This commit is contained in:
meixiongfeng 2023-06-19 16:10:04 +08:00
commit 16dca8f3db
5 changed files with 99016 additions and 99002 deletions

File diff suppressed because it is too large Load Diff

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@ -16,7 +16,7 @@ const (
game_buriedcondi = "game_buriedcondi.json"
)
//配置管理组件
// 配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Buried
@ -24,7 +24,7 @@ type configureComp struct {
group map[int32][]*cfg.GameBuriedCondiData //安排点类型 分组
}
//组件初始化接口
// 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Buried)
@ -40,7 +40,7 @@ func (this *configureComp) Start() (err error) {
return
}
//校验配置异常
// 校验配置异常
func (this *configureComp) checkconfig() (err error) {
var (
v interface{}
@ -77,7 +77,7 @@ func (this *configureComp) checkconfig() (err error) {
return
}
//读取埋点配置数据
// 读取埋点配置数据
func (this *configureComp) getburiedtypedata(tt int32) (result *cfg.GameBuriedTypeData, err error) {
var (
v interface{}
@ -96,7 +96,7 @@ func (this *configureComp) getburiedtypedata(tt int32) (result *cfg.GameBuriedTy
return
}
//读取条件任务id配置
// 读取条件任务id配置
func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuriedCondiData, err error) {
var (
v interface{}
@ -107,7 +107,7 @@ func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuried
return
} else {
if result, ok = v.(*cfg.GameBuriedCondi).GetDataMap()[cid]; !ok {
err = comm.NewNotFoundConfErr(moduleName, game_buriedtype, cid)
err = comm.NewNotFoundConfErr(moduleName, game_buriedcondi, cid)
this.module.Errorf("err:%v", err)
return
}
@ -115,7 +115,7 @@ func (this *configureComp) getburiedcondidata(cid int32) (result *cfg.GameBuried
return
}
//动态更新配置
// 动态更新配置
func (this *configureComp) updateconfigure() {
if v, err := this.GetConfigure(game_buriedcondi); err != nil {
return
@ -138,7 +138,7 @@ func (this *configureComp) updateconfigure() {
}
}
//读取埋点条件配置
// 读取埋点条件配置
func (this *configureComp) getCondiDatas(tt int32) (result []*cfg.GameBuriedCondiData) {
result = make([]*cfg.GameBuriedCondiData, 0)
this.lock.RLock()

View File

@ -52,7 +52,7 @@ func (this *Buried) Start() (err error) {
return
}
//装备组件
// 装备组件
func (this *Buried) OnInstallComp() {
this.ModuleBase.OnInstallComp()
@ -67,7 +67,7 @@ func (this *Buried) Rpc_ModuleBuriedTrigger(ctx context.Context, args *pb.Rpc_Mo
return
}
//激活数据采集点
// 激活数据采集点
func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
var (
conf *cfg.GameBuriedCondiData
@ -82,6 +82,9 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
}
for _, v := range condiIds {
if v == 0 {
continue
}
if conf, err = this.configure.getburiedcondidata(v); err != nil {
return
}
@ -133,7 +136,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
return
}
//激活数据采集点
// 激活数据采集点
func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
var (
model *buriedModel
@ -150,6 +153,9 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.
}
condis = make([]*pb.ConIProgress, 0)
for _, v := range condiIds {
if v == 0 {
continue
}
if conf, err = this.configure.getburiedcondidata(v); err != nil {
return
}
@ -195,7 +201,7 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.
return
}
//设置任务完成状态并校验
// 设置任务完成状态并校验
func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
var (
model *buriedModel
@ -225,6 +231,9 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
condis = make([]*pb.ConIProgress, 0)
for _, v := range finishcondiIds {
if v == 0 {
continue
}
if conf, err = this.configure.getburiedcondidata(v); err != nil {
return
}
@ -280,6 +289,9 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
}
for _, v := range condiIds {
if v == 0 {
continue
}
if conf, err = this.configure.getburiedcondidata(v); err != nil {
return
}
@ -341,7 +353,7 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
return
}
//触发埋点
// 触发埋点
func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
if db.IsCross() {
@ -494,7 +506,7 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
}
}
//更新并校验完成
// 更新并校验完成
func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (chanage bool, bitem *pb.DBBuriedConItem, err error) {
var (
ok bool
@ -598,7 +610,7 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
return
}
//判断埋点数据的有效性
// 判断埋点数据的有效性
func (this *Buried) checkburied(buried *pb.BuriedParam, bconf *cfg.GameBuriedTypeData, conf *cfg.GameBuriedCondiData) (efficient bool) {
if !(len(buried.Filter) == len(conf.Filter) && len(bconf.Filter) == len(conf.Filter)) {
this.Error("校验埋点错误!", log.Field{Key: "buried", Value: buried}, log.Field{Key: "conf", Value: conf})

View File

@ -8,7 +8,7 @@ import (
"go_dreamfactory/utils"
)
//参数校验
// 参数校验
func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
if len(req.EquipmentId) != 8 || req.HeroCardId == "" {
errdata = &pb.ErrorData{
@ -19,7 +19,7 @@ func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEqui
return
}
///英雄挂在装备 code 错误码信息 data 错误附加数据
// /英雄挂在装备 code 错误码信息 data 错误附加数据
func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
var (
err error
@ -94,8 +94,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
}
suit = nil
for _, suit = range suits {
if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
for _, _suit := range suits {
if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
suit = _suit
break
}
}

View File

@ -12,7 +12,7 @@ import (
"go.mongodb.org/mongo-driver/bson/primitive"
)
//参数校验
// 参数校验
func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) {
if req.EquipmentId == "" {
errdata = &pb.ErrorData{
@ -24,7 +24,7 @@ func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUp
return
}
///英雄挂在装备
// /英雄挂在装备
func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) {
var (
err error
@ -229,8 +229,9 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
}
}
suit = nil
for _, suit = range suits {
if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
for _, _suit := range suits {
if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
suit = _suit
break
}
}