Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2022-07-19 18:38:47 +08:00
commit 13800c4273
10 changed files with 338 additions and 159 deletions

View File

@ -69,7 +69,16 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
for _, value := range tagHeroConfig.GetDataList() {
if _hero.HeroID == value.Id && _hero.Star == value.Star { //&& _hero.Lv >= value.Maxlevel { // 找到了 满足升星条件
if _hero.HeroID == value.Id && _hero.Star == value.Star {
// 校验等级
if _hero.Lv < _hero.Star*comm.HeroStarLvRatio {
code = pb.ErrorCode_HeroStarLvErr
return
}
if value.Needhero == 0 && value.Needracenum == 0 && value.Gold == 0 { // 不能再升星了
code = pb.ErrorCode_HeroMaxStarLv
return
}
target = value
break
}
@ -102,12 +111,15 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
for _, value := range target.Needrace { // 阵营校验
if tagHero.Formation == value {
bCheckRacehero = true
break
// 获取配置表英雄阵营
cfg := this.module.configure.GetHero(tagHero.HeroID)
if cfg != nil {
if cfg.Race == value {
bCheckRacehero = true
break
}
}
}
this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero)
}
}

View File

@ -101,7 +101,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
code = pb.ErrorCode_HeroMaxLv
return
}
_hero.Exp += addExp // 先把经验加上
curExp += addExp // 先把经验加上
for {
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
// 超过的经验值

View File

@ -9,17 +9,19 @@ import (
)
const (
new_hero = "game_newhero.json" //英雄
hero_stargrow = "game_herostargrow.json" //英雄品质系数
hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
hero_starup = "game_herostarup.json" // 升星
hero_levelup = "game_herolevelup.json" //英雄等级基础属性
hero_exp = "game_heroexp.json" // 升级
hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
game_skillatk = "game_skillatk.json" // 英雄技能
hero_resonance = "game_heroresonance.json" // 英雄共鸣
hero_comatn = "game_comatn.json" // 英雄共鸣重置
hero_awaken = "game_heroawaken.json" // 英雄觉醒
new_hero = "game_newhero.json" //英雄
hero_stargrow = "game_herostargrow.json" //英雄品质系数
hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
hero_starup = "game_herostarup.json" // 升星
hero_levelup = "game_herolevelup.json" //英雄等级基础属性
hero_exp = "game_heroexp.json" // 升级
hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
game_skillatk = "game_skillatk.json" // 英雄技能
hero_resonance = "game_heroresonance.json" // 英雄共鸣
hero_comatn = "game_comatn.json" // 英雄共鸣重置
hero_awaken = "game_heroawaken.json" // 英雄觉醒
hero_drawcard = "game_drawcard.json" // 抽卡
hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
)
///配置管理组件
@ -32,17 +34,19 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
new_hero: cfg.NewGame_newHero,
hero_stargrow: cfg.NewGame_heroStargrow,
hero_levelgrow: cfg.NewGame_heroLevelgrow,
hero_starup: cfg.NewGame_heroStarup,
hero_levelup: cfg.NewGame_heroLevelup,
hero_exp: cfg.NewGame_heroExp,
hero_skillup: cfg.NewGame_heroSkillLevel,
game_skillatk: cfg.NewGame_skillAtk,
hero_resonance: cfg.NewGame_heroResonance,
hero_comatn: cfg.NewGame_comAtn,
hero_awaken: cfg.NewGame_heroAwaken,
new_hero: cfg.NewGame_newHero,
hero_stargrow: cfg.NewGame_heroStargrow,
hero_levelgrow: cfg.NewGame_heroLevelgrow,
hero_starup: cfg.NewGame_heroStarup,
hero_levelup: cfg.NewGame_heroLevelup,
hero_exp: cfg.NewGame_heroExp,
hero_skillup: cfg.NewGame_heroSkillLevel,
game_skillatk: cfg.NewGame_skillAtk,
hero_resonance: cfg.NewGame_heroResonance,
hero_comatn: cfg.NewGame_comAtn,
hero_awaken: cfg.NewGame_heroAwaken,
hero_drawcard: cfg.NewGame_drawCard,
hero_drawupdraw: cfg.NewGame_drawUpdraw,
})
return
@ -345,3 +349,37 @@ func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.Game_heroAwaken
return
}
func (this *configureComp) GetHeroDrawConfig() (configure *cfg.Game_drawCard, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_stargrow); err == nil {
if configure, ok = v.(*cfg.Game_drawCard); !ok {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
}
return
}
func (this *configureComp) GetDrawUpDrawConfig() (configure *cfg.Game_drawUpdraw, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_stargrow); err == nil {
if configure, ok = v.(*cfg.Game_drawUpdraw); !ok {
err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v)
}
return
}

View File

@ -369,7 +369,7 @@ func (this *ModelHero) PushHeroProperty(session comm.IUserSession, heroId string
func (this *ModelHero) HeroStarUp(session comm.IUserSession, hero *pb.DBHero) (code pb.ErrorCode) {
_heroMap := map[string]interface{}{
"star": hero.Star,
"star": hero.Star + 1,
"isOverlying": false,
}
// 保存数据

View File

@ -89,6 +89,8 @@ const (
ErrorCode_HeroTypeErr ErrorCode = 1317 // 升级英雄类型不对
ErrorCode_HeroExpTypeErr ErrorCode = 1318 // 技能升级卡类型不对
ErrorCode_HeroAddMaxExp ErrorCode = 1319 // 升级经验卡溢出 检查传入的数量
ErrorCode_HeroStarLvErr ErrorCode = 1320 // 升星等级不够
ErrorCode_HeroMaxStarLv ErrorCode = 1321 // 达到最大升星等级
// equipment
ErrorCode_EquipmentOnFoundEquipment ErrorCode = 1400 // 未找到武器
ErrorCode_EquipmentLvlimitReached ErrorCode = 1401 // 武器等级已达上限
@ -172,6 +174,8 @@ var (
1317: "HeroTypeErr",
1318: "HeroExpTypeErr",
1319: "HeroAddMaxExp",
1320: "HeroStarLvErr",
1321: "HeroMaxStarLv",
1400: "EquipmentOnFoundEquipment",
1401: "EquipmentLvlimitReached",
1500: "MainlineNotFindChapter",
@ -249,6 +253,8 @@ var (
"HeroTypeErr": 1317,
"HeroExpTypeErr": 1318,
"HeroAddMaxExp": 1319,
"HeroStarLvErr": 1320,
"HeroMaxStarLv": 1321,
"EquipmentOnFoundEquipment": 1400,
"EquipmentLvlimitReached": 1401,
"MainlineNotFindChapter": 1500,
@ -296,7 +302,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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}
var (

View File

@ -91,19 +91,18 @@ type DBHero struct {
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
Property map[string]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
AddProperty map[string]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
Formation int32 `protobuf:"varint,12,opt,name=formation,proto3" json:"formation"` // 阵型类型
CardType int32 `protobuf:"varint,13,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
CurSkin int32 `protobuf:"varint,14,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
Skins []int32 `protobuf:"varint,15,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
Block bool `protobuf:"varint,16,opt,name=block,proto3" json:"block"` // 锁定
EquipID []string `protobuf:"bytes,17,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
ResonateNum int32 `protobuf:"varint,18,opt,name=resonateNum,proto3" json:"resonateNum" bson:"resonateNum"` //共鸣次数
DistributionResonate int32 `protobuf:"varint,19,opt,name=distributionResonate,proto3" json:"distributionResonate" bson:"distributionResonate"` //分配的共鸣能量
Energy map[int32]int32 `protobuf:"bytes,20,rep,name=energy,proto3" json:"energy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // @go_tags(`bson:"energy"`)能量分配到哪里[1,0]
SameCount int32 `protobuf:"varint,21,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` // 卡片叠加数量
SuiteId int32 `protobuf:"varint,22,opt,name=suiteId,proto3" json:"suiteId" bson:"suiteId"` // 套装Id
SuiteExtId int32 `protobuf:"varint,23,opt,name=suiteExtId,proto3" json:"suiteExtId"` // go_tags(`bson:"suiteExtId"`) 扩展套装Id
IsOverlying bool `protobuf:"varint,24,opt,name=isOverlying,proto3" json:"isOverlying"` // go_tags(`bson:"isOverlying"`) 是否允许叠加 默认true
CardType int32 `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
CurSkin int32 `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
Skins []int32 `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
Block bool `protobuf:"varint,15,opt,name=block,proto3" json:"block"` // 锁定
EquipID []string `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
ResonateNum int32 `protobuf:"varint,17,opt,name=resonateNum,proto3" json:"resonateNum" bson:"resonateNum"` //共鸣次数
DistributionResonate int32 `protobuf:"varint,18,opt,name=distributionResonate,proto3" json:"distributionResonate" bson:"distributionResonate"` //分配的共鸣能量
Energy map[int32]int32 `protobuf:"bytes,19,rep,name=energy,proto3" json:"energy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // @go_tags(`bson:"energy"`)能量分配到哪里[1,0]
SameCount int32 `protobuf:"varint,20,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` // 卡片叠加数量
SuiteId int32 `protobuf:"varint,21,opt,name=suiteId,proto3" json:"suiteId" bson:"suiteId"` // 套装Id
SuiteExtId int32 `protobuf:"varint,22,opt,name=suiteExtId,proto3" json:"suiteExtId"` // go_tags(`bson:"suiteExtId"`) 扩展套装Id
IsOverlying bool `protobuf:"varint,23,opt,name=isOverlying,proto3" json:"isOverlying"` // go_tags(`bson:"isOverlying"`) 是否允许叠加 默认true
}
func (x *DBHero) Reset() {
@ -215,13 +214,6 @@ func (x *DBHero) GetAddProperty() map[string]int32 {
return nil
}
func (x *DBHero) GetFormation() int32 {
if x != nil {
return x.Formation
}
return 0
}
func (x *DBHero) GetCardType() int32 {
if x != nil {
return x.CardType
@ -314,7 +306,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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@ -336,44 +328,42 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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}
var (

View File

@ -1537,6 +1537,100 @@ func (x *HeroDelHeroPush) GetHeros() map[string]int32 {
return nil
}
type HeroDrawReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
DrawCount int32 `protobuf:"varint,1,opt,name=drawCount,proto3" json:"drawCount"` // 抽卡次数, 只能是单抽和十抽
}
func (x *HeroDrawReq) Reset() {
*x = HeroDrawReq{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_msg_proto_msgTypes[29]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeroDrawReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeroDrawReq) ProtoMessage() {}
func (x *HeroDrawReq) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_msg_proto_msgTypes[29]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeroDrawReq.ProtoReflect.Descriptor instead.
func (*HeroDrawReq) Descriptor() ([]byte, []int) {
return file_hero_hero_msg_proto_rawDescGZIP(), []int{29}
}
func (x *HeroDrawReq) GetDrawCount() int32 {
if x != nil {
return x.DrawCount
}
return 0
}
type HeroDrawResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Heroes []*DBHero `protobuf:"bytes,1,rep,name=heroes,proto3" json:"heroes"`
}
func (x *HeroDrawResp) Reset() {
*x = HeroDrawResp{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_msg_proto_msgTypes[30]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeroDrawResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeroDrawResp) ProtoMessage() {}
func (x *HeroDrawResp) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_msg_proto_msgTypes[30]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeroDrawResp.ProtoReflect.Descriptor instead.
func (*HeroDrawResp) Descriptor() ([]byte, []int) {
return file_hero_hero_msg_proto_rawDescGZIP(), []int{30}
}
func (x *HeroDrawResp) GetHeroes() []*DBHero {
if x != nil {
return x.Heroes
}
return nil
}
var File_hero_hero_msg_proto protoreflect.FileDescriptor
var file_hero_hero_msg_proto_rawDesc = []byte{
@ -1686,8 +1780,14 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
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}
var (
@ -1702,7 +1802,7 @@ func file_hero_hero_msg_proto_rawDescGZIP() []byte {
return file_hero_hero_msg_proto_rawDescData
}
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 33)
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 35)
var file_hero_hero_msg_proto_goTypes = []interface{}{
(*HeroInfoReq)(nil), // 0: HeroInfoReq
(*HeroInfoResp)(nil), // 1: HeroInfoResp
@ -1733,38 +1833,41 @@ var file_hero_hero_msg_proto_goTypes = []interface{}{
(*HeroGetSpecifiedReq)(nil), // 26: HeroGetSpecifiedReq
(*HeroGetSpecifiedResp)(nil), // 27: HeroGetSpecifiedResp
(*HeroDelHeroPush)(nil), // 28: HeroDelHeroPush
nil, // 29: HeroStrengthenUplvReq.ExpCardsEntry
nil, // 30: HeroPropertyPush.PropertyEntry
nil, // 31: HeroPropertyPush.AddPropertyEntry
nil, // 32: HeroDelHeroPush.HerosEntry
(*DBHero)(nil), // 33: DBHero
(*HeroDrawReq)(nil), // 29: HeroDrawReq
(*HeroDrawResp)(nil), // 30: HeroDrawResp
nil, // 31: HeroStrengthenUplvReq.ExpCardsEntry
nil, // 32: HeroPropertyPush.PropertyEntry
nil, // 33: HeroPropertyPush.AddPropertyEntry
nil, // 34: HeroDelHeroPush.HerosEntry
(*DBHero)(nil), // 35: DBHero
}
var file_hero_hero_msg_proto_depIdxs = []int32{
33, // 0: HeroInfoResp.base:type_name -> DBHero
33, // 1: HeroListResp.list:type_name -> DBHero
29, // 2: HeroStrengthenUplvReq.expCards:type_name -> HeroStrengthenUplvReq.ExpCardsEntry
33, // 3: HeroStrengthenUplvResp.hero:type_name -> DBHero
35, // 0: HeroInfoResp.base:type_name -> DBHero
35, // 1: HeroListResp.list:type_name -> DBHero
31, // 2: HeroStrengthenUplvReq.expCards:type_name -> HeroStrengthenUplvReq.ExpCardsEntry
35, // 3: HeroStrengthenUplvResp.hero:type_name -> DBHero
7, // 4: HeroStrengthenUpStarReq.hero:type_name -> CostCardData
7, // 5: HeroStrengthenUpStarReq.heroRace:type_name -> CostCardData
33, // 6: HeroStrengthenUpStarResp.hero:type_name -> DBHero
33, // 7: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
33, // 8: HeroResonanceResp.hero:type_name -> DBHero
33, // 9: HeroResonanceResp.upStarCard:type_name -> DBHero
33, // 10: HeroResonanceResetResp.hero:type_name -> DBHero
33, // 11: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
33, // 12: HeroAwakenResp.hero:type_name -> DBHero
33, // 13: HeroChoukaResp.heroes:type_name -> DBHero
30, // 14: HeroPropertyPush.property:type_name -> HeroPropertyPush.PropertyEntry
31, // 15: HeroPropertyPush.addProperty:type_name -> HeroPropertyPush.AddPropertyEntry
33, // 16: HeroLockResp.hero:type_name -> DBHero
33, // 17: HeroAddNewHeroPush.hero:type_name -> DBHero
33, // 18: HeroGetSpecifiedResp.hero:type_name -> DBHero
32, // 19: HeroDelHeroPush.heros:type_name -> HeroDelHeroPush.HerosEntry
20, // [20:20] is the sub-list for method output_type
20, // [20:20] is the sub-list for method input_type
20, // [20:20] is the sub-list for extension type_name
20, // [20:20] is the sub-list for extension extendee
0, // [0:20] is the sub-list for field type_name
35, // 6: HeroStrengthenUpStarResp.hero:type_name -> DBHero
35, // 7: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
35, // 8: HeroResonanceResp.hero:type_name -> DBHero
35, // 9: HeroResonanceResp.upStarCard:type_name -> DBHero
35, // 10: HeroResonanceResetResp.hero:type_name -> DBHero
35, // 11: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
35, // 12: HeroAwakenResp.hero:type_name -> DBHero
35, // 13: HeroChoukaResp.heroes:type_name -> DBHero
32, // 14: HeroPropertyPush.property:type_name -> HeroPropertyPush.PropertyEntry
33, // 15: HeroPropertyPush.addProperty:type_name -> HeroPropertyPush.AddPropertyEntry
35, // 16: HeroLockResp.hero:type_name -> DBHero
35, // 17: HeroAddNewHeroPush.hero:type_name -> DBHero
35, // 18: HeroGetSpecifiedResp.hero:type_name -> DBHero
34, // 19: HeroDelHeroPush.heros:type_name -> HeroDelHeroPush.HerosEntry
35, // 20: HeroDrawResp.heroes:type_name -> DBHero
21, // [21:21] is the sub-list for method output_type
21, // [21:21] is the sub-list for method input_type
21, // [21:21] is the sub-list for extension type_name
21, // [21:21] is the sub-list for extension extendee
0, // [0:21] is the sub-list for field type_name
}
func init() { file_hero_hero_msg_proto_init() }
@ -2122,6 +2225,30 @@ func file_hero_hero_msg_proto_init() {
return nil
}
}
file_hero_hero_msg_proto_msgTypes[29].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*HeroDrawReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_hero_hero_msg_proto_msgTypes[30].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*HeroDrawResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -2129,7 +2256,7 @@ func file_hero_hero_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 33,
NumMessages: 35,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -72,6 +72,8 @@ enum ErrorCode {
HeroTypeErr = 1317; //
HeroExpTypeErr = 1318; //
HeroAddMaxExp = 1319; //
HeroStarLvErr = 1320; //
HeroMaxStarLv = 1321; //
// equipment
EquipmentOnFoundEquipment = 1400; //

View File

@ -17,21 +17,17 @@ message DBHero {
int32 captainSkill = 8; //@go_tags(`bson:"captainSkill"`)
repeated SkillData normalSkill = 9; //@go_tags(`bson:"normalSkill"`)
map<string, int32> property = 10; //
map<string, int32> addProperty =
11; //@go_tags(`bson:"addProperty"`)
int32 formation = 12; //
int32 cardType =
13; //@go_tags(`bson:"cardType"`) ()
int32 curSkin = 14; //@go_tags(`bson:"curSkin"`) ID
repeated int32 skins = 15; // ID
bool block = 16; //
repeated string equipID = 17; //@go_tags(`bson:"equipID"`) objID
int32 resonateNum = 18; //@go_tags(`bson:"resonateNum"`)
int32 distributionResonate =
19; //@go_tags(`bson:"distributionResonate"`)
map<int32, int32> energy = 20; // @go_tags(`bson:"energy"`)[1,0]
int32 sameCount = 21; // @go_tags(`bson:"sameCount"`)
int32 suiteId = 22; //@go_tags(`bson:"suiteId"`) Id
int32 suiteExtId = 23; // go_tags(`bson:"suiteExtId"`) Id
bool isOverlying = 24; // go_tags(`bson:"isOverlying"`) true
map<string, int32> addProperty = 11; //@go_tags(`bson:"addProperty"`)
int32 cardType = 12; //@go_tags(`bson:"cardType"`) ()
int32 curSkin = 13; //@go_tags(`bson:"curSkin"`) ID
repeated int32 skins = 14; // ID
bool block = 15; //
repeated string equipID = 16; //@go_tags(`bson:"equipID"`) objID
int32 resonateNum = 17; //@go_tags(`bson:"resonateNum"`)
int32 distributionResonate = 18; //@go_tags(`bson:"distributionResonate"`)
map<int32, int32> energy = 19; // @go_tags(`bson:"energy"`)[1,0]
int32 sameCount = 20; // @go_tags(`bson:"sameCount"`)
int32 suiteId = 21; //@go_tags(`bson:"suiteId"`) Id
int32 suiteExtId = 22; // go_tags(`bson:"suiteExtId"`) Id
bool isOverlying = 23; // go_tags(`bson:"isOverlying"`) true
}

View File

@ -144,3 +144,9 @@ message HeroGetSpecifiedResp {
message HeroDelHeroPush {
map<string,int32> heros = 1;
}
message HeroDrawReq {
int32 drawCount = 1; // ,
}
message HeroDrawResp { repeated DBHero heroes = 1; }