This commit is contained in:
wh_zcy 2023-06-12 18:38:42 +08:00
commit 0f8384554b
19 changed files with 6378 additions and 5503 deletions

View File

@ -9616,7 +9616,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_420", "key": "buried_buried_condi_tasktxt_420",
"text": "解锁星象{0}次" "text": "解锁回响{0}次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
@ -16579,7 +16579,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_709", "key": "buried_buried_condi_tasktxt_709",
"text": "解锁星象{0}次" "text": "解锁回响{0}次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
@ -17829,7 +17829,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_762", "key": "buried_buried_condi_tasktxt_762",
"text": "守护者星象解锁次数1次" "text": "守护者回响解锁次数1次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
@ -18069,7 +18069,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_772", "key": "buried_buried_condi_tasktxt_772",
"text": "装备副本boss2难度2刷1次、装备穿戴、升级" "text": "装备副本boss2难度2刷1次"
}, },
"type": 73, "type": 73,
"valid": 0, "valid": 0,
@ -18287,12 +18287,12 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_781", "key": "buried_buried_condi_tasktxt_781",
"text": "守护者星象解锁次数3次" "text": "主角星座觉醒3次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
"NPC": 10584, "NPC": 10584,
"value": 1, "value": 3,
"filter": [], "filter": [],
"filter2": [ "filter2": [
"0", "0",
@ -18693,7 +18693,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_798", "key": "buried_buried_condi_tasktxt_798",
"text": "守护者星象解锁次数10次" "text": "守护者回响解锁次数10次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
@ -18715,7 +18715,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_799", "key": "buried_buried_condi_tasktxt_799",
"text": "守护者星象解锁次数15次" "text": "守护者回响解锁次数15次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
@ -18832,7 +18832,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_804", "key": "buried_buried_condi_tasktxt_804",
"text": "守护者星象解锁解锁30次" "text": "守护者回响解锁解锁30次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,
@ -19023,7 +19023,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_812", "key": "buried_buried_condi_tasktxt_812",
"text": "守护者星象解锁50次" "text": "守护者回响解锁50次"
}, },
"type": 173, "type": 173,
"valid": 0, "valid": 0,

View File

@ -1,6 +1,6 @@
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@ -14,7 +14,7 @@
] ]
}, },
{ {
"item": "40002", "item": "19002001",
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"attrkey": "hppro", "attrkey": "hppro",
"attr_mini": 300, "attr_mini": 300,
@ -28,7 +28,7 @@
] ]
}, },
{ {
"item": "40003", "item": "19003001",
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"attrkey": "def", "attrkey": "def",
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@ -42,7 +42,7 @@
] ]
}, },
{ {
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"attrkey": "hp", "attrkey": "hp",
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@ -56,7 +56,7 @@
] ]
}, },
{ {
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"attr_mini": 300, "attr_mini": 300,
@ -70,7 +70,7 @@
] ]
}, },
{ {
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"attrkey": "defpro", "attrkey": "defpro",
"attr_mini": 300, "attr_mini": 300,
@ -84,7 +84,7 @@
] ]
}, },
{ {
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@ -98,7 +98,7 @@
] ]
}, },
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@ -112,7 +112,7 @@
] ]
}, },
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@ -126,7 +126,7 @@
] ]
}, },
{ {
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@ -140,7 +140,7 @@
] ]
}, },
{ {
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@ -154,7 +154,7 @@
] ]
}, },
{ {
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@ -168,7 +168,7 @@
] ]
}, },
{ {
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@ -182,7 +182,7 @@
] ]
}, },
{ {
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@ -196,7 +196,7 @@
] ]
}, },
{ {
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@ -210,7 +210,7 @@
] ]
}, },
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@ -224,7 +224,7 @@
] ]
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@ -238,7 +238,7 @@
] ]
}, },
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@ -252,7 +252,7 @@
] ]
}, },
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"attr_mini": 10, "attr_mini": 10,

File diff suppressed because it is too large Load Diff

View File

@ -16,9 +16,9 @@
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@ -38,9 +38,9 @@
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@ -82,9 +82,9 @@
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@ -104,9 +104,9 @@
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"hpgrow": 1250, "hpgrow": 988,
"atkgrow": 1000, "atkgrow": 787,
"defgrow": 1250, "defgrow": 952,
"speedgrow": 0 "speedgrow": 0
}, },
{ {
@ -1446,9 +1446,9 @@
"treadd": 0, "treadd": 0,
"betreadd": 0, "betreadd": 0,
"suckblood": 0, "suckblood": 0,
"hpgrow": 1000, "hpgrow": 896,
"atkgrow": 1300, "atkgrow": 842,
"defgrow": 1250, "defgrow": 993,
"speedgrow": 0 "speedgrow": 0
}, },
{ {
@ -1468,9 +1468,9 @@
"treadd": 0, "treadd": 0,
"betreadd": 0, "betreadd": 0,
"suckblood": 0, "suckblood": 0,
"hpgrow": 1000, "hpgrow": 744,
"atkgrow": 1300, "atkgrow": 1150,
"defgrow": 1250, "defgrow": 821,
"speedgrow": 0 "speedgrow": 0
}, },
{ {
@ -1490,9 +1490,9 @@
"treadd": 0, "treadd": 0,
"betreadd": 0, "betreadd": 0,
"suckblood": 0, "suckblood": 0,
"hpgrow": 1100, "hpgrow": 786,
"atkgrow": 1300, "atkgrow": 1150,
"defgrow": 1150, "defgrow": 936,
"speedgrow": 0 "speedgrow": 0
}, },
{ {
@ -1534,9 +1534,9 @@
"treadd": 0, "treadd": 0,
"betreadd": 0, "betreadd": 0,
"suckblood": 0, "suckblood": 0,
"hpgrow": 1250, "hpgrow": 1079,
"atkgrow": 1000, "atkgrow": 786,
"defgrow": 1250, "defgrow": 1008,
"speedgrow": 0 "speedgrow": 0
}, },
{ {

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -12,7 +12,7 @@
}, },
"EditorStage": 0, "EditorStage": 0,
"detailwindow": "effect_chezhan", "detailwindow": "effect_chezhan",
"frontstoryid": 618, "frontstoryid": 0,
"afterstoryid": 0, "afterstoryid": 0,
"mainlineName": { "mainlineName": {
"key": "mainchapter_main_stage_mainlineName_1", "key": "mainchapter_main_stage_mainlineName_1",
@ -95,7 +95,7 @@
}, },
"EditorStage": 0, "EditorStage": 0,
"detailwindow": "effect_chezhan", "detailwindow": "effect_chezhan",
"frontstoryid": 619, "frontstoryid": 0,
"afterstoryid": 0, "afterstoryid": 0,
"mainlineName": { "mainlineName": {
"key": "mainchapter_main_stage_mainlineName_2", "key": "mainchapter_main_stage_mainlineName_2",
@ -183,7 +183,7 @@
}, },
"EditorStage": 0, "EditorStage": 0,
"detailwindow": "effect_chezhan", "detailwindow": "effect_chezhan",
"frontstoryid": 621, "frontstoryid": 0,
"afterstoryid": 0, "afterstoryid": 0,
"mainlineName": { "mainlineName": {
"key": "mainchapter_main_stage_mainlineName_3", "key": "mainchapter_main_stage_mainlineName_3",
@ -271,7 +271,7 @@
}, },
"EditorStage": 0, "EditorStage": 0,
"detailwindow": "effect_chezhan", "detailwindow": "effect_chezhan",
"frontstoryid": 623, "frontstoryid": 0,
"afterstoryid": 0, "afterstoryid": 0,
"mainlineName": { "mainlineName": {
"key": "mainchapter_main_stage_mainlineName_4", "key": "mainchapter_main_stage_mainlineName_4",
@ -359,8 +359,8 @@
}, },
"EditorStage": 0, "EditorStage": 0,
"detailwindow": "effect_chezhan", "detailwindow": "effect_chezhan",
"frontstoryid": 626, "frontstoryid": 0,
"afterstoryid": 628, "afterstoryid": 0,
"mainlineName": { "mainlineName": {
"key": "mainchapter_main_stage_mainlineName_5", "key": "mainchapter_main_stage_mainlineName_5",
"text": "1-5" "text": "1-5"
@ -447,8 +447,8 @@
}, },
"EditorStage": 0, "EditorStage": 0,
"detailwindow": "effect_chezhan", "detailwindow": "effect_chezhan",
"frontstoryid": 636, "frontstoryid": 0,
"afterstoryid": 637, "afterstoryid": 0,
"mainlineName": { "mainlineName": {
"key": "mainchapter_main_stage_mainlineName_6", "key": "mainchapter_main_stage_mainlineName_6",
"text": "1-6" "text": "1-6"

View File

@ -23843,19 +23843,20 @@
{ {
"Id": 223004311, "Id": 223004311,
"EmitPR": 1000, "EmitPR": 1000,
"From": 4, "From": 2,
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 1, "Limit": 10,
"ExecuteCnt": 1, "ExecuteCnt": 1,
"Type": 1, "Type": 1,
"Argu": [ "Argu": [
1, 1,
4, 4,
1000 4000
], ],
"FollowSK": [ "FollowSK": [
223004312 223004312,
223004313
], ],
"SucFollowSK": [], "SucFollowSK": [],
"FailFollowSK": [], "FailFollowSK": [],
@ -23868,15 +23869,15 @@
{ {
"Id": 223004312, "Id": 223004312,
"EmitPR": 1000, "EmitPR": 1000,
"From": 4, "From": 2,
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 1, "Limit": 1,
"ExecuteCnt": 1, "ExecuteCnt": 1,
"Type": 8, "Type": 8,
"Argu": [ "Argu": [
3,
-1, -1,
1000,
1000 1000
], ],
"FollowSK": [], "FollowSK": [],
@ -23891,32 +23892,7 @@
{ {
"Id": 223004313, "Id": 223004313,
"EmitPR": 1000, "EmitPR": 1000,
"From": 4, "From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
1,
1,
100
],
"FollowSK": [
223004314
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 223004314,
"EmitPR": 1000,
"From": 4,
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 1, "Limit": 1,
@ -25088,12 +25064,12 @@
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 10, "Limit": 10,
"ExecuteCnt": 2, "ExecuteCnt": 4,
"Type": 1, "Type": 1,
"Argu": [ "Argu": [
1, 1,
4, 4,
3000 1000
], ],
"FollowSK": [ "FollowSK": [
215003312 215003312

File diff suppressed because it is too large Load Diff

View File

@ -1167,7 +1167,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_buff_Desc_390001128", "key": "skill_skill_buff_Desc_390001128",
"text": "" "text": "无法被选中"
}, },
"BuffType": 0, "BuffType": 0,
"EffectArgu": [], "EffectArgu": [],
@ -1469,7 +1469,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_buff_Desc_390001209", "key": "skill_skill_buff_Desc_390001209",
"text": "" "text": "每次受到攻击提升20%的防御最多叠加5层"
}, },
"BuffType": 39, "BuffType": 39,
"EffectArgu": [], "EffectArgu": [],

View File

@ -1380,15 +1380,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_39", "key": "worldtask_world_task_task_name_39",
"text": "回响1次" "text": "星座图1次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_39", "key": "worldtask_world_task_task_details_39",
"text": "回响1次" "text": "星座图1次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_39", "key": "worldtask_world_task_npctxt_39",
"text": "回响1次" "text": "星座图1次"
}, },
"npc": 10390, "npc": 10390,
"completetask": [ "completetask": [
@ -1424,7 +1424,7 @@
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_40", "key": "worldtask_world_task_npctxt_40",
"text": "维京远征boss1难度2" "text": "维京远征boss2难度6"
}, },
"npc": 10400, "npc": 10400,
"completetask": [ "completetask": [
@ -1560,15 +1560,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_44", "key": "worldtask_world_task_task_name_44",
"text": "战斗17" "text": "战斗16"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_44", "key": "worldtask_world_task_task_details_44",
"text": "战斗17" "text": "战斗16"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_44", "key": "worldtask_world_task_npctxt_44",
"text": "战斗17" "text": "战斗16"
}, },
"npc": 10440, "npc": 10440,
"completetask": [ "completetask": [
@ -1668,15 +1668,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_47", "key": "worldtask_world_task_task_name_47",
"text": "强化装备套装" "text": "强化装备"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_47", "key": "worldtask_world_task_task_details_47",
"text": "强化装备套装" "text": "强化装备"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_47", "key": "worldtask_world_task_npctxt_47",
"text": "强化装备套装" "text": "强化装备"
}, },
"npc": 10470, "npc": 10470,
"completetask": [ "completetask": [
@ -1740,15 +1740,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_49", "key": "worldtask_world_task_task_name_49",
"text": "装备副本boss1难度2刷1次、装备穿戴、升级" "text": "装备副本boss2难度2刷1次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_49", "key": "worldtask_world_task_task_details_49",
"text": "装备副本boss1难度2刷1次、装备穿戴、升级" "text": "装备副本boss2难度2刷1次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_49", "key": "worldtask_world_task_npctxt_49",
"text": "装备副本boss1难度2刷1次、装备穿戴、升级" "text": "装备副本boss2难度2刷1次"
}, },
"npc": 10490, "npc": 10490,
"completetask": [ "completetask": [
@ -1920,15 +1920,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_54", "key": "worldtask_world_task_task_name_54",
"text": "战斗18" "text": "战斗17"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_54", "key": "worldtask_world_task_task_details_54",
"text": "战斗18" "text": "战斗17"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_54", "key": "worldtask_world_task_npctxt_54",
"text": "战斗18" "text": "战斗17"
}, },
"npc": 10540, "npc": 10540,
"completetask": [ "completetask": [
@ -1956,15 +1956,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_55", "key": "worldtask_world_task_task_name_55",
"text": "战斗19" "text": "战斗18"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_55", "key": "worldtask_world_task_task_details_55",
"text": "战斗19" "text": "战斗18"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_55", "key": "worldtask_world_task_npctxt_55",
"text": "战斗19" "text": "战斗18"
}, },
"npc": 10550, "npc": 10550,
"completetask": [ "completetask": [
@ -1992,15 +1992,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_56", "key": "worldtask_world_task_task_name_56",
"text": "战斗20" "text": "战斗19"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_56", "key": "worldtask_world_task_task_details_56",
"text": "战斗20" "text": "战斗19"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_56", "key": "worldtask_world_task_npctxt_56",
"text": "战斗20" "text": "战斗19"
}, },
"npc": 10560, "npc": 10560,
"completetask": [ "completetask": [
@ -2028,15 +2028,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_57", "key": "worldtask_world_task_task_name_57",
"text": "通关觉醒副本boss1难度2" "text": "装备副本boss3难度1(开支线,打狩猎)"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_57", "key": "worldtask_world_task_task_details_57",
"text": "通关觉醒副本boss1难度2" "text": "装备副本boss3难度1(开支线,打狩猎)"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_57", "key": "worldtask_world_task_npctxt_57",
"text": "通关觉醒副本boss1难度2" "text": "装备副本boss3难度1(开支线,打狩猎)"
}, },
"npc": 10570, "npc": 10570,
"completetask": [ "completetask": [
@ -2064,15 +2064,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_58", "key": "worldtask_world_task_task_name_58",
"text": "守护者觉醒1次" "text": "主角星座觉醒3次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_58", "key": "worldtask_world_task_task_details_58",
"text": "守护者觉醒1次" "text": "主角星座觉醒3次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_58", "key": "worldtask_world_task_npctxt_58",
"text": "守护者觉醒1次" "text": "主角星座觉醒3次"
}, },
"npc": 10580, "npc": 10580,
"completetask": [ "completetask": [
@ -2136,15 +2136,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_60", "key": "worldtask_world_task_task_name_60",
"text": "战斗21" "text": "战斗20"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_60", "key": "worldtask_world_task_task_details_60",
"text": "战斗21" "text": "战斗20"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_60", "key": "worldtask_world_task_npctxt_60",
"text": "战斗21" "text": "战斗20"
}, },
"npc": 10600, "npc": 10600,
"completetask": [ "completetask": [
@ -2172,15 +2172,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_61", "key": "worldtask_world_task_task_name_61",
"text": "战斗22" "text": "战斗21"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_61", "key": "worldtask_world_task_task_details_61",
"text": "战斗22" "text": "战斗21"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_61", "key": "worldtask_world_task_npctxt_61",
"text": "战斗22" "text": "战斗21"
}, },
"npc": 10610, "npc": 10610,
"completetask": [ "completetask": [
@ -2280,15 +2280,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_64", "key": "worldtask_world_task_task_name_64",
"text": "装备副本boss2难度2刷1次" "text": "装备副本boss3难度1刷1次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_64", "key": "worldtask_world_task_task_details_64",
"text": "装备副本boss2难度2刷1次" "text": "装备副本boss3难度1刷1次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_64", "key": "worldtask_world_task_npctxt_64",
"text": "装备副本boss2难度2刷1次" "text": "装备副本boss3难度1刷1次"
}, },
"npc": 10640, "npc": 10640,
"completetask": [ "completetask": [
@ -2460,15 +2460,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_69", "key": "worldtask_world_task_task_name_69",
"text": "战斗23" "text": "战斗22"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_69", "key": "worldtask_world_task_task_details_69",
"text": "战斗23" "text": "战斗22"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_69", "key": "worldtask_world_task_npctxt_69",
"text": "战斗23" "text": "战斗22"
}, },
"npc": 10690, "npc": 10690,
"completetask": [ "completetask": [
@ -2496,15 +2496,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_70", "key": "worldtask_world_task_task_name_70",
"text": "战斗24" "text": "战斗23"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_70", "key": "worldtask_world_task_task_details_70",
"text": "战斗24" "text": "战斗23"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_70", "key": "worldtask_world_task_npctxt_70",
"text": "战斗24" "text": "战斗23"
}, },
"npc": 10700, "npc": 10700,
"completetask": [ "completetask": [
@ -2640,15 +2640,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_74", "key": "worldtask_world_task_task_name_74",
"text": "通关觉醒boss2通关难度2" "text": "装备副本boss3难度5刷2次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_74", "key": "worldtask_world_task_task_details_74",
"text": "通关觉醒boss2通关难度2" "text": "装备副本boss3难度5刷2次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_74", "key": "worldtask_world_task_npctxt_74",
"text": "通关觉醒boss2通关难度2" "text": "装备副本boss3难度5刷2次"
}, },
"npc": 10740, "npc": 10740,
"completetask": [ "completetask": [
@ -2676,15 +2676,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_75", "key": "worldtask_world_task_task_name_75",
"text": "收集25个觉醒材料" "text": "守护者星座图解锁次数10次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_75", "key": "worldtask_world_task_task_details_75",
"text": "收集25个觉醒材料" "text": "守护者星座图解锁次数10次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_75", "key": "worldtask_world_task_npctxt_75",
"text": "收集25个觉醒材料" "text": "守护者星座图解锁次数10次"
}, },
"npc": 10750, "npc": 10750,
"completetask": [ "completetask": [
@ -2712,15 +2712,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_76", "key": "worldtask_world_task_task_name_76",
"text": "1个守护者觉醒到3阶段" "text": "守护者星座图解锁次数15次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_76", "key": "worldtask_world_task_task_details_76",
"text": "1个守护者觉醒到3阶段" "text": "守护者星座图解锁次数15次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_76", "key": "worldtask_world_task_npctxt_76",
"text": "1个守护者觉醒到3阶段" "text": "守护者星座图解锁次数15次"
}, },
"npc": 10760, "npc": 10760,
"completetask": [ "completetask": [
@ -2856,15 +2856,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_80", "key": "worldtask_world_task_task_name_80",
"text": "通关觉醒boss3通关难度2" "text": "装备副本boss4难度2刷1次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_80", "key": "worldtask_world_task_task_details_80",
"text": "通关觉醒boss3通关难度2" "text": "装备副本boss4难度2刷1次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_80", "key": "worldtask_world_task_npctxt_80",
"text": "通关觉醒boss3通关难度2" "text": "装备副本boss4难度2刷1次"
}, },
"npc": 10800, "npc": 10800,
"completetask": [ "completetask": [
@ -2892,15 +2892,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_81", "key": "worldtask_world_task_task_name_81",
"text": "3个守护者觉醒3阶" "text": "守护者星座图解锁解锁30次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_81", "key": "worldtask_world_task_task_details_81",
"text": "3个守护者觉醒3阶" "text": "守护者星座图解锁解锁30次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_81", "key": "worldtask_world_task_npctxt_81",
"text": "3个守护者觉醒3阶" "text": "守护者星座图解锁解锁30次"
}, },
"npc": 10810, "npc": 10810,
"completetask": [ "completetask": [
@ -3072,15 +3072,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_86", "key": "worldtask_world_task_task_name_86",
"text": "装备副本boss3难度2刷1次" "text": "装备副本boss4难度4刷1次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_86", "key": "worldtask_world_task_task_details_86",
"text": "装备副本boss3难度2刷1次" "text": "装备副本boss4难度4刷1次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_86", "key": "worldtask_world_task_npctxt_86",
"text": "装备副本boss3难度2刷1次" "text": "装备副本boss4难度4刷1次"
}, },
"npc": 10860, "npc": 10860,
"completetask": [ "completetask": [
@ -3180,15 +3180,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_89", "key": "worldtask_world_task_task_name_89",
"text": "4个守护者觉醒3阶段" "text": "守护者星座图解锁50次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_89", "key": "worldtask_world_task_task_details_89",
"text": "4个守护者觉醒3阶段" "text": "守护者星座图解锁50次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_89", "key": "worldtask_world_task_npctxt_89",
"text": "4个守护者觉醒3阶段" "text": "守护者星座图解锁50次"
}, },
"npc": 10890, "npc": 10890,
"completetask": [ "completetask": [
@ -3252,15 +3252,15 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_91", "key": "worldtask_world_task_task_name_91",
"text": "装备副本boss4难度2刷1次" "text": "装备副本boss4难度6刷1次"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_91", "key": "worldtask_world_task_task_details_91",
"text": "装备副本boss4难度2刷1次" "text": "装备副本boss4难度6刷1次"
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_91", "key": "worldtask_world_task_npctxt_91",
"text": "装备副本boss4难度2刷1次" "text": "装备副本boss4难度6刷1次"
}, },
"npc": 10910, "npc": 10910,
"completetask": [ "completetask": [

View File

@ -155,19 +155,17 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.
if v1.Conid == v { if v1.Conid == v {
ok = true ok = true
//状态等于休眠 //状态等于休眠
if v1.State == pb.BuriedItemState_Sleep { if conf.Ctype == ctype_daily { //日常
if conf.Ctype == ctype_daily { //日常 if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据
if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据 v1.State = pb.BuriedItemState_Activated
v1.State = pb.BuriedItemState_Activated v1.Value = 0
v1.Value = 0 v1.Finish = pb.BuriedItemFinishState_buried_unfinish
v1.Finish = pb.BuriedItemFinishState_buried_unfinish }
} } else if conf.Ctype == ctype_weekly { //周常
} else if conf.Ctype == ctype_weekly { //周常 if !utils.IsSameWeek(v1.Timestamp) { //不是同一周
if !utils.IsSameWeek(v1.Timestamp) { //不是同一周 v1.State = pb.BuriedItemState_Activated
v1.State = pb.BuriedItemState_Activated v1.Value = 0
v1.Value = 0 v1.Finish = pb.BuriedItemFinishState_buried_unfinish
v1.Finish = pb.BuriedItemFinishState_buried_unfinish
}
} }
} }
condis = append(condis, &pb.ConIProgress{ condis = append(condis, &pb.ConIProgress{
@ -282,19 +280,17 @@ func (this *Buried) FinishConditionAndCheck(uid string, finishcondiIds []int32,
if v1.Conid == v { if v1.Conid == v {
ok = true ok = true
//状态等于休眠 //状态等于休眠
if v1.State == pb.BuriedItemState_Sleep { if conf.Ctype == ctype_daily { //日常
if conf.Ctype == ctype_daily { //日常 if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据
if !utils.IsToday(v1.Timestamp) { //不是同一天 可以重置数据 v1.State = pb.BuriedItemState_Activated
v1.State = pb.BuriedItemState_Activated v1.Value = 0
v1.Value = 0 v1.Finish = pb.BuriedItemFinishState_buried_unfinish
v1.Finish = pb.BuriedItemFinishState_buried_unfinish }
} } else if conf.Ctype == ctype_weekly { //周常
} else if conf.Ctype == ctype_weekly { //周常 if !utils.IsSameWeek(v1.Timestamp) { //不是同一周
if !utils.IsSameWeek(v1.Timestamp) { //不是同一周 v1.State = pb.BuriedItemState_Activated
v1.State = pb.BuriedItemState_Activated v1.Value = 0
v1.Value = 0 v1.Finish = pb.BuriedItemFinishState_buried_unfinish
v1.Finish = pb.BuriedItemFinishState_buried_unfinish
}
} }
} }
condis = append(condis, &pb.ConIProgress{ condis = append(condis, &pb.ConIProgress{
@ -523,24 +519,23 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
return return
} }
//状态等于休眠 if bitem.State == pb.BuriedItemState_Sleep && cond.Ctype == ctype_repeat { //完成后自动锁定
if bitem.State == pb.BuriedItemState_Sleep { bitem.State = pb.BuriedItemState_Activated
if cond.Ctype == ctype_repeat { //完成后自动锁定 bitem.Value = 0
bitem.Finish = pb.BuriedItemFinishState_buried_unfinish
}
if cond.Ctype == ctype_daily { //日常
if !utils.IsToday(bitem.Timestamp) { //不是同一天 可以重置数据
bitem.State = pb.BuriedItemState_Activated
bitem.Value = 0
bitem.Finish = pb.BuriedItemFinishState_buried_unfinish
}
} else if cond.Ctype == ctype_weekly { //周常
if !utils.IsSameWeek(bitem.Timestamp) { //不是同一周
bitem.State = pb.BuriedItemState_Activated bitem.State = pb.BuriedItemState_Activated
bitem.Value = 0 bitem.Value = 0
bitem.Finish = pb.BuriedItemFinishState_buried_unfinish bitem.Finish = pb.BuriedItemFinishState_buried_unfinish
} else if cond.Ctype == ctype_daily { //日常
if !utils.IsToday(bitem.Timestamp) { //不是同一天 可以重置数据
bitem.State = pb.BuriedItemState_Activated
bitem.Value = 0
bitem.Finish = pb.BuriedItemFinishState_buried_unfinish
}
} else if cond.Ctype == ctype_weekly { //周常
if !utils.IsSameWeek(bitem.Timestamp) { //不是同一周
bitem.State = pb.BuriedItemState_Activated
bitem.Value = 0
bitem.Finish = pb.BuriedItemFinishState_buried_unfinish
}
} }
} }
@ -575,8 +570,8 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
this.Error("未知的埋点数据处理类型!", log.Field{Key: "Insert", Value: bconf.Insert}) this.Error("未知的埋点数据处理类型!", log.Field{Key: "Insert", Value: bconf.Insert})
return return
} }
bitem.Timestamp = configure.Now().Unix() //记录最后一次操作时间
if bitem.Value >= cond.Value { //完成进度 if bitem.Value >= cond.Value { //完成进度
bitem.Finish = pb.BuriedItemFinishState_buried_finish bitem.Finish = pb.BuriedItemFinishState_buried_finish
if cond.Ctype == ctype_once { //完成后自动锁定 if cond.Ctype == ctype_once { //完成后自动锁定
bitem.State = pb.BuriedItemState_Freeze bitem.State = pb.BuriedItemState_Freeze
@ -587,7 +582,6 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
} else if cond.Ctype == ctype_weekly { } else if cond.Ctype == ctype_weekly {
bitem.State = pb.BuriedItemState_Sleep bitem.State = pb.BuriedItemState_Sleep
} }
bitem.Timestamp = configure.Now().Unix() //记录最后一次操作时间
} else { } else {
this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value}) this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value})
} }

View File

@ -65,11 +65,13 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
} }
//找到下一个等级的相关配置 //找到下一个等级的相关配置
if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.InitLv, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 { if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.InitLv, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
this.module.Errorf("Equip_Check err:%v", err)
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentLvlimitReached, Code: pb.ErrorCode_EquipmentLvlimitReached,
Title: pb.ErrorCode_EquipmentLvlimitReached.ToString(), Title: pb.ErrorCode_EquipmentLvlimitReached.ToString(),
Message: err.Error(), Message: fmt.Sprintf("Lv:%d", equipment.Lv),
}
if err != nil {
this.module.Errorf("Equip_Check err:%v", err)
} }
return return
} }

View File

@ -419,27 +419,27 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
return return
} }
} }
return
} }
return
}
if equip.EquipId == 1 { if equip.EquipId == 1 {
if len(equipment.AdverbEntry) <= 0 { if len(equipment.AdverbEntry) <= 0 {
return return
}
var attrlibrary *cfg.GameEquipAttrlibrarySData
index := comm.RandShuffle(len(equipment.AdverbEntry))[0]
if attrlibrary, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.AdverbEntry[index].Id); err != nil {
return
}
value := equipment.AdverbEntry[index].BaseValue + int32(float64(attrlibrary.Addition[equipment.AdverbEntry[index].Lv-1])/1000.0*float64(equipment.AdverbEntry[index].BaseValue))
if equipment.AdverbEntry[index].Value < value {
equipment.AdverbEntry[index].Value = value
}
equipment.AdverbEntry[index].Lv++
} else {
index := comm.RandShuffle(len(equipment.Adverbskill))[0]
equipment.Adverbskill[index].Lv++
} }
var attrlibrary *cfg.GameEquipAttrlibrarySData
index := comm.RandShuffle(len(equipment.AdverbEntry))[0]
if attrlibrary, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.AdverbEntry[index].Id); err != nil {
return
}
value := equipment.AdverbEntry[index].BaseValue + int32(float64(attrlibrary.Addition[equipment.AdverbEntry[index].Lv-1])/1000.0*float64(equipment.AdverbEntry[index].BaseValue))
if equipment.AdverbEntry[index].Value < value {
equipment.AdverbEntry[index].Value = value
}
equipment.AdverbEntry[index].Lv++
} else {
index := comm.RandShuffle(len(equipment.Adverbskill))[0]
equipment.Adverbskill[index].Lv++
} }
return return
} }

View File

@ -53,7 +53,7 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (e
for k, v := range req.Heros { for k, v := range req.Heros {
// 校验英雄是否存在 // 校验英雄是否存在
_obj, c := this.module.GetHeroByObjID(session.GetUserId(), k) _obj, c := this.module.GetHeroByObjID(session.GetUserId(), k)
if c != nil || _obj.SameCount < v { if c != nil {
errdata = c errdata = c
return return
} }
@ -80,9 +80,9 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (e
return return
} }
} }
for k, v := range req.Heros { for k, _ := range req.Heros {
//mapHero[_costMaphero[k].HeroID] //mapHero[_costMaphero[k].HeroID]
if errdata = this.module.DelCard(session.GetUserId(), _costMaphero[k], v); errdata != nil { if errdata = this.module.DelCard(session.GetUserId(), _costMaphero[k]); errdata != nil {
return return
} }
ChangeList = append(ChangeList, _costMaphero[k]) ChangeList = append(ChangeList, _costMaphero[k])

View File

@ -55,7 +55,6 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero {
CardType: heroCfg.Type, //卡片类型 CardType: heroCfg.Type, //卡片类型
Skins: []int32{}, Skins: []int32{},
EquipID: make([]string, 8), //初始装备 EquipID: make([]string, 8), //初始装备
SameCount: 1, //默认叠加数量
AddProperty: make(map[string]int32), AddProperty: make(map[string]int32),
Property: make(map[string]int32), Property: make(map[string]int32),
JuexProperty: make(map[string]int32), JuexProperty: make(map[string]int32),
@ -140,7 +139,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
) )
hero = this.InitHero(uid, heroCfgId) hero = this.InitHero(uid, heroCfgId)
if hero != nil { if hero != nil {
hero.SameCount = 1 // 新需求 不需要判断叠加
if this.module.IsCross() { if this.module.IsCross() {
if model, err = this.module.GetDBModelByUid(uid, this.TableName); err != nil { if model, err = this.module.GetDBModelByUid(uid, this.TableName); err != nil {
this.module.Errorln(err) this.module.Errorln(err)
@ -170,32 +169,17 @@ func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
} }
//消耗英雄卡 //消耗英雄卡
func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32) (err error) { func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero) (err error) {
if count == 0 {
return
}
if hero == nil { if hero == nil {
err = errors.New("hero no exist") err = errors.New("hero no exist")
return return
} }
if hero.SameCount < count { if err := this.DelListlds(uid, []string{hero.Id}); err != nil {
err = errors.New("hero card no enough") this.module.Errorf("%v", err)
return
} }
hero.SameCount -= count // 数量-1 this.module.Debugf("删除卡牌uid:%s,卡牌ID:%s", uid, hero.Id)
if hero.SameCount == 0 {
if err := this.DelListlds(uid, []string{hero.Id}); err != nil {
this.module.Errorf("%v", err)
}
} else {
update := map[string]interface{}{
"sameCount": hero.SameCount,
}
err = this.ChangeList(uid, hero.Id, update)
}
this.module.Debugf("删除%d张卡牌uid:%s,卡牌ID:%s", count, uid, hero.Id)
return return
} }
@ -661,7 +645,6 @@ func (this *ModelHero) InitMonsterHero(heroCfgId string, star, lv int32) *pb.DBH
CardType: heroCfg.Type, //卡片类型 CardType: heroCfg.Type, //卡片类型
Skins: []int32{}, Skins: []int32{},
EquipID: make([]string, 8), //初始装备 EquipID: make([]string, 8), //初始装备
SameCount: 1, //默认叠加数量
AddProperty: make(map[string]int32), AddProperty: make(map[string]int32),
Property: make(map[string]int32), Property: make(map[string]int32),
JuexProperty: make(map[string]int32), JuexProperty: make(map[string]int32),

View File

@ -172,8 +172,8 @@ func (this *Hero) QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHe
} }
// 删除指定卡牌 // 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (errdata *pb.ErrorData) { func (this *Hero) DelCard(udi string, hero *pb.DBHero) (errdata *pb.ErrorData) {
err := this.modelHero.consumeHeroCard(udi, hero, amount) err := this.modelHero.consumeHeroCard(udi, hero)
if err != nil { if err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError, Code: pb.ErrorCode_DBError,
@ -239,7 +239,6 @@ func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string,
} }
hero.Lv = lv hero.Lv = lv
hero.Star = star hero.Star = star
hero.SameCount = 1
_heroMap := map[string]interface{}{ _heroMap := map[string]interface{}{
"lv": hero.Lv, "lv": hero.Lv,
"star": hero.Star, "star": hero.Star,
@ -700,7 +699,6 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (errdata *pb.ErrorDat
hero.Lv = maxLv hero.Lv = maxLv
hero.Star = maxStar hero.Star = maxStar
hero.JuexingLv = int32(maxJux) hero.JuexingLv = int32(maxJux)
hero.SameCount = 1
this.modelHero.PropertyCompute(hero) // 重新计算属性 this.modelHero.PropertyCompute(hero) // 重新计算属性
_heroMap := map[string]interface{}{ _heroMap := map[string]interface{}{
"lv": hero.Lv, "lv": hero.Lv,

View File

@ -31,6 +31,7 @@ const (
EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制 EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动 EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
EffectTipsType_Purification EffectTipsType = 7 //净化 EffectTipsType_Purification EffectTipsType = 7 //净化
EffectTipsType_Disperse EffectTipsType = 8 //驱散
) )
// Enum value maps for EffectTipsType. // Enum value maps for EffectTipsType.
@ -44,6 +45,7 @@ var (
5: "Not_Control", 5: "Not_Control",
6: "Not_Action", 6: "Not_Action",
7: "Purification", 7: "Purification",
8: "Disperse",
} }
EffectTipsType_value = map[string]int32{ EffectTipsType_value = map[string]int32{
"Eff_Success": 0, "Eff_Success": 0,
@ -54,6 +56,7 @@ var (
"Not_Control": 5, "Not_Control": 5,
"Not_Action": 6, "Not_Action": 6,
"Purification": 7, "Purification": 7,
"Disperse": 8,
} }
) )
@ -1821,7 +1824,7 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
0x43, 0x6f, 0x6d, 0x53, 0x68, 0x69, 0x65, 0x6c, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x10, 0x0a, 0x43, 0x6f, 0x6d, 0x53, 0x68, 0x69, 0x65, 0x6c, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x10, 0x0a,
0x03, 0x72, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x72, 0x69, 0x64, 0x12, 0x03, 0x72, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x72, 0x69, 0x64, 0x12,
0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
0x76, 0x61, 0x6c, 0x75, 0x65, 0x2a, 0x8d, 0x01, 0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x2a, 0x9b, 0x01, 0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74,
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@ -1830,8 +1833,9 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -96,7 +96,6 @@ type DBHero struct {
Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用 Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功 KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
Fetters map[string]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成 Fetters map[string]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
} }
func (x *DBHero) Reset() { func (x *DBHero) Reset() {
@ -306,13 +305,6 @@ func (x *DBHero) GetFetters() map[string]int32 {
return nil return nil
} }
func (x *DBHero) GetSameCount() int32 {
if x != nil {
return x.SameCount
}
return 0
}
//英雄扩展数据 //英雄扩展数据
type DBHeroRecord struct { type DBHeroRecord struct {
state protoimpl.MessageState state protoimpl.MessageState
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var ( var (