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modules/library/api.go
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37
modules/library/api.go
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@ -0,0 +1,37 @@
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package library
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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const (
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LibraryGetListResp = "getlist"
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LibraryChallengeResp = "challenge"
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LibrarySkillLvResp = "skilllv"
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LibraryGetRewardResp = "getreward"
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LibraryBuyResp = "buy"
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LibraryRankListResp = "ranklist"
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)
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type apiComp struct {
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modules.MCompGate
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service core.IService
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configure *configureComp
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module *Library
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}
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//组件初始化接口
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func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompGate.Init(service, module, comp, options)
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this.module = module.(*Library)
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this.service = service
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return
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}
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func (this *apiComp) Start() (err error) {
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err = this.MCompGate.Start()
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return
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}
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101
modules/library/comp_configure.go
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101
modules/library/comp_configure.go
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@ -0,0 +1,101 @@
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package library
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_huntingboss = "game_huntingboss.json"
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game_challenge = "game_huntingchallenge.json"
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)
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///配置管理基础组件
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type configureComp struct {
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hlock sync.RWMutex
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modules.MCompConfigure
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_huntingMap map[int64]*cfg.GameHuntingBossData
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this._huntingMap = make(map[int64]*cfg.GameHuntingBossData, 0)
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configure.RegisterConfigure(game_huntingboss, cfg.NewGameHuntingBoss, func() {
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if v, err := this.GetConfigure(game_huntingboss); err == nil {
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if configure, ok := v.(*cfg.GameHuntingBoss); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._huntingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
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}
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return
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}
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} else {
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log.Errorf("get game_huntingboss conf err:%v", err)
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}
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return
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})
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err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge)
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return
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}
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// 参数: boss类型 难度
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func (this *configureComp) GetHuntingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameHuntingBossData) {
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return this._huntingMap[int64(bossType<<16)+int64(difficulty)]
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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// get boss Type
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func (this *configureComp) GetHuntingBossTypeConfigData() (mapType map[int32]struct{}) {
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mapType = make(map[int32]struct{}, 0)
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if v, err := this.GetConfigure(game_huntingboss); err == nil {
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if configure, ok := v.(*cfg.GameHuntingBoss); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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if _, ok := mapType[value.Type]; !ok {
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mapType[value.Type] = struct{}{}
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}
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}
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}
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}
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return
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}
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func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameHuntingChallengeData) {
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if v, err := this.GetConfigure(game_challenge); err == nil {
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if configure, ok := v.(*cfg.GameHuntingChallenge); ok {
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data = configure.Get(index)
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return
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}
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} else {
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log.Errorf("get game_challenge conf err:%v", err)
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}
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return
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}
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