上传武器代码优化
This commit is contained in:
parent
4c11b17184
commit
12c321c4b3
@ -15,7 +15,7 @@ func (r *Robot) handlePackMsg(msg *pb.UserMessage) {
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//添加好友
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func (r *Robot) QueryUserPack() {
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req := &pb.Pack_Getlist_Req{IType: 1}
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req := &pb.Items_Getlist_Req{IType: 1}
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head := &pb.UserMessage{MainType: "pack", SubType: "queryuserpackreq"}
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defer traceFunc(head.MainType, head.SubType, r.user.GetUid(), req)
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err := r.SendToClient(head, req)
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@ -25,7 +25,7 @@ func (r *Robot) QueryUserPack() {
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}
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func (r *Robot) handleQueryUserPack(msg *pb.UserMessage) {
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rsp := &pb.Pack_Getlist_Resp{}
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rsp := &pb.Items_Getlist_Resp{}
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if !comm.ProtoUnmarshal(msg, rsp) {
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return
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}
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@ -1,12 +1,20 @@
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package comm
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import "go_dreamfactory/pb"
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import (
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"go_dreamfactory/pb"
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)
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/*
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业务模块 对外接口定义处
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*/
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type (
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IModuleCallSource struct {
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Module string //来源模块
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FuncName string //来源方法
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Describe string //调用描述
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}
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//邮件业务模块对外接口定义 提供给其他模块使用的
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Imail interface {
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CreateNewMail(uId string)
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@ -1,7 +1,6 @@
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package modules
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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@ -18,6 +17,6 @@ type (
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//向多个用户发送消息
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SendMsgToUsers(mainType, subType string, msg proto.Message, user ...*pb.Cache_UserData) (err error)
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//校验消耗资源
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CheckConsumeRes(uid string, res []*cfg.Game_atn) (code comm.ErrorCode)
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CheckConsumeRes(uid string, res []*cfg.Game_atn) (code pb.ErrorCode)
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}
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)
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@ -97,7 +97,7 @@ func (this *Configure_Comp) GetEquipmentAttrlibraryConfigureById(Id int32) (conf
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return
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}
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//获取装备属性表
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//获取武器等级消耗表
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func (this *Configure_Comp) GetEquipmentIntensifyConfigure() (configure *cfg.Game_equipIntensify, err error) {
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var (
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v interface{}
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@ -114,7 +114,7 @@ func (this *Configure_Comp) GetEquipmentIntensifyConfigure() (configure *cfg.Gam
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return
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}
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//获取属性词列表
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//获取武器等级消耗表
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func (this *Configure_Comp) GetEquipmentIntensifyConfigureById(Id int32) (configure *cfg.Game_equipIntensifyData, err error) {
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var (
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v interface{}
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@ -9,8 +9,6 @@ func CloneEquipment(equipment *pb.DB_Equipment) *pb.DB_Equipment {
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HeroId: equipment.HeroId,
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Lv: equipment.Lv,
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KeepFailNum: equipment.KeepFailNum,
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MainEntry: make(map[uint32]int32),
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AdverbEntry: make(map[uint32]int32),
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OverlayNum: equipment.OverlayNum,
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IsInitialState: equipment.IsInitialState,
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}
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@ -72,16 +72,11 @@ func (this *Model_Equipment_Comp) Equipment_AddEquipmentsToPack(uId string, cIds
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}
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}
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if !iskeep {
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if _, ok := configure.GetDataMap()[k]; ok {
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id := primitive.NewObjectID().Hex()
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add[id] = &pb.DB_Equipment{
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Id: id,
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CId: k,
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UId: uId,
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MainEntry: make(map[uint32]int32),
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AdverbEntry: make(map[uint32]int32),
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OverlayNum: v,
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IsInitialState: true,
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if c, ok := configure.GetDataMap()[k]; ok {
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if equipment, err := this.newEquipment(uId, c, v); err != nil {
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return err
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} else {
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add[equipment.Id] = equipment
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}
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}
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}
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@ -110,3 +105,28 @@ func (this *Model_Equipment_Comp) Equipment_UpdateIsEquip(uid string, equipments
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}
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return
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}
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//创建新的武器对象
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func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipData, num uint32) (equipment *pb.DB_Equipment, err error) {
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var (
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mattr []*cfg.Game_equipAttrlibraryData
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)
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equipment = &pb.DB_Equipment{
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Id: primitive.NewObjectID().Hex(),
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CId: conf.Id,
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UId: uid,
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OverlayNum: num,
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IsInitialState: true,
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}
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if mattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
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return
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}
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equipment.MainEntry = &pb.EquipmentAttributeEntry{
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Id: mattr[0].Key,
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Libraryid: mattr[0].Libraryid,
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Lv: 0,
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AttrName: mattr[0].Attr[0],
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Value: 0,
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}
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return
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}
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@ -48,7 +48,7 @@ func (this *Items) OnInstallComp() {
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//IPack-------------------------------------------------------------------------------------------------------------------------------
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///查询用户背包物品数量
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func (this *Items) QueryUserPackItemAmount(uId string, itemid int32) (amount uint32) {
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func (this *Items) QueryUserItemAmount(uId string, itemid int32) (amount uint32) {
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defer log.Debugf("获取物品 uId:%s itemid:%d addnum:%d ", uId, itemid, amount)
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amount = 0
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if result := this.model_pack_comp.Pack_QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 {
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@ -58,13 +58,13 @@ func (this *Items) QueryUserPackItemAmount(uId string, itemid int32) (amount uin
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}
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///查询用户背包多个物品数量
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func (this *Items) QueryUserPackItemsAmount(uId string, itemid ...int32) (result map[int32]uint32) {
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func (this *Items) QueryUserItemsAmount(uId string, itemid ...int32) (result map[int32]uint32) {
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result = this.model_pack_comp.Pack_QueryUserPackItemsAmount(uId, itemid...)
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return
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}
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///添加单个物品到背包 (可以加物品和减物品)
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func (this *Items) AddItemToUserPack(uId string, itemid, addnum int32) (code pb.ErrorCode) {
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func (this *Items) AddItem(uId string, itemid, addnum int32) (code pb.ErrorCode) {
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var err error
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defer log.Debugf("给用户添加物品 uId:%s itemid:%d addnum:%d issucc:%v", uId, itemid, addnum, err == nil)
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if err = this.model_pack_comp.Pack_AddItemToUserPack(uId, itemid, addnum); err != nil {
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@ -81,7 +81,7 @@ func (this *Items) AddItemToUserPack(uId string, itemid, addnum int32) (code pb.
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}
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///添加多个物品到背包 (可以加物品和减物品)
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func (this *Items) AddItemsToUserPack(uId string, items map[int32]int32) (code pb.ErrorCode) {
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func (this *Items) AddItems(uId string, items map[int32]int32) (code pb.ErrorCode) {
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var err error
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defer log.Debugf("给用户添加物品 uId:%s items:%d items:%v", uId, items, err == nil)
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if err = this.model_pack_comp.Pack_AddItemsToUserPack(uId, items); err != nil {
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105
pb/comm.pb.go
105
pb/comm.pb.go
@ -21,6 +21,62 @@ const (
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_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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)
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//英雄属性类型
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type HeroAttributesType int32
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const (
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HeroAttributesType_Hp HeroAttributesType = 0 //血量
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HeroAttributesType_Atk HeroAttributesType = 1 //攻击
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HeroAttributesType_Def HeroAttributesType = 2 //防御
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HeroAttributesType_Speed HeroAttributesType = 3 //速度
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HeroAttributesType_Crit HeroAttributesType = 4 //暴击
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)
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// Enum value maps for HeroAttributesType.
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var (
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HeroAttributesType_name = map[int32]string{
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0: "Hp",
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1: "Atk",
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2: "Def",
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3: "Speed",
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4: "Crit",
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}
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HeroAttributesType_value = map[string]int32{
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"Hp": 0,
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"Atk": 1,
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"Def": 2,
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"Speed": 3,
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"Crit": 4,
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}
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)
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func (x HeroAttributesType) Enum() *HeroAttributesType {
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p := new(HeroAttributesType)
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*p = x
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return p
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}
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func (x HeroAttributesType) String() string {
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return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
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}
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func (HeroAttributesType) Descriptor() protoreflect.EnumDescriptor {
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return file_comm_proto_enumTypes[0].Descriptor()
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}
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func (HeroAttributesType) Type() protoreflect.EnumType {
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return &file_comm_proto_enumTypes[0]
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}
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func (x HeroAttributesType) Number() protoreflect.EnumNumber {
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return protoreflect.EnumNumber(x)
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}
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// Deprecated: Use HeroAttributesType.Descriptor instead.
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func (HeroAttributesType) EnumDescriptor() ([]byte, []int) {
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return file_comm_proto_rawDescGZIP(), []int{0}
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}
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//用户消息流结构
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type UserMessage struct {
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state protoimpl.MessageState
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@ -739,8 +795,12 @@ var file_comm_proto_rawDesc = []byte{
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0x72, 0x53, 0x65, 0x73, 0x73, 0x69, 0x6f, 0x6e, 0x49, 0x64, 0x22, 0x2c, 0x0a, 0x12, 0x4e, 0x6f,
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0x74, 0x69, 0x63, 0x65, 0x55, 0x73, 0x65, 0x72, 0x43, 0x6c, 0x6f, 0x73, 0x65, 0x52, 0x65, 0x71,
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0x12, 0x16, 0x0a, 0x06, 0x55, 0x73, 0x65, 0x72, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09,
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0x52, 0x06, 0x55, 0x73, 0x65, 0x72, 0x49, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
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0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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0x52, 0x06, 0x55, 0x73, 0x65, 0x72, 0x49, 0x64, 0x2a, 0x43, 0x0a, 0x12, 0x48, 0x65, 0x72, 0x6f,
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0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x73, 0x54, 0x79, 0x70, 0x65, 0x12, 0x06,
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0x0a, 0x02, 0x48, 0x70, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x41, 0x74, 0x6b, 0x10, 0x01, 0x12,
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0x07, 0x0a, 0x03, 0x44, 0x65, 0x66, 0x10, 0x02, 0x12, 0x09, 0x0a, 0x05, 0x53, 0x70, 0x65, 0x65,
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0x64, 0x10, 0x03, 0x12, 0x08, 0x0a, 0x04, 0x43, 0x72, 0x69, 0x74, 0x10, 0x04, 0x42, 0x06, 0x5a,
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0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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}
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var (
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@ -755,28 +815,30 @@ func file_comm_proto_rawDescGZIP() []byte {
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return file_comm_proto_rawDescData
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}
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var file_comm_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
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var file_comm_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
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var file_comm_proto_goTypes = []interface{}{
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(*UserMessage)(nil), // 0: UserMessage
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(*AgentMessage)(nil), // 1: AgentMessage
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(*RPCMessageReply)(nil), // 2: RPCMessageReply
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(*AgentBuildReq)(nil), // 3: AgentBuildReq
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(*AgentUnBuildReq)(nil), // 4: AgentUnBuildReq
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(*AgentSendMessageReq)(nil), // 5: AgentSendMessageReq
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(*BatchMessageReq)(nil), // 6: BatchMessageReq
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(*BroadCastMessageReq)(nil), // 7: BroadCastMessageReq
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(*AgentCloseeReq)(nil), // 8: AgentCloseeReq
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(*NoticeUserCloseReq)(nil), // 9: NoticeUserCloseReq
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(*anypb.Any)(nil), // 10: google.protobuf.Any
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(ErrorCode)(0), // 11: ErrorCode
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(HeroAttributesType)(0), // 0: HeroAttributesType
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(*UserMessage)(nil), // 1: UserMessage
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(*AgentMessage)(nil), // 2: AgentMessage
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(*RPCMessageReply)(nil), // 3: RPCMessageReply
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(*AgentBuildReq)(nil), // 4: AgentBuildReq
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(*AgentUnBuildReq)(nil), // 5: AgentUnBuildReq
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(*AgentSendMessageReq)(nil), // 6: AgentSendMessageReq
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(*BatchMessageReq)(nil), // 7: BatchMessageReq
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(*BroadCastMessageReq)(nil), // 8: BroadCastMessageReq
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(*AgentCloseeReq)(nil), // 9: AgentCloseeReq
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(*NoticeUserCloseReq)(nil), // 10: NoticeUserCloseReq
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(*anypb.Any)(nil), // 11: google.protobuf.Any
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(ErrorCode)(0), // 12: ErrorCode
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}
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var file_comm_proto_depIdxs = []int32{
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10, // 0: UserMessage.data:type_name -> google.protobuf.Any
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10, // 1: AgentMessage.Message:type_name -> google.protobuf.Any
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11, // 2: RPCMessageReply.Code:type_name -> ErrorCode
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10, // 3: AgentSendMessageReq.Data:type_name -> google.protobuf.Any
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10, // 4: BatchMessageReq.Data:type_name -> google.protobuf.Any
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10, // 5: BroadCastMessageReq.Data:type_name -> google.protobuf.Any
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11, // 0: UserMessage.data:type_name -> google.protobuf.Any
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11, // 1: AgentMessage.Message:type_name -> google.protobuf.Any
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12, // 2: RPCMessageReply.Code:type_name -> ErrorCode
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11, // 3: AgentSendMessageReq.Data:type_name -> google.protobuf.Any
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11, // 4: BatchMessageReq.Data:type_name -> google.protobuf.Any
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11, // 5: BroadCastMessageReq.Data:type_name -> google.protobuf.Any
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6, // [6:6] is the sub-list for method output_type
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6, // [6:6] is the sub-list for method input_type
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6, // [6:6] is the sub-list for extension type_name
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@ -917,13 +979,14 @@ func file_comm_proto_init() {
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File: protoimpl.DescBuilder{
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GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
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RawDescriptor: file_comm_proto_rawDesc,
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NumEnums: 0,
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NumEnums: 1,
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NumMessages: 10,
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NumExtensions: 0,
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NumServices: 0,
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},
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GoTypes: file_comm_proto_goTypes,
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DependencyIndexes: file_comm_proto_depIdxs,
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EnumInfos: file_comm_proto_enumTypes,
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MessageInfos: file_comm_proto_msgTypes,
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}.Build()
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File_comm_proto = out.File
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@ -20,115 +20,108 @@ const (
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_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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)
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//装备主词条
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type EquipmentMainEntry int32
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//装备属性词条
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type EquipmentAttributeEntry struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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const (
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EquipmentMainEntry_Hp EquipmentMainEntry = 0
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)
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Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
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Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
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AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
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Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级
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Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值
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}
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// Enum value maps for EquipmentMainEntry.
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var (
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EquipmentMainEntry_name = map[int32]string{
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0: "Hp",
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func (x *EquipmentAttributeEntry) Reset() {
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*x = EquipmentAttributeEntry{}
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if protoimpl.UnsafeEnabled {
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mi := &file_equipment_equipment_db_proto_msgTypes[0]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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EquipmentMainEntry_value = map[string]int32{
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"Hp": 0,
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}
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func (x *EquipmentAttributeEntry) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*EquipmentAttributeEntry) ProtoMessage() {}
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func (x *EquipmentAttributeEntry) ProtoReflect() protoreflect.Message {
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mi := &file_equipment_equipment_db_proto_msgTypes[0]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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)
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func (x EquipmentMainEntry) Enum() *EquipmentMainEntry {
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p := new(EquipmentMainEntry)
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*p = x
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return p
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return mi.MessageOf(x)
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}
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func (x EquipmentMainEntry) String() string {
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return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
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}
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func (EquipmentMainEntry) Descriptor() protoreflect.EnumDescriptor {
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return file_equipment_equipment_db_proto_enumTypes[0].Descriptor()
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}
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func (EquipmentMainEntry) Type() protoreflect.EnumType {
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return &file_equipment_equipment_db_proto_enumTypes[0]
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}
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|
||||
func (x EquipmentMainEntry) Number() protoreflect.EnumNumber {
|
||||
return protoreflect.EnumNumber(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EquipmentMainEntry.Descriptor instead.
|
||||
func (EquipmentMainEntry) EnumDescriptor() ([]byte, []int) {
|
||||
// Deprecated: Use EquipmentAttributeEntry.ProtoReflect.Descriptor instead.
|
||||
func (*EquipmentAttributeEntry) Descriptor() ([]byte, []int) {
|
||||
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
//装备副词条
|
||||
type EquipmentAdverbEntry int32
|
||||
|
||||
const (
|
||||
EquipmentAdverbEntry_Crit EquipmentAdverbEntry = 0
|
||||
)
|
||||
|
||||
// Enum value maps for EquipmentAdverbEntry.
|
||||
var (
|
||||
EquipmentAdverbEntry_name = map[int32]string{
|
||||
0: "Crit",
|
||||
func (x *EquipmentAttributeEntry) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
EquipmentAdverbEntry_value = map[string]int32{
|
||||
"Crit": 0,
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *EquipmentAttributeEntry) GetLibraryid() int32 {
|
||||
if x != nil {
|
||||
return x.Libraryid
|
||||
}
|
||||
)
|
||||
|
||||
func (x EquipmentAdverbEntry) Enum() *EquipmentAdverbEntry {
|
||||
p := new(EquipmentAdverbEntry)
|
||||
*p = x
|
||||
return p
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x EquipmentAdverbEntry) String() string {
|
||||
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
|
||||
func (x *EquipmentAttributeEntry) GetAttrName() string {
|
||||
if x != nil {
|
||||
return x.AttrName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (EquipmentAdverbEntry) Descriptor() protoreflect.EnumDescriptor {
|
||||
return file_equipment_equipment_db_proto_enumTypes[1].Descriptor()
|
||||
func (x *EquipmentAttributeEntry) GetLv() int32 {
|
||||
if x != nil {
|
||||
return x.Lv
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (EquipmentAdverbEntry) Type() protoreflect.EnumType {
|
||||
return &file_equipment_equipment_db_proto_enumTypes[1]
|
||||
}
|
||||
|
||||
func (x EquipmentAdverbEntry) Number() protoreflect.EnumNumber {
|
||||
return protoreflect.EnumNumber(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EquipmentAdverbEntry.Descriptor instead.
|
||||
func (EquipmentAdverbEntry) EnumDescriptor() ([]byte, []int) {
|
||||
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{1}
|
||||
func (x *EquipmentAttributeEntry) GetValue() int32 {
|
||||
if x != nil {
|
||||
return x.Value
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//武器数据
|
||||
type DB_Equipment struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id string `protobuf:"bytes,1,opt,name=Id,proto3" json:"Id" bson:"_id"` //装备id
|
||||
CId int32 `protobuf:"zigzag32,2,opt,name=cId,proto3" json:"cId" bson:"cId"` // 配置Id
|
||||
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
|
||||
HeroId string `protobuf:"bytes,5,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
|
||||
Lv int32 `protobuf:"zigzag32,6,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
|
||||
KeepFailNum int32 `protobuf:"zigzag32,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
|
||||
MainEntry map[uint32]int32 `protobuf:"bytes,8,rep,name=mainEntry,proto3" json:"mainEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"mainEntry"` // 装备主词条
|
||||
AdverbEntry map[uint32]int32 `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"adverbEntry"` //装备副词条
|
||||
OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
|
||||
IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
|
||||
Id string `protobuf:"bytes,1,opt,name=Id,proto3" json:"Id" bson:"_id"` //装备id
|
||||
CId int32 `protobuf:"zigzag32,2,opt,name=cId,proto3" json:"cId" bson:"cId"` // 配置Id
|
||||
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
|
||||
HeroId string `protobuf:"bytes,5,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
|
||||
Lv int32 `protobuf:"zigzag32,6,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
|
||||
KeepFailNum int32 `protobuf:"zigzag32,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
|
||||
MainEntry *EquipmentAttributeEntry `protobuf:"bytes,8,opt,name=mainEntry,proto3" json:"mainEntry" bson:"mainEntry"` // 装备主词条
|
||||
AdverbEntry []*EquipmentAttributeEntry `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" bson:"adverbEntry"` //装备副词条
|
||||
OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
|
||||
IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) Reset() {
|
||||
*x = DB_Equipment{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_equipment_equipment_db_proto_msgTypes[0]
|
||||
mi := &file_equipment_equipment_db_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -141,7 +134,7 @@ func (x *DB_Equipment) String() string {
|
||||
func (*DB_Equipment) ProtoMessage() {}
|
||||
|
||||
func (x *DB_Equipment) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_equipment_equipment_db_proto_msgTypes[0]
|
||||
mi := &file_equipment_equipment_db_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -154,7 +147,7 @@ func (x *DB_Equipment) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DB_Equipment.ProtoReflect.Descriptor instead.
|
||||
func (*DB_Equipment) Descriptor() ([]byte, []int) {
|
||||
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{0}
|
||||
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetId() string {
|
||||
@ -199,14 +192,14 @@ func (x *DB_Equipment) GetKeepFailNum() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetMainEntry() map[uint32]int32 {
|
||||
func (x *DB_Equipment) GetMainEntry() *EquipmentAttributeEntry {
|
||||
if x != nil {
|
||||
return x.MainEntry
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetAdverbEntry() map[uint32]int32 {
|
||||
func (x *DB_Equipment) GetAdverbEntry() []*EquipmentAttributeEntry {
|
||||
if x != nil {
|
||||
return x.AdverbEntry
|
||||
}
|
||||
@ -231,42 +224,38 @@ var File_equipment_equipment_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_equipment_equipment_db_proto_rawDesc = []byte{
|
||||
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||||
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|
||||
0x52, 0x0b, 0x61, 0x64, 0x76, 0x65, 0x72, 0x62, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x1e, 0x0a,
|
||||
0x0a, 0x6f, 0x76, 0x65, 0x72, 0x6c, 0x61, 0x79, 0x4e, 0x75, 0x6d, 0x18, 0x0a, 0x20, 0x01, 0x28,
|
||||
0x0d, 0x52, 0x0a, 0x6f, 0x76, 0x65, 0x72, 0x6c, 0x61, 0x79, 0x4e, 0x75, 0x6d, 0x12, 0x26, 0x0a,
|
||||
0x0e, 0x69, 0x73, 0x49, 0x6e, 0x69, 0x74, 0x69, 0x61, 0x6c, 0x53, 0x74, 0x61, 0x74, 0x65, 0x18,
|
||||
0x0b, 0x20, 0x01, 0x28, 0x08, 0x52, 0x0e, 0x69, 0x73, 0x49, 0x6e, 0x69, 0x74, 0x69, 0x61, 0x6c,
|
||||
0x53, 0x74, 0x61, 0x74, 0x65, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -281,18 +270,14 @@ func file_equipment_equipment_db_proto_rawDescGZIP() []byte {
|
||||
return file_equipment_equipment_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_equipment_equipment_db_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
|
||||
var file_equipment_equipment_db_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
|
||||
var file_equipment_equipment_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
|
||||
var file_equipment_equipment_db_proto_goTypes = []interface{}{
|
||||
(EquipmentMainEntry)(0), // 0: EquipmentMainEntry
|
||||
(EquipmentAdverbEntry)(0), // 1: EquipmentAdverbEntry
|
||||
(*DB_Equipment)(nil), // 2: DB_Equipment
|
||||
nil, // 3: DB_Equipment.MainEntryEntry
|
||||
nil, // 4: DB_Equipment.AdverbEntryEntry
|
||||
(*EquipmentAttributeEntry)(nil), // 0: EquipmentAttributeEntry
|
||||
(*DB_Equipment)(nil), // 1: DB_Equipment
|
||||
}
|
||||
var file_equipment_equipment_db_proto_depIdxs = []int32{
|
||||
3, // 0: DB_Equipment.mainEntry:type_name -> DB_Equipment.MainEntryEntry
|
||||
4, // 1: DB_Equipment.adverbEntry:type_name -> DB_Equipment.AdverbEntryEntry
|
||||
0, // 0: DB_Equipment.mainEntry:type_name -> EquipmentAttributeEntry
|
||||
0, // 1: DB_Equipment.adverbEntry:type_name -> EquipmentAttributeEntry
|
||||
2, // [2:2] is the sub-list for method output_type
|
||||
2, // [2:2] is the sub-list for method input_type
|
||||
2, // [2:2] is the sub-list for extension type_name
|
||||
@ -307,6 +292,18 @@ func file_equipment_equipment_db_proto_init() {
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_equipment_equipment_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EquipmentAttributeEntry); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_equipment_equipment_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DB_Equipment); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -324,14 +321,13 @@ func file_equipment_equipment_db_proto_init() {
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_equipment_equipment_db_proto_rawDesc,
|
||||
NumEnums: 2,
|
||||
NumMessages: 3,
|
||||
NumEnums: 0,
|
||||
NumMessages: 2,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_equipment_equipment_db_proto_goTypes,
|
||||
DependencyIndexes: file_equipment_equipment_db_proto_depIdxs,
|
||||
EnumInfos: file_equipment_equipment_db_proto_enumTypes,
|
||||
MessageInfos: file_equipment_equipment_db_proto_msgTypes,
|
||||
}.Build()
|
||||
File_equipment_equipment_db_proto = out.File
|
||||
|
@ -65,4 +65,13 @@ message BroadCastMessageReq {
|
||||
message AgentCloseeReq { string UserSessionId = 1; }
|
||||
|
||||
//通知用户离线
|
||||
message NoticeUserCloseReq { string UserId = 1; }
|
||||
message NoticeUserCloseReq { string UserId = 1; }
|
||||
|
||||
//英雄属性类型
|
||||
enum HeroAttributesType{
|
||||
Hp = 0; //血量
|
||||
Atk = 1; //攻击
|
||||
Def = 2; //防御
|
||||
Speed = 3; //速度
|
||||
Crit = 4; //暴击
|
||||
}
|
@ -1,25 +1,25 @@
|
||||
syntax = "proto3";
|
||||
option go_package = ".;pb";
|
||||
|
||||
//装备主词条
|
||||
enum EquipmentMainEntry {
|
||||
Hp = 0;
|
||||
}
|
||||
|
||||
//装备副词条
|
||||
enum EquipmentAdverbEntry {
|
||||
Crit = 0;
|
||||
//装备属性词条
|
||||
message EquipmentAttributeEntry {
|
||||
int32 Id = 1; //属性词条主键id 唯一
|
||||
int32 libraryid = 2; //属性词条id 非唯一
|
||||
string AttrName = 3; //属性名
|
||||
int32 Lv = 4; //属性等级
|
||||
int32 Value = 5; //属性值
|
||||
}
|
||||
|
||||
//武器数据
|
||||
message DB_Equipment {
|
||||
string Id = 1; //@go_tags(`bson:"_id"`) 装备id
|
||||
sint32 cId = 2; //@go_tags(`bson:"cId"`) 配置Id
|
||||
string uId = 3; //@go_tags(`bson:"uid"`) 所属玩家Id
|
||||
string heroId = 5; //@go_tags(`bson:"heroId"`) 挂在的英雄卡片id 未装备 填 ''
|
||||
sint32 lv = 6; //@go_tags(`bson:"lv"`) 装备强化等级
|
||||
sint32 keepFailNum = 7; //@go_tags(`bson:"keepFailNum"`) 连续强化失败次数
|
||||
map<uint32,int32> mainEntry = 8; //@go_tags(`bson:"mainEntry"`) 装备主词条
|
||||
map<uint32,int32> adverbEntry = 9; //@go_tags(`bson:"adverbEntry"`) 装备副词条
|
||||
uint32 overlayNum = 10; //@go_tags(`bson:"overlayNum"`) 叠加数量
|
||||
bool isInitialState = 11; //@go_tags(`bson:"isInitialState"`) 是否初始状态
|
||||
string Id = 1; //@go_tags(`bson:"_id"`) 装备id
|
||||
sint32 cId = 2; //@go_tags(`bson:"cId"`) 配置Id
|
||||
string uId = 3; //@go_tags(`bson:"uid"`) 所属玩家Id
|
||||
string heroId = 5; //@go_tags(`bson:"heroId"`) 挂在的英雄卡片id 未装备 填 ''
|
||||
sint32 lv = 6; //@go_tags(`bson:"lv"`) 装备强化等级
|
||||
sint32 keepFailNum = 7; //@go_tags(`bson:"keepFailNum"`) 连续强化失败次数
|
||||
EquipmentAttributeEntry mainEntry = 8; //@go_tags(`bson:"mainEntry"`) 装备主词条
|
||||
repeated EquipmentAttributeEntry adverbEntry = 9; //@go_tags(`bson:"adverbEntry"`) 装备副词条
|
||||
uint32 overlayNum = 10; //@go_tags(`bson:"overlayNum"`) 叠加数量
|
||||
bool isInitialState = 11; //@go_tags(`bson:"isInitialState"`) 是否初始状态
|
||||
}
|
Loading…
Reference in New Issue
Block a user