创建单个英雄接口调整
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@ -38,7 +38,7 @@ type (
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//创建新英雄
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//创建新英雄
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CreateHeroes(uid string, heroCfgId ...string) error
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CreateHeroes(uid string, heroCfgId ...string) error
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//创建指定数量
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//创建指定数量
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CreateRepeatHero(uid string, heroCfgId string, num int32) (*pb.DBHero, error)
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CreateRepeatHero(session IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode)
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// 批量创建英雄
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// 批量创建英雄
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode)
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode)
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// 获取英雄
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// 获取英雄
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@ -56,6 +56,8 @@ func (this *ModelHero) initHero(uid string, heroCfgId string) *pb.DBHero {
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AddProperty: make(map[string]int32),
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AddProperty: make(map[string]int32),
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Energy: make(map[string]int32),
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Energy: make(map[string]int32),
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Property: make(map[string]int32),
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Property: make(map[string]int32),
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EnergyProperty: make(map[string]int32),
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JuexProperty: make(map[string]int32),
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}
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}
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this.PropertyCompute(newHero)
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this.PropertyCompute(newHero)
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this.initHeroSkill(newHero)
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this.initHeroSkill(newHero)
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@ -113,24 +115,6 @@ func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
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func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
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func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
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hero = this.initHero(uid, heroCfgId)
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hero = this.initHero(uid, heroCfgId)
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if hero != nil {
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if hero != nil {
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// 添加图鉴
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go func(uid, heroCfgId string) { // 携程处理 图鉴数据
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if result, err1 := this.moduleHero.ModuleUser.GetUserExpand(uid); err1 == nil {
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if _, ok := result.GetTujian()[heroCfgId]; !ok {
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sz := result.GetTujian()
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if len(sz) == 0 {
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sz = make(map[string]bool, 0)
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}
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sz[heroCfgId] = true
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initUpdate := map[string]interface{}{
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"tujian": sz,
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}
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this.moduleHero.ModuleUser.ChangeUserExpand(uid, initUpdate)
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}
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}
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}(uid, heroCfgId)
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hero.SameCount = count
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hero.SameCount = count
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if err = this.AddList(uid, hero.Id, hero); err != nil {
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if err = this.AddList(uid, hero.Id, hero); err != nil {
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@ -53,9 +53,35 @@ func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error {
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return this.modelHero.createMultiHero(uid, heroCfgId...)
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return this.modelHero.createMultiHero(uid, heroCfgId...)
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}
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}
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//创建叠加英雄
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//创建单个叠加英雄
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func (this *Hero) CreateRepeatHero(uid string, heroCfgId string, num int32) (*pb.DBHero, error) {
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func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode) {
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return this.modelHero.createHeroOverlying(uid, heroCfgId, num)
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_hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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if err == nil {
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go func(uid string, heroCfgId string) { // 携程处理 图鉴数据
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if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
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initUpdate := map[string]interface{}{}
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sz := result.GetTujian()
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if len(sz) == 0 {
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sz = make(map[string]bool, 0)
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}
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if _, ok := result.GetTujian()[heroCfgId]; !ok {
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sz[heroCfgId] = true
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initUpdate["tujian"] = sz
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}
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if len(initUpdate) != 0 {
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this.ModuleUser.ChangeUserExpand(uid, initUpdate)
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}
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}
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}(session.GetUserId(), heroCfgId)
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if bPush { //推送
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
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}
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return
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}
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code = pb.ErrorCode_HeroCreate
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return
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}
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}
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//获取英雄
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//获取英雄
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@ -168,11 +194,30 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
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hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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if err != nil {
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if err != nil {
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code = pb.ErrorCode_HeroCreate
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code = pb.ErrorCode_HeroCreate
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return
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continue
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}
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}
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changeHero = append(changeHero, hero)
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changeHero = append(changeHero, hero)
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}
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}
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// 添加图鉴
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go func(uid string, heros map[string]int32) { // 携程处理 图鉴数据
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if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
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initUpdate := map[string]interface{}{}
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sz := result.GetTujian()
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if len(sz) == 0 {
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sz = make(map[string]bool, 0)
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}
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for k := range heros {
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if _, ok := result.GetTujian()[k]; !ok {
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sz[k] = true
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initUpdate["tujian"] = sz
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}
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}
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if len(initUpdate) != 0 {
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this.ModuleUser.ChangeUserExpand(uid, initUpdate)
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}
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}
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}(session.GetUserId(), heros)
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if bPush && len(changeHero) > 0 { //推送
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if bPush && len(changeHero) > 0 { //推送
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
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}
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}
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@ -104,7 +104,7 @@ type DBHero struct {
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SuiteExtId int32 `protobuf:"varint,22,opt,name=suiteExtId,proto3" json:"suiteExtId"` // go_tags(`bson:"suiteExtId"`) 扩展套装Id
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SuiteExtId int32 `protobuf:"varint,22,opt,name=suiteExtId,proto3" json:"suiteExtId"` // go_tags(`bson:"suiteExtId"`) 扩展套装Id
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IsOverlying bool `protobuf:"varint,23,opt,name=isOverlying,proto3" json:"isOverlying"` // go_tags(`bson:"isOverlying"`) 是否允许叠加 默认true
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IsOverlying bool `protobuf:"varint,23,opt,name=isOverlying,proto3" json:"isOverlying"` // go_tags(`bson:"isOverlying"`) 是否允许叠加 默认true
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EnergyProperty map[string]int32 `protobuf:"bytes,24,rep,name=energyProperty,proto3" json:"energyProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"energyProperty"` //
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EnergyProperty map[string]int32 `protobuf:"bytes,24,rep,name=energyProperty,proto3" json:"energyProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"energyProperty"` //
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JuexProperty map[string]int32 `protobuf:"bytes,25,rep,name=JuexProperty,proto3" json:"JuexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"energyProperty"` ////hp
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JuexProperty map[string]int32 `protobuf:"bytes,25,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
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}
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}
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func (x *DBHero) Reset() {
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func (x *DBHero) Reset() {
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@ -547,10 +547,10 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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0x32, 0x1b, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x2e, 0x45, 0x6e, 0x65, 0x72, 0x67, 0x79,
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0x32, 0x1b, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x2e, 0x45, 0x6e, 0x65, 0x72, 0x67, 0x79,
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0x6e, 0x65, 0x72, 0x67, 0x79, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x12, 0x3d, 0x0a,
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0x6e, 0x65, 0x72, 0x67, 0x79, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x12, 0x3d, 0x0a,
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0x0c, 0x4a, 0x75, 0x65, 0x78, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x18, 0x19, 0x20,
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0x0c, 0x6a, 0x75, 0x65, 0x78, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x18, 0x19, 0x20,
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0x03, 0x28, 0x0b, 0x32, 0x19, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x2e, 0x4a, 0x75, 0x65,
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0x03, 0x28, 0x0b, 0x32, 0x19, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x2e, 0x4a, 0x75, 0x65,
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0x78, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0c,
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0x6a, 0x75, 0x65, 0x78, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x1a, 0x3b, 0x0a, 0x0d,
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0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a,
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0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12,
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@ -624,7 +624,7 @@ var file_hero_hero_db_proto_depIdxs = []int32{
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5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
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5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
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6, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
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6, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
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7, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry
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7, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry
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8, // 5: DBHero.JuexProperty:type_name -> DBHero.JuexPropertyEntry
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8, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
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2, // 6: DBHeroRecord.race0:type_name -> Floor
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2, // 6: DBHeroRecord.race0:type_name -> Floor
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2, // 7: DBHeroRecord.race1:type_name -> Floor
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2, // 7: DBHeroRecord.race1:type_name -> Floor
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2, // 8: DBHeroRecord.race2:type_name -> Floor
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2, // 8: DBHeroRecord.race2:type_name -> Floor
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