Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
1932877a11
@ -40,7 +40,7 @@ var (
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subType: task.TaskSubTypeReceive,
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req: &pb.TaskReceiveReq{
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TaskTag: int32(comm.TASK_ACHIEVE),
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Id: "62e778167cc92ac48c4b249b",
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Id: 1,
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},
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rsp: &pb.TaskReceiveResp{},
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enabled: true,
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@ -71,20 +71,11 @@ var (
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mainType: string(comm.ModuleTask),
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subType: task.TaskSubTypeActiveReceive,
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req: &pb.TaskActiveReceiveReq{
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Id: "62d90fcd974bb2fd638a3dc5",
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Id: 1,
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TaskTag: int32(comm.TASK_DAILY),
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},
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rsp: &pb.TaskActiveReceiveResp{},
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// enabled: true,
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}, {
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desc: "卡牌攻略",
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mainType: string(comm.ModuleTask),
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subType: task.TaskSubTypeStrategy,
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req: &pb.TaskDoStrategyReq{
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HeroCfgId: 13001,
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},
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rsp: &pb.TaskDoStrategyResp{},
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// enabled: true,
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},
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}
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)
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@ -88,8 +88,8 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.EnchantBuyReq) (code
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list.RecoveryTime = 0
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}
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addCount += req.Count
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if amount+addCount > conf.VikingNum {
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code = pb.ErrorCode_VikingBuyMaxCount
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if amount+addCount > conf.EnchantbossMax {
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code = pb.ErrorCode_EnchantBuyMaxCount
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return
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}
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mapData["recoveryTime"] = list.RecoveryTime
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@ -56,7 +56,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallen
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}
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Ptype: pb.PlayType_hunting,
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Ptype: pb.PlayType_enchant,
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Title: "",
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Format: &pb.BattleFormation{
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Leadpos: req.Leadpos,
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@ -3,6 +3,7 @@ package enchant
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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@ -21,7 +22,8 @@ func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.Encha
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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var (
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mapData map[string]interface{}
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bWin bool // 战斗是否胜利
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bWin bool // 战斗是否胜利
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score int32 // 通关获得分数
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)
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mapData = make(map[string]interface{}, 0)
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// reward = make([]*cfg.Gameatn, 0)
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@ -67,30 +69,28 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantCha
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return
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}
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//amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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// if amount < conf.EnchantNum {
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// enchant.RecoveryTime = configure.Now().Unix()
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// mapData["recoveryTime"] = enchant.RecoveryTime
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// }
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if bWin {
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this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, 0)
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if amount < conf.EnchantbossMax { // 挑战卷 小于副本最大存储数的时候开始恢复
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enchant.RecoveryTime = configure.Now().Unix()
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mapData["recoveryTime"] = enchant.RecoveryTime
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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if bWin {
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this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, req.Score)
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}
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enchant.Boss[req.BossType] = req.Score // 获得的积分
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// 发放通关随机奖励
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// reward = this.module.configure.GetDropReward(cfgEnchant.) // 获取掉落奖励
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// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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// return
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// }
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// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
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// if code = this.module.DispenseRes(session, cfgEnchant.Firstprize, true); code != pb.ErrorCode_Success {
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// return
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// }
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// enchant.Boss[req.BossType] += 1
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// mapData["boss"] = enchant.Boss
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for _, v := range cfgEnchant {
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if score >= v.ScoreLow && score <= v.ScoreUp {
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for _, v1 := range v.RewardDrop {
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reward := this.module.configure.GetDropReward(v1) // 获取掉落奖励
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if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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return
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}
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}
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}
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}
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// }
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mapData["challengeTime"] = enchant.BossTime
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mapData["boss"] = enchant.Boss
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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@ -37,7 +37,7 @@ func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBEnchant, err
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result = &pb.DBEnchant{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Boss: make(map[int32]int32),
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Boss: make(map[int32]int64),
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BossTime: make(map[int32]int32),
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}
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if err = this.Get(uid, result); err != nil && mgo.MongodbNil != err {
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@ -56,7 +56,7 @@ func (this *ModelRank) getEnchantRankListByBossType(uid string, bossType int32)
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}
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// 排行数据写跨服
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func (this *ModelRank) SetRankListData(tableName string, score int32, uid string) {
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func (this *ModelRank) SetRankListData(tableName string, score int64, uid string) {
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if !db.IsCross() {
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if conn, err := db.Cross(); err == nil {
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var (
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@ -76,12 +76,12 @@ func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBEnchantR
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}
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return
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}
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func (this *Enchant) CheckRank(uid string, boosID int32, Enchant *pb.DBEnchant, report *pb.BattleReport, score int32) {
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func (this *Enchant) CheckRank(uid string, boosID int32, Enchant *pb.DBEnchant, report *pb.BattleReport, score int64) {
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costTime := report.Costtime
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if Enchant.BossTime[boosID] > costTime || Enchant.BossTime[boosID] == 0 { // 刷新记录
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Enchant.BossTime[boosID] = costTime
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szLine := make([]*pb.LineUp, 5)
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szLine := make([]*pb.LineUp, 0)
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Leadpos := 0
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if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
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costTime = report.Costtime
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@ -108,6 +108,7 @@ func (this *Enchant) CheckRank(uid string, boosID int32, Enchant *pb.DBEnchant,
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mapRankData["Leadpos"] = Leadpos
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mapRankData["line"] = szLine
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mapRankData["costTime"] = costTime
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mapRankData["score"] = score
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_)
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dbModel.ChangeList(uid, v.Id, mapRankData)
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@ -127,6 +128,7 @@ func (this *Enchant) CheckRank(uid string, boosID int32, Enchant *pb.DBEnchant,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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Score: score,
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}
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objID = new.Id
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conn_, _ := db.Cross()
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@ -32,11 +32,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.GourmetGetListRe
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// 任务统计
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype136, _gourmet.TotalTime)
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resp := &pb.GourmetCreateOrderReq{}
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resp.Order = append(resp.Order, &pb.OrderCook{
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FoodType: 1001,
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FoodCount: 10,
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})
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this.CreateOrder(session, resp)
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return
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}
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@ -63,13 +63,8 @@ func (this *ModelRtaskRecord) overrideUpdate(uid string, cfg *cfg.GameRdtaskCond
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return
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}
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}
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log.Debug("覆盖数值更新",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "condiId", Value: cfg.Id},
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log.Field{Key: "params", Value: vals},
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log.Field{Key: "updated", Value: record.Vals[cfg.Id]},
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)
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this.listenTask(uid, cfg.Id)
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// log.Debug("覆盖数值更新", log.Fields{"uid": uid, "condiId": cfg.Id, "params": vals, "updated": record.Vals[cfg.Id]})
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// this.listenTask(uid, cfg.Id)
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return
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}
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@ -94,7 +89,7 @@ func (this *ModelRtaskRecord) addUpdate(uid string, cfg *cfg.GameRdtaskCondiData
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//查找任务数据
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if v, ok := record.Vals[cfg.Id]; ok {
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newArr := make([]int32, len(vals))
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newArr = vals
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copy(newArr, vals)
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srcCount := v.Data[0]
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newArr[0] = srcCount + vals[0]
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v.Data = toMap(newArr...)
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@ -122,7 +117,7 @@ func (this *ModelRtaskRecord) addUpdate(uid string, cfg *cfg.GameRdtaskCondiData
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log.Field{Key: "updated", Value: record.Vals[cfg.Id]},
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)
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this.listenTask(uid, cfg.Id)
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// this.listenTask(uid, cfg.Id)
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return
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}
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@ -36,49 +36,48 @@ func (this *apiComp) ActiveReceive(session comm.IUserSession, req *pb.TaskActive
|
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return
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}
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var rewards []*cfg.Gameatn
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var flag bool
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update := map[string]interface{}{}
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// 玩家的
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activeList := this.moduleTask.modelTaskActive.getActiveListByTag(uid, comm.TaskTag(req.TaskTag))
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var activityData *pb.ActivityData
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activeList := this.moduleTask.modelTaskActive.getActiveList(uid)
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// var activityData *pb.ActivityData
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for _, v := range activeList {
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if v.TaskId == req.Id {
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activityData = v
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if v.Received != 1 {
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conf := this.moduleTask.configure.getTaskActiveById(v.TaskId)
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if conf == nil {
|
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code = pb.ErrorCode_ConfigNoFound
|
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return
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}
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|
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if req.TaskTag == int32(comm.TASK_DAILY) {
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if ue.Activeday < conf.Active {
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code = pb.ErrorCode_TaskActiveNoenough
|
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return
|
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}
|
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} else if req.TaskTag == int32(comm.TASK_WEEKLY) {
|
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if ue.Activeweek < conf.Active {
|
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code = pb.ErrorCode_TaskActiveNoenough
|
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return
|
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}
|
||||
}
|
||||
|
||||
v.Received = 1
|
||||
flag = true
|
||||
rewards = append(rewards, conf.Reword...)
|
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}
|
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break
|
||||
}
|
||||
}
|
||||
|
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if activityData == nil {
|
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code = pb.ErrorCode_TaskNotFound
|
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return
|
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}
|
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if flag {
|
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update["activityList"] = activeList
|
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|
||||
if activityData.Received != 1 { //未领取
|
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conf := this.moduleTask.configure.getTaskActiveById(activityData.TaskId)
|
||||
if conf == nil {
|
||||
code = pb.ErrorCode_ConfigNoFound
|
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if err := this.moduleTask.modelTaskActive.Change(session.GetUserId(), update); err != nil {
|
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this.moduleTask.Errorf("updateReceive err %v", err)
|
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code = pb.ErrorCode_DBError
|
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return
|
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}
|
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|
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update := make(map[string]interface{})
|
||||
if req.TaskTag == int32(comm.TASK_DAILY) {
|
||||
if ue.Activeday < conf.Active {
|
||||
code = pb.ErrorCode_TaskActiveNoenough
|
||||
return
|
||||
}
|
||||
} else if req.TaskTag == int32(comm.TASK_WEEKLY) {
|
||||
if ue.Activeweek < conf.Active {
|
||||
code = pb.ErrorCode_TaskActiveNoenough
|
||||
return
|
||||
}
|
||||
}
|
||||
update["received"] = 1
|
||||
if len(update) > 0 {
|
||||
if err := this.moduleTask.modelTaskActive.updateReceive(session.GetUserId(), update); err != nil {
|
||||
this.moduleTask.Errorf("updateReceive err %v", err)
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
}
|
||||
rewards = append(rewards, conf.Reword...)
|
||||
}
|
||||
|
||||
if len(rewards) > 0 {
|
||||
|
@ -108,10 +108,23 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.TaskReceiveReq)
|
||||
}
|
||||
|
||||
//更新用户领取状态
|
||||
update := map[string]interface{}{
|
||||
"received": 1,
|
||||
for _, v := range taskDataList {
|
||||
if v.TaskId == req.Id {
|
||||
v.Received = 1
|
||||
break
|
||||
}
|
||||
}
|
||||
if err := this.moduleTask.modelTask.modifyUserTask(session.GetUserId(), taskData.TaskId, update); err != nil {
|
||||
update := map[string]interface{}{}
|
||||
switch req.TaskTag {
|
||||
case int32(comm.TASK_DAILY):
|
||||
update["dayList"] = taskDataList
|
||||
case int32(comm.TASK_WEEKLY):
|
||||
update["weekList"] = taskDataList
|
||||
case int32(comm.TASK_ACHIEVE):
|
||||
update["achieveList"] = taskDataList
|
||||
}
|
||||
|
||||
if err := this.moduleTask.modelTask.Change(session.GetUserId(), update); err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
|
@ -62,6 +62,16 @@ func (this *ModelTaskActive) initActiveReward(uid string, taskTag comm.TaskTag)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *ModelTaskActive) getActiveList(uid string) (list []*pb.ActivityData) {
|
||||
task := &pb.DBActivity{}
|
||||
if err := this.Get(uid, task); err != nil {
|
||||
this.moduleTask.Errorf("getTaskList err %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
return task.ActivityList
|
||||
}
|
||||
|
||||
//获取玩家活跃度列表
|
||||
func (this *ModelTaskActive) getActiveListByTag(uid string, taskTag comm.TaskTag) (list []*pb.ActivityData) {
|
||||
task := &pb.DBActivity{}
|
||||
|
@ -82,6 +82,7 @@ func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) *pb.DB
|
||||
return nil
|
||||
}
|
||||
|
||||
update := map[string]interface{}{}
|
||||
var dataList []*pb.TaskData
|
||||
if taskTag == comm.TASK_DAILY {
|
||||
dataList = task.DayList
|
||||
@ -90,7 +91,6 @@ func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) *pb.DB
|
||||
}
|
||||
|
||||
// 筛选出指定tag的任务
|
||||
update := map[string]interface{}{}
|
||||
var flag bool
|
||||
for _, v := range dataList {
|
||||
oldVal := v.Progress
|
||||
@ -112,9 +112,14 @@ func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) *pb.DB
|
||||
}
|
||||
}
|
||||
if flag {
|
||||
update["dayList"] = task.DayList
|
||||
if err := this.moduleTask.modelTask.Change("uid", update); err != nil {
|
||||
log.Error("更新每日任务", log.Field{Key: "uid", Value: uid})
|
||||
if taskTag == comm.TASK_DAILY {
|
||||
update["dayList"] = dataList
|
||||
} else if taskTag == comm.TASK_WEEKLY {
|
||||
update["weekList"] = dataList
|
||||
}
|
||||
|
||||
if err := this.moduleTask.modelTask.Change(uid, update); err != nil {
|
||||
this.moduleTask.Error("change err", log.Field{Key: "uid", Value: uid})
|
||||
}
|
||||
}
|
||||
|
||||
@ -142,6 +147,7 @@ func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) *pb.DB
|
||||
|
||||
// 成就列表
|
||||
var achieveList []*pb.TaskData
|
||||
var bflag bool
|
||||
if taskTag == comm.TASK_ACHIEVE {
|
||||
for _, v := range task.AchieveList {
|
||||
if curTask := this.moduleTask.configure.getTaskById(v.TaskId); curTask != nil {
|
||||
@ -165,6 +171,32 @@ func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) *pb.DB
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, v := range achieveList {
|
||||
oldVal := v.Progress
|
||||
var newVal int32
|
||||
if p, ok := dr.Vals[v.TypeId]; ok {
|
||||
if len(p.Data) == 0 {
|
||||
continue
|
||||
}
|
||||
newVal = p.Data[0]
|
||||
if code := this.moduleTask.ModuleRtask.CheckCondi(uid, v.TypeId); code == pb.ErrorCode_Success {
|
||||
v.Progress = p.Data[0]
|
||||
v.Status = 1
|
||||
} else {
|
||||
v.Progress = p.Data[0]
|
||||
}
|
||||
}
|
||||
if oldVal != newVal {
|
||||
bflag = true
|
||||
}
|
||||
}
|
||||
if bflag {
|
||||
update["achieveList"] = achieveList
|
||||
if err := this.moduleTask.modelTask.Change(uid, update); err != nil {
|
||||
log.Error("err", log.Field{Key: "uid", Value: uid})
|
||||
}
|
||||
}
|
||||
task.AchieveList = achieveList
|
||||
}
|
||||
|
||||
@ -325,6 +357,7 @@ func (this *ModelTask) checkTask(uid string, taskId int32) (*pb.TaskData, bool)
|
||||
}
|
||||
|
||||
//更改用户任务
|
||||
// Deprecated
|
||||
func (this *ModelTask) modifyUserTask(uid string, taskId int32, data map[string]interface{}) error {
|
||||
var task *pb.DBTask
|
||||
if err := this.GetList(uid, &task); err != nil {
|
||||
|
@ -90,6 +90,7 @@ const (
|
||||
PlayType_academy PlayType = 8 //联盟学院
|
||||
PlayType_heroteaching PlayType = 9 //英雄教学
|
||||
PlayType_combat PlayType = 10 //新关卡
|
||||
PlayType_enchant PlayType = 11 // 附魔副本
|
||||
)
|
||||
|
||||
// Enum value maps for PlayType.
|
||||
@ -106,6 +107,7 @@ var (
|
||||
8: "academy",
|
||||
9: "heroteaching",
|
||||
10: "combat",
|
||||
11: "enchant",
|
||||
}
|
||||
PlayType_value = map[string]int32{
|
||||
"null": 0,
|
||||
@ -119,6 +121,7 @@ var (
|
||||
"academy": 8,
|
||||
"heroteaching": 9,
|
||||
"combat": 10,
|
||||
"enchant": 11,
|
||||
}
|
||||
)
|
||||
|
||||
@ -672,7 +675,7 @@ var file_battle_battle_db_proto_rawDesc = []byte{
|
||||
0x70, 0x65, 0x12, 0x07, 0x0a, 0x03, 0x6e, 0x69, 0x6c, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x70,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -681,13 +684,14 @@ var file_battle_battle_db_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -27,7 +27,7 @@ type DBEnchant struct {
|
||||
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
||||
Boss map[int32]int32 `protobuf:"bytes,3,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boss 类型 value 积分
|
||||
Boss map[int32]int64 `protobuf:"bytes,3,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boss 类型 value 积分
|
||||
BuyCount int32 `protobuf:"varint,4,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
|
||||
CTime int64 `protobuf:"varint,5,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
|
||||
BossTime map[int32]int32 `protobuf:"bytes,6,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
|
||||
@ -80,7 +80,7 @@ func (x *DBEnchant) GetUid() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DBEnchant) GetBoss() map[int32]int32 {
|
||||
func (x *DBEnchant) GetBoss() map[int32]int64 {
|
||||
if x != nil {
|
||||
return x.Boss
|
||||
}
|
||||
@ -129,6 +129,7 @@ type DBEnchantRank struct {
|
||||
Leadpos int32 `protobuf:"varint,6,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
|
||||
Line []*LineUp `protobuf:"bytes,7,rep,name=line,proto3" json:"line"` // 阵容数据
|
||||
CostTime int32 `protobuf:"varint,8,opt,name=costTime,proto3" json:"costTime" bson:"costTime"` //闯关耗时 单位s
|
||||
Score int64 `protobuf:"varint,9,opt,name=score,proto3" json:"score" bson:"score"`
|
||||
}
|
||||
|
||||
func (x *DBEnchantRank) Reset() {
|
||||
@ -219,6 +220,13 @@ func (x *DBEnchantRank) GetCostTime() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBEnchantRank) GetScore() int64 {
|
||||
if x != nil {
|
||||
return x.Score
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_enchant_enchant_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_enchant_enchant_db_proto_rawDesc = []byte{
|
||||
@ -242,12 +250,12 @@ var file_enchant_enchant_db_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -259,8 +267,10 @@ var file_enchant_enchant_db_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -231,6 +231,7 @@ type EnchantChallengeOverReq struct {
|
||||
|
||||
BossType int32 `protobuf:"varint,1,opt,name=bossType,proto3" json:"bossType"` // boos 类型
|
||||
Report *BattleReport `protobuf:"bytes,2,opt,name=report,proto3" json:"report"` //战报
|
||||
Score int64 `protobuf:"varint,3,opt,name=score,proto3" json:"score"` //获得积分 或伤害
|
||||
}
|
||||
|
||||
func (x *EnchantChallengeOverReq) Reset() {
|
||||
@ -279,6 +280,13 @@ func (x *EnchantChallengeOverReq) GetReport() *BattleReport {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *EnchantChallengeOverReq) GetScore() int64 {
|
||||
if x != nil {
|
||||
return x.Score
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 客户端通知服务器打赢了
|
||||
type EnchantChallengeOverResp struct {
|
||||
state protoimpl.MessageState
|
||||
@ -549,31 +557,33 @@ var file_enchant_enchant_msg_proto_rawDesc = []byte{
|
||||
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|
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||||
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|
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|
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}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user