新增铁匠铺模块
This commit is contained in:
parent
eac0c690f1
commit
1783ca780b
@ -3,6 +3,8 @@ package friend
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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// 切磋终止
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@ -10,14 +12,14 @@ func (this *apiComp) StopCheck(session comm.IUserSession, req *pb.FriendStopReq)
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return
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}
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func (this *apiComp) Stop(session comm.IUserSession, req *pb.FriendStopReq) (code pb.ErrorCode) {
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func (this *apiComp) Stop(session comm.IUserSession, req *pb.FriendStopReq) (code pb.ErrorCode, data proto.Message) {
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if code = this.StopCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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//清楚切磋请求记录
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this.moduleFriend.ModelFriendQiecuo.DelByUId(req.Uid)
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resp := &pb.FriendStopResp{
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IsSucc: true,
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}
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35
modules/smithyv2/api.go
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35
modules/smithyv2/api.go
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@ -0,0 +1,35 @@
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package smithy
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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const (
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SmithyGetListResp = "getlist"
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SmithyCreateOrderResp = "createorder"
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SmithyDeskSkillLvResp = "deskskilllv"
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SmithyStoveSkillLvResp = "stoveskilllv"
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SmithyGetRewardResp = "getreward"
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SmithyGetRandUserResp = "getranduser"
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)
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type apiComp struct {
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modules.MCompGate
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service core.IService
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module *Smithy
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}
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//组件初始化接口
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func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompGate.Init(service, module, comp, options)
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this.module = module.(*Smithy)
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this.service = service
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return
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}
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func (this *apiComp) Start() (err error) {
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err = this.MCompGate.Start()
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return
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}
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117
modules/smithyv2/api_createorder.go
Normal file
117
modules/smithyv2/api_createorder.go
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@ -0,0 +1,117 @@
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package smithy
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) CreateOrderCheck(session comm.IUserSession, req *pb.SmithyCreateOrderReq) (code pb.ErrorCode) {
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if len(req.Order) == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.SmithyCreateOrderReq) (code pb.ErrorCode, data proto.Message) {
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var (
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res []*cfg.Gameatn
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costTime int32
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privilegeAddItme int32 // 特权额外增加的时间
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)
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code = this.CreateOrderCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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_skillCfg := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv)
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needTime := _skillCfg.Time // 订单需要的时间
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for _, order := range req.Order {
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if order.Count == 0 {
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continue
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}
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costTime += needTime * order.Count
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}
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if _smithy.Ctime == 0 {
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_smithy.Ctime = configure.Now().Unix()
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}
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// if !utils.IsToday(_smithy.Ctime) {
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// _smithy.Ctime = configure.Now().Unix()
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// _smithy.OrderCostTime = 0
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// }
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_smithy.Orders = append(_smithy.Orders, req.Order...) // 直接追加订单数据
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if _smithy.Clang == nil || (_smithy.Clang != nil && _smithy.Clang.ETime == 0) {
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for _, v := range _smithy.Orders {
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if v.Count > 0 {
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v.Count--
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// 获取生产时间
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_smithy.Clang = &pb.Clang{
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DeskType: v.DeskType,
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ETime: configure.Now().Unix() + int64(needTime),
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STime: configure.Now().Unix(),
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}
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break
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}
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}
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}
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// 計算耗時
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for _, v := range _smithy.Orders {
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if v.Count > 0 {
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v.NeedTime = needTime * v.Count
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}
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if skillLv, ok := _smithy.Skill[v.DeskType]; ok {
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conf := this.module.configure.GetSmithyConfigData(v.DeskType, skillLv)
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res = append(res, conf.Orderneed...) // 订单消耗
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}
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}
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if _smithy.Clang != nil && _smithy.Clang.ETime == 0 {
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_smithy.Clang = nil
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}
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// 获取总的下单时长
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cfgCom := this.module.configure.GetGlobalConf()
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if cfgCom == nil {
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return
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}
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_smithy.OrderCostTime += costTime
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privilegeAddItme = this.module.ModulePrivilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType10)
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if cfgCom.SmithyMaxtime+privilegeAddItme < _smithy.OrderCostTime { // 大于总时长是不允许的
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code = pb.ErrorCode_GourmetMoreOrderTime
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return
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}
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if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验
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return
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}
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// 校验通过 写数据
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mapData := make(map[string]interface{}, 0)
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sz := make([]*pb.OrderClang, 0)
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for _, v := range _smithy.Orders {
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if v.Count != 0 {
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sz = append(sz, v)
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}
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}
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_smithy.Orders = sz
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mapData["orders"] = _smithy.Orders
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mapData["orderCostTime"] = _smithy.OrderCostTime
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mapData["clang"] = _smithy.Clang // 正在做的
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mapData["ctime"] = _smithy.Ctime
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code = this.module.ModifySmithyData(session.GetUserId(), mapData)
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iTotal := 0
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for _, v := range req.Order {
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iTotal += int(v.Count)
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype148, int32(iTotal))
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session.SendMsg(string(this.module.GetType()), SmithyCreateOrderResp, &pb.SmithyCreateOrderResp{Data: _smithy})
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return
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}
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85
modules/smithyv2/api_deskskilllv.go
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85
modules/smithyv2/api_deskskilllv.go
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@ -0,0 +1,85 @@
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package smithy
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/big"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) DeskSkillLvCheck(session comm.IUserSession, req *pb.SmithyDeskSkillLvReq) (code pb.ErrorCode) {
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if req.DeskType == 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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func (this *apiComp) DeskSkillLv(session comm.IUserSession, req *pb.SmithyDeskSkillLvReq) (code pb.ErrorCode, dat proto.Message) {
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var (
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bFindSkill bool
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curSkillCfg *cfg.GameSmithyData
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)
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code = this.DeskSkillLvCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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for k, v := range _smithy.Skill {
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if k == req.DeskType {
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bFindSkill = true
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// 查询配置文件
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curSkillCfg = this.module.configure.GetSmithyConfigData(k, v)
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if curSkillCfg != nil && curSkillCfg.Starupneed != nil {
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//获取下一级
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NextSkillCfg := this.module.configure.GetSmithyConfigData(k, v+1)
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if NextSkillCfg == nil {
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code = pb.ErrorCode_GourmetSkillMaxLv
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return
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}
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// 升级
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code = this.module.ConsumeRes(session, curSkillCfg.Starupneed, true) // 消耗检测
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if code != pb.ErrorCode_Success {
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return
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}
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// 概率升级
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n, _ := rand.Int(rand.Reader, big.NewInt(100))
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if n.Int64() < int64(curSkillCfg.Probability) { // 可以升级
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// 技能升级成功
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_smithy.Skill[req.DeskType] += 1
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_smithy.DeskFloor[req.DeskType] = 0
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this.module.modelSmithy.CalculationDeskSkillLv(session.GetUserId(), _smithy)
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} else {
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_smithy.DeskFloor[req.DeskType] += 1
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if _smithy.DeskFloor[req.DeskType] >= curSkillCfg.Floors { // 触发保底
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_smithy.Skill[req.DeskType] += 1
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_smithy.DeskFloor[req.DeskType] = 0
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this.module.modelSmithy.CalculationDeskSkillLv(session.GetUserId(), _smithy)
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}
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}
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} else {
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code = pb.ErrorCode_GourmetSkillMaxLv
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return
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}
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break
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}
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}
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if !bFindSkill {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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session.SendMsg(string(this.module.GetType()), SmithyDeskSkillLvResp, &pb.SmithyDeskSkillLvResp{Data: _smithy})
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return
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}
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49
modules/smithyv2/api_getReward.go
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49
modules/smithyv2/api_getReward.go
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@ -0,0 +1,49 @@
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package smithy
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.SmithyGetRewardReq) (code pb.ErrorCode) {
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return
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}
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///美食城领取奖励
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func (this *apiComp) GetReward(session comm.IUserSession, req *pb.SmithyGetRewardReq) (code pb.ErrorCode, data proto.Message) {
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code = this.GetRewardCheck(session, req)
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_gourmet, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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if len(_gourmet.Items) > 0 {
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res := make([]*cfg.Gameatn, 0)
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for _, v := range _gourmet.Items {
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res = append(res, &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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code = this.module.DispenseRes(session, res, true)
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if code != pb.ErrorCode_Success {
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return
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}
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// 随机任务
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this.module.SendRdTask(session, _gourmet.Items)
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_gourmet.Items = nil
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mapData := make(map[string]interface{}, 0)
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mapData["items"] = nil
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code = this.module.ModifySmithyData(session.GetUserId(), mapData)
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}
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session.SendMsg(string(this.module.GetType()), SmithyGetRewardResp, &pb.SmithyGetRewardResp{Data: _gourmet})
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return
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}
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34
modules/smithyv2/api_getlist.go
Normal file
34
modules/smithyv2/api_getlist.go
Normal file
@ -0,0 +1,34 @@
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package smithy
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.SmithyGetListReq) (code pb.ErrorCode) {
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return
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}
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///获取美食城基本信息
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func (this *apiComp) GetList(session comm.IUserSession, req *pb.SmithyGetListReq) (code pb.ErrorCode, data proto.Message) {
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code = this.GetListCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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// 计算订单信息
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this.module.modelSmithy.CalculationSmithy(session.GetUserId(), _smithy)
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session.SendMsg(string(this.module.GetType()), SmithyGetListResp, &pb.SmithyGetListResp{Data: _smithy})
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype137, _smithy.TotalTime)
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return
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}
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96
modules/smithyv2/api_getranduser.go
Normal file
96
modules/smithyv2/api_getranduser.go
Normal file
@ -0,0 +1,96 @@
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package smithy
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"time"
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"go.mongodb.org/mongo-driver/bson"
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"go.mongodb.org/mongo-driver/mongo/options"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) GetRandUserCheck(session comm.IUserSession, req *pb.SmithyGetRandUserReq) (code pb.ErrorCode) {
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if req.People <= 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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/// 获取一些玩家数据
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func (this *apiComp) GetRandUser(session comm.IUserSession, req *pb.SmithyGetRandUserReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szDbUser []*pb.DBUser
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mapUser map[string]struct{}
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)
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mapUser = make(map[string]struct{}, 0)
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code = this.GetRandUserCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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// 获取在线玩家信息
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onlineList, err := this.module.ModuleUser.UserOnlineList()
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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var szUid []string
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for _, v := range onlineList {
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if v.Uid == session.GetUserId() || v.Uid == "" { // 过滤自己信息
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continue
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}
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szUid = append(szUid, v.Uid)
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}
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// 随机在线玩家信息
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if len(szUid) > int(req.People) {
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randArr := utils.RandomNumbers(0, len(szUid), int(req.People))
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for _, v := range randArr {
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if szUid[v] != "" {
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mapUser[szUid[v]] = struct{}{}
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}
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}
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} else { // 数量不足 则有多少给多少
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for _, v := range szUid {
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mapUser[v] = struct{}{}
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}
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left := int(req.People) - len(mapUser)
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if left > 0 { // 一个人也没有 那就从db 中随机取
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tag, _, b := utils.UIdSplit(session.GetUserId())
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if b {
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if conn, err := db.ServerDBConn(tag); err == nil {
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dbModel := db.NewDBModel(comm.TableHero, time.Hour, conn)
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if _data, err1 := dbModel.DB.Find(core.SqlTable(comm.TableUser), bson.M{}, options.Find().SetSort(bson.M{"lv": -1}).SetLimit(int64(req.People))); err1 == nil {
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for _data.Next(context.TODO()) {
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temp := &pb.DBUser{}
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if err = _data.Decode(temp); err == nil {
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if len(mapUser)+len(szDbUser) >= int(req.People) {
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break
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}
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if _, ok := mapUser[temp.Uid]; !ok {
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szDbUser = append(szDbUser, temp)
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}
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}
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}
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}
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}
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}
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}
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}
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for k := range mapUser {
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if user := this.module.ModuleUser.GetUser(k); user != nil {
|
||||
szDbUser = append(szDbUser, user) // 转成user对象
|
||||
} else {
|
||||
this.module.Errorf("%v", err)
|
||||
}
|
||||
}
|
||||
session.SendMsg(string(this.module.GetType()), SmithyGetRandUserResp, &pb.SmithyGetRandUserResp{User: szDbUser})
|
||||
return
|
||||
}
|
63
modules/smithyv2/api_stoveskilllv.go
Normal file
63
modules/smithyv2/api_stoveskilllv.go
Normal file
@ -0,0 +1,63 @@
|
||||
package smithy
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
"math/big"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
func (this *apiComp) StoveSkillLvCheck(session comm.IUserSession, req *pb.SmithyStoveSkillLvReq) (code pb.ErrorCode) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (this *apiComp) StoveSkillLv(session comm.IUserSession, req *pb.SmithyStoveSkillLvReq) (code pb.ErrorCode, dat proto.Message) {
|
||||
var bLevelUp bool
|
||||
code = this.StoveSkillLvCheck(session, req)
|
||||
if code != pb.ErrorCode_Success {
|
||||
return // 参数校验失败直接返回
|
||||
}
|
||||
_smithy, err := this.module.modelSmithy.getSmithyList(session.GetUserId())
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
curLvData := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv)
|
||||
if curLvData == nil {
|
||||
code = pb.ErrorCode_GourmetSkillMaxLv
|
||||
return
|
||||
}
|
||||
nextLvData := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv + 1)
|
||||
if nextLvData == nil {
|
||||
code = pb.ErrorCode_GourmetSkillMaxLv
|
||||
return
|
||||
}
|
||||
// 升级
|
||||
code = this.module.ConsumeRes(session, curLvData.Starupneed, true) // 消耗检测
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
// 概率升级
|
||||
n, _ := rand.Int(rand.Reader, big.NewInt(100))
|
||||
|
||||
if n.Int64() < int64(curLvData.Probability) { // 可以升级
|
||||
bLevelUp = true
|
||||
} else { // 升级失败了 记录
|
||||
_smithy.StoveFloor += 1
|
||||
if curLvData.Floors >= _smithy.StoveFloor { // 触发保底
|
||||
bLevelUp = true
|
||||
}
|
||||
}
|
||||
if bLevelUp {
|
||||
_smithy.StoveFloor = 0 // 清理保底数据
|
||||
_smithy.StoveLv += 1
|
||||
this.module.modelSmithy.CalculationStoveSkillLv(session.GetUserId(), _smithy, _smithy.StoveLv)
|
||||
}
|
||||
session.SendMsg(string(this.module.GetType()), SmithyStoveSkillLvResp, &pb.SmithyStoveSkillLvResp{Data: _smithy})
|
||||
return
|
||||
}
|
93
modules/smithyv2/comp_configure.go
Normal file
93
modules/smithyv2/comp_configure.go
Normal file
@ -0,0 +1,93 @@
|
||||
package smithy
|
||||
|
||||
import (
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/sys/configure"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
"sync"
|
||||
)
|
||||
|
||||
const (
|
||||
game_smithy = "game_smithy.json"
|
||||
game_smithystove = "game_smithystove.json"
|
||||
)
|
||||
|
||||
///配置管理基础组件
|
||||
type configureComp struct {
|
||||
modules.MCompConfigure
|
||||
module *Smithy
|
||||
hlock sync.RWMutex
|
||||
_smithyMap map[int64]*cfg.GameSmithyData
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||
this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0)
|
||||
this.module = module.(*Smithy)
|
||||
configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() {
|
||||
if v, err := this.GetConfigure(game_smithy); err == nil {
|
||||
if configure, ok := v.(*cfg.GameSmithy); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
for _, value := range configure.GetDataList() {
|
||||
this._smithyMap[int64(value.Type<<16)+int64(value.Star)] = value
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
log.Errorf("get game_pagoda conf err:%v", err)
|
||||
return
|
||||
})
|
||||
err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) GetSmithyConfigData(smithyType int32, level int32) (data *cfg.GameSmithyData) {
|
||||
|
||||
return this._smithyMap[int64(smithyType<<16)+int64(level)]
|
||||
}
|
||||
func (this *configureComp) GetSmithyTypeConfigData() (mapType map[int32]struct{}) {
|
||||
mapType = make(map[int32]struct{}, 0)
|
||||
if v, err := this.GetConfigure(game_smithy); err == nil {
|
||||
if configure, ok := v.(*cfg.GameSmithy); ok {
|
||||
for _, v1 := range configure.GetDataList() {
|
||||
if _, ok := mapType[v1.Type]; !ok {
|
||||
mapType[v1.Type] = struct{}{}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 获取炉子配置数据
|
||||
func (this *configureComp) GetSmithyStoveConfigData(level int32) (data *cfg.GameSmithyStoveData) {
|
||||
if v, err := this.GetConfigure(game_smithystove); err == nil {
|
||||
if configure, ok := v.(*cfg.GameSmithyStove); ok {
|
||||
data = configure.Get(int32(level))
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//加载多个配置文件
|
||||
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
|
||||
for k, v := range confs {
|
||||
err = configure.RegisterConfigure(k, v, nil)
|
||||
if err != nil {
|
||||
log.Errorf("配置文件:%s解析失败!", k)
|
||||
break
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//读取配置数据
|
||||
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
|
||||
return configure.GetConfigure(name)
|
||||
}
|
188
modules/smithyv2/model_smithy.go
Normal file
188
modules/smithyv2/model_smithy.go
Normal file
@ -0,0 +1,188 @@
|
||||
package smithy
|
||||
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/sys/redis"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/pb"
|
||||
"go_dreamfactory/sys/configure"
|
||||
"go_dreamfactory/utils"
|
||||
|
||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"go.mongodb.org/mongo-driver/x/bsonx"
|
||||
)
|
||||
|
||||
type modelSmithy struct {
|
||||
modules.MCompModel
|
||||
module *Smithy
|
||||
}
|
||||
|
||||
func (this *modelSmithy) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
this.TableName = string(comm.TableSmithy)
|
||||
err = this.MCompModel.Init(service, module, comp, options)
|
||||
this.module = module.(*Smithy)
|
||||
// uid 创建索引
|
||||
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
|
||||
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// 获取铁匠铺信息
|
||||
func (this *modelSmithy) getSmithyList(uid string) (result *pb.DBSmithy, err error) {
|
||||
result = &pb.DBSmithy{}
|
||||
if err = this.Get(uid, result); err != nil {
|
||||
if redis.RedisNil != err { // 没有数据直接创建新的数据
|
||||
|
||||
result.Id = primitive.NewObjectID().Hex()
|
||||
result.Uid = uid
|
||||
result.Skill = make(map[int32]int32, 0)
|
||||
result.StoveLv = 1 // storv 等级默认1级
|
||||
result.DeskFloor = make(map[int32]int32, 0)
|
||||
mapType := this.module.configure.GetSmithyTypeConfigData() // 找类型
|
||||
for key := range mapType {
|
||||
result.Skill[key] = 1
|
||||
result.DeskFloor[key] = 0
|
||||
}
|
||||
|
||||
if err = this.Add(uid, result); err != nil {
|
||||
this.module.Errorf("err:%v", err)
|
||||
err = nil
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
err = nil
|
||||
return result, err
|
||||
}
|
||||
func (this *modelSmithy) modifySmithyDataByObjId(uid string, data map[string]interface{}) error {
|
||||
return this.Change(uid, data)
|
||||
}
|
||||
func (this *modelSmithy) CalculationSmithy(uid string, smithy *pb.DBSmithy) {
|
||||
var (
|
||||
szTime map[int32]int32
|
||||
zeroTime int64 // 当前时间对应的0点时间戳,用来判断是否跨天了
|
||||
)
|
||||
mapData := make(map[string]interface{}, 0)
|
||||
szTime = make(map[int32]int32, 0)
|
||||
|
||||
// 记录每个食材耗时
|
||||
for k, v := range smithy.Skill {
|
||||
// 计算出需要的时间
|
||||
_skillCfg := this.module.configure.GetSmithyStoveConfigData(v)
|
||||
szTime[k] += _skillCfg.Time
|
||||
}
|
||||
|
||||
// 有订单在做
|
||||
zeroTime = utils.GetTodayZeroTime(configure.Now().Unix())
|
||||
|
||||
if (smithy.Clang != nil && smithy.Clang.ETime >= configure.Now().Unix()) || smithy.Clang == nil {
|
||||
for _, order := range smithy.Orders {
|
||||
_gourmetcfg := this.module.configure.GetSmithyConfigData(order.DeskType, smithy.Skill[order.DeskType]) // 美食家配置表
|
||||
|
||||
if order.Count > 0 {
|
||||
if smithy.Clang != nil && smithy.Clang.ETime > configure.Now().Unix() {
|
||||
break
|
||||
}
|
||||
order.Count--
|
||||
if order.Count == 0 {
|
||||
order.NeedTime = 0
|
||||
}
|
||||
order.NeedTime = order.Count * szTime[order.DeskType]
|
||||
if smithy.Clang == nil {
|
||||
smithy.Clang = &pb.Clang{}
|
||||
smithy.Clang.STime = configure.Now().Unix()
|
||||
smithy.Clang.ETime = configure.Now().Unix() + int64(szTime[order.DeskType])
|
||||
if smithy.Clang.STime < zeroTime && zeroTime <= smithy.Clang.ETime { // 跨天清空订单耗时
|
||||
smithy.OrderCostTime = 0
|
||||
for _, order := range smithy.Orders { // 重新计算订单时常
|
||||
smithy.OrderCostTime += order.Count * szTime[order.DeskType]
|
||||
}
|
||||
}
|
||||
} else {
|
||||
smithy.Clang.STime += int64(szTime[order.DeskType])
|
||||
oldTime := smithy.Clang.ETime
|
||||
smithy.Clang.ETime += int64(szTime[order.DeskType])
|
||||
// 如果此时跨天了 清除订单时常
|
||||
if oldTime < zeroTime && zeroTime <= smithy.Clang.ETime { // 跨天清空订单耗时
|
||||
smithy.OrderCostTime = 0
|
||||
for _, order := range smithy.Orders { // 重新计算订单时常
|
||||
smithy.OrderCostTime += order.Count * szTime[order.DeskType]
|
||||
}
|
||||
}
|
||||
}
|
||||
smithy.Clang.DeskType = order.DeskType
|
||||
// 设置掉落组
|
||||
smithy.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Drop, smithy.Items) // 获取掉落奖励
|
||||
// 记录下订单时间
|
||||
smithy.Ctime = smithy.Clang.ETime
|
||||
smithy.TotalTime += szTime[order.DeskType]
|
||||
}
|
||||
}
|
||||
|
||||
if smithy.Clang != nil && smithy.Clang.ETime <= configure.Now().Unix() {
|
||||
_gourmetcfg := this.module.configure.GetSmithyConfigData(smithy.Clang.DeskType, smithy.Skill[smithy.Clang.DeskType])
|
||||
smithy.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Drop, smithy.Items)
|
||||
smithy.Clang = nil
|
||||
}
|
||||
}
|
||||
|
||||
// 清除数量为0 的订单
|
||||
pos := 0
|
||||
for _, order := range smithy.Orders {
|
||||
if order.Count == 0 {
|
||||
pos++
|
||||
}
|
||||
}
|
||||
smithy.Orders = append(smithy.Orders[:0], smithy.Orders[pos:]...)
|
||||
// 保存信息
|
||||
mapData["items"] = smithy.Items
|
||||
mapData["orders"] = smithy.Orders
|
||||
mapData["orderCostTime"] = smithy.OrderCostTime
|
||||
mapData["clang"] = smithy.Clang // 正在做的
|
||||
mapData["ctime"] = smithy.Ctime
|
||||
mapData["totalTime"] = smithy.TotalTime
|
||||
this.module.ModifySmithyData(uid, mapData) // 同步数据
|
||||
}
|
||||
|
||||
func (this *modelSmithy) CalculationDeskSkillLv(uid string, Smithy *pb.DBSmithy) {
|
||||
mapData := make(map[string]interface{}, 0)
|
||||
|
||||
mapData["skill"] = Smithy.Skill
|
||||
mapData["deskFloor"] = Smithy.DeskFloor
|
||||
this.module.ModifySmithyData(uid, mapData)
|
||||
}
|
||||
|
||||
func (this *modelSmithy) CalculationStoveSkillLv(uid string, Smithy *pb.DBSmithy, stoveSkillLv int32) {
|
||||
mapData := make(map[string]interface{}, 0)
|
||||
|
||||
var totalTime int32
|
||||
for _, v := range Smithy.Orders {
|
||||
if v.Count > 0 {
|
||||
preScaleTime := 0
|
||||
preSkillConf := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv - 1)
|
||||
if preSkillConf != nil {
|
||||
preScaleTime += int(preSkillConf.Time)
|
||||
}
|
||||
_skillCfg := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv)
|
||||
if _skillCfg != nil {
|
||||
scaleTime := (_skillCfg.Time - int32(preScaleTime)) * v.Count
|
||||
v.NeedTime += scaleTime
|
||||
totalTime += scaleTime
|
||||
if v.NeedTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
|
||||
v.NeedTime = 0
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
mapData["orders"] = Smithy.Orders
|
||||
mapData["stoveLv"] = Smithy.StoveLv
|
||||
mapData["deskFloor"] = Smithy.DeskFloor
|
||||
Smithy.OrderCostTime += totalTime
|
||||
mapData["orderCostTime"] = Smithy.OrderCostTime
|
||||
this.module.ModifySmithyData(uid, mapData)
|
||||
}
|
63
modules/smithyv2/module.go
Normal file
63
modules/smithyv2/module.go
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
模块名:Smithy
|
||||
描述:美食家模块
|
||||
开发:梅雄风
|
||||
*/
|
||||
package smithy
|
||||
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/pb"
|
||||
)
|
||||
|
||||
type Smithy struct {
|
||||
modules.ModuleBase
|
||||
modelSmithy *modelSmithy
|
||||
api *apiComp
|
||||
configure *configureComp
|
||||
}
|
||||
|
||||
func NewModule() core.IModule {
|
||||
return &Smithy{}
|
||||
}
|
||||
|
||||
func (this *Smithy) GetType() core.M_Modules {
|
||||
return comm.ModuleSmithy
|
||||
}
|
||||
|
||||
func (this *Smithy) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleBase.Init(service, module, options)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (this *Smithy) OnInstallComp() {
|
||||
this.ModuleBase.OnInstallComp()
|
||||
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
|
||||
this.modelSmithy = this.RegisterComp(new(modelSmithy)).(*modelSmithy)
|
||||
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
|
||||
}
|
||||
|
||||
// 接口信息
|
||||
func (this *Smithy) ModifySmithyData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
|
||||
err := this.modelSmithy.modifySmithyDataByObjId(uid, data)
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *Smithy) SendRdTask(session comm.IUserSession, Items []*pb.UserAssets) {
|
||||
var equip map[int32]int32 // key xingji value 数量
|
||||
equip = make(map[int32]int32, 0)
|
||||
for _, v := range Items {
|
||||
if cfg := this.configure.GetEquipmentConfigureById(v.T); cfg == nil {
|
||||
equip[cfg.Star]++
|
||||
}
|
||||
}
|
||||
for k, v := range equip {
|
||||
this.ModuleRtask.SendToRtask(session, comm.Rtype51, v, k)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user