From 1bc334123a7892a18a186fa7b042573ece7ac8f4 Mon Sep 17 00:00:00 2001
From: meixiongfeng <766881921@qq.com>
Date: Fri, 5 May 2023 10:58:10 +0800
Subject: [PATCH] =?UTF-8?q?=E9=85=8D=E7=BD=AE=E6=95=B4=E7=90=86=20?=
=?UTF-8?q?=E4=BB=A5table=E8=A1=A8=E5=AF=BC=E5=87=BA=E7=9A=84=E6=95=B0?=
=?UTF-8?q?=E6=8D=AE=E4=B8=BA=E5=87=86?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
bin/json/game_affix.json | 198 -
bin/json/game_captaintext.json | 37 -
bin/json/game_daddy.json | 812 -
bin/json/game_equipcompose.json | 1547 --
bin/json/game_favorability.json | 109 +-
bin/json/game_gamecolor.json | 26 -
bin/json/game_gamepricegroup.json | 93 +
bin/json/game_global.json | 3 +-
bin/json/game_herostarupsp.json | 12 -
bin/json/game_ip.json | 98 -
bin/json/game_kungfumasterworker.json | 680 -
bin/json/game_kungfuunlock.json | 62 -
bin/json/game_link.json | 56 -
bin/json/game_newguide.json | 871 --
bin/json/game_pagodaseasonloop.json | 21 -
bin/json/game_pagodaseasonreward.json | 116 -
bin/json/game_pandsmasexp.json | 1006 --
bin/json/game_plot.json | 8 -
bin/json/game_privilege.json | 26 +
bin/json/game_proboss.json | 292 -
bin/json/game_probossskill.json | 18 -
bin/json/game_prochallenge.json | 102 -
bin/json/game_prolineup.json | 32 -
bin/json/game_propsgroup.json | 236 -
bin/json/game_rdmainline.json | 1310 --
bin/json/game_rdmainlinechapter.json | 462 -
bin/json/game_rdtask.json | 286 -
bin/json/game_rdtaskbattle.json | 9 -
bin/json/game_rdtaskchoose.json | 402 -
bin/json/game_rdtaskside.json | 2425 ---
bin/json/game_sociatyactivity.json | 57 -
bin/json/game_sociatylv.json | 102 -
bin/json/game_sociatysign.json | 97 -
bin/json/game_sociatytask.json | 292 -
bin/json/game_stroy.json | 13003 ----------------
bin/json/game_subplotmaintask.json | 203 -
bin/json/game_subplotsubtask.json | 70 -
bin/json/game_subplottaskline.json | 34 -
bin/json/game_subplottimeline.json | 187 -
bin/json/game_taskcond.json | 3134 ----
bin/json/game_taskround.json | 64 +-
bin/json/game_tasktype.json | 1244 --
bin/json/game_teachtask.json | 178 -
bin/json/game_testflow.json | 44 -
bin/json/game_worldstory.json | 6956 ---------
modules/comp_configure.go | 40 +-
modules/equipment/configure.go | 2 +-
modules/gm/comp_configure.go | 37 +-
modules/hero/configure_comp.go | 78 +-
modules/rtask/model_rtask.go | 36 +-
modules/timer/season.go | 31 +-
modules/tools/comp_configure.go | 44 +-
sys/configure/structs/Game.Affix.go | 42 -
sys/configure/structs/Game.AffixData.go | 37 -
sys/configure/structs/Game.Captaintext.go | 42 -
sys/configure/structs/Game.CaptaintextData.go | 37 -
sys/configure/structs/Game.ChooseReward.go | 50 -
sys/configure/structs/Game.EquipCompose.go | 34 -
.../structs/Game.EquipComposeData.go | 88 -
.../structs/Game.FavorabilityData.go | 2 -
sys/configure/structs/Game.Friends.go | 14 +-
sys/configure/structs/Game.GameColor.go | 42 -
sys/configure/structs/Game.GameColorData.go | 37 -
sys/configure/structs/Game.HeroStarupSp.go | 42 -
.../structs/Game.HeroStarupSpData.go | 39 -
sys/configure/structs/Game.Ip.go | 42 -
sys/configure/structs/Game.IpData.go | 39 -
.../structs/Game.KungfuMasterworker.go | 42 -
.../structs/Game.KungfuMasterworkerData.go | 89 -
sys/configure/structs/Game.KungfuUnlock.go | 42 -
.../structs/Game.KungfuUnlockData.go | 54 -
sys/configure/structs/Game.Link.go | 42 -
sys/configure/structs/Game.LinkData.go | 47 -
sys/configure/structs/Game.Newguide.go | 42 -
sys/configure/structs/Game.NewguideData.go | 126 -
sys/configure/structs/Game.ProBoss.go | 42 -
sys/configure/structs/Game.ProBossData.go | 101 -
sys/configure/structs/Game.ProBossskill.go | 42 -
.../structs/Game.ProBossskillData.go | 56 -
sys/configure/structs/Game.ProChallenge.go | 42 -
.../structs/Game.ProChallengeData.go | 50 -
sys/configure/structs/Game.ProLineup.go | 42 -
sys/configure/structs/Game.ProLineupData.go | 41 -
sys/configure/structs/Game.RDMainline.go | 42 -
.../structs/Game.RDMainlineChapter.go | 42 -
.../structs/Game.RDMainlineChapterData.go | 79 -
sys/configure/structs/Game.RDMainlineData.go | 58 -
sys/configure/structs/Game.Rdtask.go | 42 -
sys/configure/structs/Game.RdtaskBattle.go | 42 -
.../structs/Game.RdtaskBattleData.go | 52 -
sys/configure/structs/Game.RdtaskData.go | 73 -
sys/configure/structs/Game.RdtaskSide.go | 42 -
sys/configure/structs/Game.RdtaskSideData.go | 180 -
sys/configure/structs/Game.SociatyActivity.go | 42 -
.../structs/Game.SociatyActivityData.go | 52 -
sys/configure/structs/Game.SociatyLv.go | 42 -
sys/configure/structs/Game.SociatyLvData.go | 39 -
sys/configure/structs/Game.SociatySign.go | 42 -
sys/configure/structs/Game.SociatySignData.go | 69 -
sys/configure/structs/Game.SociatyTask.go | 42 -
sys/configure/structs/Game.SociatyTaskData.go | 69 -
sys/configure/structs/Game.Stroy.go | 42 -
sys/configure/structs/Game.StroyData.go | 149 -
sys/configure/structs/Game.SubplotMainTask.go | 42 -
.../structs/Game.SubplotMainTaskData.go | 107 -
sys/configure/structs/Game.SubplotSubTask.go | 42 -
.../structs/Game.SubplotSubTaskData.go | 69 -
sys/configure/structs/Game.SubplotTaskLine.go | 42 -
.../structs/Game.SubplotTaskLineData.go | 37 -
sys/configure/structs/Game.SubplotTimeLine.go | 42 -
.../structs/Game.SubplotTimeLineData.go | 84 -
sys/configure/structs/Game.TaskCond.go | 42 -
sys/configure/structs/Game.TaskCondData.go | 47 -
sys/configure/structs/Game.TaskType.go | 42 -
sys/configure/structs/Game.TaskTypeData.go | 47 -
sys/configure/structs/Game.TeachTask.go | 42 -
sys/configure/structs/Game.TeachTaskData.go | 68 -
sys/configure/structs/Game.TeachingTask.go | 42 -
.../structs/Game.TeachingTaskData.go | 43 -
sys/configure/structs/Game.TestFlow.go | 42 -
sys/configure/structs/Game.TestFlowData.go | 41 -
sys/configure/structs/Game.pandsmasexp.go | 42 -
sys/configure/structs/Game.pandsmasexpData.go | 143 -
sys/configure/structs/Tables.go | 63 +-
sys/configure/structs/game.globalData.go | 2 +
sys/configure/structs/game.heroResonance.go | 42 -
.../structs/game.heroResonanceData.go | 98 -
.../structs/game.pagodaSeasonReward.go | 42 -
.../structs/game.pagodaSeasonRewardData.go | 65 -
.../structs/game.pagodaseasonLoop.go | 42 -
.../structs/game.pagodaseasonLoopData.go | 65 -
sys/configure/structs/game.plot.go | 42 -
sys/configure/structs/game.plotData.go | 41 -
sys/configure/structs/game.propsgroup.go | 42 -
sys/configure/structs/game.propsgroupData.go | 56 -
sys/configure/structs/game.rdtaskChoose.go | 42 -
.../structs/game.rdtaskChooseData.go | 58 -
137 files changed, 309 insertions(+), 41512 deletions(-)
delete mode 100644 bin/json/game_affix.json
delete mode 100644 bin/json/game_captaintext.json
delete mode 100644 bin/json/game_daddy.json
delete mode 100644 bin/json/game_equipcompose.json
delete mode 100644 bin/json/game_gamecolor.json
create mode 100644 bin/json/game_gamepricegroup.json
delete mode 100644 bin/json/game_herostarupsp.json
delete mode 100644 bin/json/game_ip.json
delete mode 100644 bin/json/game_kungfumasterworker.json
delete mode 100644 bin/json/game_kungfuunlock.json
delete mode 100644 bin/json/game_link.json
delete mode 100644 bin/json/game_newguide.json
delete mode 100644 bin/json/game_pagodaseasonloop.json
delete mode 100644 bin/json/game_pagodaseasonreward.json
delete mode 100644 bin/json/game_pandsmasexp.json
delete mode 100644 bin/json/game_plot.json
delete mode 100644 bin/json/game_proboss.json
delete mode 100644 bin/json/game_probossskill.json
delete mode 100644 bin/json/game_prochallenge.json
delete mode 100644 bin/json/game_prolineup.json
delete mode 100644 bin/json/game_propsgroup.json
delete mode 100644 bin/json/game_rdmainline.json
delete mode 100644 bin/json/game_rdmainlinechapter.json
delete mode 100644 bin/json/game_rdtask.json
delete mode 100644 bin/json/game_rdtaskbattle.json
delete mode 100644 bin/json/game_rdtaskchoose.json
delete mode 100644 bin/json/game_rdtaskside.json
delete mode 100644 bin/json/game_sociatyactivity.json
delete mode 100644 bin/json/game_sociatylv.json
delete mode 100644 bin/json/game_sociatysign.json
delete mode 100644 bin/json/game_sociatytask.json
delete mode 100644 bin/json/game_stroy.json
delete mode 100644 bin/json/game_subplotmaintask.json
delete mode 100644 bin/json/game_subplotsubtask.json
delete mode 100644 bin/json/game_subplottaskline.json
delete mode 100644 bin/json/game_subplottimeline.json
delete mode 100644 bin/json/game_taskcond.json
delete mode 100644 bin/json/game_tasktype.json
delete mode 100644 bin/json/game_teachtask.json
delete mode 100644 bin/json/game_testflow.json
delete mode 100644 bin/json/game_worldstory.json
delete mode 100644 sys/configure/structs/Game.Affix.go
delete mode 100644 sys/configure/structs/Game.AffixData.go
delete mode 100644 sys/configure/structs/Game.Captaintext.go
delete mode 100644 sys/configure/structs/Game.CaptaintextData.go
delete mode 100644 sys/configure/structs/Game.ChooseReward.go
delete mode 100644 sys/configure/structs/Game.EquipCompose.go
delete mode 100644 sys/configure/structs/Game.EquipComposeData.go
delete mode 100644 sys/configure/structs/Game.GameColor.go
delete mode 100644 sys/configure/structs/Game.GameColorData.go
delete mode 100644 sys/configure/structs/Game.HeroStarupSp.go
delete mode 100644 sys/configure/structs/Game.HeroStarupSpData.go
delete mode 100644 sys/configure/structs/Game.Ip.go
delete mode 100644 sys/configure/structs/Game.IpData.go
delete mode 100644 sys/configure/structs/Game.KungfuMasterworker.go
delete mode 100644 sys/configure/structs/Game.KungfuMasterworkerData.go
delete mode 100644 sys/configure/structs/Game.KungfuUnlock.go
delete mode 100644 sys/configure/structs/Game.KungfuUnlockData.go
delete mode 100644 sys/configure/structs/Game.Link.go
delete mode 100644 sys/configure/structs/Game.LinkData.go
delete mode 100644 sys/configure/structs/Game.Newguide.go
delete mode 100644 sys/configure/structs/Game.NewguideData.go
delete mode 100644 sys/configure/structs/Game.ProBoss.go
delete mode 100644 sys/configure/structs/Game.ProBossData.go
delete mode 100644 sys/configure/structs/Game.ProBossskill.go
delete mode 100644 sys/configure/structs/Game.ProBossskillData.go
delete mode 100644 sys/configure/structs/Game.ProChallenge.go
delete mode 100644 sys/configure/structs/Game.ProChallengeData.go
delete mode 100644 sys/configure/structs/Game.ProLineup.go
delete mode 100644 sys/configure/structs/Game.ProLineupData.go
delete mode 100644 sys/configure/structs/Game.RDMainline.go
delete mode 100644 sys/configure/structs/Game.RDMainlineChapter.go
delete mode 100644 sys/configure/structs/Game.RDMainlineChapterData.go
delete mode 100644 sys/configure/structs/Game.RDMainlineData.go
delete mode 100644 sys/configure/structs/Game.Rdtask.go
delete mode 100644 sys/configure/structs/Game.RdtaskBattle.go
delete mode 100644 sys/configure/structs/Game.RdtaskBattleData.go
delete mode 100644 sys/configure/structs/Game.RdtaskData.go
delete mode 100644 sys/configure/structs/Game.RdtaskSide.go
delete mode 100644 sys/configure/structs/Game.RdtaskSideData.go
delete mode 100644 sys/configure/structs/Game.SociatyActivity.go
delete mode 100644 sys/configure/structs/Game.SociatyActivityData.go
delete mode 100644 sys/configure/structs/Game.SociatyLv.go
delete mode 100644 sys/configure/structs/Game.SociatyLvData.go
delete mode 100644 sys/configure/structs/Game.SociatySign.go
delete mode 100644 sys/configure/structs/Game.SociatySignData.go
delete mode 100644 sys/configure/structs/Game.SociatyTask.go
delete mode 100644 sys/configure/structs/Game.SociatyTaskData.go
delete mode 100644 sys/configure/structs/Game.Stroy.go
delete mode 100644 sys/configure/structs/Game.StroyData.go
delete mode 100644 sys/configure/structs/Game.SubplotMainTask.go
delete mode 100644 sys/configure/structs/Game.SubplotMainTaskData.go
delete mode 100644 sys/configure/structs/Game.SubplotSubTask.go
delete mode 100644 sys/configure/structs/Game.SubplotSubTaskData.go
delete mode 100644 sys/configure/structs/Game.SubplotTaskLine.go
delete mode 100644 sys/configure/structs/Game.SubplotTaskLineData.go
delete mode 100644 sys/configure/structs/Game.SubplotTimeLine.go
delete mode 100644 sys/configure/structs/Game.SubplotTimeLineData.go
delete mode 100644 sys/configure/structs/Game.TaskCond.go
delete mode 100644 sys/configure/structs/Game.TaskCondData.go
delete mode 100644 sys/configure/structs/Game.TaskType.go
delete mode 100644 sys/configure/structs/Game.TaskTypeData.go
delete mode 100644 sys/configure/structs/Game.TeachTask.go
delete mode 100644 sys/configure/structs/Game.TeachTaskData.go
delete mode 100644 sys/configure/structs/Game.TeachingTask.go
delete mode 100644 sys/configure/structs/Game.TeachingTaskData.go
delete mode 100644 sys/configure/structs/Game.TestFlow.go
delete mode 100644 sys/configure/structs/Game.TestFlowData.go
delete mode 100644 sys/configure/structs/Game.pandsmasexp.go
delete mode 100644 sys/configure/structs/Game.pandsmasexpData.go
delete mode 100644 sys/configure/structs/game.heroResonance.go
delete mode 100644 sys/configure/structs/game.heroResonanceData.go
delete mode 100644 sys/configure/structs/game.pagodaSeasonReward.go
delete mode 100644 sys/configure/structs/game.pagodaSeasonRewardData.go
delete mode 100644 sys/configure/structs/game.pagodaseasonLoop.go
delete mode 100644 sys/configure/structs/game.pagodaseasonLoopData.go
delete mode 100644 sys/configure/structs/game.plot.go
delete mode 100644 sys/configure/structs/game.plotData.go
delete mode 100644 sys/configure/structs/game.propsgroup.go
delete mode 100644 sys/configure/structs/game.propsgroupData.go
delete mode 100644 sys/configure/structs/game.rdtaskChoose.go
delete mode 100644 sys/configure/structs/game.rdtaskChooseData.go
diff --git a/bin/json/game_affix.json b/bin/json/game_affix.json
deleted file mode 100644
index 7f14cb0fb..000000000
--- a/bin/json/game_affix.json
+++ /dev/null
@@ -1,198 +0,0 @@
-[
- {
- "key": 10001,
- "name": {
- "key": "gourmet_affix1",
- "text": "无"
- }
- },
- {
- "key": 10002,
- "name": {
- "key": "gourmet_affix2",
- "text": "极低"
- }
- },
- {
- "key": 10003,
- "name": {
- "key": "gourmet_affix3",
- "text": "中等"
- }
- },
- {
- "key": 10004,
- "name": {
- "key": "gourmet_affix4",
- "text": "较高"
- }
- },
- {
- "key": 10005,
- "name": {
- "key": "gourmet_affix5",
- "text": "极高"
- }
- },
- {
- "key": 10101,
- "name": {
- "key": "gourmet_lv1",
- "text": "马马虎虎"
- }
- },
- {
- "key": 10102,
- "name": {
- "key": "gourmet_lv2",
- "text": "可圈可点"
- }
- },
- {
- "key": 10103,
- "name": {
- "key": "gourmet_lv3",
- "text": "孰能生巧"
- }
- },
- {
- "key": 10104,
- "name": {
- "key": "gourmet_lv4",
- "text": "驾轻就熟"
- }
- },
- {
- "key": 10105,
- "name": {
- "key": "gourmet_lv5",
- "text": "得心应手"
- }
- },
- {
- "key": 10106,
- "name": {
- "key": "gourmet_lv6",
- "text": "游刃有余"
- }
- },
- {
- "key": 10107,
- "name": {
- "key": "gourmet_lv7",
- "text": "匠心独运"
- }
- },
- {
- "key": 10108,
- "name": {
- "key": "gourmet_lv8",
- "text": "神乎其技"
- }
- },
- {
- "key": 10201,
- "name": {
- "key": "gourmet_cook1",
- "text": "1级"
- }
- },
- {
- "key": 10202,
- "name": {
- "key": "gourmet_cook2",
- "text": "2级"
- }
- },
- {
- "key": 10203,
- "name": {
- "key": "gourmet_cook3",
- "text": "3级"
- }
- },
- {
- "key": 10204,
- "name": {
- "key": "gourmet_cook4",
- "text": "4级"
- }
- },
- {
- "key": 10205,
- "name": {
- "key": "gourmet_cook5",
- "text": "5级"
- }
- },
- {
- "key": 10206,
- "name": {
- "key": "gourmet_cook6",
- "text": "6级"
- }
- },
- {
- "key": 10207,
- "name": {
- "key": "gourmet_cook7",
- "text": "7级"
- }
- },
- {
- "key": 10208,
- "name": {
- "key": "gourmet_cook8",
- "text": "8级"
- }
- },
- {
- "key": 10209,
- "name": {
- "key": "gourmet_cook9",
- "text": "9级"
- }
- },
- {
- "key": 10210,
- "name": {
- "key": "gourmet_cook10",
- "text": "10级"
- }
- },
- {
- "key": 10211,
- "name": {
- "key": "gourmet_cook11",
- "text": "11级"
- }
- },
- {
- "key": 10212,
- "name": {
- "key": "gourmet_cook12",
- "text": "12级"
- }
- },
- {
- "key": 10213,
- "name": {
- "key": "gourmet_cook13",
- "text": "13级"
- }
- },
- {
- "key": 10214,
- "name": {
- "key": "gourmet_cook14",
- "text": "14级"
- }
- },
- {
- "key": 10215,
- "name": {
- "key": "gourmet_cook15",
- "text": "15级"
- }
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_captaintext.json b/bin/json/game_captaintext.json
deleted file mode 100644
index 1e027b73b..000000000
--- a/bin/json/game_captaintext.json
+++ /dev/null
@@ -1,37 +0,0 @@
-[
- {
- "hero": "25001",
- "text": {
- "key": "skill_25001",
- "text": "25001英雄简化队长技"
- }
- },
- {
- "hero": "25004",
- "text": {
- "key": "skill_25004",
- "text": "25004英雄简化队长技"
- }
- },
- {
- "hero": "34006",
- "text": {
- "key": "skill_34006",
- "text": "34006英雄简化队长技"
- }
- },
- {
- "hero": "35001",
- "text": {
- "key": "skill_35001",
- "text": "35001英雄简化队长技"
- }
- },
- {
- "hero": "35002",
- "text": {
- "key": "skill_35002",
- "text": "35002英雄简化队长技"
- }
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_daddy.json b/bin/json/game_daddy.json
deleted file mode 100644
index 71da4b9fc..000000000
--- a/bin/json/game_daddy.json
+++ /dev/null
@@ -1,812 +0,0 @@
-[
- {
- "index": "2",
- "var": [
- {
- "a": "attr",
- "t": "gold",
- "n": 5000000
- }
- ]
- },
- {
- "index": "13",
- "var": [
- {
- "a": "equi",
- "t": "10051",
- "n": 10
- }
- ]
- },
- {
- "index": "14",
- "var": [
- {
- "a": "equi",
- "t": "10052",
- "n": 10
- }
- ]
- },
- {
- "index": "15",
- "var": [
- {
- "a": "equi",
- "t": "10053",
- "n": 10
- }
- ]
- },
- {
- "index": "16",
- "var": [
- {
- "a": "equi",
- "t": "10054",
- "n": 10
- }
- ]
- },
- {
- "index": "17",
- "var": [
- {
- "a": "equi",
- "t": "10055",
- "n": 10
- }
- ]
- },
- {
- "index": "18",
- "var": [
- {
- "a": "equi",
- "t": "10056",
- "n": 10
- }
- ]
- },
- {
- "index": "23",
- "var": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 500000
- }
- ]
- },
- {
- "index": "24",
- "var": [
- {
- "a": "item",
- "t": "10006",
- "n": 5
- }
- ]
- },
- {
- "index": "25",
- "var": [
- {
- "a": "item",
- "t": "10009",
- "n": 1
- }
- ]
- },
- {
- "index": "26",
- "var": [
- {
- "a": "item",
- "t": "10010",
- "n": 45
- }
- ]
- },
- {
- "index": "27",
- "var": [
- {
- "a": "item",
- "t": "10011",
- "n": 1
- }
- ]
- },
- {
- "index": "28",
- "var": [
- {
- "a": "item",
- "t": "10012",
- "n": 1250
- }
- ]
- },
- {
- "index": "29",
- "var": [
- {
- "a": "item",
- "t": "10013",
- "n": 1000
- }
- ]
- },
- {
- "index": "30",
- "var": [
- {
- "a": "item",
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\ No newline at end of file
diff --git a/bin/json/game_equipcompose.json b/bin/json/game_equipcompose.json
deleted file mode 100644
index 9375798d5..000000000
--- a/bin/json/game_equipcompose.json
+++ /dev/null
@@ -1,1547 +0,0 @@
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- "10663",
- "10660"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 19,
- "suittype": 7,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "10741",
- "10742",
- "10743",
- "10740"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 20,
- "suittype": 7,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "10751",
- "10752",
- "10753",
- "10750"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 21,
- "suittype": 7,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "10761",
- "10762",
- "10763",
- "10760"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 22,
- "suittype": 8,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_02",
- "equip": [
- "10841",
- "10842",
- "10843",
- "10840"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 23,
- "suittype": 8,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_02",
- "equip": [
- "10851",
- "10852",
- "10853",
- "10850"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 24,
- "suittype": 8,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_02",
- "equip": [
- "10861",
- "10862",
- "10863",
- "10860"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 25,
- "suittype": 9,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_03",
- "equip": [
- "10941",
- "10942",
- "10943",
- "10940"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 26,
- "suittype": 9,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_03",
- "equip": [
- "10951",
- "10952",
- "10953",
- "10950"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 27,
- "suittype": 9,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_03",
- "equip": [
- "10961",
- "10962",
- "10963",
- "10960"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 28,
- "suittype": 10,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_04",
- "equip": [
- "11041",
- "11042",
- "11043",
- "11040"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 29,
- "suittype": 10,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_04",
- "equip": [
- "11051",
- "11052",
- "11053",
- "11050"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 30,
- "suittype": 10,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_04",
- "equip": [
- "11061",
- "11062",
- "11063",
- "11060"
- ],
- "probability": [
- 1,
- 1,
- 1,
- 1
- ]
- },
- {
- "key": 31,
- "suittype": 11,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_05",
- "equip": [
- "11144",
- "11145"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 32,
- "suittype": 11,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_05",
- "equip": [
- "11154",
- "11155"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 33,
- "suittype": 11,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_05",
- "equip": [
- "11164",
- "11165"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 34,
- "suittype": 12,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_06",
- "equip": [
- "11244",
- "11245"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 35,
- "suittype": 12,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_06",
- "equip": [
- "11254",
- "11255"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 36,
- "suittype": 12,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_06",
- "equip": [
- "11264",
- "11265"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 37,
- "suittype": 13,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "11344",
- "11345"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 38,
- "suittype": 13,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "11354",
- "11355"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 39,
- "suittype": 13,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "11364",
- "11365"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 40,
- "suittype": 14,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_02",
- "equip": [
- "11444",
- "11445"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 41,
- "suittype": 14,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_02",
- "equip": [
- "11454",
- "11455"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 42,
- "suittype": 14,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_02",
- "equip": [
- "11464",
- "11465"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 43,
- "suittype": 15,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_03",
- "equip": [
- "11544",
- "11545"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 44,
- "suittype": 15,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_03",
- "equip": [
- "11554",
- "11555"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 45,
- "suittype": 15,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_03",
- "equip": [
- "11564",
- "11565"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 46,
- "suittype": 16,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_04",
- "equip": [
- "11644",
- "11645"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 47,
- "suittype": 16,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_04",
- "equip": [
- "11654",
- "11655"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 48,
- "suittype": 16,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_04",
- "equip": [
- "11664",
- "11665"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 49,
- "suittype": 17,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_05",
- "equip": [
- "11744",
- "11745"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 50,
- "suittype": 17,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_05",
- "equip": [
- "11754",
- "11755"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 51,
- "suittype": 17,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_05",
- "equip": [
- "11764",
- "11765"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 52,
- "suittype": 18,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_06",
- "equip": [
- "11844",
- "11845"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 53,
- "suittype": 18,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_06",
- "equip": [
- "11854",
- "11855"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 54,
- "suittype": 18,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_06",
- "equip": [
- "11864",
- "11865"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 55,
- "suittype": 19,
- "star": 4,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 16
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "11944",
- "11945"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 56,
- "suittype": 19,
- "star": 5,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "11954",
- "11955"
- ],
- "probability": [
- 1,
- 1
- ]
- },
- {
- "key": 57,
- "suittype": 19,
- "star": 6,
- "skillintr": {
- "key": "equip_13215",
- "text": "战神套装/n4件套效果:攻击力+30%"
- },
- "need": [
- {
- "a": "attr",
- "t": "gold",
- "n": 24
- }
- ],
- "ico": "zb_icon_01",
- "equip": [
- "11964",
- "11965"
- ],
- "probability": [
- 1,
- 1
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_favorability.json b/bin/json/game_favorability.json
index 457ef0b40..b70b14240 100644
--- a/bin/json/game_favorability.json
+++ b/bin/json/game_favorability.json
@@ -13,7 +13,6 @@
"text": "萍水相逢"
},
"privilege_type": 0,
- "privilege_value": 0,
"return_reward": [
{
"a": "item",
@@ -121,8 +120,7 @@
"key": "favorability_favorability_lv_name_2",
"text": "点头之交"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -225,8 +223,7 @@
"key": "favorability_favorability_lv_name_3",
"text": "点头之交"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -329,8 +326,7 @@
"key": "favorability_favorability_lv_name_4",
"text": "点头之交"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -433,8 +429,7 @@
"key": "favorability_favorability_lv_name_5",
"text": "点头之交"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -537,8 +532,7 @@
"key": "favorability_favorability_lv_name_6",
"text": "情投意合"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -641,8 +635,7 @@
"key": "favorability_favorability_lv_name_7",
"text": "情投意合"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -745,8 +738,7 @@
"key": "favorability_favorability_lv_name_8",
"text": "情投意合"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -849,8 +841,7 @@
"key": "favorability_favorability_lv_name_9",
"text": "情投意合"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -953,8 +944,7 @@
"key": "favorability_favorability_lv_name_10",
"text": "情投意合"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [
{
"a": "item",
@@ -1057,8 +1047,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1150,8 +1139,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1243,8 +1231,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1336,8 +1323,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1429,8 +1415,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1522,8 +1507,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1615,8 +1599,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1708,8 +1691,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1801,8 +1783,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1894,8 +1875,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -1987,8 +1967,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2080,8 +2059,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2173,8 +2151,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2266,8 +2243,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2359,8 +2335,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2452,8 +2427,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2545,8 +2519,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2638,8 +2611,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2731,8 +2703,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2824,8 +2795,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -2917,8 +2887,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -3010,8 +2979,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -3102,8 +3070,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -3195,8 +3162,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -3288,8 +3254,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -3381,8 +3346,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
@@ -3474,8 +3438,7 @@
"key": "favorability_favorability_lv_name_1",
"text": "萍水相逢"
},
- "privilege_type": 0,
- "privilege_value": 0,
+ "privilege_type": 30201,
"return_reward": [],
"return_txt": {
"key": "",
diff --git a/bin/json/game_gamecolor.json b/bin/json/game_gamecolor.json
deleted file mode 100644
index d1e7390c1..000000000
--- a/bin/json/game_gamecolor.json
+++ /dev/null
@@ -1,26 +0,0 @@
-[
- {
- "star": 1,
- "color": "#6dba00"
- },
- {
- "star": 2,
- "color": "#4a96e3"
- },
- {
- "star": 3,
- "color": "#be3ce8"
- },
- {
- "star": 4,
- "color": "#e8893c"
- },
- {
- "star": 5,
- "color": "#fd424e"
- },
- {
- "star": 6,
- "color": "#e1a6ff"
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_gamepricegroup.json b/bin/json/game_gamepricegroup.json
new file mode 100644
index 000000000..be421e355
--- /dev/null
+++ b/bin/json/game_gamepricegroup.json
@@ -0,0 +1,93 @@
+[
+ {
+ "id": 1,
+ "pricegroupId": 1001,
+ "purchasemin": 1,
+ "purchasemax": 1,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 20
+ }
+ ]
+ },
+ {
+ "id": 2,
+ "pricegroupId": 1001,
+ "purchasemin": 2,
+ "purchasemax": 3,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 30
+ }
+ ]
+ },
+ {
+ "id": 3,
+ "pricegroupId": 1001,
+ "purchasemin": 4,
+ "purchasemax": 6,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 50
+ }
+ ]
+ },
+ {
+ "id": 4,
+ "pricegroupId": 1001,
+ "purchasemin": 7,
+ "purchasemax": 7,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 100
+ }
+ ]
+ },
+ {
+ "id": 5,
+ "pricegroupId": 1001,
+ "purchasemin": 8,
+ "purchasemax": 8,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 150
+ }
+ ]
+ },
+ {
+ "id": 6,
+ "pricegroupId": 1001,
+ "purchasemin": 9,
+ "purchasemax": 9,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 200
+ }
+ ]
+ },
+ {
+ "id": 7,
+ "pricegroupId": 1001,
+ "purchasemin": 10,
+ "purchasemax": 10,
+ "cost": [
+ {
+ "a": "attr",
+ "t": "diamond",
+ "n": 250
+ }
+ ]
+ }
+]
\ No newline at end of file
diff --git a/bin/json/game_global.json b/bin/json/game_global.json
index 45b198e25..df461aac3 100644
--- a/bin/json/game_global.json
+++ b/bin/json/game_global.json
@@ -736,6 +736,7 @@
}
],
"mounts": "20030001",
- "buzkashi_recentPlayer": 10
+ "buzkashi_recentPlayer": 10,
+ "task_activation": 15010101
}
]
\ No newline at end of file
diff --git a/bin/json/game_herostarupsp.json b/bin/json/game_herostarupsp.json
deleted file mode 100644
index 2c1613b10..000000000
--- a/bin/json/game_herostarupsp.json
+++ /dev/null
@@ -1,12 +0,0 @@
-[
- {
- "id": "43901",
- "star": 3,
- "starid": "43902"
- },
- {
- "id": "43902",
- "star": 4,
- "starid": "43903"
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_ip.json b/bin/json/game_ip.json
deleted file mode 100644
index f670d158c..000000000
--- a/bin/json/game_ip.json
+++ /dev/null
@@ -1,98 +0,0 @@
-[
- {
- "ip_id": 1,
- "ip_icon": "zm_ip_logo05",
- "ip_name": {
- "key": "ip_name1",
- "text": "《宝贝老板》"
- }
- },
- {
- "ip_id": 2,
- "ip_icon": "zm_ip_logo12",
- "ip_name": {
- "key": "ip_name2",
- "text": "《疯狂外星人》"
- }
- },
- {
- "ip_id": 3,
- "ip_icon": "zm_ip_logo02",
- "ip_name": {
- "key": "ip_name3",
- "text": "《疯狂原始人》"
- }
- },
- {
- "ip_id": 4,
- "ip_icon": "zm_ip_logo01",
- "ip_name": {
- "key": "ip_name4",
- "text": "《功夫熊猫》"
- }
- },
- {
- "ip_id": 5,
- "ip_icon": "zm_ip_logo10",
- "ip_name": {
- "key": "ip_name5",
- "text": "《怪物史莱克》"
- }
- },
- {
- "ip_id": 6,
- "ip_icon": "zm_ip_logo11",
- "ip_name": {
- "key": "ip_name6",
- "text": "《坏蛋联盟》"
- }
- },
- {
- "ip_id": 7,
- "ip_icon": "zm_ip_logo09",
- "ip_name": {
- "key": "ip_name7",
- "text": "《巨怪猎人》"
- }
- },
- {
- "ip_id": 8,
- "ip_icon": "zm_ip_logo08",
- "ip_name": {
- "key": "ip_name8",
- "text": "《马达加斯加》"
- }
- },
- {
- "ip_id": 9,
- "ip_icon": "zm_ip_logo04",
- "ip_name": {
- "key": "ip_name9",
- "text": "《魔发精灵》"
- }
- },
- {
- "ip_id": 10,
- "ip_icon": "zm_ip_logo07",
- "ip_name": {
- "key": "ip_name10",
- "text": "《守护者联盟》"
- }
- },
- {
- "ip_id": 11,
- "ip_icon": "zm_ip_logo03",
- "ip_name": {
- "key": "ip_name11",
- "text": "《驯龙高手》"
- }
- },
- {
- "ip_id": 12,
- "ip_icon": "zm_ip_logo06",
- "ip_name": {
- "key": "ip_name12",
- "text": "《野性精神》"
- }
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_kungfumasterworker.json b/bin/json/game_kungfumasterworker.json
deleted file mode 100644
index 04bb6bf10..000000000
--- a/bin/json/game_kungfumasterworker.json
+++ /dev/null
@@ -1,680 +0,0 @@
-[
- {
- "level": 1,
- "star": 1,
- "quality": 1,
- "quality_text": {
- "key": "gourmet_ln1",
- "text": "优秀"
- },
- "color": "",
- "levelname": {
- "key": "gourmet_ln3",
- "text": "浣熊"
- },
- "exp": 60,
- "model": "35001",
- "ornament": "Level1",
- "affix": {
- "key": "gourmet_ln1",
- "text": "教习效率+50%"
- },
- "needtime": 300,
- "level_deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "display": 1000,
- "probability": 1000
- },
- {
- "level": 2,
- "star": 2,
- "quality": 1,
- "quality_text": {
- "key": "gourmet_ln2",
- "text": "优秀"
- },
- "color": "",
- "levelname": {
- "key": "gourmet_ln3",
- "text": "浣熊"
- },
- "exp": 120,
- "model": "35001",
- "ornament": "Level2",
- "affix": {
- "key": "gourmet_ln2",
- "text": "教习效率+51%"
- },
- "needtime": 300,
- "level_deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "display": 980,
- "probability": 980
- },
- {
- "level": 3,
- "star": 3,
- "quality": 1,
- "quality_text": {
- "key": "gourmet_ln3",
- "text": "优秀"
- },
- "color": "",
- "levelname": {
- "key": "gourmet_ln3",
- "text": "浣熊"
- },
- "exp": 240,
- "model": "35001",
- "ornament": "Level1",
- "affix": {
- "key": "gourmet_ln3",
- "text": "教习效率+52%"
- },
- "needtime": 300,
- "level_deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "display": 960,
- "probability": 960
- },
- {
- "level": 4,
- "star": 4,
- "quality": 1,
- "quality_text": {
- "key": "gourmet_ln4",
- "text": "优秀"
- },
- "color": "",
- "levelname": {
- "key": "gourmet_ln3",
- "text": "浣熊"
- },
- "exp": 480,
- "model": "35001",
- "ornament": "Level2",
- "affix": {
- "key": "gourmet_ln4",
- "text": "教习效率+53%"
- },
- "needtime": 300,
- "level_deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "display": 940,
- "probability": 940
- },
- {
- "level": 5,
- "star": 5,
- "quality": 1,
- "quality_text": {
- "key": "gourmet_ln5",
- "text": "优秀"
- },
- "color": "",
- "levelname": {
- "key": "gourmet_ln3",
- "text": "浣熊"
- },
- "exp": 1020,
- "model": "35001",
- "ornament": "Level1",
- "affix": {
- "key": "gourmet_ln5",
- "text": "教习效率+50%"
- },
- "needtime": 300,
- "level_deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "deplete": [
- {
- "a": "attr",
- "t": "gold",
- "n": 50
- }
- ],
- "display": 920,
- "probability": 920
- },
- {
- "level": 6,
- "star": 6,
- "quality": 1,
- "quality_text": {
- "key": "gourmet_ln6",
- "text": "优秀"
- },
- "color": "",
- "levelname": {
- "key": "gourmet_ln3",
- "text": "浣熊"
- },
- "exp": 1080,
- "model": "35001",
- "ornament": "Level2",
- "affix": {
- "key": "gourmet_ln6",
- "text": "教习效率+51%"
- },
- "needtime": 300,
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\ No newline at end of file
diff --git a/bin/json/game_kungfuunlock.json b/bin/json/game_kungfuunlock.json
deleted file mode 100644
index 0cade56fa..000000000
--- a/bin/json/game_kungfuunlock.json
+++ /dev/null
@@ -1,62 +0,0 @@
-[
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\ No newline at end of file
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deleted file mode 100644
index fa688372c..000000000
--- a/bin/json/game_link.json
+++ /dev/null
@@ -1,56 +0,0 @@
-[
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\ No newline at end of file
diff --git a/bin/json/game_newguide.json b/bin/json/game_newguide.json
deleted file mode 100644
index 672fc7cda..000000000
--- a/bin/json/game_newguide.json
+++ /dev/null
@@ -1,871 +0,0 @@
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index 7d9536e78..000000000
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-[
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index 009ab647a..000000000
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index b2b1391b2..000000000
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- }
- ],
- "drop": 1013,
- "scene": "",
- "bossmodel": 11003,
- "boss_skill": 51004,
- "boss": [
- 302017
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 8
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 7
- }
- ]
- },
- {
- "id": 240,
- "bossid": 2,
- "name": {
- "key": "viking_boss_1002",
- "text": "冰之泰坦"
- },
- "difficulty": 4,
- "Numrounds": 10,
- "BattleReadyID": 104,
- "captionrecommend": [
- 25001,
- 25004,
- 34006,
- 35001,
- 35002
- ],
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- {
- "a": "equi",
- "t": "10130",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10131",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10132",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10123",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11124",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11125",
- "n": 1
- }
- ],
- "drop": 1014,
- "scene": "",
- "bossmodel": 11003,
- "boss_skill": 51004,
- "boss": [
- 302020
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 9
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 8
- }
- ]
- },
- {
- "id": 310,
- "bossid": 3,
- "name": {
- "key": "viking_boss_1003",
- "text": "森林泰坦"
- },
- "difficulty": 1,
- "Numrounds": 10,
- "BattleReadyID": 104,
- "captionrecommend": [
- 25001,
- 25004,
- 34006,
- 35001,
- 35002
- ],
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- {
- "a": "equi",
- "t": "10110",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10111",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10112",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10113",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11114",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11115",
- "n": 1
- }
- ],
- "drop": 1021,
- "scene": "",
- "bossmodel": 11018,
- "boss_skill": 51004,
- "boss": [
- 303011
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 6
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 5
- }
- ]
- },
- {
- "id": 320,
- "bossid": 3,
- "name": {
- "key": "viking_boss_1003",
- "text": "森林泰坦"
- },
- "difficulty": 2,
- "Numrounds": 10,
- "BattleReadyID": 104,
- "captionrecommend": [
- 25001,
- 25004,
- 34006,
- 35001,
- 35002
- ],
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- {
- "a": "equi",
- "t": "10120",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10121",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10122",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10113",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11114",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11115",
- "n": 1
- }
- ],
- "drop": 1022,
- "scene": "",
- "bossmodel": 11018,
- "boss_skill": 51004,
- "boss": [
- 303014
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 7
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 6
- }
- ]
- },
- {
- "id": 330,
- "bossid": 3,
- "name": {
- "key": "viking_boss_1003",
- "text": "森林泰坦"
- },
- "difficulty": 3,
- "Numrounds": 10,
- "BattleReadyID": 104,
- "captionrecommend": [
- 25001,
- 25004,
- 34006,
- 35001,
- 35002
- ],
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- {
- "a": "equi",
- "t": "10120",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10121",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10122",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10123",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11124",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11125",
- "n": 1
- }
- ],
- "drop": 1023,
- "scene": "",
- "bossmodel": 11018,
- "boss_skill": 51004,
- "boss": [
- 303017
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 8
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 7
- }
- ]
- },
- {
- "id": 340,
- "bossid": 3,
- "name": {
- "key": "viking_boss_1003",
- "text": "森林泰坦"
- },
- "difficulty": 4,
- "Numrounds": 10,
- "BattleReadyID": 104,
- "captionrecommend": [
- 25001,
- 25004,
- 34006,
- 35001,
- 35002
- ],
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- {
- "a": "equi",
- "t": "10130",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10131",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10132",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10123",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11124",
- "n": 1
- },
- {
- "a": "equi",
- "t": "11125",
- "n": 1
- }
- ],
- "drop": 1024,
- "scene": "",
- "bossmodel": 11018,
- "boss_skill": 51004,
- "boss": [
- 303020
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 9
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 8
- }
- ]
- },
- {
- "id": 410,
- "bossid": 11,
- "name": {
- "key": "viking_boss_1001",
- "text": "武器BOSS"
- },
- "difficulty": 1,
- "Numrounds": 10,
- "BattleReadyID": 104,
- "captionrecommend": [
- 25001,
- 25004,
- 34006,
- 35001,
- 35002
- ],
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- {
- "a": "equi",
- "t": "20010",
- "n": 1
- },
- {
- "a": "equi",
- "t": "20011",
- "n": 1
- },
- {
- "a": "equi",
- "t": "20012",
- "n": 1
- },
- {
- "a": "equi",
- "t": "20013",
- "n": 1
- }
- ],
- "drop": 1001,
- "scene": "",
- "bossmodel": 11009,
- "boss_skill": 51004,
- "boss": [
- 301011
- ],
- "ps_consume": [
- {
- "a": "item",
- "t": "100100",
- "n": 6
- }
- ],
- "ps_mg": [
- {
- "a": "item",
- "t": "100100",
- "n": 5
- }
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_plot.json b/bin/json/game_plot.json
deleted file mode 100644
index c294ca526..000000000
--- a/bin/json/game_plot.json
+++ /dev/null
@@ -1,8 +0,0 @@
-[
- {
- "sameid": 1,
- "skip": true,
- "name": "Cutscene_Fight",
- "describe": "一段垃圾的剧情,臭"
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_privilege.json b/bin/json/game_privilege.json
index 167133f88..a044ddaac 100644
--- a/bin/json/game_privilege.json
+++ b/bin/json/game_privilege.json
@@ -1441,5 +1441,31 @@
"text": ""
},
"privilege_parameter": 240
+ },
+ {
+ "privilege_id": 30201,
+ "privilege_type": 2,
+ "privilege_DescribeFront": {
+ "key": "privilege_30201",
+ "text": "金币商店每日免费刷新次数+1"
+ },
+ "privilege_DescribeAfter": {
+ "key": "",
+ "text": ""
+ },
+ "privilege_parameter": 1
+ },
+ {
+ "privilege_id": 30202,
+ "privilege_type": 2,
+ "privilege_DescribeFront": {
+ "key": "privilege_30202",
+ "text": "金币商店每日免费刷新次数+1"
+ },
+ "privilege_DescribeAfter": {
+ "key": "",
+ "text": ""
+ },
+ "privilege_parameter": 1
}
]
\ No newline at end of file
diff --git a/bin/json/game_proboss.json b/bin/json/game_proboss.json
deleted file mode 100644
index 97ee12f22..000000000
--- a/bin/json/game_proboss.json
+++ /dev/null
@@ -1,292 +0,0 @@
-[
- {
- "id": 1001,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 1,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301011,
- 301012,
- 301013
- ]
- },
- {
- "id": 1002,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 2,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301014,
- 301015,
- 301016
- ]
- },
- {
- "id": 1003,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 3,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301017,
- 301018,
- 301019
- ]
- },
- {
- "id": 1004,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 4,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301020,
- 301021,
- 301022
- ]
- },
- {
- "id": 1005,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 5,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301023,
- 301024,
- 301025
- ]
- },
- {
- "id": 1006,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 6,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301026,
- 301027,
- 301028
- ]
- },
- {
- "id": 1007,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 7,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301029,
- 301030,
- 301031
- ]
- },
- {
- "id": 1008,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 8,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301032,
- 301033,
- 301034
- ]
- },
- {
- "id": 1009,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 9,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301035,
- 301036,
- 301037
- ]
- },
- {
- "id": 1010,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "difficulty": 10,
- "firstprize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "dropshow": [
- 1,
- 2
- ],
- "dropshowp": [
- 60,
- 40
- ],
- "bossmodel": 11009,
- "boss": [
- 301038,
- 301039,
- 301040
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_probossskill.json b/bin/json/game_probossskill.json
deleted file mode 100644
index 30e00cde3..000000000
--- a/bin/json/game_probossskill.json
+++ /dev/null
@@ -1,18 +0,0 @@
-[
- {
- "type": 1,
- "name": {
- "key": "weapons_boss_1001",
- "text": "巨怪"
- },
- "introduce": {
- "key": "weapons_boss_1002",
- "text": "巨怪是一个强大的首领,守护者无数珍惜的材料"
- },
- "icon": "wjyz_img012",
- "guardskill": [
- 124004111,
- 144005111
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_prochallenge.json b/bin/json/game_prochallenge.json
deleted file mode 100644
index b66be6731..000000000
--- a/bin/json/game_prochallenge.json
+++ /dev/null
@@ -1,102 +0,0 @@
-[
- {
- "buynum": 1,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 10
- }
- ]
- },
- {
- "buynum": 2,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 20
- }
- ]
- },
- {
- "buynum": 3,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 30
- }
- ]
- },
- {
- "buynum": 4,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 40
- }
- ]
- },
- {
- "buynum": 5,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 50
- }
- ]
- },
- {
- "buynum": 6,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 60
- }
- ]
- },
- {
- "buynum": 7,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 70
- }
- ]
- },
- {
- "buynum": 8,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 80
- }
- ]
- },
- {
- "buynum": 9,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 90
- }
- ]
- },
- {
- "buynum": 10,
- "need": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_prolineup.json b/bin/json/game_prolineup.json
deleted file mode 100644
index 321149f2d..000000000
--- a/bin/json/game_prolineup.json
+++ /dev/null
@@ -1,32 +0,0 @@
-[
- {
- "robotid": "25001",
- "ranking": 1,
- "difficulty": 1,
- "first": 14.5
- },
- {
- "robotid": "44005",
- "ranking": 2,
- "difficulty": 2,
- "first": 8.5
- },
- {
- "robotid": "14007",
- "ranking": 3,
- "difficulty": 3,
- "first": 7.5
- },
- {
- "robotid": "35001",
- "ranking": 4,
- "difficulty": 4,
- "first": 7.2
- },
- {
- "robotid": "25004",
- "ranking": 5,
- "difficulty": 5,
- "first": 4.4
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_propsgroup.json b/bin/json/game_propsgroup.json
deleted file mode 100644
index 9db5e38a9..000000000
--- a/bin/json/game_propsgroup.json
+++ /dev/null
@@ -1,236 +0,0 @@
-[
- {
- "key": 1,
- "group": 10001,
- "star": 5,
- "prize": [
- {
- "a": "hero",
- "t": "15001",
- "n": 1
- }
- ],
- "p": 1000
- },
- {
- "key": 2,
- "group": 10002,
- "star": 5,
- "prize": [
- {
- "a": "hero",
- "t": "25001",
- "n": 1
- }
- ],
- "p": 1000
- },
- {
- "key": 3,
- "group": 10003,
- "star": 4,
- "prize": [
- {
- "a": "hero",
- "t": "25001",
- "n": 1
- }
- ],
- "p": 1000
- },
- {
- "key": 4,
- "group": 10004,
- "star": 4,
- "prize": [
- {
- "a": "hero",
- "t": "25001",
- "n": 1
- }
- ],
- "p": 1000
- },
- {
- "key": 5,
- "group": 20001,
- "star": 0,
- "prize": [
- {
- "a": "attr",
- "t": "gold",
- "n": 2000
- }
- ],
- "p": 1000
- },
- {
- "key": 6,
- "group": 20002,
- "star": 0,
- "prize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 3000
- }
- ],
- "p": 1000
- },
- {
- "key": 7,
- "group": 20003,
- "star": 0,
- "prize": [
- {
- "a": "attr",
- "t": "gold",
- "n": 2000
- }
- ],
- "p": 1000
- },
- {
- "key": 8,
- "group": 20004,
- "star": 0,
- "prize": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 3000
- }
- ],
- "p": 1000
- },
- {
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diff --git a/bin/json/game_rdmainline.json b/bin/json/game_rdmainline.json
deleted file mode 100644
index d2a3a36a9..000000000
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diff --git a/bin/json/game_rdmainlinechapter.json b/bin/json/game_rdmainlinechapter.json
deleted file mode 100644
index 53229f5e4..000000000
--- a/bin/json/game_rdmainlinechapter.json
+++ /dev/null
@@ -1,462 +0,0 @@
-[
- {
- "id": 1,
- "name": {
- "key": "mainline_name_10001",
- "text": "Chapter 1"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10001",
- "text": "第1章:功夫世界"
- },
- "desc": {
- "key": "mainline_desc_10001",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。话说熊猫阿宝是一家面条店的学徒,虽然笨手笨脚,也勉强算是谋到了一份职业。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10001",
- "text": "金币5000"
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- "Episode": [
- 101,
- 102,
- 103,
- 104,
- 105,
- 106,
- 107,
- 108,
- 109,
- 110
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 2,
- "name": {
- "key": "mainline_name_10002",
- "text": "Chapter 2"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10002",
- "text": "第2章:练功房"
- },
- "desc": {
- "key": "mainline_desc_10002",
- "text": "别看阿宝所在的“和平谷”一派欣欣向荣的安详景象,其实是一个卧虎藏龙的风水宝地,先不说五大功夫高手皆坐镇于此,更有一大师级别的宗师在这里隐居。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10002",
- "text": "金币5000"
- },
- "Episode": [
- 201,
- 202,
- 203,
- 204,
- 205,
- 206,
- 207,
- 208,
- 209,
- 210
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 3,
- "name": {
- "key": "mainline_name_10003",
- "text": "Chapter 3"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj03",
- "title": {
- "key": "mainline_title_10003",
- "text": "第3章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10003",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10003",
- "text": "金币5000"
- },
- "Episode": [
- 301,
- 302,
- 303,
- 304,
- 305,
- 306,
- 307,
- 308,
- 309,
- 310
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 4,
- "name": {
- "key": "mainline_name_10004",
- "text": "Chapter 4"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj04",
- "title": {
- "key": "mainline_title_10004",
- "text": "第4章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10004",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10004",
- "text": "金币5000"
- },
- "Episode": [
- 401,
- 402,
- 403,
- 404,
- 405,
- 406,
- 407,
- 408,
- 409,
- 410
- ],
- "award": [
- {
- "a": "item",
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- "n": 1
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- {
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- "t": "gold",
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- },
- {
- "id": 5,
- "name": {
- "key": "mainline_name_10005",
- "text": "Chapter 5"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10005",
- "text": "第5章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10005",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10005",
- "text": "金币5000"
- },
- "Episode": [
- 501,
- 502,
- 503,
- 504,
- 505,
- 506,
- 507,
- 508,
- 509,
- 510
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 6,
- "name": {
- "key": "mainline_name_10006",
- "text": "Chapter 6"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10006",
- "text": "第6章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10006",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10006",
- "text": "金币5000"
- },
- "Episode": [
- 601,
- 602,
- 603,
- 604,
- 605,
- 606,
- 607,
- 608,
- 609,
- 610
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 7,
- "name": {
- "key": "mainline_name_10007",
- "text": "Chapter 7"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj03",
- "title": {
- "key": "mainline_title_10007",
- "text": "第7章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10007",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10007",
- "text": "金币5000"
- },
- "Episode": [
- 701,
- 702,
- 703,
- 704,
- 705,
- 706,
- 707,
- 708,
- 709,
- 710
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
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- },
- {
- "id": 8,
- "name": {
- "key": "mainline_name_10008",
- "text": "Chapter 8"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj04",
- "title": {
- "key": "mainline_title_10008",
- "text": "第8章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10008",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10008",
- "text": "金币5000"
- },
- "Episode": [
- 801,
- 802,
- 803,
- 804,
- 805,
- 806,
- 807,
- 808,
- 809,
- 810
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 9,
- "name": {
- "key": "mainline_name_10009",
- "text": "Chapter 9"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10009",
- "text": "第9章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10009",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10009",
- "text": "金币5000"
- },
- "Episode": [
- 901,
- 902,
- 903,
- 904,
- 905,
- 906,
- 907,
- 908,
- 909,
- 910
- ],
- "award": [
- {
- "a": "item",
- "t": "1",
- "n": 1
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- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 10,
- "name": {
- "key": "mainline_name_10010",
- "text": "Chapter 10"
- },
- "Intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10010",
- "text": "第10章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10010",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
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diff --git a/bin/json/game_rdtask.json b/bin/json/game_rdtask.json
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index 1bec55163..000000000
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deleted file mode 100644
index 6f459000b..000000000
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diff --git a/bin/json/game_rdtaskside.json b/bin/json/game_rdtaskside.json
deleted file mode 100644
index 4399824d1..000000000
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diff --git a/bin/json/game_sociatyactivity.json b/bin/json/game_sociatyactivity.json
deleted file mode 100644
index df11fd0a5..000000000
--- a/bin/json/game_sociatyactivity.json
+++ /dev/null
@@ -1,57 +0,0 @@
-[
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- "t": "diamond",
- "n": 100
- }
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_sociatylv.json b/bin/json/game_sociatylv.json
deleted file mode 100644
index a51e48a22..000000000
--- a/bin/json/game_sociatylv.json
+++ /dev/null
@@ -1,102 +0,0 @@
-[
- {
- "lv": 1,
- "exp": 0,
- "member_max": 20
- },
- {
- "lv": 2,
- "exp": 1000,
- "member_max": 22
- },
- {
- "lv": 3,
- "exp": 2000,
- "member_max": 24
- },
- {
- "lv": 4,
- "exp": 3000,
- "member_max": 26
- },
- {
- "lv": 5,
- "exp": 4000,
- "member_max": 28
- },
- {
- "lv": 6,
- "exp": 5000,
- "member_max": 30
- },
- {
- "lv": 7,
- "exp": 6000,
- "member_max": 32
- },
- {
- "lv": 8,
- "exp": 7000,
- "member_max": 34
- },
- {
- "lv": 9,
- "exp": 8000,
- "member_max": 36
- },
- {
- "lv": 10,
- "exp": 9000,
- "member_max": 38
- },
- {
- "lv": 11,
- "exp": 10000,
- "member_max": 40
- },
- {
- "lv": 12,
- "exp": 11000,
- "member_max": 42
- },
- {
- "lv": 13,
- "exp": 12000,
- "member_max": 44
- },
- {
- "lv": 14,
- "exp": 13000,
- "member_max": 46
- },
- {
- "lv": 15,
- "exp": 14000,
- "member_max": 48
- },
- {
- "lv": 16,
- "exp": 15000,
- "member_max": 50
- },
- {
- "lv": 17,
- "exp": 16000,
- "member_max": 52
- },
- {
- "lv": 18,
- "exp": 17000,
- "member_max": 54
- },
- {
- "lv": 19,
- "exp": 18000,
- "member_max": 56
- },
- {
- "lv": 20,
- "exp": 19000,
- "member_max": 58
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_sociatysign.json b/bin/json/game_sociatysign.json
deleted file mode 100644
index b7cf231d4..000000000
--- a/bin/json/game_sociatysign.json
+++ /dev/null
@@ -1,97 +0,0 @@
-[
- {
- "id": 1,
- "down": 0,
- "up": 4,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 50
- }
- ],
- "exp": [
- {
- "a": "attr",
- "t": "exp",
- "n": 0
- }
- ]
- },
- {
- "id": 2,
- "down": 5,
- "up": 9,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 60
- }
- ],
- "exp": [
- {
- "a": "attr",
- "t": "exp",
- "n": 50
- }
- ]
- },
- {
- "id": 3,
- "down": 10,
- "up": 14,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 70
- }
- ],
- "exp": [
- {
- "a": "attr",
- "t": "exp",
- "n": 100
- }
- ]
- },
- {
- "id": 4,
- "down": 15,
- "up": 19,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 80
- }
- ],
- "exp": [
- {
- "a": "attr",
- "t": "exp",
- "n": 150
- }
- ]
- },
- {
- "id": 5,
- "down": 20,
- "up": 99,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- }
- ],
- "exp": [
- {
- "a": "attr",
- "t": "exp",
- "n": 200
- }
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_sociatytask.json b/bin/json/game_sociatytask.json
deleted file mode 100644
index 2d6319555..000000000
--- a/bin/json/game_sociatytask.json
+++ /dev/null
@@ -1,292 +0,0 @@
-[
- {
- "id": 10001,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10002,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 60
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10003,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 70
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10004,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 80
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10005,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10006,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10007,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 60
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10008,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 70
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10009,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 80
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- },
- {
- "id": 10010,
- "weight": 1000,
- "reward": [
- {
- "a": "attr",
- "t": "diamond",
- "n": 100
- },
- {
- "a": "attr",
- "t": "guildcoin",
- "n": 50
- }
- ],
- "sociaty_reward": [
- {
- "a": "attr",
- "t": "guildexp",
- "n": 50
- },
- {
- "a": "attr",
- "t": "guildactive",
- "n": 50
- }
- ],
- "contribution": 20
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_stroy.json b/bin/json/game_stroy.json
deleted file mode 100644
index 50ec5be9f..000000000
--- a/bin/json/game_stroy.json
+++ /dev/null
@@ -1,13003 +0,0 @@
-[
- {
- "id": 10001,
- "groupid": 1,
- "before": -1,
- "next": -1,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "14007",
- "listen": "",
- "des": "好兴奋呀,刚才在森林里唱歌时看到了一个和我一模一样的魔法精灵,可惜没跟她说上话,她就跑了,谁能帮忙找呢?",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 20001,
- "groupid": 2,
- "before": -1,
- "next": -1,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "35001",
- "listen": "",
- "des": "(自言自语)我感觉黑暗能量又开始异动……",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 30001,
- "groupid": 3,
- "before": -1,
- "next": 30002,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "14007",
- "listen": "",
- "des": "邦尼兔,邦尼兔,我在森林里可能遇到了我的'双胞胎'妹妹,你能帮我找找吗",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 30002,
- "groupid": 3,
- "before": 30001,
- "next": 30003,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 1,
- "speak": "35001",
- "listen": "",
- "des": "(自言自语)到底是哪里出了问题……",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 30003,
- "groupid": 3,
- "before": 30002,
- "next": 30004,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "14007",
- "listen": "",
- "des": "邦尼兔,邦尼兔,你有在听我讲话吗?邦尼兔,邦尼兔,邦尼兔……",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 30004,
- "groupid": 3,
- "before": 30003,
- "next": -1,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 1,
- "speak": "35001",
- "listen": "",
- "des": "啊啊啊啊,我很忙,现在没时间!",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 40001,
- "groupid": 4,
- "before": -1,
- "next": -1,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "14007",
- "listen": "",
- "des": "邦尼兔就在地球仪旁,直接过去找他吧!",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 50001,
- "groupid": 5,
- "before": -1,
- "next": -1,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "14007",
- "listen": "",
- "des": "看来邦尼兔有些忙,我先去找小伊看看吧。",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 60001,
- "groupid": 6,
- "before": -1,
- "next": 60002,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 0,
- "speak": "14007",
- "listen": "",
- "des": "小伊,小伊,我在森林里可能遇到了我的'双胞胎'妹妹,你能帮我找找吗",
- "modelstatetarget": "",
- "modelstate": 0,
- "modelaction": "",
- "speakstate": "",
- "listenstate": "",
- "chose": [],
- "turn": 0,
- "show": 0,
- "move": "",
- "action": "",
- "sound": "",
- "positionR": {
- "x": 0.5,
- "y": 0.5,
- "z": 0
- },
- "positionL": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "revolveR": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "revolveL": {
- "x": 0,
- "y": -180,
- "z": 0
- },
- "sizeR": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "sizeL": {
- "x": 0.8,
- "y": 0.8,
- "z": 0.8
- },
- "perf": "",
- "cg": "",
- "skip": true
- },
- {
- "id": 60002,
- "groupid": 6,
- "before": 60001,
- "next": 60003,
- "type": 2,
- "bg": "jqdh_bg01",
- "place": 1,
- "speak": "44005",
- "listen": "",
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diff --git a/bin/json/game_subplotmaintask.json b/bin/json/game_subplotmaintask.json
deleted file mode 100644
index 0f2ab5f97..000000000
--- a/bin/json/game_subplotmaintask.json
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-[
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diff --git a/bin/json/game_subplotsubtask.json b/bin/json/game_subplotsubtask.json
deleted file mode 100644
index 525109309..000000000
--- a/bin/json/game_subplotsubtask.json
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diff --git a/bin/json/game_subplottaskline.json b/bin/json/game_subplottaskline.json
deleted file mode 100644
index be42bf8d1..000000000
--- a/bin/json/game_subplottaskline.json
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diff --git a/bin/json/game_subplottimeline.json b/bin/json/game_subplottimeline.json
deleted file mode 100644
index 56bd897b8..000000000
--- a/bin/json/game_subplottimeline.json
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- "data5": 0
- },
- {
- "id": 5068001,
- "type": 68,
- "data1": 200000,
- "data2": 0,
- "data3": 0,
- "data4": 0,
- "data5": 0
- },
- {
- "id": 5104001,
- "type": 104,
- "data1": 100,
- "data2": 0,
- "data3": 0,
- "data4": 0,
- "data5": 0
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_taskround.json b/bin/json/game_taskround.json
index fe6aa4621..8102436b9 100644
--- a/bin/json/game_taskround.json
+++ b/bin/json/game_taskround.json
@@ -12,13 +12,7 @@
"id_after": 0,
"jump_interface": 107,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20002,
@@ -33,13 +27,7 @@
"id_after": 0,
"jump_interface": 103,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20003,
@@ -54,13 +42,7 @@
"id_after": 0,
"jump_interface": 102,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20004,
@@ -75,13 +57,7 @@
"id_after": 0,
"jump_interface": 122,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20005,
@@ -96,13 +72,7 @@
"id_after": 0,
"jump_interface": 113,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20006,
@@ -117,13 +87,7 @@
"id_after": 0,
"jump_interface": 122,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20007,
@@ -138,13 +102,7 @@
"id_after": 0,
"jump_interface": 122,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
},
{
"key": 20008,
@@ -159,12 +117,6 @@
"id_after": 0,
"jump_interface": 156,
"icon": "wp_icon_0001",
- "reword": [
- {
- "a": "item",
- "t": "14030414",
- "n": 40
- }
- ]
+ "reword": []
}
]
\ No newline at end of file
diff --git a/bin/json/game_tasktype.json b/bin/json/game_tasktype.json
deleted file mode 100644
index c6c74a8c6..000000000
--- a/bin/json/game_tasktype.json
+++ /dev/null
@@ -1,1244 +0,0 @@
-[
- {
- "id": 1,
- "datatype": 0,
- "desc": "英雄指定",
- "data1": "英雄ID",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 2,
- "datatype": 0,
- "desc": "主线之内触发了剧情Id",
- "data1": "剧情ID",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 3,
- "datatype": 0,
- "desc": "每日任务(打开任务时,检查指定任务id是否完成)",
- "data1": "任务ID",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 4,
- "datatype": 0,
- "desc": "指定英雄的等级限制(打开任务时检查,指定英雄的等级计入进度,达到配置等级则完成)",
- "data1": "英雄ID",
- "data2": "填写英雄需要的等级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 5,
- "datatype": 0,
- "desc": "指定英雄的装备数量(打开任务时检查,指定英雄身上穿戴的装备数量计入进度,达到配置数量则完成)",
- "data1": "英雄ID",
- "data2": "填写装备数量",
- "data3": "",
- "data4": ""
- },
- {
- "id": 6,
- "datatype": 0,
- "desc": "指定英雄的星级(打开任务时检查,指定英雄达到配置星级则任务完成)",
- "data1": "英雄ID",
- "data2": "填写星级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 7,
- "datatype": 0,
- "desc": "日常登录一次(可以并入8,天数填1)",
- "data1": "日常登录次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 8,
- "datatype": 0,
- "desc": "累计登陆xx天(创建账号开始,每登录一次则进度+1)",
- "data1": "登录天数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 9,
- "datatype": 0,
- "desc": "连续登陆xx天(接到任务时,记录连续登录的天数,如果中断每有登录则进度清到1天)",
- "data1": "登录天数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 10,
- "datatype": 0,
- "desc": "拥有xx个好友(打开任务时,检查好友数量计入进度,达到配置数量则完成任务)",
- "data1": "拥有的好友数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 11,
- "datatype": 0,
- "desc": "赠送X次友情点(接到任务开始,每次向一名好友赠送一次友情点则进度+1,一件赠送则加赠送数量的进度)",
- "data1": "赠送次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 12,
- "datatype": 0,
- "desc": "使用好友助战英雄xx次(接到任务开始,每次使用好友的助战英雄进度战斗则进度+1,无论战斗结果如何)",
- "data1": "使用好友助战英雄次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 13,
- "datatype": 0,
- "desc": "更换X次助战英雄(接到任务开始,每次更换助战英雄则进度+1)",
- "data1": "更换次数数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 14,
- "datatype": 0,
- "desc": "累计xx次普通招募(可以并入18)",
- "data1": "累计招募次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 15,
- "datatype": 0,
- "desc": "累计xx次阵营招募(可以并入19)",
- "data1": "累计招募次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 16,
- "datatype": 0,
- "desc": "招募获得xx品质英雄xx个(接到任务后在招募中每获得一个X品质的英雄则进度+1)",
- "data1": "获得英雄数量",
- "data2": "品质",
- "data3": "",
- "data4": ""
- },
- {
- "id": 17,
- "datatype": 0,
- "desc": "普通招募十连,获得xx个以上xx星英雄(在一次十连抽中抽到X个X星以上英雄,连续点10次单抽不算)",
- "data1": "获得个数",
- "data2": "星级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 18,
- "datatype": 0,
- "desc": "xx次普通招募(接到任务后,每次进行普通招募进度+1,十连抽进度+10)",
- "data1": "招募次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 19,
- "datatype": 0,
- "desc": "xx次阵营招募(接到任务后,每次进行阵营招募进度+1,阵营十连抽进度+10)",
- "data1": "招募次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 20,
- "datatype": 0,
- "desc": "用户等级达到xx级(打开任务时检查,人物等级计入进度,达到配置等级则完成)",
- "data1": "等级",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 21,
- "datatype": 0,
- "desc": "英雄合成xx次(使用英雄合成功能合成1个英雄则进度+1)",
- "data1": "合成次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 22,
- "datatype": 0,
- "desc": "合成xx英雄(通过合成英雄功能合成到指定英雄id的英雄则完成任务)",
- "data1": "英雄ID",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 23,
- "datatype": 0,
- "desc": "拥有xx个xx星级的xx等级英雄(打开任务时检查,配置英雄和配置等级都达标的英雄数量,记录进度)",
- "data1": "拥有数量",
- "data2": "",
- "data3": "等级",
- "data4": ""
- },
- {
- "id": 24,
- "datatype": 0,
- "desc": "为任意英雄提升xx次等级(接到任务后,任意英雄等级每提升1级则进度+1)",
- "data1": "提升等级次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 25,
- "datatype": 0,
- "desc": "xx名xx英雄升至xx星(接到任务后,每有一个指定英雄id的英雄升至X星则进度+1)",
- "data1": "共计要升几名英雄",
- "data2": "英雄ID",
- "data3": "星级",
- "data4": ""
- },
- {
- "id": 26,
- "datatype": 0,
- "desc": "xx名英雄从三星升四星(接到任务后,每有一个从3星升至4星时,进度+1)",
- "data1": "升星的英雄数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 27,
- "datatype": 0,
- "desc": "xx名英雄从四星升五星(接到任务后,每有一个从4星升至5星时,进度+1)",
- "data1": "升星的英雄数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 28,
- "datatype": 0,
- "desc": "xx名英雄从五星升六星(接到任务后,每有一个从5星升至6星时,进度+1)",
- "data1": "升星的英雄数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 29,
- "datatype": 0,
- "desc": "拥有xx个xx级及以上的【xx】英雄(打开任务时时检查XX级以上的指定英雄并计入进度)",
- "data1": "拥有数量",
- "data2": "等级",
- "data3": "英雄ID",
- "data4": ""
- },
- {
- "id": 30,
- "datatype": 0,
- "desc": "获得xx个品质为xx的英雄(从创号开始,每获得一个配置品质的英雄进度+1)",
- "data1": "获得数量",
- "data2": "品质",
- "data3": "",
- "data4": ""
- },
- {
- "id": 31,
- "datatype": 0,
- "desc": "获得xx个品质为xx以上的英雄(从创号开始,每获得一个配置品质及以上的英雄进度+1)",
- "data1": "获得数量",
- "data2": "品质",
- "data3": "",
- "data4": ""
- },
- {
- "id": 32,
- "datatype": 0,
- "desc": "xx个品质为xx的英雄升到xx级(从创号开始,当配置品质的英雄达到XX级时进度+1)",
- "data1": "满足条件的英雄数量",
- "data2": "满足条件的英雄品质",
- "data3": "需要升到的等级",
- "data4": ""
- },
- {
- "id": 33,
- "datatype": 0,
- "desc": "xx个品质为xx以及以上英雄升到xx级(从创号开始,当配置品质及以上的英雄达到XX级时进度+1)",
- "data1": "满足条件的英雄数量",
- "data2": "满足条件的英雄品质",
- "data3": "需要升到的等级",
- "data4": ""
- },
- {
- "id": 34,
- "datatype": 0,
- "desc": "xx个英雄觉醒达到xx阶段从(创号开始,每有一个英雄觉醒达到X阶段则进度+1)",
- "data1": "英雄数量",
- "data2": "觉醒阶段",
- "data3": "",
- "data4": ""
- },
- {
- "id": 35,
- "datatype": 0,
- "desc": "xx英雄觉醒达到xx阶段(创号开始,检查指定英雄id的英雄觉醒是否达到X阶段,达到则进度+1)",
- "data1": "觉醒阶段",
- "data2": "英雄ID",
- "data3": "",
- "data4": ""
- },
- {
- "id": 36,
- "datatype": 0,
- "desc": "xx位xx品质xx职业英雄(xx阵营)觉醒达到xx阶段(检查满级,满共鸣,满觉醒的英雄数量,每有一个进度+1)",
- "data1": "数量",
- "data2": "英雄品质",
- "data3": "指定职业",
- "data4": "指定阵营"
- },
- {
- "id": 37,
- "datatype": 0,
- "desc": "xx名xx品质英雄满共鸣、等级、觉醒(检查X品质的英雄满级,满共鸣,满觉醒的英雄数量,每有一个进度+1)",
- "data1": "数量",
- "data2": "英雄品质",
- "data3": "",
- "data4": ""
- },
- {
- "id": 38,
- "datatype": 0,
- "desc": "xx英雄满级、共鸣、觉醒至最高状态(检查满级,满共鸣,满觉醒的英雄数量,每有一个进度+1)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 39,
- "datatype": 0,
- "desc": "累计英雄共鸣xx次(从创号开始,英雄每次共鸣1个同名英雄进度+1,如果一次共鸣选中了多个同名英雄则进度+多次)",
- "data1": "共鸣次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 40,
- "datatype": 0,
- "desc": "xx个英雄共鸣满xx次(打开任务时检查每个英雄的共鸣次数,每有一个共鸣次数大于配置次数的英雄进度+1)",
- "data1": "英雄数量",
- "data2": "共鸣次数",
- "data3": "",
- "data4": ""
- },
- {
- "id": 41,
- "datatype": 0,
- "desc": "xx名英雄穿戴xx件xx星级的装备(打开任务时检查每个英雄穿戴的装备,当满足星级的装备达到N件时,进度+1)",
- "data1": "英雄数量",
- "data2": "装备数量",
- "data3": "指定星级",
- "data4": ""
- },
- {
- "id": 42,
- "datatype": 0,
- "desc": "xx名英雄穿戴xx件xx等级的装备(打开任务时检查每个英雄穿戴的装备,当满足强化等级的装备达到N件时,进度+1)",
- "data1": "英雄数量",
- "data2": "装备数量",
- "data3": "指定等级",
- "data4": ""
- },
- {
- "id": 43,
- "datatype": 0,
- "desc": "将xx件装备强化至xx级(接到任务后,每次装备强化等级变动时,强化前等级小于配置等级且强化后等级大于等于配置等级则进度+1)",
- "data1": "数量",
- "data2": "等级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 44,
- "datatype": 0,
- "desc": "任意装备强化到xx级(可以合并到43,件数填1)",
- "data1": "强化等级",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 45,
- "datatype": 0,
- "desc": "将xx件xx星【xx】套装装备强化至xx级(打开任务时,检查玩家背包中的X套装,如果套装中装备星级和强化等级的最低值都达到配置的套装数量,每有一套进度+1)",
- "data1": "数量",
- "data2": "指定装备星级",
- "data3": "指定套装",
- "data4": "强化等级"
- },
- {
- "id": 46,
- "datatype": 0,
- "desc": "为xx名英雄穿戴完整xx星【xx】套装装备(打开任务时,检查英雄身上的XX套装,每有一个穿戴XX套装的英雄其套装中星级最低的装备达到配置时进度+1)",
- "data1": "数量",
- "data2": "指定装备星级",
- "data3": "指定套装",
- "data4": ""
- },
- {
- "id": 47,
- "datatype": 0,
- "desc": "累计强化装备成功xx次(从创号开始,每次强化装备成功1级则进度+1,如果使用连续强化一次性从0强化到15则进度+15)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 48,
- "datatype": 0,
- "desc": "xx次xx星的二件套装备强化至xx并穿戴(打开任务时,检查英雄身上穿戴的二件套,当套装中最低强化等级最低装备星级均满足配置时,进度+1)",
- "data1": "次数",
- "data2": "指定装备星级",
- "data3": "强化等级",
- "data4": ""
- },
- {
- "id": 49,
- "datatype": 0,
- "desc": "xx次xx星的四件套装备强化至xx并穿戴(打开任务时,检查英雄身上穿戴的四件套,当套装中最低强化等级最低装备星级均满足配置时,进度+1)",
- "data1": "次数",
- "data2": "指定装备星级",
- "data3": "强化等级",
- "data4": ""
- },
- {
- "id": 50,
- "datatype": 0,
- "desc": "获得xx星以上装备xx件(接到任务后,每获得一件星级大于等于配置星级的装备,则进度+1)",
- "data1": "数量",
- "data2": "指定装备星级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 51,
- "datatype": 0,
- "desc": "在铁匠铺中获得xx件xx星装备(接到任务后,从铁匠铺领取奖励时每获得一件星级大于等于配置星级的装备,则进度+1)",
- "data1": "数量",
- "data2": "指定装备品质",
- "data3": "",
- "data4": ""
- },
- {
- "id": 52,
- "datatype": 0,
- "desc": "xx英雄提升xx次技能等级(接到任务后,指定英雄id的英雄提升一次技能等级则进度+1)",
- "data1": "提升技能次数",
- "data2": "指定英雄",
- "data3": "",
- "data4": ""
- },
- {
- "id": 53,
- "datatype": 0,
- "desc": "技能升级累计xx次(接到任务后,任意英雄提升一次技能等级则进度+1)",
- "data1": "累计提升次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 54,
- "datatype": 0,
- "desc": "x名卡牌角色技能全满级(打开任务时统计技能满级的英雄数量,每个进度+1)",
- "data1": "满技能卡片角色数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 55,
- "datatype": 0,
- "desc": "xx品质英雄提升xx次技能等级(接到任务后,指定品质的英雄提升一次技能等级则进度+1)",
- "data1": "次数",
- "data2": "指定品质",
- "data3": "",
- "data4": ""
- },
- {
- "id": 56,
- "datatype": 0,
- "desc": "拥有xx名技能升级xx次的xx职业英雄(打开任务时检查指定职业的英雄技能,每有一个英雄“技能等级之和-技能数量>=配置的技能升级次数”则进度+1)",
- "data1": "数量",
- "data2": "技能升级次数",
- "data3": "指定职业",
- "data4": ""
- },
- {
- "id": 57,
- "datatype": 0,
- "desc": "xx名英雄技能满级(打开任务时检查技能满级的英雄个数并记入进度)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 58,
- "datatype": 0,
- "desc": "通关任意普通爬塔层数(爬塔战斗胜利则进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 59,
- "datatype": 0,
- "desc": "通关普通爬塔xx层(打开任务时检查所填层数是否通过,通过则任务完)",
- "data1": "层数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 60,
- "datatype": 0,
- "desc": "任意主线副本通关X次(接到任务后,每次通过主线副本进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 61,
- "datatype": 0,
- "desc": "通关主线关卡xx(打开任务时检查所填关卡id是否通过,通过则任务完成)",
- "data1": "关卡ID",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 62,
- "datatype": 0,
- "desc": "世界聊天发言xx次(世界频道发一段话算一次,被限制发言CD不计入发言次数)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 63,
- "datatype": 0,
- "desc": "日常任务活跃度达到xx(打开任务时查询日常任务活跃记为进度,而不是最高纪录)",
- "data1": "活跃值",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 64,
- "datatype": 0,
- "desc": "任意商品购买xx次(在任意商店购买1份商品进度+1,一次购买10份进度+10。1份的定义为:玩家进行购买操作时最小可选的购买数量为1份)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 65,
- "datatype": 0,
- "desc": "在商店购买xx商品xx件(在任意商店购买指定道具id的商品的数量)",
- "data1": "数量",
- "data2": "道具ID",
- "data3": "",
- "data4": ""
- },
- {
- "id": 66,
- "datatype": 0,
- "desc": "xx商店购买任意商品xx次(在指定商店id中购买1份商品进度+1,一次购买10份进度+10。1份的定义为玩家进行购买操作时最小可选的购买数量为1份)",
- "data1": "数量",
- "data2": "商店ID",
- "data3": "",
- "data4": ""
- },
- {
- "id": 67,
- "datatype": 0,
- "desc": "商店购物消耗xx货币xx个(某种货币发生减少时,将减少量计入进度)",
- "data1": "数量",
- "data2": "货币ID",
- "data3": "",
- "data4": ""
- },
- {
- "id": 68,
- "datatype": 0,
- "desc": "任意渠道消耗xx金币(金币发生减少时,将减少量计入进度)",
- "data1": "金币消耗的数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 69,
- "datatype": 0,
- "desc": "与其他玩家切磋xx次",
- "data1": "切磋次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 70,
- "datatype": 0,
- "desc": "通关世界任务XX关卡()",
- "data1": "完成次数",
- "data2": "通关的关卡ID",
- "data3": "",
- "data4": ""
- },
- {
- "id": 72,
- "datatype": 0,
- "desc": "完成一次捏人(捏人系统改变任何参数点保存即为任务完成)",
- "data1": "",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 73,
- "datatype": 0,
- "desc": "通关难度A维京远征指定BOSSN次(从接到任务开始,只有通关A难度进度才+1)",
- "data1": "次数",
- "data2": "BOSSid",
- "data3": "难度",
- "data4": ""
- },
- {
- "id": 74,
- "datatype": 0,
- "desc": "通关难度A维京远征指定BOSS(检查最高难度记录是否超过了此难度,超过则完成)",
- "data1": "BOSSid",
- "data2": "难度",
- "data3": "",
- "data4": ""
- },
- {
- "id": 75,
- "datatype": 0,
- "desc": "自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)",
- "data1": "BOSSid",
- "data2": "难度",
- "data3": "",
- "data4": ""
- },
- {
- "id": 76,
- "datatype": 0,
- "desc": "通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)",
- "data1": "次数",
- "data2": "BOSSid",
- "data3": "",
- "data4": ""
- },
- {
- "id": 77,
- "datatype": 0,
- "desc": "通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)",
- "data1": "次数",
- "data2": "BOSSid",
- "data3": "难度",
- "data4": ""
- },
- {
- "id": 78,
- "datatype": 0,
- "desc": "通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)",
- "data1": "BOSSid",
- "data2": "难度",
- "data3": "时间(秒)",
- "data4": ""
- },
- {
- "id": 79,
- "datatype": 0,
- "desc": "使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始,通关阵营中包含好友助战英雄,难度大于等于A的指定维京远征BOSS时任务完成。)",
- "data1": "BOSSid",
- "data2": "难度",
- "data3": "",
- "data4": ""
- },
- {
- "id": 80,
- "datatype": 0,
- "desc": "通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)",
- "data1": "次数",
- "data2": "BOSSid",
- "data3": "难度",
- "data4": ""
- },
- {
- "id": 81,
- "datatype": 0,
- "desc": "通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)",
- "data1": "BOSSid",
- "data2": "难度",
- "data3": "",
- "data4": ""
- },
- {
- "id": 82,
- "datatype": 0,
- "desc": "通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)",
- "data1": "次数",
- "data2": "BOSSid",
- "data3": "",
- "data4": ""
- },
- {
- "id": 83,
- "datatype": 0,
- "desc": "通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)",
- "data1": "次数",
- "data2": "BOSSid",
- "data3": "难度",
- "data4": ""
- },
- {
- "id": 84,
- "datatype": 0,
- "desc": "普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)",
- "data1": "层数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 85,
- "datatype": 0,
- "desc": "赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)",
- "data1": "层数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 86,
- "datatype": 0,
- "desc": "本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)",
- "data1": "层数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 87,
- "datatype": 0,
- "desc": "发现月之秘境N次(从接到任务开始,发现一次则进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 88,
- "datatype": 0,
- "desc": "完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 89,
- "datatype": 0,
- "desc": "任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 90,
- "datatype": 0,
- "desc": "进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 91,
- "datatype": 0,
- "desc": "进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 92,
- "datatype": 0,
- "desc": "强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 93,
- "datatype": 0,
- "desc": "拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)",
- "data1": "等级",
- "data2": "套装id",
- "data3": "",
- "data4": ""
- },
- {
- "id": 94,
- "datatype": 0,
- "desc": "装备附魔N次(历史)(从创号开始记录,附魔成功进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 95,
- "datatype": 0,
- "desc": "装备洗练N次(历史)(从创号开始记录,洗练成功进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 96,
- "datatype": 0,
- "desc": "强化失败N次(从接到任务开始,强化失败进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 97,
- "datatype": 0,
- "desc": "获得X星X套装的装备N件(时段)(从接到任务开始,每获得1件X星X套装的装备则进度+1)",
- "data1": "数量",
- "data2": "星级",
- "data3": "套装id",
- "data4": ""
- },
- {
- "id": 98,
- "datatype": 0,
- "desc": "穿戴N套强化A级的装备(打开任务时,检查英雄身上的装备的最低等级,当最低等级超过A则任务进度+1。)",
- "data1": "数量",
- "data2": "等级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 99,
- "datatype": 0,
- "desc": "获得N个初始属性大于等于A条的B星装备(从接到任务开始,每次获得强化为0级的A星装备时判断属性条目,大于或等于B进度+1)",
- "data1": "装备数量",
- "data2": "初始条目数量",
- "data3": "星级",
- "data4": ""
- },
- {
- "id": 100,
- "datatype": 0,
- "desc": "职业武器强化成功N次(历史)(从创号开始记录,强化成功进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 101,
- "datatype": 0,
- "desc": "获得X星职业武器N件(历史)(从创号开始记录,每获得1件X星职业武器则进度+1)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 102,
- "datatype": 0,
- "desc": "阵营饰品强化成功N次(历史)(从创号开始记录,强化成功进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 103,
- "datatype": 0,
- "desc": "获得X星阵营饰品N件(历史)(从创号开始记录,每获得1件X星阵营饰品则进度+1)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 104,
- "datatype": 0,
- "desc": "消费N个钻石(历史)(从创号开始记录,每次消耗钻石增加消耗额的进度)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 105,
- "datatype": 0,
- "desc": "商店刷新N次(从接到任务开始,每次刷新商店进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 106,
- "datatype": 0,
- "desc": "跨服聊天发言N次(从接到任务开始,每次跨服发言成功进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 108,
- "datatype": 0,
- "desc": "助战英雄被使用X次(从接到任务开始,每被使用1次则进度+1)",
- "data1": "次数",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 109,
- "datatype": 0,
- "desc": "加入公会(打开任务时,检查是否加入了公会,加入则完成)",
- "data1": "",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 110,
- "datatype": 0,
- "desc": "激活X个英雄图鉴(打开任务时,检查英雄图鉴激活数量并计入进度,达到了任务所需个数则完成任务。)",
- "data1": "数量",
- "data2": "",
- "data3": "",
- "data4": ""
- },
- {
- "id": 111,
- "datatype": 0,
- "desc": "拥有N个X级英雄(打开任务时,检查达到X级的英雄数量,达到任务所需个数则完成任务,)",
- "data1": "数量",
- "data2": "等级",
- "data3": "",
- "data4": ""
- },
- {
- "id": 112,
- "datatype": 0,
- "desc": "养成N个X级英雄(从接到任务开始,英雄升级时,如果英雄的初始等级攻击全体敌人,并吸收敌人的行动值。"
- },
- "When": 15,
- "FromCheck": "HeroID=25001",
- "TargetCheck": "",
- "MainSkillCheck": "MainSkillID=125001111",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 2,
- "Count": 1,
- "desc": {
- "key": "teach_task_10002",
- "text": "使用
击杀首领,并获得生命值恢复。"
- },
- "When": 15,
- "FromCheck": "HeroID=25001",
- "TargetCheck": "",
- "MainSkillCheck": "MainSkillID=125001311",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 3,
- "Count": 1,
- "desc": {
- "key": "teach_task_10003",
- "text": "获得本次战斗胜利。"
- },
- "When": 24,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "Win=1",
- "AddCon": []
- },
- {
- "Id": 4,
- "Count": 1,
- "desc": {
- "key": "teach_task_10001",
- "text": "使用
攻击全体敌人,并吸收敌人的行动值。"
- },
- "When": 15,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 5,
- "Count": 1,
- "desc": {
- "key": "teach_task_10002",
- "text": "使用
击杀首领,并获得生命值恢复。"
- },
- "When": 15,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 6,
- "Count": 1,
- "desc": {
- "key": "teach_task_10003",
- "text": "获得本次战斗胜利。"
- },
- "When": 24,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 7,
- "Count": 1,
- "desc": {
- "key": "teach_task_10001",
- "text": "使用
攻击全体敌人,并吸收敌人的行动值。"
- },
- "When": 15,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 8,
- "Count": 1,
- "desc": {
- "key": "teach_task_10002",
- "text": "使用
击杀首领,并获得生命值恢复。"
- },
- "When": 15,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 9,
- "Count": 1,
- "desc": {
- "key": "teach_task_10003",
- "text": "获得本次战斗胜利。"
- },
- "When": 24,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 10,
- "Count": 1,
- "desc": {
- "key": "teach_task_10001",
- "text": "使用
攻击全体敌人,并吸收敌人的行动值。"
- },
- "When": 15,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- },
- {
- "Id": 11,
- "Count": 1,
- "desc": {
- "key": "teach_task_10002",
- "text": "使用
击杀首领,并获得生命值恢复。"
- },
- "When": 15,
- "FromCheck": "",
- "TargetCheck": "",
- "MainSkillCheck": "",
- "AfterSkillCheck": "",
- "BuffCheck": "",
- "FightEndCheck": "",
- "AddCon": []
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_testflow.json b/bin/json/game_testflow.json
deleted file mode 100644
index f17e592c7..000000000
--- a/bin/json/game_testflow.json
+++ /dev/null
@@ -1,44 +0,0 @@
-[
- {
- "id": 1,
- "msg": "功能列表",
- "route": "sys.funclist",
- "params": "{}"
- },
- {
- "id": 2,
- "msg": "",
- "route": "",
- "params": ""
- },
- {
- "id": 3,
- "msg": "",
- "route": "",
- "params": ""
- },
- {
- "id": 4,
- "msg": "",
- "route": "",
- "params": ""
- },
- {
- "id": 5,
- "msg": "",
- "route": "",
- "params": ""
- },
- {
- "id": 6,
- "msg": "",
- "route": "",
- "params": ""
- },
- {
- "id": 7,
- "msg": "",
- "route": "",
- "params": ""
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_worldstory.json b/bin/json/game_worldstory.json
deleted file mode 100644
index e53c792e3..000000000
--- a/bin/json/game_worldstory.json
+++ /dev/null
@@ -1,6956 +0,0 @@
-[
- {
- "id": 1,
- "groupid": 1001,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角迷糊",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "主角主城侧脸",
- "des": "呃啊,这些都是什么呀?救命啊!",
- "option": []
- },
- {
- "id": 2,
- "groupid": 1001,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_cheer_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "哈哈哈哈,看来[color=#FFFF00]终极之战[/color]的资料已经传输完毕。",
- "option": []
- },
- {
- "id": 3,
- "groupid": 1001,
- "step": 3,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名入场",
- "action": "25004_zhanshi_idle01",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "波比镜头",
- "des": "你醒啦,欢迎你来到[color=#FFFF00]守护者联盟[/color]!",
- "option": []
- },
- {
- "id": 4,
- "groupid": 1001,
- "step": 4,
- "speak": "0",
- "point": 1,
- "obj": "男主角迷糊",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "等等……你们是谁?",
- "option": []
- },
- {
- "id": 5,
- "groupid": 1001,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "OK,正式向你介绍一下。这里是[color=#FFFF00]中轴城[/color],而你正站着的这个地方是守护者联盟的[color=#FFFF00]指挥部[/color]。",
- "option": []
- },
- {
- "id": 6,
- "groupid": 1001,
- "step": 6,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "我是[color=#FFFF00]首席守护者杰克[/color],也是你今后的[color=#FFFF00]指引人[/color]。",
- "option": []
- },
- {
- "id": 7,
- "groupid": 1001,
- "step": 7,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "25004_cheer_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "我是[color=#FFFF00]魔发精灵波比[/color],我也是守护者联盟的新成员。",
- "option": []
- },
- {
- "id": 8,
- "groupid": 1001,
- "step": 8,
- "speak": "0",
- "point": 0,
- "obj": "男主角迷糊",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "..……所以,我为什么在这里?我又是谁?",
- "option": []
- },
- {
- "id": 9,
- "groupid": 1002,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名入场",
- "action": "Enter",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "嘿,伙计们,听说你们找到了一个带有[color=#FFFF00]月中人气息的守护者[/color],人在哪儿呢?",
- "option": []
- },
- {
- "id": 10,
- "groupid": 1002,
- "step": 2,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名入场",
- "action": "24004_laugh_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "哈哈哈哈哈,不会就是这个小透明吧?",
- "option": []
- },
- {
- "id": 11,
- "groupid": 1002,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角迷糊",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "嗬(倒吸气),我怎么?",
- "option": []
- },
- {
- "id": 12,
- "groupid": 1002,
- "step": 4,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "咳咳,这个我熟悉。",
- "option": []
- },
- {
- "id": 13,
- "groupid": 1002,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "如果我没猜错的话,你的外形需要依靠大家的认可和信任才能变清晰。",
- "option": []
- },
- {
- "id": 14,
- "groupid": 1002,
- "step": 6,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "就像当年我被孩子们相信后,孩子们才能看见我一样。",
- "option": []
- },
- {
- "id": 15,
- "groupid": 1002,
- "step": 7,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名入场",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "相信的前提是,要有真正的实力,花拳绣腿可没法让人相信。",
- "option": []
- },
- {
- "id": 16,
- "groupid": 1002,
- "step": 8,
- "speak": "0",
- "point": 0,
- "obj": "男主角迷糊",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "等一下等一下,你们到底在说什么?月中人是谁?和我又有什么关系?为什么我看起来会是……透明的?",
- "option": []
- },
- {
- "id": 17,
- "groupid": 1002,
- "step": 9,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "我知道你有许多疑惑,不着急,让波比先带你去[color=#FFFF00]丛林美食馆[/color]吃点[color=#FFFF00]信任果[/color]吧!",
- "option": []
- },
- {
- "id": 18,
- "groupid": 1002,
- "step": 10,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "免得被有些人称作“小透明”!",
- "option": []
- },
- {
- "id": 19,
- "groupid": 1002,
- "step": 11,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "跟我走吧!",
- "option": [
- {
- "title": "前往丛林美食馆",
- "action": 4,
- "param": 707
- }
- ]
- },
- {
- "id": 20,
- "groupid": 1003,
- "step": 1,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPos_10003_2",
- "des": "喏,这里就是丛林美食馆了。",
- "option": []
- },
- {
- "id": 21,
- "groupid": 1003,
- "step": 2,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "波比镜头",
- "des": "我们在这里可以吃到让你变清晰的信任果。",
- "option": []
- },
- {
- "id": 22,
- "groupid": 1003,
- "step": 3,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "波比镜头",
- "des": "哇,这里真好看。",
- "option": []
- },
- {
- "id": 23,
- "groupid": 1003,
- "step": 4,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "场景镜头1",
- "des": "看到这个餐桌,我甚至都能闻到美食的香气!",
- "option": []
- },
- {
- "id": 24,
- "groupid": 1003,
- "step": 5,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "场景镜头2",
- "des": "还有这间温馨的小屋,一家人住在这里肯定很开心!",
- "option": []
- },
- {
- "id": 25,
- "groupid": 1003,
- "step": 6,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "场景镜头3",
- "des": "哦,还有这粗壮的大树!城市里可是很难见到长得这么好的植被。",
- "option": []
- },
- {
- "id": 26,
- "groupid": 1003,
- "step": 7,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "场景镜头3",
- "des": "还有这个……",
- "option": []
- },
- {
- "id": 27,
- "groupid": 1003,
- "step": 8,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "场景镜头3",
- "des": "这是什么,宠物?",
- "option": []
- },
- {
- "id": 28,
- "groupid": 1003,
- "step": 9,
- "speak": "51004",
- "point": 1,
- "obj": "美食馆豺狼小怪",
- "action": "enter",
- "actionnum": 0,
- "actioncamtime": 0.5,
- "actioncam": "怪物怼脸镜头",
- "des": "什么宠物!这里是本大爷的地盘,食物都是我的!你们都给我滚开!",
- "option": []
- },
- {
- "id": 29,
- "groupid": 1003,
- "step": 10,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_shock_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "怪物怼脸镜头",
- "des": "这些讨厌的家伙又来美食馆抢食物了![color=#FFFF00]{0}[/color],我们一起守护好食物!",
- "option": [
- {
- "title": "赶跑讨厌的家伙",
- "action": 1,
- "param": 101
- },
- {
- "title": "再观察一下",
- "action": 2,
- "param": 1004
- }
- ]
- },
- {
- "id": 30,
- "groupid": 1004,
- "step": 6,
- "speak": "0",
- "point": 1,
- "obj": "男主角模糊美食馆",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "开战镜头",
- "des": "我现在还是个透明的小可怜,他们看不到我,我打他们肯定没用啊。",
- "option": []
- },
- {
- "id": 31,
- "groupid": 1004,
- "step": 7,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "开战镜头",
- "des": "谁说没用,你可是被月中人选中的人,我看好你!",
- "option": [
- {
- "title": "赶跑讨厌的家伙",
- "action": 1,
- "param": 101
- }
- ]
- },
- {
- "id": 32,
- "groupid": 10051,
- "step": 1,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "唉,最近[color=#FFFF00]黑暗势力[/color]频繁出没,我们却始终没有找到原因。",
- "option": []
- },
- {
- "id": 33,
- "groupid": 10051,
- "step": 2,
- "speak": "0",
- "point": 1,
- "obj": "男主角美食馆",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "黑暗势力是什么?",
- "option": []
- },
- {
- "id": 34,
- "groupid": 10051,
- "step": 3,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "还记得你刚才看的资料吗?我们和破坏和平的家伙们大战了一场。",
- "option": []
- },
- {
- "id": 35,
- "groupid": 10051,
- "step": 4,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "虽然我们胜利了,但是坏家伙们逃窜到各个黑暗角落,时不时还会出来袭击我们。",
- "option": []
- },
- {
- "id": 36,
- "groupid": 1005,
- "step": 5,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "不过,你刚才的指挥真不错,我相信你就是月中人选中的人,一定能和我们一起守护世界和平的。",
- "option": []
- },
- {
- "id": 37,
- "groupid": 1005,
- "step": 6,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_talk2_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "对了,你快把这个信任果吃了。",
- "option": []
- },
- {
- "id": 38,
- "groupid": 1005,
- "step": 7,
- "speak": "25004",
- "point": 1,
- "obj": "波比组件名",
- "action": "25004_cheer_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "呼,这下好了,你不会再被邦尼兔看扁了,我们可以回去啦!",
- "option": []
- },
- {
- "id": 39,
- "groupid": 1005,
- "step": 8,
- "speak": "0",
- "point": 1,
- "obj": "男主角美食馆",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "战后镜头",
- "des": "嘿嘿,走吧。",
- "option": [
- {
- "title": "返回指挥部",
- "action": 4,
- "param": 150
- }
- ]
- },
- {
- "id": 40,
- "groupid": 1006,
- "step": 1,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "你看起来真不错。",
- "option": []
- },
- {
- "id": 41,
- "groupid": 1006,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角主城侧脸",
- "des": "所以,现在可以仔细跟我讲讲,这一切到底是什么回事吗?",
- "option": []
- },
- {
- "id": 42,
- "groupid": 1006,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "OK,第一,我们检测到你身上有月中人的气息。第二,只有你能带领我们战胜黑暗势力。第三,欢迎仪式正式开始。",
- "option": []
- },
- {
- "id": 43,
- "groupid": 1006,
- "step": 4,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_confront_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "停——这简直是太荒唐了,你竟然让我相信一个样貌模糊,甚至可能会随时消失的人呢?!",
- "option": []
- },
- {
- "id": 44,
- "groupid": 1006,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "袋鼠,听好了,他就是月中人选中的人,你接受这个现实吧。",
- "option": []
- },
- {
- "id": 45,
- "groupid": 1006,
- "step": 6,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_confront_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "邦尼兔主城镜头",
- "des": "别叫我袋鼠!我是兔子!!!",
- "option": []
- },
- {
- "id": 46,
- "groupid": 1006,
- "step": 7,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "不叫也可以,那你不要再针对[color=#FFFF00]{0}[/color]了。",
- "option": []
- },
- {
- "id": 47,
- "groupid": 1006,
- "step": 8,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "不针对也可以,那就让他拿出点真本事。",
- "option": []
- },
- {
- "id": 48,
- "groupid": 1006,
- "step": 9,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "嘿兔子别忘了,[color=#FFFF00]{0}[/color]可是被月中人选中的人,他能够和各个世界的英雄共鸣,并且把他们召唤过来的能力。",
- "option": []
- },
- {
- "id": 49,
- "groupid": 1006,
- "step": 10,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_cheer_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "招募机镜头",
- "des": "[color=#FFFF00]{0}[/color],快,试试召唤一名英雄朋友吧。",
- "option": [
- {
- "title": "召唤英雄朋友",
- "action": 4,
- "param": 705
- }
- ]
- },
- {
- "id": 50,
- "groupid": 1007,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "邦尼兔主城镜头",
- "des": "切,看上去很厉害的样子,不过我的回旋镖还是要来试试你到底能不能担得起守护者的重任。",
- "option": []
- },
- {
- "id": 51,
- "groupid": 1007,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "邦尼兔主城镜头",
- "des": "行吧,那就让我们友好的比试一下。",
- "option": [
- {
- "title": "和邦尼兔切磋",
- "action": 1,
- "param": 102
- }
- ]
- },
- {
- "id": 52,
- "groupid": 1008,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_standup_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "切,那么多人打我一个,就算赢了也不是什么光彩的事。",
- "option": []
- },
- {
- "id": 53,
- "groupid": 1008,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "[color=#FFFF00]邦尼兔[/color],{0}的能力你也测试过了,再闹我就告诉[color=#FFFF00]诺斯[/color],让他按联盟的规矩处理你了。",
- "option": []
- },
- {
- "id": 54,
- "groupid": 1008,
- "step": 3,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "行,你都把诺斯搬出来了,我不说了还不行吗!",
- "option": []
- },
- {
- "id": 55,
- "groupid": 1008,
- "step": 4,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_censure_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "喂,[color=#fd424e]{0}[/color],你最好快点让我看到你的本事,要不然我可是会一直嘲笑你的!",
- "option": []
- },
- {
- "id": 56,
- "groupid": 1008,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角主城侧脸",
- "des": "我会努力的……",
- "option": []
- },
- {
- "id": 57,
- "groupid": 1009,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "窗口镜头",
- "des": "哎,那是什么?一团黑乎乎的东西往右边跑去了!",
- "option": []
- },
- {
- "id": 58,
- "groupid": 1009,
- "step": 2,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_censure_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "邦尼兔主城镜头",
- "des": "别大呼小叫的,在中轴城见到什么都不奇怪。",
- "option": []
- },
- {
- "id": 59,
- "groupid": 1009,
- "step": 3,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "不过,或许你可以去调查一下,顺便证明一下自己的实力。",
- "option": []
- },
- {
- "id": 60,
- "groupid": 1009,
- "step": 4,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "我相信你,[color=#fd424e]{0}[/color],一切小心。",
- "option": []
- },
- {
- "id": 61,
- "groupid": 1009,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "introduce",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "好,我现在就出发!",
- "option": [
- {
- "title": "前往丛林区调查黑色的异象",
- "action": 4,
- "param": 153
- }
- ]
- },
- {
- "id": 62,
- "groupid": 10010,
- "step": 1,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯组件名",
- "action": "14003_confidence_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "欢迎来到[color=#fd424e]戈伯铁匠铺[/color],你想打造什么装备?",
- "option": []
- },
- {
- "id": 63,
- "groupid": 10010,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺门口",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "谢谢,我不需要装备,我只是想来问问你有没有看到类似[color=#FFFF00]黑沙[/color]的东西飞过?",
- "option": []
- },
- {
- "id": 64,
- "groupid": 10010,
- "step": 3,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "黑沙没看到,我只看到有一个傻子朝左边去了。",
- "option": []
- },
- {
- "id": 65,
- "groupid": 10010,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺门口",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "好的,非常感谢!",
- "option": [
- {
- "title": "进入铁匠铺打造装备",
- "action": 4,
- "param": 708
- },
- {
- "title": "这里很安全,不需要装备",
- "action": 2,
- "param": 10011
- }
- ]
- },
- {
- "id": 66,
- "groupid": 10011,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺门口",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "我可是被月中人选中的人,很厉害的,根本不需要什么装备!",
- "option": []
- },
- {
- "id": 67,
- "groupid": 10011,
- "step": 2,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "行,我也是好心提醒你,你不像我们维京勇士敢和巨怪们拼个你死我活,就算断胳膊断腿也不会哼一声。",
- "option": []
- },
- {
- "id": 68,
- "groupid": 10011,
- "step": 3,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "据我所知,你就是那个刚吃下信任果才能被人看到的“守护者”吧。",
- "option": []
- },
- {
- "id": 69,
- "groupid": 10011,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺门口",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10010",
- "des": "嘶……好吧,那还是很有必要打造一件装备的!(自嘲)毕竟我现在是个“小透明”,再断点啥就不好了。",
- "option": [
- {
- "title": "进入铁匠铺打造装备",
- "action": 4,
- "param": 708
- }
- ]
- },
- {
- "id": 70,
- "groupid": 10012,
- "step": 1,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "14003_confidence_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "看你是新人守护者,我有必要介绍一下我给你个机会,挑一个你喜欢的装备拿走吧。",
- "option": []
- },
- {
- "id": 71,
- "groupid": 10012,
- "step": 2,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺戈伯特写",
- "des": "哦,我这里不仅提供装备,还收学徒哦。",
- "option": []
- },
- {
- "id": 72,
- "groupid": 10012,
- "step": 3,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺铁锤特写",
- "des": "看我这极富重量感的大铁锤!",
- "option": []
- },
- {
- "id": 73,
- "groupid": 10012,
- "step": 4,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺篝火特写",
- "des": "还有这个一千多度高温的大炉子!",
- "option": []
- },
- {
- "id": 74,
- "groupid": 10012,
- "step": 5,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺货架特写",
- "des": "还有这个超级大……呃……超级精致的武器架!",
- "option": []
- },
- {
- "id": 75,
- "groupid": 10012,
- "step": 6,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "14003_confidence_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "保证你能成为中轴城最优秀的打铁匠!",
- "option": []
- },
- {
- "id": 76,
- "groupid": 10012,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "主角铁匠铺实体",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "唔,我只是想打件装备,不过你这里都是维京风格,我希望能有科技感强一些的装备。",
- "option": []
- },
- {
- "id": 77,
- "groupid": 10012,
- "step": 8,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "那不好意思,我这里没办法打造,缺少鼓风的材料。",
- "option": []
- },
- {
- "id": 78,
- "groupid": 10012,
- "step": 9,
- "speak": "0",
- "point": 0,
- "obj": "主角铁匠铺实体",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "那我要去哪里找这个鼓风材料?",
- "option": []
- },
- {
- "id": 79,
- "groupid": 10012,
- "step": 10,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "出铁匠铺的门之后往山上走,你会看到一个泛着黑气的入口,从那个入口进去就可以了。",
- "option": []
- },
- {
- "id": 80,
- "groupid": 10012,
- "step": 11,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯铁匠铺组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "你进去之后如果能收集到充分接受月光能量照耀的空气,那锻造出来的武器就非常厉害了!",
- "option": []
- },
- {
- "id": 81,
- "groupid": 10012,
- "step": 12,
- "speak": "0",
- "point": 0,
- "obj": "主角铁匠铺实体",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "如果我身上真的带有月中人的气息,那这个应该不是难事。我现在就去。",
- "option": []
- },
- {
- "id": 82,
- "groupid": 10012,
- "step": 13,
- "speak": "43007",
- "point": 0,
- "obj": "戈伯组件名",
- "action": "14003_confidence_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "铁匠铺镜头",
- "des": "记住我的格言,虽然断胳膊断腿,可从来都不会胆怯。",
- "option": [
- {
- "title": "离开铁匠铺,搜集材料",
- "action": 4,
- "param": 153
- }
- ]
- },
- {
- "id": 83,
- "groupid": 10013,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺出来模型",
- "action": "smile",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10012",
- "des": "不容易,终于完成武器打造,还得继续追踪黑沙呢",
- "option": []
- },
- {
- "id": 84,
- "groupid": 10013,
- "step": 2,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_shock_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10012_1",
- "des": "嗷——不要小瞧原始人!",
- "option": []
- },
- {
- "id": 85,
- "groupid": 10013,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺出来模型",
- "action": "observe",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10012",
- "des": "好像有人被袭击了!他们身边还出现了奇怪的黑雾!",
- "option": []
- },
- {
- "id": 86,
- "groupid": 10013,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺出来模型",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10012",
- "des": "我得去支援!!!",
- "option": []
- },
- {
- "id": 87,
- "groupid": 10099,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "哇哦,太感谢你了!终于见到人类了!我叫[color=#FFFF00]瓜哥[/color],从原始人世界来的。",
- "option": []
- },
- {
- "id": 88,
- "groupid": 10099,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "你怎么会一个人来到中轴城?",
- "option": []
- },
- {
- "id": 89,
- "groupid": 10099,
- "step": 3,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "我是收到守护者联盟的邀请过来的,不过终极之战后,我也很久没有见到联盟的人了。",
- "option": []
- },
- {
- "id": 90,
- "groupid": 10099,
- "step": 4,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "说实话那场战斗中,我这个原始人并没有帮到什么,我很担心这次来不仅解决不了问题,还会帮倒忙。",
- "option": []
- },
- {
- "id": 91,
- "groupid": 10099,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "终于有人能懂我的心情了,我也是被突然告知成为月中人选中的人。",
- "option": []
- },
- {
- "id": 92,
- "groupid": 10099,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "但我根本没什么战斗力,只能追踪一些黑沙……",
- "option": []
- },
- {
- "id": 93,
- "groupid": 10099,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "哦,对了,那你刚才有没有看到黑沙飞过?",
- "option": []
- },
- {
- "id": 94,
- "groupid": 10099,
- "step": 8,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "好像看到了,但紧接着这些小怪物就袭击我了,所以并没有看清楚...",
- "option": []
- },
- {
- "id": 95,
- "groupid": 10099,
- "step": 9,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "没关系,你不用向我道歉,既然你也是新来的,我们就结伴同行吧!",
- "option": []
- },
- {
- "id": 96,
- "groupid": 10099,
- "step": 10,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "前面有个故事屋,也许那里可以找找黑沙的相关资料。",
- "option": []
- },
- {
- "id": 97,
- "groupid": 10099,
- "step": 11,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "好的!对了,我的家人们给我准备了不少吃的,你要来点吗?",
- "option": []
- },
- {
- "id": 98,
- "groupid": 10099,
- "step": 12,
- "speak": "0",
- "point": 0,
- "obj": "男主角右屏组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosR_10013",
- "des": "不用了,我想赶紧去找黑沙资料。",
- "option": [
- {
- "title": "前往故事屋",
- "action": 4,
- "param": 710
- }
- ]
- },
- {
- "id": 99,
- "groupid": 10014,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosM_10004",
- "des": "(二人走进了图书馆)",
- "option": []
- },
- {
- "id": 100,
- "groupid": 10014,
- "step": 2,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "Enter",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "驴脸镜头",
- "des": "啊哈!",
- "option": []
- },
- {
- "id": 101,
- "groupid": 10014,
- "step": 3,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥镜头",
- "des": "啊啊啊啊啊啊啊,是打雷闪电了吗?",
- "option": []
- },
- {
- "id": 102,
- "groupid": 10014,
- "step": 4,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "哇,这个太适合做表情包了。",
- "option": []
- },
- {
- "id": 103,
- "groupid": 10014,
- "step": 5,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "哈哈哈哈,不要紧张,这是在拍照,我也是来到这里才知道!",
- "option": []
- },
- {
- "id": 104,
- "groupid": 10014,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "为什么要拍照?",
- "option": []
- },
- {
- "id": 105,
- "groupid": 10014,
- "step": 7,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "照片墙镜头",
- "des": "喏,看到对面那面墙了吗,中轴城所有第一次来故事屋的人都会拍一张照片挂在上面,你可以理解为这是每个人的照片资料。",
- "option": []
- },
- {
- "id": 106,
- "groupid": 10014,
- "step": 8,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "看来我是找对地方了。对了,你叫什么?",
- "option": []
- },
- {
- "id": 107,
- "groupid": 10014,
- "step": 9,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "驴子!大家都觉得我很喜欢说话,所以也会亲切地称呼我——[color=#FFFF00]贫嘴驴[/color]。",
- "option": []
- },
- {
- "id": 108,
- "groupid": 10014,
- "step": 10,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "你不用觉得不礼貌,我很喜欢这个名字,所以你可以叫驴子,也可以叫我贫嘴驴。",
- "option": []
- },
- {
- "id": 109,
- "groupid": 10014,
- "step": 11,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "哦,当然,我还有一个名字,不过那个名字是我和亲爱的[color=#FFFF00]火龙[/color]之间的昵称,所以你不能叫...",
- "option": []
- },
- {
- "id": 110,
- "groupid": 10014,
- "step": 12,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "嗯……抱歉,我能打断你一下吗?我想要找关于黑沙的资料。",
- "option": []
- },
- {
- "id": 111,
- "groupid": 10014,
- "step": 13,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "这个啊,不凑巧,最近丛林里的小动物不知道怎么了,发疯地啃咬我的故事书,书被弄得乱七八糟的。",
- "option": []
- },
- {
- "id": 112,
- "groupid": 10014,
- "step": 14,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "不过,不用担心,有什么事情是我贫嘴驴解决不了的呢,就像当年我智斗火龙,最后还俘获了火龙的芳心一样。",
- "option": []
- },
- {
- "id": 113,
- "groupid": 10014,
- "step": 15,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "只需要再给我一天、哦不、一周……嗯……可能一个月,我就能把这些资料修复好...",
- "option": []
- },
- {
- "id": 114,
- "groupid": 10014,
- "step": 16,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "我们可以帮你一起修复!!",
- "option": []
- },
- {
- "id": 115,
- "groupid": 10014,
- "step": 17,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "也许是个好主意,不过,我希望先给你们讲讲这个故事屋的起源,也许能更好地帮助你们整理书籍……",
- "option": []
- },
- {
- "id": 116,
- "groupid": 10014,
- "step": 18,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "不用不用!!我们现在就开始吧!!!",
- "option": []
- },
- {
- "id": 117,
- "groupid": 10014,
- "step": 19,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "你们一定要机灵点,图书的残页会散落到各个角落,你漏了一个都没办法完全拼凑出来哦。",
- "option": []
- },
- {
- "id": 118,
- "groupid": 10014,
- "step": 20,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "你等会出门就会看到树屋最上方有个洞,从那里进去可以快速去往森林的各个地方.",
- "option": []
- },
- {
- "id": 119,
- "groupid": 10014,
- "step": 21,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "哎哟,一不小心还是说多了,祝你们好运啊。",
- "option": [
- {
- "title": "寻找修复的办法",
- "action": 4,
- "param": 153
- }
- ]
- },
- {
- "id": 120,
- "groupid": 10015,
- "step": 1,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "哇哦,整理的真不错!",
- "option": []
- },
- {
- "id": 121,
- "groupid": 10015,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "那么,哪一本是介绍黑沙的呢?",
- "option": []
- },
- {
- "id": 122,
- "groupid": 10015,
- "step": 3,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "额……我想……嗯……",
- "option": []
- },
- {
- "id": 123,
- "groupid": 10015,
- "step": 4,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "原始人的直觉告诉我,你在心虚!",
- "option": []
- },
- {
- "id": 124,
- "groupid": 10015,
- "step": 5,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "驴脸镜头",
- "des": "咳,好吧。我也是才来中轴城,才建造了这个故事屋,所以很多故事我还没收集到。",
- "option": []
- },
- {
- "id": 125,
- "groupid": 10015,
- "step": 6,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "驴脸镜头",
- "des": "不过我会陆陆续续补齐的,你们想看什么都会有的。",
- "option": []
- },
- {
- "id": 126,
- "groupid": 10015,
- "step": 7,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "现在我要向你们做个隆重的自我介绍——",
- "option": []
- },
- {
- "id": 127,
- "groupid": 10015,
- "step": 8,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "在我的家乡,我可是出了名的消息通,什么都逃不过我的驴耳朵,如果你们想预订什么内容,可以告知我!",
- "option": []
- },
- {
- "id": 128,
- "groupid": 10015,
- "step": 9,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "所以你这里没有关于黑沙的资料!",
- "option": []
- },
- {
- "id": 129,
- "groupid": 10015,
- "step": 10,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "嗯……没错!",
- "option": []
- },
- {
- "id": 130,
- "groupid": 10015,
- "step": 11,
- "speak": "0",
- "point": 0,
- "obj": "男主角",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "好,那我们就先走了。",
- "option": []
- },
- {
- "id": 131,
- "groupid": 10015,
- "step": 12,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "感谢你们帮我修复了这么多书。",
- "option": []
- },
- {
- "id": 132,
- "groupid": 10015,
- "step": 13,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "如果你们愿意的话,我可以请你们吃原生态大餐。",
- "option": []
- },
- {
- "id": 133,
- "groupid": 10015,
- "step": 14,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角说话镜头",
- "des": "还可以添加各种好吃的酱料,泥巴蚯蚓酱、蜂蜜唾沫酱、姜饼人纽扣糖霜酱……",
- "option": []
- },
- {
- "id": 134,
- "groupid": 10015,
- "step": 15,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "我建议你不要说话了,不然会忍不住让你感受一下原始人的咆哮。",
- "option": []
- },
- {
- "id": 135,
- "groupid": 10015,
- "step": 16,
- "speak": "34001",
- "point": 0,
- "obj": "贫嘴驴组件名",
- "action": "14003_talk4_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "OK,不过……如果有黑沙……",
- "option": []
- },
- {
- "id": 136,
- "groupid": 10015,
- "step": 17,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_roar_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "嗷——",
- "option": []
- },
- {
- "id": 137,
- "groupid": 10016,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角夜晚组件名",
- "action": "smile",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "图书馆外镜头",
- "des": "唉,追踪了这么久还是没有找到黑沙踪迹。",
- "option": []
- },
- {
- "id": 138,
- "groupid": 10016,
- "step": 2,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "图书馆外镜头",
- "des": "别气馁!天都黑了,我们先干饭吧!填饱肚子才有力气思考!",
- "option": []
- },
- {
- "id": 139,
- "groupid": 10016,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角夜晚组件名",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "图书馆外镜头",
- "des": "哈哈哈,说得对没错!我带你回指挥部吧!",
- "option": [
- {
- "title": "回指挥部填饱肚子",
- "action": 4,
- "param": 150
- }
- ]
- },
- {
- "id": 140,
- "groupid": 10017,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_laugh_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "看看是谁回来了,杰克,我很期待能听到一两个好消息。",
- "option": []
- },
- {
- "id": 141,
- "groupid": 10017,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "好吧,如你所料,我没调查到什么事。",
- "option": []
- },
- {
- "id": 142,
- "groupid": 10017,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "但有个好消息,你又为我们带回来了一名新的守护者,不是吗?",
- "option": []
- },
- {
- "id": 143,
- "groupid": 10017,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "introduce",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "哦,对,他叫瓜哥,来自原始人世界,他拥有非常棒的原始人直觉!",
- "option": []
- },
- {
- "id": 144,
- "groupid": 10017,
- "step": 5,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "邦尼兔主城镜头",
- "des": "[color=#FFFF00]坏蛋联盟骇客蛛[/color]掌握了强大的黑客技术,[color=#FFFF00]维京人希卡普[/color]已经把中轴城大部分的地图绘制出来了。",
- "option": []
- },
- {
- "id": 145,
- "groupid": 10017,
- "step": 6,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_censure_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "邦尼兔主城镜头",
- "des": "我认为这些才是——真正有用的能力。",
- "option": []
- },
- {
- "id": 146,
- "groupid": 10017,
- "step": 7,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥主城组件名",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "也许……我可以为大家放哨?",
- "option": []
- },
- {
- "id": 147,
- "groupid": 10017,
- "step": 8,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_laugh_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "哈,哈,哈,看到这个[color=#FFFF00]微缩地球[/color]了吗?它能监控到每个角落,放哨?简直老掉牙了!",
- "option": []
- },
- {
- "id": 148,
- "groupid": 10017,
- "step": 9,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "嘿——可是我听说,近来黑暗势力频繁出没,这个球却没能帮助你们查到原因吧!",
- "option": []
- },
- {
- "id": 149,
- "groupid": 10017,
- "step": 10,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "袋鼠![color=#fd424e]{0}[/color]!都少说两句。诺斯说过要释放更多友善。",
- "option": []
- },
- {
- "id": 150,
- "groupid": 10017,
- "step": 11,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "[color=#fd424e]{0}[/color],瓜哥,你们也辛苦了一整天,先去公寓休息,有什么事明天再说。",
- "option": []
- },
- {
- "id": 151,
- "groupid": 10017,
- "step": 12,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_censure_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "你明天最好能找出点有用的信息!",
- "option": []
- },
- {
- "id": 152,
- "groupid": 10017,
- "step": 13,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "introduce",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "等着瞧!",
- "option": []
- },
- {
- "id": 153,
- "groupid": 10018,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "各位早上好!",
- "option": []
- },
- {
- "id": 154,
- "groupid": 10018,
- "step": 2,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥主城组件名",
- "action": "14003_roar_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "我看到了!我看到好多驴子在空中飞!他们不停地嘶吼!你们都没看到吗?!",
- "option": []
- },
- {
- "id": 155,
- "groupid": 10018,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "这是怎么回事?",
- "option": []
- },
- {
- "id": 156,
- "groupid": 10018,
- "step": 4,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "你的好兄弟,可能出现幻觉了。",
- "option": []
- },
- {
- "id": 157,
- "groupid": 10018,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "你们昨天见到贫嘴驴了?",
- "option": []
- },
- {
- "id": 158,
- "groupid": 10018,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角主城侧脸",
- "des": "是的,我们去了故事屋,但我没想到贫嘴驴的碎碎念对他影响这么大!",
- "option": []
- },
- {
- "id": 159,
- "groupid": 10018,
- "step": 7,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "[color=#fd424e]{0}[/color],不如你带他出去散散心吧。",
- "option": []
- },
- {
- "id": 160,
- "groupid": 10018,
- "step": 8,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角主城侧脸",
- "des": "OK!",
- "option": []
- },
- {
- "id": 161,
- "groupid": 10018,
- "step": 9,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥主城组件名",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥主城镜头",
- "des": "别拿走我的[color=#FFFF00]篮子[/color]!!这是家人们特意为我准备的!!",
- "option": []
- },
- {
- "id": 162,
- "groupid": 10018,
- "step": 10,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "好的好的,你先冷静一点。那你自己拿,我们一起出去走走好吗?",
- "option": []
- },
- {
- "id": 163,
- "groupid": 10018,
- "step": 11,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥主城组件名",
- "action": "14003_roar_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "左窗口镜头",
- "des": "嗯嗯……(突然指向左边的窗外)看——!是驴!好多驴飞过去了!",
- "option": []
- },
- {
- "id": 164,
- "groupid": 10019,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "我看他需要的不是散心,是看医生。",
- "option": []
- },
- {
- "id": 165,
- "groupid": 10019,
- "step": 2,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥主城组件名",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "[color=#fd424e]{0}[/color],我真的看到了,你没看到吗?",
- "option": []
- },
- {
- "id": 166,
- "groupid": 10019,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "没有,但我相信你,我们现在就去那片区域看看。",
- "option": []
- },
- {
- "id": 167,
- "groupid": 10019,
- "step": 4,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "我很担心他的状态,但……你们注意安全。",
- "option": [
- {
- "title": "去维京区调查驴的事情",
- "action": 4,
- "param": 151
- }
- ]
- },
- {
- "id": 168,
- "groupid": 10020,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10020",
- "des": "瓜哥,看来你说的没错,这片区域确实很古怪。",
- "option": []
- },
- {
- "id": 169,
- "groupid": 10020,
- "step": 2,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10020",
- "des": "一定,一定是那群像贫嘴驴的奇怪生物干的!",
- "option": []
- },
- {
- "id": 170,
- "groupid": 10020,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10020",
- "des": "很可能!不过,当务之急是要驱散这些黑沙,看清具体的状况。",
- "option": []
- },
- {
- "id": 171,
- "groupid": 10020,
- "step": 4,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_roar_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10022_1",
- "des": "嘿,我看到对面的塔顶上有架风车!那个能不能派上用场?",
- "option": []
- },
- {
- "id": 172,
- "groupid": 10020,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "CamPosL_10022_1",
- "des": "你的眼力可真敏锐!",
- "option": []
- },
- {
- "id": 173,
- "groupid": 10020,
- "step": 6,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10020",
- "des": "我们穴居人总要面对各种各样的危险,视觉、嗅觉、听觉都得敏锐。",
- "option": []
- },
- {
- "id": 174,
- "groupid": 10020,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10020",
- "des": "要我说,邦尼兔可真没眼光!",
- "option": []
- },
- {
- "id": 175,
- "groupid": 10020,
- "step": 8,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10020",
- "des": "但是,我们怎么才能到塔顶上去呢?",
- "option": []
- },
- {
- "id": 176,
- "groupid": 10021,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "又有黑色生物!!",
- "option": []
- },
- {
- "id": 177,
- "groupid": 10021,
- "step": 2,
- "speak": "35002",
- "point": 0,
- "obj": "希卡普入场",
- "action": "35002_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "嘿,冷静点!他是我的龙,他叫[color=#FFFF00]无牙仔[/color],他很乖的。你们是?",
- "option": []
- },
- {
- "id": 178,
- "groupid": 10021,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "我是[color=#fd424e]{0}[/color],这位是来自原始人世界的瓜哥,我们都是守护者联盟的新成员。",
- "option": []
- },
- {
- "id": 179,
- "groupid": 10021,
- "step": 4,
- "speak": "35002",
- "point": 0,
- "obj": "希卡普入场",
- "action": "35002_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "哦,欢迎你们的加入!我是希卡普。来,无牙仔,和大家打声招呼。",
- "option": []
- },
- {
- "id": 180,
- "groupid": 10021,
- "step": 5,
- "speak": "35002",
- "point": 0,
- "obj": "希卡普入场",
- "action": "35002_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "你们也是来调查这个区域的异常情况吗?",
- "option": []
- },
- {
- "id": 181,
- "groupid": 10021,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "没错,我们有一个想法,但是需要你们的帮助。",
- "option": [
- {
- "title": "乘龙去风车区",
- "action": 4,
- "param": 151
- }
- ]
- },
- {
- "id": 182,
- "groupid": 10022,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10022_1",
- "des": "原来是风车破损了。",
- "option": []
- },
- {
- "id": 183,
- "groupid": 10022,
- "step": 2,
- "speak": "35002",
- "point": 0,
- "obj": "希卡普入场",
- "action": "35002_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "应该是有人故意破坏掉的。",
- "option": []
- },
- {
- "id": 184,
- "groupid": 10022,
- "step": 3,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "又是黑沙弄的吗?",
- "option": []
- },
- {
- "id": 185,
- "groupid": 10022,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "observe",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "瓜哥别担心,我们先把风车修好吧!",
- "option": []
- },
- {
- "id": 186,
- "groupid": 10022,
- "step": 5,
- "speak": "35002",
- "point": 0,
- "obj": "希卡普入场",
- "action": "35002_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "看到远处的海面了吗?那有一团黑色漩涡,从漩涡进去就能收集到修风车的珍贵木材。",
- "option": []
- },
- {
- "id": 187,
- "groupid": 10022,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "那我们现在就去找材料吧。",
- "option": []
- },
- {
- "id": 188,
- "groupid": 10022,
- "step": 7,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_roar_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "特写海面黑洞",
- "des": "[color=#fd424e]{0}[/color],黑色漩涡的速度好像很快。",
- "option": []
- },
- {
- "id": 189,
- "groupid": 10022,
- "step": 8,
- "speak": "0",
- "point": 0,
- "obj": "男主角维京区",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "CamPosL_10021",
- "des": "嗯,跟紧我!我们要奋力一跃了!",
- "option": []
- },
- {
- "id": 190,
- "groupid": 10023,
- "step": 1,
- "speak": "35002",
- "point": 0,
- "obj": "希卡普入场",
- "action": "35002_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "维京区还存在很多潜在风险,我马上要去迷雾岛屿巡逻一番,你们尽快回去吧。",
- "option": []
- },
- {
- "id": 191,
- "groupid": 10023,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主维京区",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "好的,你放心吧希卡普。希望我们有机会再见!再见喽,无牙仔!",
- "option": []
- },
- {
- "id": 192,
- "groupid": 10024,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥维京区",
- "action": "14003_roar_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "[color=#fd424e]{0}[/color]!快看,那边还有黑沙!也许那个黑色生物就在那里!",
- "option": []
- },
- {
- "id": 193,
- "groupid": 10024,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主维京区",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "那里有艘小船,我们乘船去那边看看吧!",
- "option": []
- },
- {
- "id": 194,
- "groupid": 10024,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "船的模型",
- "action": "enter",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "(小船离去中......)",
- "option": [
- {
- "title": "捕羊区!我来了!",
- "action": 4,
- "param": 714
- }
- ]
- },
- {
- "id": 195,
- "groupid": 10025,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "这里……我感到好恐惧。",
- "option": []
- },
- {
- "id": 196,
- "groupid": 10025,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "小心,这些羊群有些不对劲!它们好像被那些黑沙影响了!",
- "option": []
- },
- {
- "id": 197,
- "groupid": 10025,
- "step": 3,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_shock_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "那边有一团好大的黑沙,你不要再往前走了,我们回去吧。",
- "option": []
- },
- {
- "id": 198,
- "groupid": 10025,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "瓜哥,你要是害怕的话就待在原地不要动,我必须到前面去一探究竟。",
- "option": []
- },
- {
- "id": 199,
- "groupid": 10025,
- "step": 5,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_shock_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "你要把我一个人留在这么可怕的地方?",
- "option": []
- },
- {
- "id": 200,
- "groupid": 10025,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "留下来还是跟我走,二选一。",
- "option": []
- },
- {
- "id": 201,
- "groupid": 10025,
- "step": 7,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_talk3_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "那我还是跟你一起去吧,你在前面挡着,我用声音恐吓他们!",
- "option": []
- },
- {
- "id": 202,
- "groupid": 10025,
- "step": 8,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "好,走吧。",
- "option": []
- },
- {
- "id": 203,
- "groupid": 10026,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "smile",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "好惊险!瓜哥,你没事吧?",
- "option": []
- },
- {
- "id": 204,
- "groupid": 10026,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "瓜哥,你怎么了?",
- "option": []
- },
- {
- "id": 205,
- "groupid": 10026,
- "step": 3,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "黑沙……黑沙……还有黑沙……",
- "option": []
- },
- {
- "id": 206,
- "groupid": 10026,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "瓜哥,不要害怕,我们刚才制服了失控的羊群,现在已经没事了!",
- "option": []
- },
- {
- "id": 207,
- "groupid": 10026,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "真的没事了,不信,你摸它们一下看看?",
- "option": []
- },
- {
- "id": 208,
- "groupid": 10027,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "艾雷特镜头2",
- "des": "啊——黑沙又来了!?",
- "option": []
- },
- {
- "id": 209,
- "groupid": 10027,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "艾雷特镜头2",
- "des": "原来你就是这次黑沙事件的幕后黑手!别想逃!",
- "option": []
- },
- {
- "id": 210,
- "groupid": 10027,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "他全身都环绕着黑沙,我们肯定不是他的对手![color=#fd424e]{0}[/color]!",
- "option": []
- },
- {
- "id": 211,
- "groupid": 10027,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "瓜哥,现在逃避也没有用了,快起来迎战!",
- "option": []
- },
- {
- "id": 212,
- "groupid": 10028,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "糟糕!瓜哥,快躲开!",
- "option": []
- },
- {
- "id": 213,
- "groupid": 10028,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "observe",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "骇客蛛贴脸镜头",
- "des": "嗯?有人来帮忙了!",
- "option": []
- },
- {
- "id": 214,
- "groupid": 10028,
- "step": 3,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛入场",
- "action": "14003_walk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "骇客蛛贴脸镜头",
- "des": "[color=#fd424e]{0}[/color]就是现在!我们合力制服他们!",
- "option": []
- },
- {
- "id": 215,
- "groupid": 10029,
- "step": 1,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛入场",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "你们没事吧?",
- "option": []
- },
- {
- "id": 216,
- "groupid": 10029,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "没事,看你的样子应该是骇客蛛!你怎么在这里?",
- "option": []
- },
- {
- "id": 217,
- "groupid": 10029,
- "step": 3,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛入场",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "邦尼兔派我来的,怕你们遇到麻烦。",
- "option": []
- },
- {
- "id": 218,
- "groupid": 10029,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "邦尼兔?这倒让我很意外。",
- "option": []
- },
- {
- "id": 219,
- "groupid": 10029,
- "step": 5,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛入场",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "嘿,大个子!你看起来挺壮实的,没想到是虚胖啊!",
- "option": []
- },
- {
- "id": 220,
- "groupid": 10030,
- "step": 1,
- "speak": "53001",
- "point": 0,
- "obj": "武馆艾雷特",
- "action": "53001_standup_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "啊啊啊啊啊啊!",
- "option": []
- },
- {
- "id": 221,
- "groupid": 10030,
- "step": 2,
- "speak": "53001",
- "point": 0,
- "obj": "武馆艾雷特",
- "action": "53001_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "咦?我刚才怎么了?",
- "option": []
- },
- {
- "id": 222,
- "groupid": 10031,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "shock",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "嗬——难道这就是之前瓜哥在指挥部看见的驴?不过,他们更像是马……",
- "option": []
- },
- {
- "id": 223,
- "groupid": 10031,
- "step": 2,
- "speak": "53001",
- "point": 0,
- "obj": "武馆艾雷特",
- "action": "53001_talk_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "啊哈哈哈,守护者,我就是来看看小羊们,并没有偷他们的打算哦!",
- "option": []
- },
- {
- "id": 224,
- "groupid": 10031,
- "step": 3,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "看来他只是被黑沙控制了,并不是这次事件的始作俑者!",
- "option": []
- },
- {
- "id": 225,
- "groupid": 10031,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "introduce",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "那团黑沙朝心魔塔的方向去了,我们追过去看看!",
- "option": []
- },
- {
- "id": 226,
- "groupid": 10031,
- "step": 5,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "[color=#fd424e]{0}[/color],就我们去吧。这种拖后腿的家伙,没必要带着。",
- "option": []
- },
- {
- "id": 227,
- "groupid": 10031,
- "step": 6,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "我不要一个人在这里。",
- "option": []
- },
- {
- "id": 228,
- "groupid": 10031,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "他的状态越来越差了,一个人在这里也不安全,还是和我们一起去吧!",
- "option": []
- },
- {
- "id": 229,
- "groupid": 10031,
- "step": 8,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "好吧,你负责照顾他。",
- "option": []
- },
- {
- "id": 230,
- "groupid": 10031,
- "step": 9,
- "speak": "0",
- "point": 0,
- "obj": "男主角武馆",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头2",
- "des": "没问题!不过我们要怎么去心魔塔呢。",
- "option": []
- },
- {
- "id": 231,
- "groupid": 10031,
- "step": 10,
- "speak": "44004",
- "point": 0,
- "obj": "武馆骇客蛛",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "",
- "des": "是时候展现科技的强大了,我马上打开一道时空穿梭门。",
- "option": []
- },
- {
- "id": 232,
- "groupid": 10032,
- "step": 1,
- "speak": "44004",
- "point": 0,
- "obj": "",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "",
- "des": "据我在网上查到的资料,心魔塔的守护者是[color=#FFFF00]梅林法师[/color],我们先找到他吧!",
- "option": []
- },
- {
- "id": 233,
- "groupid": 10032,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "",
- "des": "好的!那我们分头行动吧。",
- "option": []
- },
- {
- "id": 234,
- "groupid": 10032,
- "step": 3,
- "speak": "44004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "",
- "des": "等等!上面有异动!",
- "option": []
- },
- {
- "id": 235,
- "groupid": 10032,
- "step": 4,
- "speak": "44004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "",
- "des": "糟糕,看来黑沙的力量与这个小怪完全融合了,[color=#fd424e]{0}[/color],我们需要尽快击败他!",
- "option": [
- {
- "title": "进入战斗",
- "action": 1,
- "param": 106
- }
- ]
- },
- {
- "id": 236,
- "groupid": 10033,
- "step": 1,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "你们是守护者联盟的新成员吗?",
- "option": []
- },
- {
- "id": 237,
- "groupid": 10033,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角风车下",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "是的!您应该就是梅林法师吧。",
- "option": []
- },
- {
- "id": 238,
- "groupid": 10033,
- "step": 3,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "嗯,刚才心魔塔里的怪物集体暴动,我不得不花了好大一番力气才镇守下来。",
- "option": []
- },
- {
- "id": 239,
- "groupid": 10033,
- "step": 4,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "但我忙乱疏忽,还是让它逃掉了。",
- "option": []
- },
- {
- "id": 240,
- "groupid": 10033,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角风车下",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "法师您不用担心,我们一定会追踪到它的!",
- "option": []
- },
- {
- "id": 241,
- "groupid": 10033,
- "step": 6,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "不,它不是罪魁祸首。",
- "option": []
- },
- {
- "id": 242,
- "groupid": 10033,
- "step": 7,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "如果我推测没错,黑沙来到此处之后,这里的怪物们只是吸收了它的[color=#FFFF00]黑暗能量[/color],成为方才你们所见的[color=#FFFF00]狂暴状态[/color]。",
- "option": []
- },
- {
- "id": 243,
- "groupid": 10033,
- "step": 8,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "但是真正的幕后主使,那个能够操控和号令黑沙的人,仍旧另有其人。",
- "option": []
- },
- {
- "id": 244,
- "groupid": 10033,
- "step": 9,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "他怎么了?",
- "option": []
- },
- {
- "id": 245,
- "groupid": 10033,
- "step": 10,
- "speak": "0",
- "point": 0,
- "obj": "男主角风车下",
- "action": "introduce",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "瓜哥是从原始世界来的,也许还不太适应这里的环境。",
- "option": []
- },
- {
- "id": 246,
- "groupid": 10033,
- "step": 11,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "如今黑暗力量又有异动,似乎在酝酿什么更大的阴谋。",
- "option": []
- },
- {
- "id": 247,
- "groupid": 10033,
- "step": 12,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "心魔塔中关押的反派们也愈发强大,靠我一人的力量很难继续镇守,希望有能力的守护者们前来帮助。",
- "option": []
- },
- {
- "id": 248,
- "groupid": 10033,
- "step": 13,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "虽然黑沙暂时消散,但我能预感到,更大的威胁仍在靠近。(顿了顿)那股危险的力量,甚至已经潜藏在我们身边。",
- "option": []
- },
- {
- "id": 249,
- "groupid": 10033,
- "step": 14,
- "speak": "0",
- "point": 0,
- "obj": "男主角风车下",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "我们身边?",
- "option": []
- },
- {
- "id": 250,
- "groupid": 10033,
- "step": 15,
- "speak": "45002",
- "point": 0,
- "obj": "梅林风扇中间",
- "action": "14003_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "但愿是我推测错误。不管怎么样,[color=#fd424e]{0}[/color],心魔塔这边已经稳定了,你们快回指挥部,将追踪结果报告给守护者联盟吧。",
- "option": []
- },
- {
- "id": 251,
- "groupid": 10033,
- "step": 16,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛风扇地下",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosL_10021",
- "des": "伙计们,我也还有些别的事,有机会再见!",
- "option": [
- {
- "title": "回指挥部复命",
- "action": 4,
- "param": 150
- }
- ]
- },
- {
- "id": 252,
- "groupid": 10034,
- "step": 1,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "黑沙……还能幻化成[color=#FFFF00]黑马[/color]的形状……(惊恐)难道是[color=#FFFF00]邪恶梦魇[/color]卷土重来了?我得赶紧把这个消息告诉诺斯。",
- "option": []
- },
- {
- "id": 253,
- "groupid": 10034,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "邪恶梦魇是谁?",
- "option": []
- },
- {
- "id": 254,
- "groupid": 10034,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "是我的手下败将。",
- "option": []
- },
- {
- "id": 255,
- "groupid": 10034,
- "step": 4,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "邪恶梦魇诞生于生命体的恐惧,而恐惧是无法被彻底消除的,所以人们心中的恐惧情绪超过一定的阈值,邪恶梦魇就会孕育而生。",
- "option": []
- },
- {
- "id": 256,
- "groupid": 10034,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "他是利用人心里的恐惧来获取力量?",
- "option": []
- },
- {
- "id": 257,
- "groupid": 10034,
- "step": 6,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "对!也就是说,人心里的恐惧越深,邪恶梦魇获得的力量就越强。",
- "option": []
- },
- {
- "id": 258,
- "groupid": 10034,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "所以,就算我们暂时打败了它的手下,但还是没有阻止梦魇?",
- "option": []
- },
- {
- "id": 259,
- "groupid": 10034,
- "step": 8,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "没错!",
- "option": []
- },
- {
- "id": 260,
- "groupid": 10034,
- "step": 9,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "对了,在心魔塔的时候,梅林法师曾说了一句很奇怪的话——他说仍有威胁在靠近,而且就在我们身边。",
- "option": []
- },
- {
- "id": 261,
- "groupid": 10034,
- "step": 10,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "唔,听上去挺严重,这下诺斯又该问问他的肚子了。",
- "option": []
- },
- {
- "id": 262,
- "groupid": 10035,
- "step": 1,
- "speak": "14006",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "冰霜杰克,各位守护者们,向你们同步我们研究所的最新进展。",
- "option": []
- },
- {
- "id": 263,
- "groupid": 10035,
- "step": 2,
- "speak": "14006",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "在过去的一个月内,我们收集到不少散落在世界各地的[color=#FFFF00]月光原石[/color],并试图从中提取[color=#FFFF00]月光能量[/color]制作[color=#FFFF00]月光石[/color],这个研究已经取得了第一阶段的成功。",
- "option": []
- },
- {
- "id": 264,
- "groupid": 10035,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "月光石有什么作用?",
- "option": []
- },
- {
- "id": 265,
- "groupid": 10035,
- "step": 4,
- "speak": "14006",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "如果研究成功,这个月光石可以守护一定区域内的安全,驱散该区域的反派势力。",
- "option": []
- },
- {
- "id": 266,
- "groupid": 10035,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_cheer_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "太好了!期待下次你能亲自把研究好的月光石带来指挥部。",
- "option": []
- },
- {
- "id": 267,
- "groupid": 10036,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "这真是今天听到的最好的消息了。",
- "option": []
- },
- {
- "id": 268,
- "groupid": 10036,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "时候不早了,[color=#fd424e]{0}[/color],你带瓜哥回公寓休息吧。只有休息好了,才能投入之后的战斗。",
- "option": []
- },
- {
- "id": 269,
- "groupid": 10036,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "嗯嗯!",
- "option": [
- {
- "title": "回公寓休息",
- "action": 4,
- "param": 150
- }
- ]
- },
- {
- "id": 270,
- "groupid": 10037,
- "step": 1,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "[color=#fd424e]{0}[/color],你们休息了一夜,怎么看上去更累了?",
- "option": []
- },
- {
- "id": 271,
- "groupid": 10037,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "瓜哥昨天一夜没睡,连带着我也没睡好觉。",
- "option": []
- },
- {
- "id": 272,
- "groupid": 10037,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_talk5_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "怎么会这样?",
- "option": []
- },
- {
- "id": 273,
- "groupid": 10037,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "可能是昨天一直和那些小怪战斗,精神太紧张了。",
- "option": []
- },
- {
- "id": 274,
- "groupid": 10037,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "34006_cheer_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "我想起来了,今天正好是[color=#FFFF00]阿宝大师[/color]教气功的日子,你带瓜哥去现代区的熊猫武馆练一下吧。",
- "option": []
- },
- {
- "id": 275,
- "groupid": 10037,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角主城",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "好,我这就拉上他一起去。",
- "option": [
- {
- "title": "去往现代区",
- "action": 4,
- "param": 152
- }
- ]
- },
- {
- "id": 276,
- "groupid": 10038,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 2,
- "actioncam": "CamPosU_10047_2",
- "des": "嘿——",
- "option": []
- },
- {
- "id": 277,
- "groupid": 10038,
- "step": 2,
- "speak": "",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10047_2",
- "des": "哈——",
- "option": []
- },
- {
- "id": 278,
- "groupid": 10038,
- "step": 3,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10047_2",
- "des": "准备——",
- "option": []
- },
- {
- "id": 279,
- "groupid": 10038,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区",
- "action": "observe",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10047_2",
- "des": "看,熊猫武馆在那边,我们快去目睹一下神龙大侠的风采吧!",
- "option": []
- },
- {
- "id": 280,
- "groupid": 10038,
- "step": 5,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥现代区",
- "action": "14003_shock_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10047_2",
- "des": "这里……会不会又出现昨天那种可怕生物……",
- "option": []
- },
- {
- "id": 281,
- "groupid": 10038,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10047_2",
- "des": "就算出现了,不是还有神龙大侠嘛,快走啦!",
- "option": [
- {
- "title": "参加阿宝大师的气功训练",
- "action": 4,
- "param": 702
- }
- ]
- },
- {
- "id": 282,
- "groupid": 10039,
- "step": 1,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "你们终于来了,冰霜杰克已经把你们的情况大致跟我说了一下。",
- "option": []
- },
- {
- "id": 283,
- "groupid": 10039,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "meet",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "阿宝大师你好!",
- "option": []
- },
- {
- "id": 284,
- "groupid": 10039,
- "step": 3,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "他怎么还抱着一个篮子?",
- "option": []
- },
- {
- "id": 285,
- "groupid": 10039,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "这个旅行篮子是他的家人给他带的,可能会给他带来安全感吧。就像…安全毯、安全帽之类的。",
- "option": []
- },
- {
- "id": 286,
- "groupid": 10039,
- "step": 5,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "哈哈哈,这个我懂,就像包子能让我很满足!不过,拿着这个可没办法练功。",
- "option": []
- },
- {
- "id": 287,
- "groupid": 10039,
- "step": 6,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "瓜哥,要不你先把篮子放下……",
- "option": []
- },
- {
- "id": 288,
- "groupid": 10039,
- "step": 7,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥现代区",
- "action": "14003_shock_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "不要碰我的篮子!",
- "option": []
- },
- {
- "id": 289,
- "groupid": 10039,
- "step": 8,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "别激动,我不碰。",
- "option": []
- },
- {
- "id": 290,
- "groupid": 10039,
- "step": 9,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "好吧。[color=#fd424e]{0}[/color],要不咱俩先切磋一下?",
- "option": []
- },
- {
- "id": 291,
- "groupid": 10039,
- "step": 10,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "confront",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "没问题。",
- "option": [
- {
- "title": "和阿宝大师切磋",
- "action": 1,
- "param": 106
- }
- ]
- },
- {
- "id": 292,
- "groupid": 10040,
- "step": 1,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "真不愧是月中人选中的人,能力就是不一般。这里还有很多练功器械,你可以随便使用。",
- "option": []
- },
- {
- "id": 293,
- "groupid": 10040,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "感谢阿宝大师,以后我可能还需要您的帮助呢!",
- "option": []
- },
- {
- "id": 294,
- "groupid": 10040,
- "step": 3,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "武馆镜头",
- "des": "没问题,随时都可以来找我!",
- "option": [
- {
- "title": "与阿宝道别",
- "action": 4,
- "param": 152
- }
- ]
- },
- {
- "id": 295,
- "groupid": 10041,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10041",
- "des": "瓜哥,你感觉好些了吗?",
- "option": []
- },
- {
- "id": 296,
- "groupid": 10041,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10041",
- "des": "瓜哥瓜哥……",
- "option": []
- },
- {
- "id": 297,
- "groupid": 10042,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区3",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10042_1",
- "des": "??骇客蛛吗?",
- "option": []
- },
- {
- "id": 298,
- "groupid": 10042,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区3",
- "action": "shock",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10042",
- "des": "这……这是通缉令!",
- "option": []
- },
- {
- "id": 299,
- "groupid": 10042,
- "step": 3,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥现代区3",
- "action": "14003_pain_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10043",
- "des": "啊啊啊啊啊啊,他又来了他又来了……",
- "option": []
- },
- {
- "id": 300,
- "groupid": 10043,
- "step": 4,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区",
- "action": "shock",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "CamPosU_10043",
- "des": "同伙,你们终于来了!",
- "option": []
- },
- {
- "id": 301,
- "groupid": 10043,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区3",
- "action": "doubt",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10041",
- "des": "啊?",
- "option": []
- },
- {
- "id": 302,
- "groupid": 10043,
- "step": 6,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10043",
- "des": "终于把他们引到了黑暗隧道!",
- "option": []
- },
- {
- "id": 303,
- "groupid": 10044,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "骇客蛛,你真的干了偷盗的事?!",
- "option": []
- },
- {
- "id": 304,
- "groupid": 10044,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "你不想承认吗?我刚才已经在屏幕上看到通缉令了。",
- "option": []
- },
- {
- "id": 305,
- "groupid": 10044,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "骇客蛛,守护者们都很看好你,我觉得你这样做不对,你最好回去向他们认个错。",
- "option": []
- },
- {
- "id": 306,
- "groupid": 10044,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "你听见我说话了吗?",
- "option": []
- },
- {
- "id": 307,
- "groupid": 10044,
- "step": 5,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "承认什么错误,谁规定闲暇的时候不能干份兼职呢。",
- "option": []
- },
- {
- "id": 308,
- "groupid": 10044,
- "step": 6,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "倒是你,这么久了黑沙的事有调查出结果吗?你看看你现在有半点月中人的能力吗?",
- "option": []
- },
- {
- "id": 309,
- "groupid": 10044,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "偷盗和兼职完全是不同概念!你必须跟我回去说明情况。",
- "option": [
- {
- "title": "和骇客蛛产生争斗",
- "action": 1,
- "param": 108
- }
- ]
- },
- {
- "id": 310,
- "groupid": 10045,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "我赢了,走吧。",
- "option": []
- },
- {
- "id": 311,
- "groupid": 10045,
- "step": 2,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "我都说了不去,你听不懂吗?你有这个时间管我,不如管管你的好同伴。",
- "option": []
- },
- {
- "id": 312,
- "groupid": 10045,
- "step": 3,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "他一直都是这个怂样,也亏守护者联盟还邀请他。",
- "option": []
- },
- {
- "id": 313,
- "groupid": 10045,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "你别再从言语上攻击瓜哥了,你现在这样可比他恶劣多了!",
- "option": [
- {
- "title": "再次和骇客蛛产生争斗",
- "action": 1,
- "param": 109
- }
- ]
- },
- {
- "id": 314,
- "groupid": 10046,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "talk",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "你又输了。",
- "option": []
- },
- {
- "id": 315,
- "groupid": 10046,
- "step": 2,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosU_10044",
- "des": "再来啊,反正我是不会和你走的。",
- "option": []
- },
- {
- "id": 316,
- "groupid": 10047,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_confront_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "除名了",
- "des": "守护者联盟禁止内斗,你们都打了两场还不够吗?",
- "option": []
- },
- {
- "id": 317,
- "groupid": 10047,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "censure",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角现代区镜头",
- "des": "邦尼兔!骇客蛛的团队都被通缉了!",
- "option": []
- },
- {
- "id": 318,
- "groupid": 10047,
- "step": 3,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "14003_talk6_act",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "骇客蛛现代区镜头",
- "des": "证据呢?永远不要小瞧黑客!",
- "option": []
- },
- {
- "id": 319,
- "groupid": 10047,
- "step": 4,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "你",
- "des": "……",
- "option": []
- },
- {
- "id": 320,
- "groupid": 10047,
- "step": 5,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "24004_censure_act",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "你",
- "des": "骇客蛛,你……",
- "option": []
- },
- {
- "id": 321,
- "groupid": 10047,
- "step": 6,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "被",
- "des": "被……",
- "option": []
- },
- {
- "id": 322,
- "groupid": 10047,
- "step": 7,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "除名了",
- "des": "除名了。",
- "option": []
- },
- {
- "id": 323,
- "groupid": 10047,
- "step": 8,
- "speak": "44004",
- "point": 0,
- "obj": "骇客蛛现代区2",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "骇客蛛现代区镜头",
- "des": "什么……嘿,伙计,你在开玩笑的,对吗?",
- "option": []
- },
- {
- "id": 324,
- "groupid": 10047,
- "step": 9,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "骇客蛛现代区镜头",
- "des": "骇客蛛,我本来挺看好你的,没想到你竟然做出这种事。现在,请你离开守护者联盟。",
- "option": []
- },
- {
- "id": 325,
- "groupid": 10047,
- "step": 10,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角现代区镜头",
- "des": "邦尼兔,其实也......",
- "option": []
- },
- {
- "id": 326,
- "groupid": 10047,
- "step": 11,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "主角现代区镜头",
- "des": "我还没说完,瓜哥你也可以回去了。",
- "option": []
- },
- {
- "id": 327,
- "groupid": 10047,
- "step": 12,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥现代区4",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "瓜哥蒙蔽镜头",
- "des": "啥……啥?我?",
- "option": []
- },
- {
- "id": 328,
- "groupid": 10047,
- "step": 13,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "主角现代区镜头",
- "des": "为什么?",
- "option": []
- },
- {
- "id": 329,
- "groupid": 10047,
- "step": 14,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "现代区邦尼兔背景",
- "des": "我刚才说了,守护者联盟禁止内斗。",
- "option": []
- },
- {
- "id": 330,
- "groupid": 10047,
- "step": 15,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "现代区邦尼兔背景",
- "des": "那也是我打的,和瓜哥没关系。",
- "option": []
- },
- {
- "id": 331,
- "groupid": 10047,
- "step": 16,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "现代区邦尼兔背景",
- "des": "你作为月中人选中的人,我没有资格把你遣返,你自己去跟冰霜杰克说吧。",
- "option": []
- },
- {
- "id": 332,
- "groupid": 10047,
- "step": 17,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "现代区邦尼兔背景",
- "des": "还有啊,我觉得把瓜哥送走,比把你送走更让你不开心,但这样能让我更开心呀!",
- "option": []
- },
- {
- "id": 333,
- "groupid": 10047,
- "step": 18,
- "speak": "0",
- "point": 0,
- "obj": "男主角现代区4",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 6,
- "actioncam": "拉近",
- "des": "不……不是这样的……",
- "option": []
- },
- {
- "id": 334,
- "groupid": 10048,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "杰克,瓜哥和骇客蛛因内斗已经被我遣送回各自的世界了。至于同样参加内斗的被月中人选中的家伙你看着处理吧。",
- "option": []
- },
- {
- "id": 335,
- "groupid": 10048,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10002",
- "des": "[color=#fd424e]{0}[/color],抬起头。",
- "option": []
- },
- {
- "id": 336,
- "groupid": 10048,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10003",
- "des": "你知道错了吗?",
- "option": []
- },
- {
- "id": 337,
- "groupid": 10048,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10004",
- "des": "内斗是我不对,但是确实是骇客蛛有错在先,至于瓜哥,也许再给他点时间……",
- "option": []
- },
- {
- "id": 338,
- "groupid": 10048,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10005",
- "des": "瓜哥也跟你去过很多地方了,但从他目前的情况来看,确实没有做好加入守护者联盟的准备,这也是诺斯的意思。",
- "option": []
- },
- {
- "id": 339,
- "groupid": 10048,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10006",
- "des": "可是......",
- "option": []
- },
- {
- "id": 340,
- "groupid": 10048,
- "step": 7,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10007",
- "des": "不用说了。我觉得你更应该反思的是,如何不辜负月中人和我们对你的信任。",
- "option": []
- },
- {
- "id": 341,
- "groupid": 10048,
- "step": 8,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10008",
- "des": "你回公寓吧,想清楚了再出来。",
- "option": []
- },
- {
- "id": 342,
- "groupid": 10048,
- "step": 9,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10009",
- "des": "不快点想清楚,很可能饿肚子哦!",
- "option": []
- },
- {
- "id": 343,
- "groupid": 10049,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "[color=#fd424e]{0}[/color],我能进来吗?",
- "option": []
- },
- {
- "id": 344,
- "groupid": 10049,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "请进……",
- "option": []
- },
- {
- "id": 345,
- "groupid": 10049,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "都怪我,要不是我,瓜哥不会被送回去。",
- "option": []
- },
- {
- "id": 346,
- "groupid": 10049,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "[color=#fd424e]{0}[/color],这不是你的错。我们一起听听音乐吧!",
- "option": []
- },
- {
- "id": 347,
- "groupid": 10050,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "我看到你真实的色彩在闪闪发光。",
- "option": []
- },
- {
- "id": 348,
- "groupid": 10050,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "不必害怕,展示出你真实的色彩,多么美丽,如同彩虹。",
- "option": []
- },
- {
- "id": 349,
- "groupid": 10050,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "你真的觉得我在闪闪发光?",
- "option": []
- },
- {
- "id": 350,
- "groupid": 10050,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "就算现在没有,但我相信只要你不放弃,就能够闪闪发光!",
- "option": []
- },
- {
- "id": 351,
- "groupid": 10050,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "你好像真的能够给人带来快乐。",
- "option": []
- },
- {
- "id": 352,
- "groupid": 10050,
- "step": 6,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "有人跟我说过,快乐深藏在我们每个人内心,有时候你只需要他人帮你找到。",
- "option": []
- },
- {
- "id": 353,
- "groupid": 10050,
- "step": 7,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "现在看来,你是能帮我找到快乐的人。",
- "option": []
- },
- {
- "id": 354,
- "groupid": 10050,
- "step": 8,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "嘻嘻,对了,贫嘴驴给你寄了封邮件,我给你带来了。",
- "option": []
- },
- {
- "id": 355,
- "groupid": 10051,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "是我和瓜哥去找贫嘴驴的时候照的照片。",
- "option": []
- },
- {
- "id": 356,
- "groupid": 10051,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "哇,那真的是一个好的纪念品,你要不要找个地方挂起来。",
- "option": []
- },
- {
- "id": 357,
- "groupid": 10052,
- "step": 3,
- "speak": "25004",
- "point": 0,
- "obj": "波比组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "瓜哥抱着的篮子里,好像有一团黑乎乎的东西?",
- "option": []
- },
- {
- "id": 358,
- "groupid": 10052,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "镜头2",
- "des": "这是……?嗬——我要去一趟指挥部!!!",
- "option": [
- {
- "title": "返回指挥部",
- "action": 4,
- "param": 150
- }
- ]
- },
- {
- "id": 359,
- "groupid": 10053,
- "step": 1,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "没想到梦魇竟然一直潜伏在篮子里?[color=#fd424e]{0}[/color],这个篮子现在在哪里?",
- "option": []
- },
- {
- "id": 360,
- "groupid": 10053,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "瓜哥应该把它带回去了。",
- "option": []
- },
- {
- "id": 361,
- "groupid": 10054,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "不好!!",
- "option": []
- },
- {
- "id": 362,
- "groupid": 10054,
- "step": 4,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "CamPosD_10001",
- "des": "原始人世界出事了!我们得去支援!",
- "option": [
- {
- "title": "立刻动身前去支援!",
- "action": 4,
- "param": 714
- }
- ]
- },
- {
- "id": 363,
- "groupid": 10055,
- "step": 1,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "诺斯已经下达了命令,所有指挥部成员,立刻出动!",
- "option": []
- },
- {
- "id": 364,
- "groupid": 10055,
- "step": 2,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "是!",
- "option": []
- },
- {
- "id": 365,
- "groupid": 10055,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "[color=#fd424e]{0}[color=#fd424e],不要擅自行动!",
- "option": []
- },
- {
- "id": 366,
- "groupid": 10055,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "现在黑沙已经蔓延得这么厉害了,我很担心瓜哥的安危!",
- "option": []
- },
- {
- "id": 367,
- "groupid": 10055,
- "step": 5,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "你的心情我很理解,但是如果你再遇到什么危险,那会引起整个中轴城的危机。",
- "option": []
- },
- {
- "id": 368,
- "groupid": 10055,
- "step": 6,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "那我们现在只能等吗?",
- "option": []
- },
- {
- "id": 369,
- "groupid": 10055,
- "step": 7,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "等侦察机侦查完,我们再行动。",
- "option": []
- },
- {
- "id": 370,
- "groupid": 10056,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "感染猴镜头",
- "des": "小心!有感染的猴子朝我们来了!",
- "option": [
- {
- "title": "进入战斗",
- "action": 1,
- "param": 111
- }
- ]
- },
- {
- "id": 371,
- "groupid": 10057,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "它们恢复了?",
- "option": []
- },
- {
- "id": 372,
- "groupid": 10057,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "[color=#fd424e]{0}[color=#fd424e],你刚才打猴子的时候,心里在想什么?",
- "option": []
- },
- {
- "id": 373,
- "groupid": 10057,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "我在想它们是被黑沙控制才会这样,我想要帮它们。",
- "option": []
- },
- {
- "id": 374,
- "groupid": 10057,
- "step": 4,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "哈哈哈,所以你真的帮到他们了,回去之后,我要告诉诺斯这个好消息~",
- "option": []
- },
- {
- "id": 375,
- "groupid": 10057,
- "step": 5,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "哎?冰霜杰克,现在可以行动了?",
- "option": []
- },
- {
- "id": 376,
- "groupid": 10057,
- "step": 6,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "你不是已经开始了吗?我们继续前进吧。",
- "option": []
- },
- {
- "id": 377,
- "groupid": 10058,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "漆黑镜头",
- "des": "瓜哥他们一家都不在!",
- "option": []
- },
- {
- "id": 378,
- "groupid": 10058,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "漆黑镜头",
- "des": "如果是这样,那瓜哥一家可能都被感染了。",
- "option": []
- },
- {
- "id": 379,
- "groupid": 10058,
- "step": 3,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "瓜哥就算被控制了也没什么战斗力吧,有什么好怕的。",
- "option": []
- },
- {
- "id": 380,
- "groupid": 10058,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "瓜哥没你说的那么差!",
- "option": []
- },
- {
- "id": 381,
- "groupid": 10058,
- "step": 5,
- "speak": "24006",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "嘘——",
- "option": []
- },
- {
- "id": 382,
- "groupid": 10059,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "哼,受死吧!!",
- "option": [
- {
- "title": "进入战斗",
- "action": 1,
- "param": 112
- }
- ]
- },
- {
- "id": 383,
- "groupid": 10060,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "吼——",
- "option": []
- },
- {
- "id": 384,
- "groupid": 10061,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "瓜哥,你能听到我说话吗?我们是来救你的,千万不要被黑沙控制!",
- "option": []
- },
- {
- "id": 385,
- "groupid": 10061,
- "step": 2,
- "speak": "34004",
- "point": 0,
- "obj": "武馆瓜哥",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "唔......呃......",
- "option": []
- },
- {
- "id": 386,
- "groupid": 10061,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "瓜哥,我们已经弄清楚了真相,一切都是躲在篮子的梦魇在作怪。你快醒过来!",
- "option": []
- },
- {
- "id": 387,
- "groupid": 10061,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "你听到了么,快醒过来!!!",
- "option": []
- },
- {
- "id": 388,
- "groupid": 10062,
- "step": 1,
- "speak": "35003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "漆黑镜头",
- "des": "哈哈哈哈哈,既然被你们发现了,那就来吧!看看这次的较量谁能笑到最后。",
- "option": [
- {
- "title": "进入战斗",
- "action": 1,
- "param": 113
- }
- ]
- },
- {
- "id": 389,
- "groupid": 10063,
- "step": 1,
- "speak": "35003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "漆黑镜头",
- "des": "不,这不可能……这次我可是做了充分的准备!!",
- "option": []
- },
- {
- "id": 390,
- "groupid": 10063,
- "step": 2,
- "speak": "24004",
- "point": 0,
- "obj": "邦尼兔组件名",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "要怪就怪你碰上了我!",
- "option": []
- },
- {
- "id": 391,
- "groupid": 10064,
- "step": 1,
- "speak": "35003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "啊啊啊啊啊!不!!!",
- "option": []
- },
- {
- "id": 392,
- "groupid": 10065,
- "step": 1,
- "speak": "35003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "你们消灭不了我的!永远不会!恐惧不会消失……",
- "option": []
- },
- {
- "id": 393,
- "groupid": 10066,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "能得到你们的认可我非常高兴。可是,梦魇最后的话,还是让我非常担心。他真的还会出现吗?",
- "option": []
- },
- {
- "id": 394,
- "groupid": 10066,
- "step": 2,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "也许会吧!",
- "option": []
- },
- {
- "id": 395,
- "groupid": 10066,
- "step": 3,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "那我们到底应该怎么做?",
- "option": []
- },
- {
- "id": 396,
- "groupid": 10067,
- "step": 1,
- "speak": "14006",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "嗨,你们好!我已经收到你们寄送过来的[color=#FFFF00]梦魇的牙齿[/color]了。我会尽快安排人解析,希望能找出制伏他的办法。",
- "option": []
- },
- {
- "id": 397,
- "groupid": 10067,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "梦魇的牙齿?",
- "option": []
- },
- {
- "id": 398,
- "groupid": 10067,
- "step": 3,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "没错!曾经牙仙打掉过梦魇的一颗牙齿,牙齿可是蕴藏着一个人的所有秘密。",
- "option": []
- },
- {
- "id": 399,
- "groupid": 10067,
- "step": 4,
- "speak": "0",
- "point": 0,
- "obj": "主角实体",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "原始人武馆镜头",
- "des": "太好了,期待你们的成果!",
- "option": []
- },
- {
- "id": 400,
- "groupid": 101,
- "step": 1,
- "speak": "0",
- "point": 0,
- "obj": "男主角铁匠铺门口2",
- "action": "observe",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "黑雾1主背面",
- "des": "远处半山腰上果然有一团黑气,那应该就是戈伯说的入口了。我现在就过去!",
- "option": []
- },
- {
- "id": 401,
- "groupid": 102,
- "step": 1,
- "speak": "34004",
- "point": 0,
- "obj": "瓜哥图书馆外",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "图书馆外镜头",
- "des": "树上面有一个散发奇异光线的树洞,应该就是贫嘴驴提到的便捷树洞吧。",
- "option": []
- },
- {
- "id": 402,
- "groupid": 102,
- "step": 2,
- "speak": "0",
- "point": 0,
- "obj": "主角图书馆外",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "图书馆外黑洞镜头",
- "des": "我们快点进去吧。",
- "option": []
- },
- {
- "id": 403,
- "groupid": 301,
- "step": 1,
- "speak": "51004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "不能让他们发现黑沙的秘密!!",
- "option": []
- },
- {
- "id": 404,
- "groupid": 302,
- "step": 2,
- "speak": "51004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "就在这里让他们消失!!",
- "option": []
- },
- {
- "id": 405,
- "groupid": 500,
- "step": 1,
- "speak": "34006",
- "point": 0,
- "obj": "杰克",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 1,
- "actioncam": "杰克主城镜头",
- "des": "我是新手引导第一个世界任务剧情",
- "option": []
- },
- {
- "id": 406,
- "groupid": 200001,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "我和伙伴在森林里唱歌时,碰到了一个和我长得很像很像很像的魔发精灵。",
- "option": []
- },
- {
- "id": 407,
- "groupid": 200001,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "可惜没跟她说上话,她就不见了。谁能帮我找找她呢?",
- "option": [
- {
- "title": "找一旁的邦尼兔帮忙",
- "action": 2,
- "param": 2002
- },
- {
- "title": "邦尼兔好像很忙,去找其他人",
- "action": 4,
- "param": 132
- }
- ]
- },
- {
- "id": 408,
- "groupid": 200002,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "邦尼兔,邦尼兔,我遇到一个和我长得很像的魔发精灵,你可以帮我找找吗?",
- "option": []
- },
- {
- "id": 409,
- "groupid": 200002,
- "step": 2,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你们魔发精灵除了颜色不同,不都长一个样吗?",
- "option": []
- },
- {
- "id": 410,
- "groupid": 200002,
- "step": 3,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "那可不是,我们有粉红色头发和粉红色皮肤的精灵,有灰绿色皮肤和黑色头发的精灵。对了,还有彩虹色头发的精灵!",
- "option": []
- },
- {
- "id": 411,
- "groupid": 200002,
- "step": 4,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "所以,这不就是颜色不同吗?",
- "option": []
- },
- {
- "id": 412,
- "groupid": 200002,
- "step": 5,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "对哦,好像是耶。不过,除了颜色我们的……",
- "option": []
- },
- {
- "id": 413,
- "groupid": 200002,
- "step": 6,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "好了好了好了,你还是去别处玩吧。我现在要干正事!!",
- "option": []
- },
- {
- "id": 414,
- "groupid": 200002,
- "step": 7,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "好吧,我还是去找其他人吧。",
- "option": [
- {
- "title": "去找其他人帮忙。",
- "action": 4,
- "param": 132
- }
- ]
- },
- {
- "id": 415,
- "groupid": 200003,
- "step": 1,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "嗨,波比~你是来找我的吗?",
- "option": []
- },
- {
- "id": 416,
- "groupid": 200003,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你能帮我找找一个和我长得很像的魔发精灵吗?她也许是我的“双胞胎”姐妹。",
- "option": []
- },
- {
- "id": 417,
- "groupid": 200003,
- "step": 3,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "找人?这个我擅长,原始人对气味的追踪可比什么高科技强多了。",
- "option": []
- },
- {
- "id": 418,
- "groupid": 200003,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "对气味的追踪?",
- "option": []
- },
- {
- "id": 419,
- "groupid": 200003,
- "step": 5,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "没错,我的好姐妹晓晓就说过,我身上有河边的岩石外加一点点苔藓的味道。",
- "option": []
- },
- {
- "id": 420,
- "groupid": 200003,
- "step": 6,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "可是,当时我们离的太远,没闻到她身上有什么味道。",
- "option": []
- },
- {
- "id": 421,
- "groupid": 200003,
- "step": 7,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "这个好办,你在哪儿遇到她的?我们再去那里闻闻。",
- "option": []
- },
- {
- "id": 422,
- "groupid": 200003,
- "step": 8,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "太好了,你跟我来。",
- "option": []
- },
- {
- "id": 423,
- "groupid": 200004,
- "step": 1,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "等等,我嗅到了危险的气味。",
- "option": []
- },
- {
- "id": 424,
- "groupid": 200004,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "是一些反派的小怪物,准备迎战。",
- "option": [
- {
- "title": "迎战!",
- "action": 1,
- "param": 101
- }
- ]
- },
- {
- "id": 425,
- "groupid": 200005,
- "step": 1,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "这些小怪物真难缠,还好有你帮忙。",
- "option": []
- },
- {
- "id": 426,
- "groupid": 200005,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "那我们继续前进。",
- "option": []
- },
- {
- "id": 427,
- "groupid": 200006,
- "step": 3,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "哇哦,我好像闻到了一些很难形容的味道......",
- "option": []
- },
- {
- "id": 428,
- "groupid": 200006,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "花香?糖果香?",
- "option": []
- },
- {
- "id": 429,
- "groupid": 200006,
- "step": 5,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "我很难形容,就好像鹦鹉虎的便便再加上一点......嗯......",
- "option": []
- },
- {
- "id": 430,
- "groupid": 200006,
- "step": 6,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "呃......我想你闻到的应该是包子铺的新品——臭豆腐包子的味道。",
- "option": []
- },
- {
- "id": 431,
- "groupid": 200006,
- "step": 7,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "阿宝,你怎么在这里?",
- "option": []
- },
- {
- "id": 432,
- "groupid": 200006,
- "step": 8,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "我听说森林里有反派势力,所以过来看看。不过战前当然要补充体力,比如一个臭豆腐包子。",
- "option": []
- },
- {
- "id": 433,
- "groupid": 200006,
- "step": 9,
- "speak": "44005",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "波比,我帮不了你了,我的鼻子里现在全是便便,不,臭豆腐包子的味道。",
- "option": []
- },
- {
- "id": 434,
- "groupid": 200006,
- "step": 10,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "好吧,我再去找找别人。",
- "option": [
- {
- "title": "回指挥部",
- "action": 4,
- "param": 600
- }
- ]
- },
- {
- "id": 435,
- "groupid": 200007,
- "step": 1,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "波比,别怪我没提醒你,现在反派们又开始捣乱了,你还是别到处乱跑。",
- "option": []
- },
- {
- "id": 436,
- "groupid": 200007,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你不帮我就算了,但至少告诉我,谁比较擅长找人吧。",
- "option": []
- },
- {
- "id": 437,
- "groupid": 200007,
- "step": 3,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你去找找小嗝嗝和无牙仔吧,龙可以在空中进行搜查。",
- "option": []
- },
- {
- "id": 438,
- "groupid": 200007,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "太好了,谢谢你邦尼兔。",
- "option": []
- },
- {
- "id": 439,
- "groupid": 200007,
- "step": 5,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "注意安全。",
- "option": [
- {
- "title": "去维京区",
- "action": 4,
- "param": 619
- }
- ]
- },
- {
- "id": 440,
- "groupid": 200008,
- "step": 1,
- "speak": "35002",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "唉,现在只能无聊的待在家画地图。",
- "option": []
- },
- {
- "id": 441,
- "groupid": 200008,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "小嗝嗝,你怎么一脸苦瓜样。",
- "option": []
- },
- {
- "id": 442,
- "groupid": 200008,
- "step": 3,
- "speak": "35002",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "唉,我现在哪里也去不了。无牙仔一心扑在学习求偶舞上,完全不理会我。",
- "option": []
- },
- {
- "id": 443,
- "groupid": 200008,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "啊,我还想找它帮忙呢。",
- "option": []
- },
- {
- "id": 444,
- "groupid": 200008,
- "step": 5,
- "speak": "35002",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你不是举办了篝火派对吗?也许它愿意跟你去派对上跳跳舞,顺便帮你的忙。",
- "option": []
- },
- {
- "id": 445,
- "groupid": 200008,
- "step": 6,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "可是,派对是定时开放,现在还没到时间。",
- "option": []
- },
- {
- "id": 446,
- "groupid": 200008,
- "step": 7,
- "speak": "35002",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "唉......",
- "option": []
- },
- {
- "id": 447,
- "groupid": 200008,
- "step": 8,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "唉......",
- "option": []
- },
- {
- "id": 448,
- "groupid": 200008,
- "step": 9,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "难道我再也见不到我的“双胞胎”姐妹了?",
- "option": []
- },
- {
- "id": 449,
- "groupid": 200009,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你一直在找我吗?",
- "option": []
- },
- {
- "id": 450,
- "groupid": 200009,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "!!你出现了!你真的和我长得一模一样!你一定是我的“双胞胎”姐妹!",
- "option": []
- },
- {
- "id": 451,
- "groupid": 200009,
- "step": 3,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你是喜欢摇滚乐吗?所以把自己打扮得黑漆漆的?没关系,每个人都有自己的爱好。",
- "option": []
- },
- {
- "id": 452,
- "groupid": 200009,
- "step": 4,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "我想跟你回家~",
- "option": []
- },
- {
- "id": 453,
- "groupid": 200009,
- "step": 5,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "太好了,我现在就带你回指挥部。",
- "option": [
- {
- "title": "回指挥部",
- "action": 4,
- "param": 600
- }
- ]
- },
- {
- "id": 454,
- "groupid": 200010,
- "step": 6,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "嘶,怎么会这样?",
- "option": []
- },
- {
- "id": 455,
- "groupid": 200010,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "邦尼兔,我回来了——谢谢你的建议,让我找到了“双胞胎”姐妹!",
- "option": []
- },
- {
- "id": 456,
- "groupid": 200010,
- "step": 2,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你的问题解决了,我的麻烦还有一大堆呢。这个微缩地球肯定坏掉了,居然显示反派进入了基地。",
- "option": []
- },
- {
- "id": 457,
- "groupid": 200010,
- "step": 3,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你说什么?什么进入基地了?",
- "option": []
- },
- {
- "id": 458,
- "groupid": 200010,
- "step": 4,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "没事,你和你的姐妹好好玩吧。",
- "option": []
- },
- {
- "id": 459,
- "groupid": 200010,
- "step": 5,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你就不想见见她吗?快过来好姐妹,我来给你介绍一下基地的伙伴。",
- "option": []
- },
- {
- "id": 460,
- "groupid": 200010,
- "step": 6,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "运气真差,守护者竟然在基地里。",
- "option": []
- },
- {
- "id": 461,
- "groupid": 200010,
- "step": 7,
- "speak": "24004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "!!!!!!!你是复制了波比的阴影战士!微缩地球没坏,反派确实进入基地了!",
- "option": []
- },
- {
- "id": 462,
- "groupid": 200010,
- "step": 8,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "她是阴影战士?!",
- "option": []
- },
- {
- "id": 463,
- "groupid": 200010,
- "step": 9,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "我已经知道怎么进入基地了,我们改天再会把!",
- "option": []
- },
- {
- "id": 464,
- "groupid": 200011,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "她去森林里,不能让她逃跑了。",
- "option": [
- {
- "title": "追踪黑化波比",
- "action": 4,
- "param": 132
- }
- ]
- },
- {
- "id": 465,
- "groupid": 200012,
- "step": 1,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "嘿,波比、邦尼兔你们都来了。",
- "option": []
- },
- {
- "id": 466,
- "groupid": 200012,
- "step": 2,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "阿宝,你旁边是阴影战士,快拦住她。",
- "option": [
- {
- "title": "对战",
- "action": 1,
- "param": 101
- }
- ]
- },
- {
- "id": 467,
- "groupid": 200013,
- "step": 1,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "唉~~原来我被骗了......",
- "option": []
- },
- {
- "id": 468,
- "groupid": 200013,
- "step": 2,
- "speak": "25001",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "呃......我不太会安慰人,嗯......所以你要来给臭豆腐包子吗?",
- "option": []
- },
- {
- "id": 469,
- "groupid": 200013,
- "step": 3,
- "speak": "25004",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "啊,不要!!我走了——",
- "option": []
- },
- {
- "id": 470,
- "groupid": 300001,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "什么?你找我聊天?",
- "option": []
- },
- {
- "id": 471,
- "groupid": 300001,
- "step": 2,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "现在没空。我有别的事,你一会来找我吧。",
- "option": [
- {
- "title": "别的事是什么事?",
- "action": 2,
- "param": 300002
- },
- {
- "title": "你个卖面条的能有啥事?",
- "action": 2,
- "param": 300005
- }
- ]
- },
- {
- "id": 472,
- "groupid": 300002,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "我正要去翡翠宫看乌龟大师选神龙大侠,你可以去翡翠宫找我。",
- "option": [
- {
- "title": "我和你一起去。",
- "action": 2,
- "param": 300003
- },
- {
- "title": "等你回来。",
- "action": 2,
- "param": 300004
- }
- ]
- },
- {
- "id": 473,
- "groupid": 300003,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "那一起去吧。",
- "option": []
- },
- {
- "id": 474,
- "groupid": 300004,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "一会儿见。",
- "option": []
- },
- {
- "id": 475,
- "groupid": 300005,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "卖面条也是非常高尚的职业!",
- "option": [
- {
- "title": "别卖面条了,你是神龙大侠!",
- "action": 2,
- "param": 300006
- },
- {
- "title": "啊对对对。",
- "action": 2,
- "param": 300007
- }
- ]
- },
- {
- "id": 476,
- "groupid": 300006,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你怎么剧透呢!",
- "option": []
- },
- {
- "id": 477,
- "groupid": 300007,
- "step": 1,
- "speak": "45003",
- "point": 0,
- "obj": "",
- "action": "",
- "actionnum": 0,
- "actioncamtime": 0,
- "actioncam": "",
- "des": "你小子是来搞事的吧...",
- "option": []
- }
-]
\ No newline at end of file
diff --git a/modules/comp_configure.go b/modules/comp_configure.go
index 86e0e1355..b14b185d9 100644
--- a/modules/comp_configure.go
+++ b/modules/comp_configure.go
@@ -12,11 +12,11 @@ import (
)
const (
- game_gamecolor = "game_gamecolor.json" //颜色表
- game_playerlv = "game_playerlv.json" //玩家等级
- game_facemod = "game_facemod.json" //形象配置表
- game_drop = "game_drop.json" //掉落
- new_hero = "game_hero.json"
+ //game_gamecolor = "game_gamecolor.json" //颜色表
+ game_playerlv = "game_playerlv.json" //玩家等级
+ game_facemod = "game_facemod.json" //形象配置表
+ game_drop = "game_drop.json" //掉落
+ new_hero = "game_hero.json"
// 签到
game_signreset = "game_signreset.json"
game_sign = "game_sign.json"
@@ -39,7 +39,7 @@ type MCompConfigure struct {
//组件初始化接口
func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
- err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
+ //err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
err = this.LoadConfigure(new_hero, cfg.NewGameHero)
err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
@@ -177,20 +177,20 @@ func (this *MCompConfigure) GetDropReward(dropId int32) (result []*cfg.Gameatn)
return
}
-func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) {
- var (
- v interface{}
- ok bool
- )
- if v, err = this.GetConfigure(game_gamecolor); err == nil {
- return
- } else {
- if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok {
- err = fmt.Errorf("on found color:%d", id)
- }
- }
- return
-}
+// func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) {
+// var (
+// v interface{}
+// ok bool
+// )
+// if v, err = this.GetConfigure(game_gamecolor); err == nil {
+// return
+// } else {
+// if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok {
+// err = fmt.Errorf("on found color:%d", id)
+// }
+// }
+// return
+// }
// 获取英雄原始星级
func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
diff --git a/modules/equipment/configure.go b/modules/equipment/configure.go
index 9733f8c97..a010b7fc0 100644
--- a/modules/equipment/configure.go
+++ b/modules/equipment/configure.go
@@ -15,7 +15,7 @@ const (
equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
equip_intensify = "game_equipintensify.json" //装备等级消耗表
equip_suit = "game_equipsuit.json" //装备套装表
- game_equipcompose = "game_equipcompose.json" //装备锻造
+ game_equipcompose = "game_equipscompose.json" //装备锻造
game_equipattribute = "game_equipattribute.json" //装备技能列表
game_equipenchanting = "game_equipenchanting.json" //装备附魔
game_sellcoefficient = "game_sellcoefficient.json" //装备出售品质系数
diff --git a/modules/gm/comp_configure.go b/modules/gm/comp_configure.go
index fee5fd80d..11482dd96 100644
--- a/modules/gm/comp_configure.go
+++ b/modules/gm/comp_configure.go
@@ -1,17 +1,15 @@
package gm
import (
- "fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
- cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
- game_daddy = "game_daddy.json"
+//game_daddy = "game_daddy.json"
)
///配置管理基础组件
@@ -23,7 +21,7 @@ type configureComp struct {
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
- err = this.LoadConfigure(game_daddy, cfg.NewGameInitial)
+ //err = this.LoadConfigure(game_daddy, cfg.NewGameInitial)
return
}
@@ -43,18 +41,19 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
-func (this *configureComp) GetYouDaddyConf() (configure *cfg.GameInitial, err error) {
- var (
- v interface{}
- ok bool
- )
- if v, err = this.GetConfigure(game_daddy); err != nil {
- return
- } else {
- if configure, ok = v.(*cfg.GameInitial); !ok {
- err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
- return
- }
- }
- return
-}
+
+// func (this *configureComp) GetYouDaddyConf() (configure *cfg.GameInitial, err error) {
+// var (
+// v interface{}
+// ok bool
+// )
+// if v, err = this.GetConfigure(game_daddy); err != nil {
+// return
+// } else {
+// if configure, ok = v.(*cfg.GameInitial); !ok {
+// err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
+// return
+// }
+// }
+// return
+// }
diff --git a/modules/hero/configure_comp.go b/modules/hero/configure_comp.go
index da9ddc966..0bb1bac76 100644
--- a/modules/hero/configure_comp.go
+++ b/modules/hero/configure_comp.go
@@ -13,24 +13,24 @@ import (
)
const (
- equip_suit = "game_equipsuit.json" //装备套装表
- new_hero = "game_hero.json" //英雄
- hero_stargrow = "game_herostargrow.json" //英雄品质系数
- hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
- hero_starup = "game_herostarup.json" // 升星
- hero_levelup = "game_herolevelup.json" //英雄等级基础属性
- hero_exp = "game_heroexp.json" // 升级
- hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
- game_skillatk = "game_skillatk.json" // 英雄技能
- hero_awaken = "game_heroawaken.json" // 英雄觉醒
- hero_drawcard = "game_drawcard.json" // 抽卡
- hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
- hero_drawcost = "game_drawcost.json" // 抽卡消耗
- hero_fusion = "game_herofusion.json" // 卡牌融合
- hero_starupsp = "game_herostarupsp.json" // 精灵升星
- hero_talentskill = "game_talentskill.json" // 天赋
- hero_talent = "game_herotalent.json" // 天赋详细数据
- hero_itembox = "game_itembox.json" // 天赋详细数据
+ equip_suit = "game_equipsuit.json" //装备套装表
+ new_hero = "game_hero.json" //英雄
+ hero_stargrow = "game_herostargrow.json" //英雄品质系数
+ hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
+ hero_starup = "game_herostarup.json" // 升星
+ hero_levelup = "game_herolevelup.json" //英雄等级基础属性
+ hero_exp = "game_heroexp.json" // 升级
+ hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
+ game_skillatk = "game_skillatk.json" // 英雄技能
+ hero_awaken = "game_heroawaken.json" // 英雄觉醒
+ hero_drawcard = "game_drawcard.json" // 抽卡
+ hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
+ hero_drawcost = "game_drawcost.json" // 抽卡消耗
+ hero_fusion = "game_herofusion.json" // 卡牌融合
+ //hero_starupsp = "game_herostarupsp.json" // 精灵升星
+ hero_talentskill = "game_talentskill.json" // 天赋
+ hero_talent = "game_herotalent.json" // 天赋详细数据
+ hero_itembox = "game_itembox.json" // 天赋详细数据
game_shopitem = "game_shopitem.json"
hero_skill = "game_heroskill.json"
)
@@ -51,17 +51,17 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Hero)
err = this.LoadMultiConfigure(map[string]interface{}{
- equip_suit: cfg.NewGameEquipSuit,
- new_hero: cfg.NewGameHero,
- hero_stargrow: cfg.NewGameHeroStargrow,
- hero_levelgrow: cfg.NewGameHeroLevelgrow,
- hero_levelup: cfg.NewGameHeroLevelup,
- hero_exp: cfg.NewGameHeroExp,
- hero_skillup: cfg.NewGameHeroSkillLevel,
- game_skillatk: cfg.NewGameSkillAtk,
- hero_drawcard: cfg.NewGameDrawCard,
- hero_fusion: cfg.NewGameHerofusion,
- hero_starupsp: cfg.NewGameHeroStarupSp,
+ equip_suit: cfg.NewGameEquipSuit,
+ new_hero: cfg.NewGameHero,
+ hero_stargrow: cfg.NewGameHeroStargrow,
+ hero_levelgrow: cfg.NewGameHeroLevelgrow,
+ hero_levelup: cfg.NewGameHeroLevelup,
+ hero_exp: cfg.NewGameHeroExp,
+ hero_skillup: cfg.NewGameHeroSkillLevel,
+ game_skillatk: cfg.NewGameSkillAtk,
+ hero_drawcard: cfg.NewGameDrawCard,
+ hero_fusion: cfg.NewGameHerofusion,
+ //hero_starupsp: cfg.NewGameHeroStarupSp,
hero_talentskill: cfg.NewGameTalentSkill,
hero_talent: cfg.NewGameHeroTalent,
hero_itembox: cfg.NewGameItemBox,
@@ -286,16 +286,16 @@ func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofu
return
}
-func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
- if v, err := this.GetConfigure(hero_starupsp); err == nil {
- if configure, ok := v.(*cfg.GameHeroStarupSp); ok {
- hid = configure.Get(cid).Starid
- return
- }
- }
- this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid)
- return ""
-}
+// func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
+// if v, err := this.GetConfigure(hero_starupsp); err == nil {
+// if configure, ok := v.(*cfg.GameHeroStarupSp); ok {
+// hid = configure.Get(cid).Starid
+// return
+// }
+// }
+// this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid)
+// return ""
+// }
func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) {
if v, err := this.GetConfigure(hero_talent); err == nil {
diff --git a/modules/rtask/model_rtask.go b/modules/rtask/model_rtask.go
index c5d7712bc..c3c7e21ed 100644
--- a/modules/rtask/model_rtask.go
+++ b/modules/rtask/model_rtask.go
@@ -7,8 +7,6 @@ import (
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
- cfg "go_dreamfactory/sys/configure/structs"
- "go_dreamfactory/utils"
"github.com/pkg/errors"
"go.mongodb.org/mongo-driver/bson/primitive"
@@ -54,24 +52,24 @@ func (this *ModelRtask) GetRtask(uid string) *pb.DBRtask {
}
// 做任务之前的校验
-func (this *ModelRtask) checkHandle(uid string, frtaskIds []int32, conf *cfg.GameRdtaskData) (err error, ok bool) {
- //判断前置任务状态
- if conf.PreTid != 0 {
- if _, ok = utils.Findx(frtaskIds, conf.PreTid); !ok {
- err = errors.New("前置任务未完成")
- return
- }
- }
+// func (this *ModelRtask) checkHandle(uid string, frtaskIds []int32, conf *cfg.GameRdtaskData) (err error, ok bool) {
+// //判断前置任务状态
+// if conf.PreTid != 0 {
+// if _, ok = utils.Findx(frtaskIds, conf.PreTid); !ok {
+// err = errors.New("前置任务未完成")
+// return
+// }
+// }
- //验证限定条件
- for _, v := range conf.Condition {
- if err, ok = this.checkCondi(uid, v); !ok {
- return
- }
- }
+// //验证限定条件
+// for _, v := range conf.Condition {
+// if err, ok = this.checkCondi(uid, v); !ok {
+// return
+// }
+// }
- return
-}
+// return
+// }
// 确定选项前的校验
func (this *ModelRtask) checkCondi(uid string, condiId int32) (err error, ok bool) {
@@ -95,7 +93,7 @@ func (this *ModelRtask) checkCondi(uid string, condiId int32) (err error, ok boo
cond, ok := this.moduleRtask.handleMap.Load(condiId)
if !ok {
rcs := this.moduleRtask.getHandle(comm.TaskType(conf.Type))
- for _, v:=range rcs {
+ for _, v := range rcs {
if v.condId == condiId {
cond = v
}
diff --git a/modules/timer/season.go b/modules/timer/season.go
index 945cdbd36..3af27a810 100644
--- a/modules/timer/season.go
+++ b/modules/timer/season.go
@@ -7,7 +7,6 @@ import (
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
- cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"math"
"strconv"
@@ -93,21 +92,21 @@ func (this *SeasonPagoda) Start() (err error) {
return
}
-func (this *SeasonPagoda) GetSeasonReward() []int32 {
- sz := make([]int32, 0)
- if v, err := this.GetConfigure(game_seasonreward); err != nil {
- log.Errorf("get global conf err:%v", err)
- return sz
- } else {
- if configure, ok := v.(*cfg.GamePagodaSeasonReward); ok {
- for _, v := range configure.GetDataList() {
- sz = append(sz, v.Ranking[0])
- }
- }
- log.Errorf("%T no is *cfg.Game_global", v)
- return sz
- }
-}
+// func (this *SeasonPagoda) GetSeasonReward() []int32 {
+// sz := make([]int32, 0)
+// if v, err := this.GetConfigure(game_seasonreward); err != nil {
+// log.Errorf("get global conf err:%v", err)
+// return sz
+// } else {
+// if configure, ok := v.(*cfg.GamePagodaSeasonReward); ok {
+// for _, v := range configure.GetDataList() {
+// sz = append(sz, v.Ranking[0])
+// }
+// }
+// log.Errorf("%T no is *cfg.Game_global", v)
+// return sz
+// }
+// }
// // 赛季塔结束
// func (this *SeasonPagoda) TimerSeasonOver() {
diff --git a/modules/tools/comp_configure.go b/modules/tools/comp_configure.go
index dbfab9c28..5bb0d95d8 100644
--- a/modules/tools/comp_configure.go
+++ b/modules/tools/comp_configure.go
@@ -12,13 +12,13 @@ import (
)
const (
- game_global = "game_global.json" //全局配置表
- game_initial = "game_initial.json" //初始化表
- game_gamecolor = "game_gamecolor.json" //颜色表
- game_playerlv = "game_playerlv.json" //玩家等级
- game_facemod = "game_facemod.json" //形象配置表
- game_drop = "game_drop.json" //掉落
- new_hero = "game_hero.json"
+ game_global = "game_global.json" //全局配置表
+ game_initial = "game_initial.json" //初始化表
+ //game_gamecolor = "game_gamecolor.json" //颜色表
+ game_playerlv = "game_playerlv.json" //玩家等级
+ game_facemod = "game_facemod.json" //形象配置表
+ game_drop = "game_drop.json" //掉落
+ new_hero = "game_hero.json"
// 签到
game_signreset = "game_signreset.json"
game_sign = "game_sign.json"
@@ -61,7 +61,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.LoadConfigure(game_global, cfg.NewGameGlobal)
err = this.LoadConfigure(game_initial, cfg.NewGameInitial)
- err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
+ //err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
err = this.LoadConfigure(new_hero, cfg.NewGameHero)
err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
@@ -431,20 +431,20 @@ func (this *MCompConfigure) GetDropReward(dropId int32) (result []*cfg.Gameatn)
return
}
-func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) {
- var (
- v interface{}
- ok bool
- )
- if v, err = this.GetConfigure(game_gamecolor); err == nil {
- return
- } else {
- if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok {
- err = fmt.Errorf("on found color:%d", id)
- }
- }
- return
-}
+// func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err error) {
+// var (
+// v interface{}
+// ok bool
+// )
+// if v, err = this.GetConfigure(game_gamecolor); err == nil {
+// return
+// } else {
+// if item, ok = v.(*cfg.GameGameColor).GetDataMap()[id]; !ok {
+// err = fmt.Errorf("on found color:%d", id)
+// }
+// }
+// return
+// }
// 获取英雄原始星级
func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
diff --git a/sys/configure/structs/Game.Affix.go b/sys/configure/structs/Game.Affix.go
deleted file mode 100644
index b245103e6..000000000
--- a/sys/configure/structs/Game.Affix.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameAffix struct {
- _dataMap map[int32]*GameAffixData
- _dataList []*GameAffixData
-}
-
-func NewGameAffix(_buf []map[string]interface{}) (*GameAffix, error) {
- _dataList := make([]*GameAffixData, 0, len(_buf))
- dataMap := make(map[int32]*GameAffixData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameAffixData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Key] = _v
- }
- }
- return &GameAffix{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameAffix) GetDataMap() map[int32]*GameAffixData {
- return table._dataMap
-}
-
-func (table *GameAffix) GetDataList() []*GameAffixData {
- return table._dataList
-}
-
-func (table *GameAffix) Get(key int32) *GameAffixData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.AffixData.go b/sys/configure/structs/Game.AffixData.go
deleted file mode 100644
index e320f82f5..000000000
--- a/sys/configure/structs/Game.AffixData.go
+++ /dev/null
@@ -1,37 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameAffixData struct {
- Key int32
- Name string
-}
-
-const TypeId_GameAffixData = -990604642
-
-func (*GameAffixData) GetTypeId() int32 {
- return -990604642
-}
-
-func (_v *GameAffixData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- return
-}
-
-func DeserializeGameAffixData(_buf map[string]interface{}) (*GameAffixData, error) {
- v := &GameAffixData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.Captaintext.go b/sys/configure/structs/Game.Captaintext.go
deleted file mode 100644
index b561e9991..000000000
--- a/sys/configure/structs/Game.Captaintext.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameCaptaintext struct {
- _dataMap map[string]*GameCaptaintextData
- _dataList []*GameCaptaintextData
-}
-
-func NewGameCaptaintext(_buf []map[string]interface{}) (*GameCaptaintext, error) {
- _dataList := make([]*GameCaptaintextData, 0, len(_buf))
- dataMap := make(map[string]*GameCaptaintextData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameCaptaintextData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Hero] = _v
- }
- }
- return &GameCaptaintext{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameCaptaintext) GetDataMap() map[string]*GameCaptaintextData {
- return table._dataMap
-}
-
-func (table *GameCaptaintext) GetDataList() []*GameCaptaintextData {
- return table._dataList
-}
-
-func (table *GameCaptaintext) Get(key string) *GameCaptaintextData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.CaptaintextData.go b/sys/configure/structs/Game.CaptaintextData.go
deleted file mode 100644
index cb4a552e7..000000000
--- a/sys/configure/structs/Game.CaptaintextData.go
+++ /dev/null
@@ -1,37 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameCaptaintextData struct {
- Hero string
- Text string
-}
-
-const TypeId_GameCaptaintextData = 1046893471
-
-func (*GameCaptaintextData) GetTypeId() int32 {
- return 1046893471
-}
-
-func (_v *GameCaptaintextData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; if _v.Hero, _ok_ = _buf["hero"].(string); !_ok_ { err = errors.New("hero error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- return
-}
-
-func DeserializeGameCaptaintextData(_buf map[string]interface{}) (*GameCaptaintextData, error) {
- v := &GameCaptaintextData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.ChooseReward.go b/sys/configure/structs/Game.ChooseReward.go
deleted file mode 100644
index 0170808d4..000000000
--- a/sys/configure/structs/Game.ChooseReward.go
+++ /dev/null
@@ -1,50 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameChooseReward struct {
- ChooseId int32
- Reward []*Gameatn
-}
-
-const TypeId_GameChooseReward = -495619934
-
-func (*GameChooseReward) GetTypeId() int32 {
- return -495619934
-}
-
-func (_v *GameChooseReward)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ChooseId"].(float64); !_ok_ { err = errors.New("ChooseId error"); return }; _v.ChooseId = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["Reward"].([]interface{}); !_ok_ { err = errors.New("Reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameChooseReward(_buf map[string]interface{}) (*GameChooseReward, error) {
- v := &GameChooseReward{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.EquipCompose.go b/sys/configure/structs/Game.EquipCompose.go
deleted file mode 100644
index ef8066bab..000000000
--- a/sys/configure/structs/Game.EquipCompose.go
+++ /dev/null
@@ -1,34 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameEquipCompose struct {
- _dataList []*GameEquipComposeData
-}
-
-func NewGameEquipCompose(_buf []map[string]interface{}) (*GameEquipCompose, error) {
- _dataList := make([]*GameEquipComposeData, 0, len(_buf))
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameEquipComposeData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- }
- }
- return &GameEquipCompose{_dataList:_dataList}, nil
-}
-
-func (table *GameEquipCompose) GetDataList() []*GameEquipComposeData {
- return table._dataList
-}
-
-func (table *GameEquipCompose) Get(index int) *GameEquipComposeData {
- return table._dataList[index]
-}
-
diff --git a/sys/configure/structs/Game.EquipComposeData.go b/sys/configure/structs/Game.EquipComposeData.go
deleted file mode 100644
index f4a50b3ce..000000000
--- a/sys/configure/structs/Game.EquipComposeData.go
+++ /dev/null
@@ -1,88 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameEquipComposeData struct {
- Key int32
- Suittype int32
- Star int32
- Skillintr string
- Need []*Gameatn
- Ico string
- Equip []string
- Probability []int32
-}
-
-const TypeId_GameEquipComposeData = -210350968
-
-func (*GameEquipComposeData) GetTypeId() int32 {
- return -210350968
-}
-
-func (_v *GameEquipComposeData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
-
- _v.Need = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Need = append(_v.Need, _list_v_)
- }
- }
-
- { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return }
-
- _v.Equip = make([]string, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ string
- { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.Equip = append(_v.Equip, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return }
-
- _v.Probability = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Probability = append(_v.Probability, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameEquipComposeData(_buf map[string]interface{}) (*GameEquipComposeData, error) {
- v := &GameEquipComposeData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.FavorabilityData.go b/sys/configure/structs/Game.FavorabilityData.go
index 1b5549207..a20af9597 100644
--- a/sys/configure/structs/Game.FavorabilityData.go
+++ b/sys/configure/structs/Game.FavorabilityData.go
@@ -18,7 +18,6 @@ type GameFavorabilityData struct {
FavorExp int32
LvName string
PrivilegeType int32
- PrivilegeValue int32
ReturnReward []*Gameatn
ReturnTxt string
LikesFood []string
@@ -53,7 +52,6 @@ func (_v *GameFavorabilityData)Deserialize(_buf map[string]interface{}) (err err
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favor_exp"].(float64); !_ok_ { err = errors.New("favor_exp error"); return }; _v.FavorExp = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["lv_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.LvName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.LvName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_type"].(float64); !_ok_ { err = errors.New("privilege_type error"); return }; _v.PrivilegeType = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_value"].(float64); !_ok_ { err = errors.New("privilege_value error"); return }; _v.PrivilegeValue = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
diff --git a/sys/configure/structs/Game.Friends.go b/sys/configure/structs/Game.Friends.go
index 13ad66466..24b012b9a 100644
--- a/sys/configure/structs/Game.Friends.go
+++ b/sys/configure/structs/Game.Friends.go
@@ -9,34 +9,26 @@
package cfg
type GameFriends struct {
- _dataMap map[int32]*GameFriendsData
_dataList []*GameFriendsData
}
func NewGameFriends(_buf []map[string]interface{}) (*GameFriends, error) {
_dataList := make([]*GameFriendsData, 0, len(_buf))
- dataMap := make(map[int32]*GameFriendsData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameFriendsData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
}
}
- return &GameFriends{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameFriends) GetDataMap() map[int32]*GameFriendsData {
- return table._dataMap
+ return &GameFriends{_dataList:_dataList}, nil
}
func (table *GameFriends) GetDataList() []*GameFriendsData {
return table._dataList
}
-func (table *GameFriends) Get(key int32) *GameFriendsData {
- return table._dataMap[key]
+func (table *GameFriends) Get(index int) *GameFriendsData {
+ return table._dataList[index]
}
-
diff --git a/sys/configure/structs/Game.GameColor.go b/sys/configure/structs/Game.GameColor.go
deleted file mode 100644
index 0941665da..000000000
--- a/sys/configure/structs/Game.GameColor.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameGameColor struct {
- _dataMap map[int32]*GameGameColorData
- _dataList []*GameGameColorData
-}
-
-func NewGameGameColor(_buf []map[string]interface{}) (*GameGameColor, error) {
- _dataList := make([]*GameGameColorData, 0, len(_buf))
- dataMap := make(map[int32]*GameGameColorData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameGameColorData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Star] = _v
- }
- }
- return &GameGameColor{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameGameColor) GetDataMap() map[int32]*GameGameColorData {
- return table._dataMap
-}
-
-func (table *GameGameColor) GetDataList() []*GameGameColorData {
- return table._dataList
-}
-
-func (table *GameGameColor) Get(key int32) *GameGameColorData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.GameColorData.go b/sys/configure/structs/Game.GameColorData.go
deleted file mode 100644
index ba5249457..000000000
--- a/sys/configure/structs/Game.GameColorData.go
+++ /dev/null
@@ -1,37 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameGameColorData struct {
- Star int32
- Color string
-}
-
-const TypeId_GameGameColorData = -304680737
-
-func (*GameGameColorData) GetTypeId() int32 {
- return -304680737
-}
-
-func (_v *GameGameColorData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- { var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } }
- return
-}
-
-func DeserializeGameGameColorData(_buf map[string]interface{}) (*GameGameColorData, error) {
- v := &GameGameColorData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.HeroStarupSp.go b/sys/configure/structs/Game.HeroStarupSp.go
deleted file mode 100644
index 2301584cf..000000000
--- a/sys/configure/structs/Game.HeroStarupSp.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameHeroStarupSp struct {
- _dataMap map[string]*GameHeroStarupSpData
- _dataList []*GameHeroStarupSpData
-}
-
-func NewGameHeroStarupSp(_buf []map[string]interface{}) (*GameHeroStarupSp, error) {
- _dataList := make([]*GameHeroStarupSpData, 0, len(_buf))
- dataMap := make(map[string]*GameHeroStarupSpData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameHeroStarupSpData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameHeroStarupSp{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameHeroStarupSp) GetDataMap() map[string]*GameHeroStarupSpData {
- return table._dataMap
-}
-
-func (table *GameHeroStarupSp) GetDataList() []*GameHeroStarupSpData {
- return table._dataList
-}
-
-func (table *GameHeroStarupSp) Get(key string) *GameHeroStarupSpData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.HeroStarupSpData.go b/sys/configure/structs/Game.HeroStarupSpData.go
deleted file mode 100644
index c1c708293..000000000
--- a/sys/configure/structs/Game.HeroStarupSpData.go
+++ /dev/null
@@ -1,39 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameHeroStarupSpData struct {
- Id string
- Star int32
- Starid string
-}
-
-const TypeId_GameHeroStarupSpData = -2086652406
-
-func (*GameHeroStarupSpData) GetTypeId() int32 {
- return -2086652406
-}
-
-func (_v *GameHeroStarupSpData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- { var _ok_ bool; if _v.Starid, _ok_ = _buf["starid"].(string); !_ok_ { err = errors.New("starid error"); return } }
- return
-}
-
-func DeserializeGameHeroStarupSpData(_buf map[string]interface{}) (*GameHeroStarupSpData, error) {
- v := &GameHeroStarupSpData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.Ip.go b/sys/configure/structs/Game.Ip.go
deleted file mode 100644
index 5ded32dd8..000000000
--- a/sys/configure/structs/Game.Ip.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameIp struct {
- _dataMap map[int32]*GameIpData
- _dataList []*GameIpData
-}
-
-func NewGameIp(_buf []map[string]interface{}) (*GameIp, error) {
- _dataList := make([]*GameIpData, 0, len(_buf))
- dataMap := make(map[int32]*GameIpData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameIpData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.IpId] = _v
- }
- }
- return &GameIp{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameIp) GetDataMap() map[int32]*GameIpData {
- return table._dataMap
-}
-
-func (table *GameIp) GetDataList() []*GameIpData {
- return table._dataList
-}
-
-func (table *GameIp) Get(key int32) *GameIpData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.IpData.go b/sys/configure/structs/Game.IpData.go
deleted file mode 100644
index 20ffa8b6d..000000000
--- a/sys/configure/structs/Game.IpData.go
+++ /dev/null
@@ -1,39 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameIpData struct {
- IpId int32
- IpIcon string
- IpName string
-}
-
-const TypeId_GameIpData = -59343123
-
-func (*GameIpData) GetTypeId() int32 {
- return -59343123
-}
-
-func (_v *GameIpData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ip_id"].(float64); !_ok_ { err = errors.New("ip_id error"); return }; _v.IpId = int32(_tempNum_) }
- { var _ok_ bool; if _v.IpIcon, _ok_ = _buf["ip_icon"].(string); !_ok_ { err = errors.New("ip_icon error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["ip_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.IpName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.IpName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- return
-}
-
-func DeserializeGameIpData(_buf map[string]interface{}) (*GameIpData, error) {
- v := &GameIpData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.KungfuMasterworker.go b/sys/configure/structs/Game.KungfuMasterworker.go
deleted file mode 100644
index 1425b9d11..000000000
--- a/sys/configure/structs/Game.KungfuMasterworker.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameKungfuMasterworker struct {
- _dataMap map[int32]*GameKungfuMasterworkerData
- _dataList []*GameKungfuMasterworkerData
-}
-
-func NewGameKungfuMasterworker(_buf []map[string]interface{}) (*GameKungfuMasterworker, error) {
- _dataList := make([]*GameKungfuMasterworkerData, 0, len(_buf))
- dataMap := make(map[int32]*GameKungfuMasterworkerData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameKungfuMasterworkerData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Level] = _v
- }
- }
- return &GameKungfuMasterworker{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameKungfuMasterworker) GetDataMap() map[int32]*GameKungfuMasterworkerData {
- return table._dataMap
-}
-
-func (table *GameKungfuMasterworker) GetDataList() []*GameKungfuMasterworkerData {
- return table._dataList
-}
-
-func (table *GameKungfuMasterworker) Get(key int32) *GameKungfuMasterworkerData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.KungfuMasterworkerData.go b/sys/configure/structs/Game.KungfuMasterworkerData.go
deleted file mode 100644
index 30a9203d9..000000000
--- a/sys/configure/structs/Game.KungfuMasterworkerData.go
+++ /dev/null
@@ -1,89 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameKungfuMasterworkerData struct {
- Level int32
- Star int32
- Quality int32
- QualityText string
- Color string
- Levelname string
- Exp int32
- Model string
- Ornament string
- Affix string
- Needtime int32
- LevelDeplete []*Gameatn
- Deplete []*Gameatn
- Display int32
- Probability int32
-}
-
-const TypeId_GameKungfuMasterworkerData = -203564424
-
-func (*GameKungfuMasterworkerData) GetTypeId() int32 {
- return -203564424
-}
-
-func (_v *GameKungfuMasterworkerData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["quality_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.QualityText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.QualityText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["levelname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Levelname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Levelname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
- { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
- { var _ok_ bool; if _v.Ornament, _ok_ = _buf["ornament"].(string); !_ok_ { err = errors.New("ornament error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["affix"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Affix error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Affix, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["level_deplete"].([]interface{}); !_ok_ { err = errors.New("level_deplete error"); return }
-
- _v.LevelDeplete = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.LevelDeplete = append(_v.LevelDeplete, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["deplete"].([]interface{}); !_ok_ { err = errors.New("deplete error"); return }
-
- _v.Deplete = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Deplete = append(_v.Deplete, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameKungfuMasterworkerData(_buf map[string]interface{}) (*GameKungfuMasterworkerData, error) {
- v := &GameKungfuMasterworkerData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.KungfuUnlock.go b/sys/configure/structs/Game.KungfuUnlock.go
deleted file mode 100644
index c4fbf49f0..000000000
--- a/sys/configure/structs/Game.KungfuUnlock.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameKungfuUnlock struct {
- _dataMap map[int32]*GameKungfuUnlockData
- _dataList []*GameKungfuUnlockData
-}
-
-func NewGameKungfuUnlock(_buf []map[string]interface{}) (*GameKungfuUnlock, error) {
- _dataList := make([]*GameKungfuUnlockData, 0, len(_buf))
- dataMap := make(map[int32]*GameKungfuUnlockData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameKungfuUnlockData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameKungfuUnlock{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameKungfuUnlock) GetDataMap() map[int32]*GameKungfuUnlockData {
- return table._dataMap
-}
-
-func (table *GameKungfuUnlock) GetDataList() []*GameKungfuUnlockData {
- return table._dataList
-}
-
-func (table *GameKungfuUnlock) Get(key int32) *GameKungfuUnlockData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.KungfuUnlockData.go b/sys/configure/structs/Game.KungfuUnlockData.go
deleted file mode 100644
index 289c34efc..000000000
--- a/sys/configure/structs/Game.KungfuUnlockData.go
+++ /dev/null
@@ -1,54 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameKungfuUnlockData struct {
- Id int32
- Type int32
- Area int32
- Consume []*Gameatn
-}
-
-const TypeId_GameKungfuUnlockData = 1816415708
-
-func (*GameKungfuUnlockData) GetTypeId() int32 {
- return 1816415708
-}
-
-func (_v *GameKungfuUnlockData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["area"].(float64); !_ok_ { err = errors.New("area error"); return }; _v.Area = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return }
-
- _v.Consume = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Consume = append(_v.Consume, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameKungfuUnlockData(_buf map[string]interface{}) (*GameKungfuUnlockData, error) {
- v := &GameKungfuUnlockData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.Link.go b/sys/configure/structs/Game.Link.go
deleted file mode 100644
index c0537714e..000000000
--- a/sys/configure/structs/Game.Link.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameLink struct {
- _dataMap map[string]*GameLinkData
- _dataList []*GameLinkData
-}
-
-func NewGameLink(_buf []map[string]interface{}) (*GameLink, error) {
- _dataList := make([]*GameLinkData, 0, len(_buf))
- dataMap := make(map[string]*GameLinkData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameLinkData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameLink{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameLink) GetDataMap() map[string]*GameLinkData {
- return table._dataMap
-}
-
-func (table *GameLink) GetDataList() []*GameLinkData {
- return table._dataList
-}
-
-func (table *GameLink) Get(key string) *GameLinkData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.LinkData.go b/sys/configure/structs/Game.LinkData.go
deleted file mode 100644
index 34b21a0d9..000000000
--- a/sys/configure/structs/Game.LinkData.go
+++ /dev/null
@@ -1,47 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameLinkData struct {
- Id string
- Uistore string
- Scene string
- Des string
- Option int32
- Preid int32
- Presid int32
-}
-
-const TypeId_GameLinkData = -968027840
-
-func (*GameLinkData) GetTypeId() int32 {
- return -968027840
-}
-
-func (_v *GameLinkData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
- { var _ok_ bool; if _v.Uistore, _ok_ = _buf["uistore"].(string); !_ok_ { err = errors.New("uistore error"); return } }
- { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
- { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["option"].(float64); !_ok_ { err = errors.New("option error"); return }; _v.Option = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preid"].(float64); !_ok_ { err = errors.New("preid error"); return }; _v.Preid = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["presid"].(float64); !_ok_ { err = errors.New("presid error"); return }; _v.Presid = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameLinkData(_buf map[string]interface{}) (*GameLinkData, error) {
- v := &GameLinkData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.Newguide.go b/sys/configure/structs/Game.Newguide.go
deleted file mode 100644
index b9b4b51b0..000000000
--- a/sys/configure/structs/Game.Newguide.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameNewguide struct {
- _dataMap map[int32]*GameNewguideData
- _dataList []*GameNewguideData
-}
-
-func NewGameNewguide(_buf []map[string]interface{}) (*GameNewguide, error) {
- _dataList := make([]*GameNewguideData, 0, len(_buf))
- dataMap := make(map[int32]*GameNewguideData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameNewguideData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameNewguide{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameNewguide) GetDataMap() map[int32]*GameNewguideData {
- return table._dataMap
-}
-
-func (table *GameNewguide) GetDataList() []*GameNewguideData {
- return table._dataList
-}
-
-func (table *GameNewguide) Get(key int32) *GameNewguideData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.NewguideData.go b/sys/configure/structs/Game.NewguideData.go
deleted file mode 100644
index 6ab01580f..000000000
--- a/sys/configure/structs/Game.NewguideData.go
+++ /dev/null
@@ -1,126 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameNewguideData struct {
- Id int32
- Group int32
- Type int32
- StartPar string
- Parameter string
- Interface string
- Condition string
- Followtj string
- Followguide int32
- Finger []string
- Offset serialization.Vector2
- FingerTime float32
- ObjSize serialization.Vector2
- ObjOffset serialization.Vector2
- Txt string
- Speakerface int32
- Sound string
- Mask int32
- Lock int32
- Uishow int32
- Skiptime int32
- Skip int32
- Skipgroup int32
- Reward []*Gameatn
-}
-
-const TypeId_GameNewguideData = 982308770
-
-func (*GameNewguideData) GetTypeId() int32 {
- return 982308770
-}
-
-func (_v *GameNewguideData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; if _v.StartPar, _ok_ = _buf["startPar"].(string); !_ok_ { err = errors.New("startPar error"); return } }
- { var _ok_ bool; if _v.Parameter, _ok_ = _buf["parameter"].(string); !_ok_ { err = errors.New("parameter error"); return } }
- { var _ok_ bool; if _v.Interface, _ok_ = _buf["interface"].(string); !_ok_ { err = errors.New("interface error"); return } }
- { var _ok_ bool; if _v.Condition, _ok_ = _buf["condition"].(string); !_ok_ { err = errors.New("condition error"); return } }
- { var _ok_ bool; if _v.Followtj, _ok_ = _buf["followtj"].(string); !_ok_ { err = errors.New("followtj error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["followguide"].(float64); !_ok_ { err = errors.New("followguide error"); return }; _v.Followguide = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["finger"].([]interface{}); !_ok_ { err = errors.New("finger error"); return }
-
- _v.Finger = make([]string, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ string
- { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.Finger = append(_v.Finger, _list_v_)
- }
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["offset"].(map[string]interface{}); !_ok_ { err = errors.New("offset error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.Offset = serialization.NewVector2(_x_, _y_)
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fingerTime"].(float64); !_ok_ { err = errors.New("fingerTime error"); return }; _v.FingerTime = float32(_tempNum_) }
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["objSize"].(map[string]interface{}); !_ok_ { err = errors.New("objSize error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.ObjSize = serialization.NewVector2(_x_, _y_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["objOffset"].(map[string]interface{}); !_ok_ { err = errors.New("objOffset error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.ObjOffset = serialization.NewVector2(_x_, _y_)
- }
-
- { var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speakerface"].(float64); !_ok_ { err = errors.New("speakerface error"); return }; _v.Speakerface = int32(_tempNum_) }
- { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mask"].(float64); !_ok_ { err = errors.New("mask error"); return }; _v.Mask = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["uishow"].(float64); !_ok_ { err = errors.New("uishow error"); return }; _v.Uishow = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skiptime"].(float64); !_ok_ { err = errors.New("skiptime error"); return }; _v.Skiptime = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skip"].(float64); !_ok_ { err = errors.New("skip error"); return }; _v.Skip = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skipgroup"].(float64); !_ok_ { err = errors.New("skipgroup error"); return }; _v.Skipgroup = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameNewguideData(_buf map[string]interface{}) (*GameNewguideData, error) {
- v := &GameNewguideData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.ProBoss.go b/sys/configure/structs/Game.ProBoss.go
deleted file mode 100644
index 4aafbec33..000000000
--- a/sys/configure/structs/Game.ProBoss.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameProBoss struct {
- _dataMap map[int32]*GameProBossData
- _dataList []*GameProBossData
-}
-
-func NewGameProBoss(_buf []map[string]interface{}) (*GameProBoss, error) {
- _dataList := make([]*GameProBossData, 0, len(_buf))
- dataMap := make(map[int32]*GameProBossData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameProBossData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameProBoss{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameProBoss) GetDataMap() map[int32]*GameProBossData {
- return table._dataMap
-}
-
-func (table *GameProBoss) GetDataList() []*GameProBossData {
- return table._dataList
-}
-
-func (table *GameProBoss) Get(key int32) *GameProBossData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.ProBossData.go b/sys/configure/structs/Game.ProBossData.go
deleted file mode 100644
index e07225b35..000000000
--- a/sys/configure/structs/Game.ProBossData.go
+++ /dev/null
@@ -1,101 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameProBossData struct {
- Id int32
- Name string
- Difficulty int32
- Firstprize []*Gameatn
- Dropshow []int32
- Dropshowp []int32
- Bossmodel int32
- Boss []int32
-}
-
-const TypeId_GameProBossData = 1594871432
-
-func (*GameProBossData) GetTypeId() int32 {
- return 1594871432
-}
-
-func (_v *GameProBossData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return }
-
- _v.Firstprize = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Firstprize = append(_v.Firstprize, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
-
- _v.Dropshow = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Dropshow = append(_v.Dropshow, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["dropshowp"].([]interface{}); !_ok_ { err = errors.New("dropshowp error"); return }
-
- _v.Dropshowp = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Dropshowp = append(_v.Dropshowp, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
-
- _v.Boss = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Boss = append(_v.Boss, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameProBossData(_buf map[string]interface{}) (*GameProBossData, error) {
- v := &GameProBossData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.ProBossskill.go b/sys/configure/structs/Game.ProBossskill.go
deleted file mode 100644
index df32fd033..000000000
--- a/sys/configure/structs/Game.ProBossskill.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameProBossskill struct {
- _dataMap map[int32]*GameProBossskillData
- _dataList []*GameProBossskillData
-}
-
-func NewGameProBossskill(_buf []map[string]interface{}) (*GameProBossskill, error) {
- _dataList := make([]*GameProBossskillData, 0, len(_buf))
- dataMap := make(map[int32]*GameProBossskillData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameProBossskillData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Type] = _v
- }
- }
- return &GameProBossskill{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameProBossskill) GetDataMap() map[int32]*GameProBossskillData {
- return table._dataMap
-}
-
-func (table *GameProBossskill) GetDataList() []*GameProBossskillData {
- return table._dataList
-}
-
-func (table *GameProBossskill) Get(key int32) *GameProBossskillData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.ProBossskillData.go b/sys/configure/structs/Game.ProBossskillData.go
deleted file mode 100644
index e3c05a4b7..000000000
--- a/sys/configure/structs/Game.ProBossskillData.go
+++ /dev/null
@@ -1,56 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameProBossskillData struct {
- Type int32
- Name string
- Introduce string
- Icon string
- Guardskill []int32
-}
-
-const TypeId_GameProBossskillData = 990067101
-
-func (*GameProBossskillData) GetTypeId() int32 {
- return 990067101
-}
-
-func (_v *GameProBossskillData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["guardskill"].([]interface{}); !_ok_ { err = errors.New("guardskill error"); return }
-
- _v.Guardskill = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Guardskill = append(_v.Guardskill, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameProBossskillData(_buf map[string]interface{}) (*GameProBossskillData, error) {
- v := &GameProBossskillData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.ProChallenge.go b/sys/configure/structs/Game.ProChallenge.go
deleted file mode 100644
index e8cd04836..000000000
--- a/sys/configure/structs/Game.ProChallenge.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameProChallenge struct {
- _dataMap map[int32]*GameProChallengeData
- _dataList []*GameProChallengeData
-}
-
-func NewGameProChallenge(_buf []map[string]interface{}) (*GameProChallenge, error) {
- _dataList := make([]*GameProChallengeData, 0, len(_buf))
- dataMap := make(map[int32]*GameProChallengeData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameProChallengeData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Buynum] = _v
- }
- }
- return &GameProChallenge{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameProChallenge) GetDataMap() map[int32]*GameProChallengeData {
- return table._dataMap
-}
-
-func (table *GameProChallenge) GetDataList() []*GameProChallengeData {
- return table._dataList
-}
-
-func (table *GameProChallenge) Get(key int32) *GameProChallengeData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.ProChallengeData.go b/sys/configure/structs/Game.ProChallengeData.go
deleted file mode 100644
index f0894fced..000000000
--- a/sys/configure/structs/Game.ProChallengeData.go
+++ /dev/null
@@ -1,50 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameProChallengeData struct {
- Buynum int32
- Need []*Gameatn
-}
-
-const TypeId_GameProChallengeData = 1342325628
-
-func (*GameProChallengeData) GetTypeId() int32 {
- return 1342325628
-}
-
-func (_v *GameProChallengeData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buynum"].(float64); !_ok_ { err = errors.New("buynum error"); return }; _v.Buynum = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
-
- _v.Need = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Need = append(_v.Need, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameProChallengeData(_buf map[string]interface{}) (*GameProChallengeData, error) {
- v := &GameProChallengeData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.ProLineup.go b/sys/configure/structs/Game.ProLineup.go
deleted file mode 100644
index 239ca9d29..000000000
--- a/sys/configure/structs/Game.ProLineup.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameProLineup struct {
- _dataMap map[string]*GameProLineupData
- _dataList []*GameProLineupData
-}
-
-func NewGameProLineup(_buf []map[string]interface{}) (*GameProLineup, error) {
- _dataList := make([]*GameProLineupData, 0, len(_buf))
- dataMap := make(map[string]*GameProLineupData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameProLineupData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Robotid] = _v
- }
- }
- return &GameProLineup{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameProLineup) GetDataMap() map[string]*GameProLineupData {
- return table._dataMap
-}
-
-func (table *GameProLineup) GetDataList() []*GameProLineupData {
- return table._dataList
-}
-
-func (table *GameProLineup) Get(key string) *GameProLineupData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.ProLineupData.go b/sys/configure/structs/Game.ProLineupData.go
deleted file mode 100644
index 43cb0b0a9..000000000
--- a/sys/configure/structs/Game.ProLineupData.go
+++ /dev/null
@@ -1,41 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameProLineupData struct {
- Robotid string
- Ranking int32
- Difficulty int32
- First float32
-}
-
-const TypeId_GameProLineupData = 1408766826
-
-func (*GameProLineupData) GetTypeId() int32 {
- return 1408766826
-}
-
-func (_v *GameProLineupData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; if _v.Robotid, _ok_ = _buf["robotid"].(string); !_ok_ { err = errors.New("robotid error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ranking"].(float64); !_ok_ { err = errors.New("ranking error"); return }; _v.Ranking = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["first"].(float64); !_ok_ { err = errors.New("first error"); return }; _v.First = float32(_tempNum_) }
- return
-}
-
-func DeserializeGameProLineupData(_buf map[string]interface{}) (*GameProLineupData, error) {
- v := &GameProLineupData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.RDMainline.go b/sys/configure/structs/Game.RDMainline.go
deleted file mode 100644
index 1588316ed..000000000
--- a/sys/configure/structs/Game.RDMainline.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameRDMainline struct {
- _dataMap map[int32]*GameRDMainlineData
- _dataList []*GameRDMainlineData
-}
-
-func NewGameRDMainline(_buf []map[string]interface{}) (*GameRDMainline, error) {
- _dataList := make([]*GameRDMainlineData, 0, len(_buf))
- dataMap := make(map[int32]*GameRDMainlineData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameRDMainlineData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameRDMainline{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameRDMainline) GetDataMap() map[int32]*GameRDMainlineData {
- return table._dataMap
-}
-
-func (table *GameRDMainline) GetDataList() []*GameRDMainlineData {
- return table._dataList
-}
-
-func (table *GameRDMainline) Get(key int32) *GameRDMainlineData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.RDMainlineChapter.go b/sys/configure/structs/Game.RDMainlineChapter.go
deleted file mode 100644
index 972ece0f8..000000000
--- a/sys/configure/structs/Game.RDMainlineChapter.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameRDMainlineChapter struct {
- _dataMap map[int32]*GameRDMainlineChapterData
- _dataList []*GameRDMainlineChapterData
-}
-
-func NewGameRDMainlineChapter(_buf []map[string]interface{}) (*GameRDMainlineChapter, error) {
- _dataList := make([]*GameRDMainlineChapterData, 0, len(_buf))
- dataMap := make(map[int32]*GameRDMainlineChapterData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameRDMainlineChapterData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameRDMainlineChapter{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameRDMainlineChapter) GetDataMap() map[int32]*GameRDMainlineChapterData {
- return table._dataMap
-}
-
-func (table *GameRDMainlineChapter) GetDataList() []*GameRDMainlineChapterData {
- return table._dataList
-}
-
-func (table *GameRDMainlineChapter) Get(key int32) *GameRDMainlineChapterData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.RDMainlineChapterData.go b/sys/configure/structs/Game.RDMainlineChapterData.go
deleted file mode 100644
index bc2837489..000000000
--- a/sys/configure/structs/Game.RDMainlineChapterData.go
+++ /dev/null
@@ -1,79 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameRDMainlineChapterData struct {
- Id int32
- Name string
- Intensity int32
- Map string
- Title string
- Desc string
- Icon string
- Text string
- Episode []int32
- Award []*Gameatn
-}
-
-const TypeId_GameRDMainlineChapterData = -724417092
-
-func (*GameRDMainlineChapterData) GetTypeId() int32 {
- return -724417092
-}
-
-func (_v *GameRDMainlineChapterData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Intensity"].(float64); !_ok_ { err = errors.New("Intensity error"); return }; _v.Intensity = int32(_tempNum_) }
- { var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["Episode"].([]interface{}); !_ok_ { err = errors.New("Episode error"); return }
-
- _v.Episode = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Episode = append(_v.Episode, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
-
- _v.Award = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Award = append(_v.Award, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameRDMainlineChapterData(_buf map[string]interface{}) (*GameRDMainlineChapterData, error) {
- v := &GameRDMainlineChapterData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.RDMainlineData.go b/sys/configure/structs/Game.RDMainlineData.go
deleted file mode 100644
index bb4035dee..000000000
--- a/sys/configure/structs/Game.RDMainlineData.go
+++ /dev/null
@@ -1,58 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameRDMainlineData struct {
- Id int32
- Episodetype int32
- FormatList []int32
- CaptainId string
- Battlescene string
- Sceneeffect string
-}
-
-const TypeId_GameRDMainlineData = -1625502939
-
-func (*GameRDMainlineData) GetTypeId() int32 {
- return -1625502939
-}
-
-func (_v *GameRDMainlineData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
-
- _v.FormatList = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.FormatList = append(_v.FormatList, _list_v_)
- }
- }
-
- { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } }
- { var _ok_ bool; if _v.Battlescene, _ok_ = _buf["battlescene"].(string); !_ok_ { err = errors.New("battlescene error"); return } }
- { var _ok_ bool; if _v.Sceneeffect, _ok_ = _buf["sceneeffect"].(string); !_ok_ { err = errors.New("sceneeffect error"); return } }
- return
-}
-
-func DeserializeGameRDMainlineData(_buf map[string]interface{}) (*GameRDMainlineData, error) {
- v := &GameRDMainlineData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.Rdtask.go b/sys/configure/structs/Game.Rdtask.go
deleted file mode 100644
index e93061382..000000000
--- a/sys/configure/structs/Game.Rdtask.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameRdtask struct {
- _dataMap map[int32]*GameRdtaskData
- _dataList []*GameRdtaskData
-}
-
-func NewGameRdtask(_buf []map[string]interface{}) (*GameRdtask, error) {
- _dataList := make([]*GameRdtaskData, 0, len(_buf))
- dataMap := make(map[int32]*GameRdtaskData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameRdtaskData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameRdtask{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameRdtask) GetDataMap() map[int32]*GameRdtaskData {
- return table._dataMap
-}
-
-func (table *GameRdtask) GetDataList() []*GameRdtaskData {
- return table._dataList
-}
-
-func (table *GameRdtask) Get(key int32) *GameRdtaskData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.RdtaskBattle.go b/sys/configure/structs/Game.RdtaskBattle.go
deleted file mode 100644
index 71c7b48ea..000000000
--- a/sys/configure/structs/Game.RdtaskBattle.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameRdtaskBattle struct {
- _dataMap map[int32]*GameRdtaskBattleData
- _dataList []*GameRdtaskBattleData
-}
-
-func NewGameRdtaskBattle(_buf []map[string]interface{}) (*GameRdtaskBattle, error) {
- _dataList := make([]*GameRdtaskBattleData, 0, len(_buf))
- dataMap := make(map[int32]*GameRdtaskBattleData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameRdtaskBattleData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameRdtaskBattle{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameRdtaskBattle) GetDataMap() map[int32]*GameRdtaskBattleData {
- return table._dataMap
-}
-
-func (table *GameRdtaskBattle) GetDataList() []*GameRdtaskBattleData {
- return table._dataList
-}
-
-func (table *GameRdtaskBattle) Get(key int32) *GameRdtaskBattleData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.RdtaskBattleData.go b/sys/configure/structs/Game.RdtaskBattleData.go
deleted file mode 100644
index 4cc7ca49d..000000000
--- a/sys/configure/structs/Game.RdtaskBattleData.go
+++ /dev/null
@@ -1,52 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameRdtaskBattleData struct {
- Id int32
- FormatList []int32
- CaptainId string
-}
-
-const TypeId_GameRdtaskBattleData = -1802967787
-
-func (*GameRdtaskBattleData) GetTypeId() int32 {
- return -1802967787
-}
-
-func (_v *GameRdtaskBattleData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
-
- _v.FormatList = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.FormatList = append(_v.FormatList, _list_v_)
- }
- }
-
- { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } }
- return
-}
-
-func DeserializeGameRdtaskBattleData(_buf map[string]interface{}) (*GameRdtaskBattleData, error) {
- v := &GameRdtaskBattleData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.RdtaskData.go b/sys/configure/structs/Game.RdtaskData.go
deleted file mode 100644
index 822b5d393..000000000
--- a/sys/configure/structs/Game.RdtaskData.go
+++ /dev/null
@@ -1,73 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameRdtaskData struct {
- Id int32
- Group int32
- Subgroup int32
- Type int32
- PreTid int32
- Condition []int32
- Sidequest []int32
-}
-
-const TypeId_GameRdtaskData = -358357379
-
-func (*GameRdtaskData) GetTypeId() int32 {
- return -358357379
-}
-
-func (_v *GameRdtaskData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subgroup"].(float64); !_ok_ { err = errors.New("subgroup error"); return }; _v.Subgroup = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return }
-
- _v.Condition = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Condition = append(_v.Condition, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["sidequest"].([]interface{}); !_ok_ { err = errors.New("sidequest error"); return }
-
- _v.Sidequest = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Sidequest = append(_v.Sidequest, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameRdtaskData(_buf map[string]interface{}) (*GameRdtaskData, error) {
- v := &GameRdtaskData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.RdtaskSide.go b/sys/configure/structs/Game.RdtaskSide.go
deleted file mode 100644
index 48d96f159..000000000
--- a/sys/configure/structs/Game.RdtaskSide.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameRdtaskSide struct {
- _dataMap map[int32]*GameRdtaskSideData
- _dataList []*GameRdtaskSideData
-}
-
-func NewGameRdtaskSide(_buf []map[string]interface{}) (*GameRdtaskSide, error) {
- _dataList := make([]*GameRdtaskSideData, 0, len(_buf))
- dataMap := make(map[int32]*GameRdtaskSideData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameRdtaskSideData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameRdtaskSide{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameRdtaskSide) GetDataMap() map[int32]*GameRdtaskSideData {
- return table._dataMap
-}
-
-func (table *GameRdtaskSide) GetDataList() []*GameRdtaskSideData {
- return table._dataList
-}
-
-func (table *GameRdtaskSide) Get(key int32) *GameRdtaskSideData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.RdtaskSideData.go b/sys/configure/structs/Game.RdtaskSideData.go
deleted file mode 100644
index a97b9ae3c..000000000
--- a/sys/configure/structs/Game.RdtaskSideData.go
+++ /dev/null
@@ -1,180 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameRdtaskSideData struct {
- Id int32
- ObjType int32
- Location string
- Point string
- CamPoint string
- StoryBegin int32
- Entity []string
- EntityChange []string
- EntityStateChange []string
- EntityInteractive []bool
- Modelaction string
- Rotation serialization.Vector3
- Modelstate int32
- Popup string
- Special string
- EnableAi bool
- Boxreplace string
- Timeline string
- ChooseId []int32
- EndTid []int32
- StoryEnd int32
- Reward []*GameChooseReward
- NextTid int32
- CD int32
-}
-
-const TypeId_GameRdtaskSideData = 865145588
-
-func (*GameRdtaskSideData) GetTypeId() int32 {
- return 865145588
-}
-
-func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) }
- { var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } }
- { var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
- { var _ok_ bool; if _v.CamPoint, _ok_ = _buf["CamPoint"].(string); !_ok_ { err = errors.New("CamPoint error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyBegin"].(float64); !_ok_ { err = errors.New("storyBegin error"); return }; _v.StoryBegin = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["Entity"].([]interface{}); !_ok_ { err = errors.New("Entity error"); return }
-
- _v.Entity = make([]string, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ string
- { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.Entity = append(_v.Entity, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["EntityChange"].([]interface{}); !_ok_ { err = errors.New("EntityChange error"); return }
-
- _v.EntityChange = make([]string, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ string
- { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.EntityChange = append(_v.EntityChange, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["EntityStateChange"].([]interface{}); !_ok_ { err = errors.New("EntityStateChange error"); return }
-
- _v.EntityStateChange = make([]string, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ string
- { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.EntityStateChange = append(_v.EntityStateChange, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["EntityInteractive"].([]interface{}); !_ok_ { err = errors.New("EntityInteractive error"); return }
-
- _v.EntityInteractive = make([]bool, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ bool
- { var _ok_ bool; if _list_v_, _ok_ = _e_.(bool); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.EntityInteractive = append(_v.EntityInteractive, _list_v_)
- }
- }
-
- { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["rotation"].(map[string]interface{}); !_ok_ { err = errors.New("rotation error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.Rotation = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
- { var _ok_ bool; if _v.Popup, _ok_ = _buf["popup"].(string); !_ok_ { err = errors.New("popup error"); return } }
- { var _ok_ bool; if _v.Special, _ok_ = _buf["special"].(string); !_ok_ { err = errors.New("special error"); return } }
- { var _ok_ bool; if _v.EnableAi, _ok_ = _buf["enableAi"].(bool); !_ok_ { err = errors.New("enableAi error"); return } }
- { var _ok_ bool; if _v.Boxreplace, _ok_ = _buf["boxreplace"].(string); !_ok_ { err = errors.New("boxreplace error"); return } }
- { var _ok_ bool; if _v.Timeline, _ok_ = _buf["timeline"].(string); !_ok_ { err = errors.New("timeline error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["chooseId"].([]interface{}); !_ok_ { err = errors.New("chooseId error"); return }
-
- _v.ChooseId = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.ChooseId = append(_v.ChooseId, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["endTid"].([]interface{}); !_ok_ { err = errors.New("endTid error"); return }
-
- _v.EndTid = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.EndTid = append(_v.EndTid, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyEnd"].(float64); !_ok_ { err = errors.New("storyEnd error"); return }; _v.StoryEnd = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*GameChooseReward, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *GameChooseReward
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameChooseReward(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CD"].(float64); !_ok_ { err = errors.New("CD error"); return }; _v.CD = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameRdtaskSideData(_buf map[string]interface{}) (*GameRdtaskSideData, error) {
- v := &GameRdtaskSideData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SociatyActivity.go b/sys/configure/structs/Game.SociatyActivity.go
deleted file mode 100644
index 426363a73..000000000
--- a/sys/configure/structs/Game.SociatyActivity.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSociatyActivity struct {
- _dataMap map[int32]*GameSociatyActivityData
- _dataList []*GameSociatyActivityData
-}
-
-func NewGameSociatyActivity(_buf []map[string]interface{}) (*GameSociatyActivity, error) {
- _dataList := make([]*GameSociatyActivityData, 0, len(_buf))
- dataMap := make(map[int32]*GameSociatyActivityData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSociatyActivityData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameSociatyActivity{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSociatyActivity) GetDataMap() map[int32]*GameSociatyActivityData {
- return table._dataMap
-}
-
-func (table *GameSociatyActivity) GetDataList() []*GameSociatyActivityData {
- return table._dataList
-}
-
-func (table *GameSociatyActivity) Get(key int32) *GameSociatyActivityData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SociatyActivityData.go b/sys/configure/structs/Game.SociatyActivityData.go
deleted file mode 100644
index 5352e2a91..000000000
--- a/sys/configure/structs/Game.SociatyActivityData.go
+++ /dev/null
@@ -1,52 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameSociatyActivityData struct {
- Id int32
- Activity string
- Reward []*Gameatn
-}
-
-const TypeId_GameSociatyActivityData = 184900897
-
-func (*GameSociatyActivityData) GetTypeId() int32 {
- return 184900897
-}
-
-func (_v *GameSociatyActivityData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; if _v.Activity, _ok_ = _buf["activity"].(string); !_ok_ { err = errors.New("activity error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameSociatyActivityData(_buf map[string]interface{}) (*GameSociatyActivityData, error) {
- v := &GameSociatyActivityData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SociatyLv.go b/sys/configure/structs/Game.SociatyLv.go
deleted file mode 100644
index e28aad4f2..000000000
--- a/sys/configure/structs/Game.SociatyLv.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSociatyLv struct {
- _dataMap map[int32]*GameSociatyLvData
- _dataList []*GameSociatyLvData
-}
-
-func NewGameSociatyLv(_buf []map[string]interface{}) (*GameSociatyLv, error) {
- _dataList := make([]*GameSociatyLvData, 0, len(_buf))
- dataMap := make(map[int32]*GameSociatyLvData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSociatyLvData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Lv] = _v
- }
- }
- return &GameSociatyLv{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSociatyLv) GetDataMap() map[int32]*GameSociatyLvData {
- return table._dataMap
-}
-
-func (table *GameSociatyLv) GetDataList() []*GameSociatyLvData {
- return table._dataList
-}
-
-func (table *GameSociatyLv) Get(key int32) *GameSociatyLvData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SociatyLvData.go b/sys/configure/structs/Game.SociatyLvData.go
deleted file mode 100644
index db9e6e7c8..000000000
--- a/sys/configure/structs/Game.SociatyLvData.go
+++ /dev/null
@@ -1,39 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameSociatyLvData struct {
- Lv int32
- Exp int32
- MemberMax int32
-}
-
-const TypeId_GameSociatyLvData = 1669576732
-
-func (*GameSociatyLvData) GetTypeId() int32 {
- return 1669576732
-}
-
-func (_v *GameSociatyLvData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["member_max"].(float64); !_ok_ { err = errors.New("member_max error"); return }; _v.MemberMax = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameSociatyLvData(_buf map[string]interface{}) (*GameSociatyLvData, error) {
- v := &GameSociatyLvData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SociatySign.go b/sys/configure/structs/Game.SociatySign.go
deleted file mode 100644
index 7e6c93cf1..000000000
--- a/sys/configure/structs/Game.SociatySign.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSociatySign struct {
- _dataMap map[int32]*GameSociatySignData
- _dataList []*GameSociatySignData
-}
-
-func NewGameSociatySign(_buf []map[string]interface{}) (*GameSociatySign, error) {
- _dataList := make([]*GameSociatySignData, 0, len(_buf))
- dataMap := make(map[int32]*GameSociatySignData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSociatySignData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameSociatySign{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSociatySign) GetDataMap() map[int32]*GameSociatySignData {
- return table._dataMap
-}
-
-func (table *GameSociatySign) GetDataList() []*GameSociatySignData {
- return table._dataList
-}
-
-func (table *GameSociatySign) Get(key int32) *GameSociatySignData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SociatySignData.go b/sys/configure/structs/Game.SociatySignData.go
deleted file mode 100644
index da0f5e72a..000000000
--- a/sys/configure/structs/Game.SociatySignData.go
+++ /dev/null
@@ -1,69 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameSociatySignData struct {
- Id int32
- Down int32
- Up int32
- Reward []*Gameatn
- Exp []*Gameatn
-}
-
-const TypeId_GameSociatySignData = -179804977
-
-func (*GameSociatySignData) GetTypeId() int32 {
- return -179804977
-}
-
-func (_v *GameSociatySignData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["down"].(float64); !_ok_ { err = errors.New("down error"); return }; _v.Down = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["up"].(float64); !_ok_ { err = errors.New("up error"); return }; _v.Up = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["exp"].([]interface{}); !_ok_ { err = errors.New("exp error"); return }
-
- _v.Exp = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Exp = append(_v.Exp, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameSociatySignData(_buf map[string]interface{}) (*GameSociatySignData, error) {
- v := &GameSociatySignData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SociatyTask.go b/sys/configure/structs/Game.SociatyTask.go
deleted file mode 100644
index 787d206f2..000000000
--- a/sys/configure/structs/Game.SociatyTask.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSociatyTask struct {
- _dataMap map[int32]*GameSociatyTaskData
- _dataList []*GameSociatyTaskData
-}
-
-func NewGameSociatyTask(_buf []map[string]interface{}) (*GameSociatyTask, error) {
- _dataList := make([]*GameSociatyTaskData, 0, len(_buf))
- dataMap := make(map[int32]*GameSociatyTaskData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSociatyTaskData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameSociatyTask{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSociatyTask) GetDataMap() map[int32]*GameSociatyTaskData {
- return table._dataMap
-}
-
-func (table *GameSociatyTask) GetDataList() []*GameSociatyTaskData {
- return table._dataList
-}
-
-func (table *GameSociatyTask) Get(key int32) *GameSociatyTaskData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SociatyTaskData.go b/sys/configure/structs/Game.SociatyTaskData.go
deleted file mode 100644
index 383b05c94..000000000
--- a/sys/configure/structs/Game.SociatyTaskData.go
+++ /dev/null
@@ -1,69 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameSociatyTaskData struct {
- Id int32
- Weight int32
- Reward []*Gameatn
- SociatyReword []*Gameatn
- Contribution int32
-}
-
-const TypeId_GameSociatyTaskData = -901277545
-
-func (*GameSociatyTaskData) GetTypeId() int32 {
- return -901277545
-}
-
-func (_v *GameSociatyTaskData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["sociaty_reward"].([]interface{}); !_ok_ { err = errors.New("sociaty_reward error"); return }
-
- _v.SociatyReword = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.SociatyReword = append(_v.SociatyReword, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["contribution"].(float64); !_ok_ { err = errors.New("contribution error"); return }; _v.Contribution = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameSociatyTaskData(_buf map[string]interface{}) (*GameSociatyTaskData, error) {
- v := &GameSociatyTaskData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.Stroy.go b/sys/configure/structs/Game.Stroy.go
deleted file mode 100644
index a6fa0afff..000000000
--- a/sys/configure/structs/Game.Stroy.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameStroy struct {
- _dataMap map[int32]*GameStroyData
- _dataList []*GameStroyData
-}
-
-func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
- _dataList := make([]*GameStroyData, 0, len(_buf))
- dataMap := make(map[int32]*GameStroyData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
- return table._dataMap
-}
-
-func (table *GameStroy) GetDataList() []*GameStroyData {
- return table._dataList
-}
-
-func (table *GameStroy) Get(key int32) *GameStroyData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.StroyData.go b/sys/configure/structs/Game.StroyData.go
deleted file mode 100644
index db3a60a5b..000000000
--- a/sys/configure/structs/Game.StroyData.go
+++ /dev/null
@@ -1,149 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameStroyData struct {
- Id int32
- Groupid int32
- Before int32
- Next int32
- Type int32
- Bg string
- Place int32
- Speak string
- Listen string
- Des string
- Modelstatetarget string
- Modelstate int32
- Modelaction string
- Speakstate string
- Listenstate string
- Chose []int32
- Turn int32
- Show int32
- Move string
- Action string
- Sound string
- PositionR serialization.Vector3
- PositionL serialization.Vector3
- RevolveR serialization.Vector3
- RevolveL serialization.Vector3
- SizeR serialization.Vector3
- SizeL serialization.Vector3
- Perf string
- Cg string
- Skip bool
-}
-
-const TypeId_GameStroyData = 1697302313
-
-func (*GameStroyData) GetTypeId() int32 {
- return 1697302313
-}
-
-func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
- { var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
- { var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } }
- { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
- { var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
- { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
- { var _ok_ bool; if _v.Speakstate, _ok_ = _buf["speakstate"].(string); !_ok_ { err = errors.New("speakstate error"); return } }
- { var _ok_ bool; if _v.Listenstate, _ok_ = _buf["listenstate"].(string); !_ok_ { err = errors.New("listenstate error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
-
- _v.Chose = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Chose = append(_v.Chose, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
- { var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
- { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
- { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["positionR"].(map[string]interface{}); !_ok_ { err = errors.New("positionR error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.PositionR = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["positionL"].(map[string]interface{}); !_ok_ { err = errors.New("positionL error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.PositionL = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolveR"].(map[string]interface{}); !_ok_ { err = errors.New("revolveR error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.RevolveR = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolveL"].(map[string]interface{}); !_ok_ { err = errors.New("revolveL error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.RevolveL = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["sizeR"].(map[string]interface{}); !_ok_ { err = errors.New("sizeR error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.SizeR = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["sizeL"].(map[string]interface{}); !_ok_ { err = errors.New("sizeL error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.SizeL = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
- { var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
- { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
- return
-}
-
-func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) {
- v := &GameStroyData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SubplotMainTask.go b/sys/configure/structs/Game.SubplotMainTask.go
deleted file mode 100644
index fe0ea4e2d..000000000
--- a/sys/configure/structs/Game.SubplotMainTask.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSubplotMainTask struct {
- _dataMap map[int32]*GameSubplotMainTaskData
- _dataList []*GameSubplotMainTaskData
-}
-
-func NewGameSubplotMainTask(_buf []map[string]interface{}) (*GameSubplotMainTask, error) {
- _dataList := make([]*GameSubplotMainTaskData, 0, len(_buf))
- dataMap := make(map[int32]*GameSubplotMainTaskData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSubplotMainTaskData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameSubplotMainTask{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSubplotMainTask) GetDataMap() map[int32]*GameSubplotMainTaskData {
- return table._dataMap
-}
-
-func (table *GameSubplotMainTask) GetDataList() []*GameSubplotMainTaskData {
- return table._dataList
-}
-
-func (table *GameSubplotMainTask) Get(key int32) *GameSubplotMainTaskData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SubplotMainTaskData.go b/sys/configure/structs/Game.SubplotMainTaskData.go
deleted file mode 100644
index 0b4f2b33d..000000000
--- a/sys/configure/structs/Game.SubplotMainTaskData.go
+++ /dev/null
@@ -1,107 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameSubplotMainTaskData struct {
- Id int32
- ParetnTask int32
- SubTask []int32
- Name string
- Conditions []int32
- Reward []*Gameatn
- TimeSlice serialization.Vector2
- Endtime serialization.Vector2
- Finish bool
- Ending bool
- Resetto int32
-}
-
-const TypeId_GameSubplotMainTaskData = 1852970349
-
-func (*GameSubplotMainTaskData) GetTypeId() int32 {
- return 1852970349
-}
-
-func (_v *GameSubplotMainTaskData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["paretnTask"].(float64); !_ok_ { err = errors.New("paretnTask error"); return }; _v.ParetnTask = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["subTask"].([]interface{}); !_ok_ { err = errors.New("subTask error"); return }
-
- _v.SubTask = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.SubTask = append(_v.SubTask, _list_v_)
- }
- }
-
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["conditions"].([]interface{}); !_ok_ { err = errors.New("conditions error"); return }
-
- _v.Conditions = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Conditions = append(_v.Conditions, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["timeSlice"].(map[string]interface{}); !_ok_ { err = errors.New("timeSlice error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.TimeSlice = serialization.NewVector2(_x_, _y_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["endtime"].(map[string]interface{}); !_ok_ { err = errors.New("endtime error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.Endtime = serialization.NewVector2(_x_, _y_)
- }
-
- { var _ok_ bool; if _v.Finish, _ok_ = _buf["finish"].(bool); !_ok_ { err = errors.New("finish error"); return } }
- { var _ok_ bool; if _v.Ending, _ok_ = _buf["ending"].(bool); !_ok_ { err = errors.New("ending error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["resetto"].(float64); !_ok_ { err = errors.New("resetto error"); return }; _v.Resetto = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameSubplotMainTaskData(_buf map[string]interface{}) (*GameSubplotMainTaskData, error) {
- v := &GameSubplotMainTaskData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SubplotSubTask.go b/sys/configure/structs/Game.SubplotSubTask.go
deleted file mode 100644
index e7c92c0f9..000000000
--- a/sys/configure/structs/Game.SubplotSubTask.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSubplotSubTask struct {
- _dataMap map[int32]*GameSubplotSubTaskData
- _dataList []*GameSubplotSubTaskData
-}
-
-func NewGameSubplotSubTask(_buf []map[string]interface{}) (*GameSubplotSubTask, error) {
- _dataList := make([]*GameSubplotSubTaskData, 0, len(_buf))
- dataMap := make(map[int32]*GameSubplotSubTaskData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSubplotSubTaskData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameSubplotSubTask{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSubplotSubTask) GetDataMap() map[int32]*GameSubplotSubTaskData {
- return table._dataMap
-}
-
-func (table *GameSubplotSubTask) GetDataList() []*GameSubplotSubTaskData {
- return table._dataList
-}
-
-func (table *GameSubplotSubTask) Get(key int32) *GameSubplotSubTaskData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SubplotSubTaskData.go b/sys/configure/structs/Game.SubplotSubTaskData.go
deleted file mode 100644
index 67486518d..000000000
--- a/sys/configure/structs/Game.SubplotSubTaskData.go
+++ /dev/null
@@ -1,69 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameSubplotSubTaskData struct {
- Id int32
- PreTId int32
- NextTId int32
- Cond []int32
- Reward []*Gameatn
-}
-
-const TypeId_GameSubplotSubTaskData = 1307754186
-
-func (*GameSubplotSubTaskData) GetTypeId() int32 {
- return 1307754186
-}
-
-func (_v *GameSubplotSubTaskData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTId"].(float64); !_ok_ { err = errors.New("preTId error"); return }; _v.PreTId = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTId"].(float64); !_ok_ { err = errors.New("nextTId error"); return }; _v.NextTId = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return }
-
- _v.Cond = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Cond = append(_v.Cond, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameSubplotSubTaskData(_buf map[string]interface{}) (*GameSubplotSubTaskData, error) {
- v := &GameSubplotSubTaskData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SubplotTaskLine.go b/sys/configure/structs/Game.SubplotTaskLine.go
deleted file mode 100644
index 21249404f..000000000
--- a/sys/configure/structs/Game.SubplotTaskLine.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSubplotTaskLine struct {
- _dataMap map[int32]*GameSubplotTaskLineData
- _dataList []*GameSubplotTaskLineData
-}
-
-func NewGameSubplotTaskLine(_buf []map[string]interface{}) (*GameSubplotTaskLine, error) {
- _dataList := make([]*GameSubplotTaskLineData, 0, len(_buf))
- dataMap := make(map[int32]*GameSubplotTaskLineData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSubplotTaskLineData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameSubplotTaskLine{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSubplotTaskLine) GetDataMap() map[int32]*GameSubplotTaskLineData {
- return table._dataMap
-}
-
-func (table *GameSubplotTaskLine) GetDataList() []*GameSubplotTaskLineData {
- return table._dataList
-}
-
-func (table *GameSubplotTaskLine) Get(key int32) *GameSubplotTaskLineData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SubplotTaskLineData.go b/sys/configure/structs/Game.SubplotTaskLineData.go
deleted file mode 100644
index 8f3f1119e..000000000
--- a/sys/configure/structs/Game.SubplotTaskLineData.go
+++ /dev/null
@@ -1,37 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameSubplotTaskLineData struct {
- Id int32
- Task int32
-}
-
-const TypeId_GameSubplotTaskLineData = -777362392
-
-func (*GameSubplotTaskLineData) GetTypeId() int32 {
- return -777362392
-}
-
-func (_v *GameSubplotTaskLineData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task"].(float64); !_ok_ { err = errors.New("task error"); return }; _v.Task = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameSubplotTaskLineData(_buf map[string]interface{}) (*GameSubplotTaskLineData, error) {
- v := &GameSubplotTaskLineData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.SubplotTimeLine.go b/sys/configure/structs/Game.SubplotTimeLine.go
deleted file mode 100644
index 09a25fcc0..000000000
--- a/sys/configure/structs/Game.SubplotTimeLine.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameSubplotTimeLine struct {
- _dataMap map[int32]*GameSubplotTimeLineData
- _dataList []*GameSubplotTimeLineData
-}
-
-func NewGameSubplotTimeLine(_buf []map[string]interface{}) (*GameSubplotTimeLine, error) {
- _dataList := make([]*GameSubplotTimeLineData, 0, len(_buf))
- dataMap := make(map[int32]*GameSubplotTimeLineData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameSubplotTimeLineData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Index] = _v
- }
- }
- return &GameSubplotTimeLine{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameSubplotTimeLine) GetDataMap() map[int32]*GameSubplotTimeLineData {
- return table._dataMap
-}
-
-func (table *GameSubplotTimeLine) GetDataList() []*GameSubplotTimeLineData {
- return table._dataList
-}
-
-func (table *GameSubplotTimeLine) Get(key int32) *GameSubplotTimeLineData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.SubplotTimeLineData.go b/sys/configure/structs/Game.SubplotTimeLineData.go
deleted file mode 100644
index 14984ddc9..000000000
--- a/sys/configure/structs/Game.SubplotTimeLineData.go
+++ /dev/null
@@ -1,84 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameSubplotTimeLineData struct {
- Index int32
- NodeIndex int32
- Stroy int32
- Name string
- Img string
- Cond []int32
- Taskline int32
- Reward []*Gameatn
- TimeSlice serialization.Vector2
-}
-
-const TypeId_GameSubplotTimeLineData = 1165801840
-
-func (*GameSubplotTimeLineData) GetTypeId() int32 {
- return 1165801840
-}
-
-func (_v *GameSubplotTimeLineData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroy"].(float64); !_ok_ { err = errors.New("stroy error"); return }; _v.Stroy = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return }
-
- _v.Cond = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Cond = append(_v.Cond, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskline"].(float64); !_ok_ { err = errors.New("taskline error"); return }; _v.Taskline = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["timeSlice"].(map[string]interface{}); !_ok_ { err = errors.New("timeSlice error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.TimeSlice = serialization.NewVector2(_x_, _y_)
- }
-
- return
-}
-
-func DeserializeGameSubplotTimeLineData(_buf map[string]interface{}) (*GameSubplotTimeLineData, error) {
- v := &GameSubplotTimeLineData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.TaskCond.go b/sys/configure/structs/Game.TaskCond.go
deleted file mode 100644
index 0185feed8..000000000
--- a/sys/configure/structs/Game.TaskCond.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameTaskCond struct {
- _dataMap map[int32]*GameTaskCondData
- _dataList []*GameTaskCondData
-}
-
-func NewGameTaskCond(_buf []map[string]interface{}) (*GameTaskCond, error) {
- _dataList := make([]*GameTaskCondData, 0, len(_buf))
- dataMap := make(map[int32]*GameTaskCondData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameTaskCondData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameTaskCond{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameTaskCond) GetDataMap() map[int32]*GameTaskCondData {
- return table._dataMap
-}
-
-func (table *GameTaskCond) GetDataList() []*GameTaskCondData {
- return table._dataList
-}
-
-func (table *GameTaskCond) Get(key int32) *GameTaskCondData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.TaskCondData.go b/sys/configure/structs/Game.TaskCondData.go
deleted file mode 100644
index fcea43388..000000000
--- a/sys/configure/structs/Game.TaskCondData.go
+++ /dev/null
@@ -1,47 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameTaskCondData struct {
- Id int32
- Type int32
- Data1 int32
- Data2 int32
- Data3 int32
- Data4 int32
- Data5 int32
-}
-
-const TypeId_GameTaskCondData = -1719868659
-
-func (*GameTaskCondData) GetTypeId() int32 {
- return -1719868659
-}
-
-func (_v *GameTaskCondData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data1"].(float64); !_ok_ { err = errors.New("data1 error"); return }; _v.Data1 = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data2"].(float64); !_ok_ { err = errors.New("data2 error"); return }; _v.Data2 = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data3"].(float64); !_ok_ { err = errors.New("data3 error"); return }; _v.Data3 = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data4"].(float64); !_ok_ { err = errors.New("data4 error"); return }; _v.Data4 = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data5"].(float64); !_ok_ { err = errors.New("data5 error"); return }; _v.Data5 = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameTaskCondData(_buf map[string]interface{}) (*GameTaskCondData, error) {
- v := &GameTaskCondData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.TaskType.go b/sys/configure/structs/Game.TaskType.go
deleted file mode 100644
index b6325cb52..000000000
--- a/sys/configure/structs/Game.TaskType.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameTaskType struct {
- _dataMap map[int32]*GameTaskTypeData
- _dataList []*GameTaskTypeData
-}
-
-func NewGameTaskType(_buf []map[string]interface{}) (*GameTaskType, error) {
- _dataList := make([]*GameTaskTypeData, 0, len(_buf))
- dataMap := make(map[int32]*GameTaskTypeData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameTaskTypeData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameTaskType{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameTaskType) GetDataMap() map[int32]*GameTaskTypeData {
- return table._dataMap
-}
-
-func (table *GameTaskType) GetDataList() []*GameTaskTypeData {
- return table._dataList
-}
-
-func (table *GameTaskType) Get(key int32) *GameTaskTypeData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.TaskTypeData.go b/sys/configure/structs/Game.TaskTypeData.go
deleted file mode 100644
index 9294b950d..000000000
--- a/sys/configure/structs/Game.TaskTypeData.go
+++ /dev/null
@@ -1,47 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameTaskTypeData struct {
- Id int32
- Datatype int32
- Desc string
- Data1 string
- Data2 string
- Data3 string
- Data4 string
-}
-
-const TypeId_GameTaskTypeData = -1813579995
-
-func (*GameTaskTypeData) GetTypeId() int32 {
- return -1813579995
-}
-
-func (_v *GameTaskTypeData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["datatype"].(float64); !_ok_ { err = errors.New("datatype error"); return }; _v.Datatype = int32(_tempNum_) }
- { var _ok_ bool; if _v.Desc, _ok_ = _buf["desc"].(string); !_ok_ { err = errors.New("desc error"); return } }
- { var _ok_ bool; if _v.Data1, _ok_ = _buf["data1"].(string); !_ok_ { err = errors.New("data1 error"); return } }
- { var _ok_ bool; if _v.Data2, _ok_ = _buf["data2"].(string); !_ok_ { err = errors.New("data2 error"); return } }
- { var _ok_ bool; if _v.Data3, _ok_ = _buf["data3"].(string); !_ok_ { err = errors.New("data3 error"); return } }
- { var _ok_ bool; if _v.Data4, _ok_ = _buf["data4"].(string); !_ok_ { err = errors.New("data4 error"); return } }
- return
-}
-
-func DeserializeGameTaskTypeData(_buf map[string]interface{}) (*GameTaskTypeData, error) {
- v := &GameTaskTypeData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.TeachTask.go b/sys/configure/structs/Game.TeachTask.go
deleted file mode 100644
index d3a88091c..000000000
--- a/sys/configure/structs/Game.TeachTask.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameTeachTask struct {
- _dataMap map[int32]*GameTeachTaskData
- _dataList []*GameTeachTaskData
-}
-
-func NewGameTeachTask(_buf []map[string]interface{}) (*GameTeachTask, error) {
- _dataList := make([]*GameTeachTaskData, 0, len(_buf))
- dataMap := make(map[int32]*GameTeachTaskData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameTeachTaskData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameTeachTask{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameTeachTask) GetDataMap() map[int32]*GameTeachTaskData {
- return table._dataMap
-}
-
-func (table *GameTeachTask) GetDataList() []*GameTeachTaskData {
- return table._dataList
-}
-
-func (table *GameTeachTask) Get(key int32) *GameTeachTaskData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.TeachTaskData.go b/sys/configure/structs/Game.TeachTaskData.go
deleted file mode 100644
index 7f0ccee71..000000000
--- a/sys/configure/structs/Game.TeachTaskData.go
+++ /dev/null
@@ -1,68 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameTeachTaskData struct {
- Id int32
- Count int32
- Desc string
- When int32
- FromCheck string
- TargetCheck string
- MainSkillCheck string
- AfterSkillCheck string
- BuffCheck string
- FightEndCheck string
- AddCon []string
-}
-
-const TypeId_GameTeachTaskData = 2141854056
-
-func (*GameTeachTaskData) GetTypeId() int32 {
- return 2141854056
-}
-
-func (_v *GameTeachTaskData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Count"].(float64); !_ok_ { err = errors.New("Count error"); return }; _v.Count = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) }
- { var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } }
- { var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } }
- { var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } }
- { var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } }
- { var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } }
- { var _ok_ bool; if _v.FightEndCheck, _ok_ = _buf["FightEndCheck"].(string); !_ok_ { err = errors.New("FightEndCheck error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["AddCon"].([]interface{}); !_ok_ { err = errors.New("AddCon error"); return }
-
- _v.AddCon = make([]string, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ string
- { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
- _v.AddCon = append(_v.AddCon, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameTeachTaskData(_buf map[string]interface{}) (*GameTeachTaskData, error) {
- v := &GameTeachTaskData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.TeachingTask.go b/sys/configure/structs/Game.TeachingTask.go
deleted file mode 100644
index 409e1ebd1..000000000
--- a/sys/configure/structs/Game.TeachingTask.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameTeachingTask struct {
- _dataMap map[int32]*GameTeachingTaskData
- _dataList []*GameTeachingTaskData
-}
-
-func NewGameTeachingTask(_buf []map[string]interface{}) (*GameTeachingTask, error) {
- _dataList := make([]*GameTeachingTaskData, 0, len(_buf))
- dataMap := make(map[int32]*GameTeachingTaskData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameTeachingTaskData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Task] = _v
- }
- }
- return &GameTeachingTask{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameTeachingTask) GetDataMap() map[int32]*GameTeachingTaskData {
- return table._dataMap
-}
-
-func (table *GameTeachingTask) GetDataList() []*GameTeachingTaskData {
- return table._dataList
-}
-
-func (table *GameTeachingTask) Get(key int32) *GameTeachingTaskData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.TeachingTaskData.go b/sys/configure/structs/Game.TeachingTaskData.go
deleted file mode 100644
index 644c0df91..000000000
--- a/sys/configure/structs/Game.TeachingTaskData.go
+++ /dev/null
@@ -1,43 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameTeachingTaskData struct {
- Task int32
- Type int32
- Value1 string
- Value2 int32
- Desc string
-}
-
-const TypeId_GameTeachingTaskData = -437181512
-
-func (*GameTeachingTaskData) GetTypeId() int32 {
- return -437181512
-}
-
-func (_v *GameTeachingTaskData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task"].(float64); !_ok_ { err = errors.New("task error"); return }; _v.Task = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; if _v.Value1, _ok_ = _buf["value1"].(string); !_ok_ { err = errors.New("value1 error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value2"].(float64); !_ok_ { err = errors.New("value2 error"); return }; _v.Value2 = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- return
-}
-
-func DeserializeGameTeachingTaskData(_buf map[string]interface{}) (*GameTeachingTaskData, error) {
- v := &GameTeachingTaskData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.TestFlow.go b/sys/configure/structs/Game.TestFlow.go
deleted file mode 100644
index b8946f191..000000000
--- a/sys/configure/structs/Game.TestFlow.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameTestFlow struct {
- _dataMap map[int32]*GameTestFlowData
- _dataList []*GameTestFlowData
-}
-
-func NewGameTestFlow(_buf []map[string]interface{}) (*GameTestFlow, error) {
- _dataList := make([]*GameTestFlowData, 0, len(_buf))
- dataMap := make(map[int32]*GameTestFlowData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameTestFlowData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameTestFlow{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameTestFlow) GetDataMap() map[int32]*GameTestFlowData {
- return table._dataMap
-}
-
-func (table *GameTestFlow) GetDataList() []*GameTestFlowData {
- return table._dataList
-}
-
-func (table *GameTestFlow) Get(key int32) *GameTestFlowData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.TestFlowData.go b/sys/configure/structs/Game.TestFlowData.go
deleted file mode 100644
index c41d92c1a..000000000
--- a/sys/configure/structs/Game.TestFlowData.go
+++ /dev/null
@@ -1,41 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameTestFlowData struct {
- Id int32
- Msg string
- Route string
- Params string
-}
-
-const TypeId_GameTestFlowData = -1087831770
-
-func (*GameTestFlowData) GetTypeId() int32 {
- return -1087831770
-}
-
-func (_v *GameTestFlowData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; if _v.Msg, _ok_ = _buf["msg"].(string); !_ok_ { err = errors.New("msg error"); return } }
- { var _ok_ bool; if _v.Route, _ok_ = _buf["route"].(string); !_ok_ { err = errors.New("route error"); return } }
- { var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } }
- return
-}
-
-func DeserializeGameTestFlowData(_buf map[string]interface{}) (*GameTestFlowData, error) {
- v := &GameTestFlowData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Game.pandsmasexp.go b/sys/configure/structs/Game.pandsmasexp.go
deleted file mode 100644
index 669833432..000000000
--- a/sys/configure/structs/Game.pandsmasexp.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type Gamepandsmasexp struct {
- _dataMap map[int32]*GamepandsmasexpData
- _dataList []*GamepandsmasexpData
-}
-
-func NewGamepandsmasexp(_buf []map[string]interface{}) (*Gamepandsmasexp, error) {
- _dataList := make([]*GamepandsmasexpData, 0, len(_buf))
- dataMap := make(map[int32]*GamepandsmasexpData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGamepandsmasexpData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &Gamepandsmasexp{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *Gamepandsmasexp) GetDataMap() map[int32]*GamepandsmasexpData {
- return table._dataMap
-}
-
-func (table *Gamepandsmasexp) GetDataList() []*GamepandsmasexpData {
- return table._dataList
-}
-
-func (table *Gamepandsmasexp) Get(key int32) *GamepandsmasexpData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/Game.pandsmasexpData.go b/sys/configure/structs/Game.pandsmasexpData.go
deleted file mode 100644
index f0d803ba8..000000000
--- a/sys/configure/structs/Game.pandsmasexpData.go
+++ /dev/null
@@ -1,143 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GamepandsmasexpData struct {
- Id int32
- Bossid int32
- Name string
- Difficulty int32
- Numrounds int32
- BattleReadyID int32
- Captionrecommend []int32
- Firstprize []*Gameatn
- Dropshow []*Gameatn
- Drop int32
- Scene string
- Bossmodel int32
- BossSkill int32
- Boss []int32
- PsConsume []*Gameatn
- PsMg []*Gameatn
-}
-
-const TypeId_GamepandsmasexpData = 192857656
-
-func (*GamepandsmasexpData) GetTypeId() int32 {
- return 192857656
-}
-
-func (_v *GamepandsmasexpData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossid"].(float64); !_ok_ { err = errors.New("bossid error"); return }; _v.Bossid = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Numrounds"].(float64); !_ok_ { err = errors.New("Numrounds error"); return }; _v.Numrounds = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ { err = errors.New("captionrecommend error"); return }
-
- _v.Captionrecommend = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return }
-
- _v.Firstprize = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Firstprize = append(_v.Firstprize, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
-
- _v.Dropshow = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Dropshow = append(_v.Dropshow, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
- { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_skill"].(float64); !_ok_ { err = errors.New("boss_skill error"); return }; _v.BossSkill = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
-
- _v.Boss = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Boss = append(_v.Boss, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return }
-
- _v.PsConsume = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.PsConsume = append(_v.PsConsume, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return }
-
- _v.PsMg = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.PsMg = append(_v.PsMg, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGamepandsmasexpData(_buf map[string]interface{}) (*GamepandsmasexpData, error) {
- v := &GamepandsmasexpData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 47b4d9c94..ea9d5877e 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -77,15 +77,7 @@ type Tables struct {
MonsterFormat *GameMonsterFormat
GetResource *GameGetResource
VikingBossSkill *GameVikingBossSkill
- LibraryFetter *GameLibraryFetter
- LibraryStory *GameLibraryStory
- LibraryHero *GameLibraryHero
- LibraryHistory *GameLibraryHistory
LibraryComplot *GameLibraryComplot
- LibraryFavor *GameLibraryFavor
- LibraryFavorlv *GameLibraryFavorlv
- LibraryBubble *GameLibraryBubble
- LibraryPlayBack *GameLibraryPlayBack
Robot *GameRobot
NameLibrary *GameNameLibrary
HeroConvertdata *GameHeroConvertdata
@@ -196,6 +188,7 @@ type Tables struct {
BuzkashiReward *GameBuzkashiReward
BuzkashiFm *GameBuzkashiFm
BuzkashiOpen *GameBuzkashiOpen
+ Pricegroup *GamePricegroup
}
func NewTables(loader JsonLoader) (*Tables, error) {
@@ -599,60 +592,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
return nil, err
}
- if buf, err = loader("game_libraryfetter") ; err != nil {
- return nil, err
- }
- if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_librarystory") ; err != nil {
- return nil, err
- }
- if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_libraryhero") ; err != nil {
- return nil, err
- }
- if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_libraryhistory") ; err != nil {
- return nil, err
- }
- if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil {
- return nil, err
- }
if buf, err = loader("game_librarycomplot") ; err != nil {
return nil, err
}
if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil {
return nil, err
}
- if buf, err = loader("game_libraryfavor") ; err != nil {
- return nil, err
- }
- if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_libraryfavorlv") ; err != nil {
- return nil, err
- }
- if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_librarybubble") ; err != nil {
- return nil, err
- }
- if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_libraryplayback") ; err != nil {
- return nil, err
- }
- if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil {
- return nil, err
- }
if buf, err = loader("game_robot") ; err != nil {
return nil, err
}
@@ -1313,5 +1258,11 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil {
return nil, err
}
+ if buf, err = loader("game_pricegroup") ; err != nil {
+ return nil, err
+ }
+ if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil {
+ return nil, err
+ }
return tables, nil
}
diff --git a/sys/configure/structs/game.globalData.go b/sys/configure/structs/game.globalData.go
index 57d19d879..ee0fd5d15 100644
--- a/sys/configure/structs/game.globalData.go
+++ b/sys/configure/structs/game.globalData.go
@@ -225,6 +225,7 @@ type GameGlobalData struct {
FavorabilityAttenuation []*Gamekv
Mounts string
BuzkashiRecentPlayer int32
+ TaskActivation int32
}
const TypeId_GameGlobalData = 477542761
@@ -929,6 +930,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Mounts, _ok_ = _buf["mounts"].(string); !_ok_ { err = errors.New("mounts error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recentPlayer"].(float64); !_ok_ { err = errors.New("buzkashi_recentPlayer error"); return }; _v.BuzkashiRecentPlayer = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_activation"].(float64); !_ok_ { err = errors.New("task_activation error"); return }; _v.TaskActivation = int32(_tempNum_) }
return
}
diff --git a/sys/configure/structs/game.heroResonance.go b/sys/configure/structs/game.heroResonance.go
deleted file mode 100644
index 6cbf0e978..000000000
--- a/sys/configure/structs/game.heroResonance.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameHeroResonance struct {
- _dataMap map[string]*GameHeroResonanceData
- _dataList []*GameHeroResonanceData
-}
-
-func NewGameHeroResonance(_buf []map[string]interface{}) (*GameHeroResonance, error) {
- _dataList := make([]*GameHeroResonanceData, 0, len(_buf))
- dataMap := make(map[string]*GameHeroResonanceData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameHeroResonanceData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Hid] = _v
- }
- }
- return &GameHeroResonance{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameHeroResonance) GetDataMap() map[string]*GameHeroResonanceData {
- return table._dataMap
-}
-
-func (table *GameHeroResonance) GetDataList() []*GameHeroResonanceData {
- return table._dataList
-}
-
-func (table *GameHeroResonance) Get(key string) *GameHeroResonanceData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.heroResonanceData.go b/sys/configure/structs/game.heroResonanceData.go
deleted file mode 100644
index 9169b39cc..000000000
--- a/sys/configure/structs/game.heroResonanceData.go
+++ /dev/null
@@ -1,98 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameHeroResonanceData struct {
- Hid string
- Star int32
- Energy int32
- Prize []*Gameatn
- Heroneed []*Gameatn
- Need []*Gameatn
- Hppro int32
- Atkpro int32
- Defpro int32
- Hpscale int32
- Atkscale int32
- Defscale int32
- Maxnum int32
-}
-
-const TypeId_GameHeroResonanceData = -2055259070
-
-func (*GameHeroResonanceData) GetTypeId() int32 {
- return -2055259070
-}
-
-func (_v *GameHeroResonanceData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energy"].(float64); !_ok_ { err = errors.New("energy error"); return }; _v.Energy = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
-
- _v.Prize = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Prize = append(_v.Prize, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["heroneed"].([]interface{}); !_ok_ { err = errors.New("heroneed error"); return }
-
- _v.Heroneed = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Heroneed = append(_v.Heroneed, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
-
- _v.Need = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Need = append(_v.Need, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpscale"].(float64); !_ok_ { err = errors.New("hpscale error"); return }; _v.Hpscale = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkscale"].(float64); !_ok_ { err = errors.New("atkscale error"); return }; _v.Atkscale = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defscale"].(float64); !_ok_ { err = errors.New("defscale error"); return }; _v.Defscale = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxnum"].(float64); !_ok_ { err = errors.New("maxnum error"); return }; _v.Maxnum = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameHeroResonanceData(_buf map[string]interface{}) (*GameHeroResonanceData, error) {
- v := &GameHeroResonanceData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/game.pagodaSeasonReward.go b/sys/configure/structs/game.pagodaSeasonReward.go
deleted file mode 100644
index 1b582fccb..000000000
--- a/sys/configure/structs/game.pagodaSeasonReward.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GamePagodaSeasonReward struct {
- _dataMap map[int32]*GamePagodaSeasonRewardData
- _dataList []*GamePagodaSeasonRewardData
-}
-
-func NewGamePagodaSeasonReward(_buf []map[string]interface{}) (*GamePagodaSeasonReward, error) {
- _dataList := make([]*GamePagodaSeasonRewardData, 0, len(_buf))
- dataMap := make(map[int32]*GamePagodaSeasonRewardData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGamePagodaSeasonRewardData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Key] = _v
- }
- }
- return &GamePagodaSeasonReward{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GamePagodaSeasonReward) GetDataMap() map[int32]*GamePagodaSeasonRewardData {
- return table._dataMap
-}
-
-func (table *GamePagodaSeasonReward) GetDataList() []*GamePagodaSeasonRewardData {
- return table._dataList
-}
-
-func (table *GamePagodaSeasonReward) Get(key int32) *GamePagodaSeasonRewardData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.pagodaSeasonRewardData.go b/sys/configure/structs/game.pagodaSeasonRewardData.go
deleted file mode 100644
index 3a8a37f28..000000000
--- a/sys/configure/structs/game.pagodaSeasonRewardData.go
+++ /dev/null
@@ -1,65 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GamePagodaSeasonRewardData struct {
- Key int32
- Ranking []int32
- Reward []*Gameatn
-}
-
-const TypeId_GamePagodaSeasonRewardData = -1498984146
-
-func (*GamePagodaSeasonRewardData) GetTypeId() int32 {
- return -1498984146
-}
-
-func (_v *GamePagodaSeasonRewardData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["ranking"].([]interface{}); !_ok_ { err = errors.New("ranking error"); return }
-
- _v.Ranking = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Ranking = append(_v.Ranking, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
-
- _v.Reward = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Reward = append(_v.Reward, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGamePagodaSeasonRewardData(_buf map[string]interface{}) (*GamePagodaSeasonRewardData, error) {
- v := &GamePagodaSeasonRewardData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/game.pagodaseasonLoop.go b/sys/configure/structs/game.pagodaseasonLoop.go
deleted file mode 100644
index b36b5542e..000000000
--- a/sys/configure/structs/game.pagodaseasonLoop.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GamePagodaseasonLoop struct {
- _dataMap map[int32]*GamePagodaseasonLoopData
- _dataList []*GamePagodaseasonLoopData
-}
-
-func NewGamePagodaseasonLoop(_buf []map[string]interface{}) (*GamePagodaseasonLoop, error) {
- _dataList := make([]*GamePagodaseasonLoopData, 0, len(_buf))
- dataMap := make(map[int32]*GamePagodaseasonLoopData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGamePagodaseasonLoopData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Key] = _v
- }
- }
- return &GamePagodaseasonLoop{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GamePagodaseasonLoop) GetDataMap() map[int32]*GamePagodaseasonLoopData {
- return table._dataMap
-}
-
-func (table *GamePagodaseasonLoop) GetDataList() []*GamePagodaseasonLoopData {
- return table._dataList
-}
-
-func (table *GamePagodaseasonLoop) Get(key int32) *GamePagodaseasonLoopData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.pagodaseasonLoopData.go b/sys/configure/structs/game.pagodaseasonLoopData.go
deleted file mode 100644
index 2ead5c2f2..000000000
--- a/sys/configure/structs/game.pagodaseasonLoopData.go
+++ /dev/null
@@ -1,65 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GamePagodaseasonLoopData struct {
- Key int32
- DisposableLoop []int32
- FixedLoop []int32
-}
-
-const TypeId_GamePagodaseasonLoopData = 636691267
-
-func (*GamePagodaseasonLoopData) GetTypeId() int32 {
- return 636691267
-}
-
-func (_v *GamePagodaseasonLoopData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["disposable_loop"].([]interface{}); !_ok_ { err = errors.New("disposable_loop error"); return }
-
- _v.DisposableLoop = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.DisposableLoop = append(_v.DisposableLoop, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["fixed_loop"].([]interface{}); !_ok_ { err = errors.New("fixed_loop error"); return }
-
- _v.FixedLoop = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.FixedLoop = append(_v.FixedLoop, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGamePagodaseasonLoopData(_buf map[string]interface{}) (*GamePagodaseasonLoopData, error) {
- v := &GamePagodaseasonLoopData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/game.plot.go b/sys/configure/structs/game.plot.go
deleted file mode 100644
index a6db562b3..000000000
--- a/sys/configure/structs/game.plot.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GamePlot struct {
- _dataMap map[int32]*GamePlotData
- _dataList []*GamePlotData
-}
-
-func NewGamePlot(_buf []map[string]interface{}) (*GamePlot, error) {
- _dataList := make([]*GamePlotData, 0, len(_buf))
- dataMap := make(map[int32]*GamePlotData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGamePlotData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Sameid] = _v
- }
- }
- return &GamePlot{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GamePlot) GetDataMap() map[int32]*GamePlotData {
- return table._dataMap
-}
-
-func (table *GamePlot) GetDataList() []*GamePlotData {
- return table._dataList
-}
-
-func (table *GamePlot) Get(key int32) *GamePlotData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.plotData.go b/sys/configure/structs/game.plotData.go
deleted file mode 100644
index 5d0e3c46f..000000000
--- a/sys/configure/structs/game.plotData.go
+++ /dev/null
@@ -1,41 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GamePlotData struct {
- Sameid int32
- Skip bool
- Name string
- Describe string
-}
-
-const TypeId_GamePlotData = 112730791
-
-func (*GamePlotData) GetTypeId() int32 {
- return 112730791
-}
-
-func (_v *GamePlotData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sameid"].(float64); !_ok_ { err = errors.New("sameid error"); return }; _v.Sameid = int32(_tempNum_) }
- { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
- { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
- { var _ok_ bool; if _v.Describe, _ok_ = _buf["describe"].(string); !_ok_ { err = errors.New("describe error"); return } }
- return
-}
-
-func DeserializeGamePlotData(_buf map[string]interface{}) (*GamePlotData, error) {
- v := &GamePlotData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/game.propsgroup.go b/sys/configure/structs/game.propsgroup.go
deleted file mode 100644
index f4e578709..000000000
--- a/sys/configure/structs/game.propsgroup.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GamePropsgroup struct {
- _dataMap map[int32]*GamePropsgroupData
- _dataList []*GamePropsgroupData
-}
-
-func NewGamePropsgroup(_buf []map[string]interface{}) (*GamePropsgroup, error) {
- _dataList := make([]*GamePropsgroupData, 0, len(_buf))
- dataMap := make(map[int32]*GamePropsgroupData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGamePropsgroupData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Key] = _v
- }
- }
- return &GamePropsgroup{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GamePropsgroup) GetDataMap() map[int32]*GamePropsgroupData {
- return table._dataMap
-}
-
-func (table *GamePropsgroup) GetDataList() []*GamePropsgroupData {
- return table._dataList
-}
-
-func (table *GamePropsgroup) Get(key int32) *GamePropsgroupData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.propsgroupData.go b/sys/configure/structs/game.propsgroupData.go
deleted file mode 100644
index 0c582728f..000000000
--- a/sys/configure/structs/game.propsgroupData.go
+++ /dev/null
@@ -1,56 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GamePropsgroupData struct {
- Key int32
- Group int32
- Star int32
- Prize []*Gameatn
- P int32
-}
-
-const TypeId_GamePropsgroupData = -1406954283
-
-func (*GamePropsgroupData) GetTypeId() int32 {
- return -1406954283
-}
-
-func (_v *GamePropsgroupData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
-
- _v.Prize = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Prize = append(_v.Prize, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) }
- return
-}
-
-func DeserializeGamePropsgroupData(_buf map[string]interface{}) (*GamePropsgroupData, error) {
- v := &GamePropsgroupData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/game.rdtaskChoose.go b/sys/configure/structs/game.rdtaskChoose.go
deleted file mode 100644
index 9aea482ed..000000000
--- a/sys/configure/structs/game.rdtaskChoose.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameRdtaskChoose struct {
- _dataMap map[int32]*GameRdtaskChooseData
- _dataList []*GameRdtaskChooseData
-}
-
-func NewGameRdtaskChoose(_buf []map[string]interface{}) (*GameRdtaskChoose, error) {
- _dataList := make([]*GameRdtaskChooseData, 0, len(_buf))
- dataMap := make(map[int32]*GameRdtaskChooseData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameRdtaskChooseData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameRdtaskChoose{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameRdtaskChoose) GetDataMap() map[int32]*GameRdtaskChooseData {
- return table._dataMap
-}
-
-func (table *GameRdtaskChoose) GetDataList() []*GameRdtaskChooseData {
- return table._dataList
-}
-
-func (table *GameRdtaskChoose) Get(key int32) *GameRdtaskChooseData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.rdtaskChooseData.go b/sys/configure/structs/game.rdtaskChooseData.go
deleted file mode 100644
index 5293bb071..000000000
--- a/sys/configure/structs/game.rdtaskChooseData.go
+++ /dev/null
@@ -1,58 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameRdtaskChooseData struct {
- Id int32
- Num int32
- PreTid int32
- GotoLevel int32
- NeedItem []int32
- NextTid int32
-}
-
-const TypeId_GameRdtaskChooseData = -1833024780
-
-func (*GameRdtaskChooseData) GetTypeId() int32 {
- return -1833024780
-}
-
-func (_v *GameRdtaskChooseData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gotoLevel"].(float64); !_ok_ { err = errors.New("gotoLevel error"); return }; _v.GotoLevel = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["needItem"].([]interface{}); !_ok_ { err = errors.New("needItem error"); return }
-
- _v.NeedItem = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.NeedItem = append(_v.NeedItem, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) }
- return
-}
-
-func DeserializeGameRdtaskChooseData(_buf map[string]interface{}) (*GameRdtaskChooseData, error) {
- v := &GameRdtaskChooseData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}