定制打造装备
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0be6315357
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17af1fddc6
@ -26,7 +26,9 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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err error
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update map[string]interface{}
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costRes []*cfg.Gameatn
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costRes []*cfg.Gameatn
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customLv int32 // 定制装备的等级
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rsp *pb.SmithyForgeEquipResp
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)
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update = make(map[string]interface{})
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code = this.ForgeEquipCheck(session, req)
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@ -61,6 +63,25 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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if req.Quality > 0 {
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costRes = append(costRes, reelcfg.RefineCos)
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}
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// 校验是不是装备定制打造
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if req.SuiteId != 0 {
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// 检查消耗
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if code = this.module.CheckRes(session, []*cfg.Gameatn{reelcfg.CustomizedCos1}); code != pb.ErrorCode_Success {
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return
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}
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costRes = append(costRes, reelcfg.CustomizedCos1)
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if req.Position == -1 {
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if code = this.module.CheckRes(session, []*cfg.Gameatn{reelcfg.CustomizedCos2}); code != pb.ErrorCode_Success {
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return
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}
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costRes = append(costRes, reelcfg.CustomizedCos2)
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}
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// 随机权重 获取等级
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index := this.module.modelStove.GetRandEquipLv(reelcfg.CustomizedLvDistribution)
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if int32(len(reelcfg.CustomizedLv)) > index {
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customLv = reelcfg.CustomizedLv[index]
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}
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}
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// 是否是熔岩打造
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if req.Lava > 0 {
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@ -131,13 +152,25 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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}
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// 装备资源分发
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res := this.module.configure.GetDropReward(reelcfg.BasicDrop)
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this.module.DispenseRes(session, res, true)
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if customLv > 0 { //
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if equip, code1 := this.module.ModuleEquipment.GetForgeEquip(req.SuiteId, req.Position, customLv); code1 != pb.ErrorCode_Success {
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rsp.Equip = append(rsp.Equip, equip.CId)
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return
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}
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} else {
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res := this.module.configure.GetDropReward(reelcfg.BasicDrop)
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this.module.DispenseRes(session, res, true)
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for _, v := range res {
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rsp.Equip = append(rsp.Equip, v.T)
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}
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}
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stove.RecoveTime = configure.Now().Unix()
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update["data"] = stove.Data
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update["recoveTime"] = stove.RecoveTime
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update["forge"] = stove.Forge // 打造次数
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this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "forgeequip", &pb.SmithyForgeEquipResp{Data: stove})
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rsp.Data = stove
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session.SendMsg(string(this.module.GetType()), "forgeequip", rsp)
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return
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}
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@ -1,35 +0,0 @@
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package smithy
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) OrderEquipCheck(session comm.IUserSession, req *pb.SmithyOrderEquipReq) (code pb.ErrorCode) {
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if req.SuiteId == 0 || req.Position == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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// 打造装备
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func (this *apiComp) OrderEquip(session comm.IUserSession, req *pb.SmithyOrderEquipReq) (code pb.ErrorCode, data proto.Message) {
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var ()
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code = this.OrderEquipCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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stove, err := this.module.modelStove.getSmithyStoveList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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session.SendMsg(string(this.module.GetType()), "orderequip", &pb.SmithyOrderEquipResp{Data: stove})
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return
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}
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@ -1,6 +1,7 @@
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package smithy
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/redis"
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@ -8,9 +9,9 @@ import (
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/rand"
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"math/big"
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"strconv"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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@ -91,8 +92,9 @@ func (this *modelStove) CheckForgetwoEquip(reelId int32, lv int32) (b bool) {
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}
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}
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if value > 0 {
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rand.Seed(time.Now().UnixNano())
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if value < int32(rand.Intn(100)) {
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n, _ := rand.Int(rand.Reader, big.NewInt(100))
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if value < int32(n.Int64()) {
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return true
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}
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}
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@ -212,3 +214,23 @@ func (this *modelStove) StoveSkillBuyEquip(uid string) int32 {
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}
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return 0
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}
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func (this *modelStove) GetRandEquipLv(sz []int32) int32 {
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if len(sz) > 0 {
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var _totalW int64 // 总权重
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var _tmpW int64 // 临时权重
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for _, v := range sz {
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_totalW += int64(v)
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}
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// 随机权重
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n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
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for i, v := range sz {
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_tmpW += int64(v)
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if n.Int64() < _tmpW {
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return int32(i)
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}
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}
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}
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return 0
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}
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@ -166,8 +166,8 @@ func (s *modelTrade) GetSuitRandom(uid string) string {
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}
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//获取玩家已有装备
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ec, suites := s.module.ModuleEquipment.GetActionableSuit(uid)
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if ec!=pb.ErrorCode_Success {
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s.module.Error("获取玩家已有装备:", log.Field{Key:"code",Value: ec})
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if ec != pb.ErrorCode_Success {
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s.module.Error("获取玩家已有装备:", log.Field{Key: "code", Value: ec})
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return ""
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}
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var ownerSuiteItems []*WeightItem
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@ -223,11 +223,12 @@ const (
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ErrorCode_LibraryFetterTaskNoFound ErrorCode = 2806 //未找到羁绊任务数据
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ErrorCode_LibraryPreTaskNoFinished ErrorCode = 2807 //前置任务未完成
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// Battle
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ErrorCode_BattleValidationFailed ErrorCode = 2901 //战斗校验失败
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ErrorCode_BattleNoWin ErrorCode = 2902 //战斗失败
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ErrorCode_BattleCreateFailed ErrorCode = 2903 //创建战斗失败
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ErrorCode_BattleInCmdFailed ErrorCode = 2904 //战斗指令输入失败
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ErrorCode_BattleUserOff ErrorCode = 2905 //由用户离线
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ErrorCode_BattleValidationFailed ErrorCode = 2901 //战斗校验失败
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ErrorCode_BattleNoWin ErrorCode = 2902 //战斗失败
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ErrorCode_BattleCreateFailed ErrorCode = 2903 //创建战斗失败
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ErrorCode_BattleInCmdFailed ErrorCode = 2904 //战斗指令输入失败
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ErrorCode_BattleUserOff ErrorCode = 2905 //由用户离线
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ErrorCode_BattleCapskillCheckFailed ErrorCode = 2906 //战斗队长技校验失败
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// sociaty
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ErrorCode_SociatyNoFound ErrorCode = 3000 //公会不存在
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ErrorCode_SociatyAdded ErrorCode = 3001 //已在公会里
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@ -515,6 +516,7 @@ var (
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2903: "BattleCreateFailed",
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2904: "BattleInCmdFailed",
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2905: "BattleUserOff",
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2906: "BattleCapskillCheckFailed",
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3000: "SociatyNoFound",
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3001: "SociatyAdded",
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3002: "SociatyDiamondNoEnough",
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@ -787,6 +789,7 @@ var (
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"BattleCreateFailed": 2903,
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"BattleInCmdFailed": 2904,
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"BattleUserOff": 2905,
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"BattleCapskillCheckFailed": 2906,
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"SociatyNoFound": 3000,
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"SociatyAdded": 3001,
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"SociatyDiamondNoEnough": 3002,
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@ -906,7 +909,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
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var file_errorcode_proto_rawDesc = []byte{
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@ -1167,7 +1170,9 @@ var file_errorcode_proto_rawDesc = []byte{
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@ -184,9 +184,9 @@ type CustomerInfo struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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CustomerId int32 `protobuf:"varint,1,opt,name=customerId,proto3" json:"customerId"` //顾客ID
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SuitId string `protobuf:"bytes,2,opt,name=suitId,proto3" json:"suitId"` //套装ID 随机套装
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EquipCount int32 `protobuf:"varint,3,opt,name=equipCount,proto3" json:"equipCount"` //装备数量
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CustomerId int32 `protobuf:"varint,1,opt,name=customerId,proto3" json:"customerId"` //顾客ID
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SuitId int32 `protobuf:"varint,2,opt,name=suitId,proto3" json:"suitId"` //套装ID 随机套装
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EquipCount int32 `protobuf:"varint,3,opt,name=equipCount,proto3" json:"equipCount"` //装备数量
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}
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func (x *CustomerInfo) Reset() {
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@ -228,11 +228,11 @@ func (x *CustomerInfo) GetCustomerId() int32 {
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return 0
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}
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func (x *CustomerInfo) GetSuitId() string {
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func (x *CustomerInfo) GetSuitId() int32 {
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if x != nil {
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return x.SuitId
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}
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return ""
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return 0
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}
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func (x *CustomerInfo) GetEquipCount() int32 {
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@ -773,7 +773,7 @@ var file_smithy_smithy_db_proto_rawDesc = []byte{
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