上传武器饰品代码
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@ -223,7 +223,6 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
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if mattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
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return
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}
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if conf.EquipId == 1 {
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equipment.MainEntry = &pb.EquipmentAttributeEntry{
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Id: mattr[0].Key,
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Libraryid: mattr[0].Libraryid,
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@ -232,19 +231,6 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
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Value: mattr[0].Attrvar,
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BaseValue: mattr[0].Attrvar,
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}
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} else {
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if equipatt, err = this.module.configure.getEquipAttribute(sattr[0].Attrkey); err != nil {
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return
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}
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equipment.Mainskill = &pb.EquipmentSkillEntry{
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Id: mattr[0].Key,
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Libraryid: mattr[0].Libraryid,
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AttrName: mattr[0].Attrkey,
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SkillId: equipatt.SkillId,
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Lv: 1,
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}
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}
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if sattr, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 {
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return
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}
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@ -206,8 +206,7 @@ type DB_Equipment struct {
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OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
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IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
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Islock bool `protobuf:"varint,12,opt,name=islock,proto3" json:"islock" bson:"islock"` //是否锁
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Mainskill *EquipmentSkillEntry `protobuf:"bytes,13,opt,name=mainskill,proto3" json:"mainskill" bson:"mainskill"` //主技能
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Adverbskill []*EquipmentSkillEntry `protobuf:"bytes,14,rep,name=adverbskill,proto3" json:"adverbskill" bson:"adverbskill"` //装备副技能
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Adverbskill []*EquipmentSkillEntry `protobuf:"bytes,13,rep,name=adverbskill,proto3" json:"adverbskill" bson:"adverbskill"` //装备副技能
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}
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func (x *DB_Equipment) Reset() {
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@ -326,13 +325,6 @@ func (x *DB_Equipment) GetIslock() bool {
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return false
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}
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func (x *DB_Equipment) GetMainskill() *EquipmentSkillEntry {
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if x != nil {
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return x.Mainskill
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}
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return nil
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}
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func (x *DB_Equipment) GetAdverbskill() []*EquipmentSkillEntry {
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if x != nil {
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return x.Adverbskill
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@ -364,7 +356,7 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
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@ -390,18 +382,15 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
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}
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var (
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@ -427,13 +416,12 @@ var file_equipment_equipment_db_proto_depIdxs = []int32{
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0, // 0: DB_Equipment.mainEntry:type_name -> EquipmentAttributeEntry
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0, // 1: DB_Equipment.adverbEntry:type_name -> EquipmentAttributeEntry
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3, // 2: DB_Equipment.enchEntry:type_name -> DB_Equipment.EnchEntryEntry
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1, // 3: DB_Equipment.mainskill:type_name -> EquipmentSkillEntry
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1, // 4: DB_Equipment.adverbskill:type_name -> EquipmentSkillEntry
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5, // [5:5] is the sub-list for method output_type
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5, // [5:5] is the sub-list for method input_type
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5, // [5:5] is the sub-list for extension type_name
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5, // [5:5] is the sub-list for extension extendee
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0, // [0:5] is the sub-list for field type_name
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1, // 3: DB_Equipment.adverbskill:type_name -> EquipmentSkillEntry
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4, // [4:4] is the sub-list for method output_type
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4, // [4:4] is the sub-list for method input_type
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4, // [4:4] is the sub-list for extension type_name
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4, // [4:4] is the sub-list for extension extendee
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0, // [0:4] is the sub-list for field type_name
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}
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func init() { file_equipment_equipment_db_proto_init() }
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