埋点249 248
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@ -994,6 +994,8 @@ const (
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Rtype245 TaskType = 245 //招募到X品质X阵营的守护者X个
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Rtype246 TaskType = 246 //在一次十连内获得X个以上的Y品质的守护者 (紫色以上)
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Rtype247 TaskType = 247 //完成X品质的武馆派遣Y个
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Rtype248 TaskType = 248 //在维京表内指定类型的boss副本内,消耗X点体力
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Rtype249 TaskType = 249 //赢得X把快速接龙
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)
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const (
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MailLineEasy int32 = 1 // 简单
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@ -51,5 +51,9 @@ func (this *apiComp) Result(session comm.IUserSession, req *pb.JielongResultReq)
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session.SendMsg(string(this.module.GetType()), "result", &pb.JielongResultResp{
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Data: list,
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})
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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this.module.ModuleBuried.TriggerBuried(session, comm.GetBuriedParam(comm.Rtype249, 1))
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})
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return
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}
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@ -34,6 +34,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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oldDifficulty int32 // 记录通关之前的难度
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consumPs int32
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err error
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taskPs int32
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)
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changExp = make(map[string]int32, 0)
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mapData = make(map[string]interface{}, 0)
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@ -90,6 +91,9 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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pskey := req.BossId<<8 + req.Difficulty
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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consumPs = viking.Ps[pskey]
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if vikingCfg.Copytype == 1 { // 买点任务体力统计
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taskPs = viking.Ps[pskey]
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}
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viking.Ps[pskey] = 0 // 清空预扣体力值
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mapData["ps"] = viking.Ps
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if !bWin { // 战斗失败了 直接返回
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@ -240,6 +244,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype172, 1))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype181, 1, req.BossId, req.Difficulty))
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}
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype248, taskPs))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype237, consumPs))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype201, consumPs))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype76, 1, req.BossId))
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