推送取消练功状态
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@ -258,7 +258,7 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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if bKongfu && _hero.Status != pb.HeroType_HeroTypeKongFu {
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if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
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code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态
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code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态
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return
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return
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}
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}
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@ -272,6 +272,9 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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return
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return
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}
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}
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_hero.Status = pb.HeroType_HeroTypeNil
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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return
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}
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}
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if _hero.SameCount > 1 {
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if _hero.SameCount > 1 {
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