Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
16dca8f3db
File diff suppressed because it is too large
Load Diff
@ -16,7 +16,7 @@ const (
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game_buriedcondi = "game_buriedcondi.json"
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game_buriedcondi = "game_buriedcondi.json"
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)
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)
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//配置管理组件
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// 配置管理组件
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type configureComp struct {
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type configureComp struct {
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modules.MCompConfigure
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modules.MCompConfigure
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module *Buried
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module *Buried
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@ -24,7 +24,7 @@ type configureComp struct {
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group map[int32][]*cfg.GameBuriedCondiData //安排点类型 分组
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group map[int32][]*cfg.GameBuriedCondiData //安排点类型 分组
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}
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}
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//组件初始化接口
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// 组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Buried)
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this.module = module.(*Buried)
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@ -40,7 +40,7 @@ func (this *configureComp) Start() (err error) {
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return
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return
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}
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}
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//校验配置异常
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// 校验配置异常
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func (this *configureComp) checkconfig() (err error) {
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func (this *configureComp) checkconfig() (err error) {
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var (
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var (
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v interface{}
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v interface{}
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@ -77,7 +77,7 @@ func (this *configureComp) checkconfig() (err error) {
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return
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return
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}
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}
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//读取埋点配置数据
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// 读取埋点配置数据
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func (this *configureComp) getburiedtypedata(tt int32) (result *cfg.GameBuriedTypeData, err error) {
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func (this *configureComp) getburiedtypedata(tt int32) (result *cfg.GameBuriedTypeData, err error) {
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var (
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var (
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v interface{}
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v interface{}
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@ -96,7 +96,7 @@ func (this *configureComp) getburiedtypedata(tt int32) (result *cfg.GameBuriedTy
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return
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return
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}
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}
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//读取条件任务id配置
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// 读取条件任务id配置
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func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuriedCondiData, err error) {
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func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuriedCondiData, err error) {
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var (
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var (
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v interface{}
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v interface{}
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@ -107,7 +107,7 @@ func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuried
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return
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return
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} else {
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} else {
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if result, ok = v.(*cfg.GameBuriedCondi).GetDataMap()[cid]; !ok {
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if result, ok = v.(*cfg.GameBuriedCondi).GetDataMap()[cid]; !ok {
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err = comm.NewNotFoundConfErr(moduleName, game_buriedtype, cid)
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err = comm.NewNotFoundConfErr(moduleName, game_buriedcondi, cid)
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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}
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}
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@ -115,7 +115,7 @@ func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuried
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return
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return
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}
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}
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//动态更新配置
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// 动态更新配置
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func (this *configureComp) updateconfigure() {
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func (this *configureComp) updateconfigure() {
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if v, err := this.GetConfigure(game_buriedcondi); err != nil {
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if v, err := this.GetConfigure(game_buriedcondi); err != nil {
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return
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return
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@ -138,7 +138,7 @@ func (this *configureComp) updateconfigure() {
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}
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}
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}
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}
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//读取埋点条件配置
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// 读取埋点条件配置
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func (this *configureComp) getCondiDatas(tt int32) (result []*cfg.GameBuriedCondiData) {
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func (this *configureComp) getCondiDatas(tt int32) (result []*cfg.GameBuriedCondiData) {
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result = make([]*cfg.GameBuriedCondiData, 0)
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result = make([]*cfg.GameBuriedCondiData, 0)
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this.lock.RLock()
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this.lock.RLock()
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@ -52,7 +52,7 @@ func (this *Buried) Start() (err error) {
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return
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return
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}
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}
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//装备组件
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// 装备组件
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func (this *Buried) OnInstallComp() {
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func (this *Buried) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.ModuleBase.OnInstallComp()
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@ -67,7 +67,7 @@ func (this *Buried) Rpc_ModuleBuriedTrigger(ctx context.Context, args *pb.Rpc_Mo
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return
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return
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}
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}
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//激活数据采集点
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// 激活数据采集点
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func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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var (
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var (
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conf *cfg.GameBuriedCondiData
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conf *cfg.GameBuriedCondiData
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@ -82,6 +82,9 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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}
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}
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for _, v := range condiIds {
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for _, v := range condiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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return
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}
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}
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@ -133,7 +136,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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return
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return
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}
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}
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//激活数据采集点
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// 激活数据采集点
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func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
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func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
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var (
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var (
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model *buriedModel
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model *buriedModel
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@ -150,6 +153,9 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.
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}
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}
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condis = make([]*pb.ConIProgress, 0)
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condis = make([]*pb.ConIProgress, 0)
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for _, v := range condiIds {
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for _, v := range condiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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return
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}
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}
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@ -195,7 +201,7 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.
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return
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return
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}
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}
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//设置任务完成状态并校验
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// 设置任务完成状态并校验
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func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
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func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
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var (
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var (
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model *buriedModel
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model *buriedModel
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@ -225,6 +231,9 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
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condis = make([]*pb.ConIProgress, 0)
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condis = make([]*pb.ConIProgress, 0)
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for _, v := range finishcondiIds {
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for _, v := range finishcondiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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return
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}
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}
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@ -280,6 +289,9 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
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}
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}
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for _, v := range condiIds {
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for _, v := range condiIds {
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if v == 0 {
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continue
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}
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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return
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}
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}
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@ -341,7 +353,7 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
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return
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return
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}
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}
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//触发埋点
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// 触发埋点
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func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
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func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
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if db.IsCross() {
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if db.IsCross() {
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@ -494,7 +506,7 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
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}
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}
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}
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}
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//更新并校验完成
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// 更新并校验完成
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func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (chanage bool, bitem *pb.DBBuriedConItem, err error) {
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func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (chanage bool, bitem *pb.DBBuriedConItem, err error) {
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var (
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var (
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ok bool
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ok bool
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@ -598,7 +610,7 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
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return
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return
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}
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}
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//判断埋点数据的有效性
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// 判断埋点数据的有效性
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func (this *Buried) checkburied(buried *pb.BuriedParam, bconf *cfg.GameBuriedTypeData, conf *cfg.GameBuriedCondiData) (efficient bool) {
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func (this *Buried) checkburied(buried *pb.BuriedParam, bconf *cfg.GameBuriedTypeData, conf *cfg.GameBuriedCondiData) (efficient bool) {
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if !(len(buried.Filter) == len(conf.Filter) && len(bconf.Filter) == len(conf.Filter)) {
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if !(len(buried.Filter) == len(conf.Filter) && len(bconf.Filter) == len(conf.Filter)) {
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this.Error("校验埋点错误!", log.Field{Key: "buried", Value: buried}, log.Field{Key: "conf", Value: conf})
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this.Error("校验埋点错误!", log.Field{Key: "buried", Value: buried}, log.Field{Key: "conf", Value: conf})
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@ -8,7 +8,7 @@ import (
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"go_dreamfactory/utils"
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"go_dreamfactory/utils"
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)
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)
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//参数校验
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// 参数校验
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func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
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func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
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if len(req.EquipmentId) != 8 || req.HeroCardId == "" {
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if len(req.EquipmentId) != 8 || req.HeroCardId == "" {
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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@ -19,7 +19,7 @@ func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEqui
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return
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return
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}
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}
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///英雄挂在装备 code 错误码信息 data 错误附加数据
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// /英雄挂在装备 code 错误码信息 data 错误附加数据
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func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
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func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
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var (
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var (
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err error
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err error
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@ -94,8 +94,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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}
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}
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suit = nil
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suit = nil
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for _, suit = range suits {
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for _, _suit := range suits {
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if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
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if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
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suit = _suit
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break
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break
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}
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}
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}
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}
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@ -12,7 +12,7 @@ import (
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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)
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//参数校验
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// 参数校验
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func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) {
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func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) {
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if req.EquipmentId == "" {
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if req.EquipmentId == "" {
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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@ -24,7 +24,7 @@ func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUp
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return
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return
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}
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}
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///英雄挂在装备
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// /英雄挂在装备
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func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) {
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func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) {
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var (
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var (
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err error
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err error
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@ -229,8 +229,9 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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}
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}
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}
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}
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suit = nil
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suit = nil
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for _, suit = range suits {
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for _, _suit := range suits {
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if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
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if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
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suit = _suit
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break
|
break
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}
|
}
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}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user