diff --git a/bin/json/game_favorability.json b/bin/json/game_favorability.json index 99fee7d74..675ebb1ef 100644 --- a/bin/json/game_favorability.json +++ b/bin/json/game_favorability.json @@ -6,21 +6,31 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 0, + "favor_lv": 1, "favor_exp": 100, "lv_name": { - "key": "favorability_favorability_lv_name_0", + "key": "favorability_favorability_lv_name_1", "text": "萍水相逢" }, "privilege_type": 0, "privilege_value": 0, - "return_reward": [], + "return_reward": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], "return_txt": { - "key": "", - "text": "" + "key": "favorability_favorability_return_txt", + "text": "达到好感度{0}级可领取" }, - "likes_food": [], - "disliking_food": [], + "likes_food": [ + 1001 + ], + "disliking_food": [ + 1001 + ], "likes_txt": { "key": "favorability_favorability_likes_txt_14002", "text": "我很喜欢,谢谢!" @@ -104,10 +114,116 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 1, + "favor_lv": 2, "favor_exp": 200, "lv_name": { - "key": "favorability_favorability_lv_name_1", + "key": "favorability_favorability_lv_name_2", + "text": "点头之交" + }, + "privilege_type": 0, + "privilege_value": 0, + "return_reward": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], + "return_txt": { + "key": "favorability_favorability_return_txt", + "text": "达到好感度{0}级可领取" + }, + "likes_food": [ + 1001 + ], + "disliking_food": [], + "likes_txt": { + "key": "favorability_favorability_likes_txt_14002", + "text": "我很喜欢,谢谢!" + }, + "ordinary_txt": { + "key": "favorability_favorability_ordinary_txt_14002", + "text": "送我的?谢谢!" + }, + "disliking_txt": { + "key": "favorability_favorabilit_disliking_txt_14002", + "text": "这味道,一言难尽......" + }, + "favorlv": [ + 1, + 3, + 5 + ], + "biography_name": [ + "140021", + "140022", + "140023" + ], + "biography_txt": [ + "140021", + "140022", + "140023" + ], + "biography_reward1": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], + "biography_reward2": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], + "biography_reward3": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], + "plot_unlock": [ + 2, + 4, + 6, + 8 + ], + "startid": 300001, + "endid": [ + 3000015, + 3000017, + 3000018 + ], + "rightend": 3000014, + "stroyprize": [ + { + "a": "attr", + "t": "gold", + "n": 1000 + } + ], + "special_stroyprize": [ + { + "a": "attr", + "t": "gold", + "n": 2000 + } + ] + }, + { + "id": 3, + "hid": "14002", + "name": { + "key": "hero_14002", + "text": "大龙" + }, + "favor_lv": 3, + "favor_exp": 300, + "lv_name": { + "key": "favorability_favorability_lv_name_3", "text": "点头之交" }, "privilege_type": 0, @@ -201,104 +317,6 @@ } ] }, - { - "id": 3, - "hid": "14002", - "name": { - "key": "hero_14002", - "text": "大龙" - }, - "favor_lv": 2, - "favor_exp": 300, - "lv_name": { - "key": "favorability_favorability_lv_name_2", - "text": "点头之交" - }, - "privilege_type": 0, - "privilege_value": 0, - "return_reward": [], - "return_txt": { - "key": "", - "text": "" - }, - "likes_food": [], - "disliking_food": [], - "likes_txt": { - "key": "favorability_favorability_likes_txt_14002", - "text": "我很喜欢,谢谢!" - }, - "ordinary_txt": { - "key": "favorability_favorability_ordinary_txt_14002", - "text": "送我的?谢谢!" - }, - "disliking_txt": { - "key": "favorability_favorabilit_disliking_txt_14002", - "text": "这味道,一言难尽......" - }, - "favorlv": [ - 1, - 3, - 5 - ], - "biography_name": [ - "140021", - "140022", - "140023" - ], - "biography_txt": [ - "140021", - "140022", - "140023" - ], - "biography_reward1": [ - { - "a": "item", - "t": "30001", - "n": 1 - } - ], - "biography_reward2": [ - { - "a": "item", - "t": "30001", - "n": 1 - } - ], - "biography_reward3": [ - { - "a": "item", - "t": "30001", - "n": 1 - } - ], - "plot_unlock": [ - 2, - 4, - 6, - 8 - ], - "startid": 300001, - "endid": [ - 3000015, - 3000017, - 3000018 - ], - "rightend": 3000014, - "stroyprize": [ - { - "a": "attr", - "t": "gold", - "n": 1000 - } - ], - "special_stroyprize": [ - { - "a": "attr", - "t": "gold", - "n": 2000 - } - ] - }, { "id": 4, "hid": "14002", @@ -306,10 +324,10 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 3, + "favor_lv": 4, "favor_exp": 400, "lv_name": { - "key": "favorability_favorability_lv_name_3", + "key": "favorability_favorability_lv_name_4", "text": "点头之交" }, "privilege_type": 0, @@ -410,18 +428,24 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 4, + "favor_lv": 5, "favor_exp": 500, "lv_name": { - "key": "favorability_favorability_lv_name_4", + "key": "favorability_favorability_lv_name_5", "text": "点头之交" }, "privilege_type": 0, "privilege_value": 0, - "return_reward": [], + "return_reward": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], "return_txt": { - "key": "", - "text": "" + "key": "favorability_favorability_return_txt", + "text": "达到好感度{0}级可领取" }, "likes_food": [], "disliking_food": [], @@ -508,10 +532,10 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 5, + "favor_lv": 6, "favor_exp": 600, "lv_name": { - "key": "favorability_favorability_lv_name_5", + "key": "favorability_favorability_lv_name_6", "text": "点头之交" }, "privilege_type": 0, @@ -612,18 +636,24 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 6, + "favor_lv": 7, "favor_exp": 700, "lv_name": { - "key": "favorability_favorability_lv_name_6", + "key": "favorability_favorability_lv_name_7", "text": "情投意合" }, "privilege_type": 0, "privilege_value": 0, - "return_reward": [], + "return_reward": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], "return_txt": { - "key": "", - "text": "" + "key": "favorability_favorability_return_txt", + "text": "达到好感度{0}级可领取" }, "likes_food": [], "disliking_food": [], @@ -710,10 +740,10 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 7, + "favor_lv": 8, "favor_exp": 800, "lv_name": { - "key": "favorability_favorability_lv_name_7", + "key": "favorability_favorability_lv_name_8", "text": "情投意合" }, "privilege_type": 0, @@ -814,18 +844,24 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 8, + "favor_lv": 9, "favor_exp": 900, "lv_name": { - "key": "favorability_favorability_lv_name_8", + "key": "favorability_favorability_lv_name_9", "text": "情投意合" }, "privilege_type": 0, "privilege_value": 0, - "return_reward": [], + "return_reward": [ + { + "a": "item", + "t": "30001", + "n": 1 + } + ], "return_txt": { - "key": "", - "text": "" + "key": "favorability_favorability_return_txt", + "text": "达到好感度{0}级可领取" }, "likes_food": [], "disliking_food": [], @@ -912,10 +948,10 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 9, + "favor_lv": 10, "favor_exp": 1000, "lv_name": { - "key": "favorability_favorability_lv_name_9", + "key": "favorability_favorability_lv_name_10", "text": "情投意合" }, "privilege_type": 0, @@ -1016,10 +1052,10 @@ "key": "hero_14002", "text": "大龙" }, - "favor_lv": 10, + "favor_lv": 11, "favor_exp": 0, "lv_name": { - "key": "favorability_favorability_lv_name_10", + "key": "favorability_favorability_lv_name_11", "text": "情投意合" }, "privilege_type": 0, diff --git a/bin/json/game_friends.json b/bin/json/game_friends.json index 1f3436742..f4f50d05b 100644 --- a/bin/json/game_friends.json +++ b/bin/json/game_friends.json @@ -14,7 +14,7 @@ "png": "jiban_img_zu02", "friends_lv": 1, "favorability_lv": 1, - "hid": 25001, + "hid": "25001", "attribute": [ { "a": "atkpro", @@ -41,7 +41,7 @@ "png": "jiban_img_zu02", "friends_lv": 1, "favorability_lv": 1, - "hid": 35001, + "hid": "35001", "attribute": [ { "a": "atk", @@ -68,7 +68,7 @@ "png": "jiban_img_zu02", "friends_lv": 2, "favorability_lv": 9, - "hid": 25001, + "hid": "25001", "attribute": [ { "a": "atkpro", @@ -95,7 +95,7 @@ "png": "jiban_img_zu02", "friends_lv": 2, "favorability_lv": 9, - "hid": 35001, + "hid": "35001", "attribute": [ { "a": "atk", @@ -122,7 +122,7 @@ "png": "jiban_img_zu02", "friends_lv": 3, "favorability_lv": 15, - "hid": 25001, + "hid": "25001", "attribute": [ { "a": "atkpro", @@ -149,7 +149,7 @@ "png": "jiban_img_zu02", "friends_lv": 3, "favorability_lv": 15, - "hid": 35001, + "hid": "35001", "attribute": [ { "a": "atk", @@ -176,7 +176,7 @@ "png": "jiban_img_zu02", "friends_lv": 1, "favorability_lv": 1, - "hid": 25001, + "hid": "25001", "attribute": [ { "a": "atkpro", @@ -203,7 +203,7 @@ "png": "jiban_img_zu02", "friends_lv": 1, "favorability_lv": 1, - "hid": 35001, + "hid": "35001", "attribute": [ { "a": "atk", @@ -230,7 +230,7 @@ "png": "jiban_img_zu02", "friends_lv": 1, "favorability_lv": 1, - "hid": 15004, + "hid": "15004", "attribute": [ { "a": "HP", @@ -257,7 +257,7 @@ "png": "jiban_img_zu02", "friends_lv": 2, "favorability_lv": 9, - "hid": 25001, + "hid": "25001", "attribute": [ { "a": "atkpro", @@ -284,7 +284,7 @@ "png": "jiban_img_zu02", "friends_lv": 2, "favorability_lv": 9, - "hid": 35001, + "hid": "35001", "attribute": [ { "a": "atk", @@ -311,7 +311,7 @@ "png": "jiban_img_zu02", "friends_lv": 2, "favorability_lv": 9, - "hid": 15004, + "hid": "15004", "attribute": [ { "a": "HP", @@ -338,7 +338,7 @@ "png": "jiban_img_zu02", "friends_lv": 3, "favorability_lv": 15, - "hid": 25001, + "hid": "25001", "attribute": [ { "a": "atkpro", @@ -365,7 +365,7 @@ "png": "jiban_img_zu02", "friends_lv": 3, "favorability_lv": 15, - "hid": 35001, + "hid": "35001", "attribute": [ { "a": "atk", @@ -392,7 +392,7 @@ "png": "jiban_img_zu02", "friends_lv": 3, "favorability_lv": 15, - "hid": 15004, + "hid": "15004", "attribute": [ { "a": "HP", diff --git a/bin/json/game_gm.json b/bin/json/game_gm.json index cec0634e2..6ca8d11d0 100644 --- a/bin/json/game_gm.json +++ b/bin/json/game_gm.json @@ -298,5 +298,15 @@ }, "data": "", "prefix": "bingo:{0}" + }, + { + "id": 31, + "type": 1, + "text": { + "key": "GM_31", + "text": "清除踢馆NPC(需刷新)" + }, + "data": "", + "prefix": "bingo:cleannpc" } ] \ No newline at end of file diff --git a/bin/json/game_item.json b/bin/json/game_item.json index c509b495d..4056f0c89 100644 --- a/bin/json/game_item.json +++ b/bin/json/game_item.json @@ -2158,7 +2158,7 @@ "box_id": 0, "synthetize_num": 0, "access": [ - 123 + 1128 ], "use_skip": 139, "upper_limit": -1, @@ -2188,7 +2188,7 @@ "box_id": 0, "synthetize_num": 0, "access": [ - 123 + 1128 ], "use_skip": 139, "upper_limit": -1, @@ -2218,7 +2218,7 @@ "box_id": 0, "synthetize_num": 0, "access": [ - 123 + 1128 ], "use_skip": 139, "upper_limit": -1, @@ -2248,7 +2248,7 @@ "box_id": 0, "synthetize_num": 0, "access": [ - 123 + 1128 ], "use_skip": 139, "upper_limit": -1, diff --git a/bin/json/game_opencond.json b/bin/json/game_opencond.json index 4204d2d64..394e64a95 100644 --- a/bin/json/game_opencond.json +++ b/bin/json/game_opencond.json @@ -235,7 +235,7 @@ "key": "opencond_prompt_trials", "text": "功能暂未开启" }, - "uiid": 0, + "uiid": 166, "activateType": 0, "notify": [] }, @@ -283,7 +283,7 @@ "key": "opencond_prompt_story", "text": "功能暂未开启" }, - "uiid": 0, + "uiid": 169, "activateType": 0, "notify": [] }, @@ -715,7 +715,7 @@ "key": "opencond_prompt_hunting", "text": "功能暂未开启" }, - "uiid": 0, + "uiid": 168, "activateType": 0, "notify": [] }, @@ -907,7 +907,7 @@ "key": "opencond_prompt_arena", "text": "功能暂未开启" }, - "uiid": 0, + "uiid": 156, "activateType": 0, "notify": [] }, @@ -1435,7 +1435,7 @@ "key": "opencond_prompt_vikingexpedition_entrance", "text": "功能暂未开启" }, - "uiid": 0, + "uiid": 167, "activateType": 0, "notify": [] }, @@ -1555,7 +1555,7 @@ "key": "opencond_prompt_Master_challenges_the_tower", "text": "功能暂未开启" }, - "uiid": 0, + "uiid": 10004, "activateType": 0, "notify": [] }, diff --git a/bin/json/game_pandamasjx.json b/bin/json/game_pandamasjx.json index ce582a162..47e193081 100644 --- a/bin/json/game_pandamasjx.json +++ b/bin/json/game_pandamasjx.json @@ -13,7 +13,7 @@ "heroid": "13002", "img": "sbkp_js_13002", "intr": { - "key": "shirenyu10001", + "key": "miaosushirenyu10001", "text": "作为教习,食人鱼一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -47,7 +47,7 @@ "heroid": "13001", "img": "sbkp_js_13001", "intr": { - "key": "shirenyu10002", + "key": "miaosushirenyu10002", "text": "作为教习,闪闪一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -81,7 +81,7 @@ "heroid": "44002", "img": "sbkp_js_44002", "intr": { - "key": "shirenyu10003", + "key": "miaosushirenyu10003", "text": "作为教习,蛇先生一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -115,7 +115,7 @@ "heroid": "24005", "img": "sbkp_js_24005", "intr": { - "key": "shirenyu10004", + "key": "miaosushirenyu10004", "text": "作为教习,金猴一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -160,7 +160,7 @@ "heroid": "14005", "img": "sbkp_js_14005", "intr": { - "key": "shirenyu10005", + "key": "miaosushirenyu10005", "text": "作为教习,鹤大师一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -194,7 +194,7 @@ "heroid": "44006", "img": "sbkp_js_44006", "intr": { - "key": "shirenyu10006", + "key": "miaosushirenyu10006", "text": "作为教习,悍娇虎一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -228,7 +228,7 @@ "heroid": "43001", "img": "sbkp_js_43001", "intr": { - "key": "shirenyu10007", + "key": "miaosushirenyu10007", "text": "作为教习,盖一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -262,7 +262,7 @@ "heroid": "35002", "img": "sbkp_js_35002", "intr": { - "key": "shirenyu10008", + "key": "miaosushirenyu10008", "text": "作为教习,希卡普一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -296,7 +296,7 @@ "heroid": "45004", "img": "sbkp_js_45004", "intr": { - "key": "shirenyu10009", + "key": "miaosushirenyu10009", "text": "作为教习,穿靴猫一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -341,7 +341,7 @@ "heroid": "35001", "img": "sbkp_js_35001", "intr": { - "key": "shirenyu10010", + "key": "miaosushirenyu10010", "text": "作为教习,师父一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -386,7 +386,7 @@ "heroid": "25001", "img": "sbkp_js_25001", "intr": { - "key": "shirenyu10011", + "key": "miaosushirenyu10011", "text": "作为教习,阿宝一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -431,7 +431,7 @@ "heroid": "45001", "img": "sbkp_js_45001", "intr": { - "key": "shirenyu10012", + "key": "miaosushirenyu10012", "text": "作为教习,乌龟大师一直秉承着严厉的教习态度,在他手下训练的英雄可以获得巨大提升" }, "standard_text": 25001, @@ -476,7 +476,7 @@ "heroid": "", "img": "wg_icon_ss", "intr": { - "key": "shirenyu20001", + "key": "miaosushirenyu20001", "text": "石锁,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -521,7 +521,7 @@ "heroid": "", "img": "wg_icon_kz", "intr": { - "key": "shirenyu20002", + "key": "miaosushirenyu20002", "text": "双头空竹,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -555,7 +555,7 @@ "heroid": "", "img": "wg_icon_pj", "intr": { - "key": "shirenyu20003", + "key": "miaosushirenyu20003", "text": "木爬架,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -589,7 +589,7 @@ "heroid": "", "img": "wg_icon_bdw", "intr": { - "key": "shirenyu20004", + "key": "miaosushirenyu20004", "text": "不倒翁,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -623,7 +623,7 @@ "heroid": "", "img": "wg_icon_pc", "intr": { - "key": "shirenyu20005", + "key": "miaosushirenyu20005", "text": "棒槌,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -657,7 +657,7 @@ "heroid": "", "img": "wg_icon_tl", "intr": { - "key": "shirenyu20006", + "key": "miaosushirenyu20006", "text": "铜铃,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -691,7 +691,7 @@ "heroid": "", "img": "wg_icon_tj", "intr": { - "key": "shirenyu20007", + "key": "miaosushirenyu20007", "text": "尖刺吊环,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -725,7 +725,7 @@ "heroid": "", "img": "wg_icon_tj01", "intr": { - "key": "shirenyu20008", + "key": "miaosushirenyu20008", "text": "陀螺,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -759,7 +759,7 @@ "heroid": "", "img": "wg_icon_zl", "intr": { - "key": "shirenyu20009", + "key": "miaosushirenyu20009", "text": "大转轮,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -804,7 +804,7 @@ "heroid": "", "img": "wg_icon_mp", "intr": { - "key": "shirenyu20010", + "key": "miaosushirenyu20010", "text": "木头牌,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -849,7 +849,7 @@ "heroid": "", "img": "wg_icon_sjg", "intr": { - "key": "shirenyu20011", + "key": "miaosushirenyu20011", "text": "双节棍,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -894,7 +894,7 @@ "heroid": "", "img": "wg_icon_yd", "intr": { - "key": "shirenyu20012", + "key": "miaosushirenyu20012", "text": "练功带,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -939,7 +939,7 @@ "heroid": "", "img": "wg_icon_tj", "intr": { - "key": "shirenyu20013", + "key": "miaosushirenyu20013", "text": "七彩花棍,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -984,7 +984,7 @@ "heroid": "", "img": "wg_icon_fb", "intr": { - "key": "shirenyu20014", + "key": "miaosushirenyu20014", "text": "流星飞镖,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -1018,7 +1018,7 @@ "heroid": "", "img": "wg_icon_mxl", "intr": { - "key": "shirenyu20015", + "key": "miaosushirenyu20015", "text": "冥想锣,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -1052,7 +1052,7 @@ "heroid": "", "img": "wg_icon_ct", "intr": { - "key": "shirenyu20016", + "key": "miaosushirenyu20016", "text": "彩条龙,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -1086,7 +1086,7 @@ "heroid": "", "img": "wg_icon_kqms", "intr": { - "key": "shirenyu20017", + "key": "miaosushirenyu20017", "text": "孔雀毛扇,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -1129,7 +1129,7 @@ "heroid": "", "img": "wg_icon_ph", "intr": { - "key": "shirenyu20018", + "key": "miaosushirenyu20018", "text": "平衡木,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -1172,7 +1172,7 @@ "heroid": "", "img": "wg_icon_th", "intr": { - "key": "shirenyu20019", + "key": "miaosushirenyu20019", "text": "铁环,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, @@ -1215,7 +1215,7 @@ "heroid": "", "img": "wg_icon_tj", "intr": { - "key": "shirenyu20020", + "key": "miaosushirenyu20020", "text": "太极球,传闻是师父在训练阿宝时经常使用到的道具" }, "standard_text": 0, diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 8d4c0aeb6..fe14be47e 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -13566,7 +13566,7 @@ { "Id": 214001112, "EmitPR": 1000, - "From": 2, + "From": 4, "Where": [], "Order": "", "Limit": 10, diff --git a/modules/hero/model_hero.go b/modules/hero/model_hero.go index 43e8a47ba..350f3f13e 100644 --- a/modules/hero/model_hero.go +++ b/modules/hero/model_hero.go @@ -60,6 +60,7 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero { JuexProperty: make(map[string]int32), TalentProperty: make(map[string]int32), HoroscopeProperty: make(map[string]int32), + Fetters: make(map[string]int32), } this.PropertyCompute(newHero) this.initHeroSkill(newHero) diff --git a/modules/library/api_activationfetter.go b/modules/library/api_activationfetter.go index d59d9b97e..8ffca14fc 100644 --- a/modules/library/api_activationfetter.go +++ b/modules/library/api_activationfetter.go @@ -33,26 +33,7 @@ func (this *apiComp) ActivationFetter(session comm.IUserSession, req *pb.Library fetter.Activation = true mapData := make(map[string]interface{}, 0) mapData["activation"] = fetter.Activation - // 激活的时候算一下 当前羁绊等级 - list := this.module.modelFetter.getHeroFetterList(session.GetUserId()) - conf := this.module.configure.GetLibraryFetter(fetter.Fid, 1) - var minLv int32 - for _, v1 := range conf.Hid { - for _, v := range list { - if v.Heroid == v1 { - if minLv == 0 { - minLv = v.Favorlv - } - if minLv > v.Favorlv { - minLv = v.Favorlv - } - break - } - } - } - fetter.Fetterlv = minLv - mapData["fetterlv"] = fetter.Fetterlv - this.module.modelLibrary.modifyLibraryDataByObjId(session.GetUserId(), fetter.Id, mapData) + rsp.Data = fetter return } diff --git a/modules/library/api_getreward.go b/modules/library/api_getreward.go index 7cfb4c9bc..bb81178ba 100644 --- a/modules/library/api_getreward.go +++ b/modules/library/api_getreward.go @@ -26,44 +26,9 @@ func (this *apiComp) GetReward(session comm.IUserSession, req *pb.LibraryGetRewa code = pb.ErrorCode_LibraryNoData return } - // fetterlv check - var minLv int32 - conf := this.module.configure.GetLibraryFetter(fetter.Fid, req.Fetterlv) - if conf == nil { - code = pb.ErrorCode_ConfigNoFound - } - - for _, v := range conf.Hid { // 获取羁绊等级 - _d := this.module.modelFetter.GetFetterByHeroId(session.GetUserId(), v) - if _d != nil { - if minLv == 0 { - minLv = _d.Favorlv - } - if _d.Favorlv > minLv { - minLv = _d.Favorlv - } - } - } - - if minLv < req.Fetterlv { - code = pb.ErrorCode_LibraryLvReward - return - } - - for k := range fetter.Prize { - if k == req.Fetterlv { - code = pb.ErrorCode_LibraryReward - return - } - } fetter.Prize[req.Fetterlv] = 1 // 发奖 - if len(conf.Prize) != 0 { - if code = this.module.DispenseRes(session, conf.Prize, true); code != pb.ErrorCode_Success { // - return - } - } mapData := make(map[string]interface{}, 0) mapData["prize"] = fetter.Prize diff --git a/modules/library/api_getstoryreward.go b/modules/library/api_getstoryreward.go index f351bfdf6..f6fdfcc65 100644 --- a/modules/library/api_getstoryreward.go +++ b/modules/library/api_getstoryreward.go @@ -7,104 +7,53 @@ package library import ( "go_dreamfactory/comm" "go_dreamfactory/pb" - cfg "go_dreamfactory/sys/configure/structs" - "go_dreamfactory/utils" - "strconv" ) //参数校验 func (this *apiComp) GetStoryRewardCheck(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode) { - if req.Hid == "" { + if req.Oid == "" { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode, data *pb.ErrorData) { - + var ( + update map[string]interface{} + ) + update = make(map[string]interface{}, 0) resp := &pb.LibraryGetStoryRewardResp{} code = this.GetStoryRewardCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } - _heroFetter := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), req.Hid) + _heroFetter := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), req.Oid) if _heroFetter == nil { code = pb.ErrorCode_ReqParameterError return } - - conf := this.module.configure.GetLibraryHero(_heroFetter.Heroid) - if req.History != 0 { - for index, v := range conf.History { - if utils.ToInt32(v) == req.History && conf.Favorlv[index] >= _heroFetter.Favorlv { - for _, v1 := range _heroFetter.History { - if v1 == req.History { - code = pb.ErrorCode_ReqParameterError - return - } - } + if req.History != 0 { // 领取传记往事id + for _, v := range _heroFetter.History { + if v == req.History { // 已经领取过奖励 + code = pb.ErrorCode_LibraryReward + return } - _heroFetter.History = append(_heroFetter.History, req.History) - // 发奖 - historyConf := this.configure.GetLibraryHistory(strconv.Itoa(int(req.History))) - if historyConf != nil { - this.module.DispenseRes(session, historyConf.Prize, true) - } - mapData := make(map[string]interface{}, 0) - mapData["history"] = _heroFetter.History - this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, mapData) - resp.Data = _heroFetter - break } - } else if req.Rightend != 0 { // 剧情奖励 - bRepeadGetReawrd := false - sz := conf.Endid - for _, id := range sz { - if req.Rightend == conf.Rightend || req.Rightend == id { - if len(conf.PlotUnlock) >= len(_heroFetter.Stroyprize)+1 { - // 校验等级 - lv := conf.PlotUnlock[len(_heroFetter.Stroyprize)] - if _heroFetter.Favorlv < lv { - code = pb.ErrorCode_LibraryLvReward - return - } - } else { - code = pb.ErrorCode_LibraryLvReward - return - } - for _, v := range _heroFetter.Stroyprize { - if v == req.Rightend { - bRepeadGetReawrd = true - break - } - } - if bRepeadGetReawrd { // 重复领奖 - code = pb.ErrorCode_LibraryReward - return - } - var res []*cfg.Gameatn // - if req.Rightend == conf.Rightend { - res = conf.Stroyprize - } else { - res = conf.SpecialStroyprize - } - - _heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.Rightend) - // 发奖 - code = this.module.DispenseRes(session, res, true) - if code != pb.ErrorCode_Success { - this.module.Errorf("GetStoryReward err:add item : %v", res) - } - mapData := make(map[string]interface{}, 0) - mapData["stroyprize"] = _heroFetter.Stroyprize - this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, mapData) - resp.Data = _heroFetter - break + _heroFetter.History = append(_heroFetter.History, req.History) + update["history"] = _heroFetter.History + } else if req.Story != 0 { // 领取故事ID + for _, v := range _heroFetter.Stroyprize { + if v == req.Story { // 已经领取过奖励 + code = pb.ErrorCode_LibraryReward + return } - } - + _heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.History) + update["stroyprize"] = _heroFetter.Stroyprize } + this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, update) + resp.Data = _heroFetter + session.SendMsg(string(this.module.GetType()), LibraryGetStoryRewardResp, resp) return } diff --git a/modules/library/api_lvreward.go b/modules/library/api_lvreward.go index 077b87fd4..4434ca2f8 100644 --- a/modules/library/api_lvreward.go +++ b/modules/library/api_lvreward.go @@ -17,6 +17,7 @@ func (this *apiComp) LvRewardCheck(session comm.IUserSession, req *pb.LibraryLvR return } +// 英雄回礼 func (this *apiComp) LvReward(session comm.IUserSession, req *pb.LibraryLvRewardReq) (code pb.ErrorCode, data *pb.ErrorData) { resp := &pb.LibraryLvRewardResp{} @@ -29,28 +30,25 @@ func (this *apiComp) LvReward(session comm.IUserSession, req *pb.LibraryLvReward code = pb.ErrorCode_ReqParameterError return } - curStar := this.module.configure.GetHeroConfigStar(_heroFetter.Heroid) // 查询原始星级 - if curStar == 0 { - code = pb.ErrorCode_ConfigNoFound + if _heroFetter.Lvprize == nil { + _heroFetter.Lvprize = map[int32]int32{} + } + + if _, ok := _heroFetter.Lvprize[req.Lv]; ok { + code = pb.ErrorCode_LibraryReward // 重复领奖 return } - confData := this.module.configure.GetLibraryFavorData(curStar, req.Lv) - if len(confData.Prize) == 0 { + confData := this.module.configure.GetFavorability(_heroFetter.Heroid, req.Lv) + if confData == nil { code = pb.ErrorCode_ReqParameterError return } - for _, v := range _heroFetter.Lvprize { - if v == req.Lv { - code = pb.ErrorCode_LibraryReward // 重复领奖 - break - } - } - _heroFetter.Lvprize = append(_heroFetter.Lvprize, req.Lv) + _heroFetter.Lvprize[req.Lv] = 1 // 发奖 - code = this.module.DispenseRes(session, confData.Prize, true) + code = this.module.DispenseRes(session, confData.ReturnReward, true) if code != pb.ErrorCode_Success { - this.module.Errorf("GetStoryReward err:add item : %v", confData.Prize) + this.module.Errorf("GetStoryReward err:add item : %v", confData.ReturnReward) } mapData := make(map[string]interface{}, 0) mapData["lvprize"] = _heroFetter.Lvprize diff --git a/modules/library/api_usegift.go b/modules/library/api_usegift.go index a3fbfa515..895c0086e 100644 --- a/modules/library/api_usegift.go +++ b/modules/library/api_usegift.go @@ -15,6 +15,7 @@ func (this *apiComp) UseGiftCheck(session comm.IUserSession, req *pb.LibraryUseG return } +// 给英雄赠送美食 func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( res []*cfg.Gameatn @@ -40,8 +41,8 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe code = pb.ErrorCode_ConfigNoFound return } - favorConf := this.configure.GetLibraryFavor(curStar) - maxLv = int32(len(favorConf)) // 获取当前星级羁绊最大等级 + // favorConf := this.configure.GetLibraryFavor(curStar) + // maxLv = int32(len(favorConf)) // 获取当前星级羁绊最大等级 // 达到最大等级不让继续升级 if _heroObj.Favorlv >= maxLv { code = pb.ErrorCode_LibraryMaxLv @@ -73,13 +74,13 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe code = pb.ErrorCode_LibraryMaxLv break } - if favorConf[_heroObj.Favorlv] <= _heroObj.Favorexp { - _heroObj.Favorexp -= favorConf[_heroObj.Favorlv] - _heroObj.Favorlv += 1 - upLv++ - } else { - break - } + // if favorConf[_heroObj.Favorlv] <= _heroObj.Favorexp { + // _heroObj.Favorexp -= favorConf[_heroObj.Favorlv] + // _heroObj.Favorlv += 1 + // upLv++ + // } else { + // break + // } } if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { //真正消耗 return diff --git a/modules/library/comp_configure.go b/modules/library/comp_configure.go index fcef976c6..973ba0b46 100644 --- a/modules/library/comp_configure.go +++ b/modules/library/comp_configure.go @@ -7,73 +7,102 @@ import ( "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" + "strconv" + "sync" ) const ( - game_libraryhero = "game_libraryhero.json" // 英雄对应的羁绊id信息 - game_libraryfetter = "game_libraryfetter.json" // 羁绊信息表 - game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励 - game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验 - game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励 - game_librarycomplot = "game_librarycomplot.json" + // game_libraryhero = "game_libraryhero.json" // 英雄对应的羁绊id信息 + // game_libraryfetter = "game_libraryfetter.json" // 羁绊信息表 + // game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励 + // game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验 + // game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励 + // game_librarycomplot = "game_librarycomplot.json" + + game_favorability = "game_favorability.json" // 好感度 + game_friends = "game_friends.json" // 好感度 ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure - fetter map[int64]*cfg.GameLibraryFetterData - favor map[int64]*cfg.GameLibraryFavorData + hlock sync.RWMutex + // fetter map[int64]*cfg.GameLibraryFetterData + // favor map[int64]*cfg.GameLibraryFavorData + + favorability map[string]*cfg.GameFavorabilityData + favorLvExp map[string][]int32 // key 英雄id value 每级升级所需要的经验值 + friend map[int64][]*cfg.GameFriendsData + heroFetter map[string][]int32 // key 英雄id value 羁绊id + } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) - err = this.LoadMultiConfigure(map[string]interface{}{ - game_libraryhero: cfg.NewGameLibraryHero, - game_libraryhistory: cfg.NewGameLibraryHistory, - game_libraryfavor: cfg.NewGameLibraryFavor, - game_librarystory: cfg.NewGameLibraryStory, - game_librarycomplot: cfg.NewGameLibraryComplot, - }) + // err = this.LoadMultiConfigure(map[string]interface{}{ + // game_libraryhero: cfg.NewGameLibraryHero, + // game_libraryhistory: cfg.NewGameLibraryHistory, + // game_libraryfavor: cfg.NewGameLibraryFavor, + // game_librarystory: cfg.NewGameLibraryStory, + // game_librarycomplot: cfg.NewGameLibraryComplot, + // }) - this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0) - configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter) - this.favor = make(map[int64]*cfg.GameLibraryFavorData, 0) - configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFavor) + // this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0) + // configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter) + // this.favor = make(map[int64]*cfg.GameLibraryFavorData, 0) + // configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFavor) + + configure.RegisterConfigure(game_favorability, cfg.NewGameFavorability, this.SetFavorability) + configure.RegisterConfigure(game_friends, cfg.NewGameLibraryFetter, this.SetFriendData) return } - -func (this *configureComp) SetLibraryFavor() { - if v, err := this.GetConfigure(game_libraryfavor); err == nil { - if _configure, ok := v.(*cfg.GameLibraryFavor); ok { +func (this *configureComp) SetFavorability() { + if v, err := this.GetConfigure(game_favorability); err == nil { + this.favorability = make(map[string]*cfg.GameFavorabilityData, 0) + this.favorLvExp = make(map[string][]int32) + if _configure, ok := v.(*cfg.GameFavorability); ok { for _, v1 := range _configure.GetDataList() { - this.favor[int64(v1.Star<<8)+int64(v1.Favorlv)] = v1 + lv := strconv.Itoa(int(v1.FavorLv)) + this.favorLvExp[v1.Hid] = append(this.favorLvExp[v1.Hid], v1.FavorExp) + this.favorability[v1.Hid+"-"+lv] = v1 } return } } else { - err = fmt.Errorf("%T no is *cfg.GameLibraryFavor", v) + err = fmt.Errorf("%T no is *cfg.SetFavorability", err) } } -func (this *configureComp) GetLibraryFavorData(star, favorlv int32) (data *cfg.GameLibraryFavorData) { - return this.favor[int64(star<<8)+int64(favorlv)] -} -func (this *configureComp) SetLibraryFetter() { - if v, err := this.GetConfigure(game_libraryfetter); err == nil { - if _configure, ok := v.(*cfg.GameLibraryFetter); ok { - for _, v := range _configure.GetDataList() { - this.fetter[int64(v.Fid<<8)+int64(v.Favorlv)] = v +func (this *configureComp) GetFavorability(hid string, lv int32) *cfg.GameFavorabilityData { + + return this.favorability[hid+"-"+strconv.Itoa(int(lv))] +} +func (this *configureComp) SetFriendData() { + if v, err := this.GetConfigure(game_friends); err == nil { + this.friend = make(map[int64][]*cfg.GameFriendsData, 0) + this.heroFetter = make(map[string][]int32) + if _configure, ok := v.(*cfg.GameFriends); ok { + for _, v1 := range _configure.GetDataList() { + key := int64(v1.FriendId)<<8 + int64(v1.FriendsLv) + this.friend[key] = append(this.friend[key], v1) + this.heroFetter[v1.Hid] = append(this.heroFetter[v1.Hid], v1.FriendId) } return } } else { - err = fmt.Errorf("%T no is *cfg.GameLibraryFetter", v) + err = fmt.Errorf("%T no is *cfg.SetFavorability", err) } } -func (this *configureComp) GetLibraryFetter(fid, favorlv int32) (data *cfg.GameLibraryFetterData) { - return this.fetter[int64(fid<<8)+int64(favorlv)] +// id:羁绊id lv 羁绊等级 +func (this *configureComp) GetFriendData(id int32, lv int32) []*cfg.GameFriendsData { + return this.friend[int64(id)<<8+int64(lv)] +} + +// 通过英雄获取当前英雄的所有羁绊ID +func (this *configureComp) GetHeroFetterID(hid string) []int32 { + return this.heroFetter[hid] } //加载多个配置文件 @@ -93,80 +122,7 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error) return configure.GetConfigure(name) } -func (this *configureComp) GetLibraryHero(hid string) (data *cfg.GameLibraryHeroData) { - if v, err := this.GetConfigure(game_libraryhero); err == nil { - if configure, ok := v.(*cfg.GameLibraryHero); ok { - data = configure.Get(hid) - } - } else { - log.Errorf("get GetLibraryHero conf err:%v", err) - } - return -} +func (this *configureComp) GetFavorabilityExp(hid string) []int32 { -// 获取当前星级的好感度 -func (this *configureComp) GetLibraryFavor(star int32) (data []int32) { - if v, err := this.GetConfigure(game_libraryfavor); err == nil { - if configure, ok := v.(*cfg.GameLibraryFavor); ok { - for _, v := range configure.GetDataList() { - if v.Star == star { - data = append(data, v.Expneed) - } - } - } - } else { - log.Errorf("GetLibraryFavor conf err:%v", err) - } - return + return this.favorLvExp[hid] } - -func (this *configureComp) GetLibraryHistory(id string) (data *cfg.GameLibraryHistoryData) { - if v, err := this.GetConfigure(game_libraryhistory); err == nil { - if configure, ok := v.(*cfg.GameLibraryHistory); ok { - data = configure.Get(id) - } - } else { - log.Errorf("GetLibraryHistory conf err:%v", err) - } - return -} - -func (this *configureComp) GetLibraryStory(fid int32) (data *cfg.GameLibraryStoryData) { - if v, err := this.GetConfigure(game_librarystory); err == nil { - if configure, ok := v.(*cfg.GameLibraryStory); ok { - data = configure.Get(fid) - } - } else { - log.Errorf("GetLibraryStory conf err:%v", err) - } - return -} - -func (this *configureComp) getFetterstoryTaskCfg() (data *cfg.GameLibraryComplot, err error) { - var ( - v interface{} - ok bool - ) - if v, err = this.GetConfigure(game_librarycomplot); err != nil { - return - } else { - if data, ok = v.(*cfg.GameLibraryComplot); !ok { - err = fmt.Errorf("%T no is *cfg.GameLibraryComplot", v) - return - } - } - return -} - -func(c *configureComp)getMainTaskCfgByFetter(fetterId int32)(list []*cfg.GameLibraryComplotData) { - glc, err := c.getFetterstoryTaskCfg() - if err!=nil{ - return nil - } - for _, v:=range glc.GetDataList(){ - if v.FetterId == fetterId{ - list = append(list, v) - } - } - return -} \ No newline at end of file diff --git a/modules/library/model_fetterstory.go b/modules/library/model_fetterstory.go index 1c9f9ac11..185ecd248 100644 --- a/modules/library/model_fetterstory.go +++ b/modules/library/model_fetterstory.go @@ -6,7 +6,6 @@ import ( "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" - "go_dreamfactory/utils" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" @@ -56,17 +55,17 @@ func (this *modelFetterstory) getFetterTasks(uid string, fetterId int32) *pb.Fet // 校验前置任务是否完成 // true完成 false未完成 func (this *modelFetterstory) isPreFinished(finishTasks []int32, taskId int32) bool { - maintaskConf, ok := this.module.confComplot.GetDataMap()[taskId] - if !ok { - return false - } - if maintaskConf.SubTask == 0 { - return true - } + // maintaskConf, ok := this.module.confComplot.GetDataMap()[taskId] + // if !ok { + // return false + // } + // if maintaskConf.SubTask == 0 { + // return true + // } - if _, ok := utils.Findx(finishTasks, maintaskConf.SubTask); ok { - return true - } + // if _, ok := utils.Findx(finishTasks, maintaskConf.SubTask); ok { + // return true + // } return false } diff --git a/modules/library/module.go b/modules/library/module.go index c6701c401..507842228 100644 --- a/modules/library/module.go +++ b/modules/library/module.go @@ -9,7 +9,6 @@ import ( "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" - cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "go.mongodb.org/mongo-driver/bson/primitive" @@ -23,7 +22,6 @@ type Library struct { modelFetterstory *modelFetterstory api *apiComp configure *configureComp - confComplot *cfg.GameLibraryComplot } func NewModule() core.IModule { @@ -52,9 +50,7 @@ func (this *Library) OnInstallComp() { func (this *Library) Start() (err error) { err = this.ModuleBase.Start() this.service.RegisterFunctionName(string(comm.Rpc_ModuleFetter), this.Rpc_ModuleFetter) - if this.confComplot, err = this.configure.getFetterstoryTaskCfg(); err != nil { - return err - } + return } @@ -83,28 +79,81 @@ func (this *Library) GetLibraryListByFid(uid string, fid int32) *pb.DBLibrary { return nil } +// 通过英雄ID 查询羁绊信息 +func (this *Library) GetLibraryListByHid(uid string, hid string) *pb.DBLibrary { + list := this.modelLibrary.getLibraryList(uid) + for _, v := range list { + if _, ok := v.Herofetter[hid]; ok { + return v + } + } + return nil +} + +// +func (this *Library) CheckFetter(uid string, hid string) (dbLibrary []*pb.DBLibrary, fetter []*pb.DBHeroFetter) { + + szFid := this.configure.GetHeroFetterID(hid) + for _, fid := range szFid { + conf := this.configure.GetFriendData(fid, 1) + if len(conf) == 0 { + this.modelFetter.module.Errorf("can't foun conf fid:%d", fid) + continue + } + if list := this.GetLibraryListByFid(uid, fid); list == nil { // 没有这条羁绊数据 + tmp := &pb.DBLibrary{ // 创建一条羁绊数据 + Id: primitive.NewObjectID().Hex(), + Uid: uid, + Fid: fid, + Herofetter: map[string]string{}, + Prize: map[int32]int32{}, + } + for _, v := range conf { + if _d := this.CheckHeroFetter(uid, v.Hid); _d != nil { // check DBHeroFetter + tmp.Herofetter[v.Hid] = _d.Id + fetter = append(fetter, _d) + } + } + if err := this.modelLibrary.createLibrary(uid, tmp); err != nil { + this.modelFetter.module.Errorf("createLibrary error: %v,obj:%v", err, tmp) + continue + } + dbLibrary = append(dbLibrary, tmp) + } else { // 有这条羁绊数据 + dbLibrary = append(dbLibrary, list) + for _, v := range conf { + if _, ok := list.Herofetter[v.Hid]; !ok { + if _d := this.CheckHeroFetter(uid, v.Hid); _d == nil { + list.Herofetter[v.Hid] = _d.Id + fetter = append(fetter, _d) + } + mapData := make(map[string]interface{}, 0) + mapData["herofetter"] = list.Herofetter + this.modelLibrary.modifyLibraryDataByObjId(uid, list.Id, mapData) // 更新新的羁绊信息 + } + } + } + } + return +} + //通过羁绊id 创建多个羁绊信息 func (this *Library) CreateLibrary(uid string, fid int32, heroConfId string) (code pb.ErrorCode, obj *pb.DBLibrary) { obj = &pb.DBLibrary{ - Id: primitive.NewObjectID().Hex(), - Uid: uid, - Fid: fid, - Hero: map[string]int32{}, - Prize: map[int32]int32{}, - Fetterlv: 0, + Id: primitive.NewObjectID().Hex(), + Uid: uid, + Fid: fid, + Herofetter: map[string]string{}, + Prize: map[int32]int32{}, } - conf := this.configure.GetLibraryFetter(fid, 1) + conf := this.configure.GetFriendData(fid, 1) if conf != nil { - for _, v := range conf.Hid { - obj.Hero[v] = 0 // 默认值 - if v == heroConfId { - obj.Hero[heroConfId] = 1 // 获得的英雄好感度等级为1级 - } - } + if err := this.modelLibrary.createLibrary(uid, obj); err != nil { code = pb.ErrorCode_DBError } + obj.Herofetter[heroConfId] = obj.Id } return @@ -120,8 +169,31 @@ func (this *Library) GetHeroFetterList(uid string) []*pb.DBHeroFetter { return this.modelFetter.getHeroFetterList(uid) } +// 校验羁绊数据 如果没有 则创建 +func (this *Library) CheckHeroFetter(uid string, hid string) (obj *pb.DBHeroFetter) { + var ( + sz []*pb.DBHeroFetter + bFound bool + err error + ) + sz = this.modelFetter.getHeroFetterList(uid) + for _, v := range sz { + if v.Heroid == hid { + bFound = true + break + } + } + if !bFound { // 创建一条英雄数据 + if obj, err = this.createHeroFetter(uid, hid); err != nil { + obj = nil + return + } + } + return +} + // 创建一条英雄羁绊信息 -func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DBHeroFetter, code pb.ErrorCode) { +func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DBHeroFetter, err error) { this.modelFetter.getHeroFetterList(uid) obj = &pb.DBHeroFetter{ Id: primitive.NewObjectID().Hex(), @@ -130,11 +202,9 @@ func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DB History: make([]int32, 0), Favorlv: 1, Stroyprize: make([]int32, 0), - Lvprize: make([]int32, 0), - } - if err := this.modelFetter.createHeroFetter(uid, obj); err != nil { - code = pb.ErrorCode_DBError + Lvprize: make(map[int32]int32, 0), } + err = this.modelFetter.createHeroFetter(uid, obj) return } @@ -174,64 +244,9 @@ func (this *Library) SendRpcAddHero(uid string, heroConfId string, serverTag str // 创建一条羁绊信息 func (this *Library) AddHeroFetterData(uid, heroConfId string) (code pb.ErrorCode) { - _conf := this.configure.GetLibraryHero(heroConfId) // 配置表中没有这个英雄数据 直接返回 - if _conf == nil { - return - } - var ( - objFetter *pb.DBHeroFetter // 详细羁绊信息数据 - ) rsp := &pb.LibraryChangePush{} - _data := this.QueryOneHeroFetter(uid, heroConfId) - if _data == nil { - objFetter, code = this.createHeroFetter(uid, heroConfId) - if code == pb.ErrorCode_Success { - rsp.Fetter = append(rsp.Fetter, objFetter) - } else { - this.Errorf("createHeroFetter failed:%v,uid:%s,heroid:%s", code, uid, heroConfId) - } - } - for _, fid := range _conf.Fid { - // 查询是否存在这个羁绊对象 - obj := this.GetLibraryListByFid(uid, fid) - if obj == nil { // 没有羁绊信息 - code, obj = this.CreateLibrary(uid, fid, heroConfId) - if code != pb.ErrorCode_Success { - this.Errorf("CreateLibrary failed: %v,uid:%s,fid:%d", code, uid, fid) - } - rsp.Data = append(rsp.Data, obj) - } else { // 羁绊信息中没有这个heroid 也需要加进来 - // 同步数据 - mapData := make(map[string]interface{}, 0) + rsp.Data, rsp.Fetter = this.CheckFetter(uid, heroConfId) - if obj.Activation { - // 重新计算最低等级 - var minLv int32 - conf := this.configure.GetLibraryFetter(obj.Fid, 1) - list := this.GetHeroFetterList(uid) - for _, v1 := range conf.Hid { - for _, v := range list { - if v.Heroid == v1 { - if minLv == 0 { - minLv = v.Favorlv - } - if minLv > v.Favorlv { - minLv = v.Favorlv - } - break - } - } - } - obj.Fetterlv = minLv - mapData["fetterlv"] = obj.Fetterlv - } - - mapData["hero"] = obj.Hero - this.modelLibrary.modifyLibraryDataByObjId(uid, obj.Id, mapData) - rsp.Data = append(rsp.Data, obj) - - } - } if len(rsp.Data) != 0 || len(rsp.Fetter) != 0 { this.SendMsgToUser(string(this.GetType()), LibraryChangePush, rsp, uid) } diff --git a/pb/hero_db.pb.go b/pb/hero_db.pb.go index 82f41742a..5c4207c3d 100644 --- a/pb/hero_db.pb.go +++ b/pb/hero_db.pb.go @@ -101,6 +101,7 @@ type DBHero struct { HoroscopeProperty map[string]int32 `protobuf:"bytes,28,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成 Fulllvenr int32 `protobuf:"varint,29,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用 KongfuUid string `protobuf:"bytes,30,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功 + Fetters map[string]int32 `protobuf:"bytes,31,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////羁绊属性加成 } func (x *DBHero) Reset() { @@ -345,6 +346,13 @@ func (x *DBHero) GetKongfuUid() string { return "" } +func (x *DBHero) GetFetters() map[string]int32 { + if x != nil { + return x.Fetters + } + return nil +} + //英雄扩展数据 type DBHeroRecord struct { state protoimpl.MessageState @@ -582,7 +590,7 @@ var File_hero_hero_db_proto protoreflect.FileDescriptor var file_hero_hero_db_proto_rawDesc = []byte{ 0x0a, 0x12, 0x68, 0x65, 0x72, 0x6f, 0x2f, 0x68, 0x65, 0x72, 0x6f, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x0a, 0x63, 0x6f, 0x6d, 0x6d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, - 0x22, 0xc7, 0x0a, 0x0a, 0x06, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x12, 0x0e, 0x0a, 0x02, 0x69, + 0x22, 0xb3, 0x0b, 0x0a, 0x06, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 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10: DBHeroRecord.Star5HeroEntry - nil, // 11: DBHeroRecord.RaceEntry - nil, // 12: DBHeroTalent.TalentEntry - (*SkillData)(nil), // 13: SkillData + nil, // 9: DBHero.FettersEntry + nil, // 10: DBHeroRecord.ConditionEntry + nil, // 11: DBHeroRecord.Star5HeroEntry + nil, // 12: DBHeroRecord.RaceEntry + nil, // 13: DBHeroTalent.TalentEntry + (*SkillData)(nil), // 14: SkillData } var file_hero_hero_db_proto_depIdxs = []int32{ - 13, // 0: DBHero.normalSkill:type_name -> SkillData + 14, // 0: DBHero.normalSkill:type_name -> SkillData 4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry 5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry 6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry 0, // 4: DBHero.status:type_name -> HeroType 7, // 5: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry - 13, // 6: DBHero.equipSkill:type_name -> SkillData + 14, // 6: DBHero.equipSkill:type_name -> SkillData 8, // 7: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry - 9, // 8: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry - 10, // 9: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry - 11, // 10: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry - 12, // 11: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry - 12, // [12:12] is the sub-list for method output_type - 12, // [12:12] is the sub-list for method input_type - 12, // [12:12] is the sub-list for extension type_name - 12, // [12:12] is the sub-list for extension extendee - 0, // [0:12] is the sub-list for field type_name + 9, // 8: DBHero.fetters:type_name -> DBHero.FettersEntry + 10, // 9: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry + 11, // 10: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry + 12, // 11: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry + 13, // 12: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry + 13, // [13:13] is the sub-list for method output_type + 13, // [13:13] is the sub-list for method input_type + 13, // [13:13] is the sub-list for extension type_name + 13, // [13:13] is the sub-list for extension extendee + 0, // [0:13] is the sub-list for field type_name } func init() { file_hero_hero_db_proto_init() } @@ -826,7 +843,7 @@ func file_hero_hero_db_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_hero_hero_db_proto_rawDesc, NumEnums: 1, - NumMessages: 12, + NumMessages: 13, NumExtensions: 0, NumServices: 0, }, diff --git a/pb/library_db.pb.go b/pb/library_db.pb.go index 0205777d6..af6df257d 100644 --- a/pb/library_db.pb.go +++ b/pb/library_db.pb.go @@ -25,14 +25,14 @@ type DBLibrary struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID - Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID - Fid int32 `protobuf:"varint,3,opt,name=fid,proto3" json:"fid"` // 配置表id 羁绊id - Hero map[string]int32 `protobuf:"bytes,4,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key: hid value: id - Prize map[int32]int32 `protobuf:"bytes,5,rep,name=prize,proto3" json:"prize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //是否领奖 key 好感度等级 - Fetterlv int32 `protobuf:"varint,6,opt,name=fetterlv,proto3" json:"fetterlv"` // 当前羁绊等级 - Storyid int32 `protobuf:"varint,7,opt,name=storyid,proto3" json:"storyid"` // 故事id 用来判断是否领奖 - Activation bool `protobuf:"varint,8,opt,name=activation,proto3" json:"activation"` // 是否激活 + Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID + Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID + Fid int32 `protobuf:"varint,3,opt,name=fid,proto3" json:"fid"` // 配置表id 羁绊id + Herofetter map[string]string `protobuf:"bytes,4,rep,name=herofetter,proto3" json:"herofetter" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // key: hid value: DBHeroFetter ObjID + Prize map[int32]int32 `protobuf:"bytes,5,rep,name=prize,proto3" json:"prize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //是否领奖 key 好感度等级 + Fetterlv int32 `protobuf:"varint,6,opt,name=fetterlv,proto3" json:"fetterlv"` // 当前羁绊等级 + Storyid int32 `protobuf:"varint,7,opt,name=storyid,proto3" json:"storyid"` // 故事id 用来判断是否领奖 + Activation bool `protobuf:"varint,8,opt,name=activation,proto3" json:"activation"` // 是否激活 } func (x *DBLibrary) Reset() { @@ -88,9 +88,9 @@ func (x *DBLibrary) GetFid() int32 { return 0 } -func (x *DBLibrary) GetHero() map[string]int32 { +func (x *DBLibrary) GetHerofetter() map[string]string { if x != nil { - return x.Hero + return x.Herofetter } return nil } @@ -129,14 +129,14 @@ type DBHeroFetter struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID - Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID - Heroid string `protobuf:"bytes,3,opt,name=heroid,proto3" json:"heroid"` // 英雄配置表id - History []int32 `protobuf:"varint,4,rep,packed,name=history,proto3" json:"history"` // 传记往事ID - Favorlv int32 `protobuf:"varint,5,opt,name=favorlv,proto3" json:"favorlv"` // 好感度等级 - Favorexp int32 `protobuf:"varint,6,opt,name=favorexp,proto3" json:"favorexp"` // 好感度经验 - Stroyprize []int32 `protobuf:"varint,7,rep,packed,name=stroyprize,proto3" json:"stroyprize"` // 剧情奖励 - Lvprize []int32 `protobuf:"varint,8,rep,packed,name=lvprize,proto3" json:"lvprize"` // 等级奖励 + Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID + Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID + Heroid string `protobuf:"bytes,3,opt,name=heroid,proto3" json:"heroid"` // 英雄配置表id + History []int32 `protobuf:"varint,4,rep,packed,name=history,proto3" json:"history"` // 传记往事ID + Favorlv int32 `protobuf:"varint,5,opt,name=favorlv,proto3" json:"favorlv"` // 好感度等级 + Favorexp int32 `protobuf:"varint,6,opt,name=favorexp,proto3" json:"favorexp"` // 好感度经验 + Stroyprize []int32 `protobuf:"varint,7,rep,packed,name=stroyprize,proto3" json:"stroyprize"` // 剧情奖励 + Lvprize map[int32]int32 `protobuf:"bytes,8,rep,name=lvprize,proto3" json:"lvprize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 等级奖励 } func (x *DBHeroFetter) Reset() { @@ -220,7 +220,7 @@ func (x *DBHeroFetter) GetStroyprize() []int32 { return nil } -func (x *DBHeroFetter) GetLvprize() []int32 { +func (x *DBHeroFetter) GetLvprize() map[int32]int32 { if x != nil { return x.Lvprize } @@ -398,43 +398,50 @@ var File_library_library_db_proto protoreflect.FileDescriptor var file_library_library_db_proto_rawDesc = []byte{ 0x0a, 0x18, 0x6c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x2f, 0x6c, 0x69, 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file_library_library_db_proto_rawDescGZIP() []byte { return file_library_library_db_proto_rawDescData } -var file_library_library_db_proto_msgTypes = make([]protoimpl.MessageInfo, 8) +var file_library_library_db_proto_msgTypes = make([]protoimpl.MessageInfo, 9) var file_library_library_db_proto_goTypes = []interface{}{ (*DBLibrary)(nil), // 0: DBLibrary (*DBHeroFetter)(nil), // 1: DBHeroFetter (*DBFetterstory)(nil), // 2: DBFetterstory (*FetterTasks)(nil), // 3: FetterTasks (*FetterTask)(nil), // 4: FetterTask - nil, // 5: DBLibrary.HeroEntry + nil, // 5: DBLibrary.HerofetterEntry nil, // 6: DBLibrary.PrizeEntry - nil, // 7: DBFetterstory.FeeterTaskEntry + nil, // 7: DBHeroFetter.LvprizeEntry + nil, // 8: DBFetterstory.FeeterTaskEntry } var file_library_library_db_proto_depIdxs = []int32{ - 5, // 0: DBLibrary.hero:type_name -> DBLibrary.HeroEntry + 5, // 0: DBLibrary.herofetter:type_name -> DBLibrary.HerofetterEntry 6, // 1: DBLibrary.prize:type_name -> DBLibrary.PrizeEntry - 7, // 2: DBFetterstory.feeterTask:type_name -> DBFetterstory.FeeterTaskEntry - 3, // 3: DBFetterstory.FeeterTaskEntry.value:type_name -> FetterTasks - 4, // [4:4] is the sub-list for method output_type - 4, // [4:4] is the sub-list for method input_type - 4, // [4:4] is the sub-list for extension type_name - 4, // [4:4] is the sub-list for extension extendee - 0, // [0:4] is the sub-list for field type_name + 7, // 2: DBHeroFetter.lvprize:type_name -> DBHeroFetter.LvprizeEntry + 8, // 3: DBFetterstory.feeterTask:type_name -> DBFetterstory.FeeterTaskEntry + 3, // 4: DBFetterstory.FeeterTaskEntry.value:type_name -> FetterTasks + 5, // [5:5] is the sub-list for method output_type + 5, // [5:5] is the sub-list for method input_type + 5, // [5:5] is the sub-list for extension type_name + 5, // [5:5] is the sub-list for extension extendee + 0, // [0:5] is the sub-list for field type_name } func init() { file_library_library_db_proto_init() } @@ -564,7 +573,7 @@ func file_library_library_db_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_library_library_db_proto_rawDesc, NumEnums: 0, - NumMessages: 8, + NumMessages: 9, NumExtensions: 0, NumServices: 0, }, diff --git a/pb/library_msg.pb.go b/pb/library_msg.pb.go index d636c5fa8..f79a5ae12 100644 --- a/pb/library_msg.pb.go +++ b/pb/library_msg.pb.go @@ -301,9 +301,9 @@ type LibraryGetStoryRewardReq struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Hid string `protobuf:"bytes,1,opt,name=hid,proto3" json:"hid"` // 英雄ID - History int32 `protobuf:"varint,2,opt,name=history,proto3" json:"history"` // 传记往事id - Rightend int32 `protobuf:"varint,3,opt,name=rightend,proto3" json:"rightend"` // 对应配置表 rightend + Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"` // DBHeroFetter oid + History int32 `protobuf:"varint,2,opt,name=history,proto3" json:"history"` // 传记往事id + Story int32 `protobuf:"varint,3,opt,name=story,proto3" json:"story"` // 剧情id } func (x *LibraryGetStoryRewardReq) Reset() { @@ -338,9 +338,9 @@ func (*LibraryGetStoryRewardReq) Descriptor() ([]byte, []int) { return file_library_library_msg_proto_rawDescGZIP(), []int{6} } -func (x *LibraryGetStoryRewardReq) GetHid() string { +func (x *LibraryGetStoryRewardReq) GetOid() string { if x != nil { - return x.Hid + return x.Oid } return "" } @@ -352,9 +352,9 @@ func (x *LibraryGetStoryRewardReq) GetHistory() int32 { return 0 } -func (x *LibraryGetStoryRewardReq) GetRightend() int32 { +func (x *LibraryGetStoryRewardReq) GetStory() int32 { if x != nil { - return x.Rightend + return x.Story } return 0 } @@ -882,59 +882,59 @@ var file_library_library_msg_proto_rawDesc = []byte{ 0x72, 0x6c, 0x76, 0x22, 0x36, 0x0a, 0x14, 0x4c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x47, 0x65, 0x74, 0x52, 0x65, 0x77, 0x61, 0x72, 0x64, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1e, 0x0a, 0x04, 0x64, 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0a, 0x2e, 0x44, 0x42, 0x4c, 0x69, - 0x62, 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2bbee09aa..afd00823f 100644 --- a/sys/configure/structs/Game.FriendsData.go +++ b/sys/configure/structs/Game.FriendsData.go @@ -19,7 +19,7 @@ type GameFriendsData struct { Png string FriendsLv int32 FavorabilityLv int32 - Hid int32 + Hid string Attribute []*Gameatr AttributeTxt string } @@ -39,7 +39,7 @@ func (_v *GameFriendsData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friends_lv"].(float64); !_ok_ { err = errors.New("friends_lv error"); return }; _v.FriendsLv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favorability_lv"].(float64); !_ok_ { err = errors.New("favorability_lv error"); return }; _v.FavorabilityLv = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hid"].(float64); !_ok_ { err = errors.New("hid error"); return }; _v.Hid = int32(_tempNum_) } + { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } } { var _arr_ []interface{} var _ok_ bool