新增铁匠铺模块

This commit is contained in:
meixiongfeng 2023-02-14 10:22:18 +08:00
parent eac0c690f1
commit 1783ca780b
11 changed files with 827 additions and 2 deletions

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@ -3,6 +3,8 @@ package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 切磋终止
@ -10,14 +12,14 @@ func (this *apiComp) StopCheck(session comm.IUserSession, req *pb.FriendStopReq)
return
}
func (this *apiComp) Stop(session comm.IUserSession, req *pb.FriendStopReq) (code pb.ErrorCode) {
func (this *apiComp) Stop(session comm.IUserSession, req *pb.FriendStopReq) (code pb.ErrorCode, data proto.Message) {
if code = this.StopCheck(session, req); code != pb.ErrorCode_Success {
return
}
//清楚切磋请求记录
this.moduleFriend.ModelFriendQiecuo.DelByUId(req.Uid)
resp := &pb.FriendStopResp{
IsSucc: true,
}

35
modules/smithyv2/api.go Normal file
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@ -0,0 +1,35 @@
package smithy
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
const (
SmithyGetListResp = "getlist"
SmithyCreateOrderResp = "createorder"
SmithyDeskSkillLvResp = "deskskilllv"
SmithyStoveSkillLvResp = "stoveskilllv"
SmithyGetRewardResp = "getreward"
SmithyGetRandUserResp = "getranduser"
)
type apiComp struct {
modules.MCompGate
service core.IService
module *Smithy
}
//组件初始化接口
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompGate.Init(service, module, comp, options)
this.module = module.(*Smithy)
this.service = service
return
}
func (this *apiComp) Start() (err error) {
err = this.MCompGate.Start()
return
}

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@ -0,0 +1,117 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) CreateOrderCheck(session comm.IUserSession, req *pb.SmithyCreateOrderReq) (code pb.ErrorCode) {
if len(req.Order) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.SmithyCreateOrderReq) (code pb.ErrorCode, data proto.Message) {
var (
res []*cfg.Gameatn
costTime int32
privilegeAddItme int32 // 特权额外增加的时间
)
code = this.CreateOrderCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
_skillCfg := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv)
needTime := _skillCfg.Time // 订单需要的时间
for _, order := range req.Order {
if order.Count == 0 {
continue
}
costTime += needTime * order.Count
}
if _smithy.Ctime == 0 {
_smithy.Ctime = configure.Now().Unix()
}
// if !utils.IsToday(_smithy.Ctime) {
// _smithy.Ctime = configure.Now().Unix()
// _smithy.OrderCostTime = 0
// }
_smithy.Orders = append(_smithy.Orders, req.Order...) // 直接追加订单数据
if _smithy.Clang == nil || (_smithy.Clang != nil && _smithy.Clang.ETime == 0) {
for _, v := range _smithy.Orders {
if v.Count > 0 {
v.Count--
// 获取生产时间
_smithy.Clang = &pb.Clang{
DeskType: v.DeskType,
ETime: configure.Now().Unix() + int64(needTime),
STime: configure.Now().Unix(),
}
break
}
}
}
// 計算耗時
for _, v := range _smithy.Orders {
if v.Count > 0 {
v.NeedTime = needTime * v.Count
}
if skillLv, ok := _smithy.Skill[v.DeskType]; ok {
conf := this.module.configure.GetSmithyConfigData(v.DeskType, skillLv)
res = append(res, conf.Orderneed...) // 订单消耗
}
}
if _smithy.Clang != nil && _smithy.Clang.ETime == 0 {
_smithy.Clang = nil
}
// 获取总的下单时长
cfgCom := this.module.configure.GetGlobalConf()
if cfgCom == nil {
return
}
_smithy.OrderCostTime += costTime
privilegeAddItme = this.module.ModulePrivilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType10)
if cfgCom.SmithyMaxtime+privilegeAddItme < _smithy.OrderCostTime { // 大于总时长是不允许的
code = pb.ErrorCode_GourmetMoreOrderTime
return
}
if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验
return
}
// 校验通过 写数据
mapData := make(map[string]interface{}, 0)
sz := make([]*pb.OrderClang, 0)
for _, v := range _smithy.Orders {
if v.Count != 0 {
sz = append(sz, v)
}
}
_smithy.Orders = sz
mapData["orders"] = _smithy.Orders
mapData["orderCostTime"] = _smithy.OrderCostTime
mapData["clang"] = _smithy.Clang // 正在做的
mapData["ctime"] = _smithy.Ctime
code = this.module.ModifySmithyData(session.GetUserId(), mapData)
iTotal := 0
for _, v := range req.Order {
iTotal += int(v.Count)
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype148, int32(iTotal))
session.SendMsg(string(this.module.GetType()), SmithyCreateOrderResp, &pb.SmithyCreateOrderResp{Data: _smithy})
return
}

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@ -0,0 +1,85 @@
package smithy
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math/big"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) DeskSkillLvCheck(session comm.IUserSession, req *pb.SmithyDeskSkillLvReq) (code pb.ErrorCode) {
if req.DeskType == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) DeskSkillLv(session comm.IUserSession, req *pb.SmithyDeskSkillLvReq) (code pb.ErrorCode, dat proto.Message) {
var (
bFindSkill bool
curSkillCfg *cfg.GameSmithyData
)
code = this.DeskSkillLvCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
for k, v := range _smithy.Skill {
if k == req.DeskType {
bFindSkill = true
// 查询配置文件
curSkillCfg = this.module.configure.GetSmithyConfigData(k, v)
if curSkillCfg != nil && curSkillCfg.Starupneed != nil {
//获取下一级
NextSkillCfg := this.module.configure.GetSmithyConfigData(k, v+1)
if NextSkillCfg == nil {
code = pb.ErrorCode_GourmetSkillMaxLv
return
}
// 升级
code = this.module.ConsumeRes(session, curSkillCfg.Starupneed, true) // 消耗检测
if code != pb.ErrorCode_Success {
return
}
// 概率升级
n, _ := rand.Int(rand.Reader, big.NewInt(100))
if n.Int64() < int64(curSkillCfg.Probability) { // 可以升级
// 技能升级成功
_smithy.Skill[req.DeskType] += 1
_smithy.DeskFloor[req.DeskType] = 0
this.module.modelSmithy.CalculationDeskSkillLv(session.GetUserId(), _smithy)
} else {
_smithy.DeskFloor[req.DeskType] += 1
if _smithy.DeskFloor[req.DeskType] >= curSkillCfg.Floors { // 触发保底
_smithy.Skill[req.DeskType] += 1
_smithy.DeskFloor[req.DeskType] = 0
this.module.modelSmithy.CalculationDeskSkillLv(session.GetUserId(), _smithy)
}
}
} else {
code = pb.ErrorCode_GourmetSkillMaxLv
return
}
break
}
}
if !bFindSkill {
code = pb.ErrorCode_ReqParameterError
return
}
session.SendMsg(string(this.module.GetType()), SmithyDeskSkillLvResp, &pb.SmithyDeskSkillLvResp{Data: _smithy})
return
}

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@ -0,0 +1,49 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.SmithyGetRewardReq) (code pb.ErrorCode) {
return
}
///美食城领取奖励
func (this *apiComp) GetReward(session comm.IUserSession, req *pb.SmithyGetRewardReq) (code pb.ErrorCode, data proto.Message) {
code = this.GetRewardCheck(session, req)
_gourmet, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
if len(_gourmet.Items) > 0 {
res := make([]*cfg.Gameatn, 0)
for _, v := range _gourmet.Items {
res = append(res, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N,
})
}
code = this.module.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success {
return
}
// 随机任务
this.module.SendRdTask(session, _gourmet.Items)
_gourmet.Items = nil
mapData := make(map[string]interface{}, 0)
mapData["items"] = nil
code = this.module.ModifySmithyData(session.GetUserId(), mapData)
}
session.SendMsg(string(this.module.GetType()), SmithyGetRewardResp, &pb.SmithyGetRewardResp{Data: _gourmet})
return
}

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@ -0,0 +1,34 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.SmithyGetListReq) (code pb.ErrorCode) {
return
}
///获取美食城基本信息
func (this *apiComp) GetList(session comm.IUserSession, req *pb.SmithyGetListReq) (code pb.ErrorCode, data proto.Message) {
code = this.GetListCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
// 计算订单信息
this.module.modelSmithy.CalculationSmithy(session.GetUserId(), _smithy)
session.SendMsg(string(this.module.GetType()), SmithyGetListResp, &pb.SmithyGetListResp{Data: _smithy})
this.module.ModuleRtask.SendToRtask(session, comm.Rtype137, _smithy.TotalTime)
return
}

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@ -0,0 +1,96 @@
package smithy
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"go_dreamfactory/utils"
"time"
"go.mongodb.org/mongo-driver/bson"
"go.mongodb.org/mongo-driver/mongo/options"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) GetRandUserCheck(session comm.IUserSession, req *pb.SmithyGetRandUserReq) (code pb.ErrorCode) {
if req.People <= 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 获取一些玩家数据
func (this *apiComp) GetRandUser(session comm.IUserSession, req *pb.SmithyGetRandUserReq) (code pb.ErrorCode, data proto.Message) {
var (
szDbUser []*pb.DBUser
mapUser map[string]struct{}
)
mapUser = make(map[string]struct{}, 0)
code = this.GetRandUserCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
// 获取在线玩家信息
onlineList, err := this.module.ModuleUser.UserOnlineList()
if err != nil {
code = pb.ErrorCode_DBError
return
}
var szUid []string
for _, v := range onlineList {
if v.Uid == session.GetUserId() || v.Uid == "" { // 过滤自己信息
continue
}
szUid = append(szUid, v.Uid)
}
// 随机在线玩家信息
if len(szUid) > int(req.People) {
randArr := utils.RandomNumbers(0, len(szUid), int(req.People))
for _, v := range randArr {
if szUid[v] != "" {
mapUser[szUid[v]] = struct{}{}
}
}
} else { // 数量不足 则有多少给多少
for _, v := range szUid {
mapUser[v] = struct{}{}
}
left := int(req.People) - len(mapUser)
if left > 0 { // 一个人也没有 那就从db 中随机取
tag, _, b := utils.UIdSplit(session.GetUserId())
if b {
if conn, err := db.ServerDBConn(tag); err == nil {
dbModel := db.NewDBModel(comm.TableHero, time.Hour, conn)
if _data, err1 := dbModel.DB.Find(core.SqlTable(comm.TableUser), bson.M{}, options.Find().SetSort(bson.M{"lv": -1}).SetLimit(int64(req.People))); err1 == nil {
for _data.Next(context.TODO()) {
temp := &pb.DBUser{}
if err = _data.Decode(temp); err == nil {
if len(mapUser)+len(szDbUser) >= int(req.People) {
break
}
if _, ok := mapUser[temp.Uid]; !ok {
szDbUser = append(szDbUser, temp)
}
}
}
}
}
}
}
}
for k := range mapUser {
if user := this.module.ModuleUser.GetUser(k); user != nil {
szDbUser = append(szDbUser, user) // 转成user对象
} else {
this.module.Errorf("%v", err)
}
}
session.SendMsg(string(this.module.GetType()), SmithyGetRandUserResp, &pb.SmithyGetRandUserResp{User: szDbUser})
return
}

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@ -0,0 +1,63 @@
package smithy
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"math/big"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StoveSkillLvCheck(session comm.IUserSession, req *pb.SmithyStoveSkillLvReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) StoveSkillLv(session comm.IUserSession, req *pb.SmithyStoveSkillLvReq) (code pb.ErrorCode, dat proto.Message) {
var bLevelUp bool
code = this.StoveSkillLvCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
curLvData := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv)
if curLvData == nil {
code = pb.ErrorCode_GourmetSkillMaxLv
return
}
nextLvData := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv + 1)
if nextLvData == nil {
code = pb.ErrorCode_GourmetSkillMaxLv
return
}
// 升级
code = this.module.ConsumeRes(session, curLvData.Starupneed, true) // 消耗检测
if code != pb.ErrorCode_Success {
return
}
// 概率升级
n, _ := rand.Int(rand.Reader, big.NewInt(100))
if n.Int64() < int64(curLvData.Probability) { // 可以升级
bLevelUp = true
} else { // 升级失败了 记录
_smithy.StoveFloor += 1
if curLvData.Floors >= _smithy.StoveFloor { // 触发保底
bLevelUp = true
}
}
if bLevelUp {
_smithy.StoveFloor = 0 // 清理保底数据
_smithy.StoveLv += 1
this.module.modelSmithy.CalculationStoveSkillLv(session.GetUserId(), _smithy, _smithy.StoveLv)
}
session.SendMsg(string(this.module.GetType()), SmithyStoveSkillLvResp, &pb.SmithyStoveSkillLvResp{Data: _smithy})
return
}

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@ -0,0 +1,93 @@
package smithy
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_smithy = "game_smithy.json"
game_smithystove = "game_smithystove.json"
)
///配置管理基础组件
type configureComp struct {
modules.MCompConfigure
module *Smithy
hlock sync.RWMutex
_smithyMap map[int64]*cfg.GameSmithyData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0)
this.module = module.(*Smithy)
configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() {
if v, err := this.GetConfigure(game_smithy); err == nil {
if configure, ok := v.(*cfg.GameSmithy); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._smithyMap[int64(value.Type<<16)+int64(value.Star)] = value
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
return
}
func (this *configureComp) GetSmithyConfigData(smithyType int32, level int32) (data *cfg.GameSmithyData) {
return this._smithyMap[int64(smithyType<<16)+int64(level)]
}
func (this *configureComp) GetSmithyTypeConfigData() (mapType map[int32]struct{}) {
mapType = make(map[int32]struct{}, 0)
if v, err := this.GetConfigure(game_smithy); err == nil {
if configure, ok := v.(*cfg.GameSmithy); ok {
for _, v1 := range configure.GetDataList() {
if _, ok := mapType[v1.Type]; !ok {
mapType[v1.Type] = struct{}{}
}
}
return
}
}
return
}
// 获取炉子配置数据
func (this *configureComp) GetSmithyStoveConfigData(level int32) (data *cfg.GameSmithyStoveData) {
if v, err := this.GetConfigure(game_smithystove); err == nil {
if configure, ok := v.(*cfg.GameSmithyStove); ok {
data = configure.Get(int32(level))
return
}
}
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}

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@ -0,0 +1,188 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"go_dreamfactory/utils"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelSmithy struct {
modules.MCompModel
module *Smithy
}
func (this *modelSmithy) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableSmithy)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 获取铁匠铺信息
func (this *modelSmithy) getSmithyList(uid string) (result *pb.DBSmithy, err error) {
result = &pb.DBSmithy{}
if err = this.Get(uid, result); err != nil {
if redis.RedisNil != err { // 没有数据直接创建新的数据
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Skill = make(map[int32]int32, 0)
result.StoveLv = 1 // storv 等级默认1级
result.DeskFloor = make(map[int32]int32, 0)
mapType := this.module.configure.GetSmithyTypeConfigData() // 找类型
for key := range mapType {
result.Skill[key] = 1
result.DeskFloor[key] = 0
}
if err = this.Add(uid, result); err != nil {
this.module.Errorf("err:%v", err)
err = nil
return
}
}
return
}
err = nil
return result, err
}
func (this *modelSmithy) modifySmithyDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
func (this *modelSmithy) CalculationSmithy(uid string, smithy *pb.DBSmithy) {
var (
szTime map[int32]int32
zeroTime int64 // 当前时间对应的0点时间戳,用来判断是否跨天了
)
mapData := make(map[string]interface{}, 0)
szTime = make(map[int32]int32, 0)
// 记录每个食材耗时
for k, v := range smithy.Skill {
// 计算出需要的时间
_skillCfg := this.module.configure.GetSmithyStoveConfigData(v)
szTime[k] += _skillCfg.Time
}
// 有订单在做
zeroTime = utils.GetTodayZeroTime(configure.Now().Unix())
if (smithy.Clang != nil && smithy.Clang.ETime >= configure.Now().Unix()) || smithy.Clang == nil {
for _, order := range smithy.Orders {
_gourmetcfg := this.module.configure.GetSmithyConfigData(order.DeskType, smithy.Skill[order.DeskType]) // 美食家配置表
if order.Count > 0 {
if smithy.Clang != nil && smithy.Clang.ETime > configure.Now().Unix() {
break
}
order.Count--
if order.Count == 0 {
order.NeedTime = 0
}
order.NeedTime = order.Count * szTime[order.DeskType]
if smithy.Clang == nil {
smithy.Clang = &pb.Clang{}
smithy.Clang.STime = configure.Now().Unix()
smithy.Clang.ETime = configure.Now().Unix() + int64(szTime[order.DeskType])
if smithy.Clang.STime < zeroTime && zeroTime <= smithy.Clang.ETime { // 跨天清空订单耗时
smithy.OrderCostTime = 0
for _, order := range smithy.Orders { // 重新计算订单时常
smithy.OrderCostTime += order.Count * szTime[order.DeskType]
}
}
} else {
smithy.Clang.STime += int64(szTime[order.DeskType])
oldTime := smithy.Clang.ETime
smithy.Clang.ETime += int64(szTime[order.DeskType])
// 如果此时跨天了 清除订单时常
if oldTime < zeroTime && zeroTime <= smithy.Clang.ETime { // 跨天清空订单耗时
smithy.OrderCostTime = 0
for _, order := range smithy.Orders { // 重新计算订单时常
smithy.OrderCostTime += order.Count * szTime[order.DeskType]
}
}
}
smithy.Clang.DeskType = order.DeskType
// 设置掉落组
smithy.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Drop, smithy.Items) // 获取掉落奖励
// 记录下订单时间
smithy.Ctime = smithy.Clang.ETime
smithy.TotalTime += szTime[order.DeskType]
}
}
if smithy.Clang != nil && smithy.Clang.ETime <= configure.Now().Unix() {
_gourmetcfg := this.module.configure.GetSmithyConfigData(smithy.Clang.DeskType, smithy.Skill[smithy.Clang.DeskType])
smithy.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Drop, smithy.Items)
smithy.Clang = nil
}
}
// 清除数量为0 的订单
pos := 0
for _, order := range smithy.Orders {
if order.Count == 0 {
pos++
}
}
smithy.Orders = append(smithy.Orders[:0], smithy.Orders[pos:]...)
// 保存信息
mapData["items"] = smithy.Items
mapData["orders"] = smithy.Orders
mapData["orderCostTime"] = smithy.OrderCostTime
mapData["clang"] = smithy.Clang // 正在做的
mapData["ctime"] = smithy.Ctime
mapData["totalTime"] = smithy.TotalTime
this.module.ModifySmithyData(uid, mapData) // 同步数据
}
func (this *modelSmithy) CalculationDeskSkillLv(uid string, Smithy *pb.DBSmithy) {
mapData := make(map[string]interface{}, 0)
mapData["skill"] = Smithy.Skill
mapData["deskFloor"] = Smithy.DeskFloor
this.module.ModifySmithyData(uid, mapData)
}
func (this *modelSmithy) CalculationStoveSkillLv(uid string, Smithy *pb.DBSmithy, stoveSkillLv int32) {
mapData := make(map[string]interface{}, 0)
var totalTime int32
for _, v := range Smithy.Orders {
if v.Count > 0 {
preScaleTime := 0
preSkillConf := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv - 1)
if preSkillConf != nil {
preScaleTime += int(preSkillConf.Time)
}
_skillCfg := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv)
if _skillCfg != nil {
scaleTime := (_skillCfg.Time - int32(preScaleTime)) * v.Count
v.NeedTime += scaleTime
totalTime += scaleTime
if v.NeedTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
v.NeedTime = 0
}
}
}
}
mapData["orders"] = Smithy.Orders
mapData["stoveLv"] = Smithy.StoveLv
mapData["deskFloor"] = Smithy.DeskFloor
Smithy.OrderCostTime += totalTime
mapData["orderCostTime"] = Smithy.OrderCostTime
this.module.ModifySmithyData(uid, mapData)
}

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/*
模块名:Smithy
描述:美食家模块
开发:梅雄风
*/
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
type Smithy struct {
modules.ModuleBase
modelSmithy *modelSmithy
api *apiComp
configure *configureComp
}
func NewModule() core.IModule {
return &Smithy{}
}
func (this *Smithy) GetType() core.M_Modules {
return comm.ModuleSmithy
}
func (this *Smithy) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
func (this *Smithy) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelSmithy = this.RegisterComp(new(modelSmithy)).(*modelSmithy)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 接口信息
func (this *Smithy) ModifySmithyData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelSmithy.modifySmithyDataByObjId(uid, data)
if err != nil {
code = pb.ErrorCode_DBError
}
return
}
func (this *Smithy) SendRdTask(session comm.IUserSession, Items []*pb.UserAssets) {
var equip map[int32]int32 // key xingji value 数量
equip = make(map[int32]int32, 0)
for _, v := range Items {
if cfg := this.configure.GetEquipmentConfigureById(v.T); cfg == nil {
equip[cfg.Star]++
}
}
for k, v := range equip {
this.ModuleRtask.SendToRtask(session, comm.Rtype51, v, k)
}
}