }, - { - "id": 1005, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 5, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301023, - 301024, - 301025 - ] - }, - { - "id": 1006, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 6, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301026, - 301027, - 301028 - ] - }, - { - "id": 1007, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 7, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301029, - 301030, - 301031 - ] - }, - { - "id": 1008, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 8, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301032, - 301033, - 301034 - ] - }, - { - "id": 1009, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 9, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301035, - 301036, - 301037 - ] - }, - { - "id": 1010, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "difficulty": 10, - "firstprize": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ], - "dropshow": [ - 1, - 2 - ], - "dropshowp": [ - 60, - 40 - ], - "bossmodel": 11009, - "boss": [ - 301038, - 301039, - 301040 - ] - } -] \ No newline at end of file diff --git a/bin/json/game_probossskill.json b/bin/json/game_probossskill.json deleted file mode 100644 index 30e00cde3..000000000 --- a/bin/json/game_probossskill.json +++ /dev/null @@ -1,18 +0,0 @@ -[ - { - "type": 1, - "name": { - "key": "weapons_boss_1001", - "text": "巨怪" - }, - "introduce": { - "key": "weapons_boss_1002", - "text": "巨怪是一个强大的首领,守护者无数珍惜的材料" - }, - "icon": "wjyz_img012", - "guardskill": [ - 124004111, - 144005111 - ] - } -] \ No newline at end of file diff --git a/bin/json/game_prochallenge.json b/bin/json/game_prochallenge.json deleted file mode 100644 index b66be6731..000000000 --- a/bin/json/game_prochallenge.json +++ /dev/null @@ -1,102 +0,0 @@ -[ - { - "buynum": 1, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 10 - } - ] - }, - { - "buynum": 2, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 20 - } - ] - }, - { - "buynum": 3, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 30 - } - ] - }, - { - "buynum": 4, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 40 - } - ] - }, - { - "buynum": 5, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 50 - } - ] - }, - { - "buynum": 6, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 60 - } - ] - }, - { - "buynum": 7, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 70 - } - ] - }, - { - "buynum": 8, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 80 - } - ] - }, - { - "buynum": 9, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 90 - } - ] - }, - { - "buynum": 10, - "need": [ - { - "a": "attr", - "t": "diamond", - "n": 100 - } - ] - } -] \ No newline at end of file diff --git a/bin/json/game_prolineup.json b/bin/json/game_prolineup.json deleted file mode 100644 index 321149f2d..000000000 --- a/bin/json/game_prolineup.json +++ /dev/null @@ -1,32 +0,0 @@ -[ - { - "robotid": "25001", - "ranking": 1, - "difficulty": 1, - "first": 14.5 - }, - { - "robotid": "44005", - "ranking": 2, - "difficulty": 2, - "first": 8.5 - }, - { - "robotid": "14007", - "ranking": 3, - "difficulty": 3, - 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"可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10003", - "text": "金币5000" - }, - "Episode": [ - 301, - 302, - 303, - 304, - 305, - 306, - 307, - 308, - 309, - 310 - ], - "award": [ - { - "a": "item", - "t": "1", - "n": 1 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 4, - "name": { - "key": "mainline_name_10004", - "text": "Chapter 4" - }, - "Intensity": 1, - "map": "zx_ddt_zj04", - "title": { - "key": "mainline_title_10004", - "text": "第4章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10004", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10004", - "text": "金币5000" - }, - "Episode": [ - 401, - 402, - 403, - 404, - 405, - 406, - 407, - 408, - 409, - 410 - ], - "award": [ - { - "a": "item", - "t": "1", - "n": 1 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 5, - "name": { - "key": "mainline_name_10005", - "text": "Chapter 5" - }, - "Intensity": 1, - "map": "zx_ddt_zj01", - "title": { - "key": "mainline_title_10005", - "text": "第5章:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10005", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10005", - "text": "金币5000" - }, - "Episode": [ - 501, - 502, - 503, - 504, - 505, - 506, - 507, - 508, - 509, - 510 - ], - "award": [ - { - "a": "item", - "t": "1", - "n": 1 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 6, - "name": { - "key": "mainline_name_10006", - "text": "Chapter 6" - }, - "Intensity": 1, - "map": "zx_ddt_zj02", - "title": { - "key": "mainline_title_10006", - "text": "第6章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10006", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - 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"text": "Chapter 8" - }, - "Intensity": 1, - "map": "zx_ddt_zj04", - "title": { - "key": "mainline_title_10008", - "text": "第8章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10008", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10008", - "text": "金币5000" - }, - "Episode": [ - 801, - 802, - 803, - 804, - 805, - 806, - 807, - 808, - 809, - 810 - ], - "award": [ - { - "a": "item", - "t": "1", - "n": 1 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 9, - "name": { - "key": "mainline_name_10009", - "text": "Chapter 9" - }, - "Intensity": 1, - "map": "zx_ddt_zj01", - "title": { - "key": "mainline_title_10009", - "text": "第9章:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10009", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10009", - "text": 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1bec55163..000000000 --- a/bin/json/game_rdtask.json +++ /dev/null @@ -1,286 +0,0 @@ -[ - { - "id": 100201, - "group": 2, - "subgroup": 0, - "type": 2, - "preTid": 0, - "condition": [ - 0 - ], - "sidequest": [ - 2001 - ] - }, - { - "id": 100202, - "group": 2, - "subgroup": 100201, - "type": 2, - "preTid": 100201, - "condition": [ - 0 - ], - "sidequest": [ - 2041, - 2042 - ] - }, - { - "id": 100203, - "group": 2, - "subgroup": 100201, - "type": 2, - "preTid": 100201, - "condition": [ - 0 - ], - "sidequest": [ - 2043, - 2044 - ] - }, - { - "id": 100204, - "group": 2, - "subgroup": 100202, - "type": 2, - "preTid": 100202, - "condition": [ - 0 - ], - "sidequest": [ - 2033, - 2004 - ] - }, - { - "id": 100205, - "group": 2, - "subgroup": 100202, - "type": 2, - "preTid": 100203, - "condition": [ - 0 - ], - "sidequest": [ - 2002, - 2003 - ] - }, - { - "id": 100206, - "group": 2, - "subgroup": 0, - "type": 2, - "preTid": 100201, - "condition": [ - 0 - ], - "sidequest": [ - 2005, - 2039 - ] - }, 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- "des": "对不住了波比,我现在的鼻子里全是包子味儿,一时半会是散不掉了,不过我可以带你去维京居住地。", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, - "y": 0.5, - "z": 0 - }, - "positionL": { - "x": 0, - "y": 0, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -180, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -180, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 90001, - "groupid": 9, - "before": -1, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "14007", - "listen": "", - "des": "我不确定亚丝翠现在在不在基地,等后续再说吧。", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - 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"des": "谢.....啥?", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, - "y": 0.5, - "z": 0 - }, - "positionL": { - "x": 0, - "y": 0, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -180, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -180, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 100008, - "groupid": 10, - "before": 100007, - "next": 100009, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "35002", - "listen": "", - "des": "谢谢,请告诉我无牙仔在哪里,他从昨天开始就不见了。", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, - 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"listen": "", - "des": "等.....等等!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, - "y": 0.5, - "z": 0 - }, - "positionL": { - "x": 0, - "y": 0, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -180, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -180, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 100012, - "groupid": 10, - "before": 100011, - "next": 100013, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "35002", - "listen": "", - "des": "事不宜迟,我们赶紧出发吧。", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, 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"不过一段时间不来,感觉这里的地貌变化有些大啊。", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, - "y": 0.5, - "z": 0 - }, - "positionL": { - "x": 0, - "y": 0, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -180, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -180, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 110003, - "groupid": 11, - "before": 110002, - "next": 110004, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "14007", - "listen": "", - "des": "(我感觉,跟他一起寻找是一件失误......)", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.5, 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"sound": "", - "positionR": { - "x": 0.2, - "y": -0.8, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.2, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.9, - "y": 0.9, - "z": 0.9 - }, - "sizeL": { - "x": 0.9, - "y": 0.9, - "z": 0.9 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 227001, - "groupid": 227, - "before": -1, - "next": 227002, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "太好了!我们成功了!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -0.8, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.2, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.9, 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"45003", - "listen": "", - "des": "好,那我们待会再见!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0, - "y": 0, - "z": 0 - }, - "positionL": { - "x": 0, - "y": 0, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": 0, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": 0, - "z": 0 - }, - "sizeR": { - "x": 0, - "y": 0, - "z": 0 - }, - "sizeL": { - "x": 0, - "y": 0, - "z": 0 - }, - "perf": "", - "cg": "", - "skip": false - }, - { - "id": 301001, - "groupid": 301, - "before": -1, - "next": 301002, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Hi, I'm Guy, from Croodaceous. I like to hold the torch, because it represents hope", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 301002, - "groupid": 301, - "before": 301001, - "next": 301003, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "How is Central City so dark today? It's usually light", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 301003, - "groupid": 301, - "before": 301002, - "next": 301004, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "OMG! [color=#6dba00]The mini globe[/color] for supplying energy is gone!!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 301004, - "groupid": 301, - "before": 301003, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": " I have to sync this to the Guardians of Central City.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 302001, - "groupid": 302, - "before": -1, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "44006", - "listen": "", - "des": "It is my duty to guard Central City.If you need any help, you can ask me.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.4, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 303001, - "groupid": 303, - "before": -1, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "25001", - "listen": "", - "des": "Always ready to fight! But do you want something to eat before the fight?", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.1, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.6, - "y": 0.6, - "z": 0.6 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304001, - "groupid": 304, - "before": -1, - "next": 304002, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Wow, it's Kung Fu Master Tigress!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.5, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.6, - "y": 0.6, - "z": 0.6 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304002, - "groupid": 304, - "before": 304001, - "next": 304003, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44006", - "listen": "", - "des": "Guy, I've reminded you many times that holding torches in the city is dangerous...Wait, how is it so dark, where is [color=#ffcb32]the mini globe[/color]?", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304003, - "groupid": 304, - "before": 304002, - "next": 304004, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Well, it's gone. I won't put out the torch then.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304004, - "groupid": 304, - "before": 304003, - "next": 304005, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44006", - "listen": "", - "des": "[color=#ffcb32]The mini globe[/color] matters to the safety of the entire central city!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304005, - "groupid": 304, - "before": 304004, - "next": 304006, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "What are you going to do now? You are smarter than me.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304006, - "groupid": 304, - "before": 304005, - "next": 304007, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44006", - "listen": "", - "des": "There are still some [color=#6dba00]energy stones[/color] in the jungle, and they can temporarily replace the globe.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 304007, - "groupid": 304, - "before": 304006, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "OK, leave it to me!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305001, - "groupid": 305, - "before": -1, - "next": 305002, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Wow, Dragon Warrior come in person", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.5, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305002, - "groupid": 305, - "before": 305001, - "next": 305003, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "25001", - "listen": "", - "des": "Dude, maybe you can invent a torch light, bright and environmentally friendly, just like the light here... Hey, how is it so dark? Where is [color=#ffcb32]the mini globe[/color]?!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.2, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.1, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.6, - "y": 0.6, - "z": 0.6 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305003, - "groupid": 305, - "before": 305002, - "next": 305004, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Yes, I found it lost as soon as I came.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.2, - "y": -1.3, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305004, - "groupid": 305, - "before": 305003, - "next": 305005, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "25001", - "listen": "", - "des": "What should we do now? It matters to the safety of the entire Central City!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.2, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.1, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.6, - "y": 0.6, - "z": 0.6 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305005, - "groupid": 305, - "before": 305004, - "next": 305006, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Don't just look at me. You are smarter than me.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.2, - "y": -1.3, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305006, - "groupid": 305, - "before": 305005, - "next": 305007, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "25001", - "listen": "", - "des": "Oh, right, I remember that there are still some [color=#6dba00]energy stones[/color] in the jungle, which can temporarily replace[color=#ffcb32] the mini globe[/color].", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.2, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.1, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.6, - "y": 0.6, - "z": 0.6 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 305007, - "groupid": 305, - "before": 305006, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "OK, leave it to me!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.4, - "z": 0 - }, - "positionL": { - "x": -0.2, - "y": -1.3, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 306001, - "groupid": 306, - "before": -1, - "next": 306002, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "44005", - "listen": "", - "des": "Guy, why are you here? What's up at the base?", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 306002, - "groupid": 306, - "before": 306001, - "next": 306003, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "45003", - "listen": "", - "des": "The mini globe is gone, and I'm here to take the [color=#6dba00]energy stones[/color].", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 306003, - "groupid": 306, - "before": 306002, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "44005", - "listen": "", - "des": "Shhh - something is coming! Come on, let you see how powerful[color=#6dba00] the Crood [/color]is", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 9999001, - "groupid": 9999, - "before": -1, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "44005", - "listen": "", - "des": "The monsters in the suburbs are becoming more and more active.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 307001, - "groupid": 307, - "before": -1, - "next": 307002, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "We got the [color=#6dba00]energy stones[/color], let's hurry back to the base.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 307002, - "groupid": 307, - "before": 307001, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44005", - "listen": "", - "des": "Let's go!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 308001, - "groupid": 308, - "before": -1, - "next": 308002, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44005", - "listen": "", - "des": "I'm here, Guy! I feel so safe with you!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 308002, - "groupid": 308, - "before": 308001, - "next": 308003, - "type": 2, - "bg": "jqdh_bg01", - "place": 0, - "speak": "45003", - "listen": "", - "des": "Me too! Hey Eep, I haven't said hey to you for 2 hours, 3 minutes and 8 seconds!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 308003, - "groupid": 308, - "before": 308002, - "next": 308004, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44005", - "listen": "", - "des": "Hey, what sexy muscles!", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - 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"speak": "45003", - "listen": "", - "des": "Hmm... but Eep, I think we should fix these [color=#6dba00]energy stones [/color]now.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0.2, - "y": -1.5, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.7, - "y": 0.7, - "z": 0.7 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 308007, - "groupid": 308, - "before": 308006, - "next": -1, - "type": 2, - "bg": "jqdh_bg01", - "place": 1, - "speak": "44005", - "listen": "", - "des": "Oh oh, that's right~ These stones seem heavy, and it's my pleasure to help.", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - 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The energy stones are mine! 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Slow down...", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0, - "y": 0, - "z": 0 - }, - "positionL": { - "x": -0.1, - "y": -1.6, - "z": 0 - }, - "revolveR": { - "x": 0, - "y": -150, - "z": 0 - }, - "revolveL": { - "x": 0, - "y": -210, - "z": 0 - }, - "sizeR": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "sizeL": { - "x": 0.8, - "y": 0.8, - "z": 0.8 - }, - "perf": "", - "cg": "", - "skip": true - }, - { - "id": 349001, - "groupid": 349, - "before": -1, - "next": -1, - "type": 2, - "bg": "jqdh_bg03", - "place": 0, - "speak": "45003", - "listen": "", - "des": "It seems that the exercise has just ended", - "modelstatetarget": "", - "modelstate": 0, - "modelaction": "", - "speakstate": "", - "listenstate": "", - "chose": [], - "turn": 0, - "show": 0, - "move": "", - "action": "", - "sound": "", - "positionR": { - "x": 0, - 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"data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4068002, - "type": 68, - "data1": 500000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4068003, - "type": 68, - "data1": 5000000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4068004, - "type": 68, - "data1": 50000000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4084001, - "type": 84, - "data1": 10, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4084002, - "type": 84, - "data1": 20, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4084003, - "type": 84, - "data1": 50, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4084004, - "type": 84, - "data1": 100, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4085001, - "type": 85, - "data1": 5, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4085002, - "type": 85, - "data1": 10, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4085003, - "type": 85, - "data1": 20, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4085004, - "type": 85, - "data1": 30, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4085005, - "type": 85, - "data1": 50, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096001, - "type": 96, - "data1": 10, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096002, - "type": 96, - "data1": 20, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096003, - "type": 96, - "data1": 50, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096004, - "type": 96, - "data1": 100, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096005, - "type": 96, - "data1": 200, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096006, - "type": 96, - "data1": 300, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096007, - "type": 96, - "data1": 500, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096008, - "type": 96, - "data1": 1000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096009, - "type": 96, - "data1": 2000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096010, - "type": 96, - "data1": 3000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096011, - "type": 96, - "data1": 5000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4096012, - "type": 96, - "data1": 10000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104001, - "type": 104, - "data1": 500, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104002, - "type": 104, - "data1": 1000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104003, - "type": 104, - "data1": 3000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104004, - "type": 104, - "data1": 5000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104005, - "type": 104, - "data1": 10000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104006, - "type": 104, - "data1": 20000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104007, - "type": 104, - "data1": 30000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104008, - "type": 104, - "data1": 50000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104009, - "type": 104, - "data1": 100000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104010, - "type": 104, - "data1": 200000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4104011, - "type": 104, - "data1": 500000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128001, - "type": 128, - "data1": 1100, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128002, - "type": 128, - "data1": 1200, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128003, - "type": 128, - "data1": 1300, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128004, - "type": 128, - "data1": 1400, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128005, - "type": 128, - "data1": 1500, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128006, - "type": 128, - "data1": 1600, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128007, - "type": 128, - "data1": 1700, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128008, - "type": 128, - "data1": 1800, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128009, - "type": 128, - "data1": 1900, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4128010, - "type": 128, - "data1": 2000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131001, - "type": 131, - "data1": 5, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131002, - "type": 131, - "data1": 10, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131003, - "type": 131, - "data1": 20, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131004, - "type": 131, - "data1": 30, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131005, - "type": 131, - "data1": 50, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131006, - "type": 131, - "data1": 100, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131007, - "type": 131, - "data1": 200, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131008, - "type": 131, - "data1": 300, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131009, - "type": 131, - "data1": 500, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 4131010, - "type": 131, - "data1": 1000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5011001, - "type": 11, - "data1": 3, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5012001, - "type": 12, - "data1": 1, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5018001, - "type": 18, - "data1": 1, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5024001, - "type": 24, - "data1": 1, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5047001, - "type": 47, - "data1": 6, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5063001, - "type": 63, - "data1": 100, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5068001, - "type": 68, - "data1": 200000, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - }, - { - "id": 5104001, - "type": 104, - "data1": 100, - "data2": 0, - "data3": 0, - "data4": 0, - "data5": 0 - } -] \ No newline at end of file diff --git a/bin/json/game_taskround.json b/bin/json/game_taskround.json index fe6aa4621..8102436b9 100644 --- a/bin/json/game_taskround.json +++ b/bin/json/game_taskround.json @@ -12,13 +12,7 @@ "id_after": 0, "jump_interface": 107, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20002, @@ -33,13 +27,7 @@ "id_after": 0, "jump_interface": 103, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20003, @@ -54,13 +42,7 @@ "id_after": 0, "jump_interface": 102, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20004, @@ -75,13 +57,7 @@ "id_after": 0, "jump_interface": 122, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20005, @@ -96,13 +72,7 @@ "id_after": 0, "jump_interface": 113, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20006, @@ -117,13 +87,7 @@ "id_after": 0, "jump_interface": 122, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20007, @@ -138,13 +102,7 @@ "id_after": 0, "jump_interface": 122, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] }, { "key": 20008, @@ -159,12 +117,6 @@ "id_after": 0, "jump_interface": 156, "icon": "wp_icon_0001", - "reword": [ - { - "a": "item", - "t": "14030414", - "n": 40 - } - ] + "reword": [] } ] \ No newline at end of file diff --git a/bin/json/game_tasktype.json b/bin/json/game_tasktype.json deleted file mode 100644 index c6c74a8c6..000000000 --- a/bin/json/game_tasktype.json +++ /dev/null @@ -1,1244 +0,0 @@ -[ - { - "id": 1, - "datatype": 0, - "desc": "英雄指定", - "data1": "英雄ID", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 2, - "datatype": 0, - "desc": "主线之内触发了剧情Id", - "data1": "剧情ID", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 3, - "datatype": 0, - "desc": "每日任务(打开任务时,检查指定任务id是否完成)", - "data1": "任务ID", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 4, - "datatype": 0, - "desc": "指定英雄的等级限制(打开任务时检查,指定英雄的等级计入进度,达到配置等级则完成)", - "data1": "英雄ID", - "data2": "填写英雄需要的等级", - "data3": "", - "data4": "" - }, - { - "id": 5, - "datatype": 0, - "desc": "指定英雄的装备数量(打开任务时检查,指定英雄身上穿戴的装备数量计入进度,达到配置数量则完成)", - "data1": "英雄ID", - "data2": "填写装备数量", - "data3": "", - "data4": "" - }, - { - "id": 6, - "datatype": 0, - "desc": "指定英雄的星级(打开任务时检查,指定英雄达到配置星级则任务完成)", - "data1": "英雄ID", - "data2": "填写星级", - "data3": "", - "data4": "" - }, - { - "id": 7, - "datatype": 0, - "desc": "日常登录一次(可以并入8,天数填1)", - "data1": "日常登录次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 8, - "datatype": 0, - "desc": "累计登陆xx天(创建账号开始,每登录一次则进度+1)", - "data1": "登录天数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 9, - "datatype": 0, - "desc": "连续登陆xx天(接到任务时,记录连续登录的天数,如果中断每有登录则进度清到1天)", - "data1": "登录天数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 10, - "datatype": 0, - "desc": "拥有xx个好友(打开任务时,检查好友数量计入进度,达到配置数量则完成任务)", - "data1": "拥有的好友数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 11, - "datatype": 0, - "desc": "赠送X次友情点(接到任务开始,每次向一名好友赠送一次友情点则进度+1,一件赠送则加赠送数量的进度)", - "data1": "赠送次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 12, - "datatype": 0, - "desc": "使用好友助战英雄xx次(接到任务开始,每次使用好友的助战英雄进度战斗则进度+1,无论战斗结果如何)", - "data1": "使用好友助战英雄次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 13, - "datatype": 0, - "desc": "更换X次助战英雄(接到任务开始,每次更换助战英雄则进度+1)", - "data1": "更换次数数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 14, - "datatype": 0, - "desc": "累计xx次普通招募(可以并入18)", - "data1": "累计招募次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 15, - "datatype": 0, - "desc": "累计xx次阵营招募(可以并入19)", - "data1": "累计招募次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 16, - "datatype": 0, - "desc": "招募获得xx品质英雄xx个(接到任务后在招募中每获得一个X品质的英雄则进度+1)", - "data1": "获得英雄数量", - "data2": "品质", - "data3": "", - "data4": "" - }, - { - "id": 17, - "datatype": 0, - "desc": "普通招募十连,获得xx个以上xx星英雄(在一次十连抽中抽到X个X星以上英雄,连续点10次单抽不算)", - "data1": "获得个数", - "data2": "星级", - "data3": "", - "data4": "" - }, - { - "id": 18, - "datatype": 0, - "desc": "xx次普通招募(接到任务后,每次进行普通招募进度+1,十连抽进度+10)", - "data1": "招募次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 19, - "datatype": 0, - "desc": "xx次阵营招募(接到任务后,每次进行阵营招募进度+1,阵营十连抽进度+10)", - "data1": "招募次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 20, - "datatype": 0, - "desc": "用户等级达到xx级(打开任务时检查,人物等级计入进度,达到配置等级则完成)", - "data1": "等级", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 21, - "datatype": 0, - "desc": "英雄合成xx次(使用英雄合成功能合成1个英雄则进度+1)", - "data1": "合成次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 22, - "datatype": 0, - "desc": "合成xx英雄(通过合成英雄功能合成到指定英雄id的英雄则完成任务)", - "data1": "英雄ID", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 23, - "datatype": 0, - "desc": "拥有xx个xx星级的xx等级英雄(打开任务时检查,配置英雄和配置等级都达标的英雄数量,记录进度)", - "data1": "拥有数量", - "data2": "", - "data3": "等级", - "data4": "" - }, - { - "id": 24, - "datatype": 0, - "desc": "为任意英雄提升xx次等级(接到任务后,任意英雄等级每提升1级则进度+1)", - "data1": "提升等级次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 25, - "datatype": 0, - "desc": "xx名xx英雄升至xx星(接到任务后,每有一个指定英雄id的英雄升至X星则进度+1)", - "data1": "共计要升几名英雄", - "data2": "英雄ID", - "data3": "星级", - "data4": "" - }, - { - "id": 26, - "datatype": 0, - "desc": "xx名英雄从三星升四星(接到任务后,每有一个从3星升至4星时,进度+1)", - "data1": "升星的英雄数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 27, - "datatype": 0, - "desc": "xx名英雄从四星升五星(接到任务后,每有一个从4星升至5星时,进度+1)", - "data1": "升星的英雄数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 28, - "datatype": 0, - "desc": "xx名英雄从五星升六星(接到任务后,每有一个从5星升至6星时,进度+1)", - "data1": "升星的英雄数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 29, - "datatype": 0, - "desc": "拥有xx个xx级及以上的【xx】英雄(打开任务时时检查XX级以上的指定英雄并计入进度)", - "data1": "拥有数量", - "data2": "等级", - "data3": "英雄ID", - "data4": "" - }, - { - "id": 30, - "datatype": 0, - "desc": "获得xx个品质为xx的英雄(从创号开始,每获得一个配置品质的英雄进度+1)", - "data1": "获得数量", - "data2": "品质", - "data3": "", - "data4": "" - }, - { - "id": 31, - "datatype": 0, - "desc": "获得xx个品质为xx以上的英雄(从创号开始,每获得一个配置品质及以上的英雄进度+1)", - "data1": "获得数量", - "data2": "品质", - "data3": "", - "data4": "" - }, - { - "id": 32, - "datatype": 0, - "desc": "xx个品质为xx的英雄升到xx级(从创号开始,当配置品质的英雄达到XX级时进度+1)", - "data1": "满足条件的英雄数量", - "data2": "满足条件的英雄品质", - "data3": "需要升到的等级", - "data4": "" - }, - { - "id": 33, - "datatype": 0, - "desc": "xx个品质为xx以及以上英雄升到xx级(从创号开始,当配置品质及以上的英雄达到XX级时进度+1)", - "data1": "满足条件的英雄数量", - "data2": "满足条件的英雄品质", - "data3": "需要升到的等级", - "data4": "" - }, - { - "id": 34, - "datatype": 0, - "desc": "xx个英雄觉醒达到xx阶段从(创号开始,每有一个英雄觉醒达到X阶段则进度+1)", - "data1": "英雄数量", - "data2": "觉醒阶段", - "data3": "", - "data4": "" - }, - { - "id": 35, - "datatype": 0, - "desc": "xx英雄觉醒达到xx阶段(创号开始,检查指定英雄id的英雄觉醒是否达到X阶段,达到则进度+1)", - "data1": "觉醒阶段", - "data2": "英雄ID", - "data3": "", - "data4": "" - }, - { - "id": 36, - "datatype": 0, - "desc": "xx位xx品质xx职业英雄(xx阵营)觉醒达到xx阶段(检查满级,满共鸣,满觉醒的英雄数量,每有一个进度+1)", - "data1": "数量", - "data2": "英雄品质", - "data3": "指定职业", - "data4": "指定阵营" - }, - { - "id": 37, - "datatype": 0, - "desc": "xx名xx品质英雄满共鸣、等级、觉醒(检查X品质的英雄满级,满共鸣,满觉醒的英雄数量,每有一个进度+1)", - "data1": "数量", - "data2": "英雄品质", - "data3": "", - "data4": "" - }, - { - "id": 38, - "datatype": 0, - "desc": "xx英雄满级、共鸣、觉醒至最高状态(检查满级,满共鸣,满觉醒的英雄数量,每有一个进度+1)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 39, - "datatype": 0, - "desc": "累计英雄共鸣xx次(从创号开始,英雄每次共鸣1个同名英雄进度+1,如果一次共鸣选中了多个同名英雄则进度+多次)", - "data1": "共鸣次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 40, - "datatype": 0, - "desc": "xx个英雄共鸣满xx次(打开任务时检查每个英雄的共鸣次数,每有一个共鸣次数大于配置次数的英雄进度+1)", - "data1": "英雄数量", - "data2": "共鸣次数", - "data3": "", - "data4": "" - }, - { - "id": 41, - "datatype": 0, - "desc": "xx名英雄穿戴xx件xx星级的装备(打开任务时检查每个英雄穿戴的装备,当满足星级的装备达到N件时,进度+1)", - "data1": "英雄数量", - "data2": "装备数量", - "data3": "指定星级", - "data4": "" - }, - { - "id": 42, - "datatype": 0, - "desc": "xx名英雄穿戴xx件xx等级的装备(打开任务时检查每个英雄穿戴的装备,当满足强化等级的装备达到N件时,进度+1)", - "data1": "英雄数量", - "data2": "装备数量", - "data3": "指定等级", - "data4": "" - }, - { - "id": 43, - "datatype": 0, - "desc": "将xx件装备强化至xx级(接到任务后,每次装备强化等级变动时,强化前等级小于配置等级且强化后等级大于等于配置等级则进度+1)", - "data1": "数量", - "data2": "等级", - "data3": "", - "data4": "" - }, - { - "id": 44, - "datatype": 0, - "desc": "任意装备强化到xx级(可以合并到43,件数填1)", - "data1": "强化等级", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 45, - "datatype": 0, - "desc": "将xx件xx星【xx】套装装备强化至xx级(打开任务时,检查玩家背包中的X套装,如果套装中装备星级和强化等级的最低值都达到配置的套装数量,每有一套进度+1)", - "data1": "数量", - "data2": "指定装备星级", - "data3": "指定套装", - "data4": "强化等级" - }, - { - "id": 46, - "datatype": 0, - "desc": "为xx名英雄穿戴完整xx星【xx】套装装备(打开任务时,检查英雄身上的XX套装,每有一个穿戴XX套装的英雄其套装中星级最低的装备达到配置时进度+1)", - "data1": "数量", - "data2": "指定装备星级", - "data3": "指定套装", - "data4": "" - }, - { - "id": 47, - "datatype": 0, - "desc": "累计强化装备成功xx次(从创号开始,每次强化装备成功1级则进度+1,如果使用连续强化一次性从0强化到15则进度+15)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 48, - "datatype": 0, - "desc": "xx次xx星的二件套装备强化至xx并穿戴(打开任务时,检查英雄身上穿戴的二件套,当套装中最低强化等级最低装备星级均满足配置时,进度+1)", - "data1": "次数", - "data2": "指定装备星级", - "data3": "强化等级", - "data4": "" - }, - { - "id": 49, - "datatype": 0, - "desc": "xx次xx星的四件套装备强化至xx并穿戴(打开任务时,检查英雄身上穿戴的四件套,当套装中最低强化等级最低装备星级均满足配置时,进度+1)", - "data1": "次数", - "data2": "指定装备星级", - "data3": "强化等级", - "data4": "" - }, - { - "id": 50, - "datatype": 0, - "desc": "获得xx星以上装备xx件(接到任务后,每获得一件星级大于等于配置星级的装备,则进度+1)", - "data1": "数量", - "data2": "指定装备星级", - "data3": "", - "data4": "" - }, - { - "id": 51, - "datatype": 0, - "desc": "在铁匠铺中获得xx件xx星装备(接到任务后,从铁匠铺领取奖励时每获得一件星级大于等于配置星级的装备,则进度+1)", - "data1": "数量", - "data2": "指定装备品质", - "data3": "", - "data4": "" - }, - { - "id": 52, - "datatype": 0, - "desc": "xx英雄提升xx次技能等级(接到任务后,指定英雄id的英雄提升一次技能等级则进度+1)", - "data1": "提升技能次数", - "data2": "指定英雄", - "data3": "", - "data4": "" - }, - { - "id": 53, - "datatype": 0, - "desc": "技能升级累计xx次(接到任务后,任意英雄提升一次技能等级则进度+1)", - "data1": "累计提升次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 54, - "datatype": 0, - "desc": "x名卡牌角色技能全满级(打开任务时统计技能满级的英雄数量,每个进度+1)", - "data1": "满技能卡片角色数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 55, - "datatype": 0, - "desc": "xx品质英雄提升xx次技能等级(接到任务后,指定品质的英雄提升一次技能等级则进度+1)", - "data1": "次数", - "data2": "指定品质", - "data3": "", - "data4": "" - }, - { - "id": 56, - "datatype": 0, - "desc": "拥有xx名技能升级xx次的xx职业英雄(打开任务时检查指定职业的英雄技能,每有一个英雄“技能等级之和-技能数量>=配置的技能升级次数”则进度+1)", - "data1": "数量", - "data2": "技能升级次数", - "data3": "指定职业", - "data4": "" - }, - { - "id": 57, - "datatype": 0, - "desc": "xx名英雄技能满级(打开任务时检查技能满级的英雄个数并记入进度)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 58, - "datatype": 0, - "desc": "通关任意普通爬塔层数(爬塔战斗胜利则进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 59, - "datatype": 0, - "desc": "通关普通爬塔xx层(打开任务时检查所填层数是否通过,通过则任务完)", - "data1": "层数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 60, - "datatype": 0, - "desc": "任意主线副本通关X次(接到任务后,每次通过主线副本进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 61, - "datatype": 0, - "desc": "通关主线关卡xx(打开任务时检查所填关卡id是否通过,通过则任务完成)", - "data1": "关卡ID", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 62, - "datatype": 0, - "desc": "世界聊天发言xx次(世界频道发一段话算一次,被限制发言CD不计入发言次数)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 63, - "datatype": 0, - "desc": "日常任务活跃度达到xx(打开任务时查询日常任务活跃记为进度,而不是最高纪录)", - "data1": "活跃值", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 64, - "datatype": 0, - "desc": "任意商品购买xx次(在任意商店购买1份商品进度+1,一次购买10份进度+10。1份的定义为:玩家进行购买操作时最小可选的购买数量为1份)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 65, - "datatype": 0, - "desc": "在商店购买xx商品xx件(在任意商店购买指定道具id的商品的数量)", - "data1": "数量", - "data2": "道具ID", - "data3": "", - "data4": "" - }, - { - "id": 66, - "datatype": 0, - "desc": "xx商店购买任意商品xx次(在指定商店id中购买1份商品进度+1,一次购买10份进度+10。1份的定义为玩家进行购买操作时最小可选的购买数量为1份)", - "data1": "数量", - "data2": "商店ID", - "data3": "", - "data4": "" - }, - { - "id": 67, - "datatype": 0, - "desc": "商店购物消耗xx货币xx个(某种货币发生减少时,将减少量计入进度)", - "data1": "数量", - "data2": "货币ID", - "data3": "", - "data4": "" - }, - { - "id": 68, - "datatype": 0, - "desc": "任意渠道消耗xx金币(金币发生减少时,将减少量计入进度)", - "data1": "金币消耗的数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 69, - "datatype": 0, - "desc": "与其他玩家切磋xx次", - "data1": "切磋次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 70, - "datatype": 0, - "desc": "通关世界任务XX关卡()", - "data1": "完成次数", - "data2": "通关的关卡ID", - "data3": "", - "data4": "" - }, - { - "id": 72, - "datatype": 0, - "desc": "完成一次捏人(捏人系统改变任何参数点保存即为任务完成)", - "data1": "", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 73, - "datatype": 0, - "desc": "通关难度A维京远征指定BOSSN次(从接到任务开始,只有通关A难度进度才+1)", - "data1": "次数", - "data2": "BOSSid", - "data3": "难度", - "data4": "" - }, - { - "id": 74, - "datatype": 0, - "desc": "通关难度A维京远征指定BOSS(检查最高难度记录是否超过了此难度,超过则完成)", - "data1": "BOSSid", - "data2": "难度", - "data3": "", - "data4": "" - }, - { - "id": 75, - "datatype": 0, - "desc": "自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)", - "data1": "BOSSid", - "data2": "难度", - "data3": "", - "data4": "" - }, - { - "id": 76, - "datatype": 0, - "desc": "通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)", - "data1": "次数", - "data2": "BOSSid", - "data3": "", - "data4": "" - }, - { - "id": 77, - "datatype": 0, - "desc": "通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)", - "data1": "次数", - "data2": "BOSSid", - "data3": "难度", - "data4": "" - }, - { - "id": 78, - "datatype": 0, - "desc": "通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)", - "data1": "BOSSid", - "data2": "难度", - "data3": "时间(秒)", - "data4": "" - }, - { - "id": 79, - "datatype": 0, - "desc": "使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始,通关阵营中包含好友助战英雄,难度大于等于A的指定维京远征BOSS时任务完成。)", - "data1": "BOSSid", - "data2": "难度", - "data3": "", - "data4": "" - }, - { - "id": 80, - "datatype": 0, - "desc": "通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)", - "data1": "次数", - "data2": "BOSSid", - "data3": "难度", - "data4": "" - }, - { - "id": 81, - "datatype": 0, - "desc": "通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)", - "data1": "BOSSid", - "data2": "难度", - "data3": "", - "data4": "" - }, - { - "id": 82, - "datatype": 0, - "desc": "通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)", - "data1": "次数", - "data2": "BOSSid", - "data3": "", - "data4": "" - }, - { - "id": 83, - "datatype": 0, - "desc": "通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)", - "data1": "次数", - "data2": "BOSSid", - "data3": "难度", - "data4": "" - }, - { - "id": 84, - "datatype": 0, - "desc": "普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)", - "data1": "层数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 85, - "datatype": 0, - "desc": "赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)", - "data1": "层数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 86, - "datatype": 0, - "desc": "本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)", - "data1": "层数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 87, - "datatype": 0, - "desc": "发现月之秘境N次(从接到任务开始,发现一次则进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 88, - "datatype": 0, - "desc": "完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 89, - "datatype": 0, - "desc": "任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 90, - "datatype": 0, - "desc": "进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 91, - "datatype": 0, - "desc": "进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 92, - "datatype": 0, - "desc": "强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 93, - "datatype": 0, - "desc": "拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)", - "data1": "等级", - "data2": "套装id", - "data3": "", - "data4": "" - }, - { - "id": 94, - "datatype": 0, - "desc": "装备附魔N次(历史)(从创号开始记录,附魔成功进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 95, - "datatype": 0, - "desc": "装备洗练N次(历史)(从创号开始记录,洗练成功进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 96, - "datatype": 0, - "desc": "强化失败N次(从接到任务开始,强化失败进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 97, - "datatype": 0, - "desc": "获得X星X套装的装备N件(时段)(从接到任务开始,每获得1件X星X套装的装备则进度+1)", - "data1": "数量", - "data2": "星级", - "data3": "套装id", - "data4": "" - }, - { - "id": 98, - "datatype": 0, - "desc": "穿戴N套强化A级的装备(打开任务时,检查英雄身上的装备的最低等级,当最低等级超过A则任务进度+1。)", - "data1": "数量", - "data2": "等级", - "data3": "", - "data4": "" - }, - { - "id": 99, - "datatype": 0, - "desc": "获得N个初始属性大于等于A条的B星装备(从接到任务开始,每次获得强化为0级的A星装备时判断属性条目,大于或等于B进度+1)", - "data1": "装备数量", - "data2": "初始条目数量", - "data3": "星级", - "data4": "" - }, - { - "id": 100, - "datatype": 0, - "desc": "职业武器强化成功N次(历史)(从创号开始记录,强化成功进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 101, - "datatype": 0, - "desc": "获得X星职业武器N件(历史)(从创号开始记录,每获得1件X星职业武器则进度+1)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 102, - "datatype": 0, - "desc": "阵营饰品强化成功N次(历史)(从创号开始记录,强化成功进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 103, - "datatype": 0, - "desc": "获得X星阵营饰品N件(历史)(从创号开始记录,每获得1件X星阵营饰品则进度+1)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 104, - "datatype": 0, - "desc": "消费N个钻石(历史)(从创号开始记录,每次消耗钻石增加消耗额的进度)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 105, - "datatype": 0, - "desc": "商店刷新N次(从接到任务开始,每次刷新商店进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 106, - "datatype": 0, - "desc": "跨服聊天发言N次(从接到任务开始,每次跨服发言成功进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 108, - "datatype": 0, - "desc": "助战英雄被使用X次(从接到任务开始,每被使用1次则进度+1)", - "data1": "次数", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 109, - "datatype": 0, - "desc": "加入公会(打开任务时,检查是否加入了公会,加入则完成)", - "data1": "", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 110, - "datatype": 0, - "desc": "激活X个英雄图鉴(打开任务时,检查英雄图鉴激活数量并计入进度,达到了任务所需个数则完成任务。)", - "data1": "数量", - "data2": "", - "data3": "", - "data4": "" - }, - { - "id": 111, - "datatype": 0, - "desc": "拥有N个X级英雄(打开任务时,检查达到X级的英雄数量,达到任务所需个数则完成任务,)", - "data1": "数量", - "data2": "等级", - "data3": "", - "data4": "" - }, - { - "id": 112, - "datatype": 0, - "desc": "养成N个X级英雄(从接到任务开始,英雄升级时,如果英雄的初始等级攻击全体敌人,并吸收敌人的行动值。" - }, - "When": 15, - "FromCheck": "HeroID=25001", - "TargetCheck": "", - "MainSkillCheck": "MainSkillID=125001111", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 2, - "Count": 1, - "desc": { - "key": "teach_task_10002", - "text": "使用击杀首领,并获得生命值恢复。" - }, - "When": 15, - "FromCheck": "HeroID=25001", - "TargetCheck": "", - "MainSkillCheck": "MainSkillID=125001311", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 3, - "Count": 1, - "desc": { - "key": "teach_task_10003", - "text": "获得本次战斗胜利。" - }, - "When": 24, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "Win=1", - "AddCon": [] - }, - { - "Id": 4, - "Count": 1, - "desc": { - "key": "teach_task_10001", - "text": "使用攻击全体敌人,并吸收敌人的行动值。" - }, - "When": 15, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 5, - "Count": 1, - "desc": { - "key": "teach_task_10002", - "text": "使用击杀首领,并获得生命值恢复。" - }, - "When": 15, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 6, - "Count": 1, - "desc": { - "key": "teach_task_10003", - "text": "获得本次战斗胜利。" - }, - "When": 24, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 7, - "Count": 1, - "desc": { - "key": "teach_task_10001", - "text": "使用攻击全体敌人,并吸收敌人的行动值。" - }, - "When": 15, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 8, - "Count": 1, - "desc": { - "key": "teach_task_10002", - "text": "使用击杀首领,并获得生命值恢复。" - }, - "When": 15, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 9, - "Count": 1, - "desc": { - "key": "teach_task_10003", - "text": "获得本次战斗胜利。" - }, - "When": 24, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 10, - "Count": 1, - "desc": { - "key": "teach_task_10001", - "text": "使用攻击全体敌人,并吸收敌人的行动值。" - }, - "When": 15, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - }, - { - "Id": 11, - "Count": 1, - "desc": { - "key": "teach_task_10002", - "text": "使用击杀首领,并获得生命值恢复。" - }, - "When": 15, - "FromCheck": "", - "TargetCheck": "", - "MainSkillCheck": "", - "AfterSkillCheck": "", - "BuffCheck": "", - "FightEndCheck": "", - "AddCon": [] - } -] \ No newline at end of file diff --git a/bin/json/game_testflow.json b/bin/json/game_testflow.json deleted file mode 100644 index f17e592c7..000000000 --- a/bin/json/game_testflow.json +++ /dev/null @@ -1,44 +0,0 @@ -[ - { - "id": 1, - "msg": "功能列表", - "route": "sys.funclist", - "params": "{}" - }, - { - "id": 2, - "msg": "", - "route": "", - "params": "" - }, - { - "id": 3, - "msg": "", - "route": "", - "params": "" - }, - { - "id": 4, - "msg": "", - "route": "", - "params": "" - }, - { - "id": 5, - "msg": "", - "route": "", - "params": "" - }, - { - "id": 6, - "msg": "", - "route": "", - "params": "" - }, - { - "id": 7, - "msg": "", - "route": "", - "params": "" - } -] \ No newline at end of file diff --git a/bin/json/game_worldstory.json b/bin/json/game_worldstory.json deleted file mode 100644 index e53c792e3..000000000 --- a/bin/json/game_worldstory.json +++ /dev/null @@ -1,6956 +0,0 @@ -[ - { - "id": 1, - "groupid": 1001, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角迷糊", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "主角主城侧脸", - "des": "呃啊,这些都是什么呀?救命啊!", - "option": [] - }, - { - "id": 2, - "groupid": 1001, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_cheer_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "哈哈哈哈,看来[color=#FFFF00]终极之战[/color]的资料已经传输完毕。", - "option": [] - }, - { - "id": 3, - "groupid": 1001, - "step": 3, - "speak": "25004", - "point": 1, - "obj": "波比组件名入场", - "action": "25004_zhanshi_idle01", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "波比镜头", - "des": "你醒啦,欢迎你来到[color=#FFFF00]守护者联盟[/color]!", - "option": [] - }, - { - "id": 4, - "groupid": 1001, - "step": 4, - "speak": "0", - "point": 1, - "obj": "男主角迷糊", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "等等……你们是谁?", - "option": [] - }, - { - "id": 5, - "groupid": 1001, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "OK,正式向你介绍一下。这里是[color=#FFFF00]中轴城[/color],而你正站着的这个地方是守护者联盟的[color=#FFFF00]指挥部[/color]。", - "option": [] - }, - { - "id": 6, - "groupid": 1001, - "step": 6, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "我是[color=#FFFF00]首席守护者杰克[/color],也是你今后的[color=#FFFF00]指引人[/color]。", - "option": [] - }, - { - "id": 7, - "groupid": 1001, - "step": 7, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "25004_cheer_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "我是[color=#FFFF00]魔发精灵波比[/color],我也是守护者联盟的新成员。", - "option": [] - }, - { - "id": 8, - "groupid": 1001, - "step": 8, - "speak": "0", - "point": 0, - "obj": "男主角迷糊", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "..……所以,我为什么在这里?我又是谁?", - "option": [] - }, - { - "id": 9, - "groupid": 1002, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名入场", - "action": "Enter", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "嘿,伙计们,听说你们找到了一个带有[color=#FFFF00]月中人气息的守护者[/color],人在哪儿呢?", - "option": [] - }, - { - "id": 10, - "groupid": 1002, - "step": 2, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名入场", - "action": "24004_laugh_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "哈哈哈哈哈,不会就是这个小透明吧?", - "option": [] - }, - { - "id": 11, - "groupid": 1002, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角迷糊", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "嗬(倒吸气),我怎么?", - "option": [] - }, - { - "id": 12, - "groupid": 1002, - "step": 4, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "咳咳,这个我熟悉。", - "option": [] - }, - { - "id": 13, - "groupid": 1002, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "如果我没猜错的话,你的外形需要依靠大家的认可和信任才能变清晰。", - "option": [] - }, - { - "id": 14, - "groupid": 1002, - "step": 6, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "就像当年我被孩子们相信后,孩子们才能看见我一样。", - "option": [] - }, - { - "id": 15, - "groupid": 1002, - "step": 7, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名入场", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "相信的前提是,要有真正的实力,花拳绣腿可没法让人相信。", - "option": [] - }, - { - "id": 16, - "groupid": 1002, - "step": 8, - "speak": "0", - "point": 0, - "obj": "男主角迷糊", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "等一下等一下,你们到底在说什么?月中人是谁?和我又有什么关系?为什么我看起来会是……透明的?", - "option": [] - }, - { - "id": 17, - "groupid": 1002, - "step": 9, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "我知道你有许多疑惑,不着急,让波比先带你去[color=#FFFF00]丛林美食馆[/color]吃点[color=#FFFF00]信任果[/color]吧!", - "option": [] - }, - { - "id": 18, - "groupid": 1002, - "step": 10, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "免得被有些人称作“小透明”!", - "option": [] - }, - { - "id": 19, - "groupid": 1002, - "step": 11, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "跟我走吧!", - "option": [ - { - "title": "前往丛林美食馆", - "action": 4, - "param": 707 - } - ] - }, - { - "id": 20, - "groupid": 1003, - "step": 1, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPos_10003_2", - "des": "喏,这里就是丛林美食馆了。", - "option": [] - }, - { - "id": 21, - "groupid": 1003, - "step": 2, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "波比镜头", - "des": "我们在这里可以吃到让你变清晰的信任果。", - "option": [] - }, - { - "id": 22, - "groupid": 1003, - "step": 3, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "波比镜头", - "des": "哇,这里真好看。", - "option": [] - }, - { - "id": 23, - "groupid": 1003, - "step": 4, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "场景镜头1", - "des": "看到这个餐桌,我甚至都能闻到美食的香气!", - "option": [] - }, - { - "id": 24, - "groupid": 1003, - "step": 5, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "场景镜头2", - "des": "还有这间温馨的小屋,一家人住在这里肯定很开心!", - "option": [] - }, - { - "id": 25, - "groupid": 1003, - "step": 6, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "场景镜头3", - "des": "哦,还有这粗壮的大树!城市里可是很难见到长得这么好的植被。", - "option": [] - }, - { - "id": 26, - "groupid": 1003, - "step": 7, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "场景镜头3", - "des": "还有这个……", - "option": [] - }, - { - "id": 27, - "groupid": 1003, - "step": 8, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "场景镜头3", - "des": "这是什么,宠物?", - "option": [] - }, - { - "id": 28, - "groupid": 1003, - "step": 9, - "speak": "51004", - "point": 1, - "obj": "美食馆豺狼小怪", - "action": "enter", - "actionnum": 0, - "actioncamtime": 0.5, - "actioncam": "怪物怼脸镜头", - "des": "什么宠物!这里是本大爷的地盘,食物都是我的!你们都给我滚开!", - "option": [] - }, - { - "id": 29, - "groupid": 1003, - "step": 10, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_shock_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "怪物怼脸镜头", - "des": "这些讨厌的家伙又来美食馆抢食物了![color=#FFFF00]{0}[/color],我们一起守护好食物!", - "option": [ - { - "title": "赶跑讨厌的家伙", - "action": 1, - "param": 101 - }, - { - "title": "再观察一下", - "action": 2, - "param": 1004 - } - ] - }, - { - "id": 30, - "groupid": 1004, - "step": 6, - "speak": "0", - "point": 1, - "obj": "男主角模糊美食馆", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "开战镜头", - "des": "我现在还是个透明的小可怜,他们看不到我,我打他们肯定没用啊。", - "option": [] - }, - { - "id": 31, - "groupid": 1004, - "step": 7, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "开战镜头", - "des": "谁说没用,你可是被月中人选中的人,我看好你!", - "option": [ - { - "title": "赶跑讨厌的家伙", - "action": 1, - "param": 101 - } - ] - }, - { - "id": 32, - "groupid": 10051, - "step": 1, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "唉,最近[color=#FFFF00]黑暗势力[/color]频繁出没,我们却始终没有找到原因。", - "option": [] - }, - { - "id": 33, - "groupid": 10051, - "step": 2, - "speak": "0", - "point": 1, - "obj": "男主角美食馆", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "黑暗势力是什么?", - "option": [] - }, - { - "id": 34, - "groupid": 10051, - "step": 3, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "还记得你刚才看的资料吗?我们和破坏和平的家伙们大战了一场。", - "option": [] - }, - { - "id": 35, - "groupid": 10051, - "step": 4, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "虽然我们胜利了,但是坏家伙们逃窜到各个黑暗角落,时不时还会出来袭击我们。", - "option": [] - }, - { - "id": 36, - "groupid": 1005, - "step": 5, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "不过,你刚才的指挥真不错,我相信你就是月中人选中的人,一定能和我们一起守护世界和平的。", - "option": [] - }, - { - "id": 37, - "groupid": 1005, - "step": 6, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_talk2_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "对了,你快把这个信任果吃了。", - "option": [] - }, - { - "id": 38, - "groupid": 1005, - "step": 7, - "speak": "25004", - "point": 1, - "obj": "波比组件名", - "action": "25004_cheer_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "呼,这下好了,你不会再被邦尼兔看扁了,我们可以回去啦!", - "option": [] - }, - { - "id": 39, - "groupid": 1005, - "step": 8, - "speak": "0", - "point": 1, - "obj": "男主角美食馆", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "战后镜头", - "des": "嘿嘿,走吧。", - "option": [ - { - "title": "返回指挥部", - "action": 4, - "param": 150 - } - ] - }, - { - "id": 40, - "groupid": 1006, - "step": 1, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "你看起来真不错。", - "option": [] - }, - { - "id": 41, - "groupid": 1006, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角主城侧脸", - "des": "所以,现在可以仔细跟我讲讲,这一切到底是什么回事吗?", - "option": [] - }, - { - "id": 42, - "groupid": 1006, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "OK,第一,我们检测到你身上有月中人的气息。第二,只有你能带领我们战胜黑暗势力。第三,欢迎仪式正式开始。", - "option": [] - }, - { - "id": 43, - "groupid": 1006, - "step": 4, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_confront_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "停——这简直是太荒唐了,你竟然让我相信一个样貌模糊,甚至可能会随时消失的人呢?!", - "option": [] - }, - { - "id": 44, - "groupid": 1006, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "袋鼠,听好了,他就是月中人选中的人,你接受这个现实吧。", - "option": [] - }, - { - "id": 45, - "groupid": 1006, - "step": 6, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_confront_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "邦尼兔主城镜头", - "des": "别叫我袋鼠!我是兔子!!!", - "option": [] - }, - { - "id": 46, - "groupid": 1006, - "step": 7, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "不叫也可以,那你不要再针对[color=#FFFF00]{0}[/color]了。", - "option": [] - }, - { - "id": 47, - "groupid": 1006, - "step": 8, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "不针对也可以,那就让他拿出点真本事。", - "option": [] - }, - { - "id": 48, - "groupid": 1006, - "step": 9, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "嘿兔子别忘了,[color=#FFFF00]{0}[/color]可是被月中人选中的人,他能够和各个世界的英雄共鸣,并且把他们召唤过来的能力。", - "option": [] - }, - { - "id": 49, - "groupid": 1006, - "step": 10, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_cheer_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "招募机镜头", - "des": "[color=#FFFF00]{0}[/color],快,试试召唤一名英雄朋友吧。", - "option": [ - { - "title": "召唤英雄朋友", - "action": 4, - "param": 705 - } - ] - }, - { - "id": 50, - "groupid": 1007, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "邦尼兔主城镜头", - "des": "切,看上去很厉害的样子,不过我的回旋镖还是要来试试你到底能不能担得起守护者的重任。", - "option": [] - }, - { - "id": 51, - "groupid": 1007, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "邦尼兔主城镜头", - "des": "行吧,那就让我们友好的比试一下。", - "option": [ - { - "title": "和邦尼兔切磋", - "action": 1, - "param": 102 - } - ] - }, - { - "id": 52, - "groupid": 1008, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_standup_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "切,那么多人打我一个,就算赢了也不是什么光彩的事。", - "option": [] - }, - { - "id": 53, - "groupid": 1008, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "[color=#FFFF00]邦尼兔[/color],{0}的能力你也测试过了,再闹我就告诉[color=#FFFF00]诺斯[/color],让他按联盟的规矩处理你了。", - "option": [] - }, - { - "id": 54, - "groupid": 1008, - "step": 3, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "行,你都把诺斯搬出来了,我不说了还不行吗!", - "option": [] - }, - { - "id": 55, - "groupid": 1008, - "step": 4, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_censure_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "喂,[color=#fd424e]{0}[/color],你最好快点让我看到你的本事,要不然我可是会一直嘲笑你的!", - "option": [] - }, - { - "id": 56, - "groupid": 1008, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角主城侧脸", - "des": "我会努力的……", - "option": [] - }, - { - "id": 57, - "groupid": 1009, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "窗口镜头", - "des": "哎,那是什么?一团黑乎乎的东西往右边跑去了!", - "option": [] - }, - { - "id": 58, - "groupid": 1009, - "step": 2, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_censure_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "邦尼兔主城镜头", - "des": "别大呼小叫的,在中轴城见到什么都不奇怪。", - "option": [] - }, - { - "id": 59, - "groupid": 1009, - "step": 3, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "不过,或许你可以去调查一下,顺便证明一下自己的实力。", - "option": [] - }, - { - "id": 60, - "groupid": 1009, - "step": 4, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "我相信你,[color=#fd424e]{0}[/color],一切小心。", - "option": [] - }, - { - "id": 61, - "groupid": 1009, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "introduce", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "好,我现在就出发!", - "option": [ - { - "title": "前往丛林区调查黑色的异象", - "action": 4, - "param": 153 - } - ] - }, - { - "id": 62, - "groupid": 10010, - "step": 1, - "speak": "43007", - "point": 0, - "obj": "戈伯组件名", - "action": "14003_confidence_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "欢迎来到[color=#fd424e]戈伯铁匠铺[/color],你想打造什么装备?", - "option": [] - }, - { - "id": 63, - "groupid": 10010, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺门口", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "谢谢,我不需要装备,我只是想来问问你有没有看到类似[color=#FFFF00]黑沙[/color]的东西飞过?", - "option": [] - }, - { - "id": 64, - "groupid": 10010, - "step": 3, - "speak": "43007", - "point": 0, - "obj": "戈伯组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "黑沙没看到,我只看到有一个傻子朝左边去了。", - "option": [] - }, - { - "id": 65, - "groupid": 10010, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺门口", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "好的,非常感谢!", - "option": [ - { - "title": "进入铁匠铺打造装备", - "action": 4, - "param": 708 - }, - { - "title": "这里很安全,不需要装备", - "action": 2, - "param": 10011 - } - ] - }, - { - "id": 66, - "groupid": 10011, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺门口", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "我可是被月中人选中的人,很厉害的,根本不需要什么装备!", - "option": [] - }, - { - "id": 67, - "groupid": 10011, - "step": 2, - "speak": "43007", - "point": 0, - "obj": "戈伯组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "行,我也是好心提醒你,你不像我们维京勇士敢和巨怪们拼个你死我活,就算断胳膊断腿也不会哼一声。", - "option": [] - }, - { - "id": 68, - "groupid": 10011, - "step": 3, - "speak": "43007", - "point": 0, - "obj": "戈伯组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "据我所知,你就是那个刚吃下信任果才能被人看到的“守护者”吧。", - "option": [] - }, - { - "id": 69, - "groupid": 10011, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺门口", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10010", - "des": "嘶……好吧,那还是很有必要打造一件装备的!(自嘲)毕竟我现在是个“小透明”,再断点啥就不好了。", - "option": [ - { - "title": "进入铁匠铺打造装备", - "action": 4, - "param": 708 - } - ] - }, - { - "id": 70, - "groupid": 10012, - "step": 1, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "14003_confidence_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "看你是新人守护者,我有必要介绍一下我给你个机会,挑一个你喜欢的装备拿走吧。", - "option": [] - }, - { - "id": 71, - "groupid": 10012, - "step": 2, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺戈伯特写", - "des": "哦,我这里不仅提供装备,还收学徒哦。", - "option": [] - }, - { - "id": 72, - "groupid": 10012, - "step": 3, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺铁锤特写", - "des": "看我这极富重量感的大铁锤!", - "option": [] - }, - { - "id": 73, - "groupid": 10012, - "step": 4, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺篝火特写", - "des": "还有这个一千多度高温的大炉子!", - "option": [] - }, - { - "id": 74, - "groupid": 10012, - "step": 5, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺货架特写", - "des": "还有这个超级大……呃……超级精致的武器架!", - "option": [] - }, - { - "id": 75, - "groupid": 10012, - "step": 6, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "14003_confidence_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "保证你能成为中轴城最优秀的打铁匠!", - "option": [] - }, - { - "id": 76, - "groupid": 10012, - "step": 7, - "speak": "0", - "point": 0, - "obj": "主角铁匠铺实体", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "唔,我只是想打件装备,不过你这里都是维京风格,我希望能有科技感强一些的装备。", - "option": [] - }, - { - "id": 77, - "groupid": 10012, - "step": 8, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "那不好意思,我这里没办法打造,缺少鼓风的材料。", - "option": [] - }, - { - "id": 78, - "groupid": 10012, - "step": 9, - "speak": "0", - "point": 0, - "obj": "主角铁匠铺实体", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "那我要去哪里找这个鼓风材料?", - "option": [] - }, - { - "id": 79, - "groupid": 10012, - "step": 10, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "出铁匠铺的门之后往山上走,你会看到一个泛着黑气的入口,从那个入口进去就可以了。", - "option": [] - }, - { - "id": 80, - "groupid": 10012, - "step": 11, - "speak": "43007", - "point": 0, - "obj": "戈伯铁匠铺组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "你进去之后如果能收集到充分接受月光能量照耀的空气,那锻造出来的武器就非常厉害了!", - "option": [] - }, - { - "id": 81, - "groupid": 10012, - "step": 12, - "speak": "0", - "point": 0, - "obj": "主角铁匠铺实体", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "如果我身上真的带有月中人的气息,那这个应该不是难事。我现在就去。", - "option": [] - }, - { - "id": 82, - "groupid": 10012, - "step": 13, - "speak": "43007", - "point": 0, - "obj": "戈伯组件名", - "action": "14003_confidence_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "铁匠铺镜头", - "des": "记住我的格言,虽然断胳膊断腿,可从来都不会胆怯。", - "option": [ - { - "title": "离开铁匠铺,搜集材料", - "action": 4, - "param": 153 - } - ] - }, - { - "id": 83, - "groupid": 10013, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺出来模型", - "action": "smile", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10012", - "des": "不容易,终于完成武器打造,还得继续追踪黑沙呢", - "option": [] - }, - { - "id": 84, - "groupid": 10013, - "step": 2, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_shock_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10012_1", - "des": "嗷——不要小瞧原始人!", - "option": [] - }, - { - "id": 85, - "groupid": 10013, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺出来模型", - "action": "observe", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10012", - "des": "好像有人被袭击了!他们身边还出现了奇怪的黑雾!", - "option": [] - }, - { - "id": 86, - "groupid": 10013, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺出来模型", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10012", - "des": "我得去支援!!!", - "option": [] - }, - { - "id": 87, - "groupid": 10099, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "哇哦,太感谢你了!终于见到人类了!我叫[color=#FFFF00]瓜哥[/color],从原始人世界来的。", - "option": [] - }, - { - "id": 88, - "groupid": 10099, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "你怎么会一个人来到中轴城?", - "option": [] - }, - { - "id": 89, - "groupid": 10099, - "step": 3, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "我是收到守护者联盟的邀请过来的,不过终极之战后,我也很久没有见到联盟的人了。", - "option": [] - }, - { - "id": 90, - "groupid": 10099, - "step": 4, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "说实话那场战斗中,我这个原始人并没有帮到什么,我很担心这次来不仅解决不了问题,还会帮倒忙。", - "option": [] - }, - { - "id": 91, - "groupid": 10099, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "终于有人能懂我的心情了,我也是被突然告知成为月中人选中的人。", - "option": [] - }, - { - "id": 92, - "groupid": 10099, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "但我根本没什么战斗力,只能追踪一些黑沙……", - "option": [] - }, - { - "id": 93, - "groupid": 10099, - "step": 7, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "哦,对了,那你刚才有没有看到黑沙飞过?", - "option": [] - }, - { - "id": 94, - "groupid": 10099, - "step": 8, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "好像看到了,但紧接着这些小怪物就袭击我了,所以并没有看清楚...", - "option": [] - }, - { - "id": 95, - "groupid": 10099, - "step": 9, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "没关系,你不用向我道歉,既然你也是新来的,我们就结伴同行吧!", - "option": [] - }, - { - "id": 96, - "groupid": 10099, - "step": 10, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "前面有个故事屋,也许那里可以找找黑沙的相关资料。", - "option": [] - }, - { - "id": 97, - "groupid": 10099, - "step": 11, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "好的!对了,我的家人们给我准备了不少吃的,你要来点吗?", - "option": [] - }, - { - "id": 98, - "groupid": 10099, - "step": 12, - "speak": "0", - "point": 0, - "obj": "男主角右屏组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosR_10013", - "des": "不用了,我想赶紧去找黑沙资料。", - "option": [ - { - "title": "前往故事屋", - "action": 4, - "param": 710 - } - ] - }, - { - "id": 99, - "groupid": 10014, - "step": 1, - "speak": "0", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosM_10004", - "des": "(二人走进了图书馆)", - "option": [] - }, - { - "id": 100, - "groupid": 10014, - "step": 2, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "Enter", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "驴脸镜头", - "des": "啊哈!", - "option": [] - }, - { - "id": 101, - "groupid": 10014, - "step": 3, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥镜头", - "des": "啊啊啊啊啊啊啊,是打雷闪电了吗?", - "option": [] - }, - { - "id": 102, - "groupid": 10014, - "step": 4, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "哇,这个太适合做表情包了。", - "option": [] - }, - { - "id": 103, - "groupid": 10014, - "step": 5, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "哈哈哈哈,不要紧张,这是在拍照,我也是来到这里才知道!", - "option": [] - }, - { - "id": 104, - "groupid": 10014, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "为什么要拍照?", - "option": [] - }, - { - "id": 105, - "groupid": 10014, - "step": 7, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "照片墙镜头", - "des": "喏,看到对面那面墙了吗,中轴城所有第一次来故事屋的人都会拍一张照片挂在上面,你可以理解为这是每个人的照片资料。", - "option": [] - }, - { - "id": 106, - "groupid": 10014, - "step": 8, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "看来我是找对地方了。对了,你叫什么?", - "option": [] - }, - { - "id": 107, - "groupid": 10014, - "step": 9, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "驴子!大家都觉得我很喜欢说话,所以也会亲切地称呼我——[color=#FFFF00]贫嘴驴[/color]。", - "option": [] - }, - { - "id": 108, - "groupid": 10014, - "step": 10, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "你不用觉得不礼貌,我很喜欢这个名字,所以你可以叫驴子,也可以叫我贫嘴驴。", - "option": [] - }, - { - "id": 109, - "groupid": 10014, - "step": 11, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "哦,当然,我还有一个名字,不过那个名字是我和亲爱的[color=#FFFF00]火龙[/color]之间的昵称,所以你不能叫...", - "option": [] - }, - { - "id": 110, - "groupid": 10014, - "step": 12, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "嗯……抱歉,我能打断你一下吗?我想要找关于黑沙的资料。", - "option": [] - }, - { - "id": 111, - "groupid": 10014, - "step": 13, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "这个啊,不凑巧,最近丛林里的小动物不知道怎么了,发疯地啃咬我的故事书,书被弄得乱七八糟的。", - "option": [] - }, - { - "id": 112, - "groupid": 10014, - "step": 14, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "不过,不用担心,有什么事情是我贫嘴驴解决不了的呢,就像当年我智斗火龙,最后还俘获了火龙的芳心一样。", - "option": [] - }, - { - "id": 113, - "groupid": 10014, - "step": 15, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "只需要再给我一天、哦不、一周……嗯……可能一个月,我就能把这些资料修复好...", - "option": [] - }, - { - "id": 114, - "groupid": 10014, - "step": 16, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "我们可以帮你一起修复!!", - "option": [] - }, - { - "id": 115, - "groupid": 10014, - "step": 17, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "也许是个好主意,不过,我希望先给你们讲讲这个故事屋的起源,也许能更好地帮助你们整理书籍……", - "option": [] - }, - { - "id": 116, - "groupid": 10014, - "step": 18, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "不用不用!!我们现在就开始吧!!!", - "option": [] - }, - { - "id": 117, - "groupid": 10014, - "step": 19, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "你们一定要机灵点,图书的残页会散落到各个角落,你漏了一个都没办法完全拼凑出来哦。", - "option": [] - }, - { - "id": 118, - "groupid": 10014, - "step": 20, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "你等会出门就会看到树屋最上方有个洞,从那里进去可以快速去往森林的各个地方.", - "option": [] - }, - { - "id": 119, - "groupid": 10014, - "step": 21, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "哎哟,一不小心还是说多了,祝你们好运啊。", - "option": [ - { - "title": "寻找修复的办法", - "action": 4, - "param": 153 - } - ] - }, - { - "id": 120, - "groupid": 10015, - "step": 1, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "哇哦,整理的真不错!", - "option": [] - }, - { - "id": 121, - "groupid": 10015, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "那么,哪一本是介绍黑沙的呢?", - "option": [] - }, - { - "id": 122, - "groupid": 10015, - "step": 3, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "额……我想……嗯……", - "option": [] - }, - { - "id": 123, - "groupid": 10015, - "step": 4, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "原始人的直觉告诉我,你在心虚!", - "option": [] - }, - { - "id": 124, - "groupid": 10015, - "step": 5, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "驴脸镜头", - "des": "咳,好吧。我也是才来中轴城,才建造了这个故事屋,所以很多故事我还没收集到。", - "option": [] - }, - { - "id": 125, - "groupid": 10015, - "step": 6, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "驴脸镜头", - "des": "不过我会陆陆续续补齐的,你们想看什么都会有的。", - "option": [] - }, - { - "id": 126, - "groupid": 10015, - "step": 7, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "现在我要向你们做个隆重的自我介绍——", - "option": [] - }, - { - "id": 127, - "groupid": 10015, - "step": 8, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "在我的家乡,我可是出了名的消息通,什么都逃不过我的驴耳朵,如果你们想预订什么内容,可以告知我!", - "option": [] - }, - { - "id": 128, - "groupid": 10015, - "step": 9, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "所以你这里没有关于黑沙的资料!", - "option": [] - }, - { - "id": 129, - "groupid": 10015, - "step": 10, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "嗯……没错!", - "option": [] - }, - { - "id": 130, - "groupid": 10015, - "step": 11, - "speak": "0", - "point": 0, - "obj": "男主角", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "好,那我们就先走了。", - "option": [] - }, - { - "id": 131, - "groupid": 10015, - "step": 12, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "感谢你们帮我修复了这么多书。", - "option": [] - }, - { - "id": 132, - "groupid": 10015, - "step": 13, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "如果你们愿意的话,我可以请你们吃原生态大餐。", - "option": [] - }, - { - "id": 133, - "groupid": 10015, - "step": 14, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角说话镜头", - "des": "还可以添加各种好吃的酱料,泥巴蚯蚓酱、蜂蜜唾沫酱、姜饼人纽扣糖霜酱……", - "option": [] - }, - { - "id": 134, - "groupid": 10015, - "step": 15, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "我建议你不要说话了,不然会忍不住让你感受一下原始人的咆哮。", - "option": [] - }, - { - "id": 135, - "groupid": 10015, - "step": 16, - "speak": "34001", - "point": 0, - "obj": "贫嘴驴组件名", - "action": "14003_talk4_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "OK,不过……如果有黑沙……", - "option": [] - }, - { - "id": 136, - "groupid": 10015, - "step": 17, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_roar_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "嗷——", - "option": [] - }, - { - "id": 137, - "groupid": 10016, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角夜晚组件名", - "action": "smile", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "图书馆外镜头", - "des": "唉,追踪了这么久还是没有找到黑沙踪迹。", - "option": [] - }, - { - "id": 138, - "groupid": 10016, - "step": 2, - "speak": "34004", - "point": 0, - "obj": "瓜哥组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "图书馆外镜头", - "des": "别气馁!天都黑了,我们先干饭吧!填饱肚子才有力气思考!", - "option": [] - }, - { - "id": 139, - "groupid": 10016, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角夜晚组件名", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "图书馆外镜头", - "des": "哈哈哈,说得对没错!我带你回指挥部吧!", - "option": [ - { - "title": "回指挥部填饱肚子", - "action": 4, - "param": 150 - } - ] - }, - { - "id": 140, - "groupid": 10017, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_laugh_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "看看是谁回来了,杰克,我很期待能听到一两个好消息。", - "option": [] - }, - { - "id": 141, - "groupid": 10017, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "好吧,如你所料,我没调查到什么事。", - "option": [] - }, - { - "id": 142, - "groupid": 10017, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "但有个好消息,你又为我们带回来了一名新的守护者,不是吗?", - "option": [] - }, - { - "id": 143, - "groupid": 10017, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "introduce", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "哦,对,他叫瓜哥,来自原始人世界,他拥有非常棒的原始人直觉!", - "option": [] - }, - { - "id": 144, - "groupid": 10017, - "step": 5, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "邦尼兔主城镜头", - "des": "[color=#FFFF00]坏蛋联盟骇客蛛[/color]掌握了强大的黑客技术,[color=#FFFF00]维京人希卡普[/color]已经把中轴城大部分的地图绘制出来了。", - "option": [] - }, - { - "id": 145, - "groupid": 10017, - "step": 6, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_censure_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "邦尼兔主城镜头", - "des": "我认为这些才是——真正有用的能力。", - "option": [] - }, - { - "id": 146, - "groupid": 10017, - "step": 7, - "speak": "34004", - "point": 0, - "obj": "瓜哥主城组件名", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "也许……我可以为大家放哨?", - "option": [] - }, - { - "id": 147, - "groupid": 10017, - "step": 8, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_laugh_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "哈,哈,哈,看到这个[color=#FFFF00]微缩地球[/color]了吗?它能监控到每个角落,放哨?简直老掉牙了!", - "option": [] - }, - { - "id": 148, - "groupid": 10017, - "step": 9, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "嘿——可是我听说,近来黑暗势力频繁出没,这个球却没能帮助你们查到原因吧!", - "option": [] - }, - { - "id": 149, - "groupid": 10017, - "step": 10, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "袋鼠![color=#fd424e]{0}[/color]!都少说两句。诺斯说过要释放更多友善。", - "option": [] - }, - { - "id": 150, - "groupid": 10017, - "step": 11, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "[color=#fd424e]{0}[/color],瓜哥,你们也辛苦了一整天,先去公寓休息,有什么事明天再说。", - "option": [] - }, - { - "id": 151, - "groupid": 10017, - "step": 12, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_censure_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "你明天最好能找出点有用的信息!", - "option": [] - }, - { - "id": 152, - "groupid": 10017, - "step": 13, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "introduce", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "等着瞧!", - "option": [] - }, - { - "id": 153, - "groupid": 10018, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "各位早上好!", - "option": [] - }, - { - "id": 154, - "groupid": 10018, - "step": 2, - "speak": "34004", - "point": 0, - "obj": "瓜哥主城组件名", - "action": "14003_roar_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "我看到了!我看到好多驴子在空中飞!他们不停地嘶吼!你们都没看到吗?!", - "option": [] - }, - { - "id": 155, - "groupid": 10018, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "这是怎么回事?", - "option": [] - }, - { - "id": 156, - "groupid": 10018, - "step": 4, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "你的好兄弟,可能出现幻觉了。", - "option": [] - }, - { - "id": 157, - "groupid": 10018, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "你们昨天见到贫嘴驴了?", - "option": [] - }, - { - "id": 158, - "groupid": 10018, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角主城侧脸", - "des": "是的,我们去了故事屋,但我没想到贫嘴驴的碎碎念对他影响这么大!", - "option": [] - }, - { - "id": 159, - "groupid": 10018, - "step": 7, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "[color=#fd424e]{0}[/color],不如你带他出去散散心吧。", - "option": [] - }, - { - "id": 160, - "groupid": 10018, - "step": 8, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角主城侧脸", - "des": "OK!", - "option": [] - }, - { - "id": 161, - "groupid": 10018, - "step": 9, - "speak": "34004", - "point": 0, - "obj": "瓜哥主城组件名", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥主城镜头", - "des": "别拿走我的[color=#FFFF00]篮子[/color]!!这是家人们特意为我准备的!!", - "option": [] - }, - { - "id": 162, - "groupid": 10018, - "step": 10, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "好的好的,你先冷静一点。那你自己拿,我们一起出去走走好吗?", - "option": [] - }, - { - "id": 163, - "groupid": 10018, - "step": 11, - "speak": "34004", - "point": 0, - "obj": "瓜哥主城组件名", - "action": "14003_roar_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "左窗口镜头", - "des": "嗯嗯……(突然指向左边的窗外)看——!是驴!好多驴飞过去了!", - "option": [] - }, - { - "id": 164, - "groupid": 10019, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "我看他需要的不是散心,是看医生。", - "option": [] - }, - { - "id": 165, - "groupid": 10019, - "step": 2, - "speak": "34004", - "point": 0, - "obj": "瓜哥主城组件名", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "[color=#fd424e]{0}[/color],我真的看到了,你没看到吗?", - "option": [] - }, - { - "id": 166, - "groupid": 10019, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "没有,但我相信你,我们现在就去那片区域看看。", - "option": [] - }, - { - "id": 167, - "groupid": 10019, - "step": 4, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "我很担心他的状态,但……你们注意安全。", - "option": [ - { - "title": "去维京区调查驴的事情", - "action": 4, - "param": 151 - } - ] - }, - { - "id": 168, - "groupid": 10020, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10020", - "des": "瓜哥,看来你说的没错,这片区域确实很古怪。", - "option": [] - }, - { - "id": 169, - "groupid": 10020, - "step": 2, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10020", - "des": "一定,一定是那群像贫嘴驴的奇怪生物干的!", - "option": [] - }, - { - "id": 170, - "groupid": 10020, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10020", - "des": "很可能!不过,当务之急是要驱散这些黑沙,看清具体的状况。", - "option": [] - }, - { - "id": 171, - "groupid": 10020, - "step": 4, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_roar_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10022_1", - "des": "嘿,我看到对面的塔顶上有架风车!那个能不能派上用场?", - "option": [] - }, - { - "id": 172, - "groupid": 10020, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "CamPosL_10022_1", - "des": "你的眼力可真敏锐!", - "option": [] - }, - { - "id": 173, - "groupid": 10020, - "step": 6, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10020", - "des": "我们穴居人总要面对各种各样的危险,视觉、嗅觉、听觉都得敏锐。", - "option": [] - }, - { - "id": 174, - "groupid": 10020, - "step": 7, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10020", - "des": "要我说,邦尼兔可真没眼光!", - "option": [] - }, - { - "id": 175, - "groupid": 10020, - "step": 8, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10020", - "des": "但是,我们怎么才能到塔顶上去呢?", - "option": [] - }, - { - "id": 176, - "groupid": 10021, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "又有黑色生物!!", - "option": [] - }, - { - "id": 177, - "groupid": 10021, - "step": 2, - "speak": "35002", - "point": 0, - "obj": "希卡普入场", - "action": "35002_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "嘿,冷静点!他是我的龙,他叫[color=#FFFF00]无牙仔[/color],他很乖的。你们是?", - "option": [] - }, - { - "id": 178, - "groupid": 10021, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "我是[color=#fd424e]{0}[/color],这位是来自原始人世界的瓜哥,我们都是守护者联盟的新成员。", - "option": [] - }, - { - "id": 179, - "groupid": 10021, - "step": 4, - "speak": "35002", - "point": 0, - "obj": "希卡普入场", - "action": "35002_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "哦,欢迎你们的加入!我是希卡普。来,无牙仔,和大家打声招呼。", - "option": [] - }, - { - "id": 180, - "groupid": 10021, - "step": 5, - "speak": "35002", - "point": 0, - "obj": "希卡普入场", - "action": "35002_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "你们也是来调查这个区域的异常情况吗?", - "option": [] - }, - { - "id": 181, - "groupid": 10021, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "没错,我们有一个想法,但是需要你们的帮助。", - "option": [ - { - "title": "乘龙去风车区", - "action": 4, - "param": 151 - } - ] - }, - { - "id": 182, - "groupid": 10022, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10022_1", - "des": "原来是风车破损了。", - "option": [] - }, - { - "id": 183, - "groupid": 10022, - "step": 2, - "speak": "35002", - "point": 0, - "obj": "希卡普入场", - "action": "35002_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "应该是有人故意破坏掉的。", - "option": [] - }, - { - "id": 184, - "groupid": 10022, - "step": 3, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "又是黑沙弄的吗?", - "option": [] - }, - { - "id": 185, - "groupid": 10022, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "observe", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "瓜哥别担心,我们先把风车修好吧!", - "option": [] - }, - { - "id": 186, - "groupid": 10022, - "step": 5, - "speak": "35002", - "point": 0, - "obj": "希卡普入场", - "action": "35002_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "看到远处的海面了吗?那有一团黑色漩涡,从漩涡进去就能收集到修风车的珍贵木材。", - "option": [] - }, - { - "id": 187, - "groupid": 10022, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "那我们现在就去找材料吧。", - "option": [] - }, - { - "id": 188, - "groupid": 10022, - "step": 7, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_roar_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "特写海面黑洞", - "des": "[color=#fd424e]{0}[/color],黑色漩涡的速度好像很快。", - "option": [] - }, - { - "id": 189, - "groupid": 10022, - "step": 8, - "speak": "0", - "point": 0, - "obj": "男主角维京区", - "action": "confront", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "CamPosL_10021", - "des": "嗯,跟紧我!我们要奋力一跃了!", - "option": [] - }, - { - "id": 190, - "groupid": 10023, - "step": 1, - "speak": "35002", - "point": 0, - "obj": "希卡普入场", - "action": "35002_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "维京区还存在很多潜在风险,我马上要去迷雾岛屿巡逻一番,你们尽快回去吧。", - "option": [] - }, - { - "id": 191, - "groupid": 10023, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主维京区", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "好的,你放心吧希卡普。希望我们有机会再见!再见喽,无牙仔!", - "option": [] - }, - { - "id": 192, - "groupid": 10024, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "瓜哥维京区", - "action": "14003_roar_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "[color=#fd424e]{0}[/color]!快看,那边还有黑沙!也许那个黑色生物就在那里!", - "option": [] - }, - { - "id": 193, - "groupid": 10024, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主维京区", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "那里有艘小船,我们乘船去那边看看吧!", - "option": [] - }, - { - "id": 194, - "groupid": 10024, - "step": 3, - "speak": "0", - "point": 0, - "obj": "船的模型", - "action": "enter", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "(小船离去中......)", - "option": [ - { - "title": "捕羊区!我来了!", - "action": 4, - "param": 714 - } - ] - }, - { - "id": 195, - "groupid": 10025, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "这里……我感到好恐惧。", - "option": [] - }, - { - "id": 196, - "groupid": 10025, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "小心,这些羊群有些不对劲!它们好像被那些黑沙影响了!", - "option": [] - }, - { - "id": 197, - "groupid": 10025, - "step": 3, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_shock_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "那边有一团好大的黑沙,你不要再往前走了,我们回去吧。", - "option": [] - }, - { - "id": 198, - "groupid": 10025, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "瓜哥,你要是害怕的话就待在原地不要动,我必须到前面去一探究竟。", - "option": [] - }, - { - "id": 199, - "groupid": 10025, - "step": 5, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_shock_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "你要把我一个人留在这么可怕的地方?", - "option": [] - }, - { - "id": 200, - "groupid": 10025, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "留下来还是跟我走,二选一。", - "option": [] - }, - { - "id": 201, - "groupid": 10025, - "step": 7, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_talk3_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "那我还是跟你一起去吧,你在前面挡着,我用声音恐吓他们!", - "option": [] - }, - { - "id": 202, - "groupid": 10025, - "step": 8, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "好,走吧。", - "option": [] - }, - { - "id": 203, - "groupid": 10026, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "smile", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "好惊险!瓜哥,你没事吧?", - "option": [] - }, - { - "id": 204, - "groupid": 10026, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "瓜哥,你怎么了?", - "option": [] - }, - { - "id": 205, - "groupid": 10026, - "step": 3, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "黑沙……黑沙……还有黑沙……", - "option": [] - }, - { - "id": 206, - "groupid": 10026, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "瓜哥,不要害怕,我们刚才制服了失控的羊群,现在已经没事了!", - "option": [] - }, - { - "id": 207, - "groupid": 10026, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "真的没事了,不信,你摸它们一下看看?", - "option": [] - }, - { - "id": 208, - "groupid": 10027, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "艾雷特镜头2", - "des": "啊——黑沙又来了!?", - "option": [] - }, - { - "id": 209, - "groupid": 10027, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "艾雷特镜头2", - "des": "原来你就是这次黑沙事件的幕后黑手!别想逃!", - "option": [] - }, - { - "id": 210, - "groupid": 10027, - "step": 3, - "speak": "0", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "他全身都环绕着黑沙,我们肯定不是他的对手![color=#fd424e]{0}[/color]!", - "option": [] - }, - { - "id": 211, - "groupid": 10027, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "瓜哥,现在逃避也没有用了,快起来迎战!", - "option": [] - }, - { - "id": 212, - "groupid": 10028, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "糟糕!瓜哥,快躲开!", - "option": [] - }, - { - "id": 213, - "groupid": 10028, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "observe", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "骇客蛛贴脸镜头", - "des": "嗯?有人来帮忙了!", - "option": [] - }, - { - "id": 214, - "groupid": 10028, - "step": 3, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛入场", - "action": "14003_walk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "骇客蛛贴脸镜头", - "des": "[color=#fd424e]{0}[/color]就是现在!我们合力制服他们!", - "option": [] - }, - { - "id": 215, - "groupid": 10029, - "step": 1, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛入场", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "你们没事吧?", - "option": [] - }, - { - "id": 216, - "groupid": 10029, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "没事,看你的样子应该是骇客蛛!你怎么在这里?", - "option": [] - }, - { - "id": 217, - "groupid": 10029, - "step": 3, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛入场", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "邦尼兔派我来的,怕你们遇到麻烦。", - "option": [] - }, - { - "id": 218, - "groupid": 10029, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "邦尼兔?这倒让我很意外。", - "option": [] - }, - { - "id": 219, - "groupid": 10029, - "step": 5, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛入场", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "嘿,大个子!你看起来挺壮实的,没想到是虚胖啊!", - "option": [] - }, - { - "id": 220, - "groupid": 10030, - "step": 1, - "speak": "53001", - "point": 0, - "obj": "武馆艾雷特", - "action": "53001_standup_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "啊啊啊啊啊啊!", - "option": [] - }, - { - "id": 221, - "groupid": 10030, - "step": 2, - "speak": "53001", - "point": 0, - "obj": "武馆艾雷特", - "action": "53001_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "咦?我刚才怎么了?", - "option": [] - }, - { - "id": 222, - "groupid": 10031, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "shock", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "嗬——难道这就是之前瓜哥在指挥部看见的驴?不过,他们更像是马……", - "option": [] - }, - { - "id": 223, - "groupid": 10031, - "step": 2, - "speak": "53001", - "point": 0, - "obj": "武馆艾雷特", - "action": "53001_talk_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "啊哈哈哈,守护者,我就是来看看小羊们,并没有偷他们的打算哦!", - "option": [] - }, - { - "id": 224, - "groupid": 10031, - "step": 3, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "看来他只是被黑沙控制了,并不是这次事件的始作俑者!", - "option": [] - }, - { - "id": 225, - "groupid": 10031, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "introduce", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "那团黑沙朝心魔塔的方向去了,我们追过去看看!", - "option": [] - }, - { - "id": 226, - "groupid": 10031, - "step": 5, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "[color=#fd424e]{0}[/color],就我们去吧。这种拖后腿的家伙,没必要带着。", - "option": [] - }, - { - "id": 227, - "groupid": 10031, - "step": 6, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "我不要一个人在这里。", - "option": [] - }, - { - "id": 228, - "groupid": 10031, - "step": 7, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "他的状态越来越差了,一个人在这里也不安全,还是和我们一起去吧!", - "option": [] - }, - { - "id": 229, - "groupid": 10031, - "step": 8, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "好吧,你负责照顾他。", - "option": [] - }, - { - "id": 230, - "groupid": 10031, - "step": 9, - "speak": "0", - "point": 0, - "obj": "男主角武馆", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头2", - "des": "没问题!不过我们要怎么去心魔塔呢。", - "option": [] - }, - { - "id": 231, - "groupid": 10031, - "step": 10, - "speak": "44004", - "point": 0, - "obj": "武馆骇客蛛", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "", - "des": "是时候展现科技的强大了,我马上打开一道时空穿梭门。", - "option": [] - }, - { - "id": 232, - "groupid": 10032, - "step": 1, - "speak": "44004", - "point": 0, - "obj": "", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "", - "des": "据我在网上查到的资料,心魔塔的守护者是[color=#FFFF00]梅林法师[/color],我们先找到他吧!", - "option": [] - }, - { - "id": 233, - "groupid": 10032, - "step": 2, - "speak": "0", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "", - "des": "好的!那我们分头行动吧。", - "option": [] - }, - { - "id": 234, - "groupid": 10032, - "step": 3, - "speak": "44004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "", - "des": "等等!上面有异动!", - "option": [] - }, - { - "id": 235, - "groupid": 10032, - "step": 4, - "speak": "44004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "", - "des": "糟糕,看来黑沙的力量与这个小怪完全融合了,[color=#fd424e]{0}[/color],我们需要尽快击败他!", - "option": [ - { - "title": "进入战斗", - "action": 1, - "param": 106 - } - ] - }, - { - "id": 236, - "groupid": 10033, - "step": 1, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "你们是守护者联盟的新成员吗?", - "option": [] - }, - { - "id": 237, - "groupid": 10033, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角风车下", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "是的!您应该就是梅林法师吧。", - "option": [] - }, - { - "id": 238, - "groupid": 10033, - "step": 3, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "嗯,刚才心魔塔里的怪物集体暴动,我不得不花了好大一番力气才镇守下来。", - "option": [] - }, - { - "id": 239, - "groupid": 10033, - "step": 4, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "但我忙乱疏忽,还是让它逃掉了。", - "option": [] - }, - { - "id": 240, - "groupid": 10033, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角风车下", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "法师您不用担心,我们一定会追踪到它的!", - "option": [] - }, - { - "id": 241, - "groupid": 10033, - "step": 6, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "不,它不是罪魁祸首。", - "option": [] - }, - { - "id": 242, - "groupid": 10033, - "step": 7, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "如果我推测没错,黑沙来到此处之后,这里的怪物们只是吸收了它的[color=#FFFF00]黑暗能量[/color],成为方才你们所见的[color=#FFFF00]狂暴状态[/color]。", - "option": [] - }, - { - "id": 243, - "groupid": 10033, - "step": 8, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "但是真正的幕后主使,那个能够操控和号令黑沙的人,仍旧另有其人。", - "option": [] - }, - { - "id": 244, - "groupid": 10033, - "step": 9, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "他怎么了?", - "option": [] - }, - { - "id": 245, - "groupid": 10033, - "step": 10, - "speak": "0", - "point": 0, - "obj": "男主角风车下", - "action": "introduce", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "瓜哥是从原始世界来的,也许还不太适应这里的环境。", - "option": [] - }, - { - "id": 246, - "groupid": 10033, - "step": 11, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "如今黑暗力量又有异动,似乎在酝酿什么更大的阴谋。", - "option": [] - }, - { - "id": 247, - "groupid": 10033, - "step": 12, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "心魔塔中关押的反派们也愈发强大,靠我一人的力量很难继续镇守,希望有能力的守护者们前来帮助。", - "option": [] - }, - { - "id": 248, - "groupid": 10033, - "step": 13, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "虽然黑沙暂时消散,但我能预感到,更大的威胁仍在靠近。(顿了顿)那股危险的力量,甚至已经潜藏在我们身边。", - "option": [] - }, - { - "id": 249, - "groupid": 10033, - "step": 14, - "speak": "0", - "point": 0, - "obj": "男主角风车下", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "我们身边?", - "option": [] - }, - { - "id": 250, - "groupid": 10033, - "step": 15, - "speak": "45002", - "point": 0, - "obj": "梅林风扇中间", - "action": "14003_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "但愿是我推测错误。不管怎么样,[color=#fd424e]{0}[/color],心魔塔这边已经稳定了,你们快回指挥部,将追踪结果报告给守护者联盟吧。", - "option": [] - }, - { - "id": 251, - "groupid": 10033, - "step": 16, - "speak": "44004", - "point": 0, - "obj": "骇客蛛风扇地下", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosL_10021", - "des": "伙计们,我也还有些别的事,有机会再见!", - "option": [ - { - "title": "回指挥部复命", - "action": 4, - "param": 150 - } - ] - }, - { - "id": 252, - "groupid": 10034, - "step": 1, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "黑沙……还能幻化成[color=#FFFF00]黑马[/color]的形状……(惊恐)难道是[color=#FFFF00]邪恶梦魇[/color]卷土重来了?我得赶紧把这个消息告诉诺斯。", - "option": [] - }, - { - "id": 253, - "groupid": 10034, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "邪恶梦魇是谁?", - "option": [] - }, - { - "id": 254, - "groupid": 10034, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "是我的手下败将。", - "option": [] - }, - { - "id": 255, - "groupid": 10034, - "step": 4, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "邪恶梦魇诞生于生命体的恐惧,而恐惧是无法被彻底消除的,所以人们心中的恐惧情绪超过一定的阈值,邪恶梦魇就会孕育而生。", - "option": [] - }, - { - "id": 256, - "groupid": 10034, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "他是利用人心里的恐惧来获取力量?", - "option": [] - }, - { - "id": 257, - "groupid": 10034, - "step": 6, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "对!也就是说,人心里的恐惧越深,邪恶梦魇获得的力量就越强。", - "option": [] - }, - { - "id": 258, - "groupid": 10034, - "step": 7, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "所以,就算我们暂时打败了它的手下,但还是没有阻止梦魇?", - "option": [] - }, - { - "id": 259, - "groupid": 10034, - "step": 8, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "没错!", - "option": [] - }, - { - "id": 260, - "groupid": 10034, - "step": 9, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "对了,在心魔塔的时候,梅林法师曾说了一句很奇怪的话——他说仍有威胁在靠近,而且就在我们身边。", - "option": [] - }, - { - "id": 261, - "groupid": 10034, - "step": 10, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "唔,听上去挺严重,这下诺斯又该问问他的肚子了。", - "option": [] - }, - { - "id": 262, - "groupid": 10035, - "step": 1, - "speak": "14006", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "冰霜杰克,各位守护者们,向你们同步我们研究所的最新进展。", - "option": [] - }, - { - "id": 263, - "groupid": 10035, - "step": 2, - "speak": "14006", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "在过去的一个月内,我们收集到不少散落在世界各地的[color=#FFFF00]月光原石[/color],并试图从中提取[color=#FFFF00]月光能量[/color]制作[color=#FFFF00]月光石[/color],这个研究已经取得了第一阶段的成功。", - "option": [] - }, - { - "id": 264, - "groupid": 10035, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "月光石有什么作用?", - "option": [] - }, - { - "id": 265, - "groupid": 10035, - "step": 4, - "speak": "14006", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "如果研究成功,这个月光石可以守护一定区域内的安全,驱散该区域的反派势力。", - "option": [] - }, - { - "id": 266, - "groupid": 10035, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_cheer_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "太好了!期待下次你能亲自把研究好的月光石带来指挥部。", - "option": [] - }, - { - "id": 267, - "groupid": 10036, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "这真是今天听到的最好的消息了。", - "option": [] - }, - { - "id": 268, - "groupid": 10036, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "时候不早了,[color=#fd424e]{0}[/color],你带瓜哥回公寓休息吧。只有休息好了,才能投入之后的战斗。", - "option": [] - }, - { - "id": 269, - "groupid": 10036, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "嗯嗯!", - "option": [ - { - "title": "回公寓休息", - "action": 4, - "param": 150 - } - ] - }, - { - "id": 270, - "groupid": 10037, - "step": 1, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "[color=#fd424e]{0}[/color],你们休息了一夜,怎么看上去更累了?", - "option": [] - }, - { - "id": 271, - "groupid": 10037, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "瓜哥昨天一夜没睡,连带着我也没睡好觉。", - "option": [] - }, - { - "id": 272, - "groupid": 10037, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_talk5_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "怎么会这样?", - "option": [] - }, - { - "id": 273, - "groupid": 10037, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "可能是昨天一直和那些小怪战斗,精神太紧张了。", - "option": [] - }, - { - "id": 274, - "groupid": 10037, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "34006_cheer_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "我想起来了,今天正好是[color=#FFFF00]阿宝大师[/color]教气功的日子,你带瓜哥去现代区的熊猫武馆练一下吧。", - "option": [] - }, - { - "id": 275, - "groupid": 10037, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角主城", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "好,我这就拉上他一起去。", - "option": [ - { - "title": "去往现代区", - "action": 4, - "param": 152 - } - ] - }, - { - "id": 276, - "groupid": 10038, - "step": 1, - "speak": "0", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 2, - "actioncam": "CamPosU_10047_2", - "des": "嘿——", - "option": [] - }, - { - "id": 277, - "groupid": 10038, - "step": 2, - "speak": "", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10047_2", - "des": "哈——", - "option": [] - }, - { - "id": 278, - "groupid": 10038, - "step": 3, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10047_2", - "des": "准备——", - "option": [] - }, - { - "id": 279, - "groupid": 10038, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角现代区", - "action": "observe", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10047_2", - "des": "看,熊猫武馆在那边,我们快去目睹一下神龙大侠的风采吧!", - "option": [] - }, - { - "id": 280, - "groupid": 10038, - "step": 5, - "speak": "34004", - "point": 0, - "obj": "瓜哥现代区", - "action": "14003_shock_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10047_2", - "des": "这里……会不会又出现昨天那种可怕生物……", - "option": [] - }, - { - "id": 281, - "groupid": 10038, - "step": 6, - "speak": "0", - "point": 0, - "obj": "男主角现代区", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10047_2", - "des": "就算出现了,不是还有神龙大侠嘛,快走啦!", - "option": [ - { - "title": "参加阿宝大师的气功训练", - "action": 4, - "param": 702 - } - ] - }, - { - "id": 282, - "groupid": 10039, - "step": 1, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "你们终于来了,冰霜杰克已经把你们的情况大致跟我说了一下。", - "option": [] - }, - { - "id": 283, - "groupid": 10039, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "meet", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "阿宝大师你好!", - "option": [] - }, - { - "id": 284, - "groupid": 10039, - "step": 3, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "他怎么还抱着一个篮子?", - "option": [] - }, - { - "id": 285, - "groupid": 10039, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "这个旅行篮子是他的家人给他带的,可能会给他带来安全感吧。就像…安全毯、安全帽之类的。", - "option": [] - }, - { - "id": 286, - "groupid": 10039, - "step": 5, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "哈哈哈,这个我懂,就像包子能让我很满足!不过,拿着这个可没办法练功。", - "option": [] - }, - { - "id": 287, - "groupid": 10039, - "step": 6, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "瓜哥,要不你先把篮子放下……", - "option": [] - }, - { - "id": 288, - "groupid": 10039, - "step": 7, - "speak": "34004", - "point": 0, - "obj": "瓜哥现代区", - "action": "14003_shock_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "不要碰我的篮子!", - "option": [] - }, - { - "id": 289, - "groupid": 10039, - "step": 8, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "别激动,我不碰。", - "option": [] - }, - { - "id": 290, - "groupid": 10039, - "step": 9, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "好吧。[color=#fd424e]{0}[/color],要不咱俩先切磋一下?", - "option": [] - }, - { - "id": 291, - "groupid": 10039, - "step": 10, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "confront", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "没问题。", - "option": [ - { - "title": "和阿宝大师切磋", - "action": 1, - "param": 106 - } - ] - }, - { - "id": 292, - "groupid": 10040, - "step": 1, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "真不愧是月中人选中的人,能力就是不一般。这里还有很多练功器械,你可以随便使用。", - "option": [] - }, - { - "id": 293, - "groupid": 10040, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "感谢阿宝大师,以后我可能还需要您的帮助呢!", - "option": [] - }, - { - "id": 294, - "groupid": 10040, - "step": 3, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "武馆镜头", - "des": "没问题,随时都可以来找我!", - "option": [ - { - "title": "与阿宝道别", - "action": 4, - "param": 152 - } - ] - }, - { - "id": 295, - "groupid": 10041, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10041", - "des": "瓜哥,你感觉好些了吗?", - "option": [] - }, - { - "id": 296, - "groupid": 10041, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10041", - "des": "瓜哥瓜哥……", - "option": [] - }, - { - "id": 297, - "groupid": 10042, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角现代区3", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10042_1", - "des": "??骇客蛛吗?", - "option": [] - }, - { - "id": 298, - "groupid": 10042, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角现代区3", - "action": "shock", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10042", - "des": "这……这是通缉令!", - "option": [] - }, - { - "id": 299, - "groupid": 10042, - "step": 3, - "speak": "34004", - "point": 0, - "obj": "瓜哥现代区3", - "action": "14003_pain_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10043", - "des": "啊啊啊啊啊啊,他又来了他又来了……", - "option": [] - }, - { - "id": 300, - "groupid": 10043, - "step": 4, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区", - "action": "shock", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "CamPosU_10043", - "des": "同伙,你们终于来了!", - "option": [] - }, - { - "id": 301, - "groupid": 10043, - "step": 5, - "speak": "0", - "point": 0, - "obj": "男主角现代区3", - "action": "doubt", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10041", - "des": "啊?", - "option": [] - }, - { - "id": 302, - "groupid": 10043, - "step": 6, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10043", - "des": "终于把他们引到了黑暗隧道!", - "option": [] - }, - { - "id": 303, - "groupid": 10044, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "骇客蛛,你真的干了偷盗的事?!", - "option": [] - }, - { - "id": 304, - "groupid": 10044, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "你不想承认吗?我刚才已经在屏幕上看到通缉令了。", - "option": [] - }, - { - "id": 305, - "groupid": 10044, - "step": 3, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "骇客蛛,守护者们都很看好你,我觉得你这样做不对,你最好回去向他们认个错。", - "option": [] - }, - { - "id": 306, - "groupid": 10044, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "你听见我说话了吗?", - "option": [] - }, - { - "id": 307, - "groupid": 10044, - "step": 5, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "承认什么错误,谁规定闲暇的时候不能干份兼职呢。", - "option": [] - }, - { - "id": 308, - "groupid": 10044, - "step": 6, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "倒是你,这么久了黑沙的事有调查出结果吗?你看看你现在有半点月中人的能力吗?", - "option": [] - }, - { - "id": 309, - "groupid": 10044, - "step": 7, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "偷盗和兼职完全是不同概念!你必须跟我回去说明情况。", - "option": [ - { - "title": "和骇客蛛产生争斗", - "action": 1, - "param": 108 - } - ] - }, - { - "id": 310, - "groupid": 10045, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "我赢了,走吧。", - "option": [] - }, - { - "id": 311, - "groupid": 10045, - "step": 2, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "我都说了不去,你听不懂吗?你有这个时间管我,不如管管你的好同伴。", - "option": [] - }, - { - "id": 312, - "groupid": 10045, - "step": 3, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "他一直都是这个怂样,也亏守护者联盟还邀请他。", - "option": [] - }, - { - "id": 313, - "groupid": 10045, - "step": 4, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "你别再从言语上攻击瓜哥了,你现在这样可比他恶劣多了!", - "option": [ - { - "title": "再次和骇客蛛产生争斗", - "action": 1, - "param": 109 - } - ] - }, - { - "id": 314, - "groupid": 10046, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "talk", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "你又输了。", - "option": [] - }, - { - "id": 315, - "groupid": 10046, - "step": 2, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosU_10044", - "des": "再来啊,反正我是不会和你走的。", - "option": [] - }, - { - "id": 316, - "groupid": 10047, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_confront_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "除名了", - "des": "守护者联盟禁止内斗,你们都打了两场还不够吗?", - "option": [] - }, - { - "id": 317, - "groupid": 10047, - "step": 2, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "censure", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角现代区镜头", - "des": "邦尼兔!骇客蛛的团队都被通缉了!", - "option": [] - }, - { - "id": 318, - "groupid": 10047, - "step": 3, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "14003_talk6_act", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "骇客蛛现代区镜头", - "des": "证据呢?永远不要小瞧黑客!", - "option": [] - }, - { - "id": 319, - "groupid": 10047, - "step": 4, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "你", - "des": "……", - "option": [] - }, - { - "id": 320, - "groupid": 10047, - "step": 5, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "24004_censure_act", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "你", - "des": "骇客蛛,你……", - "option": [] - }, - { - "id": 321, - "groupid": 10047, - "step": 6, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "被", - "des": "被……", - "option": [] - }, - { - "id": 322, - "groupid": 10047, - "step": 7, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "除名了", - "des": "除名了。", - "option": [] - }, - { - "id": 323, - "groupid": 10047, - "step": 8, - "speak": "44004", - "point": 0, - "obj": "骇客蛛现代区2", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "骇客蛛现代区镜头", - "des": "什么……嘿,伙计,你在开玩笑的,对吗?", - "option": [] - }, - { - "id": 324, - "groupid": 10047, - "step": 9, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "骇客蛛现代区镜头", - "des": "骇客蛛,我本来挺看好你的,没想到你竟然做出这种事。现在,请你离开守护者联盟。", - "option": [] - }, - { - "id": 325, - "groupid": 10047, - "step": 10, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角现代区镜头", - "des": "邦尼兔,其实也......", - "option": [] - }, - { - "id": 326, - "groupid": 10047, - "step": 11, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "主角现代区镜头", - "des": "我还没说完,瓜哥你也可以回去了。", - "option": [] - }, - { - "id": 327, - "groupid": 10047, - "step": 12, - "speak": "34004", - "point": 0, - "obj": "瓜哥现代区4", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "瓜哥蒙蔽镜头", - "des": "啥……啥?我?", - "option": [] - }, - { - "id": 328, - "groupid": 10047, - "step": 13, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "主角现代区镜头", - "des": "为什么?", - "option": [] - }, - { - "id": 329, - "groupid": 10047, - "step": 14, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "现代区邦尼兔背景", - "des": "我刚才说了,守护者联盟禁止内斗。", - "option": [] - }, - { - "id": 330, - "groupid": 10047, - "step": 15, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "现代区邦尼兔背景", - "des": "那也是我打的,和瓜哥没关系。", - "option": [] - }, - { - "id": 331, - "groupid": 10047, - "step": 16, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "现代区邦尼兔背景", - "des": "你作为月中人选中的人,我没有资格把你遣返,你自己去跟冰霜杰克说吧。", - "option": [] - }, - { - "id": 332, - "groupid": 10047, - "step": 17, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "现代区邦尼兔背景", - "des": "还有啊,我觉得把瓜哥送走,比把你送走更让你不开心,但这样能让我更开心呀!", - "option": [] - }, - { - "id": 333, - "groupid": 10047, - "step": 18, - "speak": "0", - "point": 0, - "obj": "男主角现代区4", - "action": "", - "actionnum": 0, - "actioncamtime": 6, - "actioncam": "拉近", - "des": "不……不是这样的……", - "option": [] - }, - { - "id": 334, - "groupid": 10048, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "杰克,瓜哥和骇客蛛因内斗已经被我遣送回各自的世界了。至于同样参加内斗的被月中人选中的家伙你看着处理吧。", - "option": [] - }, - { - "id": 335, - "groupid": 10048, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10002", - "des": "[color=#fd424e]{0}[/color],抬起头。", - "option": [] - }, - { - "id": 336, - "groupid": 10048, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10003", - "des": "你知道错了吗?", - "option": [] - }, - { - "id": 337, - "groupid": 10048, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10004", - "des": "内斗是我不对,但是确实是骇客蛛有错在先,至于瓜哥,也许再给他点时间……", - "option": [] - }, - { - "id": 338, - "groupid": 10048, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10005", - "des": "瓜哥也跟你去过很多地方了,但从他目前的情况来看,确实没有做好加入守护者联盟的准备,这也是诺斯的意思。", - "option": [] - }, - { - "id": 339, - "groupid": 10048, - "step": 6, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10006", - "des": "可是......", - "option": [] - }, - { - "id": 340, - "groupid": 10048, - "step": 7, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10007", - "des": "不用说了。我觉得你更应该反思的是,如何不辜负月中人和我们对你的信任。", - "option": [] - }, - { - "id": 341, - "groupid": 10048, - "step": 8, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10008", - "des": "你回公寓吧,想清楚了再出来。", - "option": [] - }, - { - "id": 342, - "groupid": 10048, - "step": 9, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10009", - "des": "不快点想清楚,很可能饿肚子哦!", - "option": [] - }, - { - "id": 343, - "groupid": 10049, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "[color=#fd424e]{0}[/color],我能进来吗?", - "option": [] - }, - { - "id": 344, - "groupid": 10049, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "请进……", - "option": [] - }, - { - "id": 345, - "groupid": 10049, - "step": 3, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "都怪我,要不是我,瓜哥不会被送回去。", - "option": [] - }, - { - "id": 346, - "groupid": 10049, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "[color=#fd424e]{0}[/color],这不是你的错。我们一起听听音乐吧!", - "option": [] - }, - { - "id": 347, - "groupid": 10050, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "我看到你真实的色彩在闪闪发光。", - "option": [] - }, - { - "id": 348, - "groupid": 10050, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "不必害怕,展示出你真实的色彩,多么美丽,如同彩虹。", - "option": [] - }, - { - "id": 349, - "groupid": 10050, - "step": 3, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "你真的觉得我在闪闪发光?", - "option": [] - }, - { - "id": 350, - "groupid": 10050, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "就算现在没有,但我相信只要你不放弃,就能够闪闪发光!", - "option": [] - }, - { - "id": 351, - "groupid": 10050, - "step": 5, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "你好像真的能够给人带来快乐。", - "option": [] - }, - { - "id": 352, - "groupid": 10050, - "step": 6, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "有人跟我说过,快乐深藏在我们每个人内心,有时候你只需要他人帮你找到。", - "option": [] - }, - { - "id": 353, - "groupid": 10050, - "step": 7, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "现在看来,你是能帮我找到快乐的人。", - "option": [] - }, - { - "id": 354, - "groupid": 10050, - "step": 8, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "嘻嘻,对了,贫嘴驴给你寄了封邮件,我给你带来了。", - "option": [] - }, - { - "id": 355, - "groupid": 10051, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "是我和瓜哥去找贫嘴驴的时候照的照片。", - "option": [] - }, - { - "id": 356, - "groupid": 10051, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "哇,那真的是一个好的纪念品,你要不要找个地方挂起来。", - "option": [] - }, - { - "id": 357, - "groupid": 10052, - "step": 3, - "speak": "25004", - "point": 0, - "obj": "波比组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "瓜哥抱着的篮子里,好像有一团黑乎乎的东西?", - "option": [] - }, - { - "id": 358, - "groupid": 10052, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "镜头2", - "des": "这是……?嗬——我要去一趟指挥部!!!", - "option": [ - { - "title": "返回指挥部", - "action": 4, - "param": 150 - } - ] - }, - { - "id": 359, - "groupid": 10053, - "step": 1, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "没想到梦魇竟然一直潜伏在篮子里?[color=#fd424e]{0}[/color],这个篮子现在在哪里?", - "option": [] - }, - { - "id": 360, - "groupid": 10053, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "瓜哥应该把它带回去了。", - "option": [] - }, - { - "id": 361, - "groupid": 10054, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "不好!!", - "option": [] - }, - { - "id": 362, - "groupid": 10054, - "step": 4, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "CamPosD_10001", - "des": "原始人世界出事了!我们得去支援!", - "option": [ - { - "title": "立刻动身前去支援!", - "action": 4, - "param": 714 - } - ] - }, - { - "id": 363, - "groupid": 10055, - "step": 1, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "诺斯已经下达了命令,所有指挥部成员,立刻出动!", - "option": [] - }, - { - "id": 364, - "groupid": 10055, - "step": 2, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "是!", - "option": [] - }, - { - "id": 365, - "groupid": 10055, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "[color=#fd424e]{0}[color=#fd424e],不要擅自行动!", - "option": [] - }, - { - "id": 366, - "groupid": 10055, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "现在黑沙已经蔓延得这么厉害了,我很担心瓜哥的安危!", - "option": [] - }, - { - "id": 367, - "groupid": 10055, - "step": 5, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "你的心情我很理解,但是如果你再遇到什么危险,那会引起整个中轴城的危机。", - "option": [] - }, - { - "id": 368, - "groupid": 10055, - "step": 6, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "那我们现在只能等吗?", - "option": [] - }, - { - "id": 369, - "groupid": 10055, - "step": 7, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "等侦察机侦查完,我们再行动。", - "option": [] - }, - { - "id": 370, - "groupid": 10056, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "感染猴镜头", - "des": "小心!有感染的猴子朝我们来了!", - "option": [ - { - "title": "进入战斗", - "action": 1, - "param": 111 - } - ] - }, - { - "id": 371, - "groupid": 10057, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "它们恢复了?", - "option": [] - }, - { - "id": 372, - "groupid": 10057, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "[color=#fd424e]{0}[color=#fd424e],你刚才打猴子的时候,心里在想什么?", - "option": [] - }, - { - "id": 373, - "groupid": 10057, - "step": 3, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "我在想它们是被黑沙控制才会这样,我想要帮它们。", - "option": [] - }, - { - "id": 374, - "groupid": 10057, - "step": 4, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "哈哈哈,所以你真的帮到他们了,回去之后,我要告诉诺斯这个好消息~", - "option": [] - }, - { - "id": 375, - "groupid": 10057, - "step": 5, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "哎?冰霜杰克,现在可以行动了?", - "option": [] - }, - { - "id": 376, - "groupid": 10057, - "step": 6, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "你不是已经开始了吗?我们继续前进吧。", - "option": [] - }, - { - "id": 377, - "groupid": 10058, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "漆黑镜头", - "des": "瓜哥他们一家都不在!", - "option": [] - }, - { - "id": 378, - "groupid": 10058, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "漆黑镜头", - "des": "如果是这样,那瓜哥一家可能都被感染了。", - "option": [] - }, - { - "id": 379, - "groupid": 10058, - "step": 3, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "瓜哥就算被控制了也没什么战斗力吧,有什么好怕的。", - "option": [] - }, - { - "id": 380, - "groupid": 10058, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "瓜哥没你说的那么差!", - "option": [] - }, - { - "id": 381, - "groupid": 10058, - "step": 5, - "speak": "24006", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "嘘——", - "option": [] - }, - { - "id": 382, - "groupid": 10059, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "哼,受死吧!!", - "option": [ - { - "title": "进入战斗", - "action": 1, - "param": 112 - } - ] - }, - { - "id": 383, - "groupid": 10060, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "吼——", - "option": [] - }, - { - "id": 384, - "groupid": 10061, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "瓜哥,你能听到我说话吗?我们是来救你的,千万不要被黑沙控制!", - "option": [] - }, - { - "id": 385, - "groupid": 10061, - "step": 2, - "speak": "34004", - "point": 0, - "obj": "武馆瓜哥", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "唔......呃......", - "option": [] - }, - { - "id": 386, - "groupid": 10061, - "step": 3, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "瓜哥,我们已经弄清楚了真相,一切都是躲在篮子的梦魇在作怪。你快醒过来!", - "option": [] - }, - { - "id": 387, - "groupid": 10061, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "你听到了么,快醒过来!!!", - "option": [] - }, - { - "id": 388, - "groupid": 10062, - "step": 1, - "speak": "35003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "漆黑镜头", - "des": "哈哈哈哈哈,既然被你们发现了,那就来吧!看看这次的较量谁能笑到最后。", - "option": [ - { - "title": "进入战斗", - "action": 1, - "param": 113 - } - ] - }, - { - "id": 389, - "groupid": 10063, - "step": 1, - "speak": "35003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "漆黑镜头", - "des": "不,这不可能……这次我可是做了充分的准备!!", - "option": [] - }, - { - "id": 390, - "groupid": 10063, - "step": 2, - "speak": "24004", - "point": 0, - "obj": "邦尼兔组件名", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "要怪就怪你碰上了我!", - "option": [] - }, - { - "id": 391, - "groupid": 10064, - "step": 1, - "speak": "35003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "啊啊啊啊啊!不!!!", - "option": [] - }, - { - "id": 392, - "groupid": 10065, - "step": 1, - "speak": "35003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "你们消灭不了我的!永远不会!恐惧不会消失……", - "option": [] - }, - { - "id": 393, - "groupid": 10066, - "step": 1, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "能得到你们的认可我非常高兴。可是,梦魇最后的话,还是让我非常担心。他真的还会出现吗?", - "option": [] - }, - { - "id": 394, - "groupid": 10066, - "step": 2, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "也许会吧!", - "option": [] - }, - { - "id": 395, - "groupid": 10066, - "step": 3, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "那我们到底应该怎么做?", - "option": [] - }, - { - "id": 396, - "groupid": 10067, - "step": 1, - "speak": "14006", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "嗨,你们好!我已经收到你们寄送过来的[color=#FFFF00]梦魇的牙齿[/color]了。我会尽快安排人解析,希望能找出制伏他的办法。", - "option": [] - }, - { - "id": 397, - "groupid": 10067, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "梦魇的牙齿?", - "option": [] - }, - { - "id": 398, - "groupid": 10067, - "step": 3, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "没错!曾经牙仙打掉过梦魇的一颗牙齿,牙齿可是蕴藏着一个人的所有秘密。", - "option": [] - }, - { - "id": 399, - "groupid": 10067, - "step": 4, - "speak": "0", - "point": 0, - "obj": "主角实体", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "原始人武馆镜头", - "des": "太好了,期待你们的成果!", - "option": [] - }, - { - "id": 400, - "groupid": 101, - "step": 1, - "speak": "0", - "point": 0, - "obj": "男主角铁匠铺门口2", - "action": "observe", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "黑雾1主背面", - "des": "远处半山腰上果然有一团黑气,那应该就是戈伯说的入口了。我现在就过去!", - "option": [] - }, - { - "id": 401, - "groupid": 102, - "step": 1, - "speak": "34004", - "point": 0, - "obj": "瓜哥图书馆外", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "图书馆外镜头", - "des": "树上面有一个散发奇异光线的树洞,应该就是贫嘴驴提到的便捷树洞吧。", - "option": [] - }, - { - "id": 402, - "groupid": 102, - "step": 2, - "speak": "0", - "point": 0, - "obj": "主角图书馆外", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "图书馆外黑洞镜头", - "des": "我们快点进去吧。", - "option": [] - }, - { - "id": 403, - "groupid": 301, - "step": 1, - "speak": "51004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "不能让他们发现黑沙的秘密!!", - "option": [] - }, - { - "id": 404, - "groupid": 302, - "step": 2, - "speak": "51004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "就在这里让他们消失!!", - "option": [] - }, - { - "id": 405, - "groupid": 500, - "step": 1, - "speak": "34006", - "point": 0, - "obj": "杰克", - "action": "", - "actionnum": 0, - "actioncamtime": 1, - "actioncam": "杰克主城镜头", - "des": "我是新手引导第一个世界任务剧情", - "option": [] - }, - { - "id": 406, - "groupid": 200001, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "我和伙伴在森林里唱歌时,碰到了一个和我长得很像很像很像的魔发精灵。", - "option": [] - }, - { - "id": 407, - "groupid": 200001, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "可惜没跟她说上话,她就不见了。谁能帮我找找她呢?", - "option": [ - { - "title": "找一旁的邦尼兔帮忙", - "action": 2, - "param": 2002 - }, - { - "title": "邦尼兔好像很忙,去找其他人", - "action": 4, - "param": 132 - } - ] - }, - { - "id": 408, - "groupid": 200002, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "邦尼兔,邦尼兔,我遇到一个和我长得很像的魔发精灵,你可以帮我找找吗?", - "option": [] - }, - { - "id": 409, - "groupid": 200002, - "step": 2, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你们魔发精灵除了颜色不同,不都长一个样吗?", - "option": [] - }, - { - "id": 410, - "groupid": 200002, - "step": 3, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "那可不是,我们有粉红色头发和粉红色皮肤的精灵,有灰绿色皮肤和黑色头发的精灵。对了,还有彩虹色头发的精灵!", - "option": [] - }, - { - "id": 411, - "groupid": 200002, - "step": 4, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "所以,这不就是颜色不同吗?", - "option": [] - }, - { - "id": 412, - "groupid": 200002, - "step": 5, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "对哦,好像是耶。不过,除了颜色我们的……", - "option": [] - }, - { - "id": 413, - "groupid": 200002, - "step": 6, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "好了好了好了,你还是去别处玩吧。我现在要干正事!!", - "option": [] - }, - { - "id": 414, - "groupid": 200002, - "step": 7, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "好吧,我还是去找其他人吧。", - "option": [ - { - "title": "去找其他人帮忙。", - "action": 4, - "param": 132 - } - ] - }, - { - "id": 415, - "groupid": 200003, - "step": 1, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "嗨,波比~你是来找我的吗?", - "option": [] - }, - { - "id": 416, - "groupid": 200003, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你能帮我找找一个和我长得很像的魔发精灵吗?她也许是我的“双胞胎”姐妹。", - "option": [] - }, - { - "id": 417, - "groupid": 200003, - "step": 3, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "找人?这个我擅长,原始人对气味的追踪可比什么高科技强多了。", - "option": [] - }, - { - "id": 418, - "groupid": 200003, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "对气味的追踪?", - "option": [] - }, - { - "id": 419, - "groupid": 200003, - "step": 5, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "没错,我的好姐妹晓晓就说过,我身上有河边的岩石外加一点点苔藓的味道。", - "option": [] - }, - { - "id": 420, - "groupid": 200003, - "step": 6, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "可是,当时我们离的太远,没闻到她身上有什么味道。", - "option": [] - }, - { - "id": 421, - "groupid": 200003, - "step": 7, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "这个好办,你在哪儿遇到她的?我们再去那里闻闻。", - "option": [] - }, - { - "id": 422, - "groupid": 200003, - "step": 8, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "太好了,你跟我来。", - "option": [] - }, - { - "id": 423, - "groupid": 200004, - "step": 1, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "等等,我嗅到了危险的气味。", - "option": [] - }, - { - "id": 424, - "groupid": 200004, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "是一些反派的小怪物,准备迎战。", - "option": [ - { - "title": "迎战!", - "action": 1, - "param": 101 - } - ] - }, - { - "id": 425, - "groupid": 200005, - "step": 1, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "这些小怪物真难缠,还好有你帮忙。", - "option": [] - }, - { - "id": 426, - "groupid": 200005, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "那我们继续前进。", - "option": [] - }, - { - "id": 427, - "groupid": 200006, - "step": 3, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "哇哦,我好像闻到了一些很难形容的味道......", - "option": [] - }, - { - "id": 428, - "groupid": 200006, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "花香?糖果香?", - "option": [] - }, - { - "id": 429, - "groupid": 200006, - "step": 5, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "我很难形容,就好像鹦鹉虎的便便再加上一点......嗯......", - "option": [] - }, - { - "id": 430, - "groupid": 200006, - "step": 6, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "呃......我想你闻到的应该是包子铺的新品——臭豆腐包子的味道。", - "option": [] - }, - { - "id": 431, - "groupid": 200006, - "step": 7, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "阿宝,你怎么在这里?", - "option": [] - }, - { - "id": 432, - "groupid": 200006, - "step": 8, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "我听说森林里有反派势力,所以过来看看。不过战前当然要补充体力,比如一个臭豆腐包子。", - "option": [] - }, - { - "id": 433, - "groupid": 200006, - "step": 9, - "speak": "44005", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "波比,我帮不了你了,我的鼻子里现在全是便便,不,臭豆腐包子的味道。", - "option": [] - }, - { - "id": 434, - "groupid": 200006, - "step": 10, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "好吧,我再去找找别人。", - "option": [ - { - "title": "回指挥部", - "action": 4, - "param": 600 - } - ] - }, - { - "id": 435, - "groupid": 200007, - "step": 1, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "波比,别怪我没提醒你,现在反派们又开始捣乱了,你还是别到处乱跑。", - "option": [] - }, - { - "id": 436, - "groupid": 200007, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你不帮我就算了,但至少告诉我,谁比较擅长找人吧。", - "option": [] - }, - { - "id": 437, - "groupid": 200007, - "step": 3, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你去找找小嗝嗝和无牙仔吧,龙可以在空中进行搜查。", - "option": [] - }, - { - "id": 438, - "groupid": 200007, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "太好了,谢谢你邦尼兔。", - "option": [] - }, - { - "id": 439, - "groupid": 200007, - "step": 5, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "注意安全。", - "option": [ - { - "title": "去维京区", - "action": 4, - "param": 619 - } - ] - }, - { - "id": 440, - "groupid": 200008, - "step": 1, - "speak": "35002", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "唉,现在只能无聊的待在家画地图。", - "option": [] - }, - { - "id": 441, - "groupid": 200008, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "小嗝嗝,你怎么一脸苦瓜样。", - "option": [] - }, - { - "id": 442, - "groupid": 200008, - "step": 3, - "speak": "35002", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "唉,我现在哪里也去不了。无牙仔一心扑在学习求偶舞上,完全不理会我。", - "option": [] - }, - { - "id": 443, - "groupid": 200008, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "啊,我还想找它帮忙呢。", - "option": [] - }, - { - "id": 444, - "groupid": 200008, - "step": 5, - "speak": "35002", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你不是举办了篝火派对吗?也许它愿意跟你去派对上跳跳舞,顺便帮你的忙。", - "option": [] - }, - { - "id": 445, - "groupid": 200008, - "step": 6, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "可是,派对是定时开放,现在还没到时间。", - "option": [] - }, - { - "id": 446, - "groupid": 200008, - "step": 7, - "speak": "35002", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "唉......", - "option": [] - }, - { - "id": 447, - "groupid": 200008, - "step": 8, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "唉......", - "option": [] - }, - { - "id": 448, - "groupid": 200008, - "step": 9, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "难道我再也见不到我的“双胞胎”姐妹了?", - "option": [] - }, - { - "id": 449, - "groupid": 200009, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你一直在找我吗?", - "option": [] - }, - { - "id": 450, - "groupid": 200009, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "!!你出现了!你真的和我长得一模一样!你一定是我的“双胞胎”姐妹!", - "option": [] - }, - { - "id": 451, - "groupid": 200009, - "step": 3, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你是喜欢摇滚乐吗?所以把自己打扮得黑漆漆的?没关系,每个人都有自己的爱好。", - "option": [] - }, - { - "id": 452, - "groupid": 200009, - "step": 4, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "我想跟你回家~", - "option": [] - }, - { - "id": 453, - "groupid": 200009, - "step": 5, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "太好了,我现在就带你回指挥部。", - "option": [ - { - "title": "回指挥部", - "action": 4, - "param": 600 - } - ] - }, - { - "id": 454, - "groupid": 200010, - "step": 6, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "嘶,怎么会这样?", - "option": [] - }, - { - "id": 455, - "groupid": 200010, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "邦尼兔,我回来了——谢谢你的建议,让我找到了“双胞胎”姐妹!", - "option": [] - }, - { - "id": 456, - "groupid": 200010, - "step": 2, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你的问题解决了,我的麻烦还有一大堆呢。这个微缩地球肯定坏掉了,居然显示反派进入了基地。", - "option": [] - }, - { - "id": 457, - "groupid": 200010, - "step": 3, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你说什么?什么进入基地了?", - "option": [] - }, - { - "id": 458, - "groupid": 200010, - "step": 4, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "没事,你和你的姐妹好好玩吧。", - "option": [] - }, - { - "id": 459, - "groupid": 200010, - "step": 5, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你就不想见见她吗?快过来好姐妹,我来给你介绍一下基地的伙伴。", - "option": [] - }, - { - "id": 460, - "groupid": 200010, - "step": 6, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "运气真差,守护者竟然在基地里。", - "option": [] - }, - { - "id": 461, - "groupid": 200010, - "step": 7, - "speak": "24004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "!!!!!!!你是复制了波比的阴影战士!微缩地球没坏,反派确实进入基地了!", - "option": [] - }, - { - "id": 462, - "groupid": 200010, - "step": 8, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "她是阴影战士?!", - "option": [] - }, - { - "id": 463, - "groupid": 200010, - "step": 9, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "我已经知道怎么进入基地了,我们改天再会把!", - "option": [] - }, - { - "id": 464, - "groupid": 200011, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "她去森林里,不能让她逃跑了。", - "option": [ - { - "title": "追踪黑化波比", - "action": 4, - "param": 132 - } - ] - }, - { - "id": 465, - "groupid": 200012, - "step": 1, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "嘿,波比、邦尼兔你们都来了。", - "option": [] - }, - { - "id": 466, - "groupid": 200012, - "step": 2, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "阿宝,你旁边是阴影战士,快拦住她。", - "option": [ - { - "title": "对战", - "action": 1, - "param": 101 - } - ] - }, - { - "id": 467, - "groupid": 200013, - "step": 1, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "唉~~原来我被骗了......", - "option": [] - }, - { - "id": 468, - "groupid": 200013, - "step": 2, - "speak": "25001", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "呃......我不太会安慰人,嗯......所以你要来给臭豆腐包子吗?", - "option": [] - }, - { - "id": 469, - "groupid": 200013, - "step": 3, - "speak": "25004", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "啊,不要!!我走了——", - "option": [] - }, - { - "id": 470, - "groupid": 300001, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "什么?你找我聊天?", - "option": [] - }, - { - "id": 471, - "groupid": 300001, - "step": 2, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "现在没空。我有别的事,你一会来找我吧。", - "option": [ - { - "title": "别的事是什么事?", - "action": 2, - "param": 300002 - }, - { - "title": "你个卖面条的能有啥事?", - "action": 2, - "param": 300005 - } - ] - }, - { - "id": 472, - "groupid": 300002, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "我正要去翡翠宫看乌龟大师选神龙大侠,你可以去翡翠宫找我。", - "option": [ - { - "title": "我和你一起去。", - "action": 2, - "param": 300003 - }, - { - "title": "等你回来。", - "action": 2, - "param": 300004 - } - ] - }, - { - "id": 473, - "groupid": 300003, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "那一起去吧。", - "option": [] - }, - { - "id": 474, - "groupid": 300004, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "一会儿见。", - "option": [] - }, - { - "id": 475, - "groupid": 300005, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "卖面条也是非常高尚的职业!", - "option": [ - { - "title": "别卖面条了,你是神龙大侠!", - "action": 2, - "param": 300006 - }, - { - "title": "啊对对对。", - "action": 2, - "param": 300007 - } - ] - }, - { - "id": 476, - "groupid": 300006, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你怎么剧透呢!", - "option": [] - }, - { - "id": 477, - "groupid": 300007, - "step": 1, - "speak": "45003", - "point": 0, - "obj": "", - "action": "", - "actionnum": 0, - "actioncamtime": 0, - "actioncam": "", - "des": "你小子是来搞事的吧...", - "option": [] - } -] \ No newline at end of file diff --git a/modules/comp_configure.go b/modules/comp_configure.go index 86e0e1355..b14b185d9 100644 --- a/modules/comp_configure.go +++ b/modules/comp_configure.go @@ -12,11 +12,11 @@ import ( ) const ( - game_gamecolor = "game_gamecolor.json" //颜色表 - game_playerlv = "game_playerlv.json" //玩家等级 - game_facemod = "game_facemod.json" //形象配置表 - game_drop = "game_drop.json" //掉落 - new_hero = "game_hero.json" + //game_gamecolor = "game_gamecolor.json" //颜色表 + game_playerlv = "game_playerlv.json" //玩家等级 + game_facemod = "game_facemod.json" //形象配置表 + game_drop = "game_drop.json" //掉落 + new_hero = "game_hero.json" // 签到 game_signreset = "game_signreset.json" game_sign = "game_sign.json" @@ -39,7 +39,7 @@ type MCompConfigure struct { //组件初始化接口 func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) - err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor) + //err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor) err = this.LoadConfigure(new_hero, cfg.NewGameHero) err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv) err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod) @@ -177,20 +177,20 @@ func (this *MCompConfigure) GetDropReward(dropId int32) (result []*cfg.Gameatn) return } -func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) { - var ( - v interface{} - ok bool - ) - if v, err = this.GetConfigure(game_gamecolor); err == nil { - return - } else { - if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok { - err = fmt.Errorf("on found color:%d", id) - } - } - return -} +// func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) { +// var ( +// v interface{} +// ok bool +// ) +// if v, err = this.GetConfigure(game_gamecolor); err == nil { +// return +// } else { +// if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok { +// err = fmt.Errorf("on found color:%d", id) +// } +// } +// return +// } // 获取英雄原始星级 func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData { diff --git a/modules/equipment/configure.go b/modules/equipment/configure.go index 9733f8c97..a010b7fc0 100644 --- a/modules/equipment/configure.go +++ b/modules/equipment/configure.go @@ -15,7 +15,7 @@ const ( equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表 equip_intensify = "game_equipintensify.json" //装备等级消耗表 equip_suit = "game_equipsuit.json" //装备套装表 - game_equipcompose = "game_equipcompose.json" //装备锻造 + game_equipcompose = "game_equipscompose.json" //装备锻造 game_equipattribute = "game_equipattribute.json" //装备技能列表 game_equipenchanting = "game_equipenchanting.json" //装备附魔 game_sellcoefficient = "game_sellcoefficient.json" //装备出售品质系数 diff --git a/modules/gm/comp_configure.go b/modules/gm/comp_configure.go index fee5fd80d..11482dd96 100644 --- a/modules/gm/comp_configure.go +++ b/modules/gm/comp_configure.go @@ -1,17 +1,15 @@ package gm import ( - "fmt" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" - cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( - game_daddy = "game_daddy.json" +//game_daddy = "game_daddy.json" ) ///配置管理基础组件 @@ -23,7 +21,7 @@ type configureComp struct { //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) - err = this.LoadConfigure(game_daddy, cfg.NewGameInitial) + //err = this.LoadConfigure(game_daddy, cfg.NewGameInitial) return } @@ -43,18 +41,19 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } -func (this *configureComp) GetYouDaddyConf() (configure *cfg.GameInitial, err error) { - var ( - v interface{} - ok bool - ) - if v, err = this.GetConfigure(game_daddy); err != nil { - return - } else { - if configure, ok = v.(*cfg.GameInitial); !ok { - err = fmt.Errorf("%T no is *cfg.Game_comInitial", v) - return - } - } - return -} + +// func (this *configureComp) GetYouDaddyConf() (configure *cfg.GameInitial, err error) { +// var ( +// v interface{} +// ok bool +// ) +// if v, err = this.GetConfigure(game_daddy); err != nil { +// return +// } else { +// if configure, ok = v.(*cfg.GameInitial); !ok { +// err = fmt.Errorf("%T no is *cfg.Game_comInitial", v) +// return +// } +// } +// return +// } diff --git a/modules/hero/configure_comp.go b/modules/hero/configure_comp.go index da9ddc966..0bb1bac76 100644 --- a/modules/hero/configure_comp.go +++ b/modules/hero/configure_comp.go @@ -13,24 +13,24 @@ import ( ) const ( - equip_suit = "game_equipsuit.json" //装备套装表 - new_hero = "game_hero.json" //英雄 - hero_stargrow = "game_herostargrow.json" //英雄品质系数 - hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数 - hero_starup = "game_herostarup.json" // 升星 - hero_levelup = "game_herolevelup.json" //英雄等级基础属性 - hero_exp = "game_heroexp.json" // 升级 - hero_skillup = "game_heroskilllevel.json" // 英雄技能升级 - game_skillatk = "game_skillatk.json" // 英雄技能 - hero_awaken = "game_heroawaken.json" // 英雄觉醒 - hero_drawcard = "game_drawcard.json" // 抽卡 - hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整 - hero_drawcost = "game_drawcost.json" // 抽卡消耗 - hero_fusion = "game_herofusion.json" // 卡牌融合 - hero_starupsp = "game_herostarupsp.json" // 精灵升星 - hero_talentskill = "game_talentskill.json" // 天赋 - hero_talent = "game_herotalent.json" // 天赋详细数据 - hero_itembox = "game_itembox.json" // 天赋详细数据 + equip_suit = "game_equipsuit.json" //装备套装表 + new_hero = "game_hero.json" //英雄 + hero_stargrow = "game_herostargrow.json" //英雄品质系数 + hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数 + hero_starup = "game_herostarup.json" // 升星 + hero_levelup = "game_herolevelup.json" //英雄等级基础属性 + hero_exp = "game_heroexp.json" // 升级 + hero_skillup = "game_heroskilllevel.json" // 英雄技能升级 + game_skillatk = "game_skillatk.json" // 英雄技能 + hero_awaken = "game_heroawaken.json" // 英雄觉醒 + hero_drawcard = "game_drawcard.json" // 抽卡 + hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整 + hero_drawcost = "game_drawcost.json" // 抽卡消耗 + hero_fusion = "game_herofusion.json" // 卡牌融合 + //hero_starupsp = "game_herostarupsp.json" // 精灵升星 + hero_talentskill = "game_talentskill.json" // 天赋 + hero_talent = "game_herotalent.json" // 天赋详细数据 + hero_itembox = "game_itembox.json" // 天赋详细数据 game_shopitem = "game_shopitem.json" hero_skill = "game_heroskill.json" ) @@ -51,17 +51,17 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Hero) err = this.LoadMultiConfigure(map[string]interface{}{ - equip_suit: cfg.NewGameEquipSuit, - new_hero: cfg.NewGameHero, - hero_stargrow: cfg.NewGameHeroStargrow, - hero_levelgrow: cfg.NewGameHeroLevelgrow, - hero_levelup: cfg.NewGameHeroLevelup, - hero_exp: cfg.NewGameHeroExp, - hero_skillup: cfg.NewGameHeroSkillLevel, - game_skillatk: cfg.NewGameSkillAtk, - hero_drawcard: cfg.NewGameDrawCard, - hero_fusion: cfg.NewGameHerofusion, - hero_starupsp: cfg.NewGameHeroStarupSp, + equip_suit: cfg.NewGameEquipSuit, + new_hero: cfg.NewGameHero, + hero_stargrow: cfg.NewGameHeroStargrow, + hero_levelgrow: cfg.NewGameHeroLevelgrow, + hero_levelup: cfg.NewGameHeroLevelup, + hero_exp: cfg.NewGameHeroExp, + hero_skillup: cfg.NewGameHeroSkillLevel, + game_skillatk: cfg.NewGameSkillAtk, + hero_drawcard: cfg.NewGameDrawCard, + hero_fusion: cfg.NewGameHerofusion, + //hero_starupsp: cfg.NewGameHeroStarupSp, hero_talentskill: cfg.NewGameTalentSkill, hero_talent: cfg.NewGameHeroTalent, hero_itembox: cfg.NewGameItemBox, @@ -286,16 +286,16 @@ func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofu return } -func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) { - if v, err := this.GetConfigure(hero_starupsp); err == nil { - if configure, ok := v.(*cfg.GameHeroStarupSp); ok { - hid = configure.Get(cid).Starid - return - } - } - this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid) - return "" -} +// func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) { +// if v, err := this.GetConfigure(hero_starupsp); err == nil { +// if configure, ok := v.(*cfg.GameHeroStarupSp); ok { +// hid = configure.Get(cid).Starid +// return +// } +// } +// this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid) +// return "" +// } func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) { if v, err := this.GetConfigure(hero_talent); err == nil { diff --git a/modules/rtask/model_rtask.go b/modules/rtask/model_rtask.go index c5d7712bc..c3c7e21ed 100644 --- a/modules/rtask/model_rtask.go +++ b/modules/rtask/model_rtask.go @@ -7,8 +7,6 @@ import ( "go_dreamfactory/lego/sys/redis" "go_dreamfactory/modules" "go_dreamfactory/pb" - cfg "go_dreamfactory/sys/configure/structs" - "go_dreamfactory/utils" "github.com/pkg/errors" "go.mongodb.org/mongo-driver/bson/primitive" @@ -54,24 +52,24 @@ func (this *ModelRtask) GetRtask(uid string) *pb.DBRtask { } // 做任务之前的校验 -func (this *ModelRtask) checkHandle(uid string, frtaskIds []int32, conf *cfg.GameRdtaskData) (err error, ok bool) { - //判断前置任务状态 - if conf.PreTid != 0 { - if _, ok = utils.Findx(frtaskIds, conf.PreTid); !ok { - err = errors.New("前置任务未完成") - return - } - } +// func (this *ModelRtask) checkHandle(uid string, frtaskIds []int32, conf *cfg.GameRdtaskData) (err error, ok bool) { +// //判断前置任务状态 +// if conf.PreTid != 0 { +// if _, ok = utils.Findx(frtaskIds, conf.PreTid); !ok { +// err = errors.New("前置任务未完成") +// return +// } +// } - //验证限定条件 - for _, v := range conf.Condition { - if err, ok = this.checkCondi(uid, v); !ok { - return - } - } +// //验证限定条件 +// for _, v := range conf.Condition { +// if err, ok = this.checkCondi(uid, v); !ok { +// return +// } +// } - return -} +// return +// } // 确定选项前的校验 func (this *ModelRtask) checkCondi(uid string, condiId int32) (err error, ok bool) { @@ -95,7 +93,7 @@ func (this *ModelRtask) checkCondi(uid string, condiId int32) (err error, ok boo cond, ok := this.moduleRtask.handleMap.Load(condiId) if !ok { rcs := this.moduleRtask.getHandle(comm.TaskType(conf.Type)) - for _, v:=range rcs { + for _, v := range rcs { if v.condId == condiId { cond = v } diff --git a/modules/timer/season.go b/modules/timer/season.go index 945cdbd36..3af27a810 100644 --- a/modules/timer/season.go +++ b/modules/timer/season.go @@ -7,7 +7,6 @@ import ( "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" - cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/sys/db" "math" "strconv" @@ -93,21 +92,21 @@ func (this *SeasonPagoda) Start() (err error) { return } -func (this *SeasonPagoda) GetSeasonReward() []int32 { - sz := make([]int32, 0) - if v, err := this.GetConfigure(game_seasonreward); err != nil { - log.Errorf("get global conf err:%v", err) - return sz - } else { - if configure, ok := v.(*cfg.GamePagodaSeasonReward); ok { - for _, v := range configure.GetDataList() { - sz = append(sz, v.Ranking[0]) - } - } - log.Errorf("%T no is *cfg.Game_global", v) - return sz - } -} +// func (this *SeasonPagoda) GetSeasonReward() []int32 { +// sz := make([]int32, 0) +// if v, err := this.GetConfigure(game_seasonreward); err != nil { +// log.Errorf("get global conf err:%v", err) +// return sz +// } else { +// if configure, ok := v.(*cfg.GamePagodaSeasonReward); ok { +// for _, v := range configure.GetDataList() { +// sz = append(sz, v.Ranking[0]) +// } +// } +// log.Errorf("%T no is *cfg.Game_global", v) +// return sz +// } +// } // // 赛季塔结束 // func (this *SeasonPagoda) TimerSeasonOver() { diff --git a/modules/tools/comp_configure.go b/modules/tools/comp_configure.go index dbfab9c28..5bb0d95d8 100644 --- a/modules/tools/comp_configure.go +++ b/modules/tools/comp_configure.go @@ -12,13 +12,13 @@ import ( ) const ( - game_global = "game_global.json" //全局配置表 - game_initial = "game_initial.json" //初始化表 - game_gamecolor = "game_gamecolor.json" //颜色表 - game_playerlv = "game_playerlv.json" //玩家等级 - game_facemod = "game_facemod.json" //形象配置表 - game_drop = "game_drop.json" //掉落 - new_hero = "game_hero.json" + game_global = "game_global.json" //全局配置表 + game_initial = "game_initial.json" //初始化表 + //game_gamecolor = "game_gamecolor.json" //颜色表 + game_playerlv = "game_playerlv.json" //玩家等级 + game_facemod = "game_facemod.json" //形象配置表 + game_drop = "game_drop.json" //掉落 + new_hero = "game_hero.json" // 签到 game_signreset = "game_signreset.json" game_sign = "game_sign.json" @@ -61,7 +61,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com err = this.ModuleCompBase.Init(service, module, comp, options) err = this.LoadConfigure(game_global, cfg.NewGameGlobal) err = this.LoadConfigure(game_initial, cfg.NewGameInitial) - err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor) + //err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor) err = this.LoadConfigure(new_hero, cfg.NewGameHero) err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv) err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod) @@ -431,20 +431,20 @@ func (this *MCompConfigure) GetDropReward(dropId int32) (result []*cfg.Gameatn) return } -func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) { - var ( - v interface{} - ok bool - ) - if v, err = this.GetConfigure(game_gamecolor); err == nil { - return - } else { - if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok { - err = fmt.Errorf("on found color:%d", id) - } - } - return -} +// func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) { +// var ( +// v interface{} +// ok bool +// ) +// if v, err = this.GetConfigure(game_gamecolor); err == nil { +// return +// } else { +// if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok { +// err = fmt.Errorf("on found color:%d", id) +// } +// } +// return +// } // 获取英雄原始星级 func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData { diff --git a/sys/configure/structs/Game.Affix.go b/sys/configure/structs/Game.Affix.go deleted file mode 100644 index b245103e6..000000000 --- a/sys/configure/structs/Game.Affix.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameAffix struct { - _dataMap map[int32]*GameAffixData - _dataList []*GameAffixData -} - -func NewGameAffix(_buf []map[string]interface{}) (*GameAffix, error) { - _dataList := make([]*GameAffixData, 0, len(_buf)) - dataMap := make(map[int32]*GameAffixData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameAffixData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Key] = _v - } - } - return &GameAffix{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameAffix) GetDataMap() map[int32]*GameAffixData { - return table._dataMap -} - -func (table *GameAffix) GetDataList() []*GameAffixData { - return table._dataList -} - -func (table *GameAffix) Get(key int32) *GameAffixData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.AffixData.go b/sys/configure/structs/Game.AffixData.go deleted file mode 100644 index e320f82f5..000000000 --- a/sys/configure/structs/Game.AffixData.go +++ /dev/null @@ -1,37 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameAffixData struct { - Key int32 - Name string -} - -const TypeId_GameAffixData = -990604642 - -func (*GameAffixData) GetTypeId() int32 { - return -990604642 -} - -func (_v *GameAffixData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - return -} - -func DeserializeGameAffixData(_buf map[string]interface{}) (*GameAffixData, error) { - v := &GameAffixData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.Captaintext.go b/sys/configure/structs/Game.Captaintext.go deleted file mode 100644 index b561e9991..000000000 --- a/sys/configure/structs/Game.Captaintext.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameCaptaintext struct { - _dataMap map[string]*GameCaptaintextData - _dataList []*GameCaptaintextData -} - -func NewGameCaptaintext(_buf []map[string]interface{}) (*GameCaptaintext, error) { - _dataList := make([]*GameCaptaintextData, 0, len(_buf)) - dataMap := make(map[string]*GameCaptaintextData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameCaptaintextData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Hero] = _v - } - } - return &GameCaptaintext{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameCaptaintext) GetDataMap() map[string]*GameCaptaintextData { - return table._dataMap -} - -func (table *GameCaptaintext) GetDataList() []*GameCaptaintextData { - return table._dataList -} - -func (table *GameCaptaintext) Get(key string) *GameCaptaintextData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.CaptaintextData.go b/sys/configure/structs/Game.CaptaintextData.go deleted file mode 100644 index cb4a552e7..000000000 --- a/sys/configure/structs/Game.CaptaintextData.go +++ /dev/null @@ -1,37 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameCaptaintextData struct { - Hero string - Text string -} - -const TypeId_GameCaptaintextData = 1046893471 - -func (*GameCaptaintextData) GetTypeId() int32 { - return 1046893471 -} - -func (_v *GameCaptaintextData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; if _v.Hero, _ok_ = _buf["hero"].(string); !_ok_ { err = errors.New("hero error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - return -} - -func DeserializeGameCaptaintextData(_buf map[string]interface{}) (*GameCaptaintextData, error) { - v := &GameCaptaintextData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.ChooseReward.go b/sys/configure/structs/Game.ChooseReward.go deleted file mode 100644 index 0170808d4..000000000 --- a/sys/configure/structs/Game.ChooseReward.go +++ /dev/null @@ -1,50 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameChooseReward struct { - ChooseId int32 - Reward []*Gameatn -} - -const TypeId_GameChooseReward = -495619934 - -func (*GameChooseReward) GetTypeId() int32 { - return -495619934 -} - -func (_v *GameChooseReward)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ChooseId"].(float64); !_ok_ { err = errors.New("ChooseId error"); return }; _v.ChooseId = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["Reward"].([]interface{}); !_ok_ { err = errors.New("Reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - return -} - -func DeserializeGameChooseReward(_buf map[string]interface{}) (*GameChooseReward, error) { - v := &GameChooseReward{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.EquipCompose.go b/sys/configure/structs/Game.EquipCompose.go deleted file mode 100644 index ef8066bab..000000000 --- a/sys/configure/structs/Game.EquipCompose.go +++ /dev/null @@ -1,34 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameEquipCompose struct { - _dataList []*GameEquipComposeData -} - -func NewGameEquipCompose(_buf []map[string]interface{}) (*GameEquipCompose, error) { - _dataList := make([]*GameEquipComposeData, 0, len(_buf)) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameEquipComposeData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - } - } - return &GameEquipCompose{_dataList:_dataList}, nil -} - -func (table *GameEquipCompose) GetDataList() []*GameEquipComposeData { - return table._dataList -} - -func (table *GameEquipCompose) Get(index int) *GameEquipComposeData { - return table._dataList[index] -} - diff --git a/sys/configure/structs/Game.EquipComposeData.go b/sys/configure/structs/Game.EquipComposeData.go deleted file mode 100644 index f4a50b3ce..000000000 --- a/sys/configure/structs/Game.EquipComposeData.go +++ /dev/null @@ -1,88 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameEquipComposeData struct { - Key int32 - Suittype int32 - Star int32 - Skillintr string - Need []*Gameatn - Ico string - Equip []string - Probability []int32 -} - -const TypeId_GameEquipComposeData = -210350968 - -func (*GameEquipComposeData) GetTypeId() int32 { - return -210350968 -} - -func (_v *GameEquipComposeData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } - - _v.Need = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Need = append(_v.Need, _list_v_) - } - } - - { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return } - - _v.Equip = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.Equip = append(_v.Equip, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return } - - _v.Probability = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Probability = append(_v.Probability, _list_v_) - } - } - - return -} - -func DeserializeGameEquipComposeData(_buf map[string]interface{}) (*GameEquipComposeData, error) { - v := &GameEquipComposeData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.FavorabilityData.go b/sys/configure/structs/Game.FavorabilityData.go index 1b5549207..a20af9597 100644 --- a/sys/configure/structs/Game.FavorabilityData.go +++ b/sys/configure/structs/Game.FavorabilityData.go @@ -18,7 +18,6 @@ type GameFavorabilityData struct { FavorExp int32 LvName string PrivilegeType int32 - PrivilegeValue int32 ReturnReward []*Gameatn ReturnTxt string LikesFood []string @@ -53,7 +52,6 @@ func (_v *GameFavorabilityData)Deserialize(_buf map[string]interface{}) (err err { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favor_exp"].(float64); !_ok_ { err = errors.New("favor_exp error"); return }; _v.FavorExp = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["lv_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.LvName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.LvName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_type"].(float64); !_ok_ { err = errors.New("privilege_type error"); return }; _v.PrivilegeType = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_value"].(float64); !_ok_ { err = errors.New("privilege_value error"); return }; _v.PrivilegeValue = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool diff --git a/sys/configure/structs/Game.Friends.go b/sys/configure/structs/Game.Friends.go index 13ad66466..24b012b9a 100644 --- a/sys/configure/structs/Game.Friends.go +++ b/sys/configure/structs/Game.Friends.go @@ -9,34 +9,26 @@ package cfg type GameFriends struct { - _dataMap map[int32]*GameFriendsData _dataList []*GameFriendsData } func NewGameFriends(_buf []map[string]interface{}) (*GameFriends, error) { _dataList := make([]*GameFriendsData, 0, len(_buf)) - dataMap := make(map[int32]*GameFriendsData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameFriendsData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v } } - return &GameFriends{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameFriends) GetDataMap() map[int32]*GameFriendsData { - return table._dataMap + return &GameFriends{_dataList:_dataList}, nil } func (table *GameFriends) GetDataList() []*GameFriendsData { return table._dataList } -func (table *GameFriends) Get(key int32) *GameFriendsData { - return table._dataMap[key] +func (table *GameFriends) Get(index int) *GameFriendsData { + return table._dataList[index] } - diff --git a/sys/configure/structs/Game.GameColor.go b/sys/configure/structs/Game.GameColor.go deleted file mode 100644 index 0941665da..000000000 --- a/sys/configure/structs/Game.GameColor.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameGameColor struct { - _dataMap map[int32]*GameGameColorData - _dataList []*GameGameColorData -} - -func NewGameGameColor(_buf []map[string]interface{}) (*GameGameColor, error) { - _dataList := make([]*GameGameColorData, 0, len(_buf)) - dataMap := make(map[int32]*GameGameColorData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameGameColorData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Star] = _v - } - } - return &GameGameColor{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameGameColor) GetDataMap() map[int32]*GameGameColorData { - return table._dataMap -} - -func (table *GameGameColor) GetDataList() []*GameGameColorData { - return table._dataList -} - -func (table *GameGameColor) Get(key int32) *GameGameColorData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.GameColorData.go b/sys/configure/structs/Game.GameColorData.go deleted file mode 100644 index ba5249457..000000000 --- a/sys/configure/structs/Game.GameColorData.go +++ /dev/null @@ -1,37 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameGameColorData struct { - Star int32 - Color string -} - -const TypeId_GameGameColorData = -304680737 - -func (*GameGameColorData) GetTypeId() int32 { - return -304680737 -} - -func (_v *GameGameColorData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - { var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } } - return -} - -func DeserializeGameGameColorData(_buf map[string]interface{}) (*GameGameColorData, error) { - v := &GameGameColorData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.HeroStarupSp.go b/sys/configure/structs/Game.HeroStarupSp.go deleted file mode 100644 index 2301584cf..000000000 --- a/sys/configure/structs/Game.HeroStarupSp.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameHeroStarupSp struct { - _dataMap map[string]*GameHeroStarupSpData - _dataList []*GameHeroStarupSpData -} - -func NewGameHeroStarupSp(_buf []map[string]interface{}) (*GameHeroStarupSp, error) { - _dataList := make([]*GameHeroStarupSpData, 0, len(_buf)) - dataMap := make(map[string]*GameHeroStarupSpData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameHeroStarupSpData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameHeroStarupSp{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameHeroStarupSp) GetDataMap() map[string]*GameHeroStarupSpData { - return table._dataMap -} - -func (table *GameHeroStarupSp) GetDataList() []*GameHeroStarupSpData { - return table._dataList -} - -func (table *GameHeroStarupSp) Get(key string) *GameHeroStarupSpData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.HeroStarupSpData.go b/sys/configure/structs/Game.HeroStarupSpData.go deleted file mode 100644 index c1c708293..000000000 --- a/sys/configure/structs/Game.HeroStarupSpData.go +++ /dev/null @@ -1,39 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameHeroStarupSpData struct { - Id string - Star int32 - Starid string -} - -const TypeId_GameHeroStarupSpData = -2086652406 - -func (*GameHeroStarupSpData) GetTypeId() int32 { - return -2086652406 -} - -func (_v *GameHeroStarupSpData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - { var _ok_ bool; if _v.Starid, _ok_ = _buf["starid"].(string); !_ok_ { err = errors.New("starid error"); return } } - return -} - -func DeserializeGameHeroStarupSpData(_buf map[string]interface{}) (*GameHeroStarupSpData, error) { - v := &GameHeroStarupSpData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.Ip.go b/sys/configure/structs/Game.Ip.go deleted file mode 100644 index 5ded32dd8..000000000 --- a/sys/configure/structs/Game.Ip.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameIp struct { - _dataMap map[int32]*GameIpData - _dataList []*GameIpData -} - -func NewGameIp(_buf []map[string]interface{}) (*GameIp, error) { - _dataList := make([]*GameIpData, 0, len(_buf)) - dataMap := make(map[int32]*GameIpData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameIpData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.IpId] = _v - } - } - return &GameIp{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameIp) GetDataMap() map[int32]*GameIpData { - return table._dataMap -} - -func (table *GameIp) GetDataList() []*GameIpData { - return table._dataList -} - -func (table *GameIp) Get(key int32) *GameIpData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.IpData.go b/sys/configure/structs/Game.IpData.go deleted file mode 100644 index 20ffa8b6d..000000000 --- a/sys/configure/structs/Game.IpData.go +++ /dev/null @@ -1,39 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameIpData struct { - IpId int32 - IpIcon string - IpName string -} - -const TypeId_GameIpData = -59343123 - -func (*GameIpData) GetTypeId() int32 { - return -59343123 -} - -func (_v *GameIpData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ip_id"].(float64); !_ok_ { err = errors.New("ip_id error"); return }; _v.IpId = int32(_tempNum_) } - { var _ok_ bool; if _v.IpIcon, _ok_ = _buf["ip_icon"].(string); !_ok_ { err = errors.New("ip_icon error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["ip_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.IpName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.IpName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - return -} - -func DeserializeGameIpData(_buf map[string]interface{}) (*GameIpData, error) { - v := &GameIpData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.KungfuMasterworker.go b/sys/configure/structs/Game.KungfuMasterworker.go deleted file mode 100644 index 1425b9d11..000000000 --- a/sys/configure/structs/Game.KungfuMasterworker.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameKungfuMasterworker struct { - _dataMap map[int32]*GameKungfuMasterworkerData - _dataList []*GameKungfuMasterworkerData -} - -func NewGameKungfuMasterworker(_buf []map[string]interface{}) (*GameKungfuMasterworker, error) { - _dataList := make([]*GameKungfuMasterworkerData, 0, len(_buf)) - dataMap := make(map[int32]*GameKungfuMasterworkerData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameKungfuMasterworkerData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Level] = _v - } - } - return &GameKungfuMasterworker{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameKungfuMasterworker) GetDataMap() map[int32]*GameKungfuMasterworkerData { - return table._dataMap -} - -func (table *GameKungfuMasterworker) GetDataList() []*GameKungfuMasterworkerData { - return table._dataList -} - -func (table *GameKungfuMasterworker) Get(key int32) *GameKungfuMasterworkerData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.KungfuMasterworkerData.go b/sys/configure/structs/Game.KungfuMasterworkerData.go deleted file mode 100644 index 30a9203d9..000000000 --- a/sys/configure/structs/Game.KungfuMasterworkerData.go +++ /dev/null @@ -1,89 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameKungfuMasterworkerData struct { - Level int32 - Star int32 - Quality int32 - QualityText string - Color string - Levelname string - Exp int32 - Model string - Ornament string - Affix string - Needtime int32 - LevelDeplete []*Gameatn - Deplete []*Gameatn - Display int32 - Probability int32 -} - -const TypeId_GameKungfuMasterworkerData = -203564424 - -func (*GameKungfuMasterworkerData) GetTypeId() int32 { - return -203564424 -} - -func (_v *GameKungfuMasterworkerData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["quality_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.QualityText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.QualityText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["levelname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Levelname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Levelname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } - { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } - { var _ok_ bool; if _v.Ornament, _ok_ = _buf["ornament"].(string); !_ok_ { err = errors.New("ornament error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["affix"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Affix error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Affix, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["level_deplete"].([]interface{}); !_ok_ { err = errors.New("level_deplete error"); return } - - _v.LevelDeplete = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.LevelDeplete = append(_v.LevelDeplete, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["deplete"].([]interface{}); !_ok_ { err = errors.New("deplete error"); return } - - _v.Deplete = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Deplete = append(_v.Deplete, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) } - return -} - -func DeserializeGameKungfuMasterworkerData(_buf map[string]interface{}) (*GameKungfuMasterworkerData, error) { - v := &GameKungfuMasterworkerData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.KungfuUnlock.go b/sys/configure/structs/Game.KungfuUnlock.go deleted file mode 100644 index c4fbf49f0..000000000 --- a/sys/configure/structs/Game.KungfuUnlock.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameKungfuUnlock struct { - _dataMap map[int32]*GameKungfuUnlockData - _dataList []*GameKungfuUnlockData -} - -func NewGameKungfuUnlock(_buf []map[string]interface{}) (*GameKungfuUnlock, error) { - _dataList := make([]*GameKungfuUnlockData, 0, len(_buf)) - dataMap := make(map[int32]*GameKungfuUnlockData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameKungfuUnlockData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameKungfuUnlock{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameKungfuUnlock) GetDataMap() map[int32]*GameKungfuUnlockData { - return table._dataMap -} - -func (table *GameKungfuUnlock) GetDataList() []*GameKungfuUnlockData { - return table._dataList -} - -func (table *GameKungfuUnlock) Get(key int32) *GameKungfuUnlockData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.KungfuUnlockData.go b/sys/configure/structs/Game.KungfuUnlockData.go deleted file mode 100644 index 289c34efc..000000000 --- a/sys/configure/structs/Game.KungfuUnlockData.go +++ /dev/null @@ -1,54 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameKungfuUnlockData struct { - Id int32 - Type int32 - Area int32 - Consume []*Gameatn -} - -const TypeId_GameKungfuUnlockData = 1816415708 - -func (*GameKungfuUnlockData) GetTypeId() int32 { - return 1816415708 -} - -func (_v *GameKungfuUnlockData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["area"].(float64); !_ok_ { err = errors.New("area error"); return }; _v.Area = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return } - - _v.Consume = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Consume = append(_v.Consume, _list_v_) - } - } - - return -} - -func DeserializeGameKungfuUnlockData(_buf map[string]interface{}) (*GameKungfuUnlockData, error) { - v := &GameKungfuUnlockData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.Link.go b/sys/configure/structs/Game.Link.go deleted file mode 100644 index c0537714e..000000000 --- a/sys/configure/structs/Game.Link.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameLink struct { - _dataMap map[string]*GameLinkData - _dataList []*GameLinkData -} - -func NewGameLink(_buf []map[string]interface{}) (*GameLink, error) { - _dataList := make([]*GameLinkData, 0, len(_buf)) - dataMap := make(map[string]*GameLinkData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameLinkData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameLink{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameLink) GetDataMap() map[string]*GameLinkData { - return table._dataMap -} - -func (table *GameLink) GetDataList() []*GameLinkData { - return table._dataList -} - -func (table *GameLink) Get(key string) *GameLinkData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.LinkData.go b/sys/configure/structs/Game.LinkData.go deleted file mode 100644 index 34b21a0d9..000000000 --- a/sys/configure/structs/Game.LinkData.go +++ /dev/null @@ -1,47 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameLinkData struct { - Id string - Uistore string - Scene string - Des string - Option int32 - Preid int32 - Presid int32 -} - -const TypeId_GameLinkData = -968027840 - -func (*GameLinkData) GetTypeId() int32 { - return -968027840 -} - -func (_v *GameLinkData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } - { var _ok_ bool; if _v.Uistore, _ok_ = _buf["uistore"].(string); !_ok_ { err = errors.New("uistore error"); return } } - { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } - { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["option"].(float64); !_ok_ { err = errors.New("option error"); return }; _v.Option = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preid"].(float64); !_ok_ { err = errors.New("preid error"); return }; _v.Preid = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["presid"].(float64); !_ok_ { err = errors.New("presid error"); return }; _v.Presid = int32(_tempNum_) } - return -} - -func DeserializeGameLinkData(_buf map[string]interface{}) (*GameLinkData, error) { - v := &GameLinkData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.Newguide.go b/sys/configure/structs/Game.Newguide.go deleted file mode 100644 index b9b4b51b0..000000000 --- a/sys/configure/structs/Game.Newguide.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameNewguide struct { - _dataMap map[int32]*GameNewguideData - _dataList []*GameNewguideData -} - -func NewGameNewguide(_buf []map[string]interface{}) (*GameNewguide, error) { - _dataList := make([]*GameNewguideData, 0, len(_buf)) - dataMap := make(map[int32]*GameNewguideData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameNewguideData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameNewguide{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameNewguide) GetDataMap() map[int32]*GameNewguideData { - return table._dataMap -} - -func (table *GameNewguide) GetDataList() []*GameNewguideData { - return table._dataList -} - -func (table *GameNewguide) Get(key int32) *GameNewguideData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.NewguideData.go b/sys/configure/structs/Game.NewguideData.go deleted file mode 100644 index 6ab01580f..000000000 --- a/sys/configure/structs/Game.NewguideData.go +++ /dev/null @@ -1,126 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" -import "bright/serialization" - -type GameNewguideData struct { - Id int32 - Group int32 - Type int32 - StartPar string - Parameter string - Interface string - Condition string - Followtj string - Followguide int32 - Finger []string - Offset serialization.Vector2 - FingerTime float32 - ObjSize serialization.Vector2 - ObjOffset serialization.Vector2 - Txt string - Speakerface int32 - Sound string - Mask int32 - Lock int32 - Uishow int32 - Skiptime int32 - Skip int32 - Skipgroup int32 - Reward []*Gameatn -} - -const TypeId_GameNewguideData = 982308770 - -func (*GameNewguideData) GetTypeId() int32 { - return 982308770 -} - -func (_v *GameNewguideData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; if _v.StartPar, _ok_ = _buf["startPar"].(string); !_ok_ { err = errors.New("startPar error"); return } } - { var _ok_ bool; if _v.Parameter, _ok_ = _buf["parameter"].(string); !_ok_ { err = errors.New("parameter error"); return } } - { var _ok_ bool; if _v.Interface, _ok_ = _buf["interface"].(string); !_ok_ { err = errors.New("interface error"); return } } - { var _ok_ bool; if _v.Condition, _ok_ = _buf["condition"].(string); !_ok_ { err = errors.New("condition error"); return } } - { var _ok_ bool; if _v.Followtj, _ok_ = _buf["followtj"].(string); !_ok_ { err = errors.New("followtj error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["followguide"].(float64); !_ok_ { err = errors.New("followguide error"); return }; _v.Followguide = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["finger"].([]interface{}); !_ok_ { err = errors.New("finger error"); return } - - _v.Finger = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.Finger = append(_v.Finger, _list_v_) - } - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["offset"].(map[string]interface{}); !_ok_ { err = errors.New("offset error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.Offset = serialization.NewVector2(_x_, _y_) - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fingerTime"].(float64); !_ok_ { err = errors.New("fingerTime error"); return }; _v.FingerTime = float32(_tempNum_) } - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["objSize"].(map[string]interface{}); !_ok_ { err = errors.New("objSize error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.ObjSize = serialization.NewVector2(_x_, _y_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["objOffset"].(map[string]interface{}); !_ok_ { err = errors.New("objOffset error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.ObjOffset = serialization.NewVector2(_x_, _y_) - } - - { var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speakerface"].(float64); !_ok_ { err = errors.New("speakerface error"); return }; _v.Speakerface = int32(_tempNum_) } - { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mask"].(float64); !_ok_ { err = errors.New("mask error"); return }; _v.Mask = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["uishow"].(float64); !_ok_ { err = errors.New("uishow error"); return }; _v.Uishow = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skiptime"].(float64); !_ok_ { err = errors.New("skiptime error"); return }; _v.Skiptime = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skip"].(float64); !_ok_ { err = errors.New("skip error"); return }; _v.Skip = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skipgroup"].(float64); !_ok_ { err = errors.New("skipgroup error"); return }; _v.Skipgroup = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - return -} - -func DeserializeGameNewguideData(_buf map[string]interface{}) (*GameNewguideData, error) { - v := &GameNewguideData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.ProBoss.go b/sys/configure/structs/Game.ProBoss.go deleted file mode 100644 index 4aafbec33..000000000 --- a/sys/configure/structs/Game.ProBoss.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameProBoss struct { - _dataMap map[int32]*GameProBossData - _dataList []*GameProBossData -} - -func NewGameProBoss(_buf []map[string]interface{}) (*GameProBoss, error) { - _dataList := make([]*GameProBossData, 0, len(_buf)) - dataMap := make(map[int32]*GameProBossData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameProBossData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameProBoss{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameProBoss) GetDataMap() map[int32]*GameProBossData { - return table._dataMap -} - -func (table *GameProBoss) GetDataList() []*GameProBossData { - return table._dataList -} - -func (table *GameProBoss) Get(key int32) *GameProBossData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.ProBossData.go b/sys/configure/structs/Game.ProBossData.go deleted file mode 100644 index e07225b35..000000000 --- a/sys/configure/structs/Game.ProBossData.go +++ /dev/null @@ -1,101 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameProBossData struct { - Id int32 - Name string - Difficulty int32 - Firstprize []*Gameatn - Dropshow []int32 - Dropshowp []int32 - Bossmodel int32 - Boss []int32 -} - -const TypeId_GameProBossData = 1594871432 - -func (*GameProBossData) GetTypeId() int32 { - return 1594871432 -} - -func (_v *GameProBossData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return } - - _v.Firstprize = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Firstprize = append(_v.Firstprize, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return } - - _v.Dropshow = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Dropshow = append(_v.Dropshow, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["dropshowp"].([]interface{}); !_ok_ { err = errors.New("dropshowp error"); return } - - _v.Dropshowp = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Dropshowp = append(_v.Dropshowp, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return } - - _v.Boss = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Boss = append(_v.Boss, _list_v_) - } - } - - return -} - -func DeserializeGameProBossData(_buf map[string]interface{}) (*GameProBossData, error) { - v := &GameProBossData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.ProBossskill.go b/sys/configure/structs/Game.ProBossskill.go deleted file mode 100644 index df32fd033..000000000 --- a/sys/configure/structs/Game.ProBossskill.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameProBossskill struct { - _dataMap map[int32]*GameProBossskillData - _dataList []*GameProBossskillData -} - -func NewGameProBossskill(_buf []map[string]interface{}) (*GameProBossskill, error) { - _dataList := make([]*GameProBossskillData, 0, len(_buf)) - dataMap := make(map[int32]*GameProBossskillData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameProBossskillData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Type] = _v - } - } - return &GameProBossskill{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameProBossskill) GetDataMap() map[int32]*GameProBossskillData { - return table._dataMap -} - -func (table *GameProBossskill) GetDataList() []*GameProBossskillData { - return table._dataList -} - -func (table *GameProBossskill) Get(key int32) *GameProBossskillData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.ProBossskillData.go b/sys/configure/structs/Game.ProBossskillData.go deleted file mode 100644 index e3c05a4b7..000000000 --- a/sys/configure/structs/Game.ProBossskillData.go +++ /dev/null @@ -1,56 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameProBossskillData struct { - Type int32 - Name string - Introduce string - Icon string - Guardskill []int32 -} - -const TypeId_GameProBossskillData = 990067101 - -func (*GameProBossskillData) GetTypeId() int32 { - return 990067101 -} - -func (_v *GameProBossskillData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["guardskill"].([]interface{}); !_ok_ { err = errors.New("guardskill error"); return } - - _v.Guardskill = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Guardskill = append(_v.Guardskill, _list_v_) - } - } - - return -} - -func DeserializeGameProBossskillData(_buf map[string]interface{}) (*GameProBossskillData, error) { - v := &GameProBossskillData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.ProChallenge.go b/sys/configure/structs/Game.ProChallenge.go deleted file mode 100644 index e8cd04836..000000000 --- a/sys/configure/structs/Game.ProChallenge.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameProChallenge struct { - _dataMap map[int32]*GameProChallengeData - _dataList []*GameProChallengeData -} - -func NewGameProChallenge(_buf []map[string]interface{}) (*GameProChallenge, error) { - _dataList := make([]*GameProChallengeData, 0, len(_buf)) - dataMap := make(map[int32]*GameProChallengeData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameProChallengeData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Buynum] = _v - } - } - return &GameProChallenge{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameProChallenge) GetDataMap() map[int32]*GameProChallengeData { - return table._dataMap -} - -func (table *GameProChallenge) GetDataList() []*GameProChallengeData { - return table._dataList -} - -func (table *GameProChallenge) Get(key int32) *GameProChallengeData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.ProChallengeData.go b/sys/configure/structs/Game.ProChallengeData.go deleted file mode 100644 index f0894fced..000000000 --- a/sys/configure/structs/Game.ProChallengeData.go +++ /dev/null @@ -1,50 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameProChallengeData struct { - Buynum int32 - Need []*Gameatn -} - -const TypeId_GameProChallengeData = 1342325628 - -func (*GameProChallengeData) GetTypeId() int32 { - return 1342325628 -} - -func (_v *GameProChallengeData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buynum"].(float64); !_ok_ { err = errors.New("buynum error"); return }; _v.Buynum = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } - - _v.Need = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Need = append(_v.Need, _list_v_) - } - } - - return -} - -func DeserializeGameProChallengeData(_buf map[string]interface{}) (*GameProChallengeData, error) { - v := &GameProChallengeData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.ProLineup.go b/sys/configure/structs/Game.ProLineup.go deleted file mode 100644 index 239ca9d29..000000000 --- a/sys/configure/structs/Game.ProLineup.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameProLineup struct { - _dataMap map[string]*GameProLineupData - _dataList []*GameProLineupData -} - -func NewGameProLineup(_buf []map[string]interface{}) (*GameProLineup, error) { - _dataList := make([]*GameProLineupData, 0, len(_buf)) - dataMap := make(map[string]*GameProLineupData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameProLineupData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Robotid] = _v - } - } - return &GameProLineup{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameProLineup) GetDataMap() map[string]*GameProLineupData { - return table._dataMap -} - -func (table *GameProLineup) GetDataList() []*GameProLineupData { - return table._dataList -} - -func (table *GameProLineup) Get(key string) *GameProLineupData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.ProLineupData.go b/sys/configure/structs/Game.ProLineupData.go deleted file mode 100644 index 43cb0b0a9..000000000 --- a/sys/configure/structs/Game.ProLineupData.go +++ /dev/null @@ -1,41 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameProLineupData struct { - Robotid string - Ranking int32 - Difficulty int32 - First float32 -} - -const TypeId_GameProLineupData = 1408766826 - -func (*GameProLineupData) GetTypeId() int32 { - return 1408766826 -} - -func (_v *GameProLineupData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; if _v.Robotid, _ok_ = _buf["robotid"].(string); !_ok_ { err = errors.New("robotid error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ranking"].(float64); !_ok_ { err = errors.New("ranking error"); return }; _v.Ranking = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["first"].(float64); !_ok_ { err = errors.New("first error"); return }; _v.First = float32(_tempNum_) } - return -} - -func DeserializeGameProLineupData(_buf map[string]interface{}) (*GameProLineupData, error) { - v := &GameProLineupData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.RDMainline.go b/sys/configure/structs/Game.RDMainline.go deleted file mode 100644 index 1588316ed..000000000 --- a/sys/configure/structs/Game.RDMainline.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameRDMainline struct { - _dataMap map[int32]*GameRDMainlineData - _dataList []*GameRDMainlineData -} - -func NewGameRDMainline(_buf []map[string]interface{}) (*GameRDMainline, error) { - _dataList := make([]*GameRDMainlineData, 0, len(_buf)) - dataMap := make(map[int32]*GameRDMainlineData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameRDMainlineData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameRDMainline{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameRDMainline) GetDataMap() map[int32]*GameRDMainlineData { - return table._dataMap -} - -func (table *GameRDMainline) GetDataList() []*GameRDMainlineData { - return table._dataList -} - -func (table *GameRDMainline) Get(key int32) *GameRDMainlineData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.RDMainlineChapter.go b/sys/configure/structs/Game.RDMainlineChapter.go deleted file mode 100644 index 972ece0f8..000000000 --- a/sys/configure/structs/Game.RDMainlineChapter.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameRDMainlineChapter struct { - _dataMap map[int32]*GameRDMainlineChapterData - _dataList []*GameRDMainlineChapterData -} - -func NewGameRDMainlineChapter(_buf []map[string]interface{}) (*GameRDMainlineChapter, error) { - _dataList := make([]*GameRDMainlineChapterData, 0, len(_buf)) - dataMap := make(map[int32]*GameRDMainlineChapterData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameRDMainlineChapterData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameRDMainlineChapter{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameRDMainlineChapter) GetDataMap() map[int32]*GameRDMainlineChapterData { - return table._dataMap -} - -func (table *GameRDMainlineChapter) GetDataList() []*GameRDMainlineChapterData { - return table._dataList -} - -func (table *GameRDMainlineChapter) Get(key int32) *GameRDMainlineChapterData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.RDMainlineChapterData.go b/sys/configure/structs/Game.RDMainlineChapterData.go deleted file mode 100644 index bc2837489..000000000 --- a/sys/configure/structs/Game.RDMainlineChapterData.go +++ /dev/null @@ -1,79 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameRDMainlineChapterData struct { - Id int32 - Name string - Intensity int32 - Map string - Title string - Desc string - Icon string - Text string - Episode []int32 - Award []*Gameatn -} - -const TypeId_GameRDMainlineChapterData = -724417092 - -func (*GameRDMainlineChapterData) GetTypeId() int32 { - return -724417092 -} - -func (_v *GameRDMainlineChapterData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Intensity"].(float64); !_ok_ { err = errors.New("Intensity error"); return }; _v.Intensity = int32(_tempNum_) } - { var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["Episode"].([]interface{}); !_ok_ { err = errors.New("Episode error"); return } - - _v.Episode = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Episode = append(_v.Episode, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } - - _v.Award = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Award = append(_v.Award, _list_v_) - } - } - - return -} - -func DeserializeGameRDMainlineChapterData(_buf map[string]interface{}) (*GameRDMainlineChapterData, error) { - v := &GameRDMainlineChapterData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.RDMainlineData.go b/sys/configure/structs/Game.RDMainlineData.go deleted file mode 100644 index bb4035dee..000000000 --- a/sys/configure/structs/Game.RDMainlineData.go +++ /dev/null @@ -1,58 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameRDMainlineData struct { - Id int32 - Episodetype int32 - FormatList []int32 - CaptainId string - Battlescene string - Sceneeffect string -} - -const TypeId_GameRDMainlineData = -1625502939 - -func (*GameRDMainlineData) GetTypeId() int32 { - return -1625502939 -} - -func (_v *GameRDMainlineData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } - - _v.FormatList = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.FormatList = append(_v.FormatList, _list_v_) - } - } - - { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } } - { var _ok_ bool; if _v.Battlescene, _ok_ = _buf["battlescene"].(string); !_ok_ { err = errors.New("battlescene error"); return } } - { var _ok_ bool; if _v.Sceneeffect, _ok_ = _buf["sceneeffect"].(string); !_ok_ { err = errors.New("sceneeffect error"); return } } - return -} - -func DeserializeGameRDMainlineData(_buf map[string]interface{}) (*GameRDMainlineData, error) { - v := &GameRDMainlineData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.Rdtask.go b/sys/configure/structs/Game.Rdtask.go deleted file mode 100644 index e93061382..000000000 --- a/sys/configure/structs/Game.Rdtask.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameRdtask struct { - _dataMap map[int32]*GameRdtaskData - _dataList []*GameRdtaskData -} - -func NewGameRdtask(_buf []map[string]interface{}) (*GameRdtask, error) { - _dataList := make([]*GameRdtaskData, 0, len(_buf)) - dataMap := make(map[int32]*GameRdtaskData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameRdtaskData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameRdtask{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameRdtask) GetDataMap() map[int32]*GameRdtaskData { - return table._dataMap -} - -func (table *GameRdtask) GetDataList() []*GameRdtaskData { - return table._dataList -} - -func (table *GameRdtask) Get(key int32) *GameRdtaskData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.RdtaskBattle.go b/sys/configure/structs/Game.RdtaskBattle.go deleted file mode 100644 index 71c7b48ea..000000000 --- a/sys/configure/structs/Game.RdtaskBattle.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameRdtaskBattle struct { - _dataMap map[int32]*GameRdtaskBattleData - _dataList []*GameRdtaskBattleData -} - -func NewGameRdtaskBattle(_buf []map[string]interface{}) (*GameRdtaskBattle, error) { - _dataList := make([]*GameRdtaskBattleData, 0, len(_buf)) - dataMap := make(map[int32]*GameRdtaskBattleData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameRdtaskBattleData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameRdtaskBattle{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameRdtaskBattle) GetDataMap() map[int32]*GameRdtaskBattleData { - return table._dataMap -} - -func (table *GameRdtaskBattle) GetDataList() []*GameRdtaskBattleData { - return table._dataList -} - -func (table *GameRdtaskBattle) Get(key int32) *GameRdtaskBattleData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.RdtaskBattleData.go b/sys/configure/structs/Game.RdtaskBattleData.go deleted file mode 100644 index 4cc7ca49d..000000000 --- a/sys/configure/structs/Game.RdtaskBattleData.go +++ /dev/null @@ -1,52 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameRdtaskBattleData struct { - Id int32 - FormatList []int32 - CaptainId string -} - -const TypeId_GameRdtaskBattleData = -1802967787 - -func (*GameRdtaskBattleData) GetTypeId() int32 { - return -1802967787 -} - -func (_v *GameRdtaskBattleData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } - - _v.FormatList = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.FormatList = append(_v.FormatList, _list_v_) - } - } - - { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } } - return -} - -func DeserializeGameRdtaskBattleData(_buf map[string]interface{}) (*GameRdtaskBattleData, error) { - v := &GameRdtaskBattleData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.RdtaskData.go b/sys/configure/structs/Game.RdtaskData.go deleted file mode 100644 index 822b5d393..000000000 --- a/sys/configure/structs/Game.RdtaskData.go +++ /dev/null @@ -1,73 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameRdtaskData struct { - Id int32 - Group int32 - Subgroup int32 - Type int32 - PreTid int32 - Condition []int32 - Sidequest []int32 -} - -const TypeId_GameRdtaskData = -358357379 - -func (*GameRdtaskData) GetTypeId() int32 { - return -358357379 -} - -func (_v *GameRdtaskData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subgroup"].(float64); !_ok_ { err = errors.New("subgroup error"); return }; _v.Subgroup = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return } - - _v.Condition = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Condition = append(_v.Condition, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["sidequest"].([]interface{}); !_ok_ { err = errors.New("sidequest error"); return } - - _v.Sidequest = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Sidequest = append(_v.Sidequest, _list_v_) - } - } - - return -} - -func DeserializeGameRdtaskData(_buf map[string]interface{}) (*GameRdtaskData, error) { - v := &GameRdtaskData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.RdtaskSide.go b/sys/configure/structs/Game.RdtaskSide.go deleted file mode 100644 index 48d96f159..000000000 --- a/sys/configure/structs/Game.RdtaskSide.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameRdtaskSide struct { - _dataMap map[int32]*GameRdtaskSideData - _dataList []*GameRdtaskSideData -} - -func NewGameRdtaskSide(_buf []map[string]interface{}) (*GameRdtaskSide, error) { - _dataList := make([]*GameRdtaskSideData, 0, len(_buf)) - dataMap := make(map[int32]*GameRdtaskSideData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameRdtaskSideData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameRdtaskSide{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameRdtaskSide) GetDataMap() map[int32]*GameRdtaskSideData { - return table._dataMap -} - -func (table *GameRdtaskSide) GetDataList() []*GameRdtaskSideData { - return table._dataList -} - -func (table *GameRdtaskSide) Get(key int32) *GameRdtaskSideData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.RdtaskSideData.go b/sys/configure/structs/Game.RdtaskSideData.go deleted file mode 100644 index a97b9ae3c..000000000 --- a/sys/configure/structs/Game.RdtaskSideData.go +++ /dev/null @@ -1,180 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" -import "bright/serialization" - -type GameRdtaskSideData struct { - Id int32 - ObjType int32 - Location string - Point string - CamPoint string - StoryBegin int32 - Entity []string - EntityChange []string - EntityStateChange []string - EntityInteractive []bool - Modelaction string - Rotation serialization.Vector3 - Modelstate int32 - Popup string - Special string - EnableAi bool - Boxreplace string - Timeline string - ChooseId []int32 - EndTid []int32 - StoryEnd int32 - Reward []*GameChooseReward - NextTid int32 - CD int32 -} - -const TypeId_GameRdtaskSideData = 865145588 - -func (*GameRdtaskSideData) GetTypeId() int32 { - return 865145588 -} - -func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) } - { var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } } - { var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } } - { var _ok_ bool; if _v.CamPoint, _ok_ = _buf["CamPoint"].(string); !_ok_ { err = errors.New("CamPoint error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyBegin"].(float64); !_ok_ { err = errors.New("storyBegin error"); return }; _v.StoryBegin = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["Entity"].([]interface{}); !_ok_ { err = errors.New("Entity error"); return } - - _v.Entity = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.Entity = append(_v.Entity, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["EntityChange"].([]interface{}); !_ok_ { err = errors.New("EntityChange error"); return } - - _v.EntityChange = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.EntityChange = append(_v.EntityChange, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["EntityStateChange"].([]interface{}); !_ok_ { err = errors.New("EntityStateChange error"); return } - - _v.EntityStateChange = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.EntityStateChange = append(_v.EntityStateChange, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["EntityInteractive"].([]interface{}); !_ok_ { err = errors.New("EntityInteractive error"); return } - - _v.EntityInteractive = make([]bool, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ bool - { var _ok_ bool; if _list_v_, _ok_ = _e_.(bool); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.EntityInteractive = append(_v.EntityInteractive, _list_v_) - } - } - - { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } } - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["rotation"].(map[string]interface{}); !_ok_ { err = errors.New("rotation error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.Rotation = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) } - { var _ok_ bool; if _v.Popup, _ok_ = _buf["popup"].(string); !_ok_ { err = errors.New("popup error"); return } } - { var _ok_ bool; if _v.Special, _ok_ = _buf["special"].(string); !_ok_ { err = errors.New("special error"); return } } - { var _ok_ bool; if _v.EnableAi, _ok_ = _buf["enableAi"].(bool); !_ok_ { err = errors.New("enableAi error"); return } } - { var _ok_ bool; if _v.Boxreplace, _ok_ = _buf["boxreplace"].(string); !_ok_ { err = errors.New("boxreplace error"); return } } - { var _ok_ bool; if _v.Timeline, _ok_ = _buf["timeline"].(string); !_ok_ { err = errors.New("timeline error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["chooseId"].([]interface{}); !_ok_ { err = errors.New("chooseId error"); return } - - _v.ChooseId = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.ChooseId = append(_v.ChooseId, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["endTid"].([]interface{}); !_ok_ { err = errors.New("endTid error"); return } - - _v.EndTid = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.EndTid = append(_v.EndTid, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyEnd"].(float64); !_ok_ { err = errors.New("storyEnd error"); return }; _v.StoryEnd = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*GameChooseReward, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *GameChooseReward - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameChooseReward(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CD"].(float64); !_ok_ { err = errors.New("CD error"); return }; _v.CD = int32(_tempNum_) } - return -} - -func DeserializeGameRdtaskSideData(_buf map[string]interface{}) (*GameRdtaskSideData, error) { - v := &GameRdtaskSideData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SociatyActivity.go b/sys/configure/structs/Game.SociatyActivity.go deleted file mode 100644 index 426363a73..000000000 --- a/sys/configure/structs/Game.SociatyActivity.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSociatyActivity struct { - _dataMap map[int32]*GameSociatyActivityData - _dataList []*GameSociatyActivityData -} - -func NewGameSociatyActivity(_buf []map[string]interface{}) (*GameSociatyActivity, error) { - _dataList := make([]*GameSociatyActivityData, 0, len(_buf)) - dataMap := make(map[int32]*GameSociatyActivityData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSociatyActivityData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameSociatyActivity{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSociatyActivity) GetDataMap() map[int32]*GameSociatyActivityData { - return table._dataMap -} - -func (table *GameSociatyActivity) GetDataList() []*GameSociatyActivityData { - return table._dataList -} - -func (table *GameSociatyActivity) Get(key int32) *GameSociatyActivityData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SociatyActivityData.go b/sys/configure/structs/Game.SociatyActivityData.go deleted file mode 100644 index 5352e2a91..000000000 --- a/sys/configure/structs/Game.SociatyActivityData.go +++ /dev/null @@ -1,52 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameSociatyActivityData struct { - Id int32 - Activity string - Reward []*Gameatn -} - -const TypeId_GameSociatyActivityData = 184900897 - -func (*GameSociatyActivityData) GetTypeId() int32 { - return 184900897 -} - -func (_v *GameSociatyActivityData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; if _v.Activity, _ok_ = _buf["activity"].(string); !_ok_ { err = errors.New("activity error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - return -} - -func DeserializeGameSociatyActivityData(_buf map[string]interface{}) (*GameSociatyActivityData, error) { - v := &GameSociatyActivityData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SociatyLv.go b/sys/configure/structs/Game.SociatyLv.go deleted file mode 100644 index e28aad4f2..000000000 --- a/sys/configure/structs/Game.SociatyLv.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSociatyLv struct { - _dataMap map[int32]*GameSociatyLvData - _dataList []*GameSociatyLvData -} - -func NewGameSociatyLv(_buf []map[string]interface{}) (*GameSociatyLv, error) { - _dataList := make([]*GameSociatyLvData, 0, len(_buf)) - dataMap := make(map[int32]*GameSociatyLvData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSociatyLvData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Lv] = _v - } - } - return &GameSociatyLv{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSociatyLv) GetDataMap() map[int32]*GameSociatyLvData { - return table._dataMap -} - -func (table *GameSociatyLv) GetDataList() []*GameSociatyLvData { - return table._dataList -} - -func (table *GameSociatyLv) Get(key int32) *GameSociatyLvData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SociatyLvData.go b/sys/configure/structs/Game.SociatyLvData.go deleted file mode 100644 index db9e6e7c8..000000000 --- a/sys/configure/structs/Game.SociatyLvData.go +++ /dev/null @@ -1,39 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameSociatyLvData struct { - Lv int32 - Exp int32 - MemberMax int32 -} - -const TypeId_GameSociatyLvData = 1669576732 - -func (*GameSociatyLvData) GetTypeId() int32 { - return 1669576732 -} - -func (_v *GameSociatyLvData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["member_max"].(float64); !_ok_ { err = errors.New("member_max error"); return }; _v.MemberMax = int32(_tempNum_) } - return -} - -func DeserializeGameSociatyLvData(_buf map[string]interface{}) (*GameSociatyLvData, error) { - v := &GameSociatyLvData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SociatySign.go b/sys/configure/structs/Game.SociatySign.go deleted file mode 100644 index 7e6c93cf1..000000000 --- a/sys/configure/structs/Game.SociatySign.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSociatySign struct { - _dataMap map[int32]*GameSociatySignData - _dataList []*GameSociatySignData -} - -func NewGameSociatySign(_buf []map[string]interface{}) (*GameSociatySign, error) { - _dataList := make([]*GameSociatySignData, 0, len(_buf)) - dataMap := make(map[int32]*GameSociatySignData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSociatySignData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameSociatySign{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSociatySign) GetDataMap() map[int32]*GameSociatySignData { - return table._dataMap -} - -func (table *GameSociatySign) GetDataList() []*GameSociatySignData { - return table._dataList -} - -func (table *GameSociatySign) Get(key int32) *GameSociatySignData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SociatySignData.go b/sys/configure/structs/Game.SociatySignData.go deleted file mode 100644 index da0f5e72a..000000000 --- a/sys/configure/structs/Game.SociatySignData.go +++ /dev/null @@ -1,69 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameSociatySignData struct { - Id int32 - Down int32 - Up int32 - Reward []*Gameatn - Exp []*Gameatn -} - -const TypeId_GameSociatySignData = -179804977 - -func (*GameSociatySignData) GetTypeId() int32 { - return -179804977 -} - -func (_v *GameSociatySignData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["down"].(float64); !_ok_ { err = errors.New("down error"); return }; _v.Down = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["up"].(float64); !_ok_ { err = errors.New("up error"); return }; _v.Up = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["exp"].([]interface{}); !_ok_ { err = errors.New("exp error"); return } - - _v.Exp = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Exp = append(_v.Exp, _list_v_) - } - } - - return -} - -func DeserializeGameSociatySignData(_buf map[string]interface{}) (*GameSociatySignData, error) { - v := &GameSociatySignData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SociatyTask.go b/sys/configure/structs/Game.SociatyTask.go deleted file mode 100644 index 787d206f2..000000000 --- a/sys/configure/structs/Game.SociatyTask.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSociatyTask struct { - _dataMap map[int32]*GameSociatyTaskData - _dataList []*GameSociatyTaskData -} - -func NewGameSociatyTask(_buf []map[string]interface{}) (*GameSociatyTask, error) { - _dataList := make([]*GameSociatyTaskData, 0, len(_buf)) - dataMap := make(map[int32]*GameSociatyTaskData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSociatyTaskData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameSociatyTask{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSociatyTask) GetDataMap() map[int32]*GameSociatyTaskData { - return table._dataMap -} - -func (table *GameSociatyTask) GetDataList() []*GameSociatyTaskData { - return table._dataList -} - -func (table *GameSociatyTask) Get(key int32) *GameSociatyTaskData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SociatyTaskData.go b/sys/configure/structs/Game.SociatyTaskData.go deleted file mode 100644 index 383b05c94..000000000 --- a/sys/configure/structs/Game.SociatyTaskData.go +++ /dev/null @@ -1,69 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameSociatyTaskData struct { - Id int32 - Weight int32 - Reward []*Gameatn - SociatyReword []*Gameatn - Contribution int32 -} - -const TypeId_GameSociatyTaskData = -901277545 - -func (*GameSociatyTaskData) GetTypeId() int32 { - return -901277545 -} - -func (_v *GameSociatyTaskData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["sociaty_reward"].([]interface{}); !_ok_ { err = errors.New("sociaty_reward error"); return } - - _v.SociatyReword = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.SociatyReword = append(_v.SociatyReword, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["contribution"].(float64); !_ok_ { err = errors.New("contribution error"); return }; _v.Contribution = int32(_tempNum_) } - return -} - -func DeserializeGameSociatyTaskData(_buf map[string]interface{}) (*GameSociatyTaskData, error) { - v := &GameSociatyTaskData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.Stroy.go b/sys/configure/structs/Game.Stroy.go deleted file mode 100644 index a6fa0afff..000000000 --- a/sys/configure/structs/Game.Stroy.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameStroy struct { - _dataMap map[int32]*GameStroyData - _dataList []*GameStroyData -} - -func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) { - _dataList := make([]*GameStroyData, 0, len(_buf)) - dataMap := make(map[int32]*GameStroyData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameStroy) GetDataMap() map[int32]*GameStroyData { - return table._dataMap -} - -func (table *GameStroy) GetDataList() []*GameStroyData { - return table._dataList -} - -func (table *GameStroy) Get(key int32) *GameStroyData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.StroyData.go b/sys/configure/structs/Game.StroyData.go deleted file mode 100644 index db3a60a5b..000000000 --- a/sys/configure/structs/Game.StroyData.go +++ /dev/null @@ -1,149 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" -import "bright/serialization" - -type GameStroyData struct { - Id int32 - Groupid int32 - Before int32 - Next int32 - Type int32 - Bg string - Place int32 - Speak string - Listen string - Des string - Modelstatetarget string - Modelstate int32 - Modelaction string - Speakstate string - Listenstate string - Chose []int32 - Turn int32 - Show int32 - Move string - Action string - Sound string - PositionR serialization.Vector3 - PositionL serialization.Vector3 - RevolveR serialization.Vector3 - RevolveL serialization.Vector3 - SizeR serialization.Vector3 - SizeL serialization.Vector3 - Perf string - Cg string - Skip bool -} - -const TypeId_GameStroyData = 1697302313 - -func (*GameStroyData) GetTypeId() int32 { - return 1697302313 -} - -func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) } - { var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } } - { var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } } - { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } } - { var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) } - { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } } - { var _ok_ bool; if _v.Speakstate, _ok_ = _buf["speakstate"].(string); !_ok_ { err = errors.New("speakstate error"); return } } - { var _ok_ bool; if _v.Listenstate, _ok_ = _buf["listenstate"].(string); !_ok_ { err = errors.New("listenstate error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return } - - _v.Chose = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Chose = append(_v.Chose, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) } - { var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } } - { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } } - { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } } - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["positionR"].(map[string]interface{}); !_ok_ { err = errors.New("positionR error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.PositionR = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["positionL"].(map[string]interface{}); !_ok_ { err = errors.New("positionL error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.PositionL = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolveR"].(map[string]interface{}); !_ok_ { err = errors.New("revolveR error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.RevolveR = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolveL"].(map[string]interface{}); !_ok_ { err = errors.New("revolveL error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.RevolveL = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["sizeR"].(map[string]interface{}); !_ok_ { err = errors.New("sizeR error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.SizeR = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["sizeL"].(map[string]interface{}); !_ok_ { err = errors.New("sizeL error"); return } - var _x_, _y_, _z_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } - _v.SizeL = serialization.NewVector3(_x_, _y_, _z_) - } - - { var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } } - { var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } } - { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } } - return -} - -func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) { - v := &GameStroyData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SubplotMainTask.go b/sys/configure/structs/Game.SubplotMainTask.go deleted file mode 100644 index fe0ea4e2d..000000000 --- a/sys/configure/structs/Game.SubplotMainTask.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSubplotMainTask struct { - _dataMap map[int32]*GameSubplotMainTaskData - _dataList []*GameSubplotMainTaskData -} - -func NewGameSubplotMainTask(_buf []map[string]interface{}) (*GameSubplotMainTask, error) { - _dataList := make([]*GameSubplotMainTaskData, 0, len(_buf)) - dataMap := make(map[int32]*GameSubplotMainTaskData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSubplotMainTaskData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameSubplotMainTask{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSubplotMainTask) GetDataMap() map[int32]*GameSubplotMainTaskData { - return table._dataMap -} - -func (table *GameSubplotMainTask) GetDataList() []*GameSubplotMainTaskData { - return table._dataList -} - -func (table *GameSubplotMainTask) Get(key int32) *GameSubplotMainTaskData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SubplotMainTaskData.go b/sys/configure/structs/Game.SubplotMainTaskData.go deleted file mode 100644 index 0b4f2b33d..000000000 --- a/sys/configure/structs/Game.SubplotMainTaskData.go +++ /dev/null @@ -1,107 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" -import "bright/serialization" - -type GameSubplotMainTaskData struct { - Id int32 - ParetnTask int32 - SubTask []int32 - Name string - Conditions []int32 - Reward []*Gameatn - TimeSlice serialization.Vector2 - Endtime serialization.Vector2 - Finish bool - Ending bool - Resetto int32 -} - -const TypeId_GameSubplotMainTaskData = 1852970349 - -func (*GameSubplotMainTaskData) GetTypeId() int32 { - return 1852970349 -} - -func (_v *GameSubplotMainTaskData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["paretnTask"].(float64); !_ok_ { err = errors.New("paretnTask error"); return }; _v.ParetnTask = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["subTask"].([]interface{}); !_ok_ { err = errors.New("subTask error"); return } - - _v.SubTask = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.SubTask = append(_v.SubTask, _list_v_) - } - } - - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["conditions"].([]interface{}); !_ok_ { err = errors.New("conditions error"); return } - - _v.Conditions = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Conditions = append(_v.Conditions, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["timeSlice"].(map[string]interface{}); !_ok_ { err = errors.New("timeSlice error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.TimeSlice = serialization.NewVector2(_x_, _y_) - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["endtime"].(map[string]interface{}); !_ok_ { err = errors.New("endtime error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.Endtime = serialization.NewVector2(_x_, _y_) - } - - { var _ok_ bool; if _v.Finish, _ok_ = _buf["finish"].(bool); !_ok_ { err = errors.New("finish error"); return } } - { var _ok_ bool; if _v.Ending, _ok_ = _buf["ending"].(bool); !_ok_ { err = errors.New("ending error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["resetto"].(float64); !_ok_ { err = errors.New("resetto error"); return }; _v.Resetto = int32(_tempNum_) } - return -} - -func DeserializeGameSubplotMainTaskData(_buf map[string]interface{}) (*GameSubplotMainTaskData, error) { - v := &GameSubplotMainTaskData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SubplotSubTask.go b/sys/configure/structs/Game.SubplotSubTask.go deleted file mode 100644 index e7c92c0f9..000000000 --- a/sys/configure/structs/Game.SubplotSubTask.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSubplotSubTask struct { - _dataMap map[int32]*GameSubplotSubTaskData - _dataList []*GameSubplotSubTaskData -} - -func NewGameSubplotSubTask(_buf []map[string]interface{}) (*GameSubplotSubTask, error) { - _dataList := make([]*GameSubplotSubTaskData, 0, len(_buf)) - dataMap := make(map[int32]*GameSubplotSubTaskData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSubplotSubTaskData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameSubplotSubTask{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSubplotSubTask) GetDataMap() map[int32]*GameSubplotSubTaskData { - return table._dataMap -} - -func (table *GameSubplotSubTask) GetDataList() []*GameSubplotSubTaskData { - return table._dataList -} - -func (table *GameSubplotSubTask) Get(key int32) *GameSubplotSubTaskData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SubplotSubTaskData.go b/sys/configure/structs/Game.SubplotSubTaskData.go deleted file mode 100644 index 67486518d..000000000 --- a/sys/configure/structs/Game.SubplotSubTaskData.go +++ /dev/null @@ -1,69 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameSubplotSubTaskData struct { - Id int32 - PreTId int32 - NextTId int32 - Cond []int32 - Reward []*Gameatn -} - -const TypeId_GameSubplotSubTaskData = 1307754186 - -func (*GameSubplotSubTaskData) GetTypeId() int32 { - return 1307754186 -} - -func (_v *GameSubplotSubTaskData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTId"].(float64); !_ok_ { err = errors.New("preTId error"); return }; _v.PreTId = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTId"].(float64); !_ok_ { err = errors.New("nextTId error"); return }; _v.NextTId = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return } - - _v.Cond = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Cond = append(_v.Cond, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - return -} - -func DeserializeGameSubplotSubTaskData(_buf map[string]interface{}) (*GameSubplotSubTaskData, error) { - v := &GameSubplotSubTaskData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SubplotTaskLine.go b/sys/configure/structs/Game.SubplotTaskLine.go deleted file mode 100644 index 21249404f..000000000 --- a/sys/configure/structs/Game.SubplotTaskLine.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSubplotTaskLine struct { - _dataMap map[int32]*GameSubplotTaskLineData - _dataList []*GameSubplotTaskLineData -} - -func NewGameSubplotTaskLine(_buf []map[string]interface{}) (*GameSubplotTaskLine, error) { - _dataList := make([]*GameSubplotTaskLineData, 0, len(_buf)) - dataMap := make(map[int32]*GameSubplotTaskLineData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSubplotTaskLineData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameSubplotTaskLine{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSubplotTaskLine) GetDataMap() map[int32]*GameSubplotTaskLineData { - return table._dataMap -} - -func (table *GameSubplotTaskLine) GetDataList() []*GameSubplotTaskLineData { - return table._dataList -} - -func (table *GameSubplotTaskLine) Get(key int32) *GameSubplotTaskLineData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SubplotTaskLineData.go b/sys/configure/structs/Game.SubplotTaskLineData.go deleted file mode 100644 index 8f3f1119e..000000000 --- a/sys/configure/structs/Game.SubplotTaskLineData.go +++ /dev/null @@ -1,37 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameSubplotTaskLineData struct { - Id int32 - Task int32 -} - -const TypeId_GameSubplotTaskLineData = -777362392 - -func (*GameSubplotTaskLineData) GetTypeId() int32 { - return -777362392 -} - -func (_v *GameSubplotTaskLineData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task"].(float64); !_ok_ { err = errors.New("task error"); return }; _v.Task = int32(_tempNum_) } - return -} - -func DeserializeGameSubplotTaskLineData(_buf map[string]interface{}) (*GameSubplotTaskLineData, error) { - v := &GameSubplotTaskLineData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.SubplotTimeLine.go b/sys/configure/structs/Game.SubplotTimeLine.go deleted file mode 100644 index 09a25fcc0..000000000 --- a/sys/configure/structs/Game.SubplotTimeLine.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameSubplotTimeLine struct { - _dataMap map[int32]*GameSubplotTimeLineData - _dataList []*GameSubplotTimeLineData -} - -func NewGameSubplotTimeLine(_buf []map[string]interface{}) (*GameSubplotTimeLine, error) { - _dataList := make([]*GameSubplotTimeLineData, 0, len(_buf)) - dataMap := make(map[int32]*GameSubplotTimeLineData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameSubplotTimeLineData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Index] = _v - } - } - return &GameSubplotTimeLine{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameSubplotTimeLine) GetDataMap() map[int32]*GameSubplotTimeLineData { - return table._dataMap -} - -func (table *GameSubplotTimeLine) GetDataList() []*GameSubplotTimeLineData { - return table._dataList -} - -func (table *GameSubplotTimeLine) Get(key int32) *GameSubplotTimeLineData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.SubplotTimeLineData.go b/sys/configure/structs/Game.SubplotTimeLineData.go deleted file mode 100644 index 14984ddc9..000000000 --- a/sys/configure/structs/Game.SubplotTimeLineData.go +++ /dev/null @@ -1,84 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" -import "bright/serialization" - -type GameSubplotTimeLineData struct { - Index int32 - NodeIndex int32 - Stroy int32 - Name string - Img string - Cond []int32 - Taskline int32 - Reward []*Gameatn - TimeSlice serialization.Vector2 -} - -const TypeId_GameSubplotTimeLineData = 1165801840 - -func (*GameSubplotTimeLineData) GetTypeId() int32 { - return 1165801840 -} - -func (_v *GameSubplotTimeLineData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroy"].(float64); !_ok_ { err = errors.New("stroy error"); return }; _v.Stroy = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return } - - _v.Cond = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Cond = append(_v.Cond, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskline"].(float64); !_ok_ { err = errors.New("taskline error"); return }; _v.Taskline = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["timeSlice"].(map[string]interface{}); !_ok_ { err = errors.New("timeSlice error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.TimeSlice = serialization.NewVector2(_x_, _y_) - } - - return -} - -func DeserializeGameSubplotTimeLineData(_buf map[string]interface{}) (*GameSubplotTimeLineData, error) { - v := &GameSubplotTimeLineData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.TaskCond.go b/sys/configure/structs/Game.TaskCond.go deleted file mode 100644 index 0185feed8..000000000 --- a/sys/configure/structs/Game.TaskCond.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameTaskCond struct { - _dataMap map[int32]*GameTaskCondData - _dataList []*GameTaskCondData -} - -func NewGameTaskCond(_buf []map[string]interface{}) (*GameTaskCond, error) { - _dataList := make([]*GameTaskCondData, 0, len(_buf)) - dataMap := make(map[int32]*GameTaskCondData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameTaskCondData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameTaskCond{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameTaskCond) GetDataMap() map[int32]*GameTaskCondData { - return table._dataMap -} - -func (table *GameTaskCond) GetDataList() []*GameTaskCondData { - return table._dataList -} - -func (table *GameTaskCond) Get(key int32) *GameTaskCondData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.TaskCondData.go b/sys/configure/structs/Game.TaskCondData.go deleted file mode 100644 index fcea43388..000000000 --- a/sys/configure/structs/Game.TaskCondData.go +++ /dev/null @@ -1,47 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameTaskCondData struct { - Id int32 - Type int32 - Data1 int32 - Data2 int32 - Data3 int32 - Data4 int32 - Data5 int32 -} - -const TypeId_GameTaskCondData = -1719868659 - -func (*GameTaskCondData) GetTypeId() int32 { - return -1719868659 -} - -func (_v *GameTaskCondData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data1"].(float64); !_ok_ { err = errors.New("data1 error"); return }; _v.Data1 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data2"].(float64); !_ok_ { err = errors.New("data2 error"); return }; _v.Data2 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data3"].(float64); !_ok_ { err = errors.New("data3 error"); return }; _v.Data3 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data4"].(float64); !_ok_ { err = errors.New("data4 error"); return }; _v.Data4 = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data5"].(float64); !_ok_ { err = errors.New("data5 error"); return }; _v.Data5 = int32(_tempNum_) } - return -} - -func DeserializeGameTaskCondData(_buf map[string]interface{}) (*GameTaskCondData, error) { - v := &GameTaskCondData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.TaskType.go b/sys/configure/structs/Game.TaskType.go deleted file mode 100644 index b6325cb52..000000000 --- a/sys/configure/structs/Game.TaskType.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameTaskType struct { - _dataMap map[int32]*GameTaskTypeData - _dataList []*GameTaskTypeData -} - -func NewGameTaskType(_buf []map[string]interface{}) (*GameTaskType, error) { - _dataList := make([]*GameTaskTypeData, 0, len(_buf)) - dataMap := make(map[int32]*GameTaskTypeData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameTaskTypeData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameTaskType{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameTaskType) GetDataMap() map[int32]*GameTaskTypeData { - return table._dataMap -} - -func (table *GameTaskType) GetDataList() []*GameTaskTypeData { - return table._dataList -} - -func (table *GameTaskType) Get(key int32) *GameTaskTypeData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.TaskTypeData.go b/sys/configure/structs/Game.TaskTypeData.go deleted file mode 100644 index 9294b950d..000000000 --- a/sys/configure/structs/Game.TaskTypeData.go +++ /dev/null @@ -1,47 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameTaskTypeData struct { - Id int32 - Datatype int32 - Desc string - Data1 string - Data2 string - Data3 string - Data4 string -} - -const TypeId_GameTaskTypeData = -1813579995 - -func (*GameTaskTypeData) GetTypeId() int32 { - return -1813579995 -} - -func (_v *GameTaskTypeData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["datatype"].(float64); !_ok_ { err = errors.New("datatype error"); return }; _v.Datatype = int32(_tempNum_) } - { var _ok_ bool; if _v.Desc, _ok_ = _buf["desc"].(string); !_ok_ { err = errors.New("desc error"); return } } - { var _ok_ bool; if _v.Data1, _ok_ = _buf["data1"].(string); !_ok_ { err = errors.New("data1 error"); return } } - { var _ok_ bool; if _v.Data2, _ok_ = _buf["data2"].(string); !_ok_ { err = errors.New("data2 error"); return } } - { var _ok_ bool; if _v.Data3, _ok_ = _buf["data3"].(string); !_ok_ { err = errors.New("data3 error"); return } } - { var _ok_ bool; if _v.Data4, _ok_ = _buf["data4"].(string); !_ok_ { err = errors.New("data4 error"); return } } - return -} - -func DeserializeGameTaskTypeData(_buf map[string]interface{}) (*GameTaskTypeData, error) { - v := &GameTaskTypeData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.TeachTask.go b/sys/configure/structs/Game.TeachTask.go deleted file mode 100644 index d3a88091c..000000000 --- a/sys/configure/structs/Game.TeachTask.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameTeachTask struct { - _dataMap map[int32]*GameTeachTaskData - _dataList []*GameTeachTaskData -} - -func NewGameTeachTask(_buf []map[string]interface{}) (*GameTeachTask, error) { - _dataList := make([]*GameTeachTaskData, 0, len(_buf)) - dataMap := make(map[int32]*GameTeachTaskData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameTeachTaskData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameTeachTask{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameTeachTask) GetDataMap() map[int32]*GameTeachTaskData { - return table._dataMap -} - -func (table *GameTeachTask) GetDataList() []*GameTeachTaskData { - return table._dataList -} - -func (table *GameTeachTask) Get(key int32) *GameTeachTaskData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.TeachTaskData.go b/sys/configure/structs/Game.TeachTaskData.go deleted file mode 100644 index 7f0ccee71..000000000 --- a/sys/configure/structs/Game.TeachTaskData.go +++ /dev/null @@ -1,68 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameTeachTaskData struct { - Id int32 - Count int32 - Desc string - When int32 - FromCheck string - TargetCheck string - MainSkillCheck string - AfterSkillCheck string - BuffCheck string - FightEndCheck string - AddCon []string -} - -const TypeId_GameTeachTaskData = 2141854056 - -func (*GameTeachTaskData) GetTypeId() int32 { - return 2141854056 -} - -func (_v *GameTeachTaskData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Count"].(float64); !_ok_ { err = errors.New("Count error"); return }; _v.Count = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) } - { var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } } - { var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } } - { var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } } - { var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } } - { var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } } - { var _ok_ bool; if _v.FightEndCheck, _ok_ = _buf["FightEndCheck"].(string); !_ok_ { err = errors.New("FightEndCheck error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["AddCon"].([]interface{}); !_ok_ { err = errors.New("AddCon error"); return } - - _v.AddCon = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.AddCon = append(_v.AddCon, _list_v_) - } - } - - return -} - -func DeserializeGameTeachTaskData(_buf map[string]interface{}) (*GameTeachTaskData, error) { - v := &GameTeachTaskData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.TeachingTask.go b/sys/configure/structs/Game.TeachingTask.go deleted file mode 100644 index 409e1ebd1..000000000 --- a/sys/configure/structs/Game.TeachingTask.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameTeachingTask struct { - _dataMap map[int32]*GameTeachingTaskData - _dataList []*GameTeachingTaskData -} - -func NewGameTeachingTask(_buf []map[string]interface{}) (*GameTeachingTask, error) { - _dataList := make([]*GameTeachingTaskData, 0, len(_buf)) - dataMap := make(map[int32]*GameTeachingTaskData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameTeachingTaskData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Task] = _v - } - } - return &GameTeachingTask{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameTeachingTask) GetDataMap() map[int32]*GameTeachingTaskData { - return table._dataMap -} - -func (table *GameTeachingTask) GetDataList() []*GameTeachingTaskData { - return table._dataList -} - -func (table *GameTeachingTask) Get(key int32) *GameTeachingTaskData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.TeachingTaskData.go b/sys/configure/structs/Game.TeachingTaskData.go deleted file mode 100644 index 644c0df91..000000000 --- a/sys/configure/structs/Game.TeachingTaskData.go +++ /dev/null @@ -1,43 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameTeachingTaskData struct { - Task int32 - Type int32 - Value1 string - Value2 int32 - Desc string -} - -const TypeId_GameTeachingTaskData = -437181512 - -func (*GameTeachingTaskData) GetTypeId() int32 { - return -437181512 -} - -func (_v *GameTeachingTaskData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task"].(float64); !_ok_ { err = errors.New("task error"); return }; _v.Task = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; if _v.Value1, _ok_ = _buf["value1"].(string); !_ok_ { err = errors.New("value1 error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value2"].(float64); !_ok_ { err = errors.New("value2 error"); return }; _v.Value2 = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - return -} - -func DeserializeGameTeachingTaskData(_buf map[string]interface{}) (*GameTeachingTaskData, error) { - v := &GameTeachingTaskData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.TestFlow.go b/sys/configure/structs/Game.TestFlow.go deleted file mode 100644 index b8946f191..000000000 --- a/sys/configure/structs/Game.TestFlow.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameTestFlow struct { - _dataMap map[int32]*GameTestFlowData - _dataList []*GameTestFlowData -} - -func NewGameTestFlow(_buf []map[string]interface{}) (*GameTestFlow, error) { - _dataList := make([]*GameTestFlowData, 0, len(_buf)) - dataMap := make(map[int32]*GameTestFlowData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameTestFlowData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameTestFlow{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameTestFlow) GetDataMap() map[int32]*GameTestFlowData { - return table._dataMap -} - -func (table *GameTestFlow) GetDataList() []*GameTestFlowData { - return table._dataList -} - -func (table *GameTestFlow) Get(key int32) *GameTestFlowData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.TestFlowData.go b/sys/configure/structs/Game.TestFlowData.go deleted file mode 100644 index c41d92c1a..000000000 --- a/sys/configure/structs/Game.TestFlowData.go +++ /dev/null @@ -1,41 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameTestFlowData struct { - Id int32 - Msg string - Route string - Params string -} - -const TypeId_GameTestFlowData = -1087831770 - -func (*GameTestFlowData) GetTypeId() int32 { - return -1087831770 -} - -func (_v *GameTestFlowData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; if _v.Msg, _ok_ = _buf["msg"].(string); !_ok_ { err = errors.New("msg error"); return } } - { var _ok_ bool; if _v.Route, _ok_ = _buf["route"].(string); !_ok_ { err = errors.New("route error"); return } } - { var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } } - return -} - -func DeserializeGameTestFlowData(_buf map[string]interface{}) (*GameTestFlowData, error) { - v := &GameTestFlowData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Game.pandsmasexp.go b/sys/configure/structs/Game.pandsmasexp.go deleted file mode 100644 index 669833432..000000000 --- a/sys/configure/structs/Game.pandsmasexp.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type Gamepandsmasexp struct { - _dataMap map[int32]*GamepandsmasexpData - _dataList []*GamepandsmasexpData -} - -func NewGamepandsmasexp(_buf []map[string]interface{}) (*Gamepandsmasexp, error) { - _dataList := make([]*GamepandsmasexpData, 0, len(_buf)) - dataMap := make(map[int32]*GamepandsmasexpData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGamepandsmasexpData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &Gamepandsmasexp{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *Gamepandsmasexp) GetDataMap() map[int32]*GamepandsmasexpData { - return table._dataMap -} - -func (table *Gamepandsmasexp) GetDataList() []*GamepandsmasexpData { - return table._dataList -} - -func (table *Gamepandsmasexp) Get(key int32) *GamepandsmasexpData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/Game.pandsmasexpData.go b/sys/configure/structs/Game.pandsmasexpData.go deleted file mode 100644 index f0d803ba8..000000000 --- a/sys/configure/structs/Game.pandsmasexpData.go +++ /dev/null @@ -1,143 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GamepandsmasexpData struct { - Id int32 - Bossid int32 - Name string - Difficulty int32 - Numrounds int32 - BattleReadyID int32 - Captionrecommend []int32 - Firstprize []*Gameatn - Dropshow []*Gameatn - Drop int32 - Scene string - Bossmodel int32 - BossSkill int32 - Boss []int32 - PsConsume []*Gameatn - PsMg []*Gameatn -} - -const TypeId_GamepandsmasexpData = 192857656 - -func (*GamepandsmasexpData) GetTypeId() int32 { - return 192857656 -} - -func (_v *GamepandsmasexpData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossid"].(float64); !_ok_ { err = errors.New("bossid error"); return }; _v.Bossid = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Numrounds"].(float64); !_ok_ { err = errors.New("Numrounds error"); return }; _v.Numrounds = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ { err = errors.New("captionrecommend error"); return } - - _v.Captionrecommend = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Captionrecommend = append(_v.Captionrecommend, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return } - - _v.Firstprize = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Firstprize = append(_v.Firstprize, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return } - - _v.Dropshow = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Dropshow = append(_v.Dropshow, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) } - { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_skill"].(float64); !_ok_ { err = errors.New("boss_skill error"); return }; _v.BossSkill = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return } - - _v.Boss = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Boss = append(_v.Boss, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return } - - _v.PsConsume = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.PsConsume = append(_v.PsConsume, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return } - - _v.PsMg = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.PsMg = append(_v.PsMg, _list_v_) - } - } - - return -} - -func DeserializeGamepandsmasexpData(_buf map[string]interface{}) (*GamepandsmasexpData, error) { - v := &GamepandsmasexpData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 47b4d9c94..ea9d5877e 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -77,15 +77,7 @@ type Tables struct { MonsterFormat *GameMonsterFormat GetResource *GameGetResource VikingBossSkill *GameVikingBossSkill - LibraryFetter *GameLibraryFetter - LibraryStory *GameLibraryStory - LibraryHero *GameLibraryHero - LibraryHistory *GameLibraryHistory LibraryComplot *GameLibraryComplot - LibraryFavor *GameLibraryFavor - LibraryFavorlv *GameLibraryFavorlv - LibraryBubble *GameLibraryBubble - LibraryPlayBack *GameLibraryPlayBack Robot *GameRobot NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata @@ -196,6 +188,7 @@ type Tables struct { BuzkashiReward *GameBuzkashiReward BuzkashiFm *GameBuzkashiFm BuzkashiOpen *GameBuzkashiOpen + Pricegroup *GamePricegroup } func NewTables(loader JsonLoader) (*Tables, error) { @@ -599,60 +592,12 @@ func NewTables(loader JsonLoader) (*Tables, error) { if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { return nil, err } - if buf, err = loader("game_libraryfetter") ; err != nil { - return nil, err - } - if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarystory") ; err != nil { - return nil, err - } - if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhero") ; err != nil { - return nil, err - } - if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhistory") ; err != nil { - return nil, err - } - if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { - return nil, err - } if buf, err = loader("game_librarycomplot") ; err != nil { return nil, err } if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil { return nil, err } - if buf, err = loader("game_libraryfavor") ; err != nil { - return nil, err - } - if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavorlv") ; err != nil { - return nil, err - } - if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarybubble") ; err != nil { - return nil, err - } - if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryplayback") ; err != nil { - return nil, err - } - if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { - return nil, err - } if buf, err = loader("game_robot") ; err != nil { return nil, err } @@ -1313,5 +1258,11 @@ func NewTables(loader JsonLoader) (*Tables, error) { if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil { return nil, err } + if buf, err = loader("game_pricegroup") ; err != nil { + return nil, err + } + if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil { + return nil, err + } return tables, nil } diff --git a/sys/configure/structs/game.globalData.go b/sys/configure/structs/game.globalData.go index 57d19d879..ee0fd5d15 100644 --- a/sys/configure/structs/game.globalData.go +++ b/sys/configure/structs/game.globalData.go @@ -225,6 +225,7 @@ type GameGlobalData struct { FavorabilityAttenuation []*Gamekv Mounts string BuzkashiRecentPlayer int32 + TaskActivation int32 } const TypeId_GameGlobalData = 477542761 @@ -929,6 +930,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Mounts, _ok_ = _buf["mounts"].(string); !_ok_ { err = errors.New("mounts error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recentPlayer"].(float64); !_ok_ { err = errors.New("buzkashi_recentPlayer error"); return }; _v.BuzkashiRecentPlayer = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_activation"].(float64); !_ok_ { err = errors.New("task_activation error"); return }; _v.TaskActivation = int32(_tempNum_) } return } diff --git a/sys/configure/structs/game.heroResonance.go b/sys/configure/structs/game.heroResonance.go deleted file mode 100644 index 6cbf0e978..000000000 --- a/sys/configure/structs/game.heroResonance.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameHeroResonance struct { - _dataMap map[string]*GameHeroResonanceData - _dataList []*GameHeroResonanceData -} - -func NewGameHeroResonance(_buf []map[string]interface{}) (*GameHeroResonance, error) { - _dataList := make([]*GameHeroResonanceData, 0, len(_buf)) - dataMap := make(map[string]*GameHeroResonanceData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameHeroResonanceData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Hid] = _v - } - } - return &GameHeroResonance{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameHeroResonance) GetDataMap() map[string]*GameHeroResonanceData { - return table._dataMap -} - -func (table *GameHeroResonance) GetDataList() []*GameHeroResonanceData { - return table._dataList -} - -func (table *GameHeroResonance) Get(key string) *GameHeroResonanceData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.heroResonanceData.go b/sys/configure/structs/game.heroResonanceData.go deleted file mode 100644 index 9169b39cc..000000000 --- a/sys/configure/structs/game.heroResonanceData.go +++ /dev/null @@ -1,98 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameHeroResonanceData struct { - Hid string - Star int32 - Energy int32 - Prize []*Gameatn - Heroneed []*Gameatn - Need []*Gameatn - Hppro int32 - Atkpro int32 - Defpro int32 - Hpscale int32 - Atkscale int32 - Defscale int32 - Maxnum int32 -} - -const TypeId_GameHeroResonanceData = -2055259070 - -func (*GameHeroResonanceData) GetTypeId() int32 { - return -2055259070 -} - -func (_v *GameHeroResonanceData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energy"].(float64); !_ok_ { err = errors.New("energy error"); return }; _v.Energy = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } - - _v.Prize = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Prize = append(_v.Prize, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["heroneed"].([]interface{}); !_ok_ { err = errors.New("heroneed error"); return } - - _v.Heroneed = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Heroneed = append(_v.Heroneed, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } - - _v.Need = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Need = append(_v.Need, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpscale"].(float64); !_ok_ { err = errors.New("hpscale error"); return }; _v.Hpscale = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkscale"].(float64); !_ok_ { err = errors.New("atkscale error"); return }; _v.Atkscale = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defscale"].(float64); !_ok_ { err = errors.New("defscale error"); return }; _v.Defscale = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxnum"].(float64); !_ok_ { err = errors.New("maxnum error"); return }; _v.Maxnum = int32(_tempNum_) } - return -} - -func DeserializeGameHeroResonanceData(_buf map[string]interface{}) (*GameHeroResonanceData, error) { - v := &GameHeroResonanceData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/game.pagodaSeasonReward.go b/sys/configure/structs/game.pagodaSeasonReward.go deleted file mode 100644 index 1b582fccb..000000000 --- a/sys/configure/structs/game.pagodaSeasonReward.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GamePagodaSeasonReward struct { - _dataMap map[int32]*GamePagodaSeasonRewardData - _dataList []*GamePagodaSeasonRewardData -} - -func NewGamePagodaSeasonReward(_buf []map[string]interface{}) (*GamePagodaSeasonReward, error) { - _dataList := make([]*GamePagodaSeasonRewardData, 0, len(_buf)) - dataMap := make(map[int32]*GamePagodaSeasonRewardData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGamePagodaSeasonRewardData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Key] = _v - } - } - return &GamePagodaSeasonReward{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GamePagodaSeasonReward) GetDataMap() map[int32]*GamePagodaSeasonRewardData { - return table._dataMap -} - -func (table *GamePagodaSeasonReward) GetDataList() []*GamePagodaSeasonRewardData { - return table._dataList -} - -func (table *GamePagodaSeasonReward) Get(key int32) *GamePagodaSeasonRewardData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.pagodaSeasonRewardData.go b/sys/configure/structs/game.pagodaSeasonRewardData.go deleted file mode 100644 index 3a8a37f28..000000000 --- a/sys/configure/structs/game.pagodaSeasonRewardData.go +++ /dev/null @@ -1,65 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GamePagodaSeasonRewardData struct { - Key int32 - Ranking []int32 - Reward []*Gameatn -} - -const TypeId_GamePagodaSeasonRewardData = -1498984146 - -func (*GamePagodaSeasonRewardData) GetTypeId() int32 { - return -1498984146 -} - -func (_v *GamePagodaSeasonRewardData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["ranking"].([]interface{}); !_ok_ { err = errors.New("ranking error"); return } - - _v.Ranking = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Ranking = append(_v.Ranking, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } - - _v.Reward = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Reward = append(_v.Reward, _list_v_) - } - } - - return -} - -func DeserializeGamePagodaSeasonRewardData(_buf map[string]interface{}) (*GamePagodaSeasonRewardData, error) { - v := &GamePagodaSeasonRewardData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/game.pagodaseasonLoop.go b/sys/configure/structs/game.pagodaseasonLoop.go deleted file mode 100644 index b36b5542e..000000000 --- a/sys/configure/structs/game.pagodaseasonLoop.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GamePagodaseasonLoop struct { - _dataMap map[int32]*GamePagodaseasonLoopData - _dataList []*GamePagodaseasonLoopData -} - -func NewGamePagodaseasonLoop(_buf []map[string]interface{}) (*GamePagodaseasonLoop, error) { - _dataList := make([]*GamePagodaseasonLoopData, 0, len(_buf)) - dataMap := make(map[int32]*GamePagodaseasonLoopData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGamePagodaseasonLoopData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Key] = _v - } - } - return &GamePagodaseasonLoop{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GamePagodaseasonLoop) GetDataMap() map[int32]*GamePagodaseasonLoopData { - return table._dataMap -} - -func (table *GamePagodaseasonLoop) GetDataList() []*GamePagodaseasonLoopData { - return table._dataList -} - -func (table *GamePagodaseasonLoop) Get(key int32) *GamePagodaseasonLoopData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.pagodaseasonLoopData.go b/sys/configure/structs/game.pagodaseasonLoopData.go deleted file mode 100644 index 2ead5c2f2..000000000 --- a/sys/configure/structs/game.pagodaseasonLoopData.go +++ /dev/null @@ -1,65 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GamePagodaseasonLoopData struct { - Key int32 - DisposableLoop []int32 - FixedLoop []int32 -} - -const TypeId_GamePagodaseasonLoopData = 636691267 - -func (*GamePagodaseasonLoopData) GetTypeId() int32 { - return 636691267 -} - -func (_v *GamePagodaseasonLoopData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["disposable_loop"].([]interface{}); !_ok_ { err = errors.New("disposable_loop error"); return } - - _v.DisposableLoop = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.DisposableLoop = append(_v.DisposableLoop, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["fixed_loop"].([]interface{}); !_ok_ { err = errors.New("fixed_loop error"); return } - - _v.FixedLoop = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.FixedLoop = append(_v.FixedLoop, _list_v_) - } - } - - return -} - -func DeserializeGamePagodaseasonLoopData(_buf map[string]interface{}) (*GamePagodaseasonLoopData, error) { - v := &GamePagodaseasonLoopData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/game.plot.go b/sys/configure/structs/game.plot.go deleted file mode 100644 index a6db562b3..000000000 --- a/sys/configure/structs/game.plot.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GamePlot struct { - _dataMap map[int32]*GamePlotData - _dataList []*GamePlotData -} - -func NewGamePlot(_buf []map[string]interface{}) (*GamePlot, error) { - _dataList := make([]*GamePlotData, 0, len(_buf)) - dataMap := make(map[int32]*GamePlotData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGamePlotData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Sameid] = _v - } - } - return &GamePlot{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GamePlot) GetDataMap() map[int32]*GamePlotData { - return table._dataMap -} - -func (table *GamePlot) GetDataList() []*GamePlotData { - return table._dataList -} - -func (table *GamePlot) Get(key int32) *GamePlotData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.plotData.go b/sys/configure/structs/game.plotData.go deleted file mode 100644 index 5d0e3c46f..000000000 --- a/sys/configure/structs/game.plotData.go +++ /dev/null @@ -1,41 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GamePlotData struct { - Sameid int32 - Skip bool - Name string - Describe string -} - -const TypeId_GamePlotData = 112730791 - -func (*GamePlotData) GetTypeId() int32 { - return 112730791 -} - -func (_v *GamePlotData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sameid"].(float64); !_ok_ { err = errors.New("sameid error"); return }; _v.Sameid = int32(_tempNum_) } - { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } } - { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } - { var _ok_ bool; if _v.Describe, _ok_ = _buf["describe"].(string); !_ok_ { err = errors.New("describe error"); return } } - return -} - -func DeserializeGamePlotData(_buf map[string]interface{}) (*GamePlotData, error) { - v := &GamePlotData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/game.propsgroup.go b/sys/configure/structs/game.propsgroup.go deleted file mode 100644 index f4e578709..000000000 --- a/sys/configure/structs/game.propsgroup.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GamePropsgroup struct { - _dataMap map[int32]*GamePropsgroupData - _dataList []*GamePropsgroupData -} - -func NewGamePropsgroup(_buf []map[string]interface{}) (*GamePropsgroup, error) { - _dataList := make([]*GamePropsgroupData, 0, len(_buf)) - dataMap := make(map[int32]*GamePropsgroupData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGamePropsgroupData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Key] = _v - } - } - return &GamePropsgroup{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GamePropsgroup) GetDataMap() map[int32]*GamePropsgroupData { - return table._dataMap -} - -func (table *GamePropsgroup) GetDataList() []*GamePropsgroupData { - return table._dataList -} - -func (table *GamePropsgroup) Get(key int32) *GamePropsgroupData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.propsgroupData.go b/sys/configure/structs/game.propsgroupData.go deleted file mode 100644 index 0c582728f..000000000 --- a/sys/configure/structs/game.propsgroupData.go +++ /dev/null @@ -1,56 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GamePropsgroupData struct { - Key int32 - Group int32 - Star int32 - Prize []*Gameatn - P int32 -} - -const TypeId_GamePropsgroupData = -1406954283 - -func (*GamePropsgroupData) GetTypeId() int32 { - return -1406954283 -} - -func (_v *GamePropsgroupData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } - - _v.Prize = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Prize = append(_v.Prize, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) } - return -} - -func DeserializeGamePropsgroupData(_buf map[string]interface{}) (*GamePropsgroupData, error) { - v := &GamePropsgroupData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/game.rdtaskChoose.go b/sys/configure/structs/game.rdtaskChoose.go deleted file mode 100644 index 9aea482ed..000000000 --- a/sys/configure/structs/game.rdtaskChoose.go +++ /dev/null @@ -1,42 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameRdtaskChoose struct { - _dataMap map[int32]*GameRdtaskChooseData - _dataList []*GameRdtaskChooseData -} - -func NewGameRdtaskChoose(_buf []map[string]interface{}) (*GameRdtaskChoose, error) { - _dataList := make([]*GameRdtaskChooseData, 0, len(_buf)) - dataMap := make(map[int32]*GameRdtaskChooseData) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameRdtaskChooseData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &GameRdtaskChoose{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *GameRdtaskChoose) GetDataMap() map[int32]*GameRdtaskChooseData { - return table._dataMap -} - -func (table *GameRdtaskChoose) GetDataList() []*GameRdtaskChooseData { - return table._dataList -} - -func (table *GameRdtaskChoose) Get(key int32) *GameRdtaskChooseData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.rdtaskChooseData.go b/sys/configure/structs/game.rdtaskChooseData.go deleted file mode 100644 index 5293bb071..000000000 --- a/sys/configure/structs/game.rdtaskChooseData.go +++ /dev/null @@ -1,58 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameRdtaskChooseData struct { - Id int32 - Num int32 - PreTid int32 - GotoLevel int32 - NeedItem []int32 - NextTid int32 -} - -const TypeId_GameRdtaskChooseData = -1833024780 - -func (*GameRdtaskChooseData) GetTypeId() int32 { - return -1833024780 -} - -func (_v *GameRdtaskChooseData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gotoLevel"].(float64); !_ok_ { err = errors.New("gotoLevel error"); return }; _v.GotoLevel = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["needItem"].([]interface{}); !_ok_ { err = errors.New("needItem error"); return } - - _v.NeedItem = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.NeedItem = append(_v.NeedItem, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) } - return -} - -func DeserializeGameRdtaskChooseData(_buf map[string]interface{}) (*GameRdtaskChooseData, error) { - v := &GameRdtaskChooseData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -}