上传海盗代码
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c889b45192
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@ -28,7 +28,7 @@ type IsLand struct {
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}
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func (this *IsLand) GetType() core.M_Modules {
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return comm.ModuleGameInvite
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return comm.ModuleIsLand
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}
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func (this *IsLand) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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@ -455,6 +455,8 @@ const (
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ErrorCode_EntertainNoPower ErrorCode = 5202 //对方操作
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ErrorCode_EntertainNoHeroSkill ErrorCode = 5203 //没找到该英雄对应的技能
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ErrorCode_EntertainNoEnergy ErrorCode = 5204 //技能能量不足
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ErrorCode_EntertainCreateFailed ErrorCode = 5205 // 创建房间失败
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ErrorCode_EntertainPlayerNoReady ErrorCode = 5206 // 玩家1还没准备不能开始游戏
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)
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// Enum value maps for ErrorCode.
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@ -847,6 +849,8 @@ var (
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5202: "EntertainNoPower",
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5203: "EntertainNoHeroSkill",
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5204: "EntertainNoEnergy",
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5205: "EntertainCreateFailed",
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5206: "EntertainPlayerNoReady",
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}
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ErrorCode_value = map[string]int32{
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"Success": 0,
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@ -1236,6 +1240,8 @@ var (
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"EntertainNoPower": 5202,
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"EntertainNoHeroSkill": 5203,
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"EntertainNoEnergy": 5204,
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"EntertainCreateFailed": 5205,
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"EntertainPlayerNoReady": 5206,
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}
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)
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@ -1270,7 +1276,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
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var file_errorcode_proto_rawDesc = []byte{
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0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
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0x6f, 0x2a, 0xe4, 0x47, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
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0x6f, 0x2a, 0x9d, 0x48, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
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0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x14, 0x0a, 0x10,
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0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x45, 0x78, 0x63, 0x65, 0x70, 0x74, 0x69, 0x6f, 0x6e,
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0x10, 0x01, 0x12, 0x11, 0x0a, 0x0d, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76,
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@ -1844,8 +1850,12 @@ var file_errorcode_proto_rawDesc = []byte{
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0x65, 0x72, 0x10, 0xd2, 0x28, 0x12, 0x19, 0x0a, 0x14, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61,
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0x69, 0x6e, 0x4e, 0x6f, 0x48, 0x65, 0x72, 0x6f, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x10, 0xd3, 0x28,
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0x12, 0x16, 0x0a, 0x11, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4e, 0x6f, 0x45,
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0x6e, 0x65, 0x72, 0x67, 0x79, 0x10, 0xd4, 0x28, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
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0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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0x6e, 0x65, 0x72, 0x67, 0x79, 0x10, 0xd4, 0x28, 0x12, 0x1a, 0x0a, 0x15, 0x45, 0x6e, 0x74, 0x65,
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0x72, 0x74, 0x61, 0x69, 0x6e, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x46, 0x61, 0x69, 0x6c, 0x65,
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0x64, 0x10, 0xd5, 0x28, 0x12, 0x1b, 0x0a, 0x16, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69,
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0x6e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4e, 0x6f, 0x52, 0x65, 0x61, 0x64, 0x79, 0x10, 0xd6,
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0x28, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f,
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0x33,
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}
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var (
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@ -36,6 +36,7 @@ import (
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"go_dreamfactory/modules/herotask"
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"go_dreamfactory/modules/horoscope"
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"go_dreamfactory/modules/hunting"
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"go_dreamfactory/modules/island"
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"go_dreamfactory/modules/items"
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"go_dreamfactory/modules/jielong"
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"go_dreamfactory/modules/kftask"
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@ -180,6 +181,7 @@ func main() {
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treasuremap.NewModule(),
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gameinvite.NewModule(),
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caninerabbit.NewModule(),
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island.NewModule(),
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)
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}
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