Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
14d23b28b9
@ -320,7 +320,7 @@ type (
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//校验战报
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CheckBattleReport(session IUserSession, report *pb.BattleReport) (errdata *pb.ErrorData, iswin bool)
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///创建石阵秘境战斗
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CreateStoneBattle(session IUserSession, diBuff []*pb.DySkillData, format []int32, role []*pb.BattleRole, leadpos int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
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CreateStoneBattle(session IUserSession, stoneBattle *pb.StroneBattleReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
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}
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IGm interface {
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CreateCmd(session IUserSession, cmd string) (errdata *pb.ErrorData)
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|
@ -936,10 +936,20 @@ func (this *modelBattleComp) getGlobalBuff(uid string) (buff *cfg.GamePandamasBu
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}
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// 创建石阵秘境战斗
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func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, diBuff []*pb.DySkillData, format []int32, role []*pb.BattleRole, leadpos int32) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
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func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, stoneBattle *pb.StroneBattleReq) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
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var (
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heros []*pb.DBHero = make([]*pb.DBHero, 5)
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conf *cfg.GameBattleReadyData
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err error
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)
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if conf, err = this.module.configure.GetBattleReady(stoneBattle.BattleEvents); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Title: "",
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@ -949,14 +959,15 @@ func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, diBuff
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RedCompId: session.GetUserId(),
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Redflist: make([]*pb.DBBattleFormt, 1),
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BlueCompId: "",
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Buleflist: make([]*pb.DBBattleFormt, len(format)),
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Buleflist: make([]*pb.DBBattleFormt, len(stoneBattle.Format)),
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Tasks: conf.BattleEvents,
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}
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record.Redflist[0] = &pb.DBBattleFormt{
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Leadpos: leadpos,
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Team: role,
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Leadpos: stoneBattle.Leadpos,
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Team: stoneBattle.Role,
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}
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if ok := this.checkBattlereadyCapskill(leadpos, heros); !ok {
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if ok := this.checkBattlereadyCapskill(stoneBattle.Leadpos, heros); !ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_BattleCapskillCheckFailed,
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Title: pb.ErrorCode_BattleCapskillCheckFailed.ToString(),
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@ -967,13 +978,13 @@ func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, diBuff
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captain int32
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masters []*pb.BattleRole
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)
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for i, v := range format {
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for i, v := range stoneBattle.Format {
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if captain, masters, errdata = this.createMasterRoles(200, i, v); errdata != nil {
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return
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}
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for _, v1 := range masters {
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if v1 != nil {
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v1.BattleBeforeSkill = diBuff
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v1.BattleBeforeSkill = stoneBattle.DiBuff
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}
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}
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|
@ -526,9 +526,9 @@ func (this *Battle) CheckBattleReport(session comm.IUserSession, report *pb.Batt
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}
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// 创建石阵秘境战斗
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func (this *Battle) CreateStoneBattle(session comm.IUserSession, diBuff []*pb.DySkillData, format []int32, role []*pb.BattleRole, leadpos int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
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func (this *Battle) CreateStoneBattle(session comm.IUserSession, stoneBattle *pb.StroneBattleReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
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if record, errdata = this.modelBattle.creatStoneBattle(session, diBuff, format, role, leadpos); errdata != nil {
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if record, errdata = this.modelBattle.creatStoneBattle(session, stoneBattle); errdata != nil {
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return
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}
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|
@ -177,6 +177,8 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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for i := 1; i <= int(req.DrawCount); i++ { // 一张一张的抽
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heroRecord.Race[req.DrawType] += 1
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drawCount++
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heroRecord.Baodi5[req.DrawType]++
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heroRecord.Baodi4[req.DrawType]++
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if v, ok := appointmap[drawCount]; ok { // 优先校验是否是指定抽
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strPool = append(strPool, v) //找到了
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continue
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@ -237,8 +239,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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}
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continue
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}
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heroRecord.Baodi5[req.DrawType]++
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heroRecord.Baodi4[req.DrawType]++
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if req.DrawCount == 10 {
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if star4Count >= cfgGlobal.Draw10Star4Max { // 10连抽最大4星数量
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if IsBaodiPool {
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|
@ -97,11 +97,28 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.StonehengeBattleR
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}
|
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return
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}
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} else {
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szHero = append(szHero, nil)
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}
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}
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stoneBattle := &pb.StroneBattleReq{
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DiBuff: diBuff,
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Format: battleConf.FormatList,
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Role: szHero,
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Leadpos: req.Battle.Leadpos,
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Btype: pb.BattleType_pve,
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Ptype: pb.PlayType_stone,
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BattleEvents: battleConf.BattleReadyID,
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}
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// 石阵秘境战斗前准备
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errdata, record := this.module.battle.CreateStoneBattle(session, diBuff, battleConf.FormatList, szHero, req.Battle.Leadpos)
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// errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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// Rulesid: battleConf.BattleReadyID,
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// Ptype: pb.PlayType_mainline,
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// Title: "",
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// Format: req.Battle,
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// Mformat: battleConf.FormatList,
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// })
|
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errdata, record := this.module.battle.CreateStoneBattle(session, stoneBattle)
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if errdata != nil {
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return
|
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}
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|
@ -74,6 +74,7 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
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}
|
||||
if len(roles) == len(req.Hid) {
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for i, v := range req.Hid {
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roles[i].Tid = 100 + int32(i)
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stone.Hero[v] = roles[i]
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}
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}
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|
@ -118,6 +118,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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for _, v := range req.Report.Alive { // 注意 阵亡英雄不在存货列表内
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stone.Hero[v.Oid] = v
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}
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update["hero"] = stone.Hero
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}
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stone.Rooms.Eventid[req.Eventid] = true //
|
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// 校验事件有后续事件
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|
@ -1771,6 +1771,101 @@ func (x *BattleStateInfo) GetInputCmds() []*BattleCmd {
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return nil
|
||||
}
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|
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type StroneBattleReq struct {
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state protoimpl.MessageState
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||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
DiBuff []*DySkillData `protobuf:"bytes,1,rep,name=diBuff,proto3" json:"diBuff"`
|
||||
Format []int32 `protobuf:"varint,2,rep,packed,name=format,proto3" json:"format"`
|
||||
Role []*BattleRole `protobuf:"bytes,3,rep,name=role,proto3" json:"role"`
|
||||
Leadpos int32 `protobuf:"varint,4,opt,name=leadpos,proto3" json:"leadpos"`
|
||||
Btype BattleType `protobuf:"varint,5,opt,name=Btype,proto3,enum=BattleType" json:"Btype"`
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||||
Ptype PlayType `protobuf:"varint,6,opt,name=Ptype,proto3,enum=PlayType" json:"Ptype"`
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BattleEvents int32 `protobuf:"varint,7,opt,name=BattleEvents,proto3" json:"BattleEvents"`
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}
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func (x *StroneBattleReq) Reset() {
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*x = StroneBattleReq{}
|
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if protoimpl.UnsafeEnabled {
|
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mi := &file_battle_battle_msg_proto_msgTypes[25]
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||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) String() string {
|
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return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
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||||
func (*StroneBattleReq) ProtoMessage() {}
|
||||
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func (x *StroneBattleReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_battle_battle_msg_proto_msgTypes[25]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
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||||
// Deprecated: Use StroneBattleReq.ProtoReflect.Descriptor instead.
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||||
func (*StroneBattleReq) Descriptor() ([]byte, []int) {
|
||||
return file_battle_battle_msg_proto_rawDescGZIP(), []int{25}
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetDiBuff() []*DySkillData {
|
||||
if x != nil {
|
||||
return x.DiBuff
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetFormat() []int32 {
|
||||
if x != nil {
|
||||
return x.Format
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetRole() []*BattleRole {
|
||||
if x != nil {
|
||||
return x.Role
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetLeadpos() int32 {
|
||||
if x != nil {
|
||||
return x.Leadpos
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetBtype() BattleType {
|
||||
if x != nil {
|
||||
return x.Btype
|
||||
}
|
||||
return BattleType_nil
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetPtype() PlayType {
|
||||
if x != nil {
|
||||
return x.Ptype
|
||||
}
|
||||
return PlayType_null
|
||||
}
|
||||
|
||||
func (x *StroneBattleReq) GetBattleEvents() int32 {
|
||||
if x != nil {
|
||||
return x.BattleEvents
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_battle_battle_msg_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_battle_battle_msg_proto_rawDesc = []byte{
|
||||
@ -1983,8 +2078,23 @@ var file_battle_battle_msg_proto_rawDesc = []byte{
|
||||
0x6f, 0x75, 0x74, 0x43, 0x6d, 0x64, 0x73, 0x12, 0x28, 0x0a, 0x09, 0x69, 0x6e, 0x70, 0x75, 0x74,
|
||||
0x43, 0x6d, 0x64, 0x73, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0a, 0x2e, 0x42, 0x61, 0x74,
|
||||
0x74, 0x6c, 0x65, 0x43, 0x6d, 0x64, 0x52, 0x09, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x43, 0x6d, 0x64,
|
||||
0x73, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x33,
|
||||
0x73, 0x22, 0xf2, 0x01, 0x0a, 0x0f, 0x53, 0x74, 0x72, 0x6f, 0x6e, 0x65, 0x42, 0x61, 0x74, 0x74,
|
||||
0x6c, 0x65, 0x52, 0x65, 0x71, 0x12, 0x24, 0x0a, 0x06, 0x64, 0x69, 0x42, 0x75, 0x66, 0x66, 0x18,
|
||||
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|
||||
0x61, 0x74, 0x61, 0x52, 0x06, 0x64, 0x69, 0x42, 0x75, 0x66, 0x66, 0x12, 0x16, 0x0a, 0x06, 0x66,
|
||||
0x6f, 0x72, 0x6d, 0x61, 0x74, 0x18, 0x02, 0x20, 0x03, 0x28, 0x05, 0x52, 0x06, 0x66, 0x6f, 0x72,
|
||||
0x6d, 0x61, 0x74, 0x12, 0x1f, 0x0a, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x18, 0x03, 0x20, 0x03, 0x28,
|
||||
0x0b, 0x32, 0x0b, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x04,
|
||||
0x72, 0x6f, 0x6c, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x6c, 0x65, 0x61, 0x64, 0x70, 0x6f, 0x73, 0x18,
|
||||
0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x6c, 0x65, 0x61, 0x64, 0x70, 0x6f, 0x73, 0x12, 0x21,
|
||||
0x0a, 0x05, 0x42, 0x74, 0x79, 0x70, 0x65, 0x18, 0x05, 0x20, 0x01, 0x28, 0x0e, 0x32, 0x0b, 0x2e,
|
||||
0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x54, 0x79, 0x70, 0x65, 0x52, 0x05, 0x42, 0x74, 0x79, 0x70,
|
||||
0x65, 0x12, 0x1f, 0x0a, 0x05, 0x50, 0x74, 0x79, 0x70, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x0e,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -1999,7 +2109,7 @@ func file_battle_battle_msg_proto_rawDescGZIP() []byte {
|
||||
return file_battle_battle_msg_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_battle_battle_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 25)
|
||||
var file_battle_battle_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 26)
|
||||
var file_battle_battle_msg_proto_goTypes = []interface{}{
|
||||
(*LineUp)(nil), // 0: LineUp
|
||||
(*BattleFormation)(nil), // 1: BattleFormation
|
||||
@ -2026,39 +2136,41 @@ var file_battle_battle_msg_proto_goTypes = []interface{}{
|
||||
(*BattleConcedeReq)(nil), // 22: BattleConcedeReq
|
||||
(*BattleConcedeResp)(nil), // 23: BattleConcedeResp
|
||||
(*BattleStateInfo)(nil), // 24: BattleStateInfo
|
||||
(PlayType)(0), // 25: PlayType
|
||||
(*DBHero)(nil), // 26: DBHero
|
||||
(*BattleRole)(nil), // 27: BattleRole
|
||||
(BattleType)(0), // 28: BattleType
|
||||
(*DBBattleFormt)(nil), // 29: DBBattleFormt
|
||||
(*anypb.Any)(nil), // 30: google.protobuf.Any
|
||||
(*StroneBattleReq)(nil), // 25: StroneBattleReq
|
||||
(PlayType)(0), // 26: PlayType
|
||||
(*DBHero)(nil), // 27: DBHero
|
||||
(*BattleRole)(nil), // 28: BattleRole
|
||||
(BattleType)(0), // 29: BattleType
|
||||
(*DBBattleFormt)(nil), // 30: DBBattleFormt
|
||||
(*anypb.Any)(nil), // 31: google.protobuf.Any
|
||||
(*DySkillData)(nil), // 32: DySkillData
|
||||
}
|
||||
var file_battle_battle_msg_proto_depIdxs = []int32{
|
||||
25, // 0: BattleEVEReq.ptype:type_name -> PlayType
|
||||
26, // 0: BattleEVEReq.ptype:type_name -> PlayType
|
||||
1, // 1: BattleEVEReq.format:type_name -> BattleFormation
|
||||
25, // 2: BattlePVEReq.ptype:type_name -> PlayType
|
||||
26, // 2: BattlePVEReq.ptype:type_name -> PlayType
|
||||
1, // 3: BattlePVEReq.format:type_name -> BattleFormation
|
||||
26, // 4: PVPFormation.format:type_name -> DBHero
|
||||
25, // 5: BattlePVPReq.ptype:type_name -> PlayType
|
||||
27, // 4: PVPFormation.format:type_name -> DBHero
|
||||
26, // 5: BattlePVPReq.ptype:type_name -> PlayType
|
||||
4, // 6: BattlePVPReq.redformat:type_name -> PVPFormation
|
||||
4, // 7: BattlePVPReq.buleformat:type_name -> PVPFormation
|
||||
25, // 8: BattleRTPVPReq.ptype:type_name -> PlayType
|
||||
26, // 8: BattleRTPVPReq.ptype:type_name -> PlayType
|
||||
1, // 9: BattleRTPVPReq.redformat:type_name -> BattleFormation
|
||||
1, // 10: BattleRTPVPReq.bulefformat:type_name -> BattleFormation
|
||||
25, // 11: BattleLPVEReq.ptype:type_name -> PlayType
|
||||
26, // 11: BattleLPVEReq.ptype:type_name -> PlayType
|
||||
1, // 12: BattleLPVEReq.format:type_name -> BattleFormation
|
||||
27, // 13: BattleLPVEReq.monsters:type_name -> BattleRole
|
||||
25, // 14: BattlePVBReq.ptype:type_name -> PlayType
|
||||
28, // 13: BattleLPVEReq.monsters:type_name -> BattleRole
|
||||
26, // 14: BattlePVBReq.ptype:type_name -> PlayType
|
||||
1, // 15: BattlePVBReq.format:type_name -> BattleFormation
|
||||
28, // 16: BattleInfo.btype:type_name -> BattleType
|
||||
25, // 17: BattleInfo.ptype:type_name -> PlayType
|
||||
29, // 18: BattleInfo.redflist:type_name -> DBBattleFormt
|
||||
29, // 19: BattleInfo.buleflist:type_name -> DBBattleFormt
|
||||
29, // 16: BattleInfo.btype:type_name -> BattleType
|
||||
26, // 17: BattleInfo.ptype:type_name -> PlayType
|
||||
30, // 18: BattleInfo.redflist:type_name -> DBBattleFormt
|
||||
30, // 19: BattleInfo.buleflist:type_name -> DBBattleFormt
|
||||
9, // 20: BattleReport.info:type_name -> BattleInfo
|
||||
10, // 21: BattleReport.incmd:type_name -> BattleCmd
|
||||
10, // 22: BattleReport.outcmd:type_name -> BattleCmd
|
||||
27, // 23: BattleReport.alive:type_name -> BattleRole
|
||||
30, // 24: BattleRpcMessage.data:type_name -> google.protobuf.Any
|
||||
28, // 23: BattleReport.alive:type_name -> BattleRole
|
||||
31, // 24: BattleRpcMessage.data:type_name -> google.protobuf.Any
|
||||
24, // 25: BattleGetInfoResp.info:type_name -> BattleStateInfo
|
||||
9, // 26: BattleCreateServerReq.info:type_name -> BattleInfo
|
||||
10, // 27: BattleInCmdReq.in:type_name -> BattleCmd
|
||||
@ -2067,11 +2179,15 @@ var file_battle_battle_msg_proto_depIdxs = []int32{
|
||||
9, // 30: BattleStateInfo.info:type_name -> BattleInfo
|
||||
10, // 31: BattleStateInfo.outCmds:type_name -> BattleCmd
|
||||
10, // 32: BattleStateInfo.inputCmds:type_name -> BattleCmd
|
||||
33, // [33:33] is the sub-list for method output_type
|
||||
33, // [33:33] is the sub-list for method input_type
|
||||
33, // [33:33] is the sub-list for extension type_name
|
||||
33, // [33:33] is the sub-list for extension extendee
|
||||
0, // [0:33] is the sub-list for field type_name
|
||||
32, // 33: StroneBattleReq.diBuff:type_name -> DySkillData
|
||||
28, // 34: StroneBattleReq.role:type_name -> BattleRole
|
||||
29, // 35: StroneBattleReq.Btype:type_name -> BattleType
|
||||
26, // 36: StroneBattleReq.Ptype:type_name -> PlayType
|
||||
37, // [37:37] is the sub-list for method output_type
|
||||
37, // [37:37] is the sub-list for method input_type
|
||||
37, // [37:37] is the sub-list for extension type_name
|
||||
37, // [37:37] is the sub-list for extension extendee
|
||||
0, // [0:37] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_battle_battle_msg_proto_init() }
|
||||
@ -2382,6 +2498,18 @@ func file_battle_battle_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_battle_battle_msg_proto_msgTypes[25].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StroneBattleReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
@ -2389,7 +2517,7 @@ func file_battle_battle_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_battle_battle_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 25,
|
||||
NumMessages: 26,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -83,4 +83,8 @@ const (
|
||||
GameBuffType_HACKER_FORESIGHT = 71
|
||||
GameBuffType_FROST_STONE = 72
|
||||
GameBuffType_BLEED = 73
|
||||
GameBuffType_LOSEHPADDPRO = 74
|
||||
GameBuffType_RESISTBUFF = 75
|
||||
GameBuffType_NODEF = 76
|
||||
GameBuffType_TREUP = 77
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user