上传武馆npc代码

This commit is contained in:
liwei1dao 2023-03-07 16:10:20 +08:00
parent 2b21c4d0e1
commit 195bb1385b
13 changed files with 990 additions and 412 deletions

View File

@ -257,6 +257,8 @@ type (
CreatePvpBattle(session IUserSession, req *pb.BattlePVPReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
///同步pvp战斗
CreateRtPvpBattle(req *pb.BattleRTPVPReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
///连续pve战斗
CreateLPVEBattle(session IUserSession, req *pb.BattleLPVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord)
///获取战斗详情
GetBattleInfo(req *pb.BattleGetInfoReq) (code pb.ErrorCode, resp *pb.BattleGetInfoResp)
///创建战斗角色

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@ -47,10 +47,9 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.ArenaInfoReq) (code
return
}
info = &pb.DBArenaUser{
Uid: session.GetUserId(),
Name: user.Name,
Integral: global.ArenaInitiaIntegral,
// Ticket: global.ArenaTicketMax,
Uid: session.GetUserId(),
Name: user.Name,
Integral: global.ArenaInitiaIntegral,
Streak: 0,
Record: make([]*pb.DBArenaBattleRecord, 0),
Lastrtickettime: 0,

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@ -2,12 +2,15 @@ package arena
import (
"context"
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
/*
@ -120,6 +123,49 @@ func (this *Arena) SetUserIntegral(session comm.IUserSession, Integral int32) (e
///获取竞技场匹配目标战斗阵型数据
func (this *Arena) GetMatcheBattleRoles(uid string) (captain int32, rules []*pb.BattleRole, err error) {
var (
global *cfg.GameGlobalData
info *pb.DBArenaUser
players []*pb.ArenaPlayer
ais []*pb.ArenaPlayer
code pb.ErrorCode
)
global = this.configure.GetGlobalConf()
if info, err = this.modelArena.queryPlayerInfo(uid); err != nil && err != mgo.MongodbNil {
return
}
if err == mgo.MongodbNil {
info = &pb.DBArenaUser{
Uid: uid,
Integral: global.ArenaInitiaIntegral,
Isdef: false,
}
if info.Dan, err = this.modelArena.computedan(info.Integral); err != nil {
return
}
}
if players, err = this.modelArena.matchePlayer(info.Uid, info.Dan, 1); err != nil && err != mgo.MongodbNil {
return
}
if len(players) > 0 {
captain = players[0].Defend.Leadpos
if rules, code = this.battle.CreateRolesByHeros(players[0].Defend.Formt); code != pb.ErrorCode_Success {
err = fmt.Errorf("Player CreateRolesByHeros fail:%d", code)
return
}
} else {
if ais, err = this.modelArena.matcheAI(info.Dan, 1); err != nil && err != mgo.MongodbNil {
return
}
if len(players) > 0 {
captain = ais[0].Defend.Leadpos
if rules, code = this.battle.CreateRolesByHeros(ais[0].Defend.Formt); code != pb.ErrorCode_Success {
err = fmt.Errorf("AI CreateRolesByHeros fail:%d", code)
return
}
} else {
err = fmt.Errorf("matche fail!")
}
}
return
}

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@ -565,6 +565,102 @@ func (this *modelBattleComp) creatertpvp(redmodel, bluemodel *db.DBModel, btype
return
}
//创建pve 战斗记录
func (this *modelBattleComp) createlpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattleLPVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
var (
heros []*pb.DBHero = make([]*pb.DBHero, 5)
buff *cfg.GamePandamasBuffData
)
record = &pb.DBBattleRecord{
Id: primitive.NewObjectID().Hex(),
Title: req.Title,
Btype: btype,
Ptype: req.Ptype,
State: pb.BBattleState_in,
RedCompId: session.GetUserId(),
Redflist: make([]*pb.DBBattleFormt, 1),
BlueCompId: "",
Buleflist: make([]*pb.DBBattleFormt, 1),
}
record.Redflist[0] = &pb.DBBattleFormt{
Leadpos: req.Format.Leadpos,
Team: make([]*pb.BattleRole, len(req.Format.Format)),
}
model := db.NewDBModel(comm.TableHero, time.Hour, conn)
buff, _ = this.getGlobalBuff(session.GetUserId())
//自己的英雄阵营
for i, v := range req.Format.Format {
if v != "" {
heros[i] = &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, heros[i]); err != nil {
code = pb.ErrorCode_HeroNoExist
return
}
tid := 100 + i
if record.Redflist[0].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
if buff != nil {
if conf := this.module.configure.GetHeroConfig(heros[i].HeroID); conf != nil {
if buff.CampRestriction == conf.Race && buff.OccupationalRestrictions == conf.Job && conf.Star >= buff.StarLimit {
record.Redflist[0].Team[i].PandaBuff = buff.Buffid
}
}
}
} else {
record.Redflist[0].Team[i] = nil
}
}
//好友的英雄阵营
for i, v := range req.Format.Friendformat {
if v != "" {
var (
err error
)
// 获取好友英雄信息
if this.module.IsCross() {
if heros[i], err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
this.module.Errorln(err)
code = pb.ErrorCode_HeroNoExist
return
}
} else { //获取跨服数据
heros[i] = &pb.DBHero{}
if err = this.module.service.AcrossClusterRpcCall(
context.Background(),
this.module.GetCrossTag(),
comm.Service_Worker,
string(comm.Rpc_ModuleFriendUseAssitHero),
pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
heros[i]); err != nil {
this.module.Errorln(err)
}
}
tid := 100 + i
if record.Redflist[0].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
record.Redflist[0].Team[i].Ishelp = true
if buff != nil {
if conf := this.module.configure.GetHeroConfig(heros[i].HeroID); conf != nil {
if buff.CampRestriction == conf.Race && buff.OccupationalRestrictions == conf.Job && conf.Star >= buff.StarLimit {
record.Redflist[0].Team[i].PandaBuff = buff.Buffid
}
}
}
}
}
if ok := this.checkBattlereadyCapskill(req.Format.Leadpos, heros); !ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
record.Buleflist[0] = &pb.DBBattleFormt{
Leadpos: req.Monsterleadpos,
Team: req.Monsters,
}
return
}
func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (role *pb.BattleRole, code pb.ErrorCode) {
role = &pb.BattleRole{
Tid: int32(tid),

View File

@ -222,6 +222,42 @@ func (this *Battle) CreateRtPvpBattle(req *pb.BattleRTPVPReq) (code pb.ErrorCode
return
}
//创建连续战斗
func (this *Battle) CreateLPVEBattle(session comm.IUserSession, req *pb.BattleLPVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) {
var (
conn *db.DBConn
err error
)
if !this.IsCross() {
conn, err = db.Local()
} else {
conn, err = db.ServerDBConn(session.GetServiecTag())
}
if err != nil {
code = pb.ErrorCode_DBError
this.Errorf("session:%v err:", session, err)
return
}
if req.Format == nil || req.Format.Format == nil || len(req.Format.Format) != 5 {
code = pb.ErrorCode_ReqParameterError
return
}
if req.Format.Friendformat != nil && len(req.Format.Friendformat) != 5 {
code = pb.ErrorCode_ReqParameterError
}
for _, v := range req.Format.Friendformat {
if v != "" {
this.ModuleRtask.SendToRtask(session, comm.Rtype108, 1)
break
}
}
if record, code = this.modelBattle.createlpve(session, conn, pb.BattleType_lpev, req); code != pb.ErrorCode_Success {
return
}
return
}
///创建角色列表 更具Format表格
func (this *Battle) CreateRolesByFormat(fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) {
captain, roles, code = this.modelBattle.createMasterRoles(2, 0, fid)

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@ -3,6 +3,8 @@ package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"time"
"google.golang.org/protobuf/proto"
)
@ -23,6 +25,25 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.PracticeInfoReq) (c
code = pb.ErrorCode_DBError
return
}
if room.Npcstate == 3 { //CD中
cd := int32(configure.Now().Sub(time.Unix(room.Refresh, 0)).Seconds())
if cd >= this.module.configure.GetGlobalConf().PandamasChallengeCd {
if err = this.module.modelPandata.refreshnpc(room); err != nil {
this.module.Errorln(err)
code = pb.ErrorCode_DBError
return
}
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"refresh": room.Refresh,
"battlenum": room.Battlenum,
"captain": room.Captain,
"formation": room.Formation,
})
}
}
session.SendMsg(string(this.module.GetType()), "info", &pb.PracticeInfoResp{Info: room})
return
}

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@ -0,0 +1,49 @@
package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) NPCBattkleCheck(session comm.IUserSession, req *pb.PracticeNPCBattkleReq) (code pb.ErrorCode) {
return
}
///npc 战斗请求
func (this *apiComp) NPCBattkle(session comm.IUserSession, req *pb.PracticeNPCBattkleReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
room *pb.DBPracticeRoom
record *pb.DBBattleRecord
)
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if code, record = this.module.battle.CreateLPVEBattle(session, &pb.BattleLPVEReq{
Ptype: pb.PlayType_practicenpc,
Format: req.Formation,
Monsterleadpos: room.Captain,
Monsters: room.Formation,
}); code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), "npcbattkle", &pb.MoonfantasyBattleResp{
Info: &pb.BattleInfo{
Id: record.Id,
Title: record.Title,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
},
})
return
}

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@ -0,0 +1,74 @@
package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) NPCBattkleFinishCheck(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (code pb.ErrorCode) {
return
}
///npc 战斗结果请求
func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
room *pb.DBPracticeRoom
conf *cfg.GameDispatch_BattleData
iswin bool
)
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if room.Npcstate != 2 {
code = pb.ErrorCode_ReqParameterError
return
}
if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
return
}
if iswin {
room.Npcstate = 2
if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.DispenseRes(session, conf.Award, true); code != pb.ErrorCode_Success {
return
}
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
})
} else {
room.Npcstate = 1
room.Battlenum++
if room.Battlenum >= this.module.configure.GetGlobalConf().PandamasFightNum {
room.Npcstate = 3
room.Refresh = configure.Now().Unix()
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"refresh": room.Refresh,
})
} else {
room.Formation = req.Report.Alive
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"battlenum": room.Battlenum,
"formation": room.Formation,
})
}
}
session.SendMsg(string(this.module.GetType()), "npcbattklefinish", &pb.PracticeNPCBattkleFinishResp{Issucc: true})
return
}

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@ -0,0 +1,48 @@
package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode) {
return
}
///npc 领取对白奖励
func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
room *pb.DBPracticeRoom
conf *cfg.GameDispatch_BattleData
)
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if room.Npcstate != 2 {
code = pb.ErrorCode_ReqParameterError
return
}
if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success {
return
}
room.Npcstate = 3
room.Refresh = configure.Now().Unix()
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"refresh": room.Refresh,
})
session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeInfoResp{Info: room})
return
}

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@ -33,6 +33,7 @@ type Practice struct {
mail comm.Imail
atlas comm.IPandaAtlas
arena comm.IArena
battle comm.IBattle
api *apiComp
configure *configureComp
modelPandata *modelPandata
@ -69,6 +70,10 @@ func (this *Practice) Start() (err error) {
return
}
this.arena = module.(comm.IArena)
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
return
}
this.battle = module.(comm.IBattle)
return
}

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@ -24,11 +24,12 @@ type BattleType int32
const (
BattleType_nil BattleType = 0
BattleType_pve BattleType = 1
BattleType_pvp BattleType = 2
BattleType_pvb BattleType = 3
BattleType_eve BattleType = 4
BattleType_rtpvp BattleType = 5
BattleType_pve BattleType = 1 //pve
BattleType_pvp BattleType = 2 //异步pvp
BattleType_pvb BattleType = 3 //boos战斗
BattleType_eve BattleType = 4 //eve对战
BattleType_rtpvp BattleType = 5 //实时pvp
BattleType_lpev BattleType = 6 //连续战斗
)
// Enum value maps for BattleType.
@ -40,6 +41,7 @@ var (
3: "pvb",
4: "eve",
5: "rtpvp",
6: "lpev",
}
BattleType_value = map[string]int32{
"nil": 0,
@ -48,6 +50,7 @@ var (
"pvb": 3,
"eve": 4,
"rtpvp": 5,
"lpev": 6,
}
)
@ -93,9 +96,10 @@ const (
PlayType_academy PlayType = 8 //联盟学院
PlayType_heroteaching PlayType = 9 //英雄教学
PlayType_combat PlayType = 10 //新关卡
PlayType_enchant PlayType = 11 // 附魔副本
PlayType_enchant PlayType = 11 //附魔副本
PlayType_sociaty PlayType = 12 //工会战
PlayType_friendsmeet PlayType = 13 //好友切磋
PlayType_practicenpc PlayType = 14 //武馆NPC
)
// Enum value maps for PlayType.
@ -115,6 +119,7 @@ var (
11: "enchant",
12: "sociaty",
13: "friendsmeet",
14: "practicenpc",
}
PlayType_value = map[string]int32{
"null": 0,
@ -131,6 +136,7 @@ var (
"enchant": 11,
"sociaty": 12,
"friendsmeet": 13,
"practicenpc": 14,
}
)
@ -728,30 +734,31 @@ var file_battle_battle_db_proto_rawDesc = []byte{
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}
var (

File diff suppressed because it is too large Load Diff

View File

@ -1643,6 +1643,8 @@ type PracticeNPCBattkleReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Formation *BattleFormation `protobuf:"bytes,1,opt,name=formation,proto3" json:"formation"` //战斗类型
}
func (x *PracticeNPCBattkleReq) Reset() {
@ -1677,11 +1679,21 @@ func (*PracticeNPCBattkleReq) Descriptor() ([]byte, []int) {
return file_practice_practice_msg_proto_rawDescGZIP(), []int{32}
}
func (x *PracticeNPCBattkleReq) GetFormation() *BattleFormation {
if x != nil {
return x.Formation
}
return nil
}
//NPC战斗请求 回应
type PracticeNPCBattkleResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
Info *BattleInfo `protobuf:"bytes,2,opt,name=info,proto3" json:"info"`
}
func (x *PracticeNPCBattkleResp) Reset() {
@ -1716,11 +1728,27 @@ func (*PracticeNPCBattkleResp) Descriptor() ([]byte, []int) {
return file_practice_practice_msg_proto_rawDescGZIP(), []int{33}
}
func (x *PracticeNPCBattkleResp) GetCode() ErrorCode {
if x != nil {
return x.Code
}
return ErrorCode_Success
}
func (x *PracticeNPCBattkleResp) GetInfo() *BattleInfo {
if x != nil {
return x.Info
}
return nil
}
//NPC战斗结束请求
type PracticeNPCBattkleFinishReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Report *BattleReport `protobuf:"bytes,1,opt,name=report,proto3" json:"report"` //战报
}
func (x *PracticeNPCBattkleFinishReq) Reset() {
@ -1755,11 +1783,20 @@ func (*PracticeNPCBattkleFinishReq) Descriptor() ([]byte, []int) {
return file_practice_practice_msg_proto_rawDescGZIP(), []int{34}
}
func (x *PracticeNPCBattkleFinishReq) GetReport() *BattleReport {
if x != nil {
return x.Report
}
return nil
}
//NPC战斗结束请求 回应
type PracticeNPCBattkleFinishResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Issucc bool `protobuf:"varint,1,opt,name=issucc,proto3" json:"issucc"` //是否成功
}
func (x *PracticeNPCBattkleFinishResp) Reset() {
@ -1794,6 +1831,13 @@ func (*PracticeNPCBattkleFinishResp) Descriptor() ([]byte, []int) {
return file_practice_practice_msg_proto_rawDescGZIP(), []int{35}
}
func (x *PracticeNPCBattkleFinishResp) GetIssucc() bool {
if x != nil {
return x.Issucc
}
return false
}
//NPC对话 请求
type PracticeNPCDialogReq struct {
state protoimpl.MessageState
@ -1838,6 +1882,8 @@ type PracticeNPCDialogResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Issucc bool `protobuf:"varint,1,opt,name=issucc,proto3" json:"issucc"` //是否成功
}
func (x *PracticeNPCDialogResp) Reset() {
@ -1872,153 +1918,175 @@ func (*PracticeNPCDialogResp) Descriptor() ([]byte, []int) {
return file_practice_practice_msg_proto_rawDescGZIP(), []int{37}
}
func (x *PracticeNPCDialogResp) GetIssucc() bool {
if x != nil {
return x.Issucc
}
return false
}
var File_practice_practice_msg_proto protoreflect.FileDescriptor
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}
var (
@ -2077,6 +2145,10 @@ var file_practice_practice_msg_proto_goTypes = []interface{}{
nil, // 39: PracticeReceiveResp.KnapsackEntry
(*DBPracticeRoom)(nil), // 40: DBPracticeRoom
(*DBPracticePillar)(nil), // 41: DBPracticePillar
(*BattleFormation)(nil), // 42: BattleFormation
(ErrorCode)(0), // 43: ErrorCode
(*BattleInfo)(nil), // 44: BattleInfo
(*BattleReport)(nil), // 45: BattleReport
}
var file_practice_practice_msg_proto_depIdxs = []int32{
40, // 0: PracticeInfoResp.info:type_name -> DBPracticeRoom
@ -2087,11 +2159,15 @@ var file_practice_practice_msg_proto_depIdxs = []int32{
38, // 5: PracticeExpulsionResp.knapsack:type_name -> PracticeExpulsionResp.KnapsackEntry
41, // 6: PracticeReceiveResp.pillar:type_name -> DBPracticePillar
39, // 7: PracticeReceiveResp.knapsack:type_name -> PracticeReceiveResp.KnapsackEntry
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
42, // 8: PracticeNPCBattkleReq.formation:type_name -> BattleFormation
43, // 9: PracticeNPCBattkleResp.code:type_name -> ErrorCode
44, // 10: PracticeNPCBattkleResp.info:type_name -> BattleInfo
45, // 11: PracticeNPCBattkleFinishReq.report:type_name -> BattleReport
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
12, // [12:12] is the sub-list for extension extendee
0, // [0:12] is the sub-list for field type_name
}
func init() { file_practice_practice_msg_proto_init() }
@ -2099,7 +2175,9 @@ func file_practice_practice_msg_proto_init() {
if File_practice_practice_msg_proto != nil {
return
}
file_errorcode_proto_init()
file_practice_practice_db_proto_init()
file_battle_battle_msg_proto_init()
if !protoimpl.UnsafeEnabled {
file_practice_practice_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PracticeInfoReq); i {