Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
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commit
16dca8f3db
File diff suppressed because it is too large
Load Diff
@ -107,7 +107,7 @@ func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuried
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return
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} else {
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if result, ok = v.(*cfg.GameBuriedCondi).GetDataMap()[cid]; !ok {
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err = comm.NewNotFoundConfErr(moduleName, game_buriedtype, cid)
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err = comm.NewNotFoundConfErr(moduleName, game_buriedcondi, cid)
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this.module.Errorf("err:%v", err)
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return
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}
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@ -82,6 +82,9 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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}
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for _, v := range condiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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}
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@ -150,6 +153,9 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.
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}
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condis = make([]*pb.ConIProgress, 0)
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for _, v := range condiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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}
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@ -225,6 +231,9 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
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condis = make([]*pb.ConIProgress, 0)
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for _, v := range finishcondiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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}
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@ -280,6 +289,9 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
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}
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for _, v := range condiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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}
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@ -94,8 +94,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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}
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suit = nil
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for _, suit = range suits {
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if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
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for _, _suit := range suits {
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if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
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suit = _suit
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break
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}
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}
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@ -229,8 +229,9 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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}
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}
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suit = nil
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for _, suit = range suits {
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if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
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for _, _suit := range suits {
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if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
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suit = _suit
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break
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}
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}
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