商队
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1949c0e4ea
@ -40,6 +40,10 @@ func (this *modelCaravan) getCaravanList(uid string) (result *pb.DBCaravan, err
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Num: 0,
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Num: 0,
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Profit: 0,
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Profit: 0,
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Resettime: 0,
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Resettime: 0,
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Curcity: 0,
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Task: 0,
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Eventid: 0,
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Tasktime: 0,
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}
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}
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if err = this.Get(uid, result); err != nil && mgo.MongodbNil == err {
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if err = this.Get(uid, result); err != nil && mgo.MongodbNil == err {
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// 创建一条数据
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// 创建一条数据
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@ -55,30 +55,25 @@ func (this *Caravan) InitCaravanCityData(uid string, data *pb.DBCaravan) {
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Like: []int32{},
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Like: []int32{},
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Unlike: []int32{},
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Unlike: []int32{},
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}
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}
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if v.Citytype == 1 { //
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if len(v.Special) > int(v.Citytypenum) {
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ids := utils.RandomNumbers(0, len(v.Special), int(v.Citytypenum))
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for _, id := range ids {
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city.Like = append(city.Like, v.Special[id])
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}
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} else {
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city.Like = append(city.Like, v.Special...)
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city.Like = append(city.Like, v.Special...)
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city.Unlike = append(city.Like, v.Exspecial...)
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} else { // 不喜欢的 随机 citytypenum 个
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if len(v.Special) > int(v.Citytypenum) {
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ids := utils.RandomNumbers(0, len(v.Special), int(v.Citytypenum))
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for _, id := range ids {
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city.Like = append(city.Like, v.Special[id])
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}
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} else {
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city.Like = append(city.Like, v.Special...)
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}
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if len(v.Exspecial) > int(v.Exspecialnum) {
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ids := utils.RandomNumbers(0, len(v.Exspecial), int(v.Exspecialnum))
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for _, id := range ids {
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city.Like = append(city.Like, v.Exspecial[id])
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}
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} else {
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city.Unlike = append(city.Like, v.Exspecial...)
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}
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}
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}
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if len(v.Exspecial) > int(v.Exspecialnum) {
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ids := utils.RandomNumbers(0, len(v.Exspecial), int(v.Exspecialnum))
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for _, id := range ids {
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city.Like = append(city.Like, v.Exspecial[id])
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}
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} else {
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city.Unlike = append(city.Like, v.Exspecial...)
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}
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data.City[v.Id] = city
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data.City[v.Id] = city
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}
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}
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}
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}
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@ -95,12 +90,10 @@ func (this *Caravan) InitCaravanItemData(uid string, data *pb.DBCaravan) {
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Price: 0, // 当前价格
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Price: 0, // 当前价格
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Time: configure.Now().Unix(), // 刷新时间
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Time: configure.Now().Unix(), // 刷新时间
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}
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}
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if len(v.Changeperiod) != 2 {
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if len(v.Changeperiod) == 2 {
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continue
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goods.Period = comm.GetRandNum(v.Changeperiod[0], v.Changeperiod[1])
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goods.Price = v.Goodsprice
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data.Goods[v.Id] = goods
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}
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}
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goods.Period = comm.GetRandNum(v.Changeperiod[0], v.Changeperiod[1])
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goods.Price = v.Goodsprice
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data.Goods[v.Id] = goods
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}
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}
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}
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}
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@ -707,3 +707,45 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
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}
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}
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return
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return
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}
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}
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// 格式化资源
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func (this *ModuleBase) FormatRes(res []*cfg.Gameatn) (ret []*cfg.Gameatn) {
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var (
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items map[string]int32 // 道具背包 批量处理
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attrs map[string]int32 // 属性
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)
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items = make(map[string]int32, 0)
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attrs = make(map[string]int32, 0)
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for _, v := range res {
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switch v.A {
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case comm.AttrType:
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attrs[v.T] += v.N
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case comm.ItemType:
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items[v.T] += v.N
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default:
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this.Errorf("not found res type") // 找不到资源类型
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}
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}
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for k, v := range attrs {
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if v >= 0 {
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ret = append(ret, &cfg.Gameatn{
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A: "attr",
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T: k,
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N: v,
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})
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}
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}
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for k, v := range items {
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if v >= 0 {
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ret = append(ret, &cfg.Gameatn{
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A: "item",
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T: k,
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N: v,
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})
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}
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}
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return
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}
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@ -29,6 +29,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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needT int32 // 需要消耗的温度
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needT int32 // 需要消耗的温度
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maxT int32
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maxT int32
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atno []*pb.UserAtno
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atno []*pb.UserAtno
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lava *cfg.Gameatn
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)
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)
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// 参数校验
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// 参数校验
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if req.Count == 0 { // 传0 默认打造意见
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if req.Count == 0 { // 传0 默认打造意见
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@ -93,17 +94,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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if _s != 0 {
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if _s != 0 {
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needT *= (1 - _s/1000)
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needT *= (1 - _s/1000)
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}
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}
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if req.Lava > 0 { // 熔岩打造
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if req.Lava == 0 {
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exemption := this.module.ModuleTools.GetGlobalConf().ExemptionTemperatureCos // 预计消耗温度
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gloabNum := this.module.ModuleTools.GetGlobalConf().ExemptionTemperatureCosNum
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if needT > req.Lava*gloabNum {
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this.module.Errorf("ErrorCode_SmithyLackLava needT:%d,curT:%d,count :%d", needT, req.Count*gloabNum, req.Count)
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code = pb.ErrorCode_SmithyLackLava // 缺少熔岩
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return
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}
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costRes = append(costRes, exemption)
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} else {
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// 检查炉温 是否够
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// 检查炉温 是否够
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if stove.Temperature < needT {
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if stove.Temperature < needT {
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code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回
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code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回
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@ -111,29 +102,45 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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}
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}
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stove.Temperature -= needT // 消耗温度
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stove.Temperature -= needT // 消耗温度
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update["temperature"] = stove.Temperature
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update["temperature"] = stove.Temperature
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} else {
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exemption := this.module.ModuleTools.GetGlobalConf().ExemptionTemperatureCos // 预计消耗温度
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gloabNum := this.module.ModuleTools.GetGlobalConf().ExemptionTemperatureCosNum // 每个消耗的温度
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if gloabNum != 0 {
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req.Lava = needT / gloabNum
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if needT%gloabNum != 0 {
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req.Lava += 1
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}
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// 计算
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lava = &cfg.Gameatn{
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A: exemption.A,
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T: exemption.T,
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N: exemption.N * req.Lava,
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}
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if code = this.module.CheckRes(session, []*cfg.Gameatn{lava}); code != pb.ErrorCode_Success {
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return
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}
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}
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}
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}
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costRes = append(costRes, reelcfg.BasicCos...)
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costRes = append(costRes, reelcfg.BasicCos...)
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subAtn := this.module.modelStove.CheckForgeConsume(req.ReelId, stove.Data[req.ReelId].Lv)
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subAtn := this.module.modelStove.CheckForgeConsume(req.ReelId, stove.Data[req.ReelId].Lv)
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// 异常处理 防止不消耗该道具 但是技能做了该道具的减免
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_costRes := make([]*cfg.Gameatn, len(costRes))
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_costRes := make([]*cfg.Gameatn, 0)
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for i, v := range costRes {
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for _, v := range costRes {
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_costRes[i] = &cfg.Gameatn{
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_costRes = append(_costRes, &cfg.Gameatn{
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A: v.A,
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A: v.A,
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T: v.T,
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T: v.T,
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N: v.N * req.Count, // 打造多件装备
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N: v.N * req.Count,
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}
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})
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for _, v1 := range subAtn {
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}
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if _costRes[i].A == v1.A && _costRes[i].T == v1.T {
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if req.Lava > 0 && lava != nil { // 熔岩打造
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_costRes[i].N += v1.N * req.Count
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_costRes = append(_costRes, lava)
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}
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}
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}
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if len(subAtn) > 0 {
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if _costRes[i].N < 0 {
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_costRes = append(_costRes, subAtn...)
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_costRes[i].N = 0
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}
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}
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}
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if code = this.module.ConsumeRes(session, _costRes, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, this.module.FormatRes(_costRes), true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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// 玩小游戏增加双倍产出校验
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// 玩小游戏增加双倍产出校验
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@ -110,12 +110,23 @@ func (this *modelStove) CheckForgeConsume(reelId int32, lv int32) (atn []*cfg.Ga
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var index int32
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var index int32
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for index = 1; index <= lv; index++ {
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for index = 1; index <= lv; index++ {
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if cfgData := this.module.configure.GetSmithyProficileData(reelId, index); cfgData != nil {
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if cfgData := this.module.configure.GetSmithyProficileData(reelId, index); cfgData != nil {
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if cfgData.Type == comm.SmithyReelType2 {
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if cfgData.Type == comm.SmithyReelType2 && cfgData.Value2 != 0 {
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atn = append(atn, &cfg.Gameatn{
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bAdd := false
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A: "item",
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strT := strconv.Itoa(int(cfgData.Value1))
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T: strconv.Itoa(int(cfgData.Value1)),
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for _, v := range atn {
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N: cfgData.Value2,
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if v.T == strT {
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})
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v.N += cfgData.Value2
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bAdd = true
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break
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}
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}
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if !bAdd {
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atn = append(atn, &cfg.Gameatn{
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A: "item",
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T: strT,
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N: cfgData.Value2,
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})
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}
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}
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}
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}
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}
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}
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}
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@ -104,7 +104,7 @@ type CityGoods struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Like []int32 `protobuf:"varint,1,rep,packed,name=like,proto3" json:"like"` // 习惯的货物
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Like []int32 `protobuf:"varint,1,rep,packed,name=like,proto3" json:"like"` // 喜欢的货物
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Unlike []int32 `protobuf:"varint,2,rep,packed,name=unlike,proto3" json:"unlike"` // 不喜欢的货物
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Unlike []int32 `protobuf:"varint,2,rep,packed,name=unlike,proto3" json:"unlike"` // 不喜欢的货物
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}
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}
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@ -169,6 +169,10 @@ type DBCaravan struct {
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Num int64 `protobuf:"varint,8,opt,name=num,proto3" json:"num"` // 虚拟货币数量
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Num int64 `protobuf:"varint,8,opt,name=num,proto3" json:"num"` // 虚拟货币数量
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Profit int64 `protobuf:"varint,9,opt,name=profit,proto3" json:"profit"` // 虚拟货利润
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Profit int64 `protobuf:"varint,9,opt,name=profit,proto3" json:"profit"` // 虚拟货利润
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Resettime int64 `protobuf:"varint,10,opt,name=resettime,proto3" json:"resettime"` // 最后一次重置时间
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Resettime int64 `protobuf:"varint,10,opt,name=resettime,proto3" json:"resettime"` // 最后一次重置时间
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Curcity int32 `protobuf:"varint,11,opt,name=curcity,proto3" json:"curcity"` // 当前城市
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Task int32 `protobuf:"varint,12,opt,name=task,proto3" json:"task"`
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Eventid int32 `protobuf:"varint,13,opt,name=eventid,proto3" json:"eventid"` // 特殊事件ID
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Tasktime int32 `protobuf:"varint,14,opt,name=tasktime,proto3" json:"tasktime"` // 任务触发时间
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}
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}
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func (x *DBCaravan) Reset() {
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func (x *DBCaravan) Reset() {
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@ -266,6 +270,34 @@ func (x *DBCaravan) GetResettime() int64 {
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return 0
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return 0
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}
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}
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func (x *DBCaravan) GetCurcity() int32 {
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if x != nil {
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return x.Curcity
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}
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return 0
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}
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func (x *DBCaravan) GetTask() int32 {
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if x != nil {
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return x.Task
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}
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return 0
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}
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func (x *DBCaravan) GetEventid() int32 {
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if x != nil {
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return x.Eventid
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}
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return 0
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}
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func (x *DBCaravan) GetTasktime() int32 {
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if x != nil {
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return x.Tasktime
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}
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return 0
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}
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var File_caravan_caravan_db_proto protoreflect.FileDescriptor
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var File_caravan_caravan_db_proto protoreflect.FileDescriptor
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var file_caravan_caravan_db_proto_rawDesc = []byte{
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var file_caravan_caravan_db_proto_rawDesc = []byte{
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@ -282,7 +314,7 @@ var file_caravan_caravan_db_proto_rawDesc = []byte{
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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@ -297,17 +329,23 @@ var file_caravan_caravan_db_proto_rawDesc = []byte{
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}
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}
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||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user