抽卡最多连续出A个相同阵营的英雄(普通卡池)
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parent
8e8105297b
commit
10415e821f
@ -281,17 +281,25 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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if v, ok := _data[int32(star)]; ok {
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if v, ok := _data[int32(star)]; ok {
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if int32(len(v)) > randomIndex {
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if int32(len(v)) > randomIndex {
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cardId := v[randomIndex].Id
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if star == 5 { // 抽出5星英雄后A次抽奖内不会再抽到5星英雄(普通卡池+阵营卡池)
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if star == 5 { // 抽出5星英雄后A次抽奖内不会再抽到5星英雄(普通卡池+阵营卡池)
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curDrawCount := drawCount - req.DrawCount
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curDrawCount := drawCount - req.DrawCount
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if drawCount <= 10 { // 前10次不计算(连续抽卡最多连续出A个相同阵营的英雄)
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if drawCount <= 10 { // 前10次不计算(连续抽卡最多连续出A个相同阵营的英雄)
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szCards = append(szCards, v[randomIndex].Id)
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szCards = append(szCards, cardId)
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continue
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continue
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}
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}
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newID := this.module.ContinuousRestriction(session.GetUserId(), v[randomIndex].Id, curDrawCount+int32(index+1), strPool[index])
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newID := this.module.ContinuousRestriction(session.GetUserId(), cardId, curDrawCount+int32(index+1), strPool[index])
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szCards = append(szCards, newID)
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szCards = append(szCards, newID)
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continue
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continue
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}
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}
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szCards = append(szCards, v[randomIndex].Id)
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szCards = append(szCards, cardId)
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// 普通卡池 最多连续出A个相同阵营的英雄
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if req.DrawType == 0 {
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newId := this.module.DrawCardContinuousRestrictionCamp(cardId, heroRecord.Race, sz, v)
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if cardId != newId {
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szCards[len(szCards)-1] = newId
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}
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}
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}
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}
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}
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}
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}
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}
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@ -31,6 +31,7 @@ func (this *ModelRecord) GetHeroRecord(uid string) (result *pb.DBHeroRecord, err
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result.Uid = uid
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result.Uid = uid
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result.Condition = map[string]int32{}
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result.Condition = map[string]int32{}
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result.Star5Hero = map[string]int32{}
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result.Star5Hero = map[string]int32{}
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result.Race = map[int32]int32{}
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result.Mtime = configure.Now().Unix()
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result.Mtime = configure.Now().Unix()
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this.Add(uid, result)
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this.Add(uid, result)
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err = nil
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err = nil
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@ -8,6 +8,7 @@ import (
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"go_dreamfactory/utils"
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"math/big"
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"math/big"
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@ -855,3 +856,28 @@ func (this *Hero) RegisterInstructor(session comm.IUserSession, heroOid string,
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}
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}
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return
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return
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}
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}
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//DrawCard_ContinuousRestriction_Camp
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func (this *Hero) DrawCardContinuousRestrictionCamp(cardId string, race map[int32]int32, sz []int32, data []*cfg.GameDrawCardData) (card string) {
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card = cardId
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cfgDraw := this.configure.GetGlobalConf() // 读取抽卡配置文件
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if cfgDraw == nil || race == nil {
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return
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}
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iMaxCount := cfgDraw.DrawCardContinuousRestrictionCamp
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// 获取阵营
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if heroConf := this.configure.GetHeroConfig(cardId); heroConf != nil {
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if v1, ok := race[heroConf.Race]; ok && v1 > iMaxCount { // 满足条件 再随机获取一个英雄
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for i := 0; i < 10; i++ {
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randomIndex := this.modelHero.GetRandW(sz)
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if int32(len(sz)) > randomIndex {
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if v1, ok := race[heroConf.Race]; !ok && v1 <= iMaxCount {
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card = data[randomIndex].Id
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break
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}
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}
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}
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}
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}
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return card
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}
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@ -365,6 +365,7 @@ type DBHeroRecord struct {
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Tenbuy int32 `protobuf:"varint,12,opt,name=tenbuy,proto3" json:"tenbuy"` // 十连购买次数
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Tenbuy int32 `protobuf:"varint,12,opt,name=tenbuy,proto3" json:"tenbuy"` // 十连购买次数
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Inevitable int32 `protobuf:"varint,13,opt,name=inevitable,proto3" json:"inevitable"` //第2-30次抽奖必出一个5星英雄
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Inevitable int32 `protobuf:"varint,13,opt,name=inevitable,proto3" json:"inevitable"` //第2-30次抽奖必出一个5星英雄
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Inevitable1 int32 `protobuf:"varint,14,opt,name=inevitable1,proto3" json:"inevitable1"` //第30-50次抽奖必出一个5星英雄
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Inevitable1 int32 `protobuf:"varint,14,opt,name=inevitable1,proto3" json:"inevitable1"` //第30-50次抽奖必出一个5星英雄
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Race map[int32]int32 `protobuf:"bytes,15,rep,name=race,proto3" json:"race" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 阵营类型 value count
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}
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}
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func (x *DBHeroRecord) Reset() {
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func (x *DBHeroRecord) Reset() {
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@ -497,6 +498,13 @@ func (x *DBHeroRecord) GetInevitable1() int32 {
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return 0
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return 0
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}
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}
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func (x *DBHeroRecord) GetRace() map[int32]int32 {
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if x != nil {
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return x.Race
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}
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return nil
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}
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// 英雄天赋系统
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// 英雄天赋系统
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type DBHeroTalent struct {
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type DBHeroTalent struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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@ -658,7 +666,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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@ -686,30 +694,36 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
|
||||||
|
0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
|
||||||
|
0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x2a, 0x2f,
|
||||||
|
0x0a, 0x08, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x12, 0x0f, 0x0a, 0x0b, 0x48, 0x65,
|
||||||
|
0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x4e, 0x69, 0x6c, 0x10, 0x00, 0x12, 0x12, 0x0a, 0x0e, 0x48,
|
||||||
|
0x65, 0x72, 0x6f, 0x54, 0x79, 0x70, 0x65, 0x4b, 0x6f, 0x6e, 0x67, 0x46, 0x75, 0x10, 0x01, 0x42,
|
||||||
|
0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -725,7 +739,7 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 11)
|
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||||
var file_hero_hero_db_proto_goTypes = []interface{}{
|
var file_hero_hero_db_proto_goTypes = []interface{}{
|
||||||
(HeroType)(0), // 0: HeroType
|
(HeroType)(0), // 0: HeroType
|
||||||
(*DBHero)(nil), // 1: DBHero
|
(*DBHero)(nil), // 1: DBHero
|
||||||
@ -738,26 +752,28 @@ var file_hero_hero_db_proto_goTypes = []interface{}{
|
|||||||
nil, // 8: DBHero.HoroscopePropertyEntry
|
nil, // 8: DBHero.HoroscopePropertyEntry
|
||||||
nil, // 9: DBHeroRecord.ConditionEntry
|
nil, // 9: DBHeroRecord.ConditionEntry
|
||||||
nil, // 10: DBHeroRecord.Star5HeroEntry
|
nil, // 10: DBHeroRecord.Star5HeroEntry
|
||||||
nil, // 11: DBHeroTalent.TalentEntry
|
nil, // 11: DBHeroRecord.RaceEntry
|
||||||
(*SkillData)(nil), // 12: SkillData
|
nil, // 12: DBHeroTalent.TalentEntry
|
||||||
|
(*SkillData)(nil), // 13: SkillData
|
||||||
}
|
}
|
||||||
var file_hero_hero_db_proto_depIdxs = []int32{
|
var file_hero_hero_db_proto_depIdxs = []int32{
|
||||||
12, // 0: DBHero.normalSkill:type_name -> SkillData
|
13, // 0: DBHero.normalSkill:type_name -> SkillData
|
||||||
4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
|
4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
|
||||||
5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
|
5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
|
||||||
6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
|
6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
|
||||||
0, // 4: DBHero.status:type_name -> HeroType
|
0, // 4: DBHero.status:type_name -> HeroType
|
||||||
7, // 5: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
|
7, // 5: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
|
||||||
12, // 6: DBHero.equipSkill:type_name -> SkillData
|
13, // 6: DBHero.equipSkill:type_name -> SkillData
|
||||||
8, // 7: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
|
8, // 7: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
|
||||||
9, // 8: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
|
9, // 8: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
|
||||||
10, // 9: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
|
10, // 9: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
|
||||||
11, // 10: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
|
11, // 10: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry
|
||||||
11, // [11:11] is the sub-list for method output_type
|
12, // 11: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
|
||||||
11, // [11:11] is the sub-list for method input_type
|
12, // [12:12] is the sub-list for method output_type
|
||||||
11, // [11:11] is the sub-list for extension type_name
|
12, // [12:12] is the sub-list for method input_type
|
||||||
11, // [11:11] is the sub-list for extension extendee
|
12, // [12:12] is the sub-list for extension type_name
|
||||||
0, // [0:11] is the sub-list for field type_name
|
12, // [12:12] is the sub-list for extension extendee
|
||||||
|
0, // [0:12] is the sub-list for field type_name
|
||||||
}
|
}
|
||||||
|
|
||||||
func init() { file_hero_hero_db_proto_init() }
|
func init() { file_hero_hero_db_proto_init() }
|
||||||
@ -810,7 +826,7 @@ func file_hero_hero_db_proto_init() {
|
|||||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||||
RawDescriptor: file_hero_hero_db_proto_rawDesc,
|
RawDescriptor: file_hero_hero_db_proto_rawDesc,
|
||||||
NumEnums: 1,
|
NumEnums: 1,
|
||||||
NumMessages: 11,
|
NumMessages: 12,
|
||||||
NumExtensions: 0,
|
NumExtensions: 0,
|
||||||
NumServices: 0,
|
NumServices: 0,
|
||||||
},
|
},
|
||||||
|
Loading…
Reference in New Issue
Block a user