上传武器代码优化

This commit is contained in:
liwei1dao 2022-06-27 19:52:08 +08:00
parent 4c11b17184
commit 12c321c4b3
11 changed files with 288 additions and 195 deletions

View File

@ -15,7 +15,7 @@ func (r *Robot) handlePackMsg(msg *pb.UserMessage) {
//添加好友
func (r *Robot) QueryUserPack() {
req := &pb.Pack_Getlist_Req{IType: 1}
req := &pb.Items_Getlist_Req{IType: 1}
head := &pb.UserMessage{MainType: "pack", SubType: "queryuserpackreq"}
defer traceFunc(head.MainType, head.SubType, r.user.GetUid(), req)
err := r.SendToClient(head, req)
@ -25,7 +25,7 @@ func (r *Robot) QueryUserPack() {
}
func (r *Robot) handleQueryUserPack(msg *pb.UserMessage) {
rsp := &pb.Pack_Getlist_Resp{}
rsp := &pb.Items_Getlist_Resp{}
if !comm.ProtoUnmarshal(msg, rsp) {
return
}

View File

@ -1,12 +1,20 @@
package comm
import "go_dreamfactory/pb"
import (
"go_dreamfactory/pb"
)
/*
业务模块 对外接口定义处
*/
type (
IModuleCallSource struct {
Module string //来源模块
FuncName string //来源方法
Describe string //调用描述
}
//邮件业务模块对外接口定义 提供给其他模块使用的
Imail interface {
CreateNewMail(uId string)

View File

@ -1,7 +1,6 @@
package modules
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
@ -18,6 +17,6 @@ type (
//向多个用户发送消息
SendMsgToUsers(mainType, subType string, msg proto.Message, user ...*pb.Cache_UserData) (err error)
//校验消耗资源
CheckConsumeRes(uid string, res []*cfg.Game_atn) (code comm.ErrorCode)
CheckConsumeRes(uid string, res []*cfg.Game_atn) (code pb.ErrorCode)
}
)

View File

@ -97,7 +97,7 @@ func (this *Configure_Comp) GetEquipmentAttrlibraryConfigureById(Id int32) (conf
return
}
//获取装备属性
//获取武器等级消耗
func (this *Configure_Comp) GetEquipmentIntensifyConfigure() (configure *cfg.Game_equipIntensify, err error) {
var (
v interface{}
@ -114,7 +114,7 @@ func (this *Configure_Comp) GetEquipmentIntensifyConfigure() (configure *cfg.Gam
return
}
//获取属性词列
//获取武器等级消耗
func (this *Configure_Comp) GetEquipmentIntensifyConfigureById(Id int32) (configure *cfg.Game_equipIntensifyData, err error) {
var (
v interface{}

View File

@ -9,8 +9,6 @@ func CloneEquipment(equipment *pb.DB_Equipment) *pb.DB_Equipment {
HeroId: equipment.HeroId,
Lv: equipment.Lv,
KeepFailNum: equipment.KeepFailNum,
MainEntry: make(map[uint32]int32),
AdverbEntry: make(map[uint32]int32),
OverlayNum: equipment.OverlayNum,
IsInitialState: equipment.IsInitialState,
}

View File

@ -72,16 +72,11 @@ func (this *Model_Equipment_Comp) Equipment_AddEquipmentsToPack(uId string, cIds
}
}
if !iskeep {
if _, ok := configure.GetDataMap()[k]; ok {
id := primitive.NewObjectID().Hex()
add[id] = &pb.DB_Equipment{
Id: id,
CId: k,
UId: uId,
MainEntry: make(map[uint32]int32),
AdverbEntry: make(map[uint32]int32),
OverlayNum: v,
IsInitialState: true,
if c, ok := configure.GetDataMap()[k]; ok {
if equipment, err := this.newEquipment(uId, c, v); err != nil {
return err
} else {
add[equipment.Id] = equipment
}
}
}
@ -110,3 +105,28 @@ func (this *Model_Equipment_Comp) Equipment_UpdateIsEquip(uid string, equipments
}
return
}
//创建新的武器对象
func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipData, num uint32) (equipment *pb.DB_Equipment, err error) {
var (
mattr []*cfg.Game_equipAttrlibraryData
)
equipment = &pb.DB_Equipment{
Id: primitive.NewObjectID().Hex(),
CId: conf.Id,
UId: uid,
OverlayNum: num,
IsInitialState: true,
}
if mattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
return
}
equipment.MainEntry = &pb.EquipmentAttributeEntry{
Id: mattr[0].Key,
Libraryid: mattr[0].Libraryid,
Lv: 0,
AttrName: mattr[0].Attr[0],
Value: 0,
}
return
}

View File

@ -48,7 +48,7 @@ func (this *Items) OnInstallComp() {
//IPack-------------------------------------------------------------------------------------------------------------------------------
///查询用户背包物品数量
func (this *Items) QueryUserPackItemAmount(uId string, itemid int32) (amount uint32) {
func (this *Items) QueryUserItemAmount(uId string, itemid int32) (amount uint32) {
defer log.Debugf("获取物品 uId:%s itemid:%d addnum:%d ", uId, itemid, amount)
amount = 0
if result := this.model_pack_comp.Pack_QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 {
@ -58,13 +58,13 @@ func (this *Items) QueryUserPackItemAmount(uId string, itemid int32) (amount uin
}
///查询用户背包多个物品数量
func (this *Items) QueryUserPackItemsAmount(uId string, itemid ...int32) (result map[int32]uint32) {
func (this *Items) QueryUserItemsAmount(uId string, itemid ...int32) (result map[int32]uint32) {
result = this.model_pack_comp.Pack_QueryUserPackItemsAmount(uId, itemid...)
return
}
///添加单个物品到背包 (可以加物品和减物品)
func (this *Items) AddItemToUserPack(uId string, itemid, addnum int32) (code pb.ErrorCode) {
func (this *Items) AddItem(uId string, itemid, addnum int32) (code pb.ErrorCode) {
var err error
defer log.Debugf("给用户添加物品 uId:%s itemid:%d addnum:%d issucc:%v", uId, itemid, addnum, err == nil)
if err = this.model_pack_comp.Pack_AddItemToUserPack(uId, itemid, addnum); err != nil {
@ -81,7 +81,7 @@ func (this *Items) AddItemToUserPack(uId string, itemid, addnum int32) (code pb.
}
///添加多个物品到背包 (可以加物品和减物品)
func (this *Items) AddItemsToUserPack(uId string, items map[int32]int32) (code pb.ErrorCode) {
func (this *Items) AddItems(uId string, items map[int32]int32) (code pb.ErrorCode) {
var err error
defer log.Debugf("给用户添加物品 uId:%s items:%d items:%v", uId, items, err == nil)
if err = this.model_pack_comp.Pack_AddItemsToUserPack(uId, items); err != nil {

View File

@ -21,6 +21,62 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//英雄属性类型
type HeroAttributesType int32
const (
HeroAttributesType_Hp HeroAttributesType = 0 //血量
HeroAttributesType_Atk HeroAttributesType = 1 //攻击
HeroAttributesType_Def HeroAttributesType = 2 //防御
HeroAttributesType_Speed HeroAttributesType = 3 //速度
HeroAttributesType_Crit HeroAttributesType = 4 //暴击
)
// Enum value maps for HeroAttributesType.
var (
HeroAttributesType_name = map[int32]string{
0: "Hp",
1: "Atk",
2: "Def",
3: "Speed",
4: "Crit",
}
HeroAttributesType_value = map[string]int32{
"Hp": 0,
"Atk": 1,
"Def": 2,
"Speed": 3,
"Crit": 4,
}
)
func (x HeroAttributesType) Enum() *HeroAttributesType {
p := new(HeroAttributesType)
*p = x
return p
}
func (x HeroAttributesType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (HeroAttributesType) Descriptor() protoreflect.EnumDescriptor {
return file_comm_proto_enumTypes[0].Descriptor()
}
func (HeroAttributesType) Type() protoreflect.EnumType {
return &file_comm_proto_enumTypes[0]
}
func (x HeroAttributesType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use HeroAttributesType.Descriptor instead.
func (HeroAttributesType) EnumDescriptor() ([]byte, []int) {
return file_comm_proto_rawDescGZIP(), []int{0}
}
//用户消息流结构
type UserMessage struct {
state protoimpl.MessageState
@ -739,8 +795,12 @@ var file_comm_proto_rawDesc = []byte{
0x72, 0x53, 0x65, 0x73, 0x73, 0x69, 0x6f, 0x6e, 0x49, 0x64, 0x22, 0x2c, 0x0a, 0x12, 0x4e, 0x6f,
0x74, 0x69, 0x63, 0x65, 0x55, 0x73, 0x65, 0x72, 0x43, 0x6c, 0x6f, 0x73, 0x65, 0x52, 0x65, 0x71,
0x12, 0x16, 0x0a, 0x06, 0x55, 0x73, 0x65, 0x72, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09,
0x52, 0x06, 0x55, 0x73, 0x65, 0x72, 0x49, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
0x52, 0x06, 0x55, 0x73, 0x65, 0x72, 0x49, 0x64, 0x2a, 0x43, 0x0a, 0x12, 0x48, 0x65, 0x72, 0x6f,
0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x73, 0x54, 0x79, 0x70, 0x65, 0x12, 0x06,
0x0a, 0x02, 0x48, 0x70, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x41, 0x74, 0x6b, 0x10, 0x01, 0x12,
0x07, 0x0a, 0x03, 0x44, 0x65, 0x66, 0x10, 0x02, 0x12, 0x09, 0x0a, 0x05, 0x53, 0x70, 0x65, 0x65,
0x64, 0x10, 0x03, 0x12, 0x08, 0x0a, 0x04, 0x43, 0x72, 0x69, 0x74, 0x10, 0x04, 0x42, 0x06, 0x5a,
0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -755,28 +815,30 @@ func file_comm_proto_rawDescGZIP() []byte {
return file_comm_proto_rawDescData
}
var file_comm_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_comm_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
var file_comm_proto_goTypes = []interface{}{
(*UserMessage)(nil), // 0: UserMessage
(*AgentMessage)(nil), // 1: AgentMessage
(*RPCMessageReply)(nil), // 2: RPCMessageReply
(*AgentBuildReq)(nil), // 3: AgentBuildReq
(*AgentUnBuildReq)(nil), // 4: AgentUnBuildReq
(*AgentSendMessageReq)(nil), // 5: AgentSendMessageReq
(*BatchMessageReq)(nil), // 6: BatchMessageReq
(*BroadCastMessageReq)(nil), // 7: BroadCastMessageReq
(*AgentCloseeReq)(nil), // 8: AgentCloseeReq
(*NoticeUserCloseReq)(nil), // 9: NoticeUserCloseReq
(*anypb.Any)(nil), // 10: google.protobuf.Any
(ErrorCode)(0), // 11: ErrorCode
(HeroAttributesType)(0), // 0: HeroAttributesType
(*UserMessage)(nil), // 1: UserMessage
(*AgentMessage)(nil), // 2: AgentMessage
(*RPCMessageReply)(nil), // 3: RPCMessageReply
(*AgentBuildReq)(nil), // 4: AgentBuildReq
(*AgentUnBuildReq)(nil), // 5: AgentUnBuildReq
(*AgentSendMessageReq)(nil), // 6: AgentSendMessageReq
(*BatchMessageReq)(nil), // 7: BatchMessageReq
(*BroadCastMessageReq)(nil), // 8: BroadCastMessageReq
(*AgentCloseeReq)(nil), // 9: AgentCloseeReq
(*NoticeUserCloseReq)(nil), // 10: NoticeUserCloseReq
(*anypb.Any)(nil), // 11: google.protobuf.Any
(ErrorCode)(0), // 12: ErrorCode
}
var file_comm_proto_depIdxs = []int32{
10, // 0: UserMessage.data:type_name -> google.protobuf.Any
10, // 1: AgentMessage.Message:type_name -> google.protobuf.Any
11, // 2: RPCMessageReply.Code:type_name -> ErrorCode
10, // 3: AgentSendMessageReq.Data:type_name -> google.protobuf.Any
10, // 4: BatchMessageReq.Data:type_name -> google.protobuf.Any
10, // 5: BroadCastMessageReq.Data:type_name -> google.protobuf.Any
11, // 0: UserMessage.data:type_name -> google.protobuf.Any
11, // 1: AgentMessage.Message:type_name -> google.protobuf.Any
12, // 2: RPCMessageReply.Code:type_name -> ErrorCode
11, // 3: AgentSendMessageReq.Data:type_name -> google.protobuf.Any
11, // 4: BatchMessageReq.Data:type_name -> google.protobuf.Any
11, // 5: BroadCastMessageReq.Data:type_name -> google.protobuf.Any
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
@ -917,13 +979,14 @@ func file_comm_proto_init() {
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_comm_proto_rawDesc,
NumEnums: 0,
NumEnums: 1,
NumMessages: 10,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_comm_proto_goTypes,
DependencyIndexes: file_comm_proto_depIdxs,
EnumInfos: file_comm_proto_enumTypes,
MessageInfos: file_comm_proto_msgTypes,
}.Build()
File_comm_proto = out.File

View File

@ -20,115 +20,108 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//装备主词条
type EquipmentMainEntry int32
//装备属性词条
type EquipmentAttributeEntry struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
const (
EquipmentMainEntry_Hp EquipmentMainEntry = 0
)
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级
Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值
}
// Enum value maps for EquipmentMainEntry.
var (
EquipmentMainEntry_name = map[int32]string{
0: "Hp",
func (x *EquipmentAttributeEntry) Reset() {
*x = EquipmentAttributeEntry{}
if protoimpl.UnsafeEnabled {
mi := &file_equipment_equipment_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
EquipmentMainEntry_value = map[string]int32{
"Hp": 0,
}
func (x *EquipmentAttributeEntry) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*EquipmentAttributeEntry) ProtoMessage() {}
func (x *EquipmentAttributeEntry) ProtoReflect() protoreflect.Message {
mi := &file_equipment_equipment_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
)
func (x EquipmentMainEntry) Enum() *EquipmentMainEntry {
p := new(EquipmentMainEntry)
*p = x
return p
return mi.MessageOf(x)
}
func (x EquipmentMainEntry) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (EquipmentMainEntry) Descriptor() protoreflect.EnumDescriptor {
return file_equipment_equipment_db_proto_enumTypes[0].Descriptor()
}
func (EquipmentMainEntry) Type() protoreflect.EnumType {
return &file_equipment_equipment_db_proto_enumTypes[0]
}
func (x EquipmentMainEntry) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use EquipmentMainEntry.Descriptor instead.
func (EquipmentMainEntry) EnumDescriptor() ([]byte, []int) {
// Deprecated: Use EquipmentAttributeEntry.ProtoReflect.Descriptor instead.
func (*EquipmentAttributeEntry) Descriptor() ([]byte, []int) {
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{0}
}
//装备副词条
type EquipmentAdverbEntry int32
const (
EquipmentAdverbEntry_Crit EquipmentAdverbEntry = 0
)
// Enum value maps for EquipmentAdverbEntry.
var (
EquipmentAdverbEntry_name = map[int32]string{
0: "Crit",
func (x *EquipmentAttributeEntry) GetId() int32 {
if x != nil {
return x.Id
}
EquipmentAdverbEntry_value = map[string]int32{
"Crit": 0,
return 0
}
func (x *EquipmentAttributeEntry) GetLibraryid() int32 {
if x != nil {
return x.Libraryid
}
)
func (x EquipmentAdverbEntry) Enum() *EquipmentAdverbEntry {
p := new(EquipmentAdverbEntry)
*p = x
return p
return 0
}
func (x EquipmentAdverbEntry) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
func (x *EquipmentAttributeEntry) GetAttrName() string {
if x != nil {
return x.AttrName
}
return ""
}
func (EquipmentAdverbEntry) Descriptor() protoreflect.EnumDescriptor {
return file_equipment_equipment_db_proto_enumTypes[1].Descriptor()
func (x *EquipmentAttributeEntry) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (EquipmentAdverbEntry) Type() protoreflect.EnumType {
return &file_equipment_equipment_db_proto_enumTypes[1]
}
func (x EquipmentAdverbEntry) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use EquipmentAdverbEntry.Descriptor instead.
func (EquipmentAdverbEntry) EnumDescriptor() ([]byte, []int) {
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{1}
func (x *EquipmentAttributeEntry) GetValue() int32 {
if x != nil {
return x.Value
}
return 0
}
//武器数据
type DB_Equipment struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=Id,proto3" json:"Id" bson:"_id"` //装备id
CId int32 `protobuf:"zigzag32,2,opt,name=cId,proto3" json:"cId" bson:"cId"` // 配置Id
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
HeroId string `protobuf:"bytes,5,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
Lv int32 `protobuf:"zigzag32,6,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
KeepFailNum int32 `protobuf:"zigzag32,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
MainEntry map[uint32]int32 `protobuf:"bytes,8,rep,name=mainEntry,proto3" json:"mainEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"mainEntry"` // 装备主词条
AdverbEntry map[uint32]int32 `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"adverbEntry"` //装备副词条
OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
Id string `protobuf:"bytes,1,opt,name=Id,proto3" json:"Id" bson:"_id"` //装备id
CId int32 `protobuf:"zigzag32,2,opt,name=cId,proto3" json:"cId" bson:"cId"` // 配置Id
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
HeroId string `protobuf:"bytes,5,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
Lv int32 `protobuf:"zigzag32,6,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
KeepFailNum int32 `protobuf:"zigzag32,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
MainEntry *EquipmentAttributeEntry `protobuf:"bytes,8,opt,name=mainEntry,proto3" json:"mainEntry" bson:"mainEntry"` // 装备主词条
AdverbEntry []*EquipmentAttributeEntry `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" bson:"adverbEntry"` //装备副词条
OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
}
func (x *DB_Equipment) Reset() {
*x = DB_Equipment{}
if protoimpl.UnsafeEnabled {
mi := &file_equipment_equipment_db_proto_msgTypes[0]
mi := &file_equipment_equipment_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -141,7 +134,7 @@ func (x *DB_Equipment) String() string {
func (*DB_Equipment) ProtoMessage() {}
func (x *DB_Equipment) ProtoReflect() protoreflect.Message {
mi := &file_equipment_equipment_db_proto_msgTypes[0]
mi := &file_equipment_equipment_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -154,7 +147,7 @@ func (x *DB_Equipment) ProtoReflect() protoreflect.Message {
// Deprecated: Use DB_Equipment.ProtoReflect.Descriptor instead.
func (*DB_Equipment) Descriptor() ([]byte, []int) {
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{0}
return file_equipment_equipment_db_proto_rawDescGZIP(), []int{1}
}
func (x *DB_Equipment) GetId() string {
@ -199,14 +192,14 @@ func (x *DB_Equipment) GetKeepFailNum() int32 {
return 0
}
func (x *DB_Equipment) GetMainEntry() map[uint32]int32 {
func (x *DB_Equipment) GetMainEntry() *EquipmentAttributeEntry {
if x != nil {
return x.MainEntry
}
return nil
}
func (x *DB_Equipment) GetAdverbEntry() map[uint32]int32 {
func (x *DB_Equipment) GetAdverbEntry() []*EquipmentAttributeEntry {
if x != nil {
return x.AdverbEntry
}
@ -231,42 +224,38 @@ var File_equipment_equipment_db_proto protoreflect.FileDescriptor
var file_equipment_equipment_db_proto_rawDesc = []byte{
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}
var (
@ -281,18 +270,14 @@ func file_equipment_equipment_db_proto_rawDescGZIP() []byte {
return file_equipment_equipment_db_proto_rawDescData
}
var file_equipment_equipment_db_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
var file_equipment_equipment_db_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_equipment_equipment_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
var file_equipment_equipment_db_proto_goTypes = []interface{}{
(EquipmentMainEntry)(0), // 0: EquipmentMainEntry
(EquipmentAdverbEntry)(0), // 1: EquipmentAdverbEntry
(*DB_Equipment)(nil), // 2: DB_Equipment
nil, // 3: DB_Equipment.MainEntryEntry
nil, // 4: DB_Equipment.AdverbEntryEntry
(*EquipmentAttributeEntry)(nil), // 0: EquipmentAttributeEntry
(*DB_Equipment)(nil), // 1: DB_Equipment
}
var file_equipment_equipment_db_proto_depIdxs = []int32{
3, // 0: DB_Equipment.mainEntry:type_name -> DB_Equipment.MainEntryEntry
4, // 1: DB_Equipment.adverbEntry:type_name -> DB_Equipment.AdverbEntryEntry
0, // 0: DB_Equipment.mainEntry:type_name -> EquipmentAttributeEntry
0, // 1: DB_Equipment.adverbEntry:type_name -> EquipmentAttributeEntry
2, // [2:2] is the sub-list for method output_type
2, // [2:2] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension type_name
@ -307,6 +292,18 @@ func file_equipment_equipment_db_proto_init() {
}
if !protoimpl.UnsafeEnabled {
file_equipment_equipment_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*EquipmentAttributeEntry); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_equipment_equipment_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DB_Equipment); i {
case 0:
return &v.state
@ -324,14 +321,13 @@ func file_equipment_equipment_db_proto_init() {
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_equipment_equipment_db_proto_rawDesc,
NumEnums: 2,
NumMessages: 3,
NumEnums: 0,
NumMessages: 2,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_equipment_equipment_db_proto_goTypes,
DependencyIndexes: file_equipment_equipment_db_proto_depIdxs,
EnumInfos: file_equipment_equipment_db_proto_enumTypes,
MessageInfos: file_equipment_equipment_db_proto_msgTypes,
}.Build()
File_equipment_equipment_db_proto = out.File

View File

@ -65,4 +65,13 @@ message BroadCastMessageReq {
message AgentCloseeReq { string UserSessionId = 1; }
//线
message NoticeUserCloseReq { string UserId = 1; }
message NoticeUserCloseReq { string UserId = 1; }
//
enum HeroAttributesType{
Hp = 0; //
Atk = 1; //
Def = 2; //
Speed = 3; //
Crit = 4; //
}

View File

@ -1,25 +1,25 @@
syntax = "proto3";
option go_package = ".;pb";
//
enum EquipmentMainEntry {
Hp = 0;
}
//
enum EquipmentAdverbEntry {
Crit = 0;
//
message EquipmentAttributeEntry {
int32 Id = 1; //id
int32 libraryid = 2; //id
string AttrName = 3; //
int32 Lv = 4; //
int32 Value = 5; //
}
//
message DB_Equipment {
string Id = 1; //@go_tags(`bson:"_id"`) id
sint32 cId = 2; //@go_tags(`bson:"cId"`) Id
string uId = 3; //@go_tags(`bson:"uid"`) Id
string heroId = 5; //@go_tags(`bson:"heroId"`) id ''
sint32 lv = 6; //@go_tags(`bson:"lv"`)
sint32 keepFailNum = 7; //@go_tags(`bson:"keepFailNum"`)
map<uint32,int32> mainEntry = 8; //@go_tags(`bson:"mainEntry"`)
map<uint32,int32> adverbEntry = 9; //@go_tags(`bson:"adverbEntry"`)
uint32 overlayNum = 10; //@go_tags(`bson:"overlayNum"`)
bool isInitialState = 11; //@go_tags(`bson:"isInitialState"`)
string Id = 1; //@go_tags(`bson:"_id"`) id
sint32 cId = 2; //@go_tags(`bson:"cId"`) Id
string uId = 3; //@go_tags(`bson:"uid"`) Id
string heroId = 5; //@go_tags(`bson:"heroId"`) id ''
sint32 lv = 6; //@go_tags(`bson:"lv"`)
sint32 keepFailNum = 7; //@go_tags(`bson:"keepFailNum"`)
EquipmentAttributeEntry mainEntry = 8; //@go_tags(`bson:"mainEntry"`)
repeated EquipmentAttributeEntry adverbEntry = 9; //@go_tags(`bson:"adverbEntry"`)
uint32 overlayNum = 10; //@go_tags(`bson:"overlayNum"`)
bool isInitialState = 11; //@go_tags(`bson:"isInitialState"`)
}