buff掉落配置调整

This commit is contained in:
meixiongfeng 2023-07-25 19:48:37 +08:00
parent ddd0dd5b5d
commit 11837949b4
6 changed files with 262 additions and 287 deletions

View File

@ -2,96 +2,64 @@
{
"Id": 1,
"GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 1000,
"SubGroupId": 1001,
"SubGroupType": 1,
"buffID": 251023111,
"SubGroupNum": 3,
"GroupNum": 3,
"BuffWt": 50,
"TypeWt": 60
},
{
"Id": 2,
"GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 251023112,
"SubGroupNum": 0,
"GroupNum": 0,
"BuffWt": 50,
"TypeWt": 60
},
{
"Id": 3,
"GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 200000001,
"SubGroupNum": 0,
"GroupNum": 0,
"BuffWt": 50,
"TypeWt": 60
},
{
"Id": 4,
"GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 200000002,
"SubGroupNum": 0,
"GroupNum": 0,
"BuffWt": 50,
"TypeWt": 60
},
{
"Id": 5,
"GroupId": 100002,
"GroupType": 2,
"SubGroupWt": 1000,
"SubGroupId": 1001,
"SubGroupType": 1,
"GroupId": 100001,
"buffID": 253005111,
"SubGroupNum": 2,
"GroupNum": 0,
"BuffWt": 50,
"TypeWt": 60
},
{
"Id": 6,
"GroupId": 100002,
"GroupType": 0,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"GroupId": 100001,
"buffID": 253005112,
"SubGroupNum": 0,
"GroupNum": 0,
"BuffWt": 50,
"TypeWt": 60
},
{
"Id": 7,
"GroupId": 100002,
"GroupType": 0,
"SubGroupWt": 1000,
"SubGroupId": 1002,
"SubGroupType": 2,
"GroupId": 100001,
"buffID": 225002011,
"SubGroupNum": 1,
"GroupNum": 0,
"BuffWt": 500,
"TypeWt": 600
},
{
"Id": 8,
"GroupId": 100002,
"GroupType": 0,
"SubGroupWt": 0,
"SubGroupId": 1002,
"SubGroupType": 0,
"GroupId": 100001,
"buffID": 225002012,
"SubGroupNum": 0,
"GroupNum": 0,
"BuffWt": 500,
"TypeWt": 600
}

View File

@ -1,9 +1,9 @@
[
{
"BuffId": 143006310,
"BuffId": 125004311,
"BuffGroupId": 1001,
"Type": 1,
"SkillId": 143006311,
"SkillId": 125004311,
"BuffLevel": 1,
"Quality": 1,
"BuffIcon": "",
@ -23,7 +23,7 @@
}
},
{
"BuffId": 125004310,
"BuffId": 125004312,
"BuffGroupId": 1001,
"Type": 1,
"SkillId": 125004311,
@ -46,9 +46,9 @@
}
},
{
"BuffId": 135006210,
"BuffId": 135006211,
"BuffGroupId": 1002,
"Type": 2,
"Type": 1,
"SkillId": 135006211,
"BuffLevel": 1,
"Quality": 2,
@ -69,10 +69,10 @@
}
},
{
"BuffId": 135006310,
"BuffId": 135006212,
"BuffGroupId": 1002,
"Type": 2,
"SkillId": 135006311,
"Type": 1,
"SkillId": 135006211,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
@ -92,10 +92,10 @@
}
},
{
"BuffId": 144004310,
"BuffId": 135006311,
"BuffGroupId": 1003,
"Type": 3,
"SkillId": 144004311,
"Type": 2,
"SkillId": 135006311,
"BuffLevel": 1,
"Quality": 1,
"BuffIcon": "",
@ -115,10 +115,10 @@
}
},
{
"BuffId": 124006310,
"BuffId": 135006312,
"BuffGroupId": 1003,
"Type": 3,
"SkillId": 124006311,
"Type": 2,
"SkillId": 135006311,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
@ -138,10 +138,10 @@
}
},
{
"BuffId": 144002310,
"BuffId": 144004311,
"BuffGroupId": 1004,
"Type": 4,
"SkillId": 144002311,
"Type": 2,
"SkillId": 144004311,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
@ -161,10 +161,10 @@
}
},
{
"BuffId": 151513210,
"BuffId": 144004312,
"BuffGroupId": 1004,
"Type": 4,
"SkillId": 151513211,
"Type": 2,
"SkillId": 144004311,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
@ -184,10 +184,10 @@
}
},
{
"BuffId": 143002310,
"BuffId": 124006311,
"BuffGroupId": 1005,
"Type": 4,
"SkillId": 143002311,
"Type": 3,
"SkillId": 124006311,
"BuffLevel": 1,
"Quality": 3,
"BuffIcon": "",
@ -207,10 +207,10 @@
}
},
{
"BuffId": 115005310,
"BuffId": 124006312,
"BuffGroupId": 1005,
"Type": 4,
"SkillId": 115005311,
"Type": 3,
"SkillId": 124006311,
"BuffLevel": 2,
"Quality": 3,
"BuffIcon": "",
@ -229,48 +229,234 @@
"n": 19
}
},
{
"BuffId": 144002311,
"BuffGroupId": 1006,
"Type": 3,
"SkillId": 144002311,
"BuffLevel": 1,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_11",
"text": "描述描述描述11"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 20
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 20
}
},
{
"BuffId": 144002312,
"BuffGroupId": 1006,
"Type": 3,
"SkillId": 144002311,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_12",
"text": "描述描述描述12"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 21
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 21
}
},
{
"BuffId": 151513211,
"BuffGroupId": 1007,
"Type": 4,
"SkillId": 151513211,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_13",
"text": "描述描述描述13"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 22
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 22
}
},
{
"BuffId": 151513212,
"BuffGroupId": 1007,
"Type": 4,
"SkillId": 151513211,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_14",
"text": "描述描述描述14"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 23
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 23
}
},
{
"BuffId": 143002311,
"BuffGroupId": 1005,
"Type": 1,
"BuffGroupId": 1008,
"Type": 4,
"SkillId": 143002311,
"BuffLevel": 1,
"Quality": 3,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_9",
"text": "描述描述描述9"
"key": "stonehenge_buffconfig_BuffStory_15",
"text": "描述描述描述15"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 8
"a": "atn",
"t": "10000002",
"n": 24
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 9
"a": "atn",
"t": "10000002",
"n": 24
}
},
{
"BuffId": 143002312,
"BuffGroupId": 1008,
"Type": 4,
"SkillId": 143002311,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_16",
"text": "描述描述描述16"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 25
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 25
}
},
{
"BuffId": 115005311,
"BuffGroupId": 1005,
"Type": 1,
"BuffGroupId": 1009,
"Type": 4,
"SkillId": 115005311,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_17",
"text": "描述描述描述17"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 26
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 26
}
},
{
"BuffId": 115005312,
"BuffGroupId": 1009,
"Type": 4,
"SkillId": 115005311,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_18",
"text": "描述描述描述18"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 27
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 27
}
},
{
"BuffId": 143006311,
"BuffGroupId": 1010,
"Type": 4,
"SkillId": 143006311,
"BuffLevel": 1,
"Quality": 3,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_19",
"text": "描述描述描述19"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 28
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 28
}
},
{
"BuffId": 143006312,
"BuffGroupId": 1010,
"Type": 4,
"SkillId": 143006311,
"BuffLevel": 2,
"Quality": 3,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_10",
"text": "描述描述描述10"
"key": "stonehenge_buffconfig_BuffStory_20",
"text": "描述描述描述20"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 9
"a": "atn",
"t": "10000002",
"n": 29
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 10
"a": "atn",
"t": "10000002",
"n": 29
}
}
]

View File

@ -60,18 +60,7 @@ type configureComp struct {
SNumE map[int64]int32 // 小组产出数量
// buff 随机
_group map[int64][]int32 // key 小组ID value cid
// 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
_lotteryType1 map[int32][]int32 // key 大组ID value cid
// 类型为2 的数据 有多个小组ID
_lotteryType2 map[int32][]int32 // key 大组ID value 小组ID
// 小组类型为1
_groupType1 map[int64][]int32 //value cid
// 小组类型为2
_groupType2 map[int64][]int32 //value cid
Btype map[int32]int32
Stype map[int64]int32 // subtype
SNum map[int64]int32 // 小组产出数量
buffLottery map[int32]map[int32]*cfg.GameBufflotteryData
}
//组件初始化接口
@ -458,52 +447,23 @@ func (this *configureComp) GetRoomGroupDataByLottery(lotteryId int32) (buff []in
func (this *configureComp) LoadBUffGroupData() {
if v, err := this.GetConfigure(game_bufflottery); err == nil {
this.hlock.Lock()
defer this.hlock.Unlock()
this.buffLottery = make(map[int32]map[int32]*cfg.GameBufflotteryData, 0)
if configure, ok := v.(*cfg.GameBufflottery); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this._group = make(map[int64][]int32, 0)
this._lotteryType1 = make(map[int32][]int32, 0)
this._lotteryType2 = make(map[int32][]int32, 0)
this._groupType1 = make(map[int64][]int32, 0)
this._groupType2 = make(map[int64][]int32, 0)
this.Btype = make(map[int32]int32, 0)
this.Stype = make(map[int64]int32, 0)
this.SNum = make(map[int64]int32, 0)
for _, value := range configure.GetDataList() {
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
this._group[key] = append(this._group[key], value.Id)
if _, ok := this.Btype[value.GroupId]; !ok {
this.Btype[value.GroupId] = value.GroupType
}
if _, ok := this.Stype[key]; !ok {
this.Stype[key] = value.SubGroupType
}
if _, ok := this.SNum[key]; !ok {
this.SNum[key] = value.SubGroupNum
}
if this.Btype[value.GroupId] == 1 {
this._lotteryType1[value.GroupId] = append(this._lotteryType1[value.GroupId], value.Id)
} else if this.Btype[value.GroupId] == 2 {
this._lotteryType2[value.GroupId] = append(this._lotteryType2[value.GroupId], value.Id)
}
if this.Stype[key] == 1 { // 小组ID为1
this._groupType1[key] = append(this._groupType1[key], value.Id)
} else if this.Stype[key] == 2 {
this._groupType2[key] = append(this._groupType2[key], value.Id)
for _, v := range configure.GetDataList() {
if _, ok := this.buffLottery[v.GroupId]; !ok {
this.buffLottery[v.GroupId] = make(map[int32]*cfg.GameBufflotteryData)
}
this.buffLottery[v.GroupId][v.BuffID] = v
}
return
}
} else {
log.Errorf("get NewGameBufflottery conf err:%v", err)
}
return
}
func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotteryData) {
if v, err := this.GetConfigure(game_bufflottery); err == nil {
if configure, ok := v.(*cfg.GameBufflottery); ok {
@ -515,141 +475,6 @@ func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotter
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32, addType int32) (buff []int32) {
if _, ok := this._lotteryType1[lotteryId]; !ok {
if _, ok := this._lotteryType2[lotteryId]; !ok {
fmt.Printf("not found config lotterId:%d", lotteryId)
return
}
}
// 优先校验大组ID 的类型
if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
var (
szW []int32 // 权重数组
szID []int32 // 小组ID 数组
groupID int32
gourp map[int32]int32 // key 小组ID value 权重
)
gourp = make(map[int32]int32, 0)
// 随机小组id
for _, v := range this._lotteryType1[lotteryId] {
if _data := this.GetLotterConfById(v); _data != nil {
if _, ok := gourp[_data.SubGroupId]; !ok {
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
szW = append(szW, _data.SubGroupWt)
szID = append(szID, _data.SubGroupId)
}
}
}
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
//fmt.Printf("大组类型为1的,获得小组ID :%ddropID%d", groupID, lotteryId)
key := int64(lotteryId)<<31 + int64(groupID)
// 小组ID 类型判断
if this.Stype[key] == 1 { // 该小组的道具为权重掉落必定从N个道具中随机出1个道具
for i := 0; i < int(this.SNum[key]); i++ {
szW = make([]int32, 0)
szID = make([]int32, 0)
gourp = make(map[int32]int32, 0)
for _, v := range this._groupType1[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
curWt := _data.BuffWt
if _, ok := gourp[_data.SubGroupId]; !ok {
if buf, ok := this.buff[addType]; ok {
if _, ok := buf[_data.BuffID]; ok {
curWt += _data.TypeWt
}
}
szW = append(szW, curWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetLotterConfById(szID[index])
buff = append(buff, _data.BuffID)
}
return
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
var wt int32
for _, v := range this._groupType2[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _data.SubGroupWt != 0 {
wt = _data.SubGroupWt
}
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.BuffID)
}
}
}
return
}
} else if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
// 每个小组id 都随机取一次
var szGroupID []int32 // 获得的权重数组
gourp := make([]*cfg.GameBufflotteryData, 0) // key 小组ID value 权重
for _, v := range this._lotteryType2[lotteryId] {
if _data := this.GetLotterConfById(v); _data != nil {
gourp = append(gourp, _data)
}
}
var wt int32
// 类型为2 可能会同时获得多个组id
for _, v := range gourp {
if v.SubGroupWt != 0 {
wt = v.SubGroupWt
}
k := v.SubGroupId
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
if wt >= comm.GetRandNum(0, 1000) { // 命中
szGroupID = append(szGroupID, k)
key := int64(lotteryId)<<31 + int64(k)
if this.Stype[key] == 1 { // 随机一组数据
for i := 0; i < int(this.SNum[key]); i++ {
szW := make([]int32, 0)
szID := make([]int32, 0)
gourp := make(map[int32]int32, 0)
for _, v := range this._groupType1[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
curWt := _data.BuffWt
if _, ok := gourp[_data.SubGroupId]; !ok {
if buf, ok := this.buff[addType]; ok {
if _, ok := buf[_data.BuffID]; ok {
curWt += _data.TypeWt
}
}
szW = append(szW, curWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetLotterConfById(szID[index])
buff = append(buff, _data.BuffID)
}
} else if this.Stype[key] == 2 {
for _, v := range this._groupType2[key] {
var wt int32
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _data.BuffWt != 0 {
if buf, ok := this.buff[addType]; ok {
if _, ok := buf[_data.BuffID]; ok {
wt += _data.TypeWt
}
}
wt += _data.BuffWt
}
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.BuffID)
}
}
}
}
}
}
}
return
}

View File

@ -13,12 +13,8 @@ import "errors"
type GameBufflotteryData struct {
Id int32
GroupId int32
GroupType int32
SubGroupWt int32
SubGroupId int32
SubGroupType int32
BuffID int32
SubGroupNum int32
GroupNum int32
BuffWt int32
TypeWt int32
}
@ -32,12 +28,8 @@ func (*GameBufflotteryData) GetTypeId() int32 {
func (_v *GameBufflotteryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupType"].(float64); !_ok_ { err = errors.New("GroupType error"); return }; _v.GroupType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupWt"].(float64); !_ok_ { err = errors.New("SubGroupWt error"); return }; _v.SubGroupWt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupId"].(float64); !_ok_ { err = errors.New("SubGroupId error"); return }; _v.SubGroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupType"].(float64); !_ok_ { err = errors.New("SubGroupType error"); return }; _v.SubGroupType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error"); return }; _v.BuffID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupNum"].(float64); !_ok_ { err = errors.New("SubGroupNum error"); return }; _v.SubGroupNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupNum"].(float64); !_ok_ { err = errors.New("GroupNum error"); return }; _v.GroupNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffWt"].(float64); !_ok_ { err = errors.New("BuffWt error"); return }; _v.BuffWt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TypeWt"].(float64); !_ok_ { err = errors.New("TypeWt error"); return }; _v.TypeWt = int32(_tempNum_) }
return

View File

@ -14,6 +14,7 @@ type GameStroneBuffData struct {
BuffId int32
BuffGroupId int32
Type int32
SkillId int32
BuffLevel int32
Quality int32
BuffIcon string
@ -32,6 +33,7 @@ func (_v *GameStroneBuffData)Deserialize(_buf map[string]interface{}) (err error
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ { err = errors.New("SkillId error"); return }; _v.SkillId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }

View File

@ -12,8 +12,8 @@ import "errors"
type GameTrendChoseData struct {
Key int32
Lv int32
TaskstarID int32
Lv int32
TaskendID int32
Npc []string
Chosetxt string
@ -22,6 +22,7 @@ type GameTrendChoseData struct {
Get []*Gameatn
Lose []*Gameatn
Jump int32
Num int32
}
const TypeId_GameTrendChoseData = -2145177947
@ -32,8 +33,8 @@ func (*GameTrendChoseData) GetTypeId() int32 {
func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskstarID"].(float64); !_ok_ { err = errors.New("taskstarID error"); return }; _v.TaskstarID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskendID"].(float64); !_ok_ { err = errors.New("taskendID error"); return }; _v.TaskendID = int32(_tempNum_) }
{
var _arr_ []interface{}
@ -81,6 +82,7 @@ func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
return
}