上传武馆npc踢馆条件管理
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parent
03fd5d2018
commit
18a9c8ab66
@ -17,6 +17,7 @@ func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.PracticeInfoRe
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func (this *apiComp) Info(session comm.IUserSession, req *pb.PracticeInfoReq) (errdata *pb.ErrorData) {
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func (this *apiComp) Info(session comm.IUserSession, req *pb.PracticeInfoReq) (errdata *pb.ErrorData) {
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var (
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var (
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err error
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err error
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open bool
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room *pb.DBPracticeRoom
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room *pb.DBPracticeRoom
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update map[string]interface{} = make(map[string]interface{})
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update map[string]interface{} = make(map[string]interface{})
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)
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)
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@ -45,6 +46,29 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.PracticeInfoReq) (e
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}
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}
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}
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}
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if room.Npcstate == -1 { //未开启 检查是否开启
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if open, errdata = this.module.ModuleSys.CheckOpenCondCfgById(session.GetUserId(), "pavilion_kick"); errdata != nil {
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return
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}
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if open {
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if err = this.module.modelPandata.refreshnpc(room); err != nil {
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this.module.Errorln(err)
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_SystemError,
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Title: pb.ErrorCode_SystemError.ToString(),
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Message: err.Error(),
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}
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return
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}
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update["currnpc"] = room.Currnpc
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update["npcstate"] = room.Npcstate
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update["refresh"] = room.Refresh
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update["battlenum"] = room.Battlenum
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update["captain"] = room.Captain
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update["formation"] = room.Formation
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}
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}
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if room.Npcstate == 3 { //CD中
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if room.Npcstate == 3 { //CD中
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cd := int32(configure.Now().Sub(time.Unix(room.Refresh, 0)).Seconds())
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cd := int32(configure.Now().Sub(time.Unix(room.Refresh, 0)).Seconds())
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if cd >= this.module.ModuleTools.GetGlobalConf().PandamasChallengeCd {
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if cd >= this.module.ModuleTools.GetGlobalConf().PandamasChallengeCd {
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@ -52,13 +52,13 @@ func (this *modelPandata) queryUserMartialhall(uid string) (result *pb.DBPractic
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Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1},
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Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1},
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Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 0, Lv: 1},
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Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 0, Lv: 1},
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Statuers: make([]*pb.DBPracticeStatuer, 0),
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Statuers: make([]*pb.DBPracticeStatuer, 0),
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Npcstate: 3,
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Npcstate: -1,
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Refresh: configure.Now().Unix(),
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Refresh: configure.Now().Unix(),
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}
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}
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if err = this.refreshnpc(result); err != nil {
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// if err = this.refreshnpc(result); err != nil {
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this.module.Errorln(err)
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// this.module.Errorln(err)
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return
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// return
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}
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// }
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if err = this.Add(uid, result); err != nil {
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if err = this.Add(uid, result); err != nil {
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this.module.Errorln(err)
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this.module.Errorln(err)
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return
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return
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@ -144,7 +144,7 @@ func (this *Practice) AddItems(session comm.IUserSession, items map[string]int32
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Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1},
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Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1},
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Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 0, Lv: 1},
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Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 0, Lv: 1},
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Statuers: make([]*pb.DBPracticeStatuer, 0),
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Statuers: make([]*pb.DBPracticeStatuer, 0),
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Npcstate: 3,
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Npcstate: -1,
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Refresh: configure.Now().Unix(),
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Refresh: configure.Now().Unix(),
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}
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}
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id = make([]string, 0)
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id = make([]string, 0)
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@ -303,7 +303,7 @@ type DBPracticeRoom struct {
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Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
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Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
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Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
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Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
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Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
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Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
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Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 0 未挑战 1 挑战失败 2挑战成功 3 CD中
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Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
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Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
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Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
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Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
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Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
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Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
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Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
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