diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 3d4668128..979ba3054 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,1020 +11,1013 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibrary *GameEquipAttrlibrary - EquipSuit *GameEquipSuit - EquipColor *GameEquipColor - EquipIntensify *GameEquipIntensify - EquipSCompose *GameEquipSCompose - EquipAttribute *GameEquipAttribute - EquipEnchanting *GameEquipEnchanting - Item *GameItem - HeroSkillLevel *GameHeroSkillLevel - HeroResonance *GameHeroResonance - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - Shop *GameShop - Shopitem *GameShopitem - ActiveReward *GameActiveReward - Model *GameModel - MainlineChapter *GameMainlineChapter - Mainline *GameMainline - DrawCard *GameDrawCard - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Facemod *GameFacemod - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Stroy *GameStroy - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - SeasonLoop *GameSeasonLoop - PagodaSeasonReward *GamePagodaSeasonReward - Rdtask *GameRdtask - RdtaskCondi *GameRdtaskCondi - RdtaskChoose *GameRdtaskChoose - RdtaskSide *GameRdtaskSide - RdtaskBattle *GameRdtaskBattle - KungfuUnlock *GameKungfuUnlock - KungfuMasterworker *GameKungfuMasterworker - Gourmet *GameGourmet - Drop *GameDrop - Smithy *GameSmithy - SmithyStove *GameSmithyStove - SmithyText *GameSmithyText - VikingBoss *GameVikingBoss - VikingChallenge *GameVikingChallenge - VikingLineup *GameVikingLineup - VikingEntrance *GameVikingEntrance - DreamlandBoos *GameDreamlandBoos - DreamlandChallenge *GameDreamlandChallenge - DreamlandTrigger *GameDreamlandTrigger - HuntingBoss *GameHuntingBoss - HuntingChallenge *GameHuntingChallenge - HuntingOpenTime *GameHuntingOpenTime - HuntingLineup *GameHuntingLineup - MonsterFormat *GameMonsterFormat - Link *GameLink - GetResource *GameGetResource - Affix *GameAffix - VikingBossSkill *GameVikingBossSkill - LibraryFetter *GameLibraryFetter - LibraryStory *GameLibraryStory - FavorNum *GameFavorNum - LibraryHero *GameLibraryHero - LibraryHistory *GameLibraryHistory - LibraryFavor *GameLibraryFavor - LibraryFavorlv *GameLibraryFavorlv - LibraryBubble *GameLibraryBubble - LibraryPlayBack *GameLibraryPlayBack - Robot *GameRobot - Ip *GameIp - GameColor *GameGameColor - NameLibrary *GameNameLibrary - HeroConvertdata *GameHeroConvertdata - LinestoryTimeLine *GameLinestoryTimeLine - LinestoryMainTask *GameLinestoryMainTask - Captaintext *GameCaptaintext - Herofusion *GameHerofusion - PlayerInfor *GamePlayerInfor - HeroTalent *GameHeroTalent - TalentSkill *GameTalentSkill - ArenaBuyChallenge *GameArenaBuyChallenge - ArenaActiveReward *GameArenaActiveReward - ArenaRobot *GameArenaRobot - ArenaRankReward *GameArenaRankReward - ArenaChallengeNpc *GameArenaChallengeNpc - ItemBox *GameItemBox - Show *GameShow - GuildLv *GameGuildLv - GuildPng *GameGuildPng - GuildActivity *GameGuildActivity - GuildSign *GameGuildSign - GuildTask *GameGuildTask - TrollRule *GameTrollRule - TrollGoods *GameTrollGoods - TrollTrain *GameTrollTrain - TrollLv *GameTrollLv - TrollCoefficient *GameTrollCoefficient - ProBoss *GameProBoss - ProChallenge *GameProChallenge - ProLineup *GameProLineup - ProBossskill *GameProBossskill - Horoscope *GameHoroscope - Sign *GameSign - SignReset *GameSignReset - GrowTask *GameGrowTask - GrowReward *GameGrowReward - Recharge *GameRecharge - PrivilegeCard *GamePrivilegeCard - Privilege *GamePrivilege - WorldTask *GameWorldTask - TaskCond *GameTaskCond - TaskType *GameTaskType - Teaching *GameTeaching - HeroStrategy *GameHeroStrategy - TeachTask *GameTeachTask - PayPackage *GamePayPackage - WorldBattle *GameWorldBattle - RedDot *GameRedDot - RedDotTalkid *GameRedDotTalkid - PassCheck *GamePassCheck - Mail *GameMail - CombatLevel *GameCombatLevel - CombatManster *GameCombatManster + Global *GameGlobal + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibrary *GameEquipAttrlibrary + EquipSuit *GameEquipSuit + EquipColor *GameEquipColor + EquipIntensify *GameEquipIntensify + EquipSCompose *GameEquipSCompose + EquipAttribute *GameEquipAttribute + EquipEnchanting *GameEquipEnchanting + Item *GameItem + HeroSkillLevel *GameHeroSkillLevel + HeroResonance *GameHeroResonance + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + Shop *GameShop + Shopitem *GameShopitem + ActiveReward *GameActiveReward + Model *GameModel + MainlineChapter *GameMainlineChapter + Mainline *GameMainline + DrawCard *GameDrawCard + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Facemod *GameFacemod + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Stroy *GameStroy + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + SeasonLoop *GameSeasonLoop + PagodaSeasonReward *GamePagodaSeasonReward + Rdtask *GameRdtask + RdtaskCondi *GameRdtaskCondi + RdtaskChoose *GameRdtaskChoose + RdtaskSide *GameRdtaskSide + RdtaskBattle *GameRdtaskBattle + KungfuUnlock *GameKungfuUnlock + KungfuMasterworker *GameKungfuMasterworker + Gourmet *GameGourmet + Drop *GameDrop + Smithy *GameSmithy + SmithyStove *GameSmithyStove + SmithyText *GameSmithyText + VikingBoss *GameVikingBoss + VikingChallenge *GameVikingChallenge + VikingLineup *GameVikingLineup + VikingEntrance *GameVikingEntrance + DreamlandBoos *GameDreamlandBoos + DreamlandChallenge *GameDreamlandChallenge + DreamlandTrigger *GameDreamlandTrigger + HuntingBoss *GameHuntingBoss + HuntingChallenge *GameHuntingChallenge + HuntingOpenTime *GameHuntingOpenTime + HuntingLineup *GameHuntingLineup + MonsterFormat *GameMonsterFormat + Link *GameLink + GetResource *GameGetResource + Affix *GameAffix + VikingBossSkill *GameVikingBossSkill + LibraryFetter *GameLibraryFetter + LibraryStory *GameLibraryStory + LibraryHero *GameLibraryHero + LibraryHistory *GameLibraryHistory + LibraryFavor *GameLibraryFavor + LibraryFavorlv *GameLibraryFavorlv + LibraryBubble *GameLibraryBubble + LibraryPlayBack *GameLibraryPlayBack + Robot *GameRobot + Ip *GameIp + GameColor *GameGameColor + NameLibrary *GameNameLibrary + HeroConvertdata *GameHeroConvertdata + LinestoryTimeLine *GameLinestoryTimeLine + LinestoryMainTask *GameLinestoryMainTask + Captaintext *GameCaptaintext + Herofusion *GameHerofusion + PlayerInfor *GamePlayerInfor + HeroTalent *GameHeroTalent + TalentSkill *GameTalentSkill + ArenaBuyChallenge *GameArenaBuyChallenge + ArenaActiveReward *GameArenaActiveReward + ArenaRobot *GameArenaRobot + ArenaRankReward *GameArenaRankReward + ArenaChallengeNpc *GameArenaChallengeNpc + ItemBox *GameItemBox + Show *GameShow + GuildLv *GameGuildLv + GuildPng *GameGuildPng + GuildActivity *GameGuildActivity + GuildSign *GameGuildSign + GuildTask *GameGuildTask + TrollRule *GameTrollRule + TrollGoods *GameTrollGoods + TrollTrain *GameTrollTrain + TrollLv *GameTrollLv + TrollCoefficient *GameTrollCoefficient + ProBoss *GameProBoss + ProChallenge *GameProChallenge + ProLineup *GameProLineup + ProBossskill *GameProBossskill + Horoscope *GameHoroscope + Sign *GameSign + SignReset *GameSignReset + GrowTask *GameGrowTask + GrowReward *GameGrowReward + Recharge *GameRecharge + PrivilegeCard *GamePrivilegeCard + Privilege *GamePrivilege + WorldTask *GameWorldTask + TaskCond *GameTaskCond + TaskType *GameTaskType + Teaching *GameTeaching + HeroStrategy *GameHeroStrategy + TeachTask *GameTeachTask + PayPackage *GamePayPackage + WorldBattle *GameWorldBattle + RedDot *GameRedDot + RedDotTalkid *GameRedDotTalkid + PassCheck *GamePassCheck + Mail *GameMail + CombatLevel *GameCombatLevel + CombatManster *GameCombatManster } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrary") ; err != nil { - return nil, err - } - if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipcolor") ; err != nil { - return nil, err - } - if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipscompose") ; err != nil { - return nil, err - } - if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattribute") ; err != nil { - return nil, err - } - if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipenchanting") ; err != nil { - return nil, err - } - if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroresonance") ; err != nil { - return nil, err - } - if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainlinechapter") ; err != nil { - return nil, err - } - if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainline") ; err != nil { - return nil, err - } - if tables.Mainline, err = NewGameMainline(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcard") ; err != nil { - return nil, err - } - if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_facemod") ; err != nil { - return nil, err - } - if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stroy") ; err != nil { - return nil, err - } - if tables.Stroy, err = NewGameStroy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_seasonloop") ; err != nil { - return nil, err - } - if tables.SeasonLoop, err = NewGameSeasonLoop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodaseasonreward") ; err != nil { - return nil, err - } - if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtask") ; err != nil { - return nil, err - } - if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskcondi") ; err != nil { - return nil, err - } - if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskchoose") ; err != nil { - return nil, err - } - if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskside") ; err != nil { - return nil, err - } - if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskbattle") ; err != nil { - return nil, err - } - if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_kungfuunlock") ; err != nil { - return nil, err - } - if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_kungfumasterworker") ; err != nil { - return nil, err - } - if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gourmet") ; err != nil { - return nil, err - } - if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithy") ; err != nil { - return nil, err - } - if tables.Smithy, err = NewGameSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystove") ; err != nil { - return nil, err - } - if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytext") ; err != nil { - return nil, err - } - if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingchallenge") ; err != nil { - return nil, err - } - if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikinglineup") ; err != nil { - return nil, err - } - if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingentrance") ; err != nil { - return nil, err - } - if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandboos") ; err != nil { - return nil, err - } - if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandchallenge") ; err != nil { - return nil, err - } - if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandtrigger") ; err != nil { - return nil, err - } - if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingboss") ; err != nil { - return nil, err - } - if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingchallenge") ; err != nil { - return nil, err - } - if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingopentime") ; err != nil { - return nil, err - } - if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntinglineup") ; err != nil { - return nil, err - } - if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monsterformat") ; err != nil { - return nil, err - } - if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_link") ; err != nil { - return nil, err - } - if tables.Link, err = NewGameLink(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_getresource") ; err != nil { - return nil, err - } - if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_affix") ; err != nil { - return nil, err - } - if tables.Affix, err = NewGameAffix(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingbossskill") ; err != nil { - return nil, err - } - if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfetter") ; err != nil { - return nil, err - } - if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarystory") ; err != nil { - return nil, err - } - if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_favornum") ; err != nil { - return nil, err - } - if tables.FavorNum, err = NewGameFavorNum(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhero") ; err != nil { - return nil, err - } - if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhistory") ; err != nil { - return nil, err - } - if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavor") ; err != nil { - return nil, err - } - if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavorlv") ; err != nil { - return nil, err - } - if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarybubble") ; err != nil { - return nil, err - } - if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryplayback") ; err != nil { - return nil, err - } - if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_robot") ; err != nil { - return nil, err - } - if tables.Robot, err = NewGameRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_ip") ; err != nil { - return nil, err - } - if tables.Ip, err = NewGameIp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gamecolor") ; err != nil { - return nil, err - } - if tables.GameColor, err = NewGameGameColor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_namelibrary") ; err != nil { - return nil, err - } - if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroconvertdata") ; err != nil { - return nil, err - } - if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorytimeline") ; err != nil { - return nil, err - } - if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorymaintask") ; err != nil { - return nil, err - } - if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_captaintext") ; err != nil { - return nil, err - } - if tables.Captaintext, err = NewGameCaptaintext(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herofusion") ; err != nil { - return nil, err - } - if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor") ; err != nil { - return nil, err - } - if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herotalent") ; err != nil { - return nil, err - } - if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talentskill") ; err != nil { - return nil, err - } - if tables.TalentSkill, err = NewGameTalentSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenabuychallenge") ; err != nil { - return nil, err - } - if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenaactivereward") ; err != nil { - return nil, err - } - if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarobot") ; err != nil { - return nil, err - } - if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarankreward") ; err != nil { - return nil, err - } - if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenachallengenpc") ; err != nil { - return nil, err - } - if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_itembox") ; err != nil { - return nil, err - } - if tables.ItemBox, err = NewGameItemBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_show") ; err != nil { - return nil, err - } - if tables.Show, err = NewGameShow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildlv") ; err != nil { - return nil, err - } - if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildpng") ; err != nil { - return nil, err - } - if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildactivity") ; err != nil { - return nil, err - } - if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildsign") ; err != nil { - return nil, err - } - if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildtask") ; err != nil { - return nil, err - } - if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollrule") ; err != nil { - return nil, err - } - if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollgoods") ; err != nil { - return nil, err - } - if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolltrain") ; err != nil { - return nil, err - } - if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolllv") ; err != nil { - return nil, err - } - if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollcoefficient") ; err != nil { - return nil, err - } - if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_proboss") ; err != nil { - return nil, err - } - if tables.ProBoss, err = NewGameProBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_prochallenge") ; err != nil { - return nil, err - } - if tables.ProChallenge, err = NewGameProChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_prolineup") ; err != nil { - return nil, err - } - if tables.ProLineup, err = NewGameProLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_probossskill") ; err != nil { - return nil, err - } - if tables.ProBossskill, err = NewGameProBossskill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_horoscope") ; err != nil { - return nil, err - } - if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sign") ; err != nil { - return nil, err - } - if tables.Sign, err = NewGameSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signreset") ; err != nil { - return nil, err - } - if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growtask") ; err != nil { - return nil, err - } - if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growreward") ; err != nil { - return nil, err - } - if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_recharge") ; err != nil { - return nil, err - } - if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilegecard") ; err != nil { - return nil, err - } - if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilege") ; err != nil { - return nil, err - } - if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldtask") ; err != nil { - return nil, err - } - if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskcond") ; err != nil { - return nil, err - } - if tables.TaskCond, err = NewGameTaskCond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_tasktype") ; err != nil { - return nil, err - } - if tables.TaskType, err = NewGameTaskType(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teaching") ; err != nil { - return nil, err - } - if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostrategy") ; err != nil { - return nil, err - } - if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teachtask") ; err != nil { - return nil, err - } - if tables.TeachTask, err = NewGameTeachTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paypackage") ; err != nil { - return nil, err - } - if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldbattle") ; err != nil { - return nil, err - } - if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddot") ; err != nil { - return nil, err - } - if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddottalkid") ; err != nil { - return nil, err - } - if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheck") ; err != nil { - return nil, err - } - if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mail") ; err != nil { - return nil, err - } - if tables.Mail, err = NewGameMail(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatlevel") ; err != nil { - return nil, err - } - if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatmanster") ; err != nil { - return nil, err - } - if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrary"); err != nil { + return nil, err + } + if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipcolor"); err != nil { + return nil, err + } + if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipscompose"); err != nil { + return nil, err + } + if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattribute"); err != nil { + return nil, err + } + if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipenchanting"); err != nil { + return nil, err + } + if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroresonance"); err != nil { + return nil, err + } + if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainlinechapter"); err != nil { + return nil, err + } + if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainline"); err != nil { + return nil, err + } + if tables.Mainline, err = NewGameMainline(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcard"); err != nil { + return nil, err + } + if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_facemod"); err != nil { + return nil, err + } + if tables.Facemod, err = NewGameFacemod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stroy"); err != nil { + return nil, err + } + if tables.Stroy, err = NewGameStroy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_seasonloop"); err != nil { + return nil, err + } + if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodaseasonreward"); err != nil { + return nil, err + } + if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtask"); err != nil { + return nil, err + } + if tables.Rdtask, err = NewGameRdtask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskcondi"); err != nil { + return nil, err + } + if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskchoose"); err != nil { + return nil, err + } + if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskside"); err != nil { + return nil, err + } + if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskbattle"); err != nil { + return nil, err + } + if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_kungfuunlock"); err != nil { + return nil, err + } + if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil { + return nil, err + } + if buf, err = loader("game_kungfumasterworker"); err != nil { + return nil, err + } + if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gourmet"); err != nil { + return nil, err + } + if tables.Gourmet, err = NewGameGourmet(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithy"); err != nil { + return nil, err + } + if tables.Smithy, err = NewGameSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystove"); err != nil { + return nil, err + } + if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytext"); err != nil { + return nil, err + } + if tables.SmithyText, err = NewGameSmithyText(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingchallenge"); err != nil { + return nil, err + } + if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikinglineup"); err != nil { + return nil, err + } + if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingentrance"); err != nil { + return nil, err + } + if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandboos"); err != nil { + return nil, err + } + if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandchallenge"); err != nil { + return nil, err + } + if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandtrigger"); err != nil { + return nil, err + } + if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingboss"); err != nil { + return nil, err + } + if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingchallenge"); err != nil { + return nil, err + } + if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingopentime"); err != nil { + return nil, err + } + if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntinglineup"); err != nil { + return nil, err + } + if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monsterformat"); err != nil { + return nil, err + } + if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { + return nil, err + } + if buf, err = loader("game_link"); err != nil { + return nil, err + } + if tables.Link, err = NewGameLink(buf); err != nil { + return nil, err + } + if buf, err = loader("game_getresource"); err != nil { + return nil, err + } + if tables.GetResource, err = NewGameGetResource(buf); err != nil { + return nil, err + } + if buf, err = loader("game_affix"); err != nil { + return nil, err + } + if tables.Affix, err = NewGameAffix(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingbossskill"); err != nil { + return nil, err + } + if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfetter"); err != nil { + return nil, err + } + if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarystory"); err != nil { + return nil, err + } + if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhero"); err != nil { + return nil, err + } + if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhistory"); err != nil { + return nil, err + } + if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavor"); err != nil { + return nil, err + } + if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavorlv"); err != nil { + return nil, err + } + if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarybubble"); err != nil { + return nil, err + } + if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryplayback"); err != nil { + return nil, err + } + if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_robot"); err != nil { + return nil, err + } + if tables.Robot, err = NewGameRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_ip"); err != nil { + return nil, err + } + if tables.Ip, err = NewGameIp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gamecolor"); err != nil { + return nil, err + } + if tables.GameColor, err = NewGameGameColor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_namelibrary"); err != nil { + return nil, err + } + if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroconvertdata"); err != nil { + return nil, err + } + if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorytimeline"); err != nil { + return nil, err + } + if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorymaintask"); err != nil { + return nil, err + } + if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_captaintext"); err != nil { + return nil, err + } + if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herofusion"); err != nil { + return nil, err + } + if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor"); err != nil { + return nil, err + } + if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herotalent"); err != nil { + return nil, err + } + if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talentskill"); err != nil { + return nil, err + } + if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenabuychallenge"); err != nil { + return nil, err + } + if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenaactivereward"); err != nil { + return nil, err + } + if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarobot"); err != nil { + return nil, err + } + if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarankreward"); err != nil { + return nil, err + } + if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenachallengenpc"); err != nil { + return nil, err + } + if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_itembox"); err != nil { + return nil, err + } + if tables.ItemBox, err = NewGameItemBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_show"); err != nil { + return nil, err + } + if tables.Show, err = NewGameShow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildlv"); err != nil { + return nil, err + } + if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildpng"); err != nil { + return nil, err + } + if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildactivity"); err != nil { + return nil, err + } + if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildsign"); err != nil { + return nil, err + } + if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildtask"); err != nil { + return nil, err + } + if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollrule"); err != nil { + return nil, err + } + if tables.TrollRule, err = NewGameTrollRule(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollgoods"); err != nil { + return nil, err + } + if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolltrain"); err != nil { + return nil, err + } + if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolllv"); err != nil { + return nil, err + } + if tables.TrollLv, err = NewGameTrollLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollcoefficient"); err != nil { + return nil, err + } + if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_proboss"); err != nil { + return nil, err + } + if tables.ProBoss, err = NewGameProBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_prochallenge"); err != nil { + return nil, err + } + if tables.ProChallenge, err = NewGameProChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_prolineup"); err != nil { + return nil, err + } + if tables.ProLineup, err = NewGameProLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_probossskill"); err != nil { + return nil, err + } + if tables.ProBossskill, err = NewGameProBossskill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_horoscope"); err != nil { + return nil, err + } + if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sign"); err != nil { + return nil, err + } + if tables.Sign, err = NewGameSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signreset"); err != nil { + return nil, err + } + if tables.SignReset, err = NewGameSignReset(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growtask"); err != nil { + return nil, err + } + if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growreward"); err != nil { + return nil, err + } + if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_recharge"); err != nil { + return nil, err + } + if tables.Recharge, err = NewGameRecharge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilegecard"); err != nil { + return nil, err + } + if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilege"); err != nil { + return nil, err + } + if tables.Privilege, err = NewGamePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldtask"); err != nil { + return nil, err + } + if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskcond"); err != nil { + return nil, err + } + if tables.TaskCond, err = NewGameTaskCond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_tasktype"); err != nil { + return nil, err + } + if tables.TaskType, err = NewGameTaskType(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teaching"); err != nil { + return nil, err + } + if tables.Teaching, err = NewGameTeaching(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostrategy"); err != nil { + return nil, err + } + if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teachtask"); err != nil { + return nil, err + } + if tables.TeachTask, err = NewGameTeachTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paypackage"); err != nil { + return nil, err + } + if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldbattle"); err != nil { + return nil, err + } + if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddot"); err != nil { + return nil, err + } + if tables.RedDot, err = NewGameRedDot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddottalkid"); err != nil { + return nil, err + } + if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheck"); err != nil { + return nil, err + } + if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mail"); err != nil { + return nil, err + } + if tables.Mail, err = NewGameMail(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatlevel"); err != nil { + return nil, err + } + if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatmanster"); err != nil { + return nil, err + } + if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { + return nil, err + } + return tables, nil }