特权类型定义 登录补发奖励

This commit is contained in:
meixiongfeng 2022-12-14 15:14:58 +08:00
parent 67385797e5
commit 11fd4ceb56
6 changed files with 52 additions and 30 deletions

View File

@ -645,3 +645,17 @@ const (
Arena = "arena"
Sign = "sign"
)
// 特权类型
const (
PrivilegeType1 = iota + 1 //每日获得
PrivilegeType2 //金币商店每日免费刷新次数
PrivilegeType3 //维京远征每日可购买挑战次数
PrivilegeType4 //狩猎每日可购买挑战次数
PrivilegeType5 //竞技场每日可购买挑战次数
PrivilegeType6 //梦境每日可购买挑战次数
PrivilegeType7 //巨怪商队背包容量
PrivilegeType8 //美食馆每日最大制作时间
PrivilegeType9 //武馆每日最大练功时间
PrivilegeType10 //铁匠铺每日最大锻造时间
)

View File

@ -281,10 +281,10 @@ type (
RenewPrivilegeCard(session IUserSession, cId string) (code pb.ErrorCode)
// 检查特权
CheckPrivilege(session IUserSession, cId string) (privilege *pb.DBPrivilege)
// 查询玩家当前所有特权 返回特权id
QueryPrivilege(session IUserSession) (privilegeID []int32)
// 检查每日特权邮件
CheckDailyPrivilegeMail(session IUserSession)
// 获得vip
AddVipData(session IUserSession)
AddVipData(session IUserSession, oldVip, newVip int32)
}
//武馆
IMartialhall interface {

View File

@ -51,22 +51,3 @@ func (this *ModelVip) getVipList(uid string) (vip *pb.DBVip, err error) {
func (this *ModelVip) modifyVipData(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 增加vip信息
func (this *ModelVip) addVipData(uId string) (vip *pb.DBVip, err error) {
vip, err = this.getVipList(uId)
if err != nil {
return vip, err
}
if vip.Id == "" {
vip.Id = primitive.NewObjectID().Hex()
vip.CTime = configure.Now().Unix()
if err = this.Add(uId, vip); err != nil {
this.module.Errorf("err:%v", err)
return
}
}
return
}

View File

@ -206,8 +206,8 @@ func (this *Privilege) CheckPrivilege(session comm.IUserSession, cId string) (pr
return
}
// 查询特权信息,把过期的特权清除掉
func (this *Privilege) QueryPrivilege(session comm.IUserSession) (privilegeID []int32) {
// 检查特权 并发送每日邮件
func (this *Privilege) CheckDailyPrivilegeMail(session comm.IUserSession) {
privilgeList, err := this.modelVip.getVipList(session.GetUserId())
if err != nil {
return
@ -219,7 +219,7 @@ func (this *Privilege) QueryPrivilege(session comm.IUserSession) (privilegeID []
for _, v := range list {
conf, err := this.configure.GetPrivilegeCard(v.CId)
if err != nil {
return nil
return
}
if v.ETime < configure.Now().Unix() { // 判断当前特权是否过期
@ -302,8 +302,35 @@ func (this *Privilege) SendDailyMail(session comm.IUserSession, cId string, coun
}
}
func (this *Privilege) AddVipData(session comm.IUserSession) {
vip, err := this.modelVip.addVipData(session.GetUserId())
func (this *Privilege) AddVipData(session comm.IUserSession, oldVip, newVip int32) {
if newVip <= oldVip {
return
}
vip, err := this.modelVip.getVipList(session.GetUserId())
if err != nil {
return
}
update := map[string]interface{}{}
for i := oldVip; i < newVip; i++ {
conf := this.configure.GetVipConfigureData(i)
if conf != nil {
for _, v := range conf.VipPrivilege {
data := this.configure.GetPrivilegeData(v)
if data != nil {
if _, ok := vip.Privilege[data.PrivilegeType]; ok {
vip.Privilege[data.PrivilegeType].PrivilegeID = append(vip.Privilege[data.PrivilegeType].PrivilegeID, v)
} else {
sz := &pb.PrivilegeData{}
sz.PrivilegeID = append(sz.PrivilegeID, v)
vip.Privilege[data.PrivilegeType] = sz
}
}
}
}
}
update["privilege"] = vip.Privilege
this.modelVip.modifyVipData(session.GetUserId(), update)
if err != nil { // 推送
session.SendMsg(string(this.GetType()), PrivilegeGetListResp, &pb.PrivilegeVipListResp{Data: vip})
}

View File

@ -149,7 +149,7 @@ func (this *apiComp) Login(session comm.IUserSession, req *pb.UserLoginReq) (cod
this.module.ModuleRtask.SendToRtask(session, comm.Rtype7, 1)
// 检查特权 并发送每日邮件
this.module.ModulePrivilege.QueryPrivilege(session)
this.module.ModulePrivilege.CheckDailyPrivilegeMail(session)
//推送登录公告
if this.module.modelUser.isLoginFirst(lastLoginTime) {
this.chat.SendSysChatToUser(session, comm.ChatSystem2, 0, 0)

View File

@ -206,8 +206,8 @@ func (this *ModelUser) ChangeVipExp(event interface{}, next func(event interface
}
}
//
if ul.viplv == 0 && vipLv > 0 { // 新获得了vip
this.module.ModulePrivilege.AddVipData(ul.session)
if ul.viplv != vipLv { // 新获得了vip
this.module.ModulePrivilege.AddVipData(ul.session, ul.viplv, vipLv)
}
// 推送玩家vip 经验变化
ul.session.SendMsg(string(this.module.GetType()), UserSubTypeVipChangedPush,