上传自定义装备接口

This commit is contained in:
liwei1dao 2024-01-17 19:51:27 +08:00
parent 04af7b673b
commit 1594a61e01
4 changed files with 149 additions and 2 deletions

View File

@ -259,6 +259,8 @@ type (
GMGetAllEquip(session IUserSession, ismaxlv bool) (errdata *pb.ErrorData) GMGetAllEquip(session IUserSession, ismaxlv bool) (errdata *pb.ErrorData)
//创建最高名字装备 //创建最高名字装备
NewMaxQualityEquipment(session IUserSession, cid []string) (eruips []*pb.DB_Equipment, errdata *pb.ErrorData) NewMaxQualityEquipment(session IUserSession, cid []string) (eruips []*pb.DB_Equipment, errdata *pb.ErrorData)
//自定义装备
GMGetCustomizeEquip(session IUserSession, id string, lv int32, attribute int32) (errdata *pb.ErrorData)
} }
//任务 //任务

View File

@ -313,7 +313,7 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
Value: mattr[index].Attr.N, Value: mattr[index].Attr.N,
BaseValue: mattr[index].Attr.N, BaseValue: mattr[index].Attr.N,
} }
if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 { if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(sattr) == 0 {
return return
} }
@ -533,7 +533,101 @@ func (this *modelEquipmentComp) newMaxEquipment(uid string, conf *cfg.GameEquipD
BaseValue: mattr[index].Attr.N, BaseValue: mattr[index].Attr.N,
} }
equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(math.Floor(float64(equipment.MainEntry.BaseValue*intensify.Bonus)/1000.0)) equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(math.Floor(float64(equipment.MainEntry.BaseValue*intensify.Bonus)/1000.0))
if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 { if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(sattr) == 0 {
return
}
for i, v := range sattr { //移除主属性
if v.Attr.A == equipment.MainEntry.AttrName {
sattr = append(sattr[0:i], sattr[i+1:]...)
break
}
}
satterNum = int32(len(sattr))
if satterNum > 0 && satterNum <= 4 {
equipment.Star = satterNum
if conf.EquipId == 1 {
equipment.AdverbEntry = make([]*pb.EquipmentAttributeEntry, 0)
for _, v := range comm.RandShuffle(len(sattr))[:satterNum] {
adverbEntry := &pb.EquipmentAttributeEntry{
Id: sattr[v].Key,
Libraryid: sattr[v].Libraryid,
Lv: 5,
AttrName: sattr[v].Attr.A,
Value: sattr[v].Attr.N,
BaseValue: sattr[v].Attr.N,
}
value := adverbEntry.BaseValue + int32(float64(sattr[v].Addition[adverbEntry.Lv-1])/1000.0*float64(adverbEntry.BaseValue))
if adverbEntry.Value < value {
adverbEntry.Value = value
}
equipment.AdverbEntry = append(equipment.AdverbEntry, adverbEntry)
}
} else {
equipment.Adverbskill = make([]*pb.EquipmentSkillEntry, 0)
for _, v := range comm.RandShuffle(len(sattr))[:satterNum] {
if equipatt, err = this.module.configure.getEquipAttribute(sattr[v].Skill); err != nil {
return
}
if equipatt.SkillId == 0 {
err = fmt.Errorf("equipatt:%d skill is 0", sattr[v].Attr.A)
return
}
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
Id: sattr[v].Key,
Libraryid: sattr[v].Libraryid,
AttrName: sattr[v].Attr.A,
SkillId: equipatt.SkillId,
Lv: 5,
})
}
}
}
return
}
// 自定义装备
func (this *modelEquipmentComp) newCustomizeEquipment(uid string, eid string, lv int32, attribute int32) (equipment *pb.DB_Equipment, err error) {
var (
conf *cfg.GameEquipData
mattr *cfg.GameEquipAttrlibrarySData
sattr []*cfg.GameEquipAttrlibrarySData
equipatt *cfg.GameEquipAttributeData
intensify *cfg.GameEquipIntensifyData
satterNum int32
)
if conf, err = this.module.configure.GetEquipmentConfigureById(eid); err != nil {
err = fmt.Errorf("no found eid%s", eid)
return
}
if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Color, lv); err != nil {
this.module.Errorln(err)
return
}
equipment = &pb.DB_Equipment{
Id: primitive.NewObjectID().Hex(),
CId: eid,
Lv: intensify.Level + 1,
UId: uid,
OverlayNum: 1,
IsInitialState: false,
}
if mattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(attribute); err != nil {
err = fmt.Errorf("no found mattr%d", attribute)
this.module.Errorln(err)
return
}
equipment.MainEntry = &pb.EquipmentAttributeEntry{
Id: mattr.Key,
Libraryid: mattr.Libraryid,
Lv: intensify.Level + 1,
AttrName: mattr.Attr.A,
Value: mattr.Attr.N,
BaseValue: mattr.Attr.N,
}
equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(math.Floor(float64(equipment.MainEntry.BaseValue*intensify.Bonus)/1000.0))
if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(sattr) == 0 {
return return
} }

View File

@ -731,6 +731,27 @@ func (this *Equipment) GMGetAllEquip(session comm.IUserSession, ismaxlv bool) (e
return return
} }
/*
GM 命令接口
获取全部装备
*/
func (this *Equipment) GMGetCustomizeEquip(session comm.IUserSession, id string, lv int32, attribute int32) (errdata *pb.ErrorData) {
var (
err error
equipment *pb.DB_Equipment
)
if equipment, err = this.modelEquipment.newCustomizeEquipment(session.GetUserId(), id, lv, attribute); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
errdata = this.AddEquipment(session, equipment)
return
}
// Evens-------------------------------------------------------------------------------------------------------------------------------- // Evens--------------------------------------------------------------------------------------------------------------------------------
// 推送道具变化消息 // 推送道具变化消息
func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) { func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) {

View File

@ -413,6 +413,36 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (errdata *pb.Er
return return
} }
this.Debug("使用bingo命令:uid = %s ",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "0", Value: datas[0]},
)
} else if len(datas) == 4 && (datas[0] == "cusequip") { // 自定义战备
module1, err := this.service.GetModule(comm.ModuleEquipment)
if err != nil {
return
}
id := datas[1]
lv, err := strconv.Atoi(datas[2])
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
attribute, err := strconv.Atoi(datas[2])
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if errdata = module1.(comm.IEquipment).GMGetCustomizeEquip(session, id, int32(lv), int32(attribute)); errdata != nil {
return
}
this.Debug("使用bingo命令:uid = %s ", this.Debug("使用bingo命令:uid = %s ",
log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "0", Value: datas[0]}, log.Field{Key: "0", Value: datas[0]},